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Marksmanship Hunter Review - Battle for Azeroth Community Opinions
Live
Publié
25/07/2018 à 19:37
par
Squishei
Throughout the pre-patch, we'll be launching a community opinions article for every class and spec. We're continuing our Battle for Azeroth Class Reviews and in this post, we'll be taking a look at the state of Marksmanship Hunter. See if this spec appeals to you in Battle for Azeroth!
We reached out to the Marksmanship Hunter community to give their thoughts and opinions on the changes and current state of the spec.
If this spec appeals to you after reading this article, check out our
Battle for Azeroth Marksmanship Hunter Guide
.
Tuesday
Wednesday
Thursday
Friday
Saturday
Sunday
Monday
17:
Assassination
18:
Subtlety
19:
Outlaw
20:
Fury
/
Arms
21:
Ret
/
Windwalker
22:
Feral
/
Enhancement
23:
Havoc
24:
Survival
25:
Beast Mastery
/
Marksmanship
26:
Fire
/
Frost
27:
Arcane
28:
Boomkin
/
Elemental
29:
Demonology
30:
Destruction
/
Affliction
31:
Shadow
1:
Unholy
/
Frost
2:
Holy Paladin
3:
Disc
/
Holy
4:
Restoration Druid
5:
Restoration
/
Mistweaver
6:
Blood
7:
Brewmaster
8:
Guardian
/
Protection Warrior
9:
Vengeance
10:
Protection Paladin
Moofz
is a Hunter Theorycrafter and Wowhead/YouTube Guide Writer and a Moderator/Expert in the Trueshot Lodge. He raids in <Happy Accidents>. You can find him in TSL, his Twitch stream
Moofzy
, on Twitter
@Moofz2
, check out his
YouTube channel
or join his
personal discord
.
NuoHep
- SimC Hunter module maintainer. You can find him in TSL or the SimC Discord.
Changes from Legion
Marksman Hunter has been completely reworked in Battle for Azeroth. Some of the abilities from Legion remain, however their usage and interactions with each other have changed.
Vulnerable, Marked Shot and Patient Sniper have been removed.
Focus regen has gone down from 10 Focus per sec to 3 Focus per sec
Base Focus has gone down from 130 in Legion to 100 in Battle for Azeroth.
Tir des Arcanes
and
Flèches multiples
are now Focus spenders
Our new Focus generators are
Tir assuré
and
Tir rapide
Visée
is now on a 2 charge system but remains our primary heavy hitter.
Tir précis
has been introduced, empowering both
Tir des Arcanes
and
Flèches multiples
.
Loup solitaire
is now baseline. We benefit from
Loup solitaire
automatically when we do not have a pet out.
Pets have been completely reworked. All specs are now equal in DPS but provide different utility.
has been altered, now providing an additional
Visée
charge in addition to its Haste.
Tirs piégés
is now baseline and is a buff applied when you
Flèches multiples
more than 3 targets. It is capped at 6 targets.
How does the spec feel now?
The removal of Vulnerable and Patient Sniper have been a huge quality of life change. Losing these means that our damage no longer depends on stacking multiple damage modifiers, reducing overall RNG. Unlike Legion, Marksman’s damage distribution is very linear and has little to no RNG outside of a couple optional talents. Marksman now swaps targets with ease, occuring no penalty. The rotation is fairly straightforward and simple, perhaps even lacking a bit of depth. The spec feels fine on single target, but there are some very noticeable gaps in our AoE.
Tirs piégés
’ interaction with
Visée
has target restrictions, constraining
Tir rapide
to only spread up to 3 targets and
Visée
to 6 targets in total. While the target restrictions feel awful, other classes have received similar treatment. In addition, due to the rework and new interactions of our abilities,
is now an extremely underwhelming cooldown for us. This means we have very little burst potential in both single target and in AoE. Overall, Marksman’s gameplay is very smooth and the spell interactions work well with each other. However, while we’ve recently received some minor buffs and tweaks, much more needs to happen in order for Marksman to be competitive with the other specs in regards to damage tuning and talent adjustments.
Pets have been reworked. Many quality of life changes happened to pets, including auto turning off growl in instances and reduced aggro radius. Pets deal the same damage across the board and each pet spec offers a different form of utility.
Loup solitaire
is now baseline and allows us to choose to go without a pet, or to use a pet for some added utility and defensives. For more info on pets, check out our
Hunter Pet Guide
!
Talents:
Tier 1 (Level 15)
- This talent row is actually fairly balanced and if all the talents were tuned properly would allow for multiple types of gameplay.
Maître tireur
is the go to for AoE situations due to the immense Focus cost of our AoE rotation.
Morsure de serpent
and
Corbeaux hargneux
are more geared towards single target but both give options in terms of cleave.
Morsure de serpent
has an option to multi-dot while
Corbeaux hargneux
retains its reset mechanic.
Tier 2 (Level 30)
- The talents in this row are fairly unique in terms of usability. While
Visée minutieuse
has applications in AoE, it is primary used as a single target talent. It is very niche and only really usable in a raid environment. Since
Visée minutieuse
is dependent on
Visée
s, you much have a fairly long duration during the >80% and <20% health thresholds, which leans towards raids and discourages use in dungeons, leveling, etc. It is currently our best talent for single target raid situations but, due to
Visée
s target restrictions, this falls of in AoE compared to the other talents in this row.
Salve
and
Tir explosif
are both heavily focused on AoE. The difference is
Salve
is purely RNG while
Tir explosif
is a controlled short burst. The concept of
Salve
seems fine, but the talent falters when you think about AoE. AoE generally happens in short segments, either short windows of consistent damage (mobs in M+) or waves of adds at specified times (raid encounters). The RNG component of this hurts as
Salve
might not even proc when it’s needed for the add damage. On top of that, it’s damage compared to the other talents in this row is awful. We will never take
Salve
in its current state.
Tier 3 (Level 45)
- Most of the talents in this row remain from Legion.
Pisteur véloce
is primary use for open world content, leveling and old transmog runs.
Dissimulation
is our go to PvP talent and has some niche uses in dungeons.
Guérison naturelle
is a new talent in this row that slightly reduces the cooldown of
Enthousiasme
.
Guérison naturelle
is really the only viable talent for most PVE outside of certain niche scenarios.
Tier 4 (Level 60)
- The talents in this row are meant to help you with your focus generation each in a different way.
Focalisation assurée
reduces the cast time of
Tir assuré
when it’s cast consecutively. On the surface this talent seems strong, however due to a minimum GCD cast of 0.75 sec, we actually hit this with 2 stacks of
Focalisation assurée
+ Haste buffs. In addition, due to how our rotation plays out, we typically don’t cast 2
Tir assuré
s in a row very often, let alone 3 or 4.
Efficacité accrue
is pretty straightforward, giving your
Tir rapide
slightly more Focus regen and damage. It is currently our best talent in this row in any AoE situation.
Marque du chasseur
is primarily only used in pure single target situations. While it’s meant to be able to target swap onto priority targets (Gives focus when an add dies with it), the GCD placed on this talent highly discourages swapping your
Marque du chasseur
at all.
Marque du chasseur
is our best talent for pure single target in this row.
Tier 5 (Level 75)
- Similar to the other rows, this talent row has very unique uses.
Cœur sauvage
is very niche. It’s reduced cooldown gives
Aspect du guépard
a shorter cooldown, giving more movement speed as well as reducing
Aspect de la tortue
cooldown which may be usable in niche raid fights such as Fallen Avatar.
A toute allure
remains the same as it was in Legion, giving us movement speed and snare removal.
Tir de lien
is similar to Legion, however it’s lost the stun component to it. It now snares mobs rather than stunning them, which is much worse. The go to talent is generally
A toute allure
as it provides the most movement speed and utility of the three.
Tier 6 (Level 90)
- This row is very AoE centric.
Barrage
being the most obvious AoE ability, remaining the same as it has been for years.
Tirs mortels
and
Double dose
essentially just buff our
Visée
and apply to
Tirs piégés
. Both of these talents have target restrictions just as
Visée
does, so they’re AoE is limited between 3-6 targets as well as having single target applications.
Tirs mortels
and
Double dose
are actually very similar to each other.
Tirs mortels
is totally RNG and can buff either your
Visée
or your next
Tir rapide
. You must pray that it aligns with
Tir rapide
.
Double dose
does the exact same thing but it is a controlled cast. You’re able to use it with
Tir rapide
over
Visée
every time. The downside is that its gated by a 1 minute cooldown. Typically,
Tirs mortels
is better in pure single target and falls off in AoE due to the RNG component.
Double dose
performs well in single target but excels in mid-range AoE. Since
Tirs mortels
and
Double dose
are restricted to 6 targets,
Barrage
takes over in mass AoE situations at 6+ targets.
Tier 7 (Level 100)
-
Prêt à tirer
is the default in this row since both of the other talents are severely undertuned at the moment.
Prêt à tirer
is similar to Legion but is now adapted to the new rotation. Only one charge is gained and its proc chance has been lowered to 5%.
Instinct du tireur
is basically
Raquettes d'Ullr en plumes
made into a talent which is really cool, however, its a very mediocre talent for us at the moment, due to
s viability.
Tir perforant
has been retained from Legion but now has a flat Focus cost. Currently its damage is undertuned.
Prêt à tirer
, as bad as 5% sounds, is the go to Talent in this row for every situation.
Recommended Changes and Tuning Issues:
- For a major 3 minute cooldown, this ability is very very underwhelming. We essentially gain 2 additional
Visée
s from it. During Legion, it was a massive cooldown due to its interaction with applying Marking Targets, increased Critical Strike Damage from
Tueur rapide
and both
Tir réflexe
and
Raquettes d'Ullr en plumes
made it a very short cooldown, diversifying its usage. Currently, It's hardly a dps increase at all which feels awful for our only major cooldown, and a 3 minute one at that. In its current state, we are forced to use it during times of Focus regen.
Loup solitaire
- Currently after dismissing your pet, you gain the
Loup solitaire
buff, but on a ramping timer (Approx 1% every 6 sec for a total of 1 minute). The issue here is the ramp timer, not necessarily the ability itself. Having to wait a full minute to gain the full benefit of
Loup solitaire
feels very cumbersome. Any time you dismiss your pet, any time you get battle rezzed and any time you swap a Talent, it takes a full minute to gain the full 10% buff from
Loup solitaire
.
Morsure de serpent
- At the moment, this ability competes in single target but falls off hard as soon as you add in another target. The issue here is not the damage, it is the immense focus cost. While 10 Focus doesn't seem very much, our rotation, especially in AoE is very Focus consuming. At the moment we must take
Maître tireur
due to the high Focus requirement. Due to the high Focus cost, keeping up
Morsure de serpent
properly you actually must cast less
Visée
s because we physically do not have enough Focus to perform our rotation and keep up
Morsure de serpent
.
Salve
- This talent is way too RNG to ever be usable except on an AoE sustained fight which never happens. In most AoE scenarios, waves of adds spawn or in M+ for instance, groups of adds occur in 30-40 sec intervals. With
Salve
only being 10%, it might not even deal damage to certain mobs or during AoE. Due to its RNG nature, we would never take this over
Tir explosif
. It's damage is also a fair bit behind ES in its current iteration, RNG aside.
Focalisation assurée
- While this talent seems fine at first glance, there are a couple of glaring issues with it. First off, we rarely actually cast multiple
Tir assuré
s back to back. To perform optimal DPS, we must cast certain abilities on cooldown -
Visée
and
Tir rapide
- and we must dump our
Tir précis
stacks with
Tir des Arcanes
. Because of the timings here along with the charge system of
Visée
, we typically cast 1
Tir assuré
to give us enough Focus to cast the following ability, and sometimes we cast 2 in a row when we have a slight bit of down time. We rarely cast 2 let alone 3 or 4 in a row like this talent encourages. Secondly, this ability becomes virtually useless during times of high haste i.e
and
Furie sanguinaire
(and
Berserker
). The baseline cast of
Tir assuré
is 1.75 seconds (typically it will be around 1.6 with most peoples haste levels, but these calculations are done without any haste considered). If you have 2 stacks of 20% reduced cast time this becomes baseline 1.05 seconds. Then taking into account
Furie sanguinaire
the cast time becomes .78 seconds. Since the minimum GCD is .75 seconds, the haste from
or
Berserker
is basically useless in terms of
Focalisation assurée
if you have more than ~7.7% Haste. Much of this talent goes to waste throughout the fight.
Instinct du tireur
- The talent itself is fine and is basically a carry over from
Raquettes d'Ullr en plumes
. The problem here goes back to
itself in that this cooldown is not very useful for us. So reducing it’s cooldown doesn't really do much for us. This talent would almost have to be doubled for it to be worth taking with
in its current state.
Tir perforant
- Currently,
Tir perforant
is on a 30 sec cooldown and it does less damage then
Visée
.
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