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Halls of Valor
Hymdall
Having proved himself in honorable battle, Odyn tasked Hymdall to guard the entrance to the Halls of Valor. Hymdall has stood, never erring, in this watch protecting these halls from all dangers.
Normal
- Skoldiir Breastplate
- Cushioned Treads of Glory
- Key to the Halls
- Biornskin Leggings
- Horn of Valor
- Battleborne Sentinel Gauntlets
- Skoldiir Breastplate
- Cushioned Treads of Glory
- Key to the Halls
- Biornskin Leggings
- Horn of Valor
- Battleborne Sentinel Gauntlets
- Overview: Hymdall will use his Horn of Valor to call in Storm Drakes to breathe lightning on the platform. As the fight progresses the number of drakes called by the Horn of Valor increases.
- Damage Dealers:
Avoid standing near [Dancing Blade].
Do not be in front of Hymdall as he can cast [Bloodletting Sweep] without warning.
Storm Drakes will fly in from the sides. Avoid the [Static Field] they create. - Healers:
Avoid standing near [Dancing Blade].
Do not be in front of Hymdall as he can cast [Bloodletting Sweep] without warning.
Storm Drakes will fly in from the sides. Avoid the [Static Field] they create. - Tanks:
Avoid standing near [Dancing Blade].
Face Hymdall away from other players as he can cast [Bloodletting Sweep] without warning.
Storm Drakes will fly in from the sides. Avoid the [Static Field] they create. - Horn of Valor: Hymdall blasts his horn inflicting 114000 to 126000 Physical damage to all enemies and summoning Storm Drakes to breathe lightning on his enemies.
- Static Field: The Storm Drake breathes lightning creating a Static Field that inflicts 375000 Nature damage every 2 sec while within the zone.
- Ball Lightning: Static Field creates a series of lightning orbs that radiate out from the field. Touching an orb inflicts 213750 to 236250 Nature damage to all players within 10 yards of the orb. (Heroic)
- Dancing Blade: Hymdall throws an enchanted blade towards a random player. Upon landing the blade begins to whirl inflicting 170625 to 179375 Physical damage every 2 sec to all enemies within the zone.
Hyrja
In life Hyrja was a warrior without equal, defending the Valkyra from all threats. Her valor and courage drew the attention of Eyir, a titan watcher. Upon her death and ascension to the Halls of Valor Eyir has awarded Hyrja with her greatest honor, transformation into a Val'kyr.
Normal
- Eyir's Blessing
- Valkyra Protector Greatboots
- Mote of Sanctification
- Thunderfused Val'kyr Hauberk
- Amice of the Enlightened
- Hrydshal Robe
- Solsten's Arcing Runecord
- Valdisdall Gauntlets
- Valarsmidd Vambraces
- Haustvelt Hood
- Empowerment of Thunder
- Val'kyr Ascension Signet
- Eyir's Blessing
- Valkyra Protector Greatboots
- Mote of Sanctification
- Thunderfused Val'kyr Hauberk
- Amice of the Enlightened
- Hrydshal Robe
- Solsten's Arcing Runecord
- Valdisdall Gauntlets
- Valarsmidd Vambraces
- Haustvelt Hood
- Empowerment of Thunder
- Val'kyr Ascension Signet
- Overview: Hyrja becomes empowered by Olmyr the Enlightened and Solsten depending upon which mystic she is closest to. As she becomes empowered she is granted particular abilities that grow in power over time. Moving Hyrja out of range of a mystic slowly reduces that mystic's empowerment.
- Damage Dealers:
Move away from other players when affected with [Expel Light].
Do not be in front of Hyrja when she casts [Shield of Light].
While Hyrja has [Mystic Empowerement: Thunder] be prepared to run to safety during [Eye of the Storm]
While Hyrja has [Mystic Empowerement: Holy] avoid the orbs of light during [Sanctify] - Healers:
Move away from other players when affected with [Expel Light].
Do not be in front of Hyrja when she casts [Shield of Light].
While Hyrja has [Mystic Empowerement: Thunder] be prepared to run to safety during [Eye of the Storm]
While Hyrja has [Mystic Empowerement: Holy] avoid the orbs of light during [Sanctify] - Tanks:
Face away from players afflicted with [Expel Light].
Do not be in front of Hyrja when she casts [Shield of Light].
Move Hyrja between Olmyr and Solsten to manage how many stacks of [Mystic Empowerement: Thunder] and [Mystic Empowerement: Holy] she has.
While Hyrja has [Mystic Empowerement: Thunder] be prepared to run to safety during [Eye of the Storm]
While Hyrja has [Mystic Empowerement: Holy] avoid the orbs of light during [Sanctify] - Expel Light: Hyrja enchants a player to radiate a burst of light after 6 sec, inflicting 268125 to 281875 Holy damage to all players within 8 yards.
In Heroic difficulty, after Expel Light bursts, the effect bounces to another player.
- Shield of Light: Hyrja charges her shield with light, launching a burst of energy towards her current target inflicting 438750 to 461250 Holy damage to all enemies in a line and knocking them back.
- Mystic Empowerment: Holy: While in range of Olmyr the Enlightened, Hyrja is empowered with holy light enabling her to cast Sanctify. Every 5 sec Olmyr further empowers Hyrja increasing the damage of Sanctify by 25%.
In Heroic difficulty, stacks of Mystic Empowerment: Holy slowly fade away while Hyrja is not being actively empowered by Olmyr the Enlightened.
- Mystic Empowerment: Thunder: While in range of Solsten, Hyrja is empowered with thunderous power enabling her to cast Eye of the Storm. Every 5 sec Solsten further empowers Hyrja increasing the damage of Eye of the Storm by 25%.
In Heroic difficulty, stacks of Mystic Empowerment: Thunder slowly fade away while Hyrja is not being actively empowered by Solsten.
- Eye of the Storm: The caster creates a lightning storm that inflicts 73125 to 76875 Nature damage every 1.5 sec for 9 sec. Standing within the eye of the storm reduces Nature damage taken by 50%
Fenryr
[PH]Fenryr, has eluded even the best hunters of the Halls of Valor.
NormalHeroic
- Overview: Fenryr leaps and shreds his enemies, eventually retreating to his den after becoming wounded.
- Damage Dealers:
Avoid standing near allies targeted with [Ravenous Leap].
Run away from Fenryr when affected with [Scent of Blood].
Melee DPS should help split the damage of [Claw Frenzy]. - Healers:
Avoid standing near allies targeted with [Ravenous Leap].
Run away from Fenryr when affected with [Scent of Blood]. - Tanks:
Avoid standing near allies targeted with [Ravenous Leap].
Help split the damage of [Claw Frenzy]. - Claw Frenzy: Fenryr lashes out inflicting 467500 Physical damage split between all enemies within 12 yards.
This attack will always hit and ignores all armor. - Unnerving Howl: Fenryr lets loose an unearthly howl interrupting all casting for 3 sec.
In Heroic difficulty, after being wounded, Unnerving Howl calls 3 Ebonclaw Worgs to assist Fenryr.
- Ebonclaw Worg (Heroic)
- Strength of the Pack: Increases damage done by 25% for each nearby pack member. (Heroic)
- Ferocious Bite: Bites the current target inflicting 213750 to 236250 Physical damage. (Heroic)
- Ravenous Leap: Fenryr leaps towards random players inflicting 95000 to 105000 Physical damage to all enemies within 10 yards of the impact.
In addition, all targets bleed for 40000 Physical damage every 5 sec. - Scent of Blood: Fenryr catches the scent of blood in the air and fixates on a random target for 6 sec.
Every 2 sec of the chase, Fenryr's melee attack damage is increased by 50%.
God-King Skovald
Gul'dan approached Skovald with a proposition, have his vrykul join the Legion or see his people be destroyed. With the promise of thousands of worlds to conquer, Skovald has taken up the Legion's offer. Before being allowed to fully enter the ranks of the Burning Legion he must first secure the Aegis of Aggramar from Odyn's realm of the Halls of Valor. Only then can his endless conquest begin.
Normal
- Tideskorn Leggings
- Ragnarok Ember
- Greaves of the God-King
- Skoldiir Helm
- Bonespeaker Bracers
- Cruel Vice Grips
- Woe-Bearer's Band
- Infernal Mantle of Conquest
- Eye of Skovald
- Felstep Footguards
- Skovald's Resolve
- Haustvelt Boots
- Tideskorn Leggings
- Ragnarok Ember
- Greaves of the God-King
- Skoldiir Helm
- Bonespeaker Bracers
- Cruel Vice Grips
- Woe-Bearer's Band
- Infernal Mantle of Conquest
- Eye of Skovald
- Felstep Footguards
- Skovald's Resolve
- Haustvelt Boots
- Overview: One player will pick up the Aegis of Aggramar and use it to absorb God-King Skovald's attacks for a short period. The Aegis then overpowers and the player must relinquish control. Skovald then takes control of the Aegis and unleashes its power upon the players.
- Damage Dealers:
Avoid standing too close to allies while Skovald casts [Felblaze Rush].
Stand within the shield created by the [Aegis of Aggramar]. - Healers:
Stand within the shield created by the [Aegis of Aggramar].
Avoid standing too close to allies while Skovald casts [Felblaze Rush].
[Ragnarok] inflicts ramping party wide damage. - Tanks:
Stand within the shield created by the [Aegis of Aggramar].
Active mitigation can be used to reduce the damage of [Savage Blade]. - Aegis of Aggramar: The bearer of the Aegis of Aggramar creates a shield for allies that absorbs all damage taken from the front for 12 sec.
- Ragnarok: Inflicts 263250 to 276750 Fire damage to all enemies every 1.5 sec for 9 sec. Each cast increases the damage of Ragnarok by 25%.
- Felblaze Rush: Charges toward a random player inflicting 237500 to 262500 Fire damage to all enemies within 10 yds.
- Savage Blade: Skovald lashes out at his current target inflicting 356250 to 393750 Physical damage and applies Ragged Slash if the target is not using active mitigation.
- Ragged Slash: Inflicts 35000 Physical damage every 2 sec for 20 sec.
- Infernal Flames: Creates an area of blazing flame that inflicts 60000 Fire damage every 2 sec.
This effect stacks. (Normal) - Flame of Woe: Summons a Flame of Woe that fixates on a random player. As the Flame of Woe moves it spreads Infernal Flames. (Heroic)
- Infernal Flames: Creates an area of blazing flame that inflicts 60000 Fire damage every 2 sec.
This effect stacks. (Heroic)
Odyn
Odyn, a titan keeper, forged the Halls of Valor to house the souls of the greatest vrykul warriors. These warriors have been forged into a new army, the valarjar, in order protect Azeroth from all threats. However, cursed by Helya, Odyn and his army are now trapped within these halls.
Normal
- Pauldrons of the All-Father
- Pendant of the Stormforger
- Cape of Valarjar Courage
- Stormforged Inferno
- Odyn's Boon
- Pauldrons of the All-Father
- Pendant of the Stormforger
- Cape of Valarjar Courage
- Stormforged Inferno
- Odyn's Boon
- Overview: Odyn challenges players to honorable combat. When a player would die, they are instead removed from the fight by Odyn's val'kyr. During the encounter Odyn will occasionally mark each player with a Runic Brand. The player must find the matching rune on the floor in order to dispel the effect.
Upon being reduced to 80% of his life, Odyn ends the fight. - Damage Dealers:
Avoid [Spear of Light] and [Glowing Fragments].
Run away from Odyn to avoid [Radiant Tempest].
When affected by [Runic Brand] find the matching rune and run to it. - Healers:
Avoid [Spear of Light] and [Glowing Fragments].
Run away from Odyn to avoid [Radiant Tempest].
When affected by [Runic Brand] find the matching rune and run to it. - Tanks:
Avoid [Spear of Light] and [Glowing Fragments].
Run away from Odyn to avoid [Radiant Tempest].
When affected by [Runic Brand] find the matching rune and run to it. - Runic Brand: Odyn creates a brand on each player that lasts for 12 sec. The brand inflicts 25000 Holy damage every 2 sec. Entering the corresponding rune on the ground cleanses the effect and applies Branded.
- Branded: Upon cleansing a rune Odyn blesses the player increasing damage and healing done by 50% and increasing movement speed by 25%. In addition, the player is restored to full health.
- Spear of Light: Odyn creates a spear of light at a player's location inflicting 341250 to 358750 Holy damage to all players within 8 yards and 95062 to 99938 Holy damage to all other players.
In addition, each spear inflicts 75000 Holy damage every 2 sec to all nearby players. - Shatter Spears: Odyn causes all Spears of Light to burst into 4 Glowing Fragments.
- Glowing Fragment: Touching a fragment causes it to erupt stunning the target for 3 sec and inflicting 47500 to 52500 Holy damage to all players.
- Radiant Tempest: Odyn emits a pulse of energy inflicting 712500 to 787500 Holy damage and knocks back all players within 30 yards.
- Summon Stormforged Obliterator: Odyn summons forth a Stormforged Obliterator to assist him. (Heroic)
- Stormforged Obliterator (Heroic)
- Surge: The caster erupts in a torrent of electrical energy inflicting 146250 to 153750 Nature damage to all enemies.
In addition, each successful cast reduces the cast time of the next Surge by 100%. This effect stacks. (Heroic)