Main Hand Weapons for Rogue DPS in Pre-Raid
Gueule de dragon,
Tranchoir de gladiateur, and
Frappe-éclair are all exceptional choices for your mainhand weapon as a rogue.
Frappe-éclair,
Gueule de dragon and
Tranchoir de gladiateur are on par and not meaningfully different from each other. All three of these weapons are in contention for
Phase 1 Best In Slot weapon as well - you won't replace these until Phase 2!
If you choose to use
Gueule de dragon, you will want to switch your talents from the normal
20/41/0 to
16/45/0 for PvE damage dealing.
The power of
Frappe-éclair is reliant on the powerful chance on hit effect that it has.
Frappe-éclair's current ranking is based on research from The Burning Crusade in 2007, but it is possible that it behaves differently than expected on The Burning Crusade Classic. This post will be updated when we know more.
Brant de redresseur de torts is an easy to get alternative, but it is noticably worse than the top 3 options. Using
Brant de redresseur de torts will be about a 2% damage loss for your character compared to the better options.
While the formula for
Ench. d'arme (Mangouste) technically comes from a raid, you may be able to find another player who can enchant your weapons with
Ench. d'arme (Mangouste) before you enter your first raid. If you can get
Ench. d'arme (Mangouste), don't waste your time with
Ench. d'arme (Croisé). Mongoose is an amazingly powerful enchant for rogues that is a huge power boost for your character.
Dagger weapons are listed for readers who want to play within the constraint of only using daggers. Daggers and dagger talent specializations are not competitive with swords and sword specializations in Burning Crusade. You will put yourself at a significant disadvantage in terms of damage output by choosing to play with daggers and dagger specializations.
Recommended BiS Weapon Enchants:
Ench. d'arme (Mangouste) >
Ench. d'arme (Croisé)