LegacySubtlety is the highly mobile, burst damage member of the rogue family. In Legion, it enjoyed a lot of popularity in dungeons and during Tomb of Sargeras. Battle for Azeroth sees a slow down in the pacing of the spec and a leaning toward single target damage.
Gameplay ChangesCompared to the state of the Subtlety Rogue in Legion, the most noticeable system change is the loss of the artifact weapon and, thus, the artifact traits. You will likely feel the loss of some major traits.
Coups de couteau énergiques gave us some kind of steady energy income. Without it, the pace of the spec slows down a bit and pooling will become more relevant again.
Morsure de Gueulétripe (and
Frénésie affamée) are gone as well. While it was an additional ability helping to get some more resources and boost regeneration of
Danse de l’ombre charges, the loss does not have a high impact - besides,
Frénésie affamée often led to overcapping on energy.
Finalité has also been removed. It added an additional layer of complexity to the spec and opened some space for finisher optimization but it was also a bit confusing for new players. Losing
Finalité will also not have a very high impact. The energy gain on
Techniques des Ombres from the trait Shadow’s Whisper was made baseline. Other than that, you may also notice the loss of Catlike Reflexes. Subtlety Rogues, be prepared to take falling damage again; enjoy this trait on live while you still can.
There were further changes to our toolkit of offensive abilities. The duration of
Danse de l’ombre has been increased from 4 to 5 seconds, making it equal to
Danse de l’ombre with
Subterfuge on live servers. With Battle for Azeroth,
Subterfuge further increases the duration to 6 seconds. Pooling and optimizing your GCD usage during
Danse de l’ombre will become a bit more important. In terms of AoE situations, Subtlety also takes quite a hit. The damage bonus on
Tempête de shurikens during
Danse de l’ombre was reduced from 100% to 50%, with
Tempête de shurikens having a slightly higher amount of base damage. In addition, the passive
Déluge de shurikens only increases
Eviscération damage by 5% instead of 10% per stack. These changes significantly reduce our AoE burst potential as well as our conversion of AoE situations into damage on the main target. Sustained AoE is slightly buffed, but with Subtlety having been mostly about burst and focus target conversion, these changes (in addition to the loss of the artifact trait Shadow Nova) seem to be hitting quite hard and it is not very clear how Subtlety is supposed to perform in AoE.
Lamenuit, similar to Bleeds and Poisons, also scales with Haste now, which will finally add some more value to the stat that has been quite unwelcome so far. Though the hasted dot is a welcome change,
Lamenuit still seems overloaded, being both a damage amplifier and a DoT effect with a very short duration.
Lamenuit adds a ramp up time to the spec and has to be refreshed very often. Despite the damage amplification originally being introduced to fight multi-dotting, cycling targets has still been an increase throughout Legion.
Lames de l’ombre continues to be our main cooldown. In addition to granting an additional combo point and changing your auto attacks, it now also changes your
Frappe-ténèbres and
Attaque sournoise to deal Shadowstrike damage (the mixed school of Physical and Shadow damage) and increases Gloomblade damage by 30%.
Lames de l’ombre also now triggers the global cooldown. While this adds a bit of more value to the cooldown, it still is not very interesting, especially in AoE situations.
Disparition for Subtlety is also back at its original 2 minute cooldown, making it have less impact as an offensive cooldown, considering we will not have
Mantelet du maître assassin anymore.
Our defensive toolkit got some changes as well.
Feinte now has a 15 seconds cooldown and reduces AoE damage taken by 40% instead of 50%. While this is a noticeable nerf,
Feinte is still very strong, you simply cannot spam it anymore and have to put some more thought into using it.
Cape d'ombre cooldown was increased to 2 minutes.
TalentsLevel 15Maître d’armes has been changed to be a single target talent. Instead of a 6% chance for all abilities to hit twice, it is now a 15% chance on
Attaque sournoise and
Frappe-ténèbres. Master of Subtlety was replaced by
Découverte des faiblesses, which adds an armor penetration debuff to the target when using
Frappe-ténèbres or
Coup bas. While this allows for some interesting builds about maximizing
Découverte des faiblesses uptime, the bypass effect also adds some discrepancy with
Lames de l’ombre turning your main single target generators into Shadowstrike damage (and thus bypass armor already).
Level 45Anticipation has been replaced by
Désigné pour mourir. This change fits the theme very well and makes the whole tier much more competitive. At the same time, it opens up the bottom tier of our talent tree for new directions and ideas.
Level 90Ombres noires got a slight nerf from 30% to 25% increased damage during
Danse de l’ombre. This was likely done in order to make the choice between stronger dances with
Ombres noires and more dances with
Ombres enveloppantes more competitive.
Empressement is staying on this row unchanged. It is a rather boring talent and easily overshadowed by the other two.
Level 100La mort venue d’en haut so far, has not been changed. While having an amazing animation, the main issue this ability is suffering from is the loss of swings, mid-flight cooldown usage, and some weird positional behavior on certain encounters. We are still hoping for changes to make it less painful to use in these situations. At the time of writing, the second talent in this tier empty and marked as “Coming Soon” on Alpha. We will have to wait some more in order to be able to properly comment on this row.
OverallConsidering the loss of artifact traits, current tier bonuses, and legendaries, Subtlety’s pacing is noticeably slower on Alpha. There are some energy management issues, that can be addressed with a couple of talent selections. The major points for improvement are likely
Lamenuit and
La mort venue d’en haut.
The general theme of converting AoE situations into more single target damage with
Tempête de shurikens combo points and
Déluge de shurikens is pretty cool and makes Sub somewhat special. In situations where some real AoE damage is necessary, the Subtlety toolkit is rather lacking, however. What made Subtlety fun in AoE-heavy situations in Legion is the burst damage that stemmed mostly from the shoulder and cloak legendaries. With these and Shadow Nova gone, as well as the nerfs to the
Tempête de shurikens bonus and
Déluge de shurikens, AoE situations will be different in Battle for Azeroth. This does not mean that Subtlety has to be a great AoE spec, but it would be nice to have something else in the toolkit to give AoE more impact. Unfortunately,
Lames de l’ombre is still not a damage cooldown that feels encouraging to press in these situations.
Lames de l’ombre has always come across as somewhat useless in AoE situations where the extra combo points are wasted and, both, single target generators and auto attacks do not really matter. Here are some ideas, maybe one or more of those could help to make it more interesting:
- Also turn Tempête de shurikens into Shadow damage.
- Convert the overflowing combo points (into damage?).
- Mirror Shadow Blade auto attacks onto all targets in the area.