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Liveblog of the April 26 Battle for Azeroth Beta Q&A with Ion Hazzikostas
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26/04/2018 alle 12:46
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Game Director Ion Hazzikostas is back with another developer Q&A and answering questions about the beta for the upcoming expansion, Battle for Azeroth. We'll be liveblogging all the answers from the Q&A and highlighting any important questions and answers from the stream.
Battle for Azeroth's Beta has begun. Click here for more information.
The Q&A is now over but you can watch the VoD below.
Watch MDI 2018 - APAC Regionals - Day 2 from Warcraft on www.twitch.tv
We decided to play Bingo with this Q&A by creating our own BINGO card. Follow along and play with us!
Highlights
Here are some highlights of the Q&A:
Charge, Disengage and Infernal Strike will be removed from the GCD in a future build.
Azerite Power is now called Artifact Power
Conquest Gear will still have random rewards, but also a structure that will award pieces at set timetables.
Personal loot will be used for all of BFA.
Liveblog Summary
We'll be summarizing each question here. For the full context, make sure to watch the VoD.
Can we get a proper explanation on why you keep going with the GCD changes?
Why would they make a change that people don't like or feel good? Taking away things will always feel bad in the short term. Things like Have Group Will Travel had backlash when they were removed, but make the world so much smaller. There's a long term goal, and they know there's going to be bad in the short term.
It doesn't mean that they made this change and they're going to ignore all the negative feedback. They're making some changes - abilities like Heroic Leap, Infernal Strike off the GCD, Disengage for Hunters as well. Changes have been made to Bloodbath to make it more appealing to hit right away.
They want to pull away from the power of stacking cooldowns that had some very negative consequences. What's the point of applying pressure when you're just waiting for your next set of cooldowns in PvP, or in raiding when you pop your cooldowns and the boss targets you with an ability and ruins your parse with nothing you can do.
The best feedback right now is list where this class feels awkward. Ion has seen many times the Fury Warrior Gif of hitting 4 cooldowns with 4 GCD, and they're keeping an eye on fury. All specs have rotational adjustments to be make and they're curious to hear what feels awkward and uncomfortable to use.
Second category: Utility buttons. It comes down to what sort of game World of Warcraft is. They see WoW as a series of rapid-fire actions. When you can do both A and B instead of having to choose between them, it loses the decision. If you're a resto druid healing a dungeon with the tank low on health and you about 50% on your health and the boss drops fire under your feet. You can:
A) Cast Regrowth, while standing in the fire.
B) Move out the fire, cast Rejuv and do something after.
C) Wild Charge out of the fire, but your tank will get no health.
If all those are on the GCD, then it creates an interesting decision.
Reestablishing the GCD will make sure to allow opportunities to break the GCD such as Disengage or a Shadowstep.
How will class design change to fill the void caused by losing artifact traits?
Most of the specs in Legion were designed without the artifact with the traits layered on top of them. There were a few exceptions such as Demon Hunters. We're had these artifacts for a long time and it's tough to say where the artifact ends. Some smaller traits were rolled into talents. If you were happen with the pacing with your class in Legion, they're looking to keep that pacing in BFA. They want to design classes for the next 5 years, not just for the next expansion. Classes should have somethings baseline and then each expansion adds some new things to it (Azerite Armor in BFA).
On beta you can't change which traits you change on your azerite gear. How does it work?
There will be a respec that issn't implemented yet. The idea is that if you make a mistake or you need to change roles, you will be able to. What they don't want to do is have this to be another 9 talent rows. The idea of how Trait respeccing right now will respec similar to the way it works in WoW Classic -- It starts off with a small gold cost (5g, 10g) but it will rapidly increase in cost, that will decay over time.
How will the more casual players deal with the Heart of Azeroth system if they want to play more than one specialization?
Battle for Azeroth will likely be more friendly to players that want to have alts than Legion. If you want to play another spec in Legion, you would be set back. Now in BFA, all of the Azerite Power is going into a universal neck, the Heart of Azeroth. Getting another helm is a much less barrier to entry than working on another weapon entirely.
Will Azerite traits from more lucrative sources alter our playstyle in impactful ways rather than just being passives?
All new traits from raids and future patches. The core spec modifying traits will be universal. The goal with the spec specific traits is intended to be powerful -- each should be equal to the power of a 2-piece of tier used to be. It is supposed to be powerful and impactful, rather than just being passives.
The power level of a Legion Legendary is higher than a single Azerite trait. The power of the Pyroblast Bracers could be an Azerite Trait. If you have Helm, Chest and Shoulders all having the same trait, then they will all stack and the combined power will be likely more power than a Legion Legendary.
What Rewards will be from Island Expeditions?
You'll get Artifact Power. Not Azerite Power. They're calling it Artifact Power now.
Every week when you go to the board you will see Scouting Rewards. E.g. "These three Islands have caches of Islands". When you complete a certain total for the week you're get a large cache of items. Once you complete, the weekly, Islands will be slightly less Lucrative.
How will gearing in PvP work in BFA? Random or vendors?
There will still be a random reward structure in PvP. Through each season there will be a conquest progression to get your gear -- back in the day you needed a certain number of conquest points before you could buy the gear. In BFA, for example at the end of week 1, you get a helm, week 2, you can shoulders, culminating in the weapon. It's possible to get it earlier, through random rewards.
There will be a weekly conquest cap that increase each week. Catching up there's no cap, with a little acceleration so you if you come back Week 1, you can catch up to everyone else with enough Conquest POints.
What is the plan for large battlegrounds now that they have been split from the normal battleground queue?
Those will be titled Epic Battlegrounds. With Epic Battlegrounds removed,
blacklisting will be removed
.
Is Ashran being retired in BFA?
Temporarily, players may have noticed that Ashran has been removed in the Feat of Strength bucket. It is being retired for now, but it is possible that Ashran could end up in the Epic Batlegrounds bucket.
Any plans to deactivate racials in Rated PvP?
Racials exist for flavor and you know that there's some difference when you're facing a Tauren Warrior versus a Blood Elf warrior. In a way, with stat templates, they may have gone too far with everyone using the same stats, and no trinkets. They want to get Racials to a place to still feel useful.
Will we see smaller power gains in BFA, so you won't have to tweak the difficulty of the world and have huge power differences in World PvP?
For raid and dungeon progression, they've learned there needs to be a gap there. Going from tier to tier, even in classic there was a 13 item level gap, which they're now rounded to 15 item levels. They're found that 15 item levels giving about 15% is about the right distance between difficulties but with more tiers, it created more of an issue.
The lessons they learned from outdoor scaling tech, and people 103 and 108 can group together can be applied to World PvP. Basing it on item level, maybe instead of someone being 50% stronger, they'll only be 10% stronger.
With War Mode, will there be any incentive to PvP within the main cities?
There are still the achievements such as raiding Stormwind, but War Mode is mostly focused on outside content. If you're an Alliance going into Orgrimmar, you'll still be flagged.
When deciding on Allied Races, why did you choose Void Elves instead of High Elves?
Blood Elves are basically High Elves. They have a slightly different backstory but if you want a tall, blonde hair elf, that's is basically a Blood Elf. We just met Alleria and got the backstory of the Void Elf and they wanted to add a race that looked a little like the Blood Elf and Void Elves fit. Giving High Elves to the Alliance would blur the lines between factions and they have Void Elves now -- eye color isn't the same, maybe contact lens in the future.
Are you considering Death Knights for Allied Races? What about Heritage Armor for Death Knights?
Heritage Armor is a factor but it's not the main reason. No plans to do so in BFA. In the future, it's possible. Part of the reason is their backstory.
Any updates regarding loot methods in BFA?
Personal loot has really been the default choice in Legion. The only place where it's not is Guild Groups in raiding content. The choice was not meant to curb split raiding. The advantages are it has is more consistency over the entire game and it adds something personal. Group and Master Loot makes you the mercy at others. When you kill a boss, the reward is disconnected and you deserve the loot. Trading will allow for the social structures to do some things with loot.
How will the item level and trading restriction for Personal Loot work mechanically going forward?
The highest item level piece in that slot that you have looted and soulbound will be recorded. You can trade anything up to and including that item level.
Now that class tier sets are gone, how many appearance sets will be there in a raid per armor time?
Just one, but they can do more throughout the entire game. With Warfronts, Dungeons, Raid, and more! Instead of doing class sets, they can look at the places you're adventuring and at the content. What does a Titan cloth look like? What about a troll set?
The intro quests on the beta are painting the Horde in a negative light. Should I be worried about my faction turning evil?
Evil is subjective. The Horde has many facets to it. Undead may not represent Tauren culture but there have been partnerships. War is tough and you need to take desperate measures. Lots of story to tell, but both sides should be worried about this.
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