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Best and Worst Mythic+ Dungeons to Complete on Bursting, Volcanic, Fortified Weeks
Live
Publié
27/05/2021 à 03:29
par
tettles
Welcome to push week!
Détonant
,
Volcanique
,
Fortifié
, and
Orgueilleux
are this week's affixes!
This week is by far the best week on the calendar, so get your IO in heaps this week.
Détonant
is very easy to deal with this season as it is now dispellable and mob density this expansion is relatively low for affixes such as bursting. There are also very powerful tools such as
Dissipation de masse
&
Regain
that can allow your group to just power through trash packs with disregard for rolling bursting stacks as well if you are prepared for the dispel. Disc Priest is quite strong this week for that reason + lack of oppressive healer affixes. As for
Volcanique
... Volcanic can be situationally annoying but almost always incredibly easy to deal with as a whole.
Want to check out some Shadowlands Basic Routes or Tips and Tricks for each dungeon? Check out our helpful tools below:
Shadowlands MDT RoutesMythic+ Tips and TricksMythic+ Damage Calculator
S-Tier Dungeons
Halls of Atonement
Halls of Atonement is absolutely free on this affix set. With what is effectively unlimited pull size allowances, the only thing that you have to watch for in Halls of Atonement this week is tank damage / tank kiting. Being proactive about kiting / crowd controlling
Gargon vicieux
, stopping
Bêtes loyales
from
Maître-chien dépravé
, and interrupting
Oblitérateur dépravé
will leave you in great shape on this affix set.
Be moderately aware of
Détonant
from
Bedeau diligent
but they really should not be the cause of too many problems.
Pain Points
The biggest pain points in this dungeon is definitely going to be tank kiting just as a general rule. This dungeon is incredibly reliant on your tanks ability to generate threat then create distance from the mobs in a meaningful way. Making sure you also use abilities such as
Tir de lien
or
Anneau de paix
to also help your tank will be incredibly advantageous. Stacking mobs for extended periods of time will allow your DPS to kill trash packs substantially quicker and thus will result in faster times in this dungeon.
Bonus Tip:
We have a tip of the week article on the
optimal use of Loyal Stoneborns in Halls of Atonement
. Using the
Vive-pierre loyal
can accelerate the dungeon tremendously.
Halls of Atonement GuideHalls of Atonement Tips and Tricks
Mists of Tirna Scithe
Mists of Tirna Scithe is definitely one of the easier dungeons on the whole due to the lenient timer. You are typically able to burn the bosses in this dungeon with
Orgueilleux
prior to any real mechanics going off as well which also helps a lot for the leniency of the timer. There are also very few packs in which
Détonant
will interact with this dungeon in any meaningful way as the mob density in Mists is pretty low.
Pain Points
The beginning of the dungeon is the hardest part of this instance. Making sure you survive the first couple of trash pulls with
Malegriffe drust
,
Villageoise tirnenn
,
Moissonneur drust
, and
Tranchâmes drust
is pretty important as a whole to success of the run. The spiteclaws if pulled into the first pull will also
Détonant
on death which can be spooky with the ambient damage / bleeds that can go out. You can elect to
Furie sanguinaire
the first pull of the dungeon if you have enough DPS for
Ingra Maloch
, but that is on a run by run basis depending on key level.
Furie sanguinaire
ing
Ingra Maloch
is normally preferred as you will also have pride + other buffs to help kill the boss in 1 cycle saving a decent amount of time. Remember to use your lust with 45s left on the
Orgueilleux
buff to make sure you make the most out of the buff and cooldowns.
Bonus Tip:
If you exit the maze at 65% enemy forces count (very common) then you can double up these 2 packs (marked in green) on the bridge together which will spawn your 80% prideful after you kill the 3 pack post
Mandebrume
. Try to avoid the 2
Saccageur gueule-épine
. Doubling up on this pull on the bridge is normally fairly safe due to the fact that there would be only 1
Corne-cerf gueule-épine
and this also gives you 100% count at the end of the left wing of this area.
Mists of Tirna Scithe GuideMists of Tirna Scithe Tips and Tricks
Necrotic Wake
Necrotic Wake's timer is very lenient now as long as you understand how and when to use the weapons in the dungeon. This means that as long as you play a safer strategy then you should be well off. For advice, I think that using the 3 Javelins on
Amarth
,
Docteur Sutur
, and
Nalthor le Lieur-de-Givre
is a really solid play because you can ensure that the javelin is around for Nalthor.
Typical use of the
Anima déchargé
is well used on a large pull where you are wanting the silence. Typical spots for these are
Nar'zudah
mini-boss pull,
Nécromancien de Zolramus
, necropolis
Collecteur de corps
pulls, or just bosses.
Javelot sanglant
is best used typically on bosses.
Marteau de forge oublié
is best used almost always on bosses or on a
Orgueilleux
that you do not have cooldowns for.
Détonant
can be kind of dangerous in the starting area of Necrotic Wake. Keep in mind that
Soldat recousu
do on death affixes while
Sac à chancre
do not. This can make pulls easier / more difficult depending on when you get your bursting.
Pain Points
This week the pain points of Necrotic Wake seem to be the bosses. Make sure you have armaments of some kind for
Amarth
,
Docteur Sutur
, and
Nalthor le Lieur-de-Givre
. For
Chancros
just having the native Kyrian
Échappement d’anima
ability should do wonders on this boss. For
Amarth
as well if you CC the adds during the
Ultime moisson
that are still up then the adds do not get consumed and wipe you. You will see top groups CC the mages with
Paralysie
or
Entraves des Morts-vivants
on every set to avoid having to kill the adds. This does require coordingation though. Interestingly enough, on Nalthor, after you come up from the
Sombre exil
you have 100% crit for 30 seconds and this works on the Necrotic Wake armaments as well, so using an armament with this crit buff is very cool. You can also use things such as
Cage d’anima débordante
and
Rubis d’effusion d’âmes
to buff up your crit when using weapons as well.
Necrotic Wake GuideNecrotic Wake Tips and Tricks
Plaguefall
Plaguefall's lenient timer with use of
Ronge-peste misérable
s and
Réservoir instable
s in this dungeon make it very forgiving to deaths and pulling slow. I do think all the affixes of
Détonant
can be rough at 2 specific points in this dungeon, but this dungeon's timer is just so forgiving that it had to be S tier this week. Survivability on the bosses and playing the intricate trash pulls to perfection are the only real things you have to worry about. This dungeon is very very free timer wise though.
Pain Points
This dungeons difficulty comes with the deadly bursting packs and the final 2 bosses of the instance.
Domina Lamevenin
and
Margrave Stradama
are incredibly deadly, so making sure that you have appropriate damage (potentially
Orgueilleux
) for them will definitely be of great benefit to you. Domina needs to have her webs broken immediately. Recently there has been a change to the adds where the DOT drops once the adds all die, so killing them quickly can also save your group a lot of incoming damage. Margrave you should have cooldowns allocated appropriately to this boss. Typically you can use things such as 1-2 minutes + prideful in P1,
Furie sanguinaire
in P2, and all CDs in P3.
The 2 trash pulls that are deadly are the
Gelée jaillissante
and the
Fidèle peste-liée
pulls. Both of them can kill you with
Détonant
so pull them slowly or split them up.
Bonus Tip:
On the
Professeur Ickus
encounter, you can avoid killing the
Gelée figée
which apply the damage reduction aura if you knock them out of melee then use effects such as
Sarments
or
Paralysie
on them and keep them at bay. This saves you a lot of damage and you can see how that is performed
here
!
Plaguefall GuidePlaguefall Tips and Tricks
A-Tier Dungeons
Spires of Ascension
Spires of Ascension's timer is incredibly forgiving most weeks if you take the dungeon pretty slow. The dungeon is quite close to being even an S-Tier pick on this affix set except there can be slight difficulty with
Volcanique
making the second boss and angels harder than they already are (they are already hard). I do think that this dungeon still deserves an A tier recommendation even though it is moderately hard kick wise at its base, but you should find the dungeon fairly easy to hold W in and be successful on this week.
Pain Points
I think the biggest pain point in this dungeon is going to be the second boss and the angel mini bosses.
Ventunax
is one of the most difficult bosses in the game if you do not kill him fairly quickly as relying on others to dodge the missiles is not always super reliable especially in pugs. That on top of the fact that his bleed hits incredibly hard makes this boss rough. Try to get
Orgueilleux
prior to engaging this boss as it will help you kill him quick especially when paired with
Furie sanguinaire
. The angels are always rough on
Fortifié
, notably
Klotos
. Using Kyrian spear +
Furie sanguinaire
on Klotos is normally really strong as this mini boss can absolutely wipe you and leave you in a bad spot.
Bonus Tip:
You can control the stomps on
Oryphrione
by keeping your tank in melee range the whole time when he is active. This will allow you to get into increase damage taken phases much more quickly if you do not eat any of the charged stomps.
Spires of Ascension GuideSpires of Ascension Tips and Tricks
B-Tier Dungeons
De Other Side
De Other Side is fairly time restrictive as a whole due to the amount of time that the bosses take, but this is about as good as it will get for De Other Side.
Détonant
can be really frustrating at times during the Ardenweald area due to you wanting to pull 20 mobs at once, but you just have to be very careful and ready to stop DPS if it is necessary. This part of the instance is a perfect point for a
Dissipation de masse
.
Pain Points
I still think that the timer and
Hakkar, l'écorcheur d'âmes
are the biggest issues this week in De Other Side.
Hakkar, l'écorcheur d'âmes
is a run killer and there is a reason every group gets pride prior to pulling him. If you wipe to him your run is over and you drop the key and go again. Make sure you save bloodlust and have
Orgueilleux
for him and you should be okay. Aside from that, you need to pull the Ardenweald area a bit aggressive to time the key.
Détonant
can be really scary whenever you pull this area aggressively since you normally spawn prides as well on top of having many bursting stacks.
Bonus Tip:
Your checkpoints in this dungeon update whenever any member of your party passes through that translucent white door frame leading into areas. This is useful for times where you die during invis potion skips or at the tail end of bosses and it is not worth to be rezzed.
De Other Side GuideDe Other Side Tips and Tricks
Theater of Pain
Theater of Pain is definitely one of the more difficult dungeons to deal as a whole, but none of the affixes here will slow you down in TOP, so this is the best it is going to get. The reason this dungeon is as low as it is is because of the very difficult timer and it is really hard to optimize this dungeon / be unique due to the packs. Fielding the best DPS you know is your best bet to timing Theater of Pain. There is not a lot of mechanical issues in this dungeon as a whole, but routing is also important.
Pain Points
The bosses and pride timings are the biggest road block in Theater this week. Make sure you have a strategy and route that sets up prides to be spawned into bosses as frequently as possible. You can check out some basic routes for Theater
here
which will help a decent amount. Beyond that if you design a route that skips the conquest
Ancien capitaine
patrol that will help you a substantial amount time wise / pride wise.
Bonus Tip:
On
Trancheboyau
whenever you are about to get gripped into the
Choc attendrisseur
circle, you can target yourself or an ally and be gripped to them instead. The grip works off whoever you are targeting.
Theater of Pain GuideTheater of Pain Tips and Tricks
Sanguine Depths
Sanguine Depth's timer is pretty nice as long as you do not have major errors, so surviving the bosses is the most important part of this dungeon. On top of this, the
Faveur de Tombe-Vice
lanterns are pretty important for pushing high, but for normal weekly key groups just getting a nice 4+ stack of the lantern buff is phenomenal. Just living through Sanguine Depths and you should be totally okay as the timer here is pretty lax.
Détonant
does not really do much in this dungeon as the low trash density here really does not punish you.
Pain Points
I think the biggest problem parts in this dungeon like I eluded to in the other section are the bosses.
Kryxis le Vorace
,
Exécuteur Tarvold
, and
Général Kaal
are some of the hardest bosses individually and when they are slammed together in a dungeon they feel really difficult. On Kryxis you need to make sure to slowly soak the orbs from
Coup sectionnant
otherwise you can put yourself in deep trouble. You can also range the
Coup sectionnant
ability and it will not drop any of the orbs. This is something you can do, but I would use this liberally and only if you think your healer or tank need assistance. On Executor Tarvold, focusing down the adds is by far the highest priority. When there are bad overlaps with
Châtier
+ add pulsing AOE damage is very scary and heavy defensives / Immunities should be used here. Helpful tip: You can
Feindre la mort
every cast of the Castigation on a hunter. For General Kaal, making sure that you retain mana, minimize bleeds, and do not kill yourselves with bursting is super important. There are only 1 type of mobs that do on death affixes in this part of the trash gauntlet and those are the
Cadet sanguin
.
Bonus Tip:
If you spawn your 80% pride prior to fighting
Exécuteur Tarvold
then I have great news for you! You can get your 100% pride spawned prior to fighting
Général Kaal
with 1 simple invis potion skip. Invis potion the hallway pack after the third boss and your count will be perfect. This skips really annoying trash pulls that take a lot of time as well. The downside is if you die on the final boss trash gauntlet then releasing and running back is not really an option anymore.
Sanguine Depths GuideSanguine Depths Tips and Tricks
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