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Dual Gathering & Feedback on Professions - Wowhead Economy Weekly Wrap-Up 260
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2023/01/08 시간 13:06
에
SamadanPlaysWoW
에 의해 작성됨
Hello! Welcome to the 260th edition of the WoW Economy Weekly Wrap-up!
Now that the expansion is in full swing, players have had a good chance to get to know the new profession systems and work orders. How are they working out? Are there areas to improve and how do we make gold now anyway?!?
My name is
Samadan
and I'll be your guide through the World of Gold Making!
Dual Gathering as a Base Gold Maker
Professions have had such a huge overhaul, many have been put off by their complexity. Couple that in with the Crafting Work Orders and many players are left confused as to where to make some easy gold? We don't have Mission Tables, Vendor Trash from old dungeons is minimal. What can a player do to turn time into gold?
Dual Gathering has always been the entry profession in to early gold making and this expansion it has never before been so valuable and so much fun! Dragon riding and the extra complexity of gathering does mean there is more nuance to the depth of the profession, but it has always been a solid method while travelling or taking time out to spend a session farming nodes and mining ore in exchange for gold.
Especially at this point I think the safest path to Gold is going to be Mining/Herbalism.
If you read this subreddit it is full of people trying to earn any profit with incredibly tight margins, and that is often at max skills/cutting edge.
The safe call at this point is to sell your materials and buy the things you need.
The green gathering tools will take you to T2 ores/herbs once you get skills up and some knowledge points rolling in.
The trees that allow you to collect while mounted are probably the most benificial and important. After that becomes preference, I recommend sticking to +skill as that will eventually improve your qualities to T3 and thats where the good money will be found.
Just like in real life, the most consistent path to moderate wealth often requires discipline, time, and taking the stable path. So in WoW, gathering (missions in former expansions) and selling carries if you can. Gathering will never make you rich. But you'll have enough gold for what you need.
Leave the massive wealth pursuits to the goblins as it's high risk. Most people are not gonna outsmart the market. But ore/herbs/essences/enchanting crystals sell consistently and have since WoW started.
To summarize a lot of whats been said and from how I went from 200k to 1m over the past month (as a casual player):
Mining/herbalism/fishing
is the best raw source of gold the provides the best ROI per hour
Tailoring cooldowns
(making bolts) are the best no brainer crafts for easy gold. Just make sure you craft and sell at the same time as raw materials for crafting are dropping quickly this week.
Look for sniping operations using TSM
. I found that there are some recipes that sell for lower than vendoring prices so that is very easy (but super small) amounts of gains
Do racing daily quests
for some additional money
Buy tokens
(time is money and if you don't enjoy 1-4, 5 is the best way to go)
Unless you win the lottery (lariat recipe), building your wealth will take time and consistency and doing the above on a daily basis (and hour or two a day should net you similar gains).
Choose the path you find the most enjoyable although after any sort of grinding it does take away some of the fun.
Manthieus
has a very good video explaining the realities of how easy this is to get into and exactly what price per hour to expect.
What about routes? where to go for all this gold as
u/Mr-Bondi
asks .. (edited for spelling)
I have an evoker alt with herb and mining, but I see conflicting info on the Best route? Some say tyrs hold and some say around azure
So what is your recommendations to a route?
As a double gatherer (herb/mining) i currently usually go along a route in Thaldraszus. It has a surprising amount of titan touched nodes/herbs which im after most. But there's also plenty of infurious nodes/herbs, hardened nodes here and there, occasional windswept/frigid and also quite often writhebark. In one round i usually find +- 3 titan touched herbs/nodes
For me the times ive gone around walking shores or the plains I hardly find elemental herbs, besides frost/air which were less expensive at the time.
I basically pick up almost everything except for normal hochenblume. Sometimes I also skip a saxifrage or serevite ore if it ruins my vigor.
Another plus of thaldraszus is that i almost never run out of vigor because I can use the wind gusts at certain nice spots to regenerate it
In my experience(~20hours of farming), Tyrhold has better titan nodes but significantly more hard to access nodes that slow you down. Tons of caves that demount you. Tons of ups and downs within the same millimeter of the minimap. And tons of rock walls that look like ore but may not have any ore behind them. Azure route only has two rock walls and they are very small caves.
Azurespan starting above the dungeon, hugging the southern edge going east, and then up to the middle of the map and back west, has way better access to nodes in general. This helps keep you overloading every 5minutes or so.
I yield about an extra 10k gold per hour in Azure, but this may be due to personal play.
Here is a map for Azure Span.
The green lines are the rough path I take when farming and fishing. The orange circles are where I regularly see primal ores. Green triangle is rich roil. Lots of rich soil down by Azure Archives.
I never pass up the rust colored areas because they always have a lot of writhebark.
I actually typically find a lot of titan-touched ore in Waking Shores, and of course Tyrhold.
This is all based on my personal experience, though. YMMV
Lots of really good advice here, so do not despair, even with prices falling, there is steady gold to be made out there!
Drops in Prices
Players have noted prices dropping faster than one would normally expect. This is usually the result of changed activity in the playerbase, some new discovery or changes made by Blizzard in drop rate.
In this case,
Titan Orbs in particular
have been targeted ..
Items and Rewards
Fixed an issue that was causing the drop rate of various special reagents to be lower than intended from Elite creatures, and higher from normal creatures.
Added a small chance for Glowing Titan Orbs to drop from the Titan Forged Refti and Uldaman Golems in addition to the Titan Watchers, Keepers, and Golems of Tyrhold.
You can see the effect on prices immediately ...
Prices courtesy of
The Gadgetzan Times
Anecdotally, players have also noticed other materials declining..
The price of everything has dropped so much lately. Pristine volquin horn dropped 10x. Awakened and rousing dropped over half. Did something happen?
There was a huge injection of demand into the market with the 3rd spark. we are half a week away from the 4th. yall can expect a big spike. i think when the floodgates open and they become uncapped is when things will really get interesting.
Combination of multiple things:
As gatherers get more skilled, rare mats become more common.
Holidays had the playerbase sitting pretty low
It's been almost 2 weeks since the last spark, so everyones basically used all of theirs.
We're well over a month into the expansion. Prices always fall.
I'd expect a small spike on Tuesday when the 4th spark goes out, but after that prices will probably level out to their final place.
Prices will generally trend downwards towards the life of an expansion, this is the way. However, there will always be situations where larger "bumps" will happen. We can see here
Awakened Order
on EU has already seen an uptick at the weekend...
Prices courtesy of
The Gadgetzan Times
Crafting & Work Orders - How are they Now?
Many have loved the revamp to professions and embraced the new systems with abandon, but now that they are a month in, how is everyone finding them?
u/FaallenOon
shares their experience on some of the frustrations ..
Hello
I entered Dragonflight with the intention of trying to make gold by selling phials and, if that didn't pan out, blacksmithing stuff.
However, the experience has been extremely frustrating: the only phials that sell at good prices are the three star ones. However, to make them I need not only have a good spec in phials alchemy, but also three star omnium draconis, which requires a different alchemy knowledge tree.
Is there something I am missing, or did blizz overdial the complexity of crafting to the point where it's impossible to a person that isn't willing to invest a massive amount of time/ raise many alts to make a modest profit?
I’m Tailoring/Enchanting. At first the experience was overwhelming, confusing, and frustrating. KP and Specializations couldn’t be reset so I felt like I had misspent some points and wasn’t sure where to go. The guides that did exist were severely lacking and the overhaul just seemed like it wasn’t going to be for me, but hey at least it was optional and not some borrowed player power system.
But then I sort of resolved to really sit down and learn the tailoring tree. I read through each specialization, each node, got a grasp of the stats like inspiration and multicraft, and focused on building up the fundamentals and making sure to do first-time crafts for more KP. I figured out where the weekly sources of KP were and did those. Eventually I built a spec I was happy with and actually started seeing some profit.
Today I just hit 100/100 Tailoring, unlocked the final spec tree, and am in a position to craft several armor pieces at max quality. It’s been a lot of fun and I have actually enjoyed the revamp a lot.
I love the complexity of it, but I hate how many important things don't get explained to you properly and how low the level of visual clarity is.
For example why can't I see clearly which knowledge tree impacts which crafts. In a system where I can't respecc my points, I shouldn't have to guess.
I'm on a low pop server and what's holding me back is the reliance on crafting orders to reach 100 LW. And since your overall profession level affects your Skill level for crafts, I can't make Rank 5 items even with Inspiration procs. And people only want R5 items. So I'm stuck putting in crafting orders with alts who are gated by Artisans Mettle and Sparks of Ingenuity. But really I can't blame server pop because i transferred to a high pop realm to snag some patterns for normal prices (my realm lists the green PvP patterns at 100k each, I transferred to get them for sub 1k each) and even a high pop server didn't have crafting orders.
I like the concept behind the craft order system. I love the specialization stuff. I don't like that we have to rely on craft orders in some professions to max level or to get first craft bonuses.
I had to spend 600k gold to level Inscription from about 73 to 100. Multiple rolling pins AND paying people to put work orders in for staves.
I'm frustrated because I'm the crafter and guild bank filler of our guild. That's what I enjoy doing. So it really sucks to not be able to craft everything for everyone and at the quality they want. I still haven't been able to fill our gems tab without buying them because I put all of my points into jewelry.
You pretty much have to sit at a crafting table spamming search to refresh it for hours and hopefully you're the first and fastest. I've seen so many that disappear within two seconds, before I can even click accept order. Even advertising in trade doesn't always help - people almost only want the best quality. Even in guilds.
These last two points are particularly relevant because of the Crafting Work Order system and the scarcity of Public Work Orders ..
I have never seen one. Is the design that you must recruit strangers in trade chat or within a guild? Am I missing anything?
I just want to craft the mail armor recipes I have, and ideally sell a few pieces. Any advice? Just feels so very s***y sitting in a city begging to work for free.
Everyone else on this thread is correct but to summarize and consolidate:
Work orders are one of the best and cheapest ways to level your professions from 50 -> 100 and almost mandatory above 75 since all the other recipes are locked behind renown. Because of that, people are willing to craft things for virtually free just to get a skill up. That creates high demand.
Because of high demand, work orders don’t last long. I camped the tailoring work orders last week and literally every work order is filled within minutes. If you’re familiar with cancel scanning the AH it’s basically the same thing for work orders.
Most work orders require Sparks of Ingenuity which we have had three (3) of far. Those who knew what to do with them spent them on Necks/Weapons and something else, probably rings or a random piece of gear that needed upgrading. That saturated the Lariat and Blacksmith markets.
With Spark four coming next week, I suspect much greater interest in non-tier pieces of armor. People will have plenty of Primal Chaos and probably Primal Infusion and will want to plug holes in their gear. Expect more requests for bracers, belts, cloaks, and boots.
After the time-gating ends with Sparks they’ll begin freely dropping. At that point people will start being interested in getting crafted gear for alts, transmog, etc. and I anticipate the demand going up significantly again.
It's a difficult conundrum to solve. The way we have been used to gold making has changed completely. Crafting through work orders requires much greater communication between players and there is no channel other than trade chat which can be flooded with messages. The work order system is designed to replace that, but the lack of public orders means pickings are few and far between.
Would setting quality in public orders be the solution? What do you think?
Further Reading
Most of this information was discussed and originally posted on the
/r/woweconomy
subreddit or in the accompanying
Discord Server
.
I hope you found this useful and If you have any suggestions or feedback, please do say so in the comments below..
Until next time, Happy Goldmaking!
Samadan
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