Blizzard
To maybe give a little more hope, we had several meetings and discussions yesterday about ways to improve our internal processes so that we can converse more freely and immediately on in-development changes. Some of those improvements have already been made, and I'm personally hoping the difference will be noticeable over the next few weeks.
I imagine the holidays are also playing havoc on the overall ability to respond, what with everyone going off on vacation/time-off.
As a guy who works in Dev, the amount of reasons for silence, from "We have no solution and don't want to bring it up without one" to "Policy to not talk about changes until finalized", is sometimes ludicrous.Just a side suggestion: Why not follow the HotS, OW and SC model, and do small explanations with each change in the changelogs? Is it because there are just too many different specs in wow and too many changes for it to be viable?