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Arms Warrior Review - Battle for Azeroth Class Community Opinions
Live
Pubblicato
20/07/2018 alle 22:07
da
Squishei
Throughout the pre-patch, we'll be launching a community opinions article for every class and spec. We're continuing our Pre-Patch State of the Class and in this post, we'll be taking a look at the state of Arms Warrior. See if this spec appeals to you in the pre-patch!
We reached out to the Arms Warrior community to give their thoughts and opinions on the changes and current state of Arms in the pre-patch.
If this spec appeals to you after reading this article, check out our
Battle for Azeroth Arms Warrior Guide
.
Tuesday
Wednesday
Thursday
Friday
Saturday
Sunday
Monday
17:
Assassination
18:
Subtlety
19:
Outlaw
20:
Fury
/
Arms
21:
Ret
/
Windwalker
22:
Feral
/
Enhancement
23:
Havoc
24:
Survival
25:
Beast Mastery
/
Marksmanship
26:
Fire
/
Frost
27:
Arcane
28:
Boomkin
/
Elemental
29:
Demonology
30:
Destruction
/
Affliction
31:
Shadow
1:
Unholy
/
Frost
2:
Holy Paladin
3:
Disc
/
Holy
4:
Restoration Druid
5:
Restoration
/
Mistweaver
6:
Blood
7:
Brewmaster
8:
Guardian
/
Protection Warrior
9:
Vengeance
10:
Protection Paladin
Skyhold is the online community for warriors
Website:
skyhold.gg
Discord:
discord.gg/skyhold
Archimtiros
is the Warrior Theorycrafter, SimulationCraft Developer, and guide author. Follow him on
Twitter
,
Twitch
.
Artunias
is a professional complainer, purveyor of fantastic beer and raids in Decidedly Uncouth - Mal’ganis. Follow him on
Twitter
.
Delenios
is a French baguette enthusiast.
Fallu
is the Master of the pins and member of ScrubBusters, Twisting Nether-EU. Follow him on
Twitter
.
FurySlouch
is a Warrior Poet and streamer. Follow him on
Twitch
.
Vil
is a parse junkie and raider extraordinaire in Vision, Thrall-US.
Losing some abilities, replacing others, receiving an entirely new mastery, and a complete talent overhaul, Arms has undergone significant revisions in Battle for Azeroth, leaving it one of the slowest paced specializations in terms of gameplay, but with one of the most versatile toolkits in the game. The ability to adapt to two target situations with
Assalti Fendenti
, sustained three to five target with
Fendente
, burst AoE with
Avatar
/
Spezzaguerra
/
Tempesta di Lame
, and talent a stun or additional on demand defensive cooldown make Arms useful in any game content, particularly for Mythic plus
Although the changes are largely for the better and make for a smoother, more consistent playstyle, the empty global cooldowns can also leave the rotation feeling quite bland, particularly on single target. While that slower playstyle has been pushed since Mists of Pandaria, it’s always received mixed review as relatively few players consider pushing buttons less frequently to be more interesting or engaging, although in fairness, the abilities dropped from the rotation are the least interesting. Talents do salvage the situation to a degree, with
Fendicranio
and
Fendente
allowing for much more frequent casts, and bring out the customization aspect. With so many additional talented abilities, players really can create the rotation and gameplay they want.
The most problematic aspect of Arms is unfortunately one of its more interesting additions. The new
Maestria: Ferite Profonde
, gives the impression of a bleed-focused specialization, but simply causing passive damage with no actual synergy in the rotation. To make matters worse, the current effect and scaling cause it to be extremely devalued, and the mastery stat is generally best avoided.
During the prepatch, Legendaries allow a few interesting new gameplay options.
Peso della Terra
doubles
Colpo del Colosso
uptime, and allows it to be inflicted on multiple targets without talenting
Spezzaguerra
, allowing more varied talent options;
Anima del Signore della Battaglia
grants
Gestione della Rabbia
, also creating more potential talent builds, and
Mano Pesante di Archavon
helps fill more global cooldowns, speeding the rotation further. Leveling in Battle for Azeroth has many legendary options as well, with choices such as
Calzari di Aggramar
and
Segreto di Sephuz
for increased movement speed,
Desiderio Ardente di Kil'jaeden
for turning your targets into toast, or
Peso della Terra
paired with
Meditazione Oscura
for always ensuring
Colpo del Colosso
is applied to every pack of mobs.
Pros
Versatile toolkit
Powerful baseline attacks, without any more reliance of maintaining a large damage debuff
Strong 2 target, sustained multitarget, and burst AoE abilities
Cons
Assalti Fendenti
still feels awkward on the GCD, but works well despite the fact
Mastery sucks and isn’t very interesting either
Pacing feels slow without specific talents
Lack of self healing aside from killing blows
Assalto Mortale
being replaced entirely by
Esecuzione
without the aid of a specific talent/legendary is similar to Legion Fury’s
Esecuzione
problem making Rampage unusable. It makes
Esecuzione
feel like losing a part of the toolkit, rather than gaining access to a new ability which enhances it.
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