why not, it's clear that some potency conduits are chosen by default and not generic between raid and MM+
wow, pretty weak
Considering the group wide damage everywhere, these are potentially going to be really strong for DPS as well... Let's say we have ilvl 226 for the conduit, that means that 50% of the time I'll have a 120 main stat buff. For the record, when I upgraded my boots with 6 ilvls yesterday, that was 8 strength, so this sounds incredibly powerful. While the healing one doesn't seem very powerful, that's still a big chunk of HP on top of anything else, and is a lot of healing if everyone in a raid has this.Edit: if my math checks out (45k hp per player), ilvl 226, that's 45k*0.004 per second, which comes down to 180 hps. Do this for every player and the raid has 3600HPs healing
Feels like that endurance conduit can be good on hunter
This conduit is really strong and should be available for everyone not only classes with tank specs
Any news on if they are changing the higher ranks availability from Mythic Raids ONLY or grind the heck out in Maw to maybe also able to buy with Valors for those who do only Mythic Plus? Or is it gonna be just like this season where M+ Players will be stuck with i200 ranks?
And of course they don't think of PvP implications of such coinduits...
Huzzah! Borrowed power Impassive Visage is available for loan once more!
You can not compare some tiny overall healing to the job of a healer.That is only the case if you have a fight with a reeeeally consistent Group Damage Profile w/o any Spikes.Healing in both Raids and M+ is rarely about overall Healing Output.Even for Tanks, those permanently ticking heals either go into overhealing cause you are at 100% HP (that happens even during many m+ pulls), or they dont change anything because you take way to much damage. The only Spec that really improves with those kind of stuff is Brewmaster Monks.The Stat Bonus seems really powerfull tho. Maybe they do nerf it so it only triggers if you actually get healed and not if you allready are at 100%. That way it becomes way more situational for DDs to use this on a fight by fight basis and Conduit Energy finally becomes relevant for many more players.
I don't understand how 'passive' has somehow transformed into this super negative thing in the wow space. Passives are a staple of rpgs and having the option to choose what passives you have equipped is solid design. Not everything needs to be another button that gets added to your kit or transform one ability into a completely different ability to be a lot of fun to play with. This is one choice in a whole stack of things that make up a character. Treating (what seems like all passives in the game) as bad boring flawed additions is something I find this community does with ridiculous unreasonability.
Well more things for the random upgrade bs... I really wish this system was just deleted. Its a pointless lottery grind.