이 사이트는 자바스크립트를 사용합니다.
브라우저에서 자바스크립트를 활성화 해주십시오.
Class Changes
Cataclysm Guide
Frequently Asked Questions
General
Pre-Launch Events
A Brave New World
Goblins & Worgen
Dungeons & Raids
Tier 11 Armor Sets
Player vs. Player
Class Changes
Professions
Spells, Talents, & Mastery
Guild Advancement
Stat Changes
UI Changes
Helpful Links
The Cataclysm expansion is Blizzard's chance to give all of the character
classes
a good overhaul, and they've delivered! Every one of the classes have had some major changes made to their abilities, roles, and core mechanics.
We've broken up all the changes for you by class, for easy reference, so check them out in the tabs below!
You May Also Be Interested In...
Cataclysm
Talent Calculator
A full explanation of the new
Mastery
system
Changes to
item statistics
New Spells
돌발 열병
(81)
괴저 일격
(83)
어둠 복제
(85)
Mechanic Changes
Death Knights no longer have multiple trees for tanking, Blood is now the defacto tanking tree.
Specialization
Blood
A dark guardian who manipulates and corrupts life energy to sustain himself/herself in the face of an enemy onslaught.
Active Ability:
Passive Bonus:
Passive Bonus:
Passive Bonus:
Mastery:
특화: 피의 보호막
Frost
An icy harbinger of doom, channeling runic power and delivering rapid weapon strikes.
Active Ability:
냉기의 일격
Passive Bonus:
Passive Bonus:
Mastery:
특화: 얼어붙은 심장
Unholy
A master of death and decay, spreading infection and controlling undead minions to do his/her bidding
Active Ability:
스컬지의 일격
Passive Bonus:
Passive Bonus:
Passive Bonus:
부정의 힘
Mastery:
특화: 공포날
New Spells
난타
(81)
쇄도의 포효
/
쇄도의 포효
(83)
야생 버섯
&
야생 버섯
(85)
Mechanic Changes
Druids will now be able to dispel defensive magic, curses and poisons with talented
해제
.
야생의 포효
will be usable without a target.
표범 변신
at level 8 and
곰 변신
at level 15.
화신: 생명의 나무
is now a cooldown ability much like
.
Specialization
Balance
Can take on the form of a powerful Moonkin, balancing the power of Arcane and Nature magic to destroy enemies at a distance.
Active Ability:
별빛쇄도
Passive Bonus:
Mastery:
Feral Combat
Takes on the form of a great cat to deal damage with bleeds and bites or a mighty bear to absorb damage and protect allies.
Active Ability:
짓이기기
Passive Bonus:
Passive Bonus:
Passive Bonus:
Mastery:
/
특화: 날 선 발톱
Restoration
Uses heal-over-time Nature spells to keep allies alive, taking on the form of a tree when the need is most urgent.
Active Ability:
신속한 치유
Passive Bonus:
Passive Bonus:
Mastery:
특화: 화합
New Spells
(81)
야수 부르기 V
(82)
(83)
(85)
Mechanic Changes
Hunters now have a new resource mechanic, Mana has been replaced by Focus. Focus works like Energy, but regenerates slower.
and
고정 사격
regenerate Focus while
is active.
Ammunition has gone away completely!
Hunters are able to store 5 pets that they can switch out at anytime (not in combat) and can keep up to 20 pets in the stables.
New characters will start with a pet determined by their race at level 1! The pet will act as a guardian - it will follow the player around and attack his or her target until level 10, when Hunter will learn
야수 부리기
and
야수 길들이기
. Refer to the
class page
for full list of starting pets.
Specialization
Beast Mastery
A master of the wild who can tame a wide variety of beasts to assist him/her in combat.
Active Ability:
위협
Passive Bonus:
Mastery:
특화: 야수의 왕
Marksmanship
A master archer or sharpshooter who excels in bringing down enemies from afar.
Active Ability:
조준 사격
Passive Bonus:
Mastery:
Survival
A rugged tracker who favors using animal venom, explosives and traps as deadly weapons.
Active Ability:
Passive Bonus:
Mastery:
New Spells
(81)
(83)
차원문: 톨 바라드
/
차원문: 톨 바라드
(85)
순간이동: 톨 바라드
/
순간이동: 톨 바라드
(85)
시간 왜곡
(85)
Mechanic Changes
신비한 화살
is being redesigned to become a proc-based spell. Whenever the Mage does damage with any spell, there is a chance for Arcane Missiles to become available, similar to how the Warrior’s
제압
works. The damage and Mana cost of this spell will be reworked to make it very desirable to use when available. This change should make gameplay more dynamic for the Mage, particularly at low levels.
Mages will be unable to conjure food and water until level 38, with
원기 회복의 음식 창조
you will be able to summon food that restores both health and mana.
Specialization
Arcane
Manipulates arcane energies, playing with the very fabric of time and space.
Active Ability:
비전 탄막
Passive Bonus:
Mastery:
Fire
Ignites enemies with balls of fire and the breath of dragons.
Active Ability:
불덩이 작렬
Passive Bonus:
Mastery:
Frost
Freezes enemies in their tracks and shatters them with Frost magic.
Active Ability:
물의 정령 소환
Passive Bonus:
Mastery:
특화: 고드름
New Spells
심문
(81)
(83)
(85)
Holy
: Heals nearby wounded targets, preferring the ones with lowest health.
Protection
: Reduces damage taken.
Retribution
: Attacks nearby enemies (like
가고일 부르기
).
Mechanic Changes
A pseudo-resource mechanic is being added -
Holy Power
. Certain spells (Crusader Strike, Hammer of the Righteous, and Holy Shock) build a charge of Holy Power with each application, stacking up to 3 times. This Holy Power can then be used for a number of spells, like
영광의 서약
or
심문
.
Holy paladins are getting much bigger arsenal of spells to work with. Other than the standard for every healer quick-but-expensive, normal, and slow-but-powerful heals, paladins will have an instant heal, a cone heal, and an AoE heal.
Protection paladins are having their rotation tweaked, so it is more fun and doesn't look like it can be macro'd.
Retribution paladins, similarly to Protection, are having their rotation worked on. And are getting a reliable interrupt!
Specialization
Holy
Invokes the power of the Light to protect and to heal.
Active Ability:
신성 충격
Passive Bonus:
Passive Bonus:
Mastery:
Protection
Uses Holy magic to shield himself / herself and defend allies from attackers.
Active Ability:
응징의 방패
Passive Bonus:
Passive Bonus:
Passive Bonus:
Mastery:
특화: 천상의 보루
Retribution
A righteous crusader who judges and punishes opponents with weapons and Holy magic.
Active Ability:
기사단의 선고
Passive Bonus:
Passive Bonus:
Passive Bonus:
Mastery:
New Spells
정신의 쐐기
(81)
(83)
신의의 도약
(85)
Mechanic Changes
Divine Spirit and Prayer of Spirit will be removed from the game. As Spirit will be the primary mana-regeneration stat, Blizzard doesn't want it to vary as much between solo, small group, and raid play.
Neither
내면의 열정
or Inner Will will have charges.
Specialization
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
Active Ability:
회개
Passive Bonus:
Passive Bonus:
Mastery:
Holy
A versatile healer who can reverse damage on individuals or groups and even heal from beyond the grave.
Active Ability:
빛의 권능: 응징
Passive Bonus:
Passive Bonus:
Mastery:
특화: 빛의 반향
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
Active Ability:
정신의 채찍
Passive Bonus:
Passive Bonus:
Mastery:
특화: 광란
New Spells
전투 준비
(81)
(83)
연막탄
(85)
Mechanic Changes
Poisons no longer have multiple ranks but instead scale based on level.
Abilities like
난도질
no longer have a target requirement.
Most abilities have had their weapon requirement removed.
Specialization
Assassination
A deadly master of poisons who dispatches victims with vicious dagger strikes.
Active Ability:
절단
Passive Bonus:
독 연구
Passive Bonus:
Mastery:
특화: 강력한 암살자
Combat
A swashbuckler who uses agility and guile to stand toe-to-toe with enemies.
Active Ability:
폭풍의 칼날
Passive Bonus:
전투 능력
Passive Bonus:
Mastery:
특화: 양손잡이
Subtlety
A dark stalker who leaps from the shadows to ambush his/her unsuspecting prey.
Active Ability:
그림자 밟기
Passive Bonus:
잠행의 대가
Passive Bonus:
Mastery:
특화: 집행자
New Spells
(81)
생명 폭발
치유의 비
(83)
영혼나그네의 은총
(85)
Mechanic Changes
영혼 정화
will only remove curses. To enhance this, there will be a talent called
영혼 정화
in Restoration which will allow you to remove magic debuffs. Shamans will also no longer be able to remove poison.
Cleansing Totem will be removed.
Sentry Totem will meet its end and finally be removed.
Specialization
Elemental
A spellcaster who harnesses the destructive forces of nature and the elements.
Active Ability:
천둥폭풍
Passive Bonus:
정기의 격노
Passive Bonus:
Mastery:
Enhancement
A totemic warrior who strikes foes with weapons imbued with elemental power.
Active Ability:
용암 채찍
Passive Bonus:
쌍수 무기
Passive Bonus:
Passive Bonus:
Mastery:
특화: 원소 강화
Restoration
A healer who calls upon ancestral spirits and the cleansing power of water to mend allies wounds.
Active Ability:
대지의 보호막
Passive Bonus:
Passive Bonus:
Mastery:
특화: 깊은 치유
New Spells
(81)
(83)
(85)
Mechanic Changes
Soul Shard
s are no longer an inventory item and are now part of the User Interface. You will have 3 to spend during combat and they regenerate after combat ends.
고통
and
파멸
will no longer be curses, but instead will become a Bane. Banes are considered magic instead of curses. This will allow both Bane of Agony or Bane of Doom and
혼돈의 낙인
to be up at the same time.
will no longer be affected by demonic crowd control, such as
악령 퇴치
and
추방
. Also, the demon abilities that are available in demon form will be altered to put more emphasis on the Warlock's own spells.
Specialization
Affliction
A master of Shadow magic who specializes in fear, drains and damage-over-time spells.
Active Ability:
불안정한 고통
Passive Bonus:
Mastery:
특화: 강한 고통
Demonology
A warlock who uses both Fire and Shadow magic along with powerful demons.
Active Ability:
지옥수호병 소환
Passive Bonus:
Mastery:
특화: 악령술의 대가
Destruction
Calls down demonic fire to burn and demolish enemies.
Active Ability:
점화
Passive Bonus:
Mastery:
특화: 혼돈 마력
New Spells
(81)
(83)
영웅의 도약
(85)
Mechanic Changes
will no longer be an on-next-swing ability, since that particular mechanic is being removed completely. It will still be a rage dump, but work in a redesigned manner. Heroic Strike will be "grayed out" if the Warrior has less than 10 rage; once at 10, it will consume up to 30, converting it into damage. To make sure it never eats all of the rage, Heroic Strike will never leave the Warrior with less than 10 (so if you have 11 rage, it will consume only 1; if you have 40 or more, it will use the full 30).
전투의 외침
and
will work similarly to how
겨울의 뿔피리
works now.
Warriors will not be competing with rogues and enhancement shamans for weapons. Rogues and shamans will be wanting agility on weapons while warriors will want strength.
Specialization
Arms
Highly trained for battle with two-handed weapons, uses mobility and overpowering attacks to strike his / her opponents down.
Active Ability:
필사의 일격
Passive Bonus:
Passive Bonus:
Mastery:
Fury
A furious berserker wielding a weapon in each hand, uses a flurry of attacks to carve his / her opponents to pieces.
Active Ability:
피의 갈증
Passive Bonus:
쌍수 무기
Passive Bonus:
Mastery:
특화: 구속되지 않은 분노
Protection
A stalwart protector that uses a shield to protect himself/herself and his/her allies.
Active Ability:
방패 밀쳐내기
Passive Bonus:
굳건한 파수대장
Passive Bonus:
Mastery:
특화: 결정적 방어