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WoD Build 18663: Ashran Updates, S16 and Character Select Screen Gear Models, Enchant Transmog
Publié
04/08/2014 à 21:32
par
perculia
After a week with no new beta builds, we're back with Build 18663! No new character models, but many bugs should be fixed. There are new Season 16 3D models, as well as upcoming transmog items that resemble the armor on the character selection screen!
There was a lot of news earlier, be sure to check out the following:
Wowhead's Weekly Beta Key Giveaway Has Returned!
New Darkmoon Faire Games, Pet Tamers, Vanity Loot
Warlords Cinematic and Launch Date Announced on August 14th
Check out the latest database additions, including items!
3D Models
Check out Druid and Shaman S16 in our 3D Modelviewer!
NPCs
Chimera beast battle pet, Raven Lord, Gul'dan, Nhallish
Hippo Mounts
Giant Boar Mounts
Plant Corrupted Orc
Build Highlights
Players can transmog their weapon glows in an upcoming build! There are some player favorites as well as new ones like
Enchanter's Illusion - Butterflies
to summon butterflies and
Enchanter's Illusion - Hidden
to give the impression your weapon isn't enchanted. Rogues also have a special
Enchanter's Illusion - Poisoned
.
Here is the full list:
Enchanter's Illusion - Lifestealing
,
Enchanter's Illusion - Agility
,
Enchanter's Illusion - Unholy
,
Enchanter's Illusion - Striking
,
Enchanter's Illusion - Spellsurge
,
Enchanter's Illusion - Power Torrent
,
Enchanter's Illusion - Poisoned
,
Enchanter's Illusion - Mongoose
,
Enchanter's Illusion - Landslide
,
Enchanter's Illusion - Hidden
,
Enchanter's Illusion - Fiery Weapon
,
Enchanter's Illusion - Executioner
,
Enchanter's Illusion - Elemental Force
,
Enchanter's Illusion - Crusader
,
Enchanter's Illusion - Butterflies
,
Enchanter's Illusion - Berserking
,
Enchanter's Illusion - Battlemaster
We also datamined two interesting variations on WoD weapon enchants,
Poisonous
versions which is Rogue-only and
Hidden
which states "This enchantment has no discernable glow or sparkle. It is completely invisible when applied to a weapon." Example:
Marque des Loups-de-Givre (empoisonnée)
and
Marque des Loups-de-Givre (cachée)
Check out our
Warlords of Draenor Enchanting Guide
for even more information on the new illusions and screenshots!
Several beta builds ago, we datamined a lot of placeholder names for mounts. These have gotten names now! There are many Riverbeasts, Talbuks, and Armored Wolves, as well as Vicious War Ram and Vicious War Raptor.
We've added NPCs and Quests to the database--highlights include a
Kristian Nairn
NPC for Hodor!
Several achievements also offer Garrison Building Level 3 upgrade blueprint rewards:
Hameçonneur de Draenor
unlocks the Fishing Shack Level 3 blueprint
Collectionneur de graines draeniques
unlocks the Herb Garden Level 3 Blueprint
Collectionneur de pierres draeniques
unlocks the Mine Level 3 Blueprint
Dresseur de mascottes draeniques
unlocks the Salvage Yard, Level 3 Blueprint
Amis sauvages
unlocks Trading Post, Level 3 Blueprint
New vanity items:
Pierre pétrifiante
: Petrify a critter for 5 min. (1 Hour Cooldown)
Esprit de Bashiok
: Perhaps this is Bashiok's vanity item?
Chapeau de boucanier de Fer
: Disguise yourself as a swashbuckler of the Iron Seas. (2 Hrs Cooldown)
Manuel de danse ultime
: "Everything a follower needs to know about smooth moves. - Johnny Castle"
New consumables letting you play fetch with pets, some of these are crafted from professions:
Os abandonné
,
Jouet à mâcher murloc
,
Petit ballon
,
Canard en caoutchouc
New Darkmoon Faire weapon:
Anneau de Sombrelune
New Pets:
Hydralon
,
Spore brillante
,
Spore cramoisie
,
Spore aquatique
,
Spore umbretourbe
,
Spore de Zangar
,
Chasseur de fruits
,
Engeance de la Lanticore
,
Requin terrestre
Feu de joie de voyageur
: Perhaps a Hallow's End item?
Lance-filet gnome
: Looks like an Engineering trinket that can backfire.
Pièce de monnaie contrefaite
: Bamboozle another player by throwing this coin in their inventory.
Pièce porte-bonheur de Nat
: Used to buy rare goods with Nat Pagle, a Warlords of Draenor Garrison follower.
Character Selection Screen Gear Obtainable in WoD
The character selection screen gear looks pretty awesome--most are high-definition variations on old tier gear. After looking in the database tonight, we noticed that an additional batch of ilvl 483 boosted gear was added, using these unique models. We reached out for confirmation and heard back that these unique models were intended and that there would be a non-boosted way of acquiring them:
Mage
Mountainsage Gear
resembles
Magister's Regalia
.
Priest
Communal Gear
resembles
Sanctified Crimson Acolyte Regalia (25 Heroic Recolor)
.
Warlock
Felsoul Gear
resembles
Dreadmist Raiment
.
Druid
Springrain Gear
resembles
Wildheart Raiment
.
Monk
Mistdancer Gear
resembles starter Monk gear.
Rogue
Lightdrink Gear
resembles
Nightslayer Armor
.
Hunter
Trailseeker Gear
resembles dwarven rifleman.
Shaman
Streamtalker Gear
resembles
The Ten Storms
.
Death Knight
Heart Lesion Gear
resembles
Saronite War Battleplate
.
Paladin
Sunsoul Gear
resembles
Field Marshal's Aegis
.
Warrior
Oathsworn Gear
resembles
Warlord's Battlegear
.
Check out our
WoD Transmog Armor Guide
for even more sets!
Updated Zones
Alliance and Horde Garrisons now have more complete and polished buildings, and the Horde Ashran city is expanded!
Icons
New maps
Garrison Buildings:
Changes:
Trading Post
Trading Post
The Trading Post is the Garrison's center of commerce with the natives of Draenor.
GrantEnables access up to the Revered reputation level forauction house. Also grants access to the Shattari Defense or Laughing Skull factions.
Mage Tower
Spirit Lodge
Enables instant travel to strategic points in Draenor!
Unlocks a portal to Ashranccess to an Ogre Waygate of your choice on Draenor.
Mage Tower
Spirit Lodge
Enables instant travel to strategic points in Draenor!
Unlocks a portal to Taladorccess to a second Ogre Waygate.
Mage Tower
Spirit Lodge
Enables instant travel to strategic points in Draenor!
Unlocks a portal to Gorgrond and Nagrandccess to a third Ogre Waygate.
Dwarven Bunker
War Mill
The Armory stores and maintains the garrison's armaments.
Grants a free1 of your 3 raid bonus roll once pertokens at no cost each week.
Sparring ArenaGladiator's Sanctum
Sparring ArenaGladiator's Sanctum
A perfect location for strength and conditioning tailored to the rigors of Draenor.Show your might over opposing hostile players across Draenor and hone your strength on the blood-soaked arena floor. Slay your enemies and return with proof of their demise to earn powerful tributes!
Enables unlimited underwater breathing and safe fall in outdoor Draenor zonsafe fall in outdoor Draenor zones. Also enables the Nemesis quest series for defeating enemy players of specific races.
Pet Menagerie
Pet Menagerie
The Menagerie provides new opportunities to develop and enhance your pet retinue.
Provides new pet options and unlocks pet missiAttracts elite pets you can battle for rewards. Also lets 5 of your battle pets hang out in your garrisons.
Menagerie
Menagerie
The Menagerie provides new opportunities to develop and enhance your pet retinue.
Provides new pet options and unlocks pet missionsReduces the cooldown of your Revive Battle Pets ability by 50% while in Draenor.
Trading Post
Trading Post
The Trading Post is the Garrison's center of commerce with the natives of Draenor.
Grants access up to the Exalted reputation level for the Shattari Defense or Laughing Skull factions. Also iIncreases reputation gain in Draenor by 20% (account-wide).
Sparring ArenaGladiator's Sanctum
Sparring ArenaGladiator's Sanctum
A perfect location for strength and conditioning tailored to the rigors of Draenor.Show your might over opposing hostile players across Draenor and hone your strength on the blood-soaked arena floor. Slay your enemies and return with proof of their demise to earn powerful tributes!
Increases your out-of-combat regeneration to 3% of maximum health and mana per second in outdoor Draenin outdoor Draenor zones and allows the collection of broken bones from defeated enemy players (used for zConesqueror's Tribute).
Sparring ArenaGladiator's Sanctum
Sparring ArenaGladiator's Sanctum
A perfect location for strength and conditioning tailored to the rigors of Draenor.Show your might over opposing hostile players across Draenor and hone your strength on the blood-soaked arena floor. Slay your enemies and return with proof of their demise to earn powerful tributes!
While below 35% life, all damage is reduced by 50% in outdoor Draenor zones. Grants access to the Battle Royale arena event.
Menagerie
Menagerie
The Menagerie provides new opportunities to develop and enhance your pet retinue.
Provides new pet options and unlocks pet missiIncreases your trap chance while in Draenor, and lets 10 of your battle pets hang out in your garrisons.
Barracks
Barracks
The Barracks houses your garrison's military forces and followers.
Increases your follower limit by 105.
Trading Post
Trading Post
The Trading Post is the Garrison's center of commerce with the natives of Draenor.
Unlocks access to the Shattari Defense or Laughing Skull factions up to the Honored reputation level.Allows the trade of crafting reagents for garrison resources and vice versa, for a profit!
Achievements
New
:
Draenor dungeons completed (final boss killed)
:
Have all three incantations found in Forbidden Tomes active at once in the Shadowmoon Enclave.
:
Defeat Kenos without using Void Implosion to slay any Coalesced Void Fragments in the Shadowmoon Enclave.
:
Gain Power Overwhelming in the Shadowmoon Enclave.
:
Maintain one of the beneficial effects from destroying Sargerei supplies for 10 minutes in Socrethar's Rise.
:
Destroy 5 Draenic Darkstones in Socrethar's Rise.
:
Defeat Demidos, Devourer of Lights in Socrethar's Rise.
:
Defeat Imperator Mar'gok atop his citadel in Highmaul on Heroic difficulty or higher, prior to the release of the next tier of raid content.
:
Complete the Imperator Mar'gok encounter in Highmaul on Mythic difficulty, prior to the release of the next tier of raid content.
:
Defeat Warlord Blackhand in Blackrock Foundry on Mythic difficulty, prior to the release of the next tier of raid content.
:
Defeat Blackhand in Blackrock Foundry on Heroic difficulty or higher, prior to the release of the next tier of raid content.
:
Start 10 Work Orders at the Barn by trapping creatures in the world.
:
Start 50 Work Orders at the Barn by trapping creatures in the world.
:
Start 100 Work Orders at the Barn by trapping creatures in the world.
:
Collect 500 Draenic Stone.
Reward: Unlocks Mine, Level 3 Blueprint
:
Collect 500 Draenic Seeds.
Reward: Unlocks Herb Garden, Level 3 Blueprint
:
Catch 100 Enormous Fire Ammonite fish in Draenor.
:
Catch 100 Enormous Abyssal Gulper Eels in Draenor.
:
Catch 100 Enormous Blackwater Whiptail fish in Draenor.
:
Catch 100 Enormous Blind Lake Sturgeon fish in Draenor.
:
Catch 100 Enormous Fat Sleeper fish in Draenor.
:
Catch 100 Enormous Jawless Skulker fish in Draenor.
:
Catch 100 Enormous Sea Scorpion fish in Draenor.
:
Complete the Angler achievements listed below.
Reward: Unlocks Fishing Shack, Level 3 Blueprint
:
Win 1000 pet battles in Draenor.
Reward: Unlocks Pet Menagerie, Level 3 Blueprint
:
Obtain 700 skill points in a profession.
:
Open 100 pieces of Salvage from missions.
Reward: Unlocks Salvage Yard, Level 3 Blueprint
:
Earn Exalted status with the Arakkoa Outcasts.
:
Earn Exalted status with the Council of Exarchs.
:
Earn Exalted status with the Frostwolf Orcs.
:
Earn Exalted status with the Steamwheedle Perservation Society.
:
Earn Exalted status with Vol'jin's Spear.
:
Earn Exalted status with Wrynn's Vanguard.
:
Earn Exalted status with Laughing Skull Orcs.
:
Earn Exalted status with Sha'tari Defense.
:
Earn exalted with 3 Draenor reputations.
Reward: Unlocks Trading Post, Level 3 Blueprint
:
Earn exalted with 3 Draenor reputations.
Reward: Unlocks Trading Post, Level 3 Blueprint
:
Break the Giant Rylak Egg in Darktide Roost
:
Defeat 10 Cinderwing Adolescent within 3 minutes while driving a Rylakinator-3000 in Darktide Roost.
:
Bait Cinderwing Matron into ambushing a Darktide Rylakinator-3000 in Darktide Roost.
:
Activate 12 different Fel Runes within 6 seconds in Shattrath City.
:
Loot 10,000 gold in Draenor.
:
Complete the Garrison Campaign chapters listed below.
:
Complete the Garrison Campaign chapters listed below.
:
Successfully jump over 5 Firebloom explosion rings within 5 seconds.
Changes
Victoire à A’shran
:
New name : Ashran Victory <NYI>Kill the opposing faction Commander while controlling all points on the Road of Glory.
L’offensive d’Orgrimmar
:
Kill Garrosh Hellscream.Vol'jin.
Les Goliaths de Gorgrond
:
Defeat Tarlna the Ageless and the Magnaron in Gorgrond. Drov the Ruiner in Gorgrond.
Virée en guilde chez les Goliaths de Gorgrond
:
Defeat Tarlna the Ageless and the MagnaronDrov the Ruiner in Gorgrond while in a guild group.
Du grabuge en Gorgrond
:
New name : Putting the Gore in GorgrondComplete the Gorgrond storylines listed below.
Du grabuge en Gorgrond
:
New name : Putting the Gore in GorgrondComplete the Gorgrond storylines listed below.
Maître en toute chose de Draenor
:
Raise all primary professions to 700 skill points.
Reward removed: Reward: Garrison Monument
Dépôt de Tristerail
:
Defeat Skylord Tov'oshTovra in Grimrail Depot.
Niveau de guilde 10
:
Reach guild level 10.
Reward removed: Reward: Heirloom Cloaks
Niveau de guilde 15
:
Reach guild level 15.
Reward removed: Reward: Wrap of Unity
Niveau de guilde 20
:
Reach guild level 20.
Reward removed: Reward: Heirloom Helms
Niveau de guilde 25
:
Reach guild level 25.
Reward removed: Reward: Reins of the Golden King
Niveau de guilde 25
:
Reach guild level 25.
Reward removed: Reward: Reins of the Kor'kron Annihilator
Niveau de guilde 5
:
Reach guild level 5.
Reward removed: Reward: Guild Vault Voucher (7th Tab)
Dépôt de Tristerail : mode héroïque
:
Defeat Skylord Tov'oshTovra in Grimrail Depot on Heroic difficulty.
Virée en guilde au dépôt de Tristerail : mode héroïque
:
Defeat Skylord Tov'oshTovra in Grimrail Depot on Heroic difficulty while in a guild group.
Gagner du terrain
:
Upgrade your Garrison to Tier 2.
New reward: Reward: Small & Medium Blueprints, Level 1
Creuset de Main-Noire : mode mythique
:
New name : Mythic: Blackhand's CrucibleDefeat Warlord Blackhand in Blackrock Foundry on Mythic difficulty.
Opération de contre-attaque
:
Defeat Fangraal within 58 minutes of it being summoned by the Alliance.
Opération de contre-attaque
:
Defeat Kronus within 58 minutes of it being summoned by the Horde.
Anéantissez-les
:
New name : Take Them Out <NYI>Defeat all of the Horde Captains within The Road of Glory listed below.
Anéantissez-les
:
New name : Take Them Out <NYI>Defeat all of the Horde Captains within The Road of Glory listed below.
Tour de garde
:
Complete each PvP Event at the following areas listed below.
Améliorer la scierie
:
Place 75 Work Orders at the Lumber Mill and complete the quests listed below.
Battle Pet Abilities
Changes
Explosion du chancre
:
100% Hit Chance
Instantly kills the caster, dealing damage equal to 40% of the user's total health to the current enemy. This damage cannot be dodged, blocked, or avoided.
Frénésie de plumes
:
Attacks wildly, dealing 1017.5 to 32.5 Flying damage and entering a frenzy for 51 rounds.
While frenzied, damage dealt is increased by 25%50% and the user takes damage as if they were a Flying pet.
Frénésie de plumes
:
Increases damage dealt by 25%50%.
Wearer takes damage as if they were a Flying pet.
Attaque sournoise
:
New name : Sneak Attack100% Hit Chance
Deals 17 Critter damage.
Deals additional damage if the target is Blinded.
Classes
Chevalier de la mort
Forum
|
Talent Calculator
Spells
Changes
Rune de Trancheglace
:
Affixes your weapon with a rune that causes 3%4% extra weapon damage as Frost damage and increases enemies' vulnerability to your Frost attacks by 3%4%, stacking up to 5 times. Modifying your rune weapon requires a Rune Forge in Ebon Hold.
Talents and Specialization
Changes
:
Death Coil, Frost Strike, and Rune Strike generate 2 Blood Charges, up to a maximum of 12 charges. BloodEvery 15 Runic Power you spend will generate a Blood Charge. Max 12 charges.Blood Tap consumes 5 Blood Charges to activate a random fully-depleted rune as a Death Rune.
:
A powerful disease that deals (3%1.5% of Attack power) Shadowfrost damage per stack every 2 sec for 30 sec. Each time it deals damage, it gains 1 stack, and infects another nearby enemy within 8 yards if possible. You gain 2 Runic Power whenever a target infected with Necrotic Plague attempts to attack you.Replaces Blood Plague and Frost Fever, and is applied by any ability which applied either. This effect cannot be refreshed; it gains 1 stack instead.
Corruption runique
:
Hitting with Death Coil, Frost Strike, or Rune Strike has a 45% chanceWhen you spend Runic Power, you have a 1.50% chance per Runic Power spent to increase your rune regeneration rate by 100% for 3 sec.
Renforcement runique
:
Hitting with Death Coil, Frost Strike, or Rune Strike has a 45% chanceWhen you spend Runic Power, you have a 1.50% chance per Runic Power spent to activate a random fully-depleted rune.
Blood
:
Reduced from a 2.5s CD to a 1s CD.
Frost
Frappe de givre
:
Instantly strike the enemy, causing 75%1% Frost damage.
Rafale hurlante
:
Blast the target with a frigid wind, dealing (1.16) * ((1 + (Attack power * 1.207120.7% of Attack power) Frost damage to that foe, and 1.16) * (1 + (Attack power * 1.207120.7% of Attack power)] Frost damage to all other enemies within 10 yards, infecting all targets with Frost Fever. Frost FeverA disease that deals Frost damage every 3 sec for 30 sec.
Puissance des terres gelées
:
Wielding a two-handed weapon increases Obliterate damage by 40%50%, and all melee attacks by an additional 30%.Dual-wielding increases Frost Strike damage by 30%35% and causes your weapon damage strikes to also strike with your off-hand.
Anéantissement
:
A brutal attack that deals 215%0% Physical damage and has a 45% chance to cause your next Howling Blast or Icy Touch to consume no runes.
:
When dual-wielding, your Death Strikes, Obliterates, Plague Strikes, and Frost Strikes also deal damage with your off-hand weapon, and your Frost Strike damage is increased by 50%35%.
Perks
Changes
Frost
:
New name : Improved RazoriceRune of Cinderglacier has 3 additional charges when it triggers.Rune of Razorice deals an additional 12%4% weapon damage when it triggers.
Druide
Forum
|
Talent Calculator
Spells
Changes
Morsure féroce
:
Finishing move that causes damage per combo point and consumes up to 25 additional Energy to increase damage by up to 100%.Critical strike chance doubled against bleeding targets. 1 point : 1 + 0.357 * Attack power119% of Attack power) * 1 / 5] damage 2 points: 1 + 0.357 * 2 * Attack power119% of Attack power) * 2 / 5] damage 3 points: 1 + 0.357 * 3 * Attack power119% of Attack power) * 3 / 5] damage 4 points: 1 + 0.357 * 4 * Attack power119% of Attack power) * 4 / 5] damage 5 points: 1 + 0.357 * 5 * Attack power) damage119% of Attack power) * 5 / 5] damage
:
Reduced from 11.5% Base Mana to 10.4% Base Mana
Récupération
:
Reduced from 10.5% Base Mana to 9.4% Base Mana.
Talents and Specialization
Changes
Balance
:
A powerful spell which benefits from both Lunar and Solar Eclipses, dealing the most damage when they are balanced. Burns the target for (94.5%75% of Spell power) Spellstorm damage, and then an additional (337.5%250% of Spell power) damage over 20 sec.
Guardian
Cœur de fauve
:
When activated, dramatically improves the Druid's ability to deal melee damage in Cat Form, cast spells, and heal.
Restoration
Germination
:
You can apply two Rejuvenations to the same target.Rejuvenation's duration is also increased by 3000%.3 sec.
Feral
Maîtrise : Griffes rasoir
:
Increases the damage done by your Cat Form bleed abilities by 25%.
Guardian
:
Lacerates the enemy target, dealing (115.15% of Attack power) Attack power * 0.616)] bleed damage and an additional (146.1% of Attack power) + (Attack power * 0.0512) over 15 sec. Stacks up to 3 times.Generates 5 Rage and has a 25% chance to reset the cooldown on Mangle.
Restoration
Fleur de vie
:
Reduced from 5% base mana to 4.5% base mana
:
The cooldown of your Tranquility spell is reduced to 3 minutes.and the cooldown of your Barkskin ability is reduced by 15 sec.
Rétablissement
:
Reduced from 23% base mana to 18.6% base mana
Prompte guérison
:
Reduced from 24.2% base mana to 21.8% base mana.
Tranquillité
:
Reduced from 23% base mana to 18.4% base mana.
Croissance sauvage
:
Reduced from 55% base mana to 44.5% base mana
Efflorescence
:
Reduced from 27% base mana to 21.6% base mana.
Chasseur
Forum
|
Talent Calculator
Spells
Changes
Détournement
:
You misdirect threat to the targeted party or raid member. All threat caused by your attacks for the next 8 sec will be transferred to the target.
Talents and Specialization
Changes
Munitions exotiques
:
Allows you to modify your ranged weapon to use exotic munitions:Incendiary AmmoArms your ranged weapon with exotic ammunition that lasts for 1 hour. Each autoshot deals 20% additional Fire damage to all enemies within 8 yards of the initial target.Poisoned AmmoArms your ranged weapon with exotic ammunition that lasts for 1 hour. Each autoshot deals (40%48% of Attack power) additional Nature damage over 16 sec. When this effect is refreshed, the remaining damage will be added to the new effect.Frozen AmmoArms your ranged weapon with exotic ammunition that lasts for 1 hour. Each autoshot deals 40%15% additional Frost damage and reduces the target's movement speed by 50% for 8 sec.Only one exotic munition can be active at one time.
Survival
:
You fire an explosive charge into the enemy target, dealing (40% of Attack power) 40% of Attack power)) / 2 + Ranged attack power * (40% of Attack power) / 1000] Fire damage initially and every second for 2 sec.
Glyphs
New
:
When you use Misdirection on your pet, the cooldown on your Misdirection is reset.
Mage
Forum
|
Talent Calculator
Talents and Specialization
Changes
Iceberg
:
Your next spell can be cast while moving. Castable while another spell is in progress and unaffected by global cooldown. Max 3 charges.
:
Protects a friendly target for 30 sec. The next 03 melee attackers will trigger a Frost Nova, freezing all enemies within 10 yds for 5 sec.
Arcane
Supernova
:
Causes a pulse of arcane energy around the target enemy or ally, dealing (112.5% of Spell power) Arcane damage to all enemies within 8 yards, and knocking them upupward. A primary enemy target will take 100% increased damage. Max 2 chargesReplaces Frost Nova.
Fire
Bombe vivante
:
The target becomes a Living Bomb, taking (75% of Spell power) Fire damage over 12 sec. When this effect ends, or the target dies, it explodes to deal an additional (37.51%150% of Spell power) Fire damage to the target and all other enemies within 10 yards.May be spread by Inferno Blast.
Fire
Trait de feu
:
Blasts the enemy for (101.3% of Spell power) Fire damage and spreads your Fire damage effects on the target to up to 3 enemies within 10 yards. Inferno Blast will always deal a critical strike. Replaces Fire Blast.
Frost
:
Your Frostbolts have a 60%10% chance to cause the Brain Freeze effect. Each multistrike increases that cast's chance by an additional 45%.The25%.The Brain Freeze effect causes your next Frostfire Bolt to cost no mana, be instant cast, deal 60%25% additional damage, and act as if your target were frozen.
Perks
Changes
Frost
:
Each time Blizzard deals damage, it reduces the cooldown of Frozen Orb by 10.5 sec.
Glyphs
New
:
Your Counterspell can now be cast while casting or channeling other spells, but its cooldown is increased by 4 sec.
Moine
Forum
|
Talent Calculator
Spells
Changes
Extraction du mal
:
Heal yourself for to , and deal 33% of the amount healed as Nature damage to an enemy within 10 yards. Generates 1 Chi.
:
Heals the target for 1 .
Talents and Specialization
New
:
Your Renewing Mist spell now has 3 charges.Your Rising Sun Kick spell now has 3 charges.
Changes
Torpille de chi
:
Torpedo forward, dealing (65.604%100% of Attack power) Nature damage to all enemies and 0 healing to all allies in your path.Replaces Roll, and travels farther.
Mistweaver
:
Causes you to leave a trail of healing spheres behind you as you move, spaced 2 yards apart. These healing spheres last 15 sec.
Windwalker
Coup de pied du soleil levant
:
You kick upwards, dealing to damage and causing all enemies within 8 yards to take 20% increased damage from your abilities for 15 sec.
Mistweaver
:
Detonate all of your Healing Spheres, causing each of them to heal an ally within 12 yards.for 50% of the effect.
Brume de rénovation
:
Cost reduced from 4.9% base mana to 4.0% base mana.
Regain
:
Cost reduced from 5.4% base mana to 4.4% base mana
Coup de pied du soleil levant
:
You kick upwards, dealing to damage and causing all enemies within 8 yards to take 20% increased damage from your abilities for 15 sec.
Brume apaisante
:
Channel cost reduced from 0.8 base mana per second to 0.7.
:
Improves the functionality of Surging Mist, Blackout Kick, and Crackling Jade Lightning.While in this stance, you will gain Eminence.Eminence35% of all damage you deal, including multistrikes, will be converted into healing on an injured ally within 20 yards.
Perks
Changes
Brewmaster
:
DizziyingDizzying Haze no longer has an energy cost.
Glyphs
New
:
Increases the range of Fists of Fury by 5 yards.
Paladin
Forum
|
Talent Calculator
Spells
Changes
Jugement du geôlier
:
New name : Jailor's JudgmentSends the enemy Player straight to your faction's Prison.Stuns the target Player for 6 sec. If the judgment holds for 6 sec, the enemy will be instantly teleported to your jail.
:
Fills you with Holy Light, increasing healing done by 5% and giving melee attacks a chance to heal you for (0.236 * Attack power + 0.236 * Spell power).16% of Spell power).
Talents and Specialization
New
:
Emits a dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec.
Changes
:
Your Turn Evil now also affects Humanoids and Beasts.
Holy
Guide de foi
:
Mark a second target as a Beacon, mimicking the effects of Beacon of Light. Beacon of LightYour heals, including multistrikes, on other party or raid members will also heal the Beacon of Light target for up to 50% of the amount healed. Your Flash of Light and Holy Light on the Beacon of Light target will also generate 1 Holy Power.
Retribution
Verdict final
:
Empowers your weapon with holy energy, and performs a devastating strike, dealing 280% Holy damage.While Seal of Righteousness is active, Final Verdict will also deal 50% as much damage to all other enemies near the target.Replaces Templar's Verdict.damage.Also increases the damage and radius of your next Divine Storm by 100%.Replaces Templar's Verdict.
Holy
Guide de lumière
:
Your heals, including multistrikes, on other party or raid members will also heal the Beacon of Light target for up to 50% of the amount healed. Your Flash of Light and Holy Light on the Beacon of Light target will also generate 1 Holy Power.
Éclair lumineux
:
Cost reduced from 23% base mana to 20.7% base mana.
Lumière sacrée
:
Cost reduced from 11.5% base mana to 10.4% base mana.
:
Cost reduced from 44% base mana to 35.6% base mana.
Horion sacré
:
Cost reduced from 7.1% base mana to 6.4% base mana.
:
Your healing spells and their multistrikes also place an absorb shield on your target for 10% of the amount healed lasting 15 sec. Does not trigger from healing caused by Beacon of Light.
Protection
Consécration
:
Consecrates the land beneath you, causing 16.76%33.52% of Attack power) * 9] Holy damage over 9 sec to enemies who enter the area.
Éclair lumineux
:
Cost reduced from 23% base mana to 20.7% base mana.
:
All heals you receive, including multistrikes, have a chance equal to your multistrike chance to trigger Shining Protector, healing you for an additional 30% of the triggering heal.
Retribution
Tempête divine
:
Deals 50%65% Holy damage to all enemies within 8 yards.
Éclair lumineux
:
Cost reduced from 23% base mana to 20.7% base mana.
Glyphs
Changes
:
While Avenging Wrath is active, you are healed for 1% of your maximum health every 34 sec.
:
When you use Word of Glory to heal another target, including multistrikes, it also heals you for 20% of the amount.
Prêtre
Forum
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Talent Calculator
Spells
Changes
Soins rapides
:
Cost reduced from 4.6% base mana to 4.1% base mana
Jugement du geôlier
:
New name : Jailor's JudgmentSends the enemy Player straight to your faction's Prison.Stuns the target Player for 6 sec. If the judgment holds for 6 sec, the enemy will be instantly teleported to your jail.
Mot de pouvoir : Bouclier
:
Cost reduced from 3.3% base mana to 3.0% base mana
Prière de guérison
:
Cost reduced from 2.7% base mana to 2.4% base mana
Talents and Specialization
Changes
Tour du destin
:
After damaging or healing a target below 35% health, you deal 15% increased damage and healing for 10 sec.
Discipline
Cascade
:
Cost reduced from 3.0% base mana to 2.4% base mana.
Clarté d’esprit
:
Cost reduced from 3.5% base mana to 3.2% base mana.
Etoile divine
:
Cost reduced from 2.5% base mana to 2.0% base mana
Halo
:
Cost reduced from 4.5% base mana to 3.6% base mana
:
Cost reduced from 3.4% base mana to 3.0% base mana
Holy
Cascade
:
Cost reduced from 3.0% base mana to 2.4% base mana.
:
Cost reduced from 5.7% base mana to 4.6% base mana
Etoile divine
:
Cost reduced from 2.5% base mana to 2.0% base mana.
Halo
:
Cost reduced from 4.5% base mana to 3.6% base mana.
:
Cost reduced from 3.4% base mana to 3.0% base mana.
Shadow
:
Mind Flay deals 33% additional damage to your Devouring Plague victimsConsuming Shadow Orbs transforms your Mind Flay into Insanity for 2 sec per Shadow Orb spent on the Devouring Plague.consumed. Insanity deals 100% additional damage.
:
Your Vampiric Touch and Devouring Plague damage has a 20%10% chance to cause your next Mind Spike not to consume your damage over time effects, be instant, and deal 50% additional damage. Can accumulate up to 3 charges.
:
Consumes up to 3 Shadow Orbs to deal (up to (36.45%1000% of Spell power) Shadow damage every 3 sec for 1 min.over 1 min.Devouring Plague will refresh this effect to its full 1 min duration.
Discipline
Expiation
:
When you deal damage with Smite, Holy Fire, Penance, or Power Word: SolacePower Word: Solace, or their multistrikes, you instantly heal a nearby low health friendly target for 100% of the damage dealt.If the Priest is healed through Atonement, the effect is reduced by 50%.
Soins
:
Cost reduced from 2.3% base mana to 2.0% base mana.
Pénitence
:
Cost reduced from 1.3% base mana to 1.2% base mana.
Prière de soins
:
Cost reduced from 8.8% base mana to 7.1% base mana.
Holy
Soins de lien
:
Cost reduced from 1.8% base mana to 1.6% base mana.
Mot sacré : Sanctification
:
Cost reduced from 4.4% base mana to 3.6% base mana).
Hymne divin
:
Cost reduced from 5.4% base mana to 4.4% base mana.
Soins
:
Cost reduced from 2.3% base mana to 2.0% base mana.
Puits de lumière
:
Cost reduced from 4.6% base mana to 3.7% base mana.
Prière de soins
:
Cost reduced from 8.8% base mana to 7.1% base mana.
Rénovation
:
Cost reduced from 1.8% base mana to 1.5% base mana.
Shadow
:
Consumes up to 3 Shadow Orbs to deal up to (337.5% of Spell power) Shadow damage and then up to an additional 100% of the initial damage over 6 sec. Heals the caster for 100% of damage done.
Glyphs
Changes
:
Cleanse now has a maximum of 2 charges, but its cooldown is increased by 0.0014 sec.
:
Purify now has a maximum of 2 charges, but its cooldown is increased by 0.0014 sec.
:
Purify Spirit now has a maximum of 2 charges, but its cooldown is increased by 0.0014 sec.
Voleur
Forum
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Talent Calculator
Spells
Changes
Vol à la tire
:
Pick the target's pocket.
Talents and Specialization
Changes
Pointe de vitesse
:
20 Energy, up from 15
Chaman
Forum
|
Talent Calculator
Spells
Changes
:
Hurls a lightning bolt at the enemy, dealing (30.6555%45.9833% of Spell power) Nature damage and then jumping to additional nearby enemies. Affects 3 total targets.
Pluie guérisseuse
:
21.6% of base mana, down from 27.0%
Totem guérisseur
:
8.6% of base mana, down from 9.5%
Afflux de soins
:
20.7% of base mana, down from 23%
Totem de séisme
:
Summons an Earth Totem with 5 health at the feet of the caster that shakes the ground around it for 610 sec, removing Fear, Charm and Sleep effects from party and raid members within 30 yards.This totem may be dropped even while the caster is afflicted with such effects.
Talents and Specialization
Changes
Explosion élémentaire
:
Harness the raw power of the elements, dealing (164.513% of Spell power) Elemental damage and increasing your Specialization 2Agility, Critical Strike, Haste, Mastery, Multistrike, or Versatility by 137or Multistrike by 128 for 8 sec.Specialization 3Also increases your Spirit by 257 for 8 sec.
Restoration
Totem d’explosion nuageuse
:
Summons a Water Totem with 5 health at the feet of the caster for 15 sec that collects power from all healing.Whenhealing spells and their multistrikes.When the Cloudburst Totem is destroyed, replaced, or expires, the stored power is released, healing all injured allies for a total of 0%20% of all healing done while it was active, split evenly between them.
Elemental
Séisme
:
3.0% of base mana, down from 70.3%
Rage terrestre
:
Your damaging spells incite the earth around you to come to your aid for 6 sec, repeatedly dealing * ((100% of Spell power) + (100% of Spell power)) / 2] Fire damage to your most recently attacked target.
Restoration
Salve de guérison
:
14.2% of base mana, down from 17.5%
Bouclier de terre
:
12.6% of base mana, down from 14.0%
Totem de marée de soins
:
5.6% of base mana, down from 7.0%
Vague de soins
:
10.4% of base mana, down from 11.5%
Remous
:
Heals a friendly target for (81.2763%138% of Spell power) and an additional (229.285%180% of Spell power) over 18 sec. Your Chain Heal spell is 25% more effective when the primary target is affected by your Riptide.
Perks
Changes
Elemental
:
Each target struck by your Chain Lightning or Lava Beam increases the damage done by your next Earthquake by 20%25%.
Démoniste
Forum
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Talent Calculator
Talents and Specialization
Changes
Cataclysme
:
Conjures a cataclysm at the target location, dealing (375%750% of Spell power) Shadowflame damage to all enemies within 0 yards, and applying .
Demonology
:
Now 80 Demonic Fury, down from 160 Launch of ball of demonic energy at the target, dealing (200%250% of Spell power) Chaos damage.Each Demonbolt increases the cost of further Demonbolts by 50%amplifies further Demonbolts, increasing damage by 20% and cost by 100% for 1 min (reduced by Haste), stacking up to 10 times.
Destruction
:
Incinerate and Conflagrate deal 60% less damage but generate 300%200% more Burning Embers. Fire and Brimstone can now also affect Chaos Bolt.
Guerrier
Forum
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Talent Calculator
Spells
Changes
Brise-genou
:
Battle Stance removed from tooltip.
Intervention
:
Defensive Stance removed from tooltip.
:
Now Protection Only
Renvoi de sort
:
Defensive Stance removed from tooltip.
Talents and Specialization
Changes
:
Defensive Stance removed from tooltip.
:
Throw a whirling axe at the target location that inflicts (150% of Attack power) damage to enemies within 86 yards every 1 sec. Lasts 10 sec.Also increases your chance to parry by 30% for 10 sec.
:
Defensive Stance removed from tooltip.
Vigilance
:
Defensive Stance removed from tooltip.
Arms
Exécution
:
Attempt to finish off a foe, causing 150%100% Physical damage to the target, and consuming up to 30 additional Rage to deal up to 750%625% additional damage. Only usable on enemies that have less than 20% health.
Frappe mortelle
:
A vicious strike that deals 400%300% Physical damage and reduces the effectiveness of healing on the target for 10 sec.
Cri de ralliement
:
Defensive Stance removed from tooltip.
Pourfendre
:
Wounds the target, causing (459.764%459.72% of Attack power) bleed damage over 18 sec, and a final burst of (175.148%175.15% of Attack power) bleed damage when the effect expires.
:
While wielding a two-handed melee weapon, all damage dealt is increased by 25%15%.
:
Battle Stance removed from tooltip.
Tourbillon
:
Battle Stance removed from tooltip.
Fury
Cri de ralliement
:
Defensive Stance removed from tooltip.
Tourbillon
:
Battle Stance removed from tooltip.
Entaille furieuse
:
Battle Stance removed from tooltip.
Protection
Heurt de bouclier
:
Defensive Stance removed from tooltip.
Glyphs
Changes
:
Your Pummel and Heroic Throw also silence the target for 3 sec. Does not work against players.This effect can only occur once every 1015 sec.
Item Set Bonuses
Changes
Item - Death Knight T15 Blood 2P Bonus
:
Removes itsthe Rune cost of your Rune Tap ability.
Item - Death Knight T17 Blood 4P Bonus
:
While Vampiric Blood is active, your Blood Shield cannot be reduced below 25%5% of your maximum health.
Item - Death Knight T17 Frost 2P Bonus
:
Activating Pillar of Frost refreshes all of your Runes as Death Runes and generates 167171m2 / 1050 Runic Power.
Item - Death Knight T8 Melee 4P Bonus
:
Critical strike chance increased by s1%3%
Item - Hunter WoD PvP Marksmanship 4P Bonus
:
Aimed Shot reduces the cooldown of Rapid Fire by $5 sec.
Item - Mage T17 Frost 4P Bonus
:
Each Ice Lance cast while Frozen Orb is active generates one stack of Ice Shards.When Frozen Orb ends, each application of Ice Shards reduces the cast time of Frostbolt by 5% and increases the damage of Frostbolt by 5% for 10 sec. Stacks up to 10 times.
:
Frozen Orb now explodes at the end of its duration, dealing (100% of Spell power) Frost damage to all enemies within 010 yards.
Item - Monk T17 Mistweaver 2P Bonus
:
Consuming a 5 stack of Vital Mist generates 2 cCiChi.
Item - Monk WoD PvP Brewmaster 2P Bonus
:
When you use Roll, the Energy cost of your next Jab is reduced by 20.30 for 3 sec.
Item - Paladin T17 Protection 4P Bonus
:
When you block ana physical attack, you have a chance to gain the Defender of the Light effect.Defender of the Light increases your shield block value by 50% for 8 sec.(Approximately 2.20 procs per minute)
Item - Priest WoD PvP Discipline 2P Bonus
:
Penance now increases the movement speed of a friendly target you heal by 30%, and decreases the movement speed of an enemy target you damage by 50%.
Item - Priest WoD PvP Holy 2P Bonus
:
When Prayer of Mending heals a target, you and the target gain 75 Versatility for 10 sec. Stacks up to 5 times.
Item - Warlock T13 2P Bonus (Haste)
:
New name : Item - Warlock T13 2P Bonus (Haste)The duration of your Doomguard and Infernal summons is increased by 30 sec and the cooldown of those spells is reduced by 4 min.Haste increased by 5%.
Item - Warlock T15 DPS 4P Bonus
:
Your Drain Soul dealdeals 5% more periodic damage, your Incinerate has a 8% chance to generate twice the normal Embers, and your spells generate 10% more Demonic Fury.
Item - Warlock WoD PvP Destruction 2P Bonus
:
When Immolate is dispelled, the cast time of your next Chaos Bolt is reduced by 3%50%.
Hunter Pets
Spells
New
:
Graceful and elegant, the Stag increases your raid's Versatility by 3%.
Changes
Attaque fouisseuse
:
The Worm burrows into the earth and shakes the ground above, dealing Nature damage over 8 sec.and increasing the target's physical damage taken by 5% for 30 sec.
:
New name : Savage VigorThe dragonfly flourishes and flaps its wings rapidlyrylak roars, granting all party and raid members 5% additional haste and 10% additional Stamina.
Courant ascendant
:
New name : UpdraftYour pet flutters its wings quicklyrylak beats its powerful wings, slowing the fall speed of both itself and the hunter for 30 sec.
Souffle de tempête-de-givre
:
The Chimera channels a frozen breath attack, causing Froststorm damage every 2 sec for 8 sec to all enemies within 12 yards.Froststorm Breath also increases the magic damage taken by all enemy targets it hits by 5% for until cancelled.yards.
Peau épaisse
:
When falling below 40% health, the Rhino'sClefthoof's skin will thicken, granting 50% reduced incoming damage for 12 sec.This effect can only occur once every 120 sec.
:
The Rhino'sClefthoof's presence inspires your raid, granting them 3% Versatility and 5% multistrike chance.
Mounts
Changes
Sanglier de guerre en noiracier
:
New name : Blue Armored Boar (PH)Summons and dismisses your Mount Template 12.Blue Armored Boar (PH).
Sanglier de guerre brochepierre
:
New name : Brown Armored Boar (PH)Summons and dismisses your Mount Template 13.Brown Armored Boar (PH).
Huregivre cuirassé
:
New name : Albino Armored Boar (PH)Summons and dismisses your Mount Template 14.Albino Armored Boar (PH).
Tranchedos cuirassé
:
New name : Purple Armored Boar (PH)Summons and dismisses your Mount Template 15.Purple Armored Boar (PH).
Sanglier de guerre des plaines givrées
:
New name : Red Armored Boar (PH)Summons and dismisses your Mount Template 16.Red Armored Boar (PH).
Broche-tripes sauvage
:
New name : Blue Giant Boar (PH)Summons and dismisses your Mount Template 17.Blue Giant Boar (PH).
Tranchedos domestiqué
:
New name : Brown Giant Boar (PH)Summons and dismisses your Mount Template 18.Brown Giant Boar (PH).
Groin-froid géant
:
New name : Albino Giant Boar (PH)Summons and dismisses your Mount Template 19.Albino Giant Boar (PH).
Grand grisebroche
:
New name : Purple Giant Boar (PH)Summons and dismisses your Mount Template 20.Purple Giant Boar (PH).
Brochepierre apprivoisé
:
New name : Red Giant Boar (PH)Summons and dismisses your Mount Template 21.Red Giant Boar (PH).
Bourbefleuve apprivoisé
:
New name : Albino Riverbeast (PH)Summons and dismisses your Mount Template 22.Albino Riverbeast (PH).
Potamodonte saphir
:
New name : Blue Riverbeast (PH)Summons and dismisses your Mount Template 23.Blue Riverbeast (PH).
Bourbefleuve poil-moussu
:
New name : Green Riverbeast (PH)Summons and dismisses your Mount Template 24.Green Riverbeast (PH).
Potamodonte dos-de-boue
:
New name : Red Riverbeast (PH)Summons and dismisses your Mount Template 25.Red Riverbeast (PH).
Infernal des Flammes infernales
:
New name : Mount Template 50Summons and dismisses your Mount Template 2650.
Faucon des flèches solaire
:
New name : Wings of Light (PH)Summons and dismisses your Mount Template 27.Wings of Light (PH).
Destrier crin-d’ombre
:
New name : Black Talbuk (PH)Summons and dismisses your Mount Template 28.Black Talbuk (PH).
Trotte-brise rapide
:
New name : Brown Talbuk (PH)Summons and dismisses your Mount Template 29.Brown Talbuk (PH).
Pelargent apprivoisé
:
New name : Purple Talbuk (PH)Summons and dismisses your Mount Template 30.Purple Talbuk (PH).
Étalon trotte-brise
:
New name : Red Talbuk (PH)Summons and dismisses your Mount Template 31.Red Talbuk (PH).
Broutépine pâle
:
New name : White Talbuk (PH)Summons and dismisses your Mount Template 32.White Talbuk (PH).
Bélier de guerre vicieux
:
New name : Vicious War Ram (PH)Summons and dismisses your Mount Template 33.Vicious War Ram (PH).
Raptor de guerre vicieux
:
New name : Vicious War Raptor (PH)Summons and dismisses your Mount Template 34.Vicious War Raptor (PH).
Garn gueule-d’acier
:
New name : Black Armored Wolf (PH)Summons and dismisses your Mount Template 35.Black Armored Wolf (PH).
Morne-croc chanteguerre
:
New name : Brown Armored Wolf (PH)Summons and dismisses your Mount Template 36.Brown Armored Wolf (PH).
Loup de givre cuirassé
:
New name : Armored Frostwolf (PH)Summons and dismisses your Mount Template 37.Armored Frostwolf (PH).
Loup de guerre flanc-de-fer
:
New name : Grey Armored Wolf (PH)Summons and dismisses your Mount Template 38.Grey Armored Wolf (PH).
Infernal flamme-froide
:
New name : Mount Template 51Summons and dismisses your Mount Template 3951.
Grogneur apprivoisé
:
New name : Brown Direwolf (PH)Summons and dismisses your Mount Template 40.Brown Direwolf (PH).
Loup-de-givre rapide
:
New name : Frostwolf (PH)Summons and dismisses your Mount Template 41.Frostwolf (PH).
Loup redoutable anthracite
:
New name : Grey Direwolf (PH)Summons and dismisses your Mount Template 42.Grey Direwolf (PH).
Loup redoutable crin-de-poussière
:
New name : Tan Dire WolfSummons and dismisses your Mount Template 43.Tan Dire Wolf.
Garn nocthurle
:
New name : Garn NighthowlSummons and dismisses your Mount Template 50.Garn Nighthowl.
Battle Pets
New
:
Right Click to summon and dismiss your land shark.
:
Right Click to summon and dismiss your Lanticore Spawnling.
:
Right click to summon and dismiss your Zangar Spore.
:
Right click to summon and dismiss your Crimson Spore.
:
Right click to summon and dismiss your Umbrafen Spore.
:
Right click to summon and dismiss your Seaborne Spore.
:
Right click to summon and dismiss your Brilliant Spore.
Changes
Rejeton terogriffe
:
New name : Teroclaw HatchlingSummon and dismiss your GrovestriderTeroclaw Hatchling.
Professions
Alchimie
Changes
Catalyseur alchimique
:
May also generate Sorcerous Fire and/or Sorcerous Water.
Reagent
Minerai rochenoire
amount increased from 109118 to 3.
Catalyseur alchimique
:
May also generate Sorcerous Fire and/or Sorcerous Water.
Reagent
Minerai rochenoire
amount increased from 109118 to 3.
Forge
Changes
Lingot de véracier
:
May also generate Sorcerous Fire and/or Sorcerous Earth.
Reagent
Minerai de vérifer
amount increased from 109119 to 10.
Lingot de véracier
:
May also generate Sorcerous Fire and/or Sorcerous Earth.
Reagent
Minerai de vérifer
amount increased from 109119 to 10.
Enchantement
New
:
Permanently enchants a melee weapon to sometimes increase mastery by 500 for 12 sec.
Changes
Précision
:
Permanently enchants a cloak to increase crit by 911. Cannot be applied to items higher than level 600.
Flou de la vitesse
:
Permanently enchants a pair of boots to increase movement speed slightly and Agility by 79. Cannot be applied to items higher than level 600.
Souffle de coup critique
:
Permanently enchant a cloak to increase critical strike by 200250.
Souffle de coup critique
:
Permanently enchant a neck to increase critical strike by 105131.
Souffle de coup critique
:
Permanently enchant a ring to increase critical strike by 7594.
Souffle de hâte
:
Permanently enchant a cloak to increase haste by 200250.
Souffle de hâte
:
Permanently enchant a neck to increase haste by 105131.
Souffle de hâte
:
Permanently enchant a ring to increase haste by 7594.
Souffle de maîtrise
:
Permanently enchant a cloak to increase mastery by 200250.
Souffle de maîtrise
:
Permanently enchant a neck to increase mastery by 105131.
Souffle de maîtrise
:
Permanently enchant a ring to increase mastery by 7594.
Souffle de coup critique
:
Permanently enchant a cloak to increase multistrike by 200250.
Souffle de hâte
:
Permanently enchant a neck to increase multistrike by 105131.
Souffle de Maîtrise
:
Permanently enchant a ring to increase multistrike by 7594.
Souffle de polyvalence
:
Permanently enchant a cloak to increase versatility by 200250.
Souffle de polyvalence
:
Permanently enchant a neck to increase versatility by 105131.
Souffle de polyvalence
:
Permanently enchant a ring to increase versatility by 7594.
Colosse
:
Permanently enchants a melee weapon to make your damaging melee strikes sometimes activate a Mogu protection spell, absorbing up to 375469 damage. Cannot be applied to items higher than level 600.
Danse d’acier
:
Permanently enchants a melee weapon to sometimes increase your Strength or Agility by 83103 when dealing melee damage. Your highest stat is always chosen. Cannot be applied to items higher than level 600.
Force élémentaire
:
Permanently enchants a melee weapon to sometimes inflict 139 to 161174 to 201 additional Elemental damage when dealing damage with spells and melee attacks. Cannot be applied to items higher than level 600.
Force exceptionnelle
:
Permanently enchants bracers to increase Strength by 911. Cannot be applied to items higher than level 600.
Don de coup critique
:
Permanently enchant a cloak to increase critical strike by 200250 and movement speed by 10%.
Don de coup critique
:
Permanently enchant a neck to increase critical strike by 140175.
Don de coup critique
:
Permanently enchant a ring to increase critical strike by 100125.
Don de hâte
:
Permanently enchant a cloak to increase haste by 200250 and movement speed by 10%.
Don de hâte
:
Permanently enchant a neck to increase haste by 140175.
Don de hâte
:
Permanently enchant a ring to increase haste by 100125.
Don de maîtrise
:
Permanently enchant a cloak to increase mastery by 200250 and movement speed by 10%.
Don de maîtrise
:
Permanently enchant a neck to increase mastery by 140175.
Don de maîtrise
:
Permanently enchant a ring to increase mastery by 100125.
Don de coup critique
:
Permanently enchant a cloak to increase multistrike by 200250 and movement speed by 10%.
Don de hâte
:
Permanently enchant a neck to increase multistrike by 140175.
Don de Maîtrise
:
Permanently enchant a ring to increase multistrike by 100125.
Don de polyvalence
:
Permanently enchant a cloak to increase versatility by 200250 and movement speed by 10%.
Don de polyvalence
:
Permanently enchant a neck to increase versatility by 140175.
Don de polyvalence
:
Permanently enchant a ring to increase versatility by 100125.
Caractéristiques glorieuses
:
Permanently enchants chest armor to increase all stats by 45. Cannot be applied to items higher than level 600.
Agilité supérieure
:
Permanently enchants bracers to increase Agility by 911. Cannot be applied to items higher than level 600.
Hâte supérieure
:
Permanently enchants a pair of boots to increase haste by 911. Cannot be applied to items higher than level 600.
Hâte supérieure
:
Permanently enchants gloves to increase haste by 911. Cannot be applied to items higher than level 600.
Parade supérieure
:
Permanently enchant a shield to increase parry by 911. Cannot be applied to items higher than level 600.
Précision supérieure
:
Permanently enchants a pair of boots to increase crit by 911. Cannot be applied to items higher than level 600.
Protection supérieure
:
Permanently enchants a cloak to increase Stamina by 1013. Cannot be applied to items higher than level 600.
Esprit de jade
:
Permanently enchants a melee weapon to sometimes increase your Intellect by 83103 when healing or dealing damage with spells. If less than 25% of your mana remains when the effect is triggered, your Spirit will also increase by 3847. Cannot be applied to items higher than level 600.
Esquive majeure
:
Permanently enchants bracers to increase dodge by 911. Cannot be applied to items higher than level 600.
Intelligence majeure
:
Permanently enchants a shield or off-hand item to increase Intellect by 810. Cannot be applied to items higher than level 600.
Mana majeur
:
Permanently enchant chest armor to increase mana by 133167. Cannot be applied to items higher than level 600.
Marque de Rochenoire
:
Permanently enchants a melee weapon to sometimes increase Bonus Armor by 500 for 12 sec. Effect can only occur when you are below 50% health.
Marque d’Ombrelune
:
Permanently enchants a melee weapon to sometimes increase Spirit by 500 for 15 sec. Effect can only occur when you are below 50% mana.
Marque des Loups-de-Givre
:
Permanently enchants a melee weapon to sometimes increases multistrike by 500 for 6 sec. Effect can stack 2 times.
Marque de la Main-Brisée
:
Permanently enchants a melee weapon to sometimes bleed your enemy for 5733 to 66621500 damage, plus an additional 4500 damage over 6 sec.
Marque des Sire-Tonnerre
:
Permanently enchants a melee weapon to sometimes increase your critical strike by 500 for 6 sec. While active, critical heals and attacks may extend the duration.
Maîtrise
:
Permanently enchants bracers to increase mastery by 911. Cannot be applied to items higher than level 600.
Polyvalence renforcée
:
Permanently enchants chest armor to increase Spirit by 1013. Cannot be applied to items higher than level 600.
Pas du pandaren
:
Permanently enchants a pair of boots to increase movement speed slightly and mastery by 79. Cannot be applied to items higher than level 600.
Intelligence formidable
:
Permanently enchants bracers to increase Intellect by 911. Cannot be applied to items higher than level 600.
Armure formidable
:
Permanently enchants chest armor to increase PvP Resilience by 1013. Cannot be applied to items higher than level 600.
Force formidable
:
Permanently enchants gloves to increase Strength by 911. Cannot be applied to items higher than level 600.
Coup critique excellent
:
Permanently enchants a cloak to increase critical strike by 911. Cannot be applied to items higher than level 600.
Hâte excellente
:
Permanently enchants gloves to increase haste by 911. Cannot be applied to items higher than level 600.
Intelligence excellente
:
Permanently enchants a cloak to increase Intellect by 911. Cannot be applied to items higher than level 600.
Maîtrise excellente
:
Permanently enchants gloves to increase mastery by 911. Cannot be applied to items higher than level 600.
Endurance excellente
:
Permanently enchants chest armor to increase Stamina by 1519. Cannot be applied to items higher than level 600.
Ingénierie
Changes
Injecteur de soins rachidien
:
Permanently attaches a specialized injector kit to your belt, allowing you to heal yourself for 2700 to 330039313 to 45687 every minute. Shares a cooldown with potions.Requires an Engineering skill of 450 or higher to operate.
Joaillerie
Changes
Cristal de taladite
:
New reagent required:
Minerai rochenoire
x20.
New reagent required:
Minerai de vérifer
x10.
Cristal de taladite
:
New reagent required:
Minerai rochenoire
x20.
New reagent required:
Minerai de vérifer
x10.
Travail du cuir
New
:
The two yolk seal is able to resist most pet slobber.
Changes
Renforts de jambe draconiques
:
Permanently attach draconic leg reinforcements onto your pants, increasing Strength by 1418 and critical strike by 8.Draconic10.Draconic leg reinforcements cause the item to become soulbound.
Renforts de jambe lourds
:
Permanently attach heavy leg reinforcements onto your pants, increasing Stamina by 2227 and dodge by 8.Heavy10.Heavy leg reinforcements cause the item to become soulbound.
Renforts de jambe primordiaux
:
Permanently attach primal leg reinforcements onto your pants, increasing Agility by 1418 and critical strike by 8.Primal10.Primal leg reinforcements cause the item to become soulbound.
Couture
New
:
The lily's dye gives just the right color.
Changes
Fil ensorcelé de maître
:
Permanently embroiders your pants with master's spellthread, increasing Intellect by 1418 and critical strike by 8.Only10.Only the tailor's pants can be embroidered, and doing so will cause them to become soulbound.
Fil ensorcelé sanctifié
:
Permanently embroiders your pants with sanctified spellthread, increasing Intellect by 1418 and Spirit by 8.Only10.Only the tailor's pants can be embroidered, and doing so will cause them to become soulbound.
Secondary Skills
Archéologie
Changes
Orbe solaire
:
Central to High Arakkoan culture is reverence of Rukhmar and the sun. Hundreds of Solar Orbs are scattered around Skyreach, which cast a never-ending light so no Arakkoan need go without the sun's warmth, even on a cold and overcast day.
Cuisine
Changes
Barbecue rochenoire
:
Reagent
Jambon de Rochenoire
amount increased from 111433 to 1.
Reagent
Gobeuse grillée
amount increased from 111441 to 1.
Jambon de Rochenoire
:
Reagent
Viande de sanglier crue
amount increased from 109136 to 1.
Potamodonte braisé
:
Reagent
Viande de potamodonte crue
amount increased from 109135 to 1.
Crêpes de calamar
:
Reagent
Crêpes de rylak
amount increased from 111437 to 1.
Reagent
Calamars à la diable
amount increased from 111445 to 1.
Saucisses de sabot-fourchu
:
Reagent
Viande de sabot-fourchu crue
amount increased from 109131 to 1.
Croquettes de dormeur tacheté
:
Reagent
Chair de dormeur tacheté
amount increased from 109139 to 1.
Calamars à la diable
:
Reagent
Tentacule d'ammonite de feu
amount increased from 109141 to 1.
Ragoût givré
:
Reagent
Talbuk caramélisé à la poêle
amount increased from 111434 to 1.
Reagent
Daube d'esturgeon
amount increased from 111442 to 1.
Chaudrée de Gorgrond
:
Reagent
Saucisses de sabot-fourchu
amount increased from 111438 to 1.
Reagent
Chaudrée de furtifs
amount increased from 111446 to 1.
Gobeuse grillée
:
Reagent
Chair de grangousier des abysses
amount increased from 109143 to 1.
Croissant-sabre grillé
:
Reagent
Chair de croissant-sabre
amount increased from 109137 to 1.
Steak d’elekk consistant
:
Reagent
Viande d'elekk crue
amount increased from 109134 to 1.
Talbuk caramélisé à la poêle
:
Reagent
Viande de talbuk crue
amount increased from 109132 to 1.
Crêpes de rylak
:
Reagent
Œuf de rylak
amount increased from 109133 to 1.
Bouillon de croissant-sabre
:
Reagent
Chair de croissant-sabre
amount increased from 109137 to 1.
Surprise de dormeur
:
Reagent removed:
Dionée de Gorgrond
.
Reagent
Potamodonte braisé
amount increased from 111436 to 1.
Reagent
Croquettes de dormeur tacheté
amount increased from 111444 to 1.
New reagent required:
Bourrache
x1.
Scorpion à la vapeur
:
Reagent
Morceau de scorpion de mer
amount increased from 109142 to 1.
Daube d’esturgeon
:
Reagent
Chair d'esturgeon jaune aveugle
amount increased from 109140 to 1.
Terre et mer de Talador
:
Reagent
Steak d'elekk consistant
amount increased from 111431 to 1.
Reagent
Scorpion à la vapeur
amount increased from 111439 to 1.
Chaudrée de furtifs
:
New name : Skulker ChowderReagent removed:
Chair de hoki des flots noirs
.
New reagent required:
Chair de furtif agnathe
x5.
NPC Abilities
This section has not been analyzed extensively by our team but is included for people interested in seeing what has changed in these areas.
View changes
Jaillissement arcanique
:
Blasts the target with energy, dealing Arcane damage. Each time you cast Arcane Blast, the damage of all Arcane spells is increased by 50% and mana cost of Arcane Blast is increased by 150%. Effect stacks up to 4 times and lasts 15 sec or until any Arcane damage spell except Arcane Blast is cast.
Courroux bestial
:
Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.
Sanguinaire
:
Instantly attack the target causing 120% of normal weapon damage. In addition, successful melee attacks will restore 1% of maximum health. This effect lasts 10 sec.
Sphère de soins
:
Detonate all of your Healing Spheres, causing each of them to heal an ally within 12 yards.for 50% of the effect.
Sphère de soins
:
Detonate all of your Healing Spheres, causing each of them to heal an ally within 12 yards.for 50% of the effect.
Totem guérisseur
:
Summons a Healing Stream Totem with 5 health at the feet of the caster for 1 min that heals nearby allies for 0 every 2 seconds.6 every 5 seconds.
Totem guérisseur
:
Summons a Healing Stream Totem with 5 health at the feet of the caster for 1 min that heals group members within 0 yards for 0 every 2 seconds.6 every 5 seconds.
Totem de marée de soins
:
Summons a Water Totem with 10% of the caster's health at the feet of the caster for 10 sec. The Healing Tide Totem pulses every 25 sec, healing the 5 most injured party or raid members within 0 yards for (91.954% of Spell power).
Uncategorized
Click to view
New
:
Feign death which may trick enemies into ignoring you. Any threat is restored versus enemies still in combat upon cancellation of this effect. Lasts up to until cancelled.
:
Feign death which may trick enemies into ignoring you. Any threat is restored versus enemies still in combat upon cancellation of this effect. Lasts up to 6 min.
:
Feign death which may trick enemies into ignoring you. Any threat is restored versus enemies still in combat upon cancellation of this effect. Lasts up to until cancelled.
:
Emits a dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec.
:
Smites an enemy, inflicting Holy damage.
:
Blasts an enemy with lightning, inflicting Nature damage.
:
Boils the blood of all enemies within 0 yards, dealing Shadow damage.
:
You hurl molten lava at the target, dealing Fire damage.
:
Punches the ground, inflicting Nature damage and decreases movement speed of nearby enemies by 30% for 8 sec.
:
An unholy strike that deals Shadow damage to enemies.
:
Sends a wave of force in front of the caster, causing damage knocking away enemy targets within 30 yards.
:
Breaking the earth...
:
Ko'ragh expels Fire magic inflicting 15000 Fire damage every second for 10 sec. to all players. When Expel Magic: Fire expires, it inflicts 100000 Fire damage to all allies within 7 yards.
:
Stunned.Inflicts 5850 to 6150 Nature damage every second.
:
Charges uncontrollably forward, knocking down enemies and dealing nature damage to anyone in your path.May alternatively use to trigger this ability.
:
Reflects Shadow and Nature spells back at their caster for 5 sec.
:
Deals Nature damage to all enemies in your path and stuns for 2 sec.
:
Reflects Fire and Frost spells back at their caster for 5 sec.
:
Reading this book will permanently increase your skill in Fishing by 50, up to a max of 700.
:
Attracts all types of Draenor fish to your fishing pole for 10 min.
:
A flying hammer thrashes your body, inflicting 24375 to 25625 Physical damage.
:
Breathes a cone of poison, inflicting Nature damage instantly and then dealing additional Nature damage every 2 sec. for 8 sec.
:
The goblins who made their way here realized too late what was happening at these ruins. They are on high alert now.
:
The Amorphic Cognitor attatches itself to the heads of its victims. From this position it can easily steal the thoughts of its host, using them for their own, foul needs.
:
Frees the captive Guard.
:
Frees the captive Guard.
:
Frees the captive Guard.
:
Frees the captive Guard.
:
Inflicts Nature damage every 1 sec. for 5 sec.
:
Inflicts Nature damage every 1 sec. for 5 sec.
:
Inflicts 3325 to 3675 Shadow damage to all enemies within 30 yards of the caster.
:
Heals an ally every 3 sec. for 15 sec.
:
Shoots at an enemy, inflicting Physical damage.
:
Shoots at an enemy, inflicting Physical damage.
:
The Ravagers bite has a chance to poison it's current target, inflciting Nature damage every 1 sec. for 10 sec.
:
Standing in the rumbling rocks inflicts Nature damage every 1 sec for 1 min.
:
The Ravagers bite has a chance to poison it's current target, inflciting Nature damage every 1 sec. for 10 sec.
:
Channel Jade lightning, causing Nature damage over 4 sec to the target and sometimes knocking back melee attackers.
:
Covers the target in viscous goo inflicting Nature damage and knocks them down.
:
Inflicts Nature damage to an enemy.
:
Calls to her children, summoning three Skitters to her location.
:
Calls to her children, summoning three Skitters to her location.
:
Calls to her children, summoning three Skitters to her location.
:
Inflicts 19000 to 21000 Nature damage in a cone in front of the caster.
:
Inflicts 5550 to 6450 Nature damage every 1.5 sec. for 9 sec.
:
Inflicts 16650 to 19350 Physical damage and applies Infected Wounds.Infected Wounds 6 yd range InstantInflicts 5550 to 6450 Nature damage every 1.5 sec. for 9 sec.
:
A goblin lumberjack? Seems reasonable. Not that Penny is reasonable.
:
Shoots at an enemy, inflicting Physical damage.
:
Instantly stomp the ground, inflicting Nature damage to enemies within 10 yards.
:
Vines coil around all enemies within 20 yards of a target (hostile or friendly), pulling them to the target's location.
:
Draws your target before you with a beam of primal power. This will also taunt the target, forcing enemies to attack you for 3 sec.
:
Instantly strike the enemy, causing Frost damage.
:
Tears through the enemy, inflicting Physical damage every 0.5 sec. for 3 sec.
:
Ko'ragh expels an orb of Frost that inflicts 100000 Frost damage to all players. The orb persists for 20 sec and slows movement speed of all players within 30 yards by up to 85%. The snare effect of Expel Magic: Frost decreases as a player stands farther away from the expelled orb.
:
Deals Shadow damage to the current target.
:
Blast the target with a frigid wind dealing Frost damage to all enemies within 10 yards.
:
While Feral Spirits is active, you also turn into a Feral Spirit. While you are transformed, you move 25% faster, and your wolves can proc Windfury.
:
While Feral Spirits is active, you also turn into a Feral Spirit. While you are transformed, you move 25% faster, and your wolves can proc Windfury.
:
Tears through the enemy, inflicting Physical damage every 0.5 sec. for 3 sec.
:
Instantly attack the target causing normal damage. In addition, successful melee attacks will heal the caster for 50% of the damage done. This effect lasts 10 sec seconds.
:
Venombarb spews globs of Fire and Poison from its two heads around nearby targets. Any players caught near the impacts suffer Firestorm damage.
:
Venombarb spews globs of Fire and Poison from its two heads around nearby targets. Any players caught near the impacts suffer Firestorm damage.
:
Venombarb spews globs of Fire and Poison from its two heads around nearby targets. Any players caught near the impacts suffer Firestorm damage.
:
Venombarb spews globs of Fire and Poison from its two heads around nearby targets. Any players caught near the impacts suffer Firestorm damage.
:
Venombarb spews globs of Fire and Poison from its two heads around nearby targets. Any players caught near the impacts suffer Firestorm damage.
:
Venombarb spews globs of Fire and Poison from its two heads around nearby targets. Any players caught near the impacts suffer Firestorm damage.
:
Inflicts weapon damage and leaves the target wounded, reducing the effectiveness of any healing by 25% for 5 sec.
:
Fires an incendiary slug, inflicting 7500 Fire damage every 2 secs. for 12 sec.
:
Inflicts Nature damage to nearby enemies, increasing the time between their attacks and slowing their movement speed for 3 sec.
:
Shatters the ground, inflicting Physical damage and knocking back nearby enemies.
:
Captures the target in a net for 20 sec. The net has a lot of hooks however and sometimes gets caught in the user's clothing when fired.
:
Shred the target, causing 1% Physical damage to the target. Awards 138 to 162 combo point.Being stealthed increases damage by 35% and doubles critical strike chance. Damage increased by 20% against bleeding targets.
:
Instantly attack with all weapons. In addition, Nature damage dealt to the target is increased by 20%. Lasts 5 seconds.
:
Smash a keg of brew on the target, dealing to damage to all enemies within 8 yards and reducing their movement speed by 50% for 15 sec. Generates 2 Chi.
:
Increases the caster's attack speed by 60% for 10 sec.
:
You kick upwards, dealing to damage and causing all enemies within 8 yards to take 20% increased damage from your abilities for 15 sec.
:
Restores (42500 / 5 * 20.000000) mana over 20 sec. Must remain seated while drinking.
:
Hurls a bolt at the enemy, inflicting Nature damage.
:
Sucks life from the enemy, inflicting Nature damage every 2 sec. for 4 sec and heals the caster. Also, silences the enemy.
:
Calls upon Nature magic to heal an ally.
:
Armed with incendiary slugs.
:
Channels destructive energy into the ground, inflicting Nature damage to nearby enemies.
:
There's little you can't solve with a little ingenuity. It also helps to carry an axe, a crossbow, and an attitude.
:
Offers respite from the darkness.
:
Ko'ragh expels an orb of Frost that inflicts 100000 Frost damage to all players. The orb persists for 20 sec and slows movement speed of all players within 30 yards by up to 85%. The snare effect of Expel Magic: Frost decreases as a player stands farther away from the expelled orb.
:
Channels destructive energy into the ground, inflicting Nature damage to nearby enemies.
:
A slow casting spell that heals a single target for 508 to 592.
:
Calls upon Holy magic to heal an ally.
:
Heals the target for 277 to 323 and an additional 831 to 969 over 9 sec.
:
Heals the target for 736 to 864 over 8 sec. Surging Mist is instant while channeling this ability.
:
Standing in webs! Movement speed reduced by 75% for 30 sec. Suffering Nature damage every 3 sec.
:
Blasts a massive clump of webs at an enemy, creating webbing that slows movement speed when entered.
:
Inflicts damage to an enemy and its nearest allies.
:
Inflicts 7500 Physical damage and pulls the target to the caster.
:
Reduces all damage taken by 50% for 15 sec.
:
A Cinder Wolf has set his attention on an enemy. Lasts 10 sec.
:
Enkindle a bonfire.
:
Taunts the target to attack you, and increases threat that you generate against the target for 3 sec.
:
Sprays poison in a cone in front of the caster, inflicting Nature damage to enemies struck.
:
Sprays poison in a cone in front of the caster, inflicting Nature damage to enemies struck.
:
Accessing this artifact will summon a primal to your side.
:
Causes an explosion of shadow magic around the target, dealing Shadow damage over 5 sec to all enemies within 10 yards around the target.
:
Causes an explosion of shadow magic around the target, causing (22.5% of Spell power) Shadow damage every 1 sec for 5 sec to all enemies within 10 yards around the target.
:
Exposes all hidden and invisible enemies within 5 yards of the targeted area for 30 sec.
:
Twisting the earth...
:
Stunned.Inflicts 5850 to 6150 Nature damage every second.
:
Creates a shadowy fiend to attack the target. Lasts 12 sec.
:
Marked by the Rune of Nullifcation, allowing the player to absorb its energy to form a Nullification Barrier.
:
Invokes Holy magic to heal nearby party members.
:
Charge to a nearby enemy slashing them inflicting 7500 Physical damage every 1 sec for 6 sec.
:
Gar skims his blade across the ground, causing melee sparks that inflict (100% of Spell power) Fire damage to enemies within the area of effect.
:
Betrayed by the Laughing Skull spirits. Well, Xuk them anyway.
:
Ko'ragh expels Fel magic into 3 random players, marking them for 12 sec. When Expel Magic: Fel expires, it creates a line of fel energy between where the wearer gained this effect and where the effect expired. The fel energy persists for 1.50 min, and inflicts 95000 Fire damage to all players within it.
:
Taunts the target to attack you, but has no effect if the target is already attacking you.
:
Breaking the earth...
:
The caster shatters the very earth itself, causing periodic eruptions that deal 2775 to 3225 damage, dazing and knocking enemies back.
:
Infests an enemy, inflicting Nature damage every 2 sec and slowing movement speed by 50% for 12 sec.Triggers an Infested Burst upon expiring.
:
Cause a burst of eggs within an enemy, inflicting Nature damage and erupting with baby spiderlings.
:
Resourceful, confident, and skilled even by Rangari standards.
:
Ko'ragh expels Fel magic into 3 random players, marking them for 12 sec. When Expel Magic: Fel expires, it creates a line of fel energy between where the wearer gained this effect and where the effect expired. The fel energy persists for 1.50 min, and inflicts 95000 Fire damage to all players within it.
:
Increase your reputation permanently with the Arakkoa Outcasts.
:
Channels destructive energy into the ground, inflicting Nature damage to nearby enemies.
:
Shatters the ground, inflicting Physical damage, decreasing healing recieved by 50% for 15 sec, and knocking back nearby enemies.
:
A piercing roar that reduces movement speed of nearby enemies by 25% for 40 sec. After 4 stacks the enemy is Stunned for 4 sec and then shatters inflicting Nature damage to everyone in the area.
:
Pitwarden Gwarnok howls and increases near by ally's attack speed by 50% and damage dealt by 15% for 12 sec.
:
Throw the Iron Gernade before it explodes in your hand and inflicts 800 Physical damage.
:
The Amorphic Cognitor attatches itself to the heads of its victims. From this position it can easily steal the thoughts of its host, using them for their own, foul needs.
:
A piercing roar that reduces movement speed of nearby enemies by 25% for 40 sec. After 4 stacks the enemy is Stunned for 4 sec and then shatters inflicting Nature damage to everyone in the area.
:
Throw the Iron Gernade before it explodes in your hand and inflicts 800 Physical damage.
:
Inflicts 0% weapon damage as Physical damage to enemies and attaches Sticky Gernades to them that detonate after 10 sec, inflicting an additional 6000 Physical damage.
:
Throw the Iron Gernade away before it explodes! Inflicts 5000 Physical damage to enemies caught in the area.
:
Throw the Iron Gernade away before it explodes! Inflicts 5000 Physical damage to enemies caught in the area.
:
Commands the target to attack the caster for 3 sec.
:
Shadow damage inflicted every 1 sec to all targets in the affected area for 3 sec.
:
Empower yourself with the power of a ravager, increasing the Versatility of all party and raid members by 3%.
:
Empower yourself with the quickness of a dragonhawk, increasing the Multistrike chance all party and raid members by 5%.
:
Infuses a wounded ally with healing energy that spreads to another nearby ally. The spell affects up to 3 targets, but the healing energy is diminished by 50% for each successive target.
:
Strikes an enemy with a lightning bolt that arcs to another nearby enemy. The spell affects up to 3 targets, causing Nature damage to each.
:
Empower your rune weapon, increasing damage done by 100%.
:
You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells. Also causes Hypothermia, preventing you from recasting Ice Block for 30 sec.
:
A massive blast from the jury-rigged rifle.
:
Inflicts Nature damage to enemies near the lightning orb.
:
Burns half of the target Players total mana, restoring it to you.
:
Launches virulent spores, inflicting Nature damage, and creating Podlings and an area of overgrowth. Enemies in the overgrowth have their movement speed reduced by 0% and inflicts Nature damage every 0 sec.
:
Launches virulent spores, inflicting Nature damage, and creating Podlings and an area of overgrowth. Enemies in the overgrowth have their movement speed reduced by 0% and inflicts Nature damage every 0 sec.
:
Ice shards pelt the target area doing Frost damage over 8 sec and slowing enemies by 50%.
:
Ice shards pelt the target area doing Frost damage over 8 sec and slowing enemies by 50%.
:
Launches virulent spores, inflicting Nature damage, and creating Podlings and an area of overgrowth. Enemies in the overgrowth have their movement speed reduced by 0% and inflicts Nature damage every 0 sec.
:
Upgrades item level 640 Jewelcrafting items to 655.
:
Rerolls the secondary properties of Jewelcrafting items with item level 640 or above.
:
Inflicts Nature damage to enemies at the targeted location and knocks them back.
:
Inflicts Nature damage to enemies at the targeted location and knocks them back.
:
Upgrades item level 655 Jewelcrafting items to 665.
:
Summons a meteor from the Twisting Nether, causing Fire damage and stunning all enemy targets in the area for 3 sec. An Infernal rises from the crater, under the command of the caster for 30 sec.The Infernal deals strong area of effect damage, and will be drawn to attack targets near the impact point.
:
Arcane energy bleeds from the rune stone, inflicting 1500000 Arcane damage to enemies it comes into contact with. If the energy reaches the ground, it explodes, inflicting 75000 Arcane damage to all enemies.
:
Inflicts Nature damage to a random nearby enemy.
:
Inflicts Nature damage to a random nearby enemy.
:
Inbibe in too much aged ironwine, reducing chance to hit by 30%.
:
Blackout, becoming stunned and causing all attacks against the caster to critically hit.
:
Infuses the target with power, increasing spell casting speed by 20% and reducing the mana cost of all spells by 20%. Lasts 15 sec.
:
Roars a commanding warcry, increasing the attack speed of all allies within 6 yards by 25%.
:
Inflicts Physical damage to enemies within 15 yards.
:
Grants your attacks an additional 100% chance to critically strike, and increases damage by 250%. Lasts 10 sec.
:
Strike the target's mind with cold, dealing Frost Damage and interrupting spellcasting while also preventing any spell in that school from being cast for 4 sec.
:
Launches virulent spores, inflicting Nature damage, and creating Podlings and an area of overgrowth. Enemies in the overgrowth have their movement speed reduced by 0% and inflicts Nature damage every 0 sec.
:
Charms various Imps in the area, causing them to run uncontrollably.
:
The caster hurls a bolt of their toxic blood at the target, inflicting Nature damage.
:
Taking a deep breath of the sweet smoke makes your head swim. The vapors heal 1% of your maximum health every 3 sec. for 2 min.
:
Leap through the air and slam down on all enemies within 5 yards of the target area, causing damage and stunning them for 2 sec.
:
Leap through the air and slam down on all enemies within 5 yards of the target area, causing damage and stunning them for 2 sec.
:
Pummel the target, interrupting spellcasting and preventing any spell in that school from being cast for 5 sec.
:
The caster is surrounded by whirling bones, reducing incoming damage by 100%.
:
Counters the enemy's spellcast, preventing any spell from that school of magic from being cast for 6 sec.
:
Teleports the caster 20yd. forward unless something is in the way.
:
The caster focuses in on a single enemy, ignore all others.
:
The caster explodes for 92500 to 107500 Nature damage to all nearby enemies.
:
Interrupts spellcasting and prevents any spell in that school from being cast for 4 sec.
:
Protects the caster from all attacks and spells for 9 sec.
:
An instant weapon attack that causes Holy damage to up to 4 enemies within 0 yards.
:
Taunts the target to attack you, and increases threat that you generate against the target for 3 sec.
:
Entangles an enemy in roots, inflicting Nature damage every 1 sec. and immobilizing it for up to 8 sec.
:
Disrupts the target's concentration with a burst of wind, interrupting spellcasting and preventing any spell in that school from being cast for 3 sec.
:
Increases the damage dealt by allies within 25 by 10%.
:
Strikes fear in an enemy, causing it to flee in terror for 8 sec.
:
A quick kick that interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.
:
Increases your movement speed by 50% for 12 sec. Useable while stealthed.
:
The caster is surrounded by whirling bones, reducing incoming damage by 100%.
:
Transforms an enemy into a sheep, forcing it to wander around for up to 15 sec. While wandering, the sheep cannot attack or cast spells. Only one target can be polymorphed at a time. Only works on beasts, dragons, giants, humanoids, and critters.
:
Mark the target, increasing the damage it takes by 5% for 30 sec.Cooldown reset if the target dies within 30 sec.
:
Shake me.
:
Increases the caster's chance to dodge by 100%.
:
Deals Physical damage.
:
Chains whirl and dance around the caster, inflicting 29250 to 30750 Physical damage to enemies with which they come into contact.
:
Warp the flow of time, increasing haste by 30% for all party and raid members within 0 yards. Lasts 30 sec.Allies will be unable to benefit from Bloodlust, Heroism, or Time Warp again for 10 min.
:
Incapacitates the target for up to 8 sec. Must be stealthed. Only works on Humanoids that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time.
:
Conjures food for a nearby friend.
:
Conjured food is always more satisfying.
:
Koramar skims his blade across the ground, causing melee sparks that inflict (100% of Spell power) Fire damage to enemies within the area of effect.
:
Inflicts Physical damage to enemies within 3 yards of the impact point.
:
Stomps the ground, inflicting Physical damage to enemies and creates a zone of growth that heals allies every 3 sec.
:
An instant weapon attack that causes Holy damage to up to 4 enemies within 0 yards.
:
Summons a ghostly void wolf to assist the caster.
:
Envelops the caster in a snow storm.
:
Takes control of a humanoid enemy up to level 25 for 15 sec., but increases the time between its attacks by 25%.
:
Tears and rips the flesh off of the target inflicting 2% of the target's health in Physical damage every 0.5 sec. for 3 sec.Collecting the pools of blood Cro leaves behind heals for 1% of total life.
:
Tears and rips the flesh off of the target inflicting 2% of the target's health in Physical damage every 0.5 sec. for 3 sec.Collecting the pools of blood Cro leaves behind heals for 1% of total life.
:
Tears and rips the flesh off of the target inflicting 2% of the target's health in Physical damage every 0.5 sec. for 3 sec.Collecting the pools of blood Cro leaves behind heals for 1% of total life.
:
Shake me.
:
Inflicts Physical damage.
:
Dispels magic on the target, removing 1 harmful spell from an ally or 1 beneficial spell from an enemy.
:
Slam the ground, inflicting Nature damage to enemies.
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Slam the ground, inflicting Nature damage to enemies.
:
Stomps the ground, inflicting Physical damage to enemies and creates a zone of growth that heals allies every 3 sec.
:
Pulls a friendly target to the caster, granting 20% haste and 20% movement speed for 8 sec.
:
Pulls a friendly target to the caster, granting movement and attack speed for until cancelled.
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Create a cloud of spores near an enemy, inflicting Nature damage over time and reducing damage done.
:
Creates 3 Botani Roottender.
:
Create a cloud of spores near an enemy, inflicting Nature damage over time.
:
Fiercely attacks with any available weapons.
:
Creates 3 Botani Roottender.
:
Fiercely attacks with any available weapons.
:
Shoots a flaming arrow at an enemy, causing the ground beneath them to set ablaze.
:
Inflicts 7800 to 8200 Fire damage every 2 seconds.
:
Inflicts 78000 to 82000 Fire damage on impact, and then 7800 to 8200 Fire damage every 2 seconds.
:
Empowers the Rune of Nullication with Dominating Power.
:
Creates 3 Botani Roottender.
:
Dispels magic on the target, removing 1 harmful spell from an ally or 1 beneficial spell from an enemy.
:
Transforms an enemy into a frog, rendering it unable to attack or cast spells for 12 sec.
:
Channels primal energy, healing the target every 2 sec. for 8 sec.
:
The Shaman transforms into a being of raw elemental energy, increasing damage by 10, healing by 10 and applying a beneficial haste of 10 to the caster for 15 sec.
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Teleports the caster to Talador.
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Attacks and spells used against you deal Frost damage and slow the attacker's spell casts. 5 charges. Lasts 1 min.
:
Casts a bolt of water at the target, dealing Frost damage and increasing spell casting time by 20%.
:
Dispels magic on the target, removing 1 harmful $lspell:spells while applying increased attack and casting speed.
:
Scalds the enemy for 346 to 404 Fire damage.
:
Heals up to 35 injured party or raid members within 30 yards of the target for 245 over 7 sec.
:
Release a blast of steam, inflicting Fire damage and causing enemies struck to stumble about for 3 sec.
:
Rends a target's defenses, inflicting Physical damage every 3 sec. and increasing Physical damage taken by 20% for 9 sec.
:
Lashes out against an enemy, biting twice and inflicting Fire damage.
:
The caster exhales a shockwave of petrifying earth that inflicts Nature damage and slows the movement speed of any enemies caught in the blast.
:
The caster exhales a shockwave of petrifying earth that inflicts Nature damage and slows the movement speed of any enemies caught in the blast.
:
The caster exhales a cone of fire that inflicts Fire damage over 9 sec. Any Cultist Statues caught in the blast are temporarily freed from their petrified state.
:
The caster exhales a cone of fire that inflicts Fire damage over 9 sec. Any Cultist Statues caught in the blast are temporarily freed from their petrified state.
:
Cultist Statues caught in Stonescale's Flame Breath are freed from their petrification for 1 min.
:
Exhale a stone breath, inflicting Nature damage to enemies and slowing their movement speed by 15% for 4 sec.
:
Exhale a stone breath, inflicting Nature damage to enemies and slowing their movement speed by 15% for 4 sec.
:
Harness the raw power of the elements, dealing (164.513% of Spell power) Elemental damage and increasing your Specialization 2Agility, Critical Strike, Haste, Mastery, or Multistrike by 128 for 8 sec.Specialization 3Also increases your Spirit by 257 for 8 sec.
:
Harness the raw power of the elements, dealing (164.513% of Spell power) Elemental damage and increasing your Specialization 2Agility, Critical Strike, Haste, Mastery, or Multistrike by 128 for 8 sec.Specialization 3Also increases your Spirit by 257 for 8 sec.
:
Harness the raw power of the elements, dealing (164.513% of Spell power) Elemental damage and increasing your Specialization 2Agility, Critical Strike, Haste, Mastery, or Multistrike by 128 for 8 sec.Specialization 3Also increases your Spirit by 257 for 8 sec.
:
Harness the raw power of the elements, dealing (164.513% of Spell power) Elemental damage and increasing your Specialization 2Agility, Critical Strike, Haste, Mastery, or Multistrike by 128 for 8 sec.Specialization 3Also increases your Spirit by 257 for 8 sec.
:
Harness the raw power of the elements, dealing (164.513% of Spell power) Elemental damage and increasing your Specialization 2Agility, Critical Strike, Haste, Mastery, or Multistrike by 128 for 8 sec.Specialization 3Also increases your Spirit by 257 for 8 sec.
:
Hardens your skin, reducing all damage taken by 50%, and granting immunity to interrupts and silences for 15 sec.
:
Slams the ground, inflicting 48750 to 51250 Nature damage to all enemies in a line in front of the caster. The blast inflicts an additional 48750 to 51250 Nature damage to all nearby enemies.
:
The ceiling cracks and crumbles, caving in over players for 78000 to 82000 Physical damage every second.
:
Benjamin Gibb was once a simple farmer in Lordaeron, taken by the undead plague. The Lich King saw a fearsome warrior within and raised him into a mighty death knight. Since the Lich King's fall, Benjamin serves the Horde vanguard, hoping to etch out a meaning for his cursed existence.
:
The Shadow Prisons radiate damage between each other, rooting targets and inflicting 75000 Shadow damage every second to enemies caught.
:
Leaps to a location around a target and breathes Fel Fire in a frontal cone, inflicting Fire damage every second for 4 sec.
:
Leaps to a location around a target and breathes Fel Fire in a frontal cone, inflicting Fire damage every second for 4 sec.
:
Leaps to a location around a target and breathes Fel Fire in a frontal cone, inflicting Fire damage every second for 4 sec.
:
Hurls a Fel Firebomb to a ground location, setting it ablaze for 30 sec. Contact with the Firebomb inflicts Fire damage every second.
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Hurls a Fel Firebomb to a ground location, setting it ablaze for 30 sec. Contact with the Firebomb inflicts Fire damage every second.
:
Hurls a Fel Firebomb to a ground location, setting it ablaze for 30 sec. Contact with the Firebomb inflicts Fire damage every second.
:
The crystal hums with Arcane Affinity, inflicting Arcane damage to enemies within 5 yards every 3 sec for 30 sec.
:
The crystal hums with Arcane Affinity, inflicting Arcane damage to enemies within 5 yards every 3 sec for 30 sec.
:
The crystal hums with Arcane Affinity, inflicting Arcane damage to enemies within 5 yards every 3 sec for 30 sec.
:
Burning images whirl and dance around the caster, inflicting Fire damage to enemies with which they come into contact.
:
Burning images whirl and dance around the caster, inflicting Fire damage to enemies with which they come into contact.
:
Inflicts 9750 to 10250 Fire damage to enemies within 5 yards.
:
Atacks have a chance to trigger a Rocket Blast. Rocket Blast inflicts 9750 to 10250 Fire damage to enemies within 5 yards.
:
When an attack hits the caster, the attacker will be struck with an Explosive Blast. Explosive Blast inflicts 78000 to 82000 Fire damage to enemies within 8 yards.
:
Inflicts 78000 to 82000 Fire damage to enemies within 8 yards.
:
These cultists have sharp talons that can pierce through even a basilisk's armor.
:
Incinerates Creeping Moss and provides Burning Infusion.
:
Rom'ogg calls for nearby minions to assist him!
:
Inflicts Physical damage every 1 sec for 6 sec.
:
Roars a commanding warcry, increasing the attack speed of all allies within 6 yards by 25%.
:
Increases damage dealt by 30%.
:
Inflicts 300% weapon damage and leaves the target wounded, reducing the effectiveness of any healing by 50% for 5 sec.
:
Smashes the ground, inflicting 100 Physical damage to nearby enemies.
:
Inflicts 48750 to 51250 Nature damage to an enemy and its allies within 8 yards on contact.
:
Consumes the flesh of his enemy, increasing damage dealt by 10%, attack speed by 10%, andcasting speed by 10%. This effect stacks.
:
Inflicts 97500 to 102500 Nature damage to all enemies.
:
Strike an enemy with unholy power, inflicting 125% weapon damage as Shadow and reducing that enemy's movement speed by 75% for 6 sec.
:
Protects the user with a shield that absorbs up to 51000 damage. Lasts 15 sec.
:
These defense turrets have seen better days; but their systems still know to power down when they fall into disrepair.
:
Dhulu, Earthshaper Telu and Life Warden Gola share health between each other.
:
Repairing the defense turret enables it to take action against the local Amorphic Cognitors again.
:
The defense turret powers up its capacitors to fire a short burst of high-voltage electricty at any nearby Amorphic Cognitors.
:
Deals (34680 + 4845 * 3) Fire damage to an enemy up to 0 to 40 yards away.
:
Release a spine chilling howl that inflicts heavy Shadow damage and disorients enemies within 25 yds.
:
Rush to an enemy, ravaging them for Physical damage and reducing their armor by 50% for 8 sec.
:
Rush to an enemy, ravaging them for Physical damage and reducing their armor by 0% for until cancelled.
:
Rush to an enemy, ravaging them for Physical damage and reducing their armor by 50% for 8 sec.
:
The caster fires a series of arcane energies at the ground in front of them. Victims caught in the paths of these beams suffer 200 Arcane damage.
:
Launch needle spines at nearby enemies, inflicting Physical damage and causing them to bleed.
:
Launch needle spines at nearby enemies, inflicting Physical damage and causing them to bleed.
:
Launch needle spines at nearby enemies, inflicting Physical damage and causing them to bleed.
:
Launch needle spines at nearby enemies, inflicting Physical damage and causing them to bleed.
:
The subject dies
:
Splash nearby enemies with caustic slime, inflicting Shadow damage over time, reducing movement speed, and increasing damage done for 8 sec.
:
Permanently attaches a superior scope to a ranged weapon, sometimes increasing mastery by 938 for 12 sec when dealing damage with ranged attacks.Attaching this device to a ranged weapon causes it to become soulbound.
:
Master increased by 938.
:
Inflicts Physical damage to an enemy every 3 sec. for 15 sec.
:
The caster fires a series of arcane energies at the ground in front of them. Victims caught in the paths of these beams suffer 200 Arcane damage.
:
Increases the caster's chance to dodge by 75% for 4 sec.
:
The caster fires a series of arcane energies at the ground in front of them. Victims caught in the paths of these beams suffer 200 Arcane damage.
:
The caster focuses a solitary beam at a nearby location. Enemies caught within 2 yards of the beam's impact suffer Arcane damage.
:
Damage and attack speed increased by 20%.
:
Taunts the target to attack you, and increases threat that you generate against the target for 3 sec.
:
Puts the enemy target in a state of meditation, incapacitating them for up to 15 sec. Any damage caused will awaken the target. Usable against Demons, Dragonkin, Giants, Humanoids and Undead.
:
Consuming Shadow Orbs transforms your Mind Flay into Insanity for 2 sec per Shadow Orb consumed. Insanity deals 100% additional damage.
:
You jab the target in the throat, interrupting their spell cast and preventing any spell in that school from being cast for 4 sec.
:
Mastery increased by 500.
:
Inflicts 0s3 Nature damage to an enemy and overloads them, causing violent energy to erupt and inflict 173329 Nature damage to their allies every 1 sec.
:
Inflicts 0s3 Nature damage to an enemy and overloads them, causing violent energy to erupt and inflict 173329 Nature damage to their allies every 1 sec.
:
Consumes mana tea, granting increased haste and critical strike rating for 15 sec.
:
Dispels magic on the target, removing 1 harmful spell and applying a periodic heal over time for 1.
:
Taunts the target to attack you, increasing target movement speed by 50%.
:
The Amorphic Cognitor has stored enough thought processes to morph. This process kills the host of the Amorphic Cognitor.
:
Incapacitates the target for 15 sec. Only one target can be affected at a time.
:
Reduces damage taken by 25% while increasing healing taken by 5% for 15 sec.
:
Inflicts 800 Nature damage every 1 sec as long as you are standing on charged ground.
:
Rerolls the secondary properties of Blacksmtihing weapons and shields with item level 630 or above.
:
Rerolls the secondary properties of Blacksmithing armor with item level 640 or above.
:
Draining the life essence from a target.
:
Blasts enemies for 51 to 84 Frost damage and freezes them in place for up to 5 sec. Damage caused may interrupt the effect.
:
Assume the form of a Scary Ogre for 10 min.
:
Rerolls the secondary properties of Leatherworking armor with item level 640 or above.
:
Inflicts 0s3 Nature damage to an enemy and overloads them, causing violent energy to erupt and inflict 173329 Nature damage to their allies every 1 sec.
:
Right click to play fetch with most Companion Pets.
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Leaps nearby an enemy and swipes the air multiple times, inflicting Physical damage to enemies in front of the caster.
:
Leaps nearby an enemy and swipes the air multiple times, inflicting Physical damage to enemies in front of the caster.
:
Leaps nearby an enemy and swipes the air multiple times, inflicting Physical damage to enemies in front of the caster.
:
Attack speed increased by 20% and multistrike chance increased by 10% for 12 sec.
:
Viciously bites an enemy, instantly inflicting Physical damage as well as additional Physical damage every 1 sec for 12 sec. Also reduces movement speed by 50%.
:
Imbues a friendly target with radiant energy, healing that target for (151.319% of Spell power) and all allies within 10 yards for half that amount.Healing effectiveness diminishes for each player target beyond 6.
:
Right click to play fetch with most Companion Pets.
:
Powerful winds knock back nearby targets.
:
Increases damage Oregorger deals by 50%.
:
Powerful winds knock back nearby targets.
:
Right click to play fetch with most Companion Pets.
:
Roll a short distance.
:
An aggressive combat stance that generates Rage from autoattacks.
:
Cures harmful effects on the friendly target, removing all Magic, Curse, and Poison effects while healing 1% of the current friendly target's health.
:
Right click to play fetch with most Companion Pets.
:
Increases movement speed by 50% for 12 sec and grants the caster an additional 20% haste.
:
Deals Fire damage to all enemies in a cone in front of the caster for until cancelled.
:
Getting a grip on the current situation, the Ogron wait 10 sec before using their abilities.
:
Inflicts 14625 to 15375 Nature damage to enemies within 5 yards.
:
Send enemies to a fiery death.
:
Madgard grows mad and maniacal. Increases movement speed by 100% and attacking targets at random.
:
Consumes up to 4 Chi to cause the target to explode with Chi energy, causing additional effects based on Chi consumed:1+ Chi: Heals an ally for (135% of Spell power) plus (135% of Spell power) per Chi consumed.2+ Chi: Causes an additional 50% healing over 6 sec.3+ Chi: This healing is evenly divided among all allies within 8 yards of the target.4 Chi: Also summons 8 Healing Spheres in an 8 yard radius ring around the target that last 15 sec.Replaces Blackout Kick. Chi Explosion is Instant and provides different effects while in Stance of the Spirited Crane.
:
Consumes up to 4 Chi to cause the target to explode with Chi energy, causing additional effects based on Chi consumed:1+ Chi: Heals an ally for (135% of Spell power) plus (135% of Spell power) per Chi consumed.2+ Chi: Causes an additional 50% healing over 6 sec.3+ Chi: This healing is evenly divided among all allies within 8 yards of the target.4 Chi: Also summons 8 Healing Spheres in an 8 yard radius ring around the target that last 15 sec.Replaces Blackout Kick. Chi Explosion is Instant and provides different effects while in Stance of the Spirited Crane.
:
Consumes up to 4 Chi to cause the target to explode with Chi energy, causing additional effects based on Chi consumed:1+ Chi: Heals an ally for (135% of Spell power) plus (135% of Spell power) per Chi consumed.2+ Chi: Causes an additional 50% healing over 6 sec.3+ Chi: This healing is evenly divided among all allies within 8 yards of the target.4 Chi: Also summons 8 Healing Spheres in an 8 yard radius ring around the target that last 15 sec.Replaces Blackout Kick. Chi Explosion is Instant and provides different effects while in Stance of the Spirited Crane.
:
Consumes up to 4 Chi to cause the target to explode with Chi energy, causing additional effects based on Chi consumed:1+ Chi: Heals an ally for (135% of Spell power) plus (135% of Spell power) per Chi consumed.2+ Chi: Causes an additional 50% healing over 6 sec.3+ Chi: This healing is evenly divided among all allies within 8 yards of the target.4 Chi: Also summons 8 Healing Spheres in an 8 yard radius ring around the target that last 15 sec.Replaces Blackout Kick. Chi Explosion is Instant and provides different effects while in Stance of the Spirited Crane.
:
Unstoppable!
:
Heals 1% of the players health every 1 sec. for 3 sec.
:
Backstab the target, causing 130% Physical damage. Must not be in front of the target. Awards 1 combo point.
:
Launches Blackrock Spines, inflicting 76000 to 84000 Physical damage to all enemies.
:
Launches Blackrock Spines, inflicting 76000 to 84000 Physical damage to all enemies.
:
The Gun Turret allow Gogluk to use the Rapid Fire ability.
:
The Cannon Turret allow Gogluk to use the Cannon Barrage ability.
:
Covers target in acid, inflicting 10000 Nature damage every 2 sec for 8 sec.
:
Fires a Cannon Barrage at the target's location.
:
Inflicts 14625 to 15375 Fire damage to enemies within 6 yards of the dest.
:
Roll a short distance.
:
Praise the Light!
:
All damage you deal also causes the target to bleed for 20% of damage over 4 sec. Lasts 1 hour.
:
Open your mission page at the garrison Command Table and use this item to apply XP directly to a follower.
:
An infernal falls from the sky, dealing Fire damage to all targets and stunning them for 30 sec.
:
Your dedication to killing has honed your skill in dismembering the enemy. You now earn twice as many Broken Bones.
:
Summons a Sentry Turret that shoots at nearby enemies.
:
The Machine Gun is firing at you!
:
Summon a Fel Imp to do the bidding of the Warlock.
:
Shoots a bolt of flame at an enemy, inflicting Fire damage.
:
Slams the ground inflicting 243750 to 256250 Nature damage to all enemies in a line in front of the caster.
:
Burns harmful magic off the target, removing harmful spells from all friends within 30 yards of the target.
:
Turns the Shaman into a Ghost Wolf, increasing speed by 20%, attack speed by 20% and size by 20%.
:
Calls forth a lingering spirit to fight by your side.
:
Your harmful abilitlies have a chance to cause you to summon a spectral guardian to fight by your side for 12 sec.
:
Caster's healing increased by 15% and spell haste by 20% for 15 sec.
:
The caster slashes at the willing prey, inflicting 30% of their health as Shadow damage.
:
A wave of Chi energy to flows through friends and foes, dealing (1 + 1 * Attack power * 0.757) Nature damage or (0 + 1 * Attack power * 0.757) healing.
:
Shattering a Void Crystal strenghtens your attunement to the Void increasing your Void Attunement by 25.
:
Grants 15% increased health, damage and healing to all friendly units.
:
Walking over an unsprouted Feral Lasher tramples it to death.
:
Unstoppable! Immune to loss of control and interrupt effects. Increases damage dealt by 50%. Destroying the Helmet will remove Unstoppable.
:
Grants 10% increased health, damage and healing to all friendly units.
:
A wave of Chi energy to flows through friends and foes, dealing (1 + 1 * Attack power * 0.757) Nature damage or (0 + 1 * Attack power * 0.757) healing.
:
Slashes an enemy with a Shadowy weapon, inflicting Shadow damage to enemies within 6 yards of the target and snaring them by 50% for 6 sec.
:
Grants 5% increased health, damage and healing to all friendly units.
:
Summons a Felhunter under your command.
:
Interrupts spell casting and silences the target for 6 sec.
:
Slams the ground inflicting 97500 to 102500 Nature damage to all enemies in a line in front of the caster.
:
Druid attack speed and damage increased by 20%.
:
Inflicts 195000 to 205000 Physical damage, knocking the target back.
:
Calls down a molten rain, burning all enemies in a selected area for Fire damage every 1 sec. for 6 sec.
:
The Druid gains 20% damage and 20 haste for 15 sec.
:
Feral Lashers spit venom at a random player, inflicting 12500 Nature damage.
:
Target gains 40% increased haste for $sd.
:
Drains the life from enemies, inflicting Shadow damage to them every 2 seconds and transferring it to your allies for 10 sec.
:
Inflicts 97500 to 102500 Physical damage, knocking the target back.
:
Equip a new helmet.
:
Inflicts Physical damage in a cone in front of the caster every 5 sec. for 5 sec.
:
A Solar spell that creates a violent storm in the target area causing (15.825% of Spell power) Nature damage to enemies every 1 sec. Lasts 10 sec. Druid must channel to maintain the spell.
:
Creates a violent storm in the target area causing (15.825% of Spell power) Nature damage to enemies every 1 sec. Lasts 10 sec. Druid must channel to maintain the spell.
:
Inflicts Physical damage in a cone in front of the caster every 5 sec. for 5 sec.
:
Inflicts 68250 to 71750 Fire damage to enemies within 6 yards of the dest.
:
Fires a Cannon Barrage at the target's location.
:
Inflicts Physical damage to enemies in front of the caster, knocking enemies back.
:
Smashing the Ground, inflicting 48750 to 51250 Physical damage to enemies within 10 yards.
:
Inflicts 48750 to 51250 Physical damage to enemies within 10 yards.
:
Creates a cloud of dust that pacifies an enemy, rendering it unable to attack or cast spells while within the area.
:
Inflicts 146250 to 153750 Physical damage to enemies in front of the caster.
:
Creates a cloud of dust that pacifies an enemy, rendering it unable to attack or cast spells while within the area.
:
Inflicts 39000 to 41000 Physical damage to nearby enemies, causing Vertigo.
:
Increases damage from Booming Roar by 50%. This effect stacks.
:
Slams the ground sending earth to the target's location.
:
Inflicts 73125 to 76875 Physical damage to enemies within 3 yards of the location.
:
Creates a cloud of dust that lulls an enemy to sleep, reducing movments speed and haste by 0%.
:
Creates a cloud of dust that lulls an enemy to sleep, reducing movments speed and haste by 0%.
:
Creates a cloud of dust that pacifies an enemy, rendering it unable to attack or cast spells while within the area.
:
Creates a cloud of dust that devours flesh, inflicting Nature damage every 1 sec. while within the area.
:
Restores 5% life to nearby allies every 2 seconds for 10 sec.
:
Overwhelmed by runes of demonic origin, this creature phases out of reality. Overloading all nearby Fel Runes clears this effect, returning the unit to reality.
:
Inflicts Physical damage in a cone in front of the caster every 5 sec. for 5 sec.
:
Inflicts Physical damage in a cone in front of the caster every 5 sec. for 5 sec.
:
Launches flames at a random player's location, inflicting 15 Fire damage every 0.5 sec. for 20 sec. When Wild Flames expires, it jumps to two new players.
:
Launches flames at a random player's location, inflicting 15 Fire damage every 0.5 sec. for 20 sec. When Wild Flames expires, it jumps to two new players.
:
A Smoke Cloud interferes with targeting. Chance to hit reduced by 75%.
:
Places the Sentinel's Mark on the target, increasing damage taken against that target by 20%. In addition, the target of this ability can always be seen by the sentinel whether it stealths or turns invisible. Lasts for 20 sec.
:
You attempt to finish off a wounded target, dealing 600% Physical damage. Only useable on enemies with less than 20% health.
:
Inflicts 1950 to 2050 Physical damage every 1 sec.
:
Throws a Smoke Cannister at the target.
:
Tormmok has been defeated in combat. He may be recruited at your barracks after he recovers.
:
Defender Kaluum has been defeated in combat. He may be recruited at your barracks after he recovers.
:
Delvar Ironfist has been defeated in combat. He may be recruited at your barracks after he recovers.
:
Talonpriest Ishaal has been defeated in combat. He may be recruited at your barracks after he recovers.
:
Aeda Brightdawn has been defeated in combat. He may be recruited at your barracks after he recovers.
:
Vivianne has been defeated in combat. He may be recruited at your barracks after he recovers.
:
Repairing the defense turret enables it to take action against the local Amorphic Cognitors again.
:
Calls upon the forces of your garrison to assault an area. Ranged forces will bombard the area for 15 sec.
:
Transform into a demon for 30 sec, increasing health by 50% and damage done by 25%.
:
Lasso a young Talbuk, taming it after 1 min. If the Talbuk runs too far, the rope will break.
:
Perform a leaping smash on the target, dealing Fire damage to all enemies within 10 yards.
:
The grub inside the chrysalis begins to grow into an adult Shimmerwing Moth.
:
Place a Battle Standard with 1500 health that increases the maximum health of all party members that stay within 45 yards of the Battle Standard by 15%. Lasts 2 min. The Battle Standard may only be used in PvP Battlegrounds.
:
Place a Battle Standard with 1500 health that increases the maximum health of all party members that stay within 45 yards of the Battle Standard by 15%. Lasts 2 min. The Battle Standard may only be used in PvP Battlegrounds.
:
rbuilding118
:
Slams the ground inflicting 243750 to 256250 Nature damage to all enemies in a line in front of the caster.
:
Bashes an enemy with spore laden arms, inflicting Nature damage and reduces their chance to critically strike by 15% for 30 sec.
:
An aura of demonic energy coats the ground, inflicting Fire damage every second.
:
Makes a weapon appear as if it were enchanted with Agility.
:
Makes a weapon appear as if it were enchanted with Battlemaster.
:
Makes a weapon appear as if it were enchanted with Berserking.
:
Makes a weapon appear as if it were enchanted with Butterflies.
:
Makes a weapon appear as if it were enchanted with Crusader.
:
Makes a weapon appear as if it were enchanted with Elemental Force.
:
Makes a weapon appear as if it were enchanted with Executioner.
:
Makes a weapon appear as if it were enchanted with Fiery.
:
Makes a weapon appear as if it were not enchanted.
:
Makes a weapon appear as if it were enchanted with Landslide.
:
Makes a weapon appear as if it were enchanted with Lifestealing.
:
Makes a weapon appear as if it were enchanted with Mongoose.
:
Makes a weapon appear as if it were dripping with Poison.
:
Makes a weapon appear as if it were enchanted with Power Torrent.
:
Makes a weapon appear as if it were enchanted with Spellsurge.
:
Makes a weapon appear as if it were enchanted with Striking.
:
Makes a weapon appear as if it were enchanted with Unholy.
:
Blasts the air with fungal spores, instantly inflicting Nature damage to enemies within 25 yds. and additional Nature damage every 3 sec. for 30 sec.
:
Inflicts Nature damage
:
Creates a vicious storm of leaves, inflicting Nature damage to enemies within 15 yds. and slows enemies hit by 10% for 8 sec.
:
Inflicts Shadow damage every 0.5 sec. for 4 sec.
:
Inflicts Shadow damage every 0.5 sec. for 4 sec.
:
Summons forth a Void Fragment to assist the caster.
:
Creates a vicious storm of leaves, inflicting Nature damage to enemies within 15 yds. and slows enemies hit by 10% for 8 sec.
:
The rune erupts in flame upon being touched, inflicting Fire damage every second.
:
Inflicts 285 to 315 Nature damage.
:
Launches flames at a random player's location, inflicting 15 Fire damage every 0.5 sec. for 20 sec. When Wild Flames expires, it jumps to two new players.
:
You attempt to leap backwards.
:
Stun an enemy on attack. Lasts 3 sec.
:
Add to your collection.
:
Inflicts Fel damage in a cone 15 yds. in front of the caster.
:
Bonded with a nearby living Clefthoof.Regenerating 10% of total health every 10 sec.
:
Lob a barrel of poison at the target, dealing 1081 to 3241 Nature Damage upon impact.
:
Overwhelmed by runes of demonic origin, this creature phases out of reality. Overloading all nearby Fel Runes clears this effect, returning the unit to reality.
:
Launches flames at a random player's location, inflicting 15 Fire damage every 0.5 sec. for 20 sec. When Wild Flames expires, it jumps to two new players.
:
Channels the powers of nature, summoning Vengeful Saplings to attack enemies.
:
Launches flames at a random player's location, inflicting 15 Fire damage every 0.5 sec. for 20 sec. When Wild Flames expires, it jumps to two new players.
:
Feign death, tricking enemies into ignoring you. Lasts up to 8 sec.
:
Kromog smashes the ground violently, causing a cascading eruption that inflicts 214500 to 225500 Nature damage to those within its wake.
:
Launches flames at a random player's location, inflicting 15 Fire damage every 0.5 sec. for 20 sec. When Wild Flames expires, it jumps to two new players.
:
Launches flames at a random player's location, inflicting 15 Fire damage every 0.5 sec. for 20 sec. When Wild Flames expires, it jumps to two new players.
:
Unleashes a torrent of stone energy inflicting 332 to 368 Nature damage to all enemies in a cone in front of the caster. Also reduces movement speed by 50% for 6 sec.
:
Launches flames at a random player's location, inflicting 15 Fire damage every 0.5 sec. for 20 sec. When Wild Flames expires, it jumps to two new players.
:
Sends a wave of flames to the target's location, inflicting24375 to 25625 Fire damage every 1 sec.
:
Inflicts 24375 to 25625 Fire damage every 1 sec.
:
Increases critical strike by 133 for 30 sec.
:
When your attacks hit you have a chance to gain 133 critical strike for 30 sec. (15% chance, 115 sec cooldown)
:
Provides the plans needed to build level one versions of all small profession buildings, the storehouse and all medium buildings.
:
Attacks cause a Burning Blaze at the target's location.
:
Inflicts 14625 to 15375 Fire damage to enemies within 2 yards and creates a Blaze at the location.
:
Inflicts 19500 to 20500 Fire damage every 1 sec.
:
Fully restore health and mana.
:
Reduces an enemy's armor by 5% for 8 sec.
:
Vines wrap around the target's face and neck, inflicting 50 Nature damage every 2 sec. and reducing movement and haste for 10 sec.
:
Launch a frost trap to the target location that freezes all enemies in 6, preventing all action for 15 sec.
:
A deadly strike with both axes that inflicts 8000 Physical damage.
:
Continually fires arrows at the enemy's destination, inflicting 4000 Fire damage to enemies caught in the blast.
:
Bashes the target for 2200 Physical damage and knocks them back. Also, the enemy's Physical damage taken is increased by 50% for 6 sec.
:
Continually fires arrows at the enemy's destination, inflicting 4000 Fire damage to enemies caught in the blast.
:
The Rune Crystal fires a bolt of Fel Fire at a target, inflicting 2000 Fire damage to the target every second for 9 sec. The Rune Crystal may only afflict one target at a time with this effect.
:
Lash out at an enemy, instantly inflicting Physical damage and also additional Physical damage every 3 sec. for 12 sec.
:
Fires several missiles, hitting your current target and all enemies within 8# yards for 277 to 323%# Physical damage.
:
Charges an enemy, dealing 13680 to 15120 Fire damage and causing them to burn for 9750 to 10250 additional damage over 10 sec.
:
Overwhelmed by runes of demonic origin, this entity phases out of reality. Overloading all nearby Fel Runes clears this effect, returning the entity to reality.
:
Increases haste by 100% for 15 sec.
:
Transforms into a Spectral Wolf, increasing Attack Speed for 75% for 10 sec.
:
Interrupts spellcasting, preventing any spell in that school from being cast for 3 sec.
:
Petrify a critter for 5 min.
:
You deflect all attacks and take 75% less damage for 10 sec. Additionally, you have a 100% chance to reflect spells back at the attacker.
:
The Rune Crystal fires a bolt of Fel Fire at a target, inflicting 2000 Fire damage to the target every second for 9 sec. The Rune Crystal may only afflict one target at a time with this effect.
:
Accessing this artifact will summon a primal to your side.
:
Hurls a blast of wind at the enemy, inflicting 5000 Nature damage.
:
The Rune Crystal fires a bolt of Fel Fire at a target, inflicting 2000 Fire damage to the target every second for 9 sec. The Rune Crystal may only afflict one target at a time with this effect.
:
Brew up a special surprise!
:
Your attacks have a chance to smash your enemy and all other enemies within 8 yards for 886 to 1328 damage.
:
Reduces fall damage.
:
Kromog channels the earth, causing massive pillars to erupt for 146250 to 153750 Nature damage. These pillars will recede back into the earth unless shattered.
:
Deals 1771 to 2656 Physical damage to the target enemy and all enemies within 8 yards.
:
The Rune Crystal fires a bolt of Fire at a target, inflicting 450 Fire damage to the target every second for 4 sec. This effect stacks. The Rune Crystal may only afflict one target at a time with this effect.
:
The caster channels stored energies into the ground, forcing all nearby enemies away for 6 sec.
:
The Rune Crystal fires a bolt of Fire at a target, inflicting 450 Fire damage to the target every second for 4 sec. This effect stacks. The Rune Crystal may only afflict one target at a time with this effect.
:
Successful melee attacks will heal the caster for 50% of the damage done. This effect lasts 10 sec seconds.
:
The Rune Crystal fires a bolt of Fire at a target, inflicting 450 Fire damage to the target every second for 4 sec. This effect stacks. The Rune Crystal may only afflict one target at a time with this effect.
:
The caster charges up its internal capacitors to release a large burst of repulsing energies.
:
Bamboozle another player by throwing this coin in their inventory.
:
Inflicts 146250 to 153750 Nature damage to an enemy and its allies within 4.5 yards on contact.
:
The Brute leaps into the air, after landing inflicts 97500 to 102500 Physical damage to enemies within 8 yards.
:
Slams into the ground, inflicting 97500 to 102500 Physical damage to nearby enemies and knocking them back. Stuns the caster and increases their damage taken by 97500 to 102500% for until cancelled.
:
The Rune Crystal fires a bolt of Arcane energy at a target, absorbing 50000 healing and inflicting 750 Arcane damage to the target every second for 30 sec. The Rune Crystal may only afflict one target at a time with this effect.Upon consumption of the absorb effect, the target explodes with Arcane energy, inflicting 17100 to 18900 Arcane damage to enemies within 8 yards.
:
The caster charges up its focusing lens to fire a bolt of Solar energy outward in a straight line. Players caught in the beam suffer 92500 to 107500 Fire damage.
:
Enraged, increasing attack speed by 50% for 8 sec.
:
Stun an enemy on attack. Lasts 3 sec.
:
Inflicts 73125 to 76875 Physical damage to enemies within 3 yards of the location.
:
The caster charges up its focusing lens to fire a bolt of Solar energy outward in a straight line. Players caught in the beam suffer 0 Fire damage.
:
The Rune Crystal fires a bolt of Arcane energy at a target, absorbing 50000 healing and inflicting 750 Arcane damage to the target every second for 30 sec. The Rune Crystal may only afflict one target at a time with this effect.Upon consumption of the absorb effect, the target explodes with Arcane energy, inflicting 17100 to 18900 Arcane damage to enemies within 8 yards.
:
Disguise yourself as a swashbuckler of the Iron Seas.
:
The Rune Crystal fires a bolt of Arcane energy at a target, absorbing 50000 healing and inflicting 750 Arcane damage to the target every second for 30 sec. The Rune Crystal may only afflict one target at a time with this effect.Upon consumption of the absorb effect, the target explodes with Arcane energy, inflicting 17100 to 18900 Arcane damage to enemies within 8 yards.
:
Disguise yourself as a swashbuckler of the Iron Seas.
:
Disguise yourself as a swashbuckler of the Iron Seas.
:
The Rune Crystal fires a bolt of Arcane energy at a target, absorbing 50000 healing and inflicting 750 Arcane damage to the target every second for 30 sec. The Rune Crystal may only afflict one target at a time with this effect.Upon consumption of the absorb effect, the target explodes with Arcane energy, inflicting 17100 to 18900 Arcane damage to enemies within 8 yards.
:
Throw a Vile of Poison at the target location.
:
Creates a puddle of Vile Poison.
:
Inflicts 1950 to 2050 Nature damage every 1 sec for 8 sec.
:
Absorbing the Spirit of the Rylak ignites spears and pack beasts with wildfire!
:
Leorajh has been defeated in combat. He may be recruited at your barracks after he recovers.
:
Your harmful abilitlies have a chance to cause you to summon a wolf guardian to fight by your side for 12 sec.
:
Calls forth a Nagrand wolf to fight by your side.
:
Inflicts 97500 to 102500 Nature damage to enemies within 30 yards in front of the caster.
:
The Rune Crystal fires a bolt of Shadow magic at a target, inflicting Shadow damage to the target every second for 30 sec. The Rune Crystal may only afflict one target at a time with this effect.The damage inflicted by the Rune Crystal increases based on the number of nearby enemies.
:
Inflicts Shadow damage and creates an area of neutralization. This effect prevents attacks and spell casting but provides immunity to all damage.
:
Inflicts Shadow damage and creates an area of neutralization. This effect prevents attacks and spell casting but provides immunity to all damage.
:
Summons a ridable spectral talbuk in Shadowmoon Valley. This is a very, VERY fast mount.
:
The Rune Crystal fires a bolt of Shadow magic at a target, inflicting Shadow damage to the target every second for 30 sec. The Rune Crystal may only afflict one target at a time with this effect.The damage inflicted by the Rune Crystal increases based on the number of nearby enemies.
:
The Rune Crystal fires a bolt of Shadow magic at a target, inflicting Shadow damage to the target every second for 30 sec. The Rune Crystal may only afflict one target at a time with this effect.The damage inflicted by the Rune Crystal increases based on the number of nearby enemies.
:
+20 Versatility
:
The Amorphic Cognitor has stored enough thought processes to morph. This process kills the host of the Amorphic Cognitor.
:
The Amorphic Cognitor has stored enough thought processes to morph. This process kills the host of the Amorphic Cognitor.
:
Inflicts Shadow damage and creates an area of neutralization. This effect prevents attacks and spell casting but provides immunity to all damage.
:
Throws their weapon at the target, inflicting 7800 to 8200 Physical damage every 1 sec for 8 sec.
:
Your attacks have a chance to strike your enemy with void energy, dealing 3542 to 5312 damage.
:
Deals 3542 to 5312 Shadow damage.
:
Inflicts Shadow damage and causes the target to become panicked for 6 sec.
:
Puts the imbiber in a terrifying nightmare where they can restore up to (1700 * 10) mana over 10 sec, but they are defenseless until their sleep is broken.
:
Consumes the power of the Rune Crystals, inflicting Arcane damage to nearby enemies.
:
Silence descends upon you and reveals the beating heart of your enemy.
:
Inflicts 9750 to 10250 Physical damage to the target.
:
Consumes the power of the Rune Crystals, inflicting Fire damage and additional Fire damage over 5 sec to nearby enemies.
:
Consumes the power of the Rune Crystals, inflicting Fire damage stuns nearby enemies for 2 sec.
:
Consumes the power of the Rune Crystals, inflicting Shadow damage and pulling in nearby enemies.
:
Consumes the power of the Rune Crystals, inflicting Shadow damage and pulling in nearby enemies.
:
A massive blast from the jury-rigged rifle.
:
Offer up a gift to the Raven Mother.
:
Inflicts 29250 to 30750 Physical damage and pulls the target to the caster.
:
Your Holy Wrath now generates 1 Holy Power, and deals 100% additional damage.
Changes
Torrent d’acide
:
Sprays a cone of acid at a ranged target, inflicting 665000 to 735000 Physical damage to the closest target. All other targets take 270000 Nature damage reduced by the closest target's total damage mitigation.
Torrent d’acide
:
Sprays a cone of acid at a ranged target, inflicting 665000 to 735000 Physical damage to the closest target. All other targets take 270000 Nature damage reduced by the closest target's total damage mitigation.
Torrent d’acide
:
Sprays a cone of acid at a ranged target, inflicting 665000 to 735000 Physical damage to the closest target. All other targets take 270000 Nature damage reduced by the closest target's total damage mitigation.
Torrent d’acide
:
Sprays a cone of acid at a ranged target, inflicting 665000 to 735000 Physical damage to the closest target. All other targets take 270000 Nature damage reduced by the closest target's total damage mitigation.
Torrent d’acide
:
Sprays a cone of acid at a ranged target, inflicting 665000 to 735000 Physical damage to the closest target. All other targets take 270000 Nature damage reduced by the closest target's total damage mitigation.
Torrent d’acide
:
Sprays a cone of acid at a ranged target, inflicting 665000 to 735000 Physical damage to the closest target. All other targets take 270000 Nature damage reduced by the closest target's total damage mitigation.
Torrent d’acide
:
Sprays a cone of acid at a ranged target, inflicting 665000 to 735000 Physical damage to the closest target. All other targets take 270000 Nature damage reduced by the closest target's total damage mitigation.
Au-delà
:
Detonate all of your Healing Spheres, causing each of them to heal an ally within 12 yards.for 50% of the effect.
Flacon de l’alchimiste
:
Increases your Agility, Strength, or Intellect by 1620 for 2 hrs. Your highest stat is always chosen.Counts as both a Battle and Guardian elixir. Effect persists through death.
Victoire de l’Alliance
:
Grants the winning Alliance team 150 Honor and 75 Artifact Fragments.1 Honor and 1 Artifact Fragments.
Armure de jambe couvrehargne
:
Permanently attach armor onto pants to increase Strength by 1418 and critical strike by 8.Can10.Can only be attached to leg armor in your inventory. Cannot be applied to items higher than level 600.
Explosion aqueuse
:
Upon reaching Witherbark, or zero health, the Aqueous Globule erupts and inflicts 29250 to 3075019500 to 20500 Frost damage to all players.
Expiation
:
When you deal damage with Smite, Holy Fire, Penance, or Power Word: SolacePower Word: Solace, or their multistrikes, you instantly heal a nearby low health friendly target for 100% of the damage dealt.If the Priest is healed through Atonement, the effect is reduced by 50%.
Expiation
:
When you deal damage with Smite, Holy Fire, Penance, or Power Word: SolacePower Word: Solace, or their multistrikes, you instantly heal a nearby low health friendly target for 100% of the damage dealt.If the Priest is healed through Atonement, the effect is reduced by 50%.
:
Your Shadowy Apparitions grant you 1 Shadow Orb instead of dealing damage.
Barrage de flèches barbelées
:
Nok'Gar howls and signals Grom'kar ArchersGrom'kar Archers are signaled to release a barrage of arrows.
Sonner
:
Instantly lash out at a target, inflicting Physical damage.
Guide de lumière
:
Your heals, including multistrikes, on other party or raid members will also heal the Beacon of Light target for up to 50% of the amount healed. Your Flash of Light and Holy Light on the Beacon of Light target will also generate 1 Holy Power.
Armure d'ours
:
Increases your armor by 1400150 in Bear Form.and Bear Form.
Enchaînement bestial
:
After you Multi-Shot, your pet's melee attacks and their multistrikes also strike all other nearby enemy targets for 75% as much for the next 4 sec.
:
New name : reuseBelch a blossom of fire that creates a patch of fire at the impact location.
:
New name : reuseBelch a fire that creates a patch of fire at the impact location.
:
New name : reuseSpit a fiery puddle, dealing Fire damage every sec.
Barrage rochenoire
:
Launches Blackrock Spines, inflicting 57000 to 6300076000 to 84000 Physical damage to all enemies.
Barrage rochenoire
:
Launches Blackrock Spines, inflicting 57000 to 6300076000 to 84000 Physical damage to all enemies.
Barrage rochenoire
:
Launches Blackrock Spines, inflicting 57000 to 6300076000 to 84000 Physical damage to all enemies.
Epines rochenoires
:
Blackrock Spines grow from Oregorger's back, allowing him to launch a Blackrock Barrage.
Tempête de lames
:
Grom'kar Battlemaster whirlwinds furiously, slashing enemies caught in his path.
Tempête de lames
:
Attacks in a whirl of steel, causing 105% weapon17500 Physical damage to each enemy within melee range.
Canon de Blixthraz
:
For use in quickly solving disputes.Usable in Southwind Cliffs on Gentle Clefthooves.
:
Death Coil, Frost Strike, and Rune Strike generate 2 Blood Charges, up to a maximum of 12 charges. BloodEvery 15 Runic Power you spend will generate a Blood Charge. Max 12 charges.Blood Tap consumes 5 Blood Charges to activate a random fully-depleted rune as a Death Rune.
Souffle de fleuraison
:
Heals nearby allies for 20%50%.
Souffle de fleuraison
:
Life-giving aura heals nearby allies for 20%50% every 3 sec.
Plaquage
:
Inflicts 146250 to 15375087750 to 92250 Physical damage to enemies in front of the caster, knocking them back.
Plaquage
:
Bonemaw thrusts his body forward, inflicting 146250 to 15375087750 to 92250 Physical damage to enemies in front of him and knocking them back.
Plaquage
:
Bonemaw thrusts his body forward, inflicting 146250 to 15375087750 to 92250 Physical damage to enemies in front of him and knocking them back.
Crève-cœur imprégné de sang
:
New name : Bloodsoaked HeartseekerMarak the Blooded marks three players, after which she tosses a Boomerang Axe at each of them. Boomerang Axes travel back and forth across the area, inflicting 50000 Physical damage to any players they come in contact with.
Crève-cœur imprégné de sang
:
New name : Bloodsoaked HeartseekerMarak the Blooded marks three players, after which she tosses a Boomerang Axe at each of them. Boomerang Axes travel back and forth across the area, inflicting 50000 Physical damage to any players they come in contact with.
Crève-cœur imprégné de sang
:
New name : Bloodsoaked HeartseekerMarak the Blooded marks three players, after which she tosses a Boomerang Axe at each of them. Boomerang Axes travel back and forth across the area, inflicting 50000 Physical damage to any players they come in contact with.
:
Your Frostbolts have a 60%10% chance to cause the Brain Freeze effect. Each multistrike increases that cast's chance by an additional 45%.The25%.The Brain Freeze effect causes your next Frostfire Bolt to cost no mana, be instant cast, deal 60%25% additional damage, and act as if your target were frozen.
Force du briseur
:
MaintainingWhile Ko'ragh maintains a Nullification Barrier, increases all damage donehis damage done is increased by 6% every 10 seconds. This effect stacks. When the barrier expires, Breaker's Strength is removed.
Armure de jambe de brutalité
:
Permanently attach armor onto pants to increase Strength by 911 and critical strike by 5.Can6.Can only be attached to leg armor in your inventory. Cannot be applied to items higher than level 600.
Brûler les cadavres de Loups-de-givre
:
Burn the fallen Frostwolf Warriors.
Attaque fouisseuse
:
The Worm burrows into the earth, shaking the ground above dealing Nature damage over 8 sec.and increasing the target's physical damage taken by 5% for 30 sec.
Explosion
:
The casterAraknath releases a burst of energy that inflicts Fire damage to all enemies within 100 yards. Every time this ability is used, the damage of the next use is increased by 4%.
Appel de la montagne
:
Inflicts 11700000 to 123000001170000 to 1230000 Physical damage to enemies split evenly among them. This effect is further dampened by the amount of Stone Geysers present.within line of sight.
Énergie caustique
:
Arcane energy blasts the target, inflicting 50000 Arcane damage every second. In addition, this effect reduces all healing received by 35%. This effect pierces all immunities and damage reductions.
Vélocité
:
Increases haste by 10% and movement speed by 10% for 1 hour while in Spires of Arak.
Fil ensorcelé céruléen
:
Permanently embroiders spellthread into pants, increasing Intellect by 911 and critical strike by 5.Enchanting6.Enchanting the item causes it to become soulbound. Cannot be applied to items higher than level 600.
Projection de chaîne
:
Kargath uses his chain to lash the 5 closest enemies and toss them into the arena's stands.
:
Hurls a lightning bolt at the enemy, dealing (30.6555%45.9833% of Spell power) Nature damage and then jumping to additional nearby enemies. Affects 3 total targets.
:
When Immolate is dispelled, the cast time of your next Chaos Bolt is reduced by 3%50%.
:
Torpedo forward, dealing (65.604%100% of Attack power) Nature damage to all enemies and 0 healing to all allies in your path.Replaces Roll, and travels farther.
:
Torpedo forward, dealing (65.604%100% of Attack power) Nature damage to all enemies and 0 healing to all allies in your path.Replaces Roll, and travels farther.
:
Torpedo forward, dealing (65.604%100% of Attack power) Nature damage to all enemies and 0 healing to all allies in your path.Replaces Roll, and travels farther.
Lianes asphyxiantes
:
New name : Choking VinesVines wrap around the target's face and neck, stunning the targetthem and inflicting 11000 Nature damage every 2 sec. for 10 sec.
:
Your is freeRegrowth has no mana cost for 5 sec.
Explosion nuageuse
:
Summons a Water Totem with 5 health at the feet of the caster for 15 sec that collects power from all healing.Whenhealing spells and their multistrikes.When the Cloudburst Totem is destroyed, replaced, or expires, the stored power is released, healing all injured allies for a total of 0%20% of all healing done while it was active, split evenly between them.
Totem d’explosion nuageuse
:
Summons a Water Totem with 5 health at the feet of the caster for 15 sec that collects power from all healing.Whenhealing spells and their multistrikes.When the Cloudburst Totem is destroyed, replaced, or expires, the stored power is released, healing all injured allies for a total of 0%20% of all healing done while it was active, split evenly between them.
Coup colossal
:
Yalnu rears back and slams the ground, inflicting 80000 Physical damage to all enemies in front of him, stunning them for 5 sec. In addition, this effect inflicts 3500080000 Physical damage to all enemies.
Déflagration
:
Sets an enemy aflame, inflicting 23125 Fire damage every 1 sec. over 6 sec. and sending it into a state of panic. While the target is affected, the flames periodically scorch its nearby allies for 14967 to 16543 damage as well.
Déflagration
:
Sets an enemy aflame, inflicting 23125 Fire damage every 1 sec. over 6 sec. and sending it into a state of panic. While the target is affected, the flames periodically scorch its nearby allies for 14967 to 16543 damage as well.
Consécration
:
Deals (16.76%33.52% of Attack power) Holy damage to enemies within 8 yards.
:
Consecrates the targeted land, causing 16.76%33.52% of Attack power) * 9] Holy damage over 9 sec to enemies who enter the area.
:
Consecrates the land beneath you, causing 16.76%33.52% of Attack power) * 9] Holy damage over 9 sec to enemies who enter the area.
Consommer
:
Xeri'tac consumes a pale orc. If successful, Xeri'tac will heal for 30%25% of her maximum health.
Consommer
:
Xeri'tac consumes a pale orc. If successful, Xeri'tac will heal for 30%25% of her maximum health.
Consommer
:
Xeri'tac consumes a pale orc. If successful, Xeri'tac will heal for 30%25% of her maximum health.
Souffle cadavérique
:
Inflicts 9900 to 101007920 to 8080 Nature damage every second to frontal enemies, and reduces their healing taken by 9900 to 10100%.7920 to 8080%.
Calligraphie d’aile de grue
:
Permanently adds 6 Intellect and 48 Intellect and 5 critical strike to a shoulder slot item.Enchanting the item causes it to become soulbound. Cannot be applied to items higher than level 600.
Créer un déguisement sargereï
:
New name : Create Sargerei DisguiseCombine the Sargerai Cowl, Sargerai Robe, and Sargerai Slippers into a Sargerai Disguise.
Créer une commande - Forge - Commande
:
New name : Create Shipment - Blacksmithing - ShipmentReagent removed:
Minerai rochenoire
.
Reagent removed:
Minerai de vérifer
.
Créer une commande - Forge - Quête d’introduction
:
Reagent removed:
Minerai rochenoire
.
Reagent removed:
Minerai de vérifer
.
Créer une commande (forge)
:
New name : Create Shipment - BlacksmithingReagent removed:
Minerai rochenoire
.
Reagent
Minerai de vérifer
amount increased from 109119 to 10.
Ame rampante
:
The caster siphons the life force of the cave's critters. Any of these spirits that reach the caster heal the caster for 2% of their maximum health. and Any player interrupting these spirits suffers Shadow damage.
Ame rampante
:
The caster siphons the life force of the cave's critters. Any of these spirits that reach the caster heal the caster for 2% of their maximum health. and Any player interrupting these spirits suffers Shadow damage.
Ame rampante
:
The caster siphons the life force of the cave's critters. Any of these spirits that reach the caster heal the caster for 2% of their maximum health. and Any player interrupting these spirits suffers Shadow damage.
Ame rampante
:
The caster siphons the life force of the cave's critters. Any of these spirits that reach the caster heal the caster for 2% of their maximum health. and Any player interrupting these spirits suffers Shadow damage.
Ame rampante
:
The caster siphons the life force of the cave's critters. Any of these spirits that reach the caster heal the caster for 2% of their maximum health. and Any player interrupting these spirits suffers Shadow damage.
Ame rampante
:
The caster siphons the life force of the cave's critters. Any of these spirits that reach the caster heal the caster for 2% of their maximum health. and Any player interrupting these spirits suffers Shadow damage.
Ame rampante
:
The caster siphons the life force of the cave's critters. Any of these spirits that reach the caster heal the caster for 2% of their maximum health. and Any player interrupting these spirits suffers Shadow damage.
Ame rampante
:
The caster siphons the life force of the cave's critters. Any of these spirits that reach the caster heal the caster for 2% of their maximum health. and Any player interrupting these spirits suffers Shadow damage.
Ame rampante
:
The caster siphons the life force of the cave's critters. Any of these spirits that reach the caster heal the caster for 2% of their maximum health. and Any player interrupting these spirits suffers Shadow damage.
Ame rampante
:
The caster siphons the life force of the cave's critters. Any of these spirits that reach the caster heal the caster for 2% of their maximum health. and Any player interrupting these spirits suffers Shadow damage.
Barrage cristallin
:
Tectus creatuescreates a cloud of crystalline blades that move towards a targeted player. Players who enter the cloud of crystalline blades suffer 55000 Physical damage each second they remain in the cloud.
Barrage cristallin
:
Tectus creatuescreates a cloud of crystalline blades that move towards a targeted player. Players who enter the cloud of crystalline blades suffer 55000 Physical damage each second they remain in the cloud.
Tire-Dague
:
Inflicts 97500 to 10250048750 to 51250 Shadow damage on impact.
Tire-Dague
:
Sadana conjures a sacrificial dagger over a random player, inflicting 97500 to 10250048750 to 51250 Shadow damage on impact. The dagger remains in the ground, burning players within 4 yards for 20000 Shadow damage per second.
Tire-Dague
:
Inflicts 97500 to 10250048750 to 51250 Shadow damage on impact.
Danse d’acier
:
Strength or Agility increased by 83103.
Sombre éclipse
:
Channels a Dark Eclipse, inflicting 200000100000 Shadow damage to all players, and corrupting Lunar Runes.
Sombre éclipse
:
Channels a Dark Eclipsel, inflicting 200000100000 Shadow damage to all players, and corrupting Lunar Runes.
Sombrelueur
:
Increases your Spirit by 150188 for 15 sec.
Sombre ruée
:
Permanently enchants a melee weapon to sometimes bleed your enemy for 5733 to 66621500 damage, plus an additional 4500 damage over 6 sec.
Venin de la mort
:
Inflicts 146250 to 15375078000 to 82000 Nature damage to an enemy.
Défenseur de la Lumière
:
When you block ana physical attack, you have a chance to gain the Defender of the Light effect.Defender of the Light increases your shield block value by 50% for 8 sec.(Approximately 2.20 procs per minute)
Posture défensive
:
Enter a defensive stance, reducing damage taken by 25% for 30 sec.
Déluge
:
Heals the friendly target for (49.8% of Spell power), then jumps to heal the most injured nearby targets. If cast on a party or raid member, the heal will only jump to other members. Each jump reduces the effectiveness of the heal by 30%. Heals 4 total targets.
Ame démoniaque
:
Your chance to critically strike with a Haunt, Shadow Bolt, or Incinerate is increased by 10% for 10 sec.
Rugissement démoralisant
:
A deafening roar disrupts your senses, reducing the amount of damage you inflictdamage dealt by 10% for 20 sec.8 sec.
Derviche
:
Summons a Dervish at the caster's feet that will travel directly forward, inflicting 0 Physical damage to all enemies in its path.
Descente
:
Xeri'tac descends from her web, looking for unsuspecting prey. Any Pale Orcs or Players in the vicinity will be bitten for significant Physical damage.
Résonance destructrice
:
Imperator Mar'gok summons an Arcane mine under a random player that arms after 3 seconds. The mine persists for 1 minute and triggers if any player enters its radius after it arms.When triggered, Destructive Resonance explodes, inflicting 280000 Arcane damage to all players within its radius when triggered, increasing their Arcane damage taken by 35%45% for 30 sec.
Résonance destructrice
:
Imperator Mar'gok summons an Arcane mine under a random player that arms after 3 seconds. The mine persists for 1 minute and triggers if any player enters its radius after it arms.When triggered, Destructive Resonance explodes, inflicting 280000 Arcane damage to all players within its radius when triggered, increasing their Arcane damage taken by 35%45% for 30 sec.
Résonance destructrice
:
Imperator Mar'gok summons an Arcane mine under a random player that arms after 3 seconds. The mine persists for 1 minute and triggers if any player enters its radius after it arms.When triggered, Destructive Resonance explodes, inflicting 280000 Arcane damage to all players within its radius when triggered, increasing their Arcane damage taken by 35%45% for 30 sec.
Résonance destructrice : Déplacement
:
Imperator Mar'gok summons an Arcane mine under a random enemy that arms after 3 seconds. The mine persists for 1 minute and triggers if any player enters its radius after it arms.When triggered, Destructive Resonance explodes, inflicting 280000 Arcane damage to all players within its radius when triggered, increasing their Arcane damage taken by 35%45% for 30 sec.Displacement: Destructive Resonance grows to twice its original size over 30 seconds.
Résonance destructrice : Fortification
:
Imperator Mar'gok summons an Arcane mine under a random enemy that arms after 3 seconds. The mine persists for 2 minute and triggers if any player enters its radius after it arms.When triggered, Destructive Resonance explodes, inflicting 280000 Arcane damage to all players within its radius when triggered, increasing their Arcane damage taken by 35%45% for 30 sec.Fortification: Destructive Resonance persists for 2 minutes.
Résonance destructrice : Réplication
:
Imperator Mar'gok summons an Arcane mine under a random enemy that arms after 3 seconds. The mine persists for 1 minute and triggers if any player enters its radius after it arms.When triggered, Destructive Resonance explodes, inflicting 280000 Arcane damage to all players within its radius when triggered, increasing their Arcane damage taken by 35%45% for 30 sec.Replication: When Destructive Resonance detonates or expires, two additional Destructive Resonances are created nearby.
:
Consumes up to 3 Shadow Orbs to deal up to (337.5% of Spell power) Shadow damage and then up to an additional 100% of the initial damage over 6 sec. Heals the caster for 100% of damage done.
:
Consumes up to 3 Shadow Orbs to deal up to (337.5% of Spell power) Shadow damage and then up to an additional 100% of the initial damage over 6 sec. Heals the caster for 100% of damage done.
Vacuité dévorante
:
New name : Consuming NothingnessInflicts Shadow damage every 2 sec. and reduces movement speed by 10% for 8 sec.
Vide dévorant
:
Inflicts 3500 Shadow damage every 1 sec. for 108 sec. Upon expiring creates a Void Implosion.Void Implosion 100 yd range InstantInflicts 1200019000 to 21000 Shadow damage to allies and negates any Entropic Shieldall players and instantly kills any Coalesced Void Fragment within 8 yards.
Drain d’âme
:
Drains health from an enemy over 5 sec, transferring it to the caster.
Tambours de panique
:
Unearthly rhythms cause 5 enemies within 80 yds to flee in terror for 2 sec.
Orage électrique
:
Lob lightning energy near an enemy, creating an electrical storm that strikes for 17209 to 19021 Nature damage every 2 sec. for 20 sec.
Orage électrique
:
Lob lightning energy near an enemy, creating an electrical storm that strikes for 17209 to 19021 Nature damage every 2 sec. for 20 sec.
Explosion élémentaire : coup critique
:
New name : Elemental Blast: Critical StrikeIncreasesHarness the raw power of the elements, dealing (164.513% of Spell power) Elemental damage and increasing your Specialization 2Agility, Critical Strike, Haste, Mastery, Multistrike, or Versatility.or Multistrike by 128 for 8 sec.Specialization 3Also increases your Spirit by 257 for 8 sec.
Force élémentaire
:
Inflicts 139 to 161 Elemental damage.174 to 201 Elemental damage.
Arme renforcée
:
The Cinder Wolves' Fiery Link empowers the Enchanted Armament, inflicting 5937 to 6563 Fire damage to players within 56 yards every 0.3 sec. for 9 sec. In addition, the Armament spews forth molten lava at up to 5 players every 3a random player every 0.3 sec. for 9 sec., inflicting 28500 to 31500 Fire damage.24462 to 27038 Fire damage.
Enchantement d’arme (Danse d’acier sanglante)
:
Permanently enchants a melee weapon to sometimes increase your Strength or Agility by 83103 when dealing melee damage. Your highest stat is always chosen. Cannot be applied to items higher than level 600.
Enchantement d’arme (Tyrannie glorieuse)
:
Permanently enchants a weapon to increase your PvP Power by 3038 and reduces the duration of Disarm effects by 50%. Disarm duration reduction does not stack with other similar effects. Cannot be applied to items higher than level 600.
Enchantement d’arme (Esprit conquérant)
:
Permanently enchants a melee weapon to sometimes increase your Intellect by 83103 when healing or dealing damage with spells. If less than 25% of your mana remains when the effect is triggered, your Spirit will also increase by 3847. Cannot be applied to items higher than level 600.
Dynamiser
:
Restores 25 Aqueous Energy to Witherbark.
Agilité amplifiée
:
Increases Agility by 1620. Counts as both a Battle and Guardian elixir. This effect persists through death.
Intelligence amplifiée
:
Increases Intellect by 1620. Counts as both a Battle and Guardian elixir. This effect persists through death.
Force amplifiée
:
Increases Strength by 1620. Counts as both a Battle and Guardian elixir. This effect persists through death.
Bouclier entropique
:
Reduces damage taken by 99%.Can be shattered by Void Implosion.99%.
Épicentre
:
Inflicts 42821 to 47329 Nature damage every 5 sec. to enemies caught in the epicenter.
Épicentre
:
Inflicts 28525 Nature damage every 1 sec. to enemies caught in the epicenter.Slows movement speed by 25%.
Épicentre
:
Inflicts 51385 to 56795 Nature damage every 5 sec. to enemies caught in the epicenter.
Épicentre
:
Inflicts 34230 Nature damage every 1 sec. to enemies caught in the epicenter.Slows movement speed by 25%.
Force exceptionnelle (proportionnel)
:
Permanently enchants bracers to increase Strength by 911. Cannot be applied to items higher than level 600.
:
Instantly heals a friendly target for to , and causes 33% of the amount healed to instantly be dealt to a nearby enemy as Nature damage within 10 yards. Generates 1 Chi.
Projection de magie : Arcanes
:
Ko'ragh blasts a player with corrupted Arcane energy that marks their current location every 0.5 sec. for 10 sec. After 1.5 sec., the marked location explodes, inflicitinginflicting 200000 Arcane damage to all players within 5 yards. In addition, this effect increases Physical damage taken by 100%.
Projection de magie : Arcanes
:
Ko'ragh blasts a player with corrupted Arcane energy that marks their current location every 0.5 sec. for 10 sec. After 1.5 sec., the marked location explodes, inflicitinginflicting 200000 Arcane damage to all players within 5 yards. In addition, this effect increases Physical damage taken by 100%.
Projection de magie : Feu
:
Ko'ragh expels Fire magic inflicting 15000 Fire damage every second for 2510 sec. to all players. When Expel Magic: Fire expires, it inflicts 100000 Fire damage to all allies within 7 yards.
Projection de magie : Givre
:
Ko'ragh expels Frost magic inflicting 100000 Frost damage and reducing the movement speed of all players by 35% for 20 sec.
Tectonique
:
Tectus creatuescreates a cloud of crystalline blades that move towards a targeted player. Players who enter the cloud of crystalline blades suffer 55000 Physical damage each second they remain in the cloud.
Dévorer
:
Restores 30000 health and (7500170000 health and (42500 / 5 * 20.000000) mana over 20 sec. If you spend at least 10 seconds eating you will become well fed and gain 28125 in a stat for 1 hour. May benefit some more than others.
Crachat fétide
:
Inflicts 29266 to 3073419511 to 20489 Nature damage to the enemy target.
Crachat fétide
:
Inflicts 29266 to 3073419511 to 20489 Nature damage to the enemy target.If left without any valid melee targets, this unit will spit uncontrollably.
Crachat fétide
:
Inflicts 29266 to 3073419511 to 20489 Nature damage to the enemy target.
Crachat fétide
:
Bonemaw slimes his current target with a fetid spit, inflicts 29250 to 3075019500 to 20500 Nature damage to the enemy target.If he has no valid targets in melee range, he will spit uncontrollably.
Découverte de trésors
:
You can sense nearby treasure, making it appear on your minimap for 1 hour while in Spires of Arak.
:
New name : resuseInflicts Fire damage to enemies within a cone.
Boule de feu
:
Inflicts Fire damage to an enemy.
Fleur de feu
:
The caster fires off flames that will detonate all nearby Firebloom seeds in rapid succession. When the Firebloom detonates, it creates a rapidly expanding ring of Fire that inflicts Fire damage to all enemies caught in its path who fail to jump over it.
Infusion de flammes
:
Inflicts 20625 Fire damage every 1 sec. to enemies in the fire.
Canon enflammé
:
Deals Fire damage to all enemies in a cone in front of the caster for 34 sec.
Sujet : Robot-bonheur 8000
:
New name : Follower: Pleasure-Bot 8000Built to find culinary delicacies; Lives for the finest things in life. Kills with the finest things in life.
Fracture
:
Tectus causes a short-lived spike of earth to shoot from the ground, inflicting 0 Nature damage to players standing where the spike erupts, and knocking them back.
Fracture
:
Tectus causes a short-lived spike of earth to shoot from the ground, inflicting 0 Nature damage to players standing where the spike erupts, and knocking them back.
Frappe de givre (main gauche)
:
Instantly strike the enemy, causing 75%100% off-hand weapon damage as Frost damage.
Souffle de tempête-de-givre
:
The Chimera channels a frozen breath attack, causing ] Froststorm damage every 2 sec for 8 sec to all enemies within 12 yards.Froststorm Breath also increases the magic damage taken by all enemy targets it hits by 5% for until cancelled.yards.
Loup de guerre loup-de-givre
:
Summons and dismisses a rideable Frostwolf War Wolf that can be ridden while in combat$?s768combat
Munitions gelées
:
Arms your ranged weapon with exotic ammunition that lasts for 1 hour. Each autoshot deals 40%15% additional Frost damage and reduces the target's movement speed by 50% for 8 sec.
Munitions gelées
:
Arms your ranged weapon with exotic ammunition that lasts for 1 hour. Each autoshot deals 40%15% additional Frost damage and reduces the target's movement speed by 50% for 8 sec.
:
Frozen Orb now explodes at the end of its duration, dealing (100% of Spell power) Frost damage to all enemies within 010 yards.
Genèse
:
Yalnu accelerates all life, increasing his allies' health by 5% and damage done by 5%. This effect stacks every second for 5 sec.
Genèse
:
Yalnu accelerates all life, increasing his allies' health by 5% and damage done by 5%. This effect stacks every second for 5 sec.creates a field of sproutlings and begins to channel Genesis for 15 sec. When the channel is complete, all sproutlings that were not Trampled, grow into Feral Lashers.
Don de la Terre
:
Creates a swirling vortex of earth in an attempt to empower Tectus.If the vortex reaches Tectus, he will gain 10 stacks of Accretion.Players may intercept the vortex - if they do, they suffer 235875 to 274125 Physical damage and are afflicted with Petrification.
:
You are healed for 1% of your maximum health every 34 sec for 20 sec.
:
When you use Word of Glory to heal another target, including multistrikes, it also heals you for 20% of the amount.
Goren Emerge
:
Explosions rock the water near your boat.
Graisse glissante
:
New name : Slippery GreaseEnimies standing in slippery grease have a chance toEnemies standing in the slippery grease will be knocked down when using abilities.
Fil ensorcelé céruléen supérieur
:
Permanently embroiders spellthread into pants, increasing Intellect by 1418 and critical strike by 8.Enchanting10.Enchanting the item causes it to become soulbound. Cannot be applied to items higher than level 600.
Calligraphie supérieure d’aile de grue
:
Permanently adds 10 Intellect and 513 Intellect and 6 critical strike to a shoulder slot item.Enchanting the item causes it to become soulbound. Cannot be applied to items higher than level 600.
Flacon de Force supérieure draenique
:
New name : Greater Draenor Multistrike FlaskIncreases multi-strikemultistrike by 500 for 1 hour. Counts as both a Battle and Guardian elixir. This effect persists through death.
Calligraphie supérieure de corne de buffle
:
Permanently adds 15 Stamina and 519 Stamina and 6 Dodge to a shoulder slot item.Enchanting the item causes it to become soulbound. Cannot be applied to items higher than level 600.
Fil ensorcelé perlescent supérieur
:
Permanently embroiders spellthread into pants, increasing Intellect by 1418 and Spirit by 8.Enchanting10.Enchanting the item causes it to become soulbound. Cannot be applied to items higher than level 600.
Calligraphie supérieure de griffe de tigre
:
Permanently adds 10 Agility and 513 Agility and 6 critical strike to a shoulder slot item.Enchanting the item causes it to become soulbound. Cannot be applied to items higher than level 600.
Calligraphie supérieure de croc de tigre
:
Permanently adds 10 Strength and 513 Strength and 6 critical strike to a shoulder slot item.Enchanting the item causes it to become soulbound. Cannot be applied to items higher than level 600.
Amélioration d’armure
:
Upgrades item level 655 LeatherworkingBlacksmithing armor to 665.
Amélioration d’arme
:
Upgrades item level 640 Blacksmithing weapons and shields to item level 655.Leatherworking armor to 665.
Frappe de gronnlin
:
Inflicts 146250 to 153750 Physical damage to enemies every second.
Frappe de gronnlin
:
Koramar crashes down on enemy targets, inflicting 19500 to 20500 NatureInflicts 146250 to 153750 Physical damage to enemies within 8 yards of his landing.every second.
Frappe au sol
:
The force of Gruul's mighty smash reverberates to all players forSlams the ground, inflicting 48750 to 51250 Nature damage to all enemies in a line in front of the caster. The blast inflicts an additional 48750 to 51250 Nature damage to all nearby enemies.
Recueil : Disparition
:
New name : Handbook: PreparationWhen you kill a Player, the cooldown of your PreperationPreparation is instantly reset.
Tremper l’armure
:
Use: Upgrade a Draenic Steel Chestplate in to a Hardened Draenic Steel Chestplate.
Lancer de hachette
:
Inflicts Physical damage to enemies within 3 yards of the impact point.
Hanter
:
A ghostly soul haunts the target, dealing 138 to 162 Shadow damage and increasing damage over time you deal to the target by 138 to 162% for until cancelled.stunning it and dealing periodic Shadow damage for 6 sec.
Fracasse-tête
:
Inflicts Physical damage.
Hydratation curative
:
Life-giving aura heals nearby allies for 20%50% every 3 sec.
Hydratation curative
:
Heals nearby allies for 20%50%.
Totem guérisseur
:
Summons a Healing Stream Totem with 5 health at the feet of the caster for 1 min that heals group members within 0 yards for 0 every 2 seconds.6 every 5 seconds.
Totem guérisseur
:
Summons a Healing Stream Totem with 5 health at the feet of the caster for 1 min that heals nearby allies for 0 every 2 seconds.6 every 5 seconds.
Marée de soins
:
Heals the most injured allies.
La mort venue d’en haut
:
New name : Death from AboveInflicts Physical damage to enemies at the targeted location and knocks them back.
La mort venue d’en haut
:
New name : Death from AboveInflicts Physical damage to enemies at the targeted location and knocks them back.
Sens amplifiés
:
When you use Roll, the Energy cost of your next Jab is reduced by 20.30 for 3 sec.
Plaquage
:
New name : Body SlamLeaps towards an enemy.
Plaquage
:
New name : Body SlamLeaps towards an enemy.
Plaquage
:
New name : Body SlamLeaps towards an enemy.
Grenade hautement explosive
:
Inflicts 25000 Fire damage to enemies within 5 yards.
Focalisation sacrée
:
When Prayer of Mending heals a target, you and the target gain 75 Versatility for 10 sec. Stacks up to 5 times.
:
Instantly heals the target for (415.294% of Spell power), and increases the critical effect chance of your healing spells on the target by 25% for 6 sec.
Victoire de la Horde
:
Grants the winning Horde team 150 Honor and 75 Artifact Fragments.1 Honor and 1 Artifact Fragments.
Éclat de glace
:
Each Ice Lance cast while Frozen Orb is active generates one stack of Ice Shards.When Frozen Orb ends, each application of Ice Shards reduces the cast time of Frostbolt by 5% and increases the damage of Frostbolt by 5% for 10 sec. Stacks up to 10 times.
:
Protects a friendly target for 30 sec. The next 03 melee attackers will trigger a Frost Nova, freezing all enemies within 10 yds for 5 sec.
:
Your Holy Shock criticals grant 1% mana return, but Meditation returns 5% less mana.
Empaler
:
Kargath skewers an enemy, inflicting 53750 Physical damage every 1 sec. for 7.50 sec. If the target survives, they take increased damage from consecutive Impales.
:
Each target struck by your Chain Lightning or Lava Beam increases the damage done by your next Earthquake by 20%25%.
Incantation de protection
:
A shield of Void energy protects the caster from harm reducing damage taken by 25%.Each time an enemy strikes the shielded target a blast of energy is released inflicting 253237 to 3763 Shadow damage to the enemy.
Incantation de protection
:
A shield of Void energy protects the caster from harm reducing damage taken by 25%.Each time an enemy strikes the shielded target a blast of energy is released inflicting 253237 to 3763 Shadow damage to the enemy.
Incinérer
:
Deals Fire damage to your target.
Agilité augmentée de 500
:
+2531 Agility.
Agilité augmentée de 550
:
+2834 Agility.
Intelligence augmentée de 500
:
+2531 Intellect.
Intelligence augmentée de 550
:
+2834 Intellect.
Force augmentée de 500
:
+2531 Strength.
Force augmentée de 550
:
+2834 Strength.
Courage de l’ivresse
:
Gain Inebriated Courage, granting you a chance when struck to gain a shield absorbing 15000 damage.OnlyHave a drink.Only usable in Admiral Taylor's Garrison.
Impact infernal
:
Strike the ground, inflicting Fire damage to enemies.
Souffle infernal
:
Inflicts 54477 to 63313 Fire damage instantly and another 12165 Fire damage every 3 sec. to enemies caught in the blast.
Souffle infernal
:
Inflicts 54477 to 63313 Fire damage instantly and another 12165 Fire damage every 3 sec. to enemies caught in the blast.
Souffle infernal
:
Inflicts 1 Fire damage every 5 sec. to enemies in the fire.
Bûcher infernal
:
Inflicts 24525 Fire damage every 1 sec. to enemies in the fire.
Tranchoir de la fournaise
:
Inflicts 600000 damage as Physical to the caster's primary target while delivering a burning slashGruul slashes at his primary target, inflicting 700000 Physical damage and increasing damage taken by subsequent Inferno Strikes by 20% per application. This burning slash will also inflict 20000 Fire damage split evenly amongst additional enemies in front of the caster, burning them for 780000 to 820000 Fire damage split evenly amongst enemies in front of the caster.This effect burns players for 15000 fire damage every second. every 2 seconds.
Frappe du feu d’enfer
:
Inflicts 600000 damage as Physical to the caster's primary target while delivering a burning slashGruul slashes at his primary target, inflicting 700000 Physical damage and increasing damage taken by subsequent Inferno Strikes by 20% per application. This burning slash will also inflict 20000 Fire damage split evenly amongst additional enemies in front of the caster, burning them for 780000 to 820000 Fire damage split evenly amongst enemies in front of the caster.This effect burns players for 15000 fire damage every second. every 2 seconds.
Enflammé
:
The tiger becomes engulfed in flames, increasing all damage taken by 50% and causing it to flee in fear for 10 sec.
Inhalation
:
Inhales enemies at an increasingly powerful rate. If a player is caught in his deadly maw, they suffer 195000 to 20500097500 to 102500 Nature damage and are removed from the platform.
Inhalation
:
Inflicts 195000 to 20500097500 to 102500 Physical damage to those who are caught in the maw.
Blessé
:
Shield Charge injures targets, bleeding them for 1000012500 Physical damage every second for 18 sec.
Calligraphie du cristal fracassé
:
Permanently adds 6 Agility and 48 Agility and 5 mastery to a shoulder slot item.Enchanting the item causes it to become soulbound. Cannot be applied to items higher than level 600.
Projectile de Fer
:
@spelldesc156666Admiral Gar'an fires a shot from her rifle at a random player, inflicting 64750 to 75250 Physical damage.
Armure de jambe écaille-de-fer
:
Permanently attach armor onto pants to increase Stamina by 2227 and dodge by 8.Can10.Can only be attached to leg armor in your inventory. Cannot be applied to items higher than level 600.
Item - Death Knight T15 Blood 2P Bonus
:
Removes itsthe Rune cost of your Rune Tap ability.
Item - Death Knight T17 Blood 4P Bonus
:
While Vampiric Blood is active, your Blood Shield cannot be reduced below 25%5% of your maximum health.
Item - Death Knight T17 Frost 2P Bonus
:
Activating Pillar of Frost refreshes all of your Runes as Death Runes and generates 167171m2 / 1050 Runic Power.
Item - Death Knight T8 Melee 4P Bonus
:
Critical strike chance increased by s1%3%
Item - Hunter WoD PvP Marksmanship 4P Bonus
:
Aimed Shot reduces the cooldown of Rapid Fire by $5 sec.
Item - Mage T17 Frost 4P Bonus
:
Each Ice Lance cast while Frozen Orb is active generates one stack of Ice Shards.When Frozen Orb ends, each application of Ice Shards reduces the cast time of Frostbolt by 5% and increases the damage of Frostbolt by 5% for 10 sec. Stacks up to 10 times.
Item - Mage T17 Frost 4P Proc Driver
:
Each Ice Lance cast while Frozen Orb is active generates one stack of Ice Shards.When Frozen Orb ends, each application of Ice Shards reduces the cast time of Frostbolt by 5% and increases the damage of Frostbolt by 5% for 10 sec. Stacks up to 10 times.
:
Frozen Orb now explodes at the end of its duration, dealing (100% of Spell power) Frost damage to all enemies within 010 yards.
Item - Monk T17 Mistweaver 2P Bonus
:
Consuming a 5 stack of Vital Mist generates 2 cCiChi.
Item - Monk WoD PvP Brewmaster 2P Bonus
:
When you use Roll, the Energy cost of your next Jab is reduced by 20.30 for 3 sec.
Item - Paladin T17 Protection 4P Bonus
:
When you block ana physical attack, you have a chance to gain the Defender of the Light effect.Defender of the Light increases your shield block value by 50% for 8 sec.(Approximately 2.20 procs per minute)
Item - Priest WoD PvP Discipline 2P Bonus
:
Penance now increases the movement speed of a friendly target you heal by 30%, and decreases the movement speed of an enemy target you damage by 50%.
Item - Priest WoD PvP Holy 2P Bonus
:
When Prayer of Mending heals a target, you and the target gain 75 Versatility for 10 sec. Stacks up to 5 times.
Item - Warlock T13 2P Bonus (Haste)
:
New name : Item - Warlock T13 2P Bonus (Haste)The duration of your Doomguard and Infernal summons is increased by 30 sec and the cooldown of those spells is reduced by 4 min.Haste increased by 5%.
Item - Warlock T15 DPS 4P Bonus
:
Your Drain Soul dealdeals 5% more periodic damage, your Incinerate has a 8% chance to generate twice the normal Embers, and your spells generate 10% more Demonic Fury.
Item - Warlock WoD PvP Destruction 2P Bonus
:
When Immolate is dispelled, the cast time of your next Chaos Bolt is reduced by 3%50%.
Jugement d’espoir
:
New name : Judgment of HopeAttacks against the target trigger Hope's Embrace.Hope's Embrace InstantCreates a bolt of light that inflicts Holy damage to all enemies and heals allies within 5 yards of the impact.
Tir dans la jambe
:
New name : Leg ShotFires a slug through your knee, inflicting 100% weapon24000 Physical damage and reducing your movement speed by 65%.
Renversé
:
Enemies standing in the slippery grease will be knocked down when using abilities.
Boîte à musique de Kowalski
:
Emits a soothing tune to all enemy creatures within 30 yards, reducing their range at which they detect enemies. The Music Box lasts for 1 hour until it has to be wound up again.
Explosion de lave
:
You hurlHurls molten lava at the target, dealing Fire damage.
Techniques de palier 1 déverrouillées
:
Unlocks access to level 15 talents.spending your level 15 talent point.
Talents déverrouillés
:
New name : Talents UnlockedUnlocks access to spending your talent points.
Techniques de palier 2 déverrouillées
:
Unlocks access to level 30 talents.spending your level 30 talent point.
Techniques de palier 3 déverrouillées
:
Unlocks access to level 45 talents.spending your level 45 talent point.
Techniques de palier 4 déverrouillées
:
Unlocks access to level 60 talents.spending your level 60 talent point.
Techniques de palier 5 déverrouillées
:
Unlocks access to level 75 talents.spending your level 75 talent point.
Techniques de palier 6 déverrouillées
:
Unlocks access to level 90 talents.spending your level 90 talent point.
:
Heals the target for over 15 sec. When Lifebloom expires or is dispelled, the target is instantly healed for .Duration refreshed by casting Regrowth or Healing Touch on the target.Lifebloom can be active only on one target at a time
Guide de la lumière
:
Your heals, including multistrikes, on other party or raid members will also heal the Beacon of Light target for up to 50% of the amount healed. Your Flash of Light and Holy Light on the Beacon of Light target will also generate 1 Holy Power.
:
Creates a Holy Lightwell. Friendly players can click the Lightwell to restore .5531.0989))) * 1.5 * 3] health over 6 sec. Lightwell lasts for 3 min or 15 charges.
Bombe vivante
:
The target becomes a Living Bomb, taking (75% of Spell power) Fire damage over 12 sec. When this effect ends, or the target dies, it explodes to deal an additional (37.51%150% of Spell power) Fire damage to the target and all other enemies within 10 yards.May be spread by Inferno Blast.
Dragonne en acier vivant
:
Attaches a chain to your weapon, reducing the duration of Disarm effects by 50% and increasing your critical strike by 1013. Does not stack with other similar effects.Attaching the weapon chain causes the weapon to become soulbound. Cannot be applied to items higher than level 600.
Lancer la grenade
:
Inflicts 146250 to 153750 Fire damage to enemies within 10 yards of the victim.
Ramassable
:
Your Artifact Fragments can be looted by otherenemy players.
Lunette funeste du duc de Boumcogne
:
Increases agility by 90113.
Lunette funeste du duc de Boumcogne
:
Permanently attaches Lord Blastington's special scope to a ranged weapon, sometimes increasing Agility by 90113 for 10 sec when dealing damage with ranged attacks.Attaching this scope to a ranged weapon causes it to become soulbound. Cannot be applied to items higher than level 600.
Inspiration lunaire
:
Moonfire is now usable while in Cat Form, generates 1 combo point, deals damage based on attack power, and costs 30 energy.
Éruption de magma
:
The Cinder Wolves' Fiery Link empowers the Enchanted Armament, inflicting 5937 to 6563 Fire damage to players within 56 yards every 0.3 sec. for 9 sec. In addition, the Armament spews forth molten lava at up to 5 players every 3a random player every 0.3 sec. for 9 sec., inflicting 28500 to 31500 Fire damage.24462 to 27038 Fire damage.
Marque de Rochenoire
:
Increases Bonus Armor by 500.
Marque d’Ombrelune
:
Increases Spirit by 500.
Marque des Loups-de-Givre
:
Increases multistrike by 500.
Marque des Sire-Tonnerre
:
Critical Strike increased by 500.
Marque de Chanteguerre
:
Haste increased by 100.
Mutiler
:
The beast shreds your flesh from your bones.
Filament de mégawatt
:
Critical strike increased by 750938.
Filament de mégawatt
:
Permanently attaches an electrified device to a ranged weapon, sometimes increasing critical strike by 4556 for 10 sec when dealing damage with ranged attacks.Attaching this device to a ranged weapon causes it to become soulbound.
:
New name : InsanityAssault the target's mind with Shadow energy, causing (87% of Spell power) Shadow damage over 3 sec and slowing their movement speed by 50%.
Lunette miroir
:
Increases critical strike by 4556.
Lunette miroir
:
Permanently attaches a mirrored scope to a ranged weapon, sometimes increases critical strike by 4556 for 10 sec when dealing damage with ranged attacks.Attaching this scope to a ranged weapon causes it to become soulbound. Cannot be applied to items higher than level 600.
Rage terrestre
:
Your damaging spells incite the earth around you to come to your aid for 6 sec, repeatedly dealing * / 2] Fire damage to your most recently attacked target.
Rage terrestre
:
Your damaging spells incite the earth around you to come to your aid for 6 sec, repeatedly dealing * / 2] Fire damage to your most recently attacked target.
Arme en fusion
:
Attacks have a chance to apply Burning Magma.Burning Magma 10 yd range InstantMolten lava covers you inflicting Fire damage every 2 sec. for 4 sec. This effect stacks.
Granule de la Montagne
:
The Motes of Tectus can be killed outright. However, they still gain energy and will cast Tectonic Upheaval upon reaching 100 energy.
Flacon de Force draenique
:
New name : Multistrike FlaskIncreases multi-strikemultistrike by 400 for 1 hour. Counts as both a Battle and Guardian elixir. This effect persists through death.
Lanières de peau de bête brute
:
New name : Raw Beast Hide ScrapsCombine ten for NativeRaw Beast Hide.
Protection contre la Nature
:
Absorbs 8633 to 123333967 to 5666 nature damage. Lasts 2 min.
Poix nécrotique
:
Bonemaw spews a Necrotic Pitch over a random player's location, inflicting 2500020000 Shadow damage every second and reducing movement speed by 75%.
:
A powerful disease that deals (3%1.5% of Attack power) Shadowfrost damage per stack every 2 sec for 30 sec. Each time it deals damage, it gains 1 stack, and infects another nearby enemy within 8 yards if possible. You gain 2 Runic Power whenever a target infected with Necrotic Plague attempts to attack you.Replaces Blood Plague and Frost Fever, and is applied by any ability which applied either. This effect cannot be refreshed; it gains 1 stack instead.
:
A powerful disease that deals (3%1.5% of Attack power) Shadowfrost damage per stack every 2 sec for 30 sec. Each time it deals damage, it gains 1 stack, and infects another nearby enemy within 8 yards if possible. You gain 2 Runic Power whenever a target infected with Necrotic Plague attempts to attack you.Replaces Blood Plague and Frost Fever, and is applied by any ability which applied either. This effect cannot be refreshed; it gains 1 stack instead.
:
A powerful disease that deals (3%1.5% of Attack power) Shadowfrost damage per stack every 2 sec for 30 sec. Each time it deals damage, it gains 1 stack, and infects another nearby enemy within 8 yards if possible. You gain 2 Runic Power whenever a target infected with Necrotic Plague attempts to attack you.Replaces Blood Plague and Frost Fever, and is applied by any ability which applied either. This effect cannot be refreshed; it gains 1 stack instead.
Concordat corrompu par la nuit
:
The Pale under the service of Cho'gall begin a dark ritual, sacrificing themselves to summon and corrupt the Earthen Furies of Draenor.
Marque d’annulation
:
New name : Mark of NullificationAbsorbs up to 0 Magic damage.Marked by the Rune of Nullifcation, allowing the player to absorb its energy to form a Nullification Barrier.
Anéantissement (main gauche)
:
A brutal attack that deals 215%280% off-hand weapon damage.
Fragmenteur de projectile d’Orguignard
:
Permanently attaches a special device to a ranged weapon, sometimes increases multi-strike by 4556 for 10 sec when dealing damage with ranged attacks.Attaching this device to a ranged weapon causes it to become soulbound.
Fragmenteur de projectile d’Orguignard
:
Multistrike increased by 750938.
Sang d’ogre
:
Increases damage and healing done by 20% for 1 hour while in Spires of Arak.
Plaies ouvertes
:
Kargath tosses you off his bladefist, leaving you with open wounds that increases the damage from Kargath's next Impale by 100% for 11.25 min.
Frisson d’Oru’kai
:
Slows an attacker's movement by 30%.Shoot a frosty bolt, dealing 500 Frost damage and slowing the target by 30%.
Frappe écrasante
:
Slams the ground inflicting 243750 to 256250 Nature damage to all enemies in a line in front of the caster.
Surchauffe
:
The Cinder Wolf has absorbed enough heat energy to become Overheated increasing damage dealt by 50% for 20.50 sec. Also allows the use of Charring Breath.Charring Breath 7 yd range InstantInflicts 48750 to 51250 Fire damage to all targets in a cone in front of the caster. Increases damage of the next Charring Breath by 200%. This ability stacks.
Coups accablants
:
Inflicts 146250 to 153750292500 to 307500 Physical damage to enemies within 1510 yards. Also increases damage taken by 10% per application.from Overwhelming blows by 5% per application.
Coups accablants
:
Inflicts 146250 to 153750292500 to 307500 Physical damage to enemies within 1510 yards. Also increases damage taken by 10% per application.from Overwhelming blows by 5% per application.
Calligraphie de corne de buffle
:
Permanently adds 9 Stamina and 411 Stamina and 5 Dodge to a shoulder slot item.Enchanting the item causes it to become soulbound. Cannot be applied to items higher than level 600.
Halètement desséché
:
Unleashes a torrent of unbridled natural energy inflicting 60000120000 Nature damage to all enemies in a cone in front of the caster.
Fil ensorcelé perlescent
:
Permanently embroiders spellthread into pants, increasing Intellect by 911 and Spirit by 5.Enchanting6.Enchanting the item causes it to become soulbound. Cannot be applied to items higher than level 600.
Pénitence
:
Penance now increases the movement speed of a friendly target you heal by 30%, and decreases the movement speed of an enemy target you damage by 50%.
Pénitence
:
Penance now increases the movement speed of a friendly target you heal by 30%, and decreases the movement speed of an enemy target you damage by 50%.
Pénitence
:
Launches a volley of holy light at the target, causing 92 to 108370 to 430 Holy damage to an enemy every 1 sec for 3 sec.
Hologramme personnel
:
Create a temporary hologram of yourself for 10 sec.1 min.
Statue très détaillée
:
New name : Finely Detailed StatueAn amazingly lifelike statue!
Heurt pétrifiant
:
Inflicts 39000 to 41000 Nature damage to enemies, knocking them in a random direction and beginning the process of petrification.Players turn to stone over time, eventually shattered by Gruul's mighty roar, causing players to inflict 39000 to 41000 Nature damage to all allies within 8 yards.
Changement de phase
:
New name : Phase ShiftPhases out of sight, becoming untargetable until entering combat.Shifts the imp out of phase with the world, making it unattackable unless it attacks.
Perce-armure
:
The caster's next attack pierces the target's armor for great Physical damage. Victims of this attack are affected with Pierced Armor.Pierces the victim's armor, causing them to receive 10% more damage from Pierce Armor for each application of Pierced Armor.This affecteffect will not apply to tanks using their active mitigation.
Armure transpercée
:
Pierces the victim's armor, causing them to receive 10% more damage from Pierce Armor for each application of Pierced Armor.This affecteffect will not apply to tanks using their active mitigation.
Hurlement perçant
:
Snares all enemies within 15 yards, reducing their movement speed by 50% for 15 sec.
Pilier de givre
:
Activating Pillar of Frost refreshes all of your Runes as Death Runes and generates 167171m2 / 1050 Runic Power.
Coincé
:
New name : Pinned DownHurls a spear at an enemy, inflicting 32606 to 37894 Physical damage to all nearby enemies. Enemies within 3 yards of the impact suffer much more damage and are pinned down by the spear.
Planter une Bannière loup-de-givre
:
Plant a Frostwolf Banner in a nearby ogre corpse.
Munitions empoisonnées
:
Arms your ranged weapon with exotic ammunition that lasts for 1 hour. Each autoshot deals (40%48% of Attack power) additional Nature damage over 16 sec. When this effect is refreshed, the remaining damage will be added to the new effect.
Munitions empoisonnées
:
Arms your ranged weapon with exotic ammunition that lasts for 1 hour. Each autoshot deals (40%48% of Attack power) additional Nature damage over 16 sec. When this effect is refreshed, the remaining damage will be added to the new effect.
Munitions empoisonnées
:
Arms your ranged weapon with exotic ammunition that lasts for 1 hour. Each autoshot deals (40%48% of Attack power) additional Nature damage over 16 sec. When this effect is refreshed, the remaining damage will be added to the new effect.
:
Draws on the soul of the friendly target to shield them, absorbing damage. Lasts 15 sec. While the shield holds, spellcasting will not be interrupted by damage.
Emprunt de ressources
:
Reduces the Mana, Rage, Focus, Energy, and Runic Power cost of abilities by 30% for 1 hour while in Spires of Arak.
Présence spirituelle
:
New name : Presence of MindCauses your next Mage spell to be instant. Does not apply to Polymorph, Portal, or Teleport spells.
Orgueil
:
All damage you deal also causes the target to bleed for 20% of damage over 1 hour4 sec. Lasts 1 hour.
Terre protectrice
:
@spelldesc158707Rogg creates a pool of Protective Earth. Any of his allies who enter the pool gain Earthen Barrier.
Horreur psychique
:
Shadow Orbs spent on Psychic Horror are refunded over 15 seconds.
Pulvérisation
:
Pulverizes the ground, causing various chunks of the ceiling to slam into the ground.The first Pulverize strikes the location of all players, inflicts Physical damage to players within 3 yards.The second Pulverize strike loosens several chunks of the ceiling, towhich fall, inflicting Physical damage to players within 8 yards of the targeted locations.The final Pulverize causes a cluster of chunksloosens a massive chunk of the ceiling to fall at once, inflicting Physical damage to all players, increasing in damage the closer a player is to the point of impact.
Pulvérisation
:
Pulverizes the ground, causing various chunks of the ceiling to slam into the ground.The first Pulverize strikes the location of all players, inflicts Physical damage to players within 3 yards.The second Pulverize strike loosens several chunks of the ceiling, towhich fall, inflicting Physical damage to players within 8 yards of the targeted locations.The final Pulverize causes a cluster of chunksloosens a massive chunk of the ceiling to fall at once, inflicting Physical damage to all players, increasing in damage the closer a player is to the point of impact.
Pulvérisation
:
Pulverizes the ground, causing various chunks of the ceiling to slam into the ground.The first Pulverize strikes the location of all players, inflicts Physical damage to players within 3 yards.The second Pulverize strike loosens several chunks of the ceiling, towhich fall, inflicting Physical damage to players within 8 yards of the targeted locations.The final Pulverize causes a cluster of chunksloosens a massive chunk of the ceiling to fall at once, inflicting Physical damage to all players, increasing in damage the closer a player is to the point of impact.
Pulvérisation
:
Pulverizes the ground, causing various chunks of the ceiling to slam into the ground.The first Pulverize strikes the location of all players, inflicts Physical damage to players within 3 yards.The second Pulverize strike loosens several chunks of the ceiling, towhich fall, inflicting Physical damage to players within 8 yards of the targeted locations.The final Pulverize causes a cluster of chunksloosens a massive chunk of the ceiling to fall at once, inflicting Physical damage to all players, increasing in damage the closer a player is to the point of impact.
Pulvérisation
:
Pulverizes the ground, causing various chunks of the ceiling to slam into the ground.The first Pulverize strikes the location of all players, inflicts Physical damage to players within 3 yards.The second Pulverize strike loosens several chunks of the ceiling, towhich fall, inflicting Physical damage to players within 8 yards of the targeted locations.The final Pulverize causes a cluster of chunksloosens a massive chunk of the ceiling to fall at once, inflicting Physical damage to all players, increasing in damage the closer a player is to the point of impact.
Pulvérisation
:
Pulverizes the ground, causing various chunks of the ceiling to slam into the ground.The first Pulverize strikes the location of all players, inflicts Physical damage to players within 3 yards.The second Pulverize strike loosens several chunks of the ceiling, towhich fall, inflicting Physical damage to players within 8 yards of the targeted locations.The final Pulverize causes a cluster of chunksloosens a massive chunk of the ceiling to fall at once, inflicting Physical damage to all players, increasing in damage the closer a player is to the point of impact.
Pulvérisation
:
Pulverizes the ground, causing various chunks of the ceiling to slam into the ground.The first Pulverize strikes the location of all players, inflicts Physical damage to players within 3 yards.The second Pulverize strike loosens several chunks of the ceiling, towhich fall, inflicting Physical damage to players within 8 yards of the targeted locations.The final Pulverize causes a cluster of chunksloosens a massive chunk of the ceiling to fall at once, inflicting Physical damage to all players, increasing in damage the closer a player is to the point of impact.
Explosion pyrotechnique
:
Hurls an immense fiery boulder that causes (163% of Spell power) Fire damage and an additional (178.2% of Spell power) Fire damage over 18 sec.Getting two single-target non-periodic Fire critical strikes in a row will make your next Pyroblast instant, cost no mana, and deal 25% additional damage.
Secousse
:
Hurls both weapons nearby and begins to violently pound the ground, inflicting Nature damage to all players.Blaze Unlimited range Instantplayers.
Secousse
:
Hurls both weapons nearby and begins to violently pound the ground, inflicting Nature damage to all players.Blaze Unlimited range Instantplayers.
Secousse
:
Hurls both weapons nearby and begins to violently pound the ground, inflicting Nature damage to all players.Blaze Unlimited range Instantplayers.
Secousse
:
Hurls both weapons nearby and begins to violently pound the ground, inflicting Nature damage to all players.Blaze Unlimited range Instantplayers.
Rayonnement de poison
:
Enforcer Sorka launches the chained harpoon attached to her arm at a player, impaling them and inflicting 111000 to 129000 Physical damage. She then pulls them towards her, steps through the shadows behind them, and kicks them, knocking them in the opposite direction she pulled them from.
Roquettes à tir rapide
:
Inflicts 48750 to 51250243750 to 256250 Fire damage to enemies within 10 yards of the victim.
Roquettes de à rapide
:
Inflicts 48750 to 51250243750 to 256250 Fire damage to enemies within 10 yards of the victim.
Ravageur
:
Throw a whirling axe at the target location that inflicts (150% of Attack power) damage to enemies within 86 yards every 1 sec. Lasts 10 sec.Also increases your chance to parry by 30% for 10 sec.
Attaque délirante
:
The Berserker is afflicted with temporary insanity, forgetting their current target, clearing all threat, and dashing towards a random player.The Berserker inflicts 68450 to 79552 Physical damage to targets caught in the path of the dash.
Attaque délirante
:
The Berserker is afflicted with temporary insanity, forgetting their current target, clearing all threat, and dashing towards a random player.The Berserker inflicts 68450 to 79552 Physical damage to targets caught in the path of the dash.
Trancheglace
:
Affixes your weapon with a rune that causes 3%4% extra weapon damage as Frost damage and increases enemies' vulnerability to your Frost attacks by 3%4%, stacking up to 5 times. Modifying your rune weapon requires a Rune Forge in Ebon Hold.
Trancheglace
:
Affixes your weapon with a rune that causes 3%4% extra weapon damage as Frost damage and increases enemies' vulnerability to your Frost attacks by 3%4%, stacking up to 5 times. Modifying your rune weapon requires a Rune Forge in Ebon Hold.
Récupération (Germination)
:
Heals the target for (71.179% of Spell power) and an additional (284.716% of Spell power) over 12 sec.
Raviver la flamme
:
HealsWhen the Cinder Wolves life is depleted it begins to Rekindle, healing 50% of the Cinder Wolf's life if there are any living Cinder Wolves.when cast.
:
Wounds the target, causing (459.764%459.72% of Attack power) bleed damage over 18 sec, and a final burst of (175.148%175.15% of Attack power) bleed damage when the effect expires.
Pourfendre et déchirer
:
Leaps to a target, causing enemies within 7 yards to bleed for 19755 Physical damage every 3 sec. for 30 sec.
Pourfendre et déchirer
:
Leaps to a target, causing enemies within 7 yards to bleed for 19755 Physical damage every 3 sec. for 30 sec.
Pourfendre et déchirer
:
Leaps to a target, causing enemies within 7 yards to bleed for 19755 Physical damage every 3 sec. for 30 sec.
Pourfendre et déchirer
:
Leaps to a target, causing enemies within 7 yards to bleed for 19755 Physical damage every 3 sec. for 30 sec.
Pourfendre et déchirer
:
Leaps to a target, causing enemies within 7 yards to bleed for 19755 Physical damage every 3 sec. for 30 sec.
Pourfendre et déchirer
:
Leaps to a target, causing enemies within 7 yards to bleed for 19755 Physical damage every 3 sec. for 30 sec.
Pourfendre et déchirer
:
Leaps to a target, causing enemies within 7 yards to bleed for 23706 Physical damage every 3 sec. for 30 sec.
Pourfendre et déchirer
:
Leaps to a target, causing enemies within 7 yards to bleed for 23706 Physical damage every 3 sec. for 30 sec.
Pourfendre et déchirer
:
Leaps to a target, causing enemies within 7 yards to bleed for 23706 Physical damage every 3 sec. for 30 sec.
Pourfendre et déchirer
:
Leaps to a target, causing enemies within 7 yards to bleed for 23706 Physical damage every 3 sec. for 30 sec.
Enchaînement tranchant
:
A sweeping attack cleaves nearby foes, inflicting 100% weapon damage.20000 Physical damage.
Réparations d’objet
:
Combine with 4 Raw AnimalBeast Hides to restore this item for your garrison. Also grants 5 skill, up to a max of 600.
Réparations d’objet
:
Combine with 4 Raw AnimalBeast Hide to restore this item for your garrison. Also grants 5 skill, up to a max of 600.
Réparations d’objet
:
Combine with 4 Raw AnimalBeast Hide to restore this item for your garrison. Also grants 5 skill, up to a max of 600.
Réparations d’objet
:
Combine with 8 Raw AnimalBeast Hide to restore this item for your garrison. Also grants 5 skill, up to a max of 600.
Réparations d’objet
:
Combine with 8 Raw AnimalBeast Hide to restore this item for your garrison. Also grants 5 skill, up to a max of 600.
Réparations d’objet
:
Combine with 2 Blackrock Ore and 2 Sumptuous Fur to restore this item for your garrison. Also grants 5 skill, up to a max of 600.
Reagent removed:
Trousse de secours abandonnée
.
New reagent required:
Gilet de secouriste léger
x1.
Revitalisation
:
New name : Revitalizing WatersLife Warden Gola heals an ally for 10% of their maximum health.
Rituel de siphonnage
:
The caster siphons the life force of the cave's critters. Any of these spirits that reach the caster heal the caster for 2% of their maximum health. and Any player interrupting these spirits suffers Shadow damage.
Rituel de siphonnage
:
The caster siphons the life force of the cave's critters. Any of these spirits that reach the caster heal the caster for 2% of their maximum health. and Any player interrupting these spirits suffers Shadow damage.
Rituel de siphonnage
:
The caster siphons the life force of the cave's critters. Any of these spirits that reach the caster heal the caster for 2% of their maximum health. and Any player interrupting these spirits suffers Shadow damage.
Rituel de siphonnage
:
The caster siphons the life force of the cave's critters. Any of these spirits that reach the caster heal the caster for 2% of their maximum health. and Any player interrupting these spirits suffers Shadow damage.
Rituel de siphonnage
:
The caster siphons the life force of the cave's critters. Any of these spirits that reach the caster heal the caster for 2% of their maximum health. and Any player interrupting these spirits suffers Shadow damage.
Rituel de siphonnage
:
The caster siphons the life force of the cave's critters. Any of these spirits that reach the caster heal the caster for 2% of their maximum health. and Any player interrupting these spirits suffers Shadow damage.
Rituel de siphonnage
:
The caster siphons the life force of the cave's critters. Any of these spirits that reach the caster heal the caster for 2% of their maximum health. and Any player interrupting these spirits suffers Shadow damage.
Rituel de siphonnage
:
The caster siphons the life force of the cave's critters. Any of these spirits that reach the caster heal the caster for 2% of their maximum health. and Any player interrupting these spirits suffers Shadow damage.
Rituel de siphonnage
:
The caster siphons the life force of the cave's critters. Any of these spirits that reach the caster heal the caster for 2% of their maximum health. and Any player interrupting these spirits suffers Shadow damage.
Terre brisée
:
New name : Shattered EarthDeals 58500 to 61500 Nature damage to 4 random targets.
Friandise de Roubie
:
Give Rooby Roo a Rooby Reat.
S.O.S. Flare Visual
:
Call in reinforcements from your outpost.
S.O.S. Flare Visual
:
Call in reinforcements from your outpost.
Barrière de foi
:
Protects the target with a shield of Holy Light for 30 sec. The shield absorbs up to (0 + 0.995 * Spell power) damage every 6 sec.Max 3 charges.
Bulle de réalité
:
New name : Reality BubbleProtects the wearer from the ravages of the Twisting Nether, preventing the loss of Void Attunement.
Déguisement sargereï
:
New name : Sargerei DisguiseDisguise yourself as a Sargerai Initiate. Only usable at Anchorite's Rise in Shadowmoon Valley.
Déguisement sargereï
:
New name : Sargerei DisguiseApply a Sargerai disguise.
Déguisement sargereï
:
New name : Sargerei DisguiseApply a Sargerai disguise.
Rapidité de Sasha
:
You move 10% faster and gain 10% haste.
Rapidité de Sasha
:
You move 20% faster and gain 20% haste.
Rapidité de Sasha
:
You move 30% faster and gain 30% haste.
Distorsion électrostatique
:
New name : Elecrostatic DistortionInflicts 150 Physical damage knocking the target in the air.
Distorsion électrostatique
:
New name : Elecrostatic DistortionInflicts Physical damage to enemies near the flying saw blade.
:
Fills you with Holy Light, increasing healing done by 5% and giving melee attacks a chance to heal you for (0.236 * Attack power + 0.236 * Spell power).16% of Spell power).
Crocs brûlants
:
Melee attacks dealinflict an additional 17575 to 19425 Fire damage and increase Fire damage taken by 20%.
Calligraphie secrète d’aile de grue
:
Permanently adds 10 Intellect and 513 Intellect and 6 critical strike to a shoulder slot item.Enchanting the item causes it to become soulbound. Cannot be applied to items higher than level 600.
Calligraphie secrète de corne de buffle
:
Permanently adds 15 Stamina and 519 Stamina and 6 Dodge to a shoulder slot item.Enchanting the item causes it to become soulbound. Cannot be applied to items higher than level 600.
Calligraphie secrète de perle de serpent
:
Permanently adds 26 spirit and 533 spirit and 6 critical strike to a shoulder slot item.Enchanting the item causes it to become soulbound.
Calligraphie secrète de griffe de tigre
:
Permanently adds 10 Agility and 513 Agility and 6 critical strike to a shoulder slot item.Enchanting the item causes it to become soulbound. Cannot be applied to items higher than level 600.
Calligraphie secrète de croc de tigre
:
Permanently adds 10 Strength and 513 Strength and 6 critical strike to a shoulder slot item.Enchanting the item causes it to become soulbound. Cannot be applied to items higher than level 600.
Protecteur de la ville
:
New name : City ProtectorSummons a Sentry Turret that shoots at nearby enemies.Earn 0 more honorable kills to advance to the next rank.Damage, healing and health increased by 15%
Tranchant dentelé
:
Drives a blade through the enemy, inflicting Physical damage on impact and additional Physical damage every 51 sec. for 4 sec.
Renfort d'armure sha
:
Permanently increase the Stamina of an item worn on the chest, shoulders, legs, hands or feet by 89. Cannot be applied to items higher than level 600.
Armure de jambe touchée par les sha
:
Permanently attach armor onto pants to increase Agility by 911 and critical strike by 5.Can6.Can only be attached to leg armor in your inventory. Cannot be applied to items higher than level 600.
:
Consuming Shadow Orbs transforms your Mind Flay into Insanity for 2 sec per Shadow Orb consumed. Insanity deals 100% additional damage.
Armure de jambe en ombrecuir
:
Permanently attach armor onto pants to increase Agility by 1418 and critical strike by 8.Can10.Can only be attached to leg armor in your inventory. Cannot be applied to items higher than level 600.
Éclat de la Montagne
:
Tectus is unkillable as long as he is under the affects of Shard of the MountainHe will periodically gain energy, with the rate of gain increasing as he loses health.The power of Shard of the Mountain is consumed whenever Tectus channels Tectonic Upheaval, leaving him vulnerable to shattering.
Saignement de la Main-Brisée
:
Inflicts 5733 to 6662 damage every sec.1500 Bleed damage, plus an additional 4500 damage over 6 sec.
Lame fracassante
:
KoramarGar skims his blade across the ground, causing melee sparks that inflict (100% of Spell power) Fire damage to enemies within the area of effect.
:
All heals you receive, including multistrikes, have a chance equal to your multistrike chance to trigger Shining Protector, healing you for an additional 30% of the triggering heal.
Tir
:
Shoots at an enemy, inflicting Physical damage.
Pétoire à mitraille
:
Fires an explosive slag round, inflicting 100% weapon damage to all enemies within a 15 yard cone.17500 Fire damage to enemies within 0 yards.
Pétoire à mitraille
:
Fires aan explosive slag round, inflicting 120% Weapon damage to all enemies within a 15 meter cone.17500 Fire damage to enemies within 0.
Pétoire à mitraille
:
Fires a explosive cannon round, inflicting 25000% Physical damage to all enemies within a 20 meter cone.25000$ Fire damage to enemies within 0 yards.
:
Your Pummel and Heroic Throw also silence the target for 3 sec. Does not work against players.This effect can only occur once every 1015 sec.
Rapidité du Brûle-ciel
:
Increases melee and ranged haste by 240300 for 6 sec.
Choc
:
The caster smashes the ground, inflicting great Physical damage to all enemies at the point of impact.
Choc
:
The caster smashes the ground, inflicting great Physical damage to all enemies at the point of impact.
Choc
:
Sends a wave of force in front of the warrior, causing damage knocking away enemy targets within 2030 yards.
Course du contrebandier !
:
Summon a rare goods vendor.
Course du contrebandier !
:
Summon a rare goods vendor.
Infusion solaire
:
Empower a target with solar energies.
Voleur d’âme
:
You gain 5% of all damage and healing you deal as healing for 1 hour while in Spires of Arak.
Injecteur de soins rachidien
:
Injects a Mythical Healing Potion directly into your bloodstream, increasing potency and healing you for 2700 to 3300.Restores 39313 to 45687 health.
Esprit conquérant
:
Intellect increased by 6583.
Explosion de spores
:
The caster hurls poisonous spores at the target, inflicting 875 to 1125 Nature damage.
Ruée
:
Leaps to a target, causing enemies within 7 yards to bleed for 19755 Physical damage every 3 sec. for 30 sec.
Jaillissement statique
:
Release a burst of electrical energy, inflicting Nature damage to enemies.
Renforcement de la pierre
:
New name : Stone EmpowermentWhen enemies die, Kronus will take 3% reduced damage for 5 min. Stacks up to 30 times.
Renforcement de la pierre
:
New name : Stone EmpowermentWhen enemies die, Kronus will take 3% reduced damage for 5 min. Stacks up to 30 times.
Droit en prison !
:
New name : Straight to Jail!d162056Stuns the target Player for 6 sec. If the judgment holds for 6 sec, the enemy will be instantly teleported to your jail.
Infestation subversive
:
Crush an Everbloom seed to unleash the subversive infestation and transform into a force of nature.
Invocation
:
Exposes all hidden and invisible enemies within 15 yards of the Alarm-o-Bot for 4520 sec and prevents using stealth or invisibility for 15 sec after detection.Only usable in Ashran.
Invocation d’armes enchantées
:
Summons forth a blazing sword wreathed in flames that casts Unquenchable Flame every 3 sec.Unquenchable Flame 10 yd range 0.5 sec castInflicts 95000 to 105000 Fire damage every 3 sec. to enemies within 56 yards.
Invocation d’une machine volante de poche jetable
:
Summon a Pocket Flying Machine for 5 sec which will return your Artifact Tokens to your faction's base for you and other Alliance players.
Rachat d’âme
:
New name : Redeeming SoulSummons forth an Indebted Spirit to assist the caster.
Morceaux surchauffés
:
Inflicts 29430 Fire damage every 1 sec. to enemies in the fire.
Shrapnel surchauffé
:
Inflicts 65373 to 75975 Fire damage instantly and another 12165 Fire damage every 3 sec. to enemies caught in the blast.
Shrapnel surchauffé
:
Inflicts 1 Fire damage every 5 sec. to enemies in the fire.
:
Your Vampiric Touch and Devouring Plague damage has a 20%10% chance to cause your next Mind Spike not to consume your damage over time effects, be instant, and deal 50% additional damage. Can accumulate up to 3 charges.
:
Your Vampiric Touch and Devouring Plague damage has a 20%10% chance to cause your next Mind Spike not to consume your damage over time effects, be instant, and deal 50% additional damage. Can accumulate up to 3 charges.
:
Your Vampiric Touch and Devouring Plague damage has a 20%10% chance to cause your next Mind Spike not to consume your damage over time effects, be instant, and deal 50% additional damage. Can accumulate up to 3 charges.
:
Heals the target for 1 .
Récupération rapide
:
While out-of-combat, you gain 3% of maximum health and mana per second in outdoor Draenor zones.
Prompte guérison
:
Instantly heals a friendly target that has an active Rejuvenation or Regrowth effect for (428.5% of Spell power).
Ressorts synaptiques
:
Increases your Intellect, Agility, or Strength by 96120 for <Unknown value - The spell referenced no longer exists>. Your highest stat is always chosen.
Coup de pied tactique
:
A well-placed kick catches you off guard, inflicting 110% weapon Damage.34125 to 35875 Physical damage.
Venin de Talador
:
Your attacks have a chance to apply poison, dealing 236 to 353 Nature damage every 2 seconds over 12 sec.
Venin de Talador
:
Deals 236 to 353 PoisonNature damage.
Talbuk gardien
:
Calls forth a Tentacle of the Old Onesspectral talbuk to fight by your side.
Colère
:
Inflicts 20106 to 22224 Nature damage every 1 sec. for 5 sec.
Talbuk telaari
:
Summons and dismisses a rideable Telaari Talbuk that can be ridden while in combat$?s768combat
Déchirure du tendon
:
Swift Sproutlings stab at an enemy, slowing their movement speed by 5% for 128 sec. In addition, this effect inflicts 80004000 Physical damage every second and can stack.
Peau épaisse
:
The rhino'sClefthoof's skin thickens, causing it to take 50% less damage for 12 sec.
Lancer
:
Throws a weaponspear at an enemy, inflicting 7500 Physical damage.
Lancer un rocher
:
Hurls a boulder, at the target, dealing 0 damage.inflicting 130 Physical damage and stunning the target for 1 sec.
Calligraphie de griffe de tigre
:
Permanently adds 6 Agility and 48 Agility and 5 critical strike to a shoulder slot item.Enchanting the item causes it to become soulbound. Cannot be applied to items higher than level 600.
Calligraphie de croc de tigre
:
Permanently adds 6 Strength and 48 Strength and 5 critical strike to a shoulder slot item.Enchanting the item causes it to become soulbound. Cannot be applied to items higher than level 600.
Armure de jambe raffermie
:
Permanently attach armor onto pants to increase Stamina by 1316 and dodge by 5.Can6.Can only be attached to leg armor in your inventory. Cannot be applied to items higher than level 600.
Sang toxique
:
The caster's blood burns brightest in the heat of combat. The caster's damage is increased by 25% every 510% every 10 sec.If the caster ever reaches 10 stacks of Toxic Blood they will explode, leaving behind an area of Toxic Gas.
Toxicité
:
The caster's blood burns brightest in the heat of combat. The caster's damage is increased by 25% every 510% every 10 sec.If the caster ever reaches 10 stacks of Toxic Blood they will explode, leaving behind an area of Toxic Gas.
Réduction du temps de recharge des pièges
:
Reduces the base cooldown of your Traps and Black Arrow by 2 seconds.
Amélioration d’arme
:
Upgrades item level 630 Blacksmithing weapons and shields to item level 640.Leatherworking armor to 655.
Réalité déformée
:
Twist the fabric of reality, inflicting Shadow damage to enemies in front of the caster. Enemies struck also have their movement speed reduced by 20% and suffer additional Shadow damage every 1 sec. for 6 sec.
Croissance non contenue
:
Creates a viney growth that moves towards a player. Upon reaching that player, the growth erupts and emits poisonous vapors inflicting 30000 Nature damage every 31 sec to anyone in the area.
Passer le temps de construction du bâtiment de fief - Grande parcelle 1
:
New name : Garrison Building Skip Construction Time - Large Plot 1There is a Barracks under construction in your garrison.
Déchaînement de la vie
:
Unleashes elemental forces of Life, healing a friendly target for (105% of Spell power) and increasing the effect of the Shaman's next direct heal by 30%.
Flamme inextinguible
:
Inflicts 95000 to 105000 Fire damage every 3 sec. to enemies within 56 yards.
Attaque vicieuse
:
When you use Charge, the critical strike chance of your next Shield Slam is increased by 50%.
:
Dodging an attack generates 3 Energy.Consuming a 5 stack of Vital Mist generates 2 Chi.
Essence du Vide
:
Energy crackles and dances within the Void crystal.When 10around you. When 1 Void creatures are captured, their essence is unleashed and the caster gains Power Overwhelming.Power Overwhelming InstantTransformed into a Void Terror.
Implosion du Vide
:
Inflicts 1200019000 to 21000 Shadow damage to allies and negates any Entropic Shieldall players and instantly kills any Coalesced Void Fragment within 8 yards.
Orbe du Vide
:
Inflicts 5225 to 5775 Shadow damage and stuns the target for 1 sec.until cancelled.
Impulsion de vide
:
Deals 63375 to 6662548750 to 51250 Shadow damage to all targets within 70 yards of the caster.
Baguette de vol de mana
:
Burns half of the target'starget Players total mana, restoring it to you.
Acier tourbillonnant
:
Viciously whirl about, inflicting 142869 to 174619% Physical damage to enemies within 0 to 10 yds. Also causes enemies struck to bleed for 12755 Physical damage every 2 sec. for 18 sec.
Tourbillon
:
Spins around in a circle, inflicting Physical damage every half-second for 9 sec. All targets struck gain Weakened Defenses.
Murmures de l’Étoile noire
:
Inflicts 1500012000 Shadow damage to all enemies every second.
Murmures de l’Étoile noire
:
Sadana whispers a dark incantation, inflicting 1500012000 Shadow damage every second to enemies within 90 yards.
:
Grow a magical mushroom with 5 health at the target ally's location.After 6 sec, the mushroom will become invisible.The mushroom grows larger as it accumulates healing power from <Unknown value - The spell referenced no longer exists>% of overhealing done by your Rejuvenation, up to a maximum of <Unknown value - The spell referenced no longer exists>% of your health in bonus healing. Recasting Wild Mushroom will move the Mushroom without losing this accumulated healing.Wild Mushroom: Bloom can consume your Mushroom to heal nearby allies.Only 1 mushroom can be placed at a time.
Saccage destructeur
:
New name : Destructive RampageThe caster channels a violent earthquake, inflicting 21450 to 22550 Nature damage to players.Gruul, blinded with rage, increases his haste by 50% and repeatedly slams the ground in fury.
Tremblement de monde
:
Deals 21450 to 22550 Nature damage every 25 seconds.
Colère
:
Hurls a bolt of lightning at an enemy, inflicting Nature damage.
Garrison Mechanic Types:
Changes:
Long FightMana Drain
Counter this threat to increase the chance to obtain bonus treasures.
Garrison Missions:
New:
Steamscar Plunder
The Steamscar of Gorgrond are notorious looters. Let's reposess the valuables for great justice.
Flint's Hide
Get it!
Lost in the Foundry
The Iron Horde excavations taking place in The Pit occasionally turn up rare diamonds. Retrieve one and we'll make use of it.
Heroic: Iron Docks
PH
Heroic: Bloodmaul Slag Mines
PH
Heroic: Iron Docks
PH
Heroic: Bloodmaul Slag Mines
PH
Heroic: Iron Docks
PH
Heroic: Bloodmaul Slag Mines
PH
Highmaul Raid
The time for a critical assault on Highmaul is at hand. To victory!
Highmaul Raid
The time for a critical assault on Highmaul is at hand. To victory!
Highmaul Raid
The time for a critical assault on Highmaul is at hand. To victory!
Highmaul Raid
The time for a critical assault on Highmaul is at hand. To victory!
Finding Farahlon
The Netherstorm must have come from somewhere. Get on a boat, sail northeast, and bring something good back while you're at it.
The Tomb of Lights
Shadow Council pillagers continue to ravage the Auchenai catacombs of the Tomb of Lights.
The Wolfmother's Pelts
The wolfmother Gar'lua raises the most ferocious of Warsong wolves. Their pelts would dent the Warsong war effort and fetch a tidy sum.
Blackrock Munitions
Not only does the ammunition of the Iron Horde carry value on the black market, but lifting some means less for the Earthbreaker cannon.
Heroic: Skyreach
PH
Heroic: Grimrail Depot
PH
Heroic: Skyreach
PH
Heroic: Grimrail Depot
PH
Heroic: Skyreach
PH
Heroic: Grimrail Depot
PH
Highmaul Raid
The time for a critical assault on Highmaul is at hand. To victory!
Highmaul Raid
The time for a critical assault on Highmaul is at hand. To victory!
Highmaul Raid
The time for a critical assault on Highmaul is at hand. To victory!
Highmaul Raid
The time for a critical assault on Highmaul is at hand. To victory!
Tracking Griftah
Some shifty Troll sold our troops a bunch of worthless junk. Rough him up a bit and get a refund!
Reagents of Mass Destruction
As it happens, the reagents used by the Shadow Council fetch a handy sum on the black market. We're certain there's a stockpile in Gul'rok.
Ug'lok the Incompetent
Even an ogre as incompetent as Ug'lok the Frozen can amass a fortune via slave labor, but be prepared to counter his magic should it happen to work.
The Golden Halls of Skyreach
You and I both know those birds are loaded. Feels like we could make a fortune just chipping away at the walls!
Heroic: Upper Blackrock Spire
PH
Heroic: The Everbloom
PH
Heroic: Upper Blackrock Spire
PH
Heroic: The Everbloom
PH
Heroic: Upper Blackrock Spire
PH
Heroic: The Everbloom
PH
Highmaul Raid
The time for a critical assault on Highmaul is at hand. To victory!
Highmaul Raid
The time for a critical assault on Highmaul is at hand. To victory!
Highmaul Raid
The time for a critical assault on Highmaul is at hand. To victory!
Highmaul Raid
The time for a critical assault on Highmaul is at hand. To victory!
Mysteries of Lok-rath
The Warsong clan stationed in Lok-rath is rumored to stockpile some strange form of currency. It may hold some historic significance.
Mother Araneae
With great risk comes great reward. Plumb the dangers of Darksting Cave in southern Gorgrond and see what you can find.
Profiting From Profiteers
The goblins of Venture Cove are the noxious local environment. I see no reason we shouldn't relieve them of some valuables.
The One True Brambleking
Rumor has it that Brambleking Fili's staff points the way to a hidden cache. Myth?
Profitable Machinations
A joint operation between the Venture Co. and Iron Horde is taking place on Darktide Roost. Profit must be some sort of motive.
Heroic: Auchindoun
PH
Heroic: Shadowmoon Burial Grounds
PH
Heroic: Auchindoun
PH
Heroic: Shadowmoon Burial Grounds
PH
Heroic: Auchindoun
PH
Highmaul Raid
The time for a critical assault on Highmaul is at hand. To victory!
Highmaul Raid
The time for a critical assault on Highmaul is at hand. To victory!
Highmaul Raid
The time for a critical assault on Highmaul is at hand. To victory!
Highmaul Raid
The time for a critical assault on Highmaul is at hand. To victory!
The Dance Studio
Rumored not to exist, yet clearly baseless.
Dirty Jobs
It's best not to lose a bet with the janitor.
Changes:
Clean the LatrineDirty Jobs
It's best not to lose a bet with the janitor.
Sabrones SabrosoPrimal Savages
Son los sabrones mas sabrosos del mundo entero, pero cuidado!The Saberon continue to be a menace to our outpost in Gorgrond. Let's show them why this world isn't named Sabronia.
Scenarios:
New:
Invasion!
Follow Your Soldier
Assault
Defeat the Assault
The Holdout
Hold Against the Shadow Council
The Calm
Go to the Town Center.
It is Near
Defeat the Shadow Council Boss
Bronze
Earn 50 Points.
Silver
Earn 150 Points.
Gold
Earn 200 Points.
Lower Blackrock Spires
Defeat the bosses of Lower Blackrock Spires
Bonus Objective
Urok Doomhowl defeated
The Iron Star
Gazlowe and Thaelin have repaired an Iron Star that can take you to the harbor.
Changes:
The Battle is Joined
Clear the way to the harbor with the help of Thaelin's tankIron Star.
Defeat the Bosses of Upper Blackrock Spire
Defeat the bosses of Upper Blackrock Spire
Broadcast Text:
New:
Be still, Khadgar. Garona's dagger was enchanted.
%s groans in pain.
This wound is grisly. You should see a priest.
No - no priest. Cordana, stitch me up.
Omnivus, al-vitrade! Arcanum totalus!
These are dangerous forces you're working with, archmage.
Our friend needs them. The hardest trials are yet to come.
There must be something you can do.
The Light prevails, because WE stand against the darkness.
The power once reserved for the Sorcerer Kings, I place in your hands.
Come, this way. This will only hurt - well, quite a bit actually.
Champion - The archmage!
Follow me, commander!
Foolish mage. Your death will be excruciatingly slow. I only wish I could be there to enjoy it.
Once we locate Gul'dan, we may have to move quickly...
My eyes are open: Van shalach, om aeschis, khaz'tolim!
...there! Gul'dan! He is -
Come, come, come... I will find you...
My eyes are open: Val'mir, khar abra, mal ozymius...
We have him where we want him!
Archmage, be careful.
Gul'dan will NOT be able to hide from my gaze this time.
Come on, come on... Where are you...
Marvelous... we have everything we need!
I'm sorry, I should've mentioned that you would be... slightly killed.
Hiding! He's countering my spell.
Wait - here - what...?
Champion, killing Teron'gor must've shaken him up. That's good. But now he knows we're looking for him.
We need... more power!
I know now how to defeat Gul'dan's magic. But we'll need more power.
We will have to tear artifacts from the very heart of the Ogre Empire.
I can help you. Let us augment the power of that ring of yours...
Hold out your hand, and step into the light!
You! The human mage from Tanaan...
I have found you!
I've been inquiring about you, "Khadgar." It would seem we have a history.
Then you know how this ends. Give yourself up.
Your clumsy magic works both ways. I have also found you.
Archmage, look ou-
Changes:
However, we measure a leader not only by her merit, but also by the merit of her friends.
Champion, it is YOU who have trulyYOU have also been under trial.
$n, we have noted your bravery, your loyalty, and your selflessness. You are a true heroWe saw your bravery in Frostfire, your persistence in Nagrand, and your loyalty in Auchindoun.
YourAn exceptional leader inspires greatness. And thus, your deeds speak clearly for Lady Yrel's ability to lead.
Yrel, do not forget these lessons of today. Help us lead our people. Trust them, and trust in yourself.
You were the only shaman strong enough to hear the Fury's call, and the only one wise enough to know what to doThe fury is dying. We do not have much time.
It is done. We have won.Victory is ours!
Hero, it is thanks to you that we defeated the Iron Horde. I will never forget what you have done here todayyou fought fearlessly. For that, please accept my thanks.
It was a fallen naaru, ejected from our vessel in moments of panic and terror. HerIts name was K'ara.
To us, yYou have proven courage, kindness, faith, and strength -... pillars upon which our society has arisen.
Such strength!
Such strength!
Without their leader, the Sargeraei will crumble. The Auchenai will soon be able to reclaim their city.
Argh, sSorcerous coward.
Garrison Encounters:
New:
Mother Araneae
Widow Wasp
Smokemaster Snarl
Shadow Militant
Shadow Pillager
Gorebound Vessel
Ravenous Mongrel
Infected Bruiser
Infected Bar Patron
Flinthide
Gar'lua
Warsong Wolf
Ug'lok the Frozen
Brambleking Fili
Shadowglen Spitter
Iron Warden
Iron Reinforcement
Iron Trampler
Iron Trampler
Darktide Pilferer
Darktide Engineer
Darktide Rylakinator
Soaring Blade
Initiate of the Dawn
Azzakel
Protector of Auchindoun
Soulbinder Nyami
Teron'gor
Magmolatus
Slave Watcher Crushto
Roltall
Gug'rokk
Railmaster Rocketspark
Borka the Brute
Nitrogg Thundertower
Skylord Tovra
Fleshrender Nok'gar
Ahri'ok Dugru
Oshir
Skulloc
Skulloc
Sadana Bloodfury
Nhallish
Bonemaw
Ner'zhul
Ranjit
Araknath
Rukhran
High Sage Viryx
Witherbark
Dulhu
Archmage Sol
Xeri'tac
Yalnu
Orebender Gor'ashan
Kyrak
Commander Tharbek
Ragewing the Untamed
Warlord Zaela
Kargath Bladefist
The Butcher
Tectus, The Living Mountain
Brackenspore, Walker of the Deep
Twin Ogron
Ko'ragh
Imperator Mar'gok
Instructor Johnny Castle
Griftah
Scythetooth Raptor
Changes:
WarsongNagrand Raider
Skylord Tov'oshra
Skylord Tov'oshra
Garrison Abilities:
New:
Bodyguard
Increases success chance when in a party. Allows this follower to be assigned to your Tier 3 Barracks to accompany you in Draenor.
Dancer
Your lithe moves help you skip out of danger zones just a bit more quickly.
Changes:
Fast Learner
Increases the XP gained from a mission by 50%.
Extra Training
Increases the XP gained from a mission for all followers by 350%.
Mana Tide TotemWater Shield
Create HealthstonDrain Life
Demonic CircleMetamorphosis
Globalstrings:
Click to view
New:
REAGENT_BANK_HELP:
: The Reagent Bank gives you additional storage for profession materials.
DUNGEON_FLOOR_FROSTFIRERIDGE6:
: Grom'gar
DUNGEON_FLOOR_SHADOWMOONDUNGEON3:
: Edge of Reality
UNITNAME_SUMMON_TITLE26:
: %s's Bodyguard
DUNGEON_FLOOR_FROSTFIRERIDGE8:
: Grulloc's Lair
SPELL_FAILED_CANT_OVERRIDE_ENCHANT_VISUAL:
: That item cannot be modified.
GARRISON_LOCKED_PLOT_TOOLTIP:
: Complete a quest to unlock this building
CANNOT_DO_THIS_IN_BATTLEGROUND:
: You can't do this while queued for or in a Battleground or Arena.
CANNOT_DO_THIS_IN_PVP_QUEUE:
: You can't do this while queued for a Battleground or Arena.
DUNGEON_FLOOR_BLACKROCKTRAINDEPOTDUNGEON2:
: Rafters
GARRISON_MISSION_ENVIRONMENT:
: |cffffd200Type:|r %s
BINDING_NAME_TOGGLEDUNGEONSANDRAIDS:
: Toggle Dungeons & Raids
SPELL_FAILED_TOY_USE_LIMIT_REACHED:
: Toy Use Limit Reached
BINDING_NAME_TOGGLECOLLECTIONSMOUNTJOURNAL:
: Toggle Mount Journal
GARRISON_MISSION_BASE_XP:
: |cffffd200Base XP:|r %d
DUNGEON_FLOOR_GORGROND20:
: Cragplume Crater
GARRISON_TOWN_HALL_ALLIANCE_UPGRADE_TIER1_TOOLTIP:
: %sRequires:%s quest progress within Shadowmoon Valley or Level 93.
DUNGEON_FLOOR_SHADOWMOONDUNGEON2:
: Altar of Shadow
CAPACITANCE_SHIPMENT_READY:
: Shipment ready for pickup!
GARRISON_MISSION_ADD_FOLLOWER:
: Add to Mission
CANNOT_DO_THIS_IN_LFG_PARTY:
: You can't do this while in a matchmade group.
DUNGEON_FLOOR_FROSTFIRERIDGE9:
: Snowfall Alcove
DUNGEON_FLOOR_HIGHMAULRAID3:
: Chamber of Nullification
DUNGEON_FLOOR_GORGROND21:
: Cragplume Depths
BINDING_NAME_TOGGLEGARRISONLANDINGPAGE:
: Toggle Garrison Report
DUNGEON_FLOOR_FOUNDRYRAID4:
: Foundry Terminus
GARRISON_EMPTY_PLOT_MEDIUM:
: Medium Empty Plot
BAG_CLEANUP_REAGENT_BANK:
: Clean Up Reagent Bank
ERR_PET_JOURNAL_PET_PENDING_CAGE:
: That pet is being caged and can't be added to a battle slot.
WORLD_MARKER8:
: |TInterface\TargetingFrame\UI-RaidTargetingIcon_8:14:14|t |cffffffffWhite|r World Marker
WORLD_MARKER7:
: |TInterface\TargetingFrame\UI-RaidTargetingIcon_5:14:14|t |cffaaaaddSilver|r World Marker
WORLD_MARKER6:
: |TInterface\TargetingFrame\UI-RaidTargetingIcon_2:14:14|t |cffff7f3fOrange|r World Marker
DUNGEON_FLOOR_TALADOR14:
: Tomb of Souls
DUNGEON_FLOOR_FOUNDRYRAID3:
: The Workshop
DUNGEON_FLOOR_HIGHMAULRAID4:
: Imperator's Rise
DUNGEON_FLOOR_OVERGROWNOUTPOST1:
: The Overlook
LFG_LIST_AND_MORE:
: and %d more...
DUNGEON_FLOOR_BLACKROCKTRAINDEPOTDUNGEON3:
: Rear Train Cars
DUNGEON_FLOOR_GORGROND16:
: Moira's Bastion
DUNGEON_FLOOR_TALADOR13:
: Tomb of Lights
CANNOT_DO_THIS_IN_PVE_QUEUE:
: You can't do this while queued for a Dungeon, Raid, or Scenario.
DUNGEON_FLOOR_GORGROND19:
: Heart of Fury
DUNGEON_FLOOR_GORGROND18:
: Fissure of Fury
DUNGEON_FLOOR_BLACKROCKTRAINDEPOTDUNGEON1:
: Train Depot
DUNGEON_FLOOR_FOUNDRYRAID1:
: Dread Grotto
GARRISON_EMPTY_PLOT_SMALL:
: Small Empty Plot
SPELL_FAILED_CUSTOM_ERROR_229:
: You can only have one waygate open. Disable an activated waygate first.
GARRISON_TOWN_HALL_HORDE_UPGRADE_TIER1_TOOLTIP:
: %sRequires:%s quest progress within Frostfire Ridge or Level 93.
SPELL_FAILED_CUSTOM_ERROR_231:
: You can only have three waygates open. Disable an activated waygate first.
DUNGEON_FLOOR_BLACKROCKTRAINDEPOTDUNGEON4:
: Forward Train Cars
CONFIRM_DELETE_MACRO:
: Do you want to delete this macro?
BINDING_NAME_TOGGLECOLLECTIONS:
: Toggle Collections
SPELL_FAILED_CUSTOM_ERROR_233:
: Requires Spirit Lodge
SPELL_FAILED_CUSTOM_ERROR_232:
: Requires Mage Tower
BINDING_NAME_TOGGLETOYBOX:
: Toggle Toy Box
DUNGEON_FLOOR_OVERGROWNOUTPOST0:
: The Evergrowth
ERR_ALREADY_USING_LFG_LIST:
: You can't do that while using Premade Groups.
REWARD_ABILITY:
: You will learn the following:
DUNGEON_FLOOR_UPPERBLACKROCKSPIRE3:
: Hall of Blackhand
DUNGEON_FLOOR_NAGRANDDRAENOR11:
: Stonecrag Gorge
DUNGEON_FLOOR_SPIRESOFARAKDUNGEON2:
: Grand Spire
SPELL_FAILED_CUSTOM_ERROR_230:
: You can only have two waygates open. Disable an activated waygate first.
DUNGEON_FLOOR_NAGRANDDRAENOR10:
: The Master's Cavern
DUNGEON_FLOOR_FOUNDRYRAID5:
: The Iron Crucible
BINDING_NAME_TOGGLECOLLECTIONSPETJOURNAL:
: Toggle Pet Journal
DUNGEON_FLOOR_HIGHMAULRAID0:
: Path of Victors
CANNOT_DO_THIS_WITH_LFGLIST_APP:
: You can't do this while you have active Premade Group applications.
BINDING_NAME_TOGGLECOLLECTIONSTOYBOX:
: Toggle Toy Box
DUNGEON_FLOOR_HIGHMAULRAID1:
: Gladiator's Rest
GARRISON_CANCEL_UPGRADE_BUILDING:
: Are you sure you want to cancel this building upgrade? You will be refunded the cost of the upgrade.
DUNGEON_FLOOR_UPPERBLACKROCKSPIRE1:
: Dragonspire Hall
DUNGEON_FLOOR_NAGRANDDRAENOR12:
: The Underpale
DUNGEON_FLOOR_UPPERBLACKROCKSPIRE2:
: The Rookery
DUNGEON_FLOOR_FROSTFIRERIDGE7:
: The Savage Crag
CAPACITANCE_SHIPMENT_COOLDOWN:
: Cooldown: %s
GARRISON_TOWN_HALL_ALLIANCE_UPGRADE_TIER2_TOOLTIP:
: %sRequires:%s Level 98.
MOUNT_JOURNAL_NO_VALID_FAVORITES:
: You have selected no favorite mounts appropriate for this area.
Right-Click in the Mount Journal to set Favorites.
GARRISON_MISSION_BASE_XP_PLUS:
: |cffffd200Base XP:|r %d |cff20ff20(+%d)|r
BINDING_NAME_TOGGLEGROUPFINDER:
: Toggle Group Finder
DUNGEON_FLOOR_SHADOWMOONDUNGEON1:
: Crypt of the Ancients
DUNGEON_FLOOR_GORGROND17:
: The Armory
DUNGEON_FLOOR_SPIRESOFARAKDUNGEON1:
: Lower Quarter
DUNGEON_FLOOR_HIGHMAULRAID5:
: Throne of the Imperator
GARRISON_EMPTY_PLOT_LARGE:
: Large Empty Plot
GARRISON_TOWN_HALL_HORDE_UPGRADE_TIER2_TOOLTIP:
: %sRequires:%s Level 98.
DUNGEON_FLOOR_FOUNDRYRAID2:
: Heart of the Mountain
TRACKER_HEADER_OBJECTIVE:
: Objectives
GUILD_POINTS_TT:
: Guild Achievements
CONFIRM_RESET_KEYBINDINGS:
: Do you want to reset all keybindings to their defaults?
ERR_TOY_USE_LIMIT_REACHED:
: Toy Use Limit Reached
DUNGEON_FLOOR_HIGHMAULRAID2:
: The Coliseum
CANNOT_DO_THIS_WHILE_LFGLIST_LISTED:
: You can't do this while your group is listed in Premade Groups.
Changes:
ERR_MOUNT_NO_FAVORITES:
: You have selected nono valid favorite mounts appropriate for this area.¶<br>Right-Click to set Favorites.
OPTION_TOOLTIP_OBJECT_NPC_OUTLINE:
: This sets the mode for seeing outlines around objects and creaturesIn addition to quest objectives, Selection Outlines can be turned on for mouseover and Target.
OBJECT_NPC_OUTLINE_MODE_TWO:
: All (variation 1Mouseover Only (Default)
OBJECTIVES_LABEL:
: Objectives|TInterface\OptionsFrame\UI-OptionsFrame-NewFeatureIcon:0:0:0:-1|t
FLOATING_COMBAT_PETBATTLE_LABEL:
: Floating Combat Text for Pet Battles|TInterface\OptionsFrame\UI-OptionsFrame-NewFeatureIcon:0:0:0:-1|t
REVERSE_CLEAN_UP_BAGS_TEXT:
: Reverse Clean Up Bags|TInterface\OptionsFrame\UI-OptionsFrame-NewFeatureIcon:0:0:0:-1|t
FLOATING_COMBATTEXT_LABEL:
: Floating Combat Text|TInterface\OptionsFrame\UI-OptionsFrame-NewFeatureIcon:0:0:0:-1|t
OPTION_TOOLTIP_UNIT_NAME_HIDE_MINUS:
: Hide all minor NPC names in the game worldthe names of smaller, weaker creatures.
REVERSE_NEW_LOOT_TEXT:
: Loot to Leftmost Bag|TInterface\OptionsFrame\UI-OptionsFrame-NewFeatureIcon:0:0:0:-1|t
GARRISON_TOWN_HALL_LEVEL2_DESCRIPTION:
: Unlocks access to a medium building and additional small building plot. Also grantunlocks access to your second monument displaySmall and Medium buildings.
OBJECT_NPC_OUTLINE:
: Outline Mode|TInterface\OptionsFrame\UI-OptionsFrame-NewFeatureIcon:0:0:0:-1|t
DUNGEON_FLOOR_BLACKROCKSPIRE6:
: The RookeryChamber of Battle
CR_STURDINESS_TOOLTIP:
: ReducePrevents durability loss from death on your items.¶<br>¶<br>Sturdiness %s (+%.2f%% Sturdiness)on items.
ITEM_MOD_CR_STURDINESS_SHORT:
: SturdinessIndestructible
NAMES_LABEL:
: Names|TInterface\OptionsFrame\UI-OptionsFrame-NewFeatureIcon:0:0:0:-1|t
CONTROLS_LABEL:
: Controls|TInterface\OptionsFrame\UI-OptionsFrame-NewFeatureIcon:0:0:0:-1|t
DUNGEON_FLOOR_BLACKROCKSPIRE5:
: Dragonspire HallHalycon's Lair
UNIT_NAME_HIDE_MINUS:
: Hide Minor NPC Names|TInterface\OptionsFrame\UI-OptionsFrame-NewFeatureIcon:0:0:0:-1|t
GARRISON_MISSION_TIME_TOTAL:
: Total:|cffffd200Time:|r %s
TRACK_QUEST_SORTING:
: Newly Tracked Quest Sorting|TInterface\OptionsFrame\UI-OptionsFrame-NewFeatureIcon:0:0:0:-1|t
STAT_STURDINESS:
: SturdinessIndestructible
SPLASH_BOOST2_RIGHT_DESC:
: Head to the Blasted LandsDark Portal and talk to Archmage Khadgar.
ACTIONBARS_LABEL:
: ActionBars|TInterface\OptionsFrame\UI-OptionsFrame-NewFeatureIcon:0:0:0:-1|t
OBJECT_NPC_OUTLINE_MODE_ONE:
: Only Quests and TrackingNone
SHOW_DISPELLABLE_DEBUFFS_TEXT:
: Show Only Dispellable Debuffs
DISPLAY_LABEL:
: Display|TInterface\OptionsFrame\UI-OptionsFrame-NewFeatureIcon:0:0:0:-1|t
ITEM_MOD_CR_UNUSED_6_SHORT:
: SturdinessIndestructible
GARRISON_TOWN_HALL_LEVEL3_DESCRIPTION:
: Unlocks access to an additional large, medium and small building plot. Also grants access to your third3 custom monument displays and a direct transport to Ashran.
SHOW_CASTABLE_BUFFS_TEXT:
: Show Only Castable Buffs
COUNTDOWN_FOR_COOLDOWNS_TEXT:
: Show Numbers for Cooldowns|TInterface\OptionsFrame\UI-OptionsFrame-NewFeatureIcon:0:0:0:-1|t
OBJECT_NPC_OUTLINE_MODE_THREE:
: All (variation 2)Mouseover and Target
GARRISON_TOWN_HALL_LEVEL1_DESCRIPTION:
: Unlocks access to a large and small building plot. Also grants access to your first monument display.
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