Blizzard
Achievements- The criteria for 아제라이트 제독, Tell Me a Tale, and 도움의 손길 should now combine progress from multiple characters on the same account. Please log in on every character that has progress toward these achievements to be credited.
Characters- You can now whistle at 꼬마선장 크래커스 to have him ride on your shoulder.
Classes- Druid
Balance
and 별똥별 damage increased by 15%.
마법사 - Arcane
All damage increased by 3%.
주술사 - 진동의 토템 should no longer take an unintended amount of additional damage when players attack it.
흑마법사 - Destruction
점화 연마, 소각, and 제물 damage all increased by 10%.
전사 - Fury
All damage increased by 6%.
Items Demon Hunter - Havoc
격노의 눈 damage increased by 20%.
격노의 응시 haste increased by 40% and duration increased to 12 seconds (was 8 seconds).
회전 칼날 damage reduced by 35%.
목마른 칼날 damage increased by 70%.
Vengeance - Revel in 고통 absorption increased by 20%.
Druid - 울퉁불퉁한 나무껍질 absorption increased by 15%.
- 고수의 본능 bonuses increased by 10%.
- Balance
- 여명의 태양 damage increased by 40%.
- 별자취 damage reduced by 40%
- 폭염 damage bonus increased by 35% against non-players.
- Feral
- 무쇠 턱 damage increased by 66% against non-players.
- Guardian
- 피의 재생 healing increase increased by 15%.
사냥꾼 - 빠른 장전 damage increased by 25%, and tooltip corrected to read “more than 2 targets”.
- Beast Mastery
- 무리 우두머리 damage increased by 60% against non-players.
- 죽음의 무도 agility increased by 20%.
- Marksmanship
- 또렷한 시야 critical strike increased by 100%.
- 화력 집중 damage increased by 30%.
- Survival
- 발톱의 잔상 agility increased by 65%.
Up Close and Personal damage increased by 40%.
마법사 - Arcane
자극하는 불똥 damage reduced by 30% against non-players. - 폭발의 메아리 damage reduced by 35%.
Frost 냉랭한 손아귀 intellect increased by 100%.
빼곡한 얼음 damage increased by 120%, and increased by 45% if used with
갈라지는 얼음. Damage reduced by 50% against players.
빙하 공격 proc chance increased to 20% (was 10%).
Monk - Mistweaver
- 생명의 만개 healing increased by 20%.
- Windwalker
- 손바닥 강타 damage increased by 60% against non-players.
성기사 - Protection
- 불굴의 신앙 block increased by 20%.
- 신중한 방어 absorption increased by 10%.
- Retribution
- 신권 strength increased by 40%, and duration increased to 15 seconds (was 10 seconds).
- 정화 damage increased by 15%.
사제 - 어둠의 깊이 healing increased by 20%.
- Holy
- 축복받은 성역 bonus increased by 10%.
- 꿰뚫는 광채 bonus increased by 15%.
- Shadow
- 악의에 찬 원혼 damage bonus is increased by 75% if you don't have 상서로운 영혼 talent.
- 불타는 대화 damage increased by 150%.
도적 - Assassination
- 독 바른 철사 critical strike increased by 50%.
- 날카로운 날 benefit from having multiple copies of this trait active has been reduced.
- 무법
- 약탈자의 대공세 haste increased by 50%.
- Subtlety
- Blade in the 그림자 damage reduced by 25%.
- 날카로운 날 damage reduced by 30% (unchanged in PvP). The benefit of having multiple copies of this trait active is reduced.
- 첫 번째 춤 now grants 2 stacks of the buff, and critical strike bonus reduced by 25%.
주술사 - 고양
- 대지력 damage increased by 60%.
- 미쳐 날뛰는 폭풍 damage increased by 100% against non-players.
- Restoration
- 위안의 물 healing increased by 10%.
전사 - Arms
집행자의 정밀함 damage increased by 75% against non-players. - 힘의 시험 strength reduced by 15%.
Fury - 피열풍 critical strike increased by 100%.
- 무모한 난동 damage reduced by 25%.
Protection - 강화 장갑 dtrength increased by 10%.
흑마법사 - Affliction
- 섬뜩한 부름 damage increased by 30%.
- Demonology
- 금단의 지식 damage increased by 66% against non-players, and the benefit of having multiple copies of this trait active is reduced.
- 그림자 불꽃 damage increased by 20%.
- 잠재력 폭발 buff duration increased to 15 seconds (was 6 seconds).
- Destruction
- 인화 촉진 duration increased to 12 seconds (was 8 seconds).
- 몰아치는 혼돈 damage reduced by 30% against non-players.
격정의 대혼란 duration increased to 15 seconds (was 10 seconds).
Player versus Player- 죽음의 기사
Unholy
마지막 선물 (Azerite Trait) effectiveness reduced by 35% when engaged in combat with enemy players.
Druid - The healing of 회복 연마, 신속한 치유, and 급속 성장 provided by 회복 친화 is reduced by 30% when engaged in combat with enemy players.
- 재생 healing reduced by 25% when engaged in combat with enemy players.
- Feral
흉포한 갈퀴 발톱 (Azerite Trait) effectiveness reduced by 50% when engaged in combat with enemy players.
Restoration - All Restoration Druid healing reduced by 10% when engaged in combat with enemy players.
- 집중 성장 increases the healing of 피어나는 생명 by 15% (was 25%).
- 집중 성장 reduces the mana cost of 피어나는 생명 by 15% (was 40%).
- 숲의 손길 (Azerite Trait) effectiveness reduced by 25% when engaged in combat with enemy players.
사냥꾼 - Beast Mastery
Damage done by the 사냥꾼's pet reduced by 18% when engaged in combat with enemy players.
Survival - 잠재된 독 (Azerite Trait) effectiveness reduced by 30% when engaged in combat with enemy players.
Monk - Mistweaver
Mana regeneration reduced by 20% when engaged in combat with enemy players (was 30%).
성기사 - Holy
Mana regeneration reduced by 20% when engaged in combat with enemy players (was 30%).
사제 - Discipline
Mana regeneration reduced by 20% when engaged in combat with enemy players (was 30%). - 의지 집중 decreases damage taken by 10% per stack when engaged in combat with enemy players (was 20%).
주술사 - Elemental
용암 충격 (Azerite Trait) effectiveness reduced by 35% when engaged in combat with enemy players.
Restoration - 잔잔한 파문 healing reduced by 33%.
- 성난 해일 healing reduced by 15% when engaged in combat with enemy players.
- mana increased by 50%.
- now has a 1.5 second cast time and redistributes 25% damage (was 35%).
- Surging Tide (Azerite Trait) effectiveness reduced by 25% when engaged in combat with enemy players.
전사 - Arms
Defensive Stance reduces damage dealt by 20% when engaged in combat with enemy players (was 10%). - 전쟁의 군주 (Azerite Trait) effectiveness reduced by 55% when engaged in combat with enemy players (was 40% reduced).
Professions- 옛 약초채집
Herbalists will now receive more 닻풀 from nodes at rank 2 and 3.
Quests- The ability 돌 던지기 should no longer one-shot targets on "Matchmaker".
전역 퀘스트Resolved an issue that could cause the "Set Sail" to not properly display the quest objective.