Ce site requiert JavaScript pour fonctionner.
Veuillez activer JavaScript dans votre navigateur.
Battle for Azeroth Beta 25902 Class Spell Changes
BFA
Publié
25/01/2018 à 21:56
par
perculia
Below you will find all the spell changes for the first Battle for Azeroth Beta Build, comparing with the current live servers.
Check out our other Battle for Azeroth Build 25902 datamining:
Main Datamining Post
Maps and Icons
Class Changes
Professions, Mounts and Pets
Talent Calculator
Zandalari Troll Druid Form and Customization Options
Achievements
Music
Battle for Azeroth Database and Highlighted Items
Updated Dressing Room: Kul Tiran, Zandalari, Thin Human Models
Check out some of the new Battle for Azeroth Models:
Models - Azshara, Jaina, Anduin
Creature Models
Mount Models
Weapon Models
Beta Spell Changes
Spell Changes Summary:
There are many different talent changes and re-orderings.
Some Artifact Traits have been turned into Talents or baseline spells.
AoE Crowdcontrol Effects got nerfed, following the ideas shown
in Blizzard's recent Blogpost
.
Some spells have really low base values because they are already including
item level and stat changes for BfA
.
This is a
very early
view on the Battle For Azeroth's class concepts, nothing here is final.
Class Highlights
Death Knights get
and
Avancée de la mort
as new abilities.
Demon Hunters have many talents are new, revamped or removed.
Druids have
Régénération frénétique
changed in Bear Form,
Célérité du tigre
changed for Cat Form, and
Hibernation
and
Apaiser
have returned.
Hunters have
Tir tranquillisant
readded and many talents are new, revamped or removed.
Mages have
Intelligence des Arcanes
as a returning ability.
Monks with the Brewmaster Specialization had
Report
's effectiveness halved and Windwalker monks have some new talents.
Paladins had
Palefroi divin
and
Bénédiction de liberté
cooldown increased.
Priests have
Mot de pouvoir : Robustesse
as a returning ability and many talents have swapped tiers.
now doesn't kill you for Shadow Priests!
Rogues have many new talents including
Bombe de poison
returning as a talent and
Cape d'ombre
and
Feinte
were slightly nerfed.
Shamans have
Totem de séisme
returning!
Warlocks had
Connexion
changed to grant a Soul Shard, but has a cooldown. Warlocks also have many new talents.
Warriors have many talents that are new, changed or revamped.
Torrent arcanique
Silence all enemies within 8 yards for 2 sec and restore 3% of your mana. Non-player victim spellcasting is also interrupted for 3 sec.
Cooldown changed from 1.5 min cooldown to 2.5 min cooldown
Torrent arcanique
Silence all enemies within 8 yards for 21 sec and restore 3% of your mana. Non-player victim spellcasting is also interrupted for 3 sec.
Cooldown changed from 1.5 min cooldown to 2.5 min cooldown
Torrent arcanique
Silence all enemies within 8 yards for 21 sec and restore . Non-player victim spellcasting is also interrupted for 3 sec.
Cooldown changed from 1.5 min cooldown to 2.5 min cooldown
Torrent arcanique
Silence all enemies within 8 yards for 21 sec and increase your Rage by 15. Non-player victim spellcasting is also interrupted for 3 sec.
Cooldown changed from 1.5 min cooldown to 2.5 min cooldown
Torrent arcanique
Silence all enemies within 8 yards for 21 sec and restore 15 of your Focus. Non-player victim spellcasting is also interrupted for 3 sec.
Cooldown changed from 1.5 min cooldown to 2.5 min cooldown
Torrent arcanique
Silence all enemies within 8 yards for 21 sec and restore 20 Runic Power. Non-player victim spellcasting is also interrupted for 3 sec.
Cooldown changed from 1.5 min cooldown to 2.5 min cooldown
Torrent arcanique
Silence all enemies within 8 yards for 21 sec and restore 15 Energy. Non-player victim spellcasting is also interrupted for 3 sec.
Cooldown changed from 1.5 min cooldown to 2.5 min cooldown
Torrent arcanique
Silence all enemies within 8 yards for 21 sec and restore 3% of your Mana. Non-player victim spellcasting is also interrupted for 3 sec.
Cooldown changed from 1.5 min cooldown to 2.5 min cooldown
Torrent arcanique
Silence all enemies within 8 yards for 2 sec and generate 15 Fury. Non-player victim spellcasting is also interrupted for 3 sec.
Cooldown changed from 1.5 min cooldown to 2.5 min cooldown
Qa’pla, ordre de combat en érédun
Beast Mastery:
Dire BeastFrenzy reduces the remaining cooldown on Kill Command by 3 sec.
Mantelet de domptage
Beast Mastery:
Dire BeastFrenzy increases the damage done by your pets by 5% for 8 sec.
Ere glaciaire
Your Frozen Orb explodes into a Frost Nova that deals (600%150% of Spell power) damage.
Regard de la justice
Hammer of Justice deals 600%204% Holy damage, generates 1 Holy Power, and has 75% reduced cooldown when used against an enemy above 75% health.
Renforcement d’Iridi
Voidform increases your Shadowspell damage dealt by an additional 3% and increases your Vampiric Embrace healing by 250%.
Symétrie shivarra
For the first 3 sec after activating Blade Flurry, your melee attacks strike all nearby enemies for 65%39% of normal damage.
Ceinturon en proto-écaille en parfait état
Lava Burst deals an additional (54%13.5% of Spell power) damage over 6 sec. Stacks up to 5 times.
Ceinturon en proto-écaille en parfait état
Lava Burst deals an additional (54%13.5% of Spell power) Fire damage over 6 sec. Stacks up to 5 times.
Orage tempétueux
Enemies hit by your Stormstrike become lightning charged for 15 sec, zapping a nearby enemy every 1 sec for 15%5% Nature damage.
Rosser
Strikes all nearby enemies, dealing (100% of Spell power + 50.02%8.4% of Attack power) Bleed damage and an additional (178.12%25.2% of Attack power) Bleed damage over 15 sec.
Awards 1 combo point.
Class Tools
Blood
Talents
Honor Talents
Artifact Calc
Frost
Talents
Honor Talents
Artifact Calc
Unholy
Talents
Honor Talents
Artifact Calc
Specialization (9)
Furoncle sanglant
Deals (375%63% of Attack power) Shadow damage
Soulgorge
to all enemies within 10 yds
<brdamage and infects all enemies within 10 yds with Blood Plague.
Blood Plague
A shadowy disease that drains 0 health from the target over 24 sec.
Effect #1 School Damage
Value: 1 (AP mod: 3.750.63)
Chevalier de la mort Sang
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 15%
Affected Spells:
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 15%
Affected Spells:
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
Mort et décomposition
Blood:
Corrupts the targeted ground, causing 28.62%4.62% of Attack power) * 11] Shadow damage over 10 sec to targets within the area. While you remain within the area, your Heart Strike will hit up to 3 additional targets.Scourge Strike will hit all enemies near the target.
Unholy:
Corrupts the targeted ground, causing 28.62%4.62% of Attack power) * 11] Shadow damage over 10 sec to targets within the area. While you remain within the area, your Scourge Strike will hit all enemies near the target.
Caresse de la mort
Reach out with necrotic tendrils, dealing (90%18.9% of Attack power) Shadow damage and applying Blood Plague to your target.
Blood Plague
A shadowy disease that drains 0 health from the target over 24 sec.
Effect #1 School Damage
Value: 1 (AP mod: 0.90.189)
Frappe au cœur
Instantly strike the target and 1 other nearby enemy, causing 203%69% Physical damage, and reducing enemies' movement speed by 50%20% for 8 sec.
Generates
Heartbreaker
5
5 bonus Runic Power
Heartbreaker
plus 2 Runic Power per additional enemy struck
Déchirure de moelle
Smash the target, dealing 315%107% Physical damage and generating 3 charges of Bone Shield.
Bone Shield
Surrounds you with a barrier of whirling bones, reducing all damage you take by 16% and increasingincreasing Armor by 50% of your Strength, and your Haste by 10%. Each melee swingattack against you consumes a charge. Lasts 30 sec or until all charges are consumed.
Maîtrise : Bouclier de sang
Each time you heal yourself with Death Strike, you gain 12%3.0% of the base amount healed as a Physical damage absorption shield.
Also increases your attack power by 8%.2.0%.
Riposte
You gain Parry equal to 100% of your Critical Strike from gear.
Specializations changed from Protection/Protection/Blood/Vengeance to Protection/Blood/Vengeance
Vétéran de la troisième guerre
Increases StaminaStamina increased by 50% and Armor by 15%.increased by 20%.
Talents (4)
Tempête d’os
A whirl of bone and gore batters nearby enemies every 1 sec, dealing 2 Shadow damage every 1 sec, and healing you for 2% of your maximum health every time it deals damage. Lasts 1 sec per 10 Runic Power spent.
Soif écarlate
Spending Runic Power will decrease the remaining cooldown on Vampiric Blood by 1 sec per 610 Runic Power.
Spectral Deflection (NYI/TBD)
Attacks that deal more than 25% of your maximum health will consume an additional Bone Shield charge to further reduce the damage.
Name changed from Spectral Deflection to Spectral Deflection (NYI/TBD)
Emprise implacable
Reduces the cooldown on Gorefiend's Grasp by 30 sec, and your Death and Decay also reduces the movement speed of enemies within its radius by 70%50%.
Honor Talents (1)
Chaîne mortelle
Chains 3 enemies together, dealing (180%37.8% of Attack power) Shadow damage and causing 25% of all damage taken to also be received by the others in the chain. Lasts for 15 sec.
Effect #2 School Damage
Value: -1 (AP mod: 1.80.378)
Artifact Traits (1)
Consomption
Strikes all enemies in front of you with a hungering attack that deals 258%87% Physical damage and heals you for 100% of that damage.
Specialization (7)
Frappe de givre
Chill your weapons with icy power, and quickly strike the enemy with both weapons, dealing a total of (280% + 280%) Frost damage.95% + 95%) Frost damage.
Rafale hurlante
Blast the target with a frigid wind, dealing (82.5%17.22% of Attack power)
Northrend Winds
Frost damage and applying Frost Fever to the target
Frost damage to that foe, and (66%8.61% of Attack power) Frost damage to all other enemies within 10 yards, infecting all targets with Frost Fever.
Frost Fever
A disease that deals 55%11.55% of Attack power)] Frost damage over 24 sec and has a chance to grant the Death Knight 5 Runic Power each time it deals damage.
Effect #1 School Damage
Value: 0 (AP mod: 0.8250.1722)
Maîtrise : Cœur gelé
Increases all Frost damage done by 12%.your Frost damage abilities by 12.0%.
Anéantissement
A brutal attack with both weapons that deals a total of (456% + 456%) Physical damage.155% + 155%) Physical damage.
Pilier de givre
The power of Frost increases your Strength by 20%. and grants immunity to external movement effects such as knockbacks. Lasts 20 sec.
Hiver impitoyable
Drain the warmth of life from all nearby enemies, dealing 36%6.09% of Attack power)] Frost damage over 8 sec and reducing their movement speed by 50%20%.
Renforcement runique
When you spend Runic Power, you have a 1.50%1.8% chance per Runic Power spent to gain a Rune.
Talents (8)
Avalanche
While Pillar of Frost is active, your melee critical strikes cause jagged icicles to fall on your nearby enemies, dealing (50%10.5% of Attack power) Frost damage.
Souffle de Sindragosa
Continuously deal (316%66.36% of Attack power) Shadowfrost damage every 1 sec to enemies in a cone in front of you. Deals reduced damage to secondary targets. You will continue breathing until your Runic Power is exhausted or you cancel the effect.<breffect.
Faux de givre
A sweeping attack that strikes all enemies in front of you for 135%36% Frost damage. This attack benefits from Killing Machine. Critical strikes with Frostscythe deal 4 times normal damage.
Onde gelée
While you have fewer than 2 full Rune, your auto attacks radiate intense cold, inflicting (40%6.72% of Attack power) Frost damage on all nearby enemies.
Avancée glaciale
Summon glacial spikes from the ground that advance forward, each dealing (375%78.75% of Attack power) Frost damage to enemies near their eruption point.
Serres glaciales
Frost Strike also increases your melee attack speed by 12%5% for 6 sec, stacking up to 3 times.
Assaut inexorable
While in combat with no enemy within 8 yards, you gain Inexorable Assault every 5 sec. Each stack causes your next autoattack to deal (100%21% of Attack power) additional Frost damage.
L’hiver approche
Enemies struck 5 times by Remorseless Winter while your Pillar of Frost is active are stunned for 4 sec.are rooted in place for 8 sec.
Artifact Traits (2)
Hypothermie
Each time Frost Fever deals damage, it has a chance to erupt, dealing (300%63% of Attack power) Frost damage to the target.
Fureur de Sindragosa
Summons Sindragosa, who breathes frost on all enemies within 40 yd in front of you, dealing (2000%420% of Attack power) Frost damage and slowing movement speed by 50% for 10 sec.
Specialization (8)
Voile mortel
Fires a blast of unholy energy at the target, causing (222.6%46.746% of Attack power) Shadow damage to an enemy
Unholy
and restoring 10 Energy to your
abomination
ghoul
Mort et décomposition
Blood:
Corrupts the targeted ground, causing 28.62%4.62% of Attack power) * 11] Shadow damage over 10 sec to targets within the area. While you remain within the area, your Heart Strike will hit up to 3 additional targets.Scourge Strike will hit all enemies near the target.
Unholy:
Corrupts the targeted ground, causing 28.62%4.62% of Attack power) * 11] Shadow damage over 10 sec to targets within the area. While you remain within the area, your Scourge Strike will hit all enemies near the target.
Frappe purulente
Deals 503%204% Physical damage and infects the target with 2 to 4 Festering Wounds.
Festering Wound
A pustulent lesion that will burst on death or when damaged by Scourge Strike, dealing 1 Shadow damage and generating 1 Runic Power.
Maîtrise : Lame d'effroi
Increases all Shadow damage done by 18%.your Shadow damage abiilites by 18.0%.
Poussée de fièvre
Deals (38%10.5% of Attack power) Shadow damage and surrounds the target in a miasma lasting for 6 sec that causes the target and all nearby enemies to be infected with Virulent Plague.
Virulent Plague
A disease that deals 74.2%9.45% of Attack power)] Shadow damage over 21 sec. It erupts when the infected target dies, dealing (106%22.26% of Attack power) Shadow damage divided among nearby enemies, and has a 30% chance to erupt each time it deals damage.
damage.
Effect #1 School Damage
Value: 0 (AP mod: 0.380.105)
Réanimation morbide
Raises
Sludge Belcher
an abomination
Glyph of the Geist
a geist
a ghoul to fight by your side. You can have a maximum of one
Sludge Belcher
abomination
Glyph of the Geist
geist
ghoul at a time.
Frappe du Fléau
An unholy strike that deals 132%44% Physical damage and 68%23% Shadow damage, and causes 1 Festering Wound to burst.
Chevalier de la mort Impie
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 5%
Affected Spells:
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 5%
Affected Spells:
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
Talents (5)
Plaies purulentes
Festering Wounds deal 50% more damage when burst, and all enemies within 8 yds of a burst Festering Wound suffer (90%18.9% of Attack power) Shadow damage.
Griffes des ombres
Deals 165%56% Shadow damage and causes 1 Festering Wound to burst.
Epidémie
Causes each of your Virulent Plagues within 100 yds to flare up, dealing 0 Shadow damage to the infected enemy, and an additional (27.5%4.41% of Attack power) Shadow damage to all other enemies near them.
Strike an enemy's soul for 371%126% Shadow damage, afflicting them with Soul Reaper for 5 sec.
Bursting a Festering Wound on an enemy afflicted by Soul Reaper grants 7% Haste for 15 sec, stacking up to 3 times.
Assaut impie
When a Festering Wound bursts, you gain 100%40% increased attack speed for 2.50 sec.
Honor Talents (3)
Fièvre de la crypte
Enemies healed while afflicted by your Festering Wounds have a chance to take (100%21% of Attack power) Shadow damage.
Frappe nécrotique
A vicious strike that deals 100%34% Plague damage, and converts 1 Festering Wound into a Necrotic Wound, absorbing the next (900 / 100 * Attack power) healing received by the target.
Pandémie
When you use Outbreak, all enemies within 25 yards afflicted by your diseases take (100%21% of Attack power) Shadow damage and the duration of your diseases on them are refreshed.
Artifact Traits (3)
Apocalypse
Strikes the enemy, dealing 900%306% Physical damage and bursting up to 6 Festering Wounds on the target, summoning a member of your Army of the Dead for 40 sec for each burst Festering Wound.
Portail vers le monde souterrain
Your Army of the Dead Ghouls explode when they die, dealing (162%34.02% of Attack power) Shadow damage to nearby enemies.
Le Traîne-Pieds
Your attacks have a chance to summon a Super Zombie that shambles forward and explodes, dealing (400%84% of Attack power) Shadow damage to nearby enemies.
Spells (8)
Consomption
Strikes all enemies in front of you with a hungering attack that deals 258%87% Physical damage and heals you for 100% of that damage.
Frappe de mort
Blood, Unholy:
Focuses dark power into a strike that deals 284%96% Physical damage and heals you for 20%30% of all damage taken in the last 5 sec, minimum 10% of maximum health.
Frost:
Focuses dark power into a strike with both weapons, that deals a total of (284% + 250%96% + 85%) Physical damage and heals you for 20%30% of all damage taken in the last 5 sec, minimum 10% of maximum health.
Mort et décomposition
Corrupts the ground targeted by the Death Knight, causing Shadow damage every sec that targets remain in the area for 10 sec.
Effect #1 School Damage
Value: 0 (AP mod: 0.28620.0462)
Avancée de la mort
Increases movement speed by 15%.For 10 sec, you cannot be slowed below 100% of normal speed, you resist forced movement effects by 80%, and you are immune to external knockbacks.
Passive: You cannot be slowed below 70% of normal speed.
Cast Time changed from None to Instant
Cooldown changed from None to 30 sec cooldown
Souffle de givre
Summons Sindragosa, who breathes frost on all enemies within 40 yd in front of you, dealing (2000%420% of Attack power) Frost damage and slowing movement speed by 50% for 10 sec.
Effect #1 School Damage
Value: -1 (AP mod: 204.2)
Fièvre de givre
A disease that deals 55%11.55% of Attack power)] Frost damage over 24 sec and has a chance to grant the Death Knight 5 Runic Power each time it deals damage.
Rune de Trancheglace
Affixes your weapon with a rune that causes 10%3% extra weapon damage as Frost damage and increases enemies' vulnerability to your Frost attacks by 3%, stacking up to 5 times. Modifying your rune weapon requires a Rune Forge in Ebon Hold.
NEW
Steals a beneficial magic effect from the target. This effect lasts a maximum of 2 min.
Activating this spell again will transfer the effect to a friendly target.
Class Tools
Havoc
Talents
Honor Talents
Artifact Calc
Vengeance
Talents
Honor Talents
Artifact Calc
Specialization (4)
Frappe du chaos
Slice your target for (305% + 305%) Chaos damage. Critical strikes refund 20 Fury.103% + 103%) Chaos damage. Chaos Strike has a 40% chance to refund 0 Fury.
Now a Havoc spell
Ténèbres
Summons darkness around you in an 8 yd radius, granting friendly targets a 20% chance to avoid all damage from an attack. Lasts 8 sec.
Morsure du démon
Quickly attack for 380% Physical damage.129% Physical damage.
Generates 20 to 30 Fury.
Maîtrise : Présence démoniaque
Increases your Chaos damage by 12%12.0% and your movement speed by 8%5.0%.
Talents (21)
Suppuration
Throw Glaive causes targetsbounces to 2 additional targets, and causes them to bleed for 150% of the damage inflicted over 10 sec.If this effect is reapplied, any remaining damage will be added to the new Bloodlet.
Removed
Lames du chaos
Increases all damage done by 30% for 18 sec.
While active, your auto attack deals 150% increased damage, and causes Chaos damage.
Removed
Enchaînement du chaos
Chaos Strike hits all nearby enemies for an additional 10% damage.
Removed
NEW
When Chaos Strike refunds Fury, it also reduces the cooldown of Metamorphosis by 3 sec.
Tier 5 Talent, in place of
Inertie
NEW
Slash an enemy for 153% Physical damage, and increase the damage your Chaos Strike deals to them by 40% for 8 sec.
Tier 5 Talent, in place of
Renaissance démoniaque
Invoking Metamorphosis also resets the cooldowns of Eye Beam, Chaos Nova, and Blur.
Removed
Appétit démoniaque
Chaos Strike has a 25% chance to spawn a Lesser Soul Fragment, and consuming any Soul Fragment grants 3530 Fury.
Now requires Level 99, down from 100
Tier 1 Talent, in place of
Gangrelame
Instinct désespéré
Blur now reduces damage taken by an additional %.
Additionally, you automatically trigger Blur when you fall below 35% health. This effect can only occur when Blur is not on cooldown.
NEW
Unleash a torrent of Fel energy over 3 sec, inflicting Chaos damage to all enemies within 8 yds.
Tier 3 Talent, in place of
Suppuration
Barrage gangrené
At your command, unleash Fel, inflicting 45 Chaos damage to your target and nearby enemies over 2 sec.
Your damaging abilities have a chance to reduce the cooldown of Fel Barrage by 5 sec.
Removed
Éruption gangrenée
Impales the target for (1365%42% of Attack power) Chaos damage and stuns them for 2 sec. Inflicts an additional 100% damage against targets permanently immune to stuns.4 sec.
NEW Effect #1 School Damage
Value: 0 (AP mod: 0.42)
Specializations changed from Havoc/Vengeance to Havoc
Now requires Level 108, up from 102
Tier 6 Talent, in place of
Renaissance démoniaque
Maîtrise de la corruption
Increases Fel Rush damage by 30%, and grants 30 Fury when Fel Rush damages at least one target.100%.
Now requires Level 102, up from 99
Tier 3 Talent, in place of
Premier sang
Premier sang
Reduces the Fury cost of Blade Dance by 20 and increases its damage to against the first target struck.
Now requires Level 106, up from 102
Tier 5 Talent, in place of
Éruption gangrenée
NEW
Engulf yourself in flames, instantly causing (11.76% of Attack power) Fire damage to enemies within 8 yards and radiating (11.76% of Attack power) Fire damage every sec. Lasts 6 sec.
Generates 40 Fury over 6 sec.
Tier 2 Talent, in place of
Appétit démoniaque
NEW
Demon's Bite generates up to 10 additional Fury.
Tier 2 Talent, in place of
Combativité
Maître du glaive
Throw Glaive now has 2 charges, and snares all enemies hit by 50% for 6 sec.
Inertie
Fel Rush and Vengeful Retreat increaseincreases your damage done by 20% for 4 sec.15% for 6 sec.
Vengeful Retreat's cooldown is reduced by 10 sec, and it generates 100 Fury over 10 sec if it damages at least one enemy.
Now requires Level 110, up from 106
Tier 7 Talent, in place of
Barrage gangrené
Increases damage you inflict against the target by 25% for 1 min.
When the target is slain, you will inflict 25% additional damage against all creature types matching the original target (Humanoid, Dragonkin, etc.) for the remaining duration.
Now requires Level 110, up from 106
Tier 7 Talent, in place of
Démoniaque
Combativité
Reduces the cooldown of Vengeful Retreat by 10 sec, and generates 100 Fury over 10 sec if you damage at least one enemy with Vengeful Retreat.
Removed
Déchirement de l’âme
Gain an additional 70%Leech increased by 5%.
Gain an additional 25% Leech while Metamorphosis is active.
Specializations changed from Havoc to Havoc/Vengeance
NEW
The final slash of Blade Dance inflicts an additional (48% of Attack power) Chaos damage over 4 sec.
Tier 3 Talent, in place of
Enchaînement du chaos
Artifact Traits (3)
Angoisse du Trompeur
Each time Eye Beam deals damage to a target, it also applies Anguish. When Anguish expires, it deals (40%8.4% of Attack power) Chaos damage to the victim per application.
Fureur des Illidari
Throws the Twinblades of the Deceiver in a whirlwind of energy, causing Chaos damage over 3 sec to all nearby enemies.
Démons intérieurs
Chaos Strike has a chance to unleash your inner demon, causing it to crash into your target and deal (650%136.5% of Attack power) Chaos damage to all nearby enemies.
Specialization (15)
Pointes démoniaques
Surge with fel power, increasing your Armor by 80% of your Agiliry, and youy Parry chance by 20% and reducing Physical damage taken by 12%15%, for 6 sec.
Cooldown changed from 15 sec recharge to 20 sec recharge
Protections démoniaques
Your tattoos reduce all damage taken by 20%10%, and increase your Stamina by 65% and your Armor by 75%.
REMOVED
Reduces magical damage taken by 30% for 6 sec.
Marque enflammée
Brand an enemy with a demonic symbol, instantly dealing (813%170.73% of Attack power)% Fire damage and reducing the damage they deal to you by 40% for 8 sec.
Effect #2 School Damage
Value: 0 (AP mod: 8.131.7073)
Engulf yourself in flames, instantly causing (243%51.03% of Attack power) Fire damage to enemies within 8 yards and radiating (69%14.49% of Attack power) Fire damage every sec. Lasts 6 sec.
Generates 20 Pain over 6 sec.
Frappe infernale
Leap through the air toward a targeted location, dealing (316%39.9% of Attack power) Fire damage to all enemies within 6 yards.
Maîtrise : Gangresang
Demon Spikes reduces Physical damage takenIncreases the Armor bonus of Demon Spikes by an additional 6.00%.
16.0% of your Agility.
Also increases your attack power by 8%.8.0%.
Souffrance
Ames brisées
Killing a target will sometimes shatter their soul, leaving a Soul Fragment behind for 20 sec.
The Soul Fragment will be consumed when you approach it, healing you for (2125%446.25% of Attack power) health.health.
Consuming a Lesser Soul Fragment heals you for 8% of all damage taken in the last 5 sec, minimum 1% of maximum health.
Consuming a Demon's soul will grant you 20% increased damage for 15 sec.
Entaille
Shears an enemy for 340%115% Physical damage, and has a small chance to shattershatters a Lesser Soul Fragment from your target.that heals you for (250% of Attack power) health when consumed.
Generates 10 Pain.
Entaille
Shear has a small chance to shattershatters the target's soul, leaving a Lesser Soul Fragment behind for 20 sec.
TheConsuming a Lesser Soul Fragment will be consumed when you approach it or cast Soul Cleave, healing you for (250% of Attack power)% of maximum health.
If the Greater Soul Fragment comes from a Demon, you will deal 20% increased damage for 20 sec.heals you for 8% of all damage taken in the last 5 sec, minimum 1% of maximum health.
Sigil de feu
Place a Sigil of Flame at the target location that activates after 2 sec.
Deals (186%33.6% of Attack power) Fire damage, and an additional (204%33.39% of Attack power) Fire damage over 6 sec, to all enemies affected by the sigil.
Division de l’âme
Viciously strike all enemies in front of you for up to (2.0 * 340%93% Physical damage and heal yourself for (up to (2.0 * Attack power * 7.26 * 1000 / 1000), based on Pain spent.
Consumes all100% of Attack power).
Consumes up to 3 Soul Fragments within 25 yds.
Effect #4 Heal
Value: 0 (AP mod: 01)
Lancer de glaive
Throw a demonic glaive at the target, dealing 170%45% Physical damage. The glaive can ricochet to 2 additional enemies within 10 yards. Generates high threat.
Chasseur de démons Vengeance
Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: -50%
Affected Spells:
Effect #3 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -50%
Affected Spells:
Talents (16)
Déviation de lame
Parrying an attack increases your Pain generation by 20% for 5 sec.
Removed
Brûlé vif
Every 25 sec, your Fiery Brand deals 52% of Attack power40 Fire damage and spreads to one nearby enemy.
NEW
Fiery Brand increases the Fire damage your abilities deal to the target by 20%.
Tier 3 Talent, in place of
Déferlante de flammes
Prochainement
This talent has been imprisoned by the Wardens and will be released soon!
Now a Vengeance spell
Infusion démoniaque
Draw from the power of the Twisting Nether to instantly activate and then refill your charges of Demon Spikes.
Generates 60 Pain.
Removed
Festin d’âmes
Soul Cleave heals you for an additional (Attack power * Percent health * 117 / 100 * 450.4% of Attack power) over 6 sec.
Nourrir le démon
Consuming a Soul Fragment reduces the remaining cooldown of Demon Spikes by 10.5 sec.
Dévastation gangrenée
Unleash the fel within you, damaging enemies directly in front of you for 250%52.5% of Attack power) * 10] Fire damage over 2 sec. Causing damage also heals you for up to 250%52.5% of Attack power) * 10] health.
Éruption gangrenée
Impales the target for (1365%42% of Attack power) Chaos damage and stuns them for 2 sec. Inflicts an additional 100% damage against targets permanently immune to stuns.4 sec.
NEW Effect #1 School Damage
Value: 0 (AP mod: 0.42)
Specializations changed from Havoc/Vengeance to Havoc
Now requires Level 108, up from 102
Tier 6 Talent, in place of
Renaissance démoniaque
Brutally slam your target for (897% + 897%304% + 304%) Physical damage, and shatter two Lesser Soul Fragments from them.
Removed
NEW
Rapidly slash your target for (304% + 304%) Physical damage, and shatter 2 Lesser Soul Fragments from them.
Generates 25 Pain.
Tier 4 Talent, in place of
Déchirement de l’âme
NEW
Consuming a Soul Fragment has a chance to activate Metamorphosis for 5 sec.
Tier 6 Talent, in place of
Dévastation gangrenée
While Demon Spikes is active, you deal 30% increased Physical damage and your melee attacks snare targets by 50%20% for 6 sec.
NEW
Shield yourself for 12 sec, absorbing (1000 / 100 * Attack power * Percent health) damage.
Consumes all Soul Fragments within 25 yds to add (200 / 100 * Attack power * Percent health) to the shield per fragment.
Tier 7 Talent, in place of
Shield yourself for 12 sec, absorbing (2250 / 100 * Attack power * Percent health) damage. Consuming a Soul Fragment adds (250 / 100 * Attack power * Percent health) to the shield.
Soul Barrier's absorption cannot be reduced below (300 / 100 * Attack power * Percent health).
Consumes all Soul Fragments within 25 yds.
Removed
Bombe spirituelle
Consume allup to 3 Soul Fragments within 25 yds and then explode, afflicting nearby enemies with Frailty for 20 sec and damaging them for (180%28.35% of Attack power) Fire per fragment.
You heal for 20%10% of all damage you deal to enemies with Frailty.
Honor Talents (1)
Emprise d’Illidan
You strangle the target with demonic magic, dangling them in place for 6 sec.
Use Illidan's Grasp again to toss the target to a location within 40 yards, stunning them and all nearby enemies for 3 sec and dealing (63%13.23% of Attack power) Shadow damage.
Artifact Traits (2)
Ames en éruption
Soul Cleave deals (115%24.15% of Attack power) additional damage for each Soul Fragment it consumes.
Déchirement d’âme
Carve into the soul of your target, dealing (507% + 507%172% + 172%) Fire damage and an additional 155%32.55% of Attack power)] Fire damage over 3 sec. Immediately shatters 2 Lesser Soul Fragments from the target and 1 additional Lesser Soul Fragment every 1 sec.
Spells (12)
Danse des lames
Strike all nearby enemies for (3 * 288% + 288%56% + 56%) Physical damage, and increase your chance to dodge by 100% for 1 sec.
Cooldown changed from 10 sec cooldown to 9 sec cooldown
NEW
Your damage brands the target, increasing magic damage taken by 5% for 1 min.
Nova du chaos
Unleash an eruption of fel energy, stunningdealing (26.25% of Attack power) Chaos damage and disorienting all nearby enemies for 5 sec. and dealing (267% of Attack power) Chaos damage.Damage will cancel the effect.
Each enemy disoriented by Chaos Nova has a 50% chance to generate a Lesser Soul Fragment.
Effect #2 School Damage
Value: 1 (AP mod: 2.670.2625)
Frappe du chaos
Slice your target for (305% + 305%) Chaos damage. Critical strikes refund 20 Fury.103% + 103%) Chaos damage. Chaos Strike has a 40% chance to refund 0 Fury.
Ébranlement
Interrupts the enemy's spellcasting and locks them from that school of magic for 3 sec.
Havoc
Generates 50 Fury on a successful interrupt
Vengeance
Generates 50 Pain on a successful interrupt
Range changed from 20 yd range to 10 yd range
Rayon accablant
Blasts all enemies directly in front of you, for 20 Chaos damage. Eye Beam always critically strikes.dealing guaranteed critical strikes for a total of 40 Chaos damage over 2 sec. Your primary target takes 100% increased damage.
Cooldown changed from 45 sec cooldown to 30 sec cooldown
Ruée fulgurante
Rush forward, incinerating anything in your path for (294%19.95% of Attack power) Chaos damage.
Cooldown changed from 10 sec recharge to 1 sec cooldown
Charges changed from 2 Charges to None
Métamorphose
Leap into the air and land with explosive force, dealing (200%42% of Attack power) Chaos damage to enemies within 8 yds, and stunning them for 3 sec. Players are Dazed for 3 sec instead.
Upon landing, you are transformed into a hellish demon for 30 sec, greatly empowering your Chaos Strike and Blade Dance abilities, gaining 30%20% Leech, and 25% Haste.
Cooldown changed from 5 min cooldown to 4 min cooldown
Déchirement d’âme
Carve into the soul of your target, dealing (507% + 507%172% + 172%) Fire damage and an additional 155%32.55% of Attack power)] Fire damage over 3 sec. Immediately shatters 2 Lesser Soul Fragments from the target and 1 additional Lesser Soul Fragment every 1 sec.
Vision spectrale
Allows you to see enemies and treasures through physical barriers, as well as enemies that are stealthed and invisible. Lasts 10 sec.
Attacking or taking damage disrupts the sight.
Lancer de glaive
Throw a demonic glaive at the target, dealing 350%119% Physical damage. The glaive can ricochet to 2 additional enemies within 10 yards.
Retraite vengeresse
Remove all snares and vault away. Nearby enemies take 100%34% Physical damage and have their movement speed reduced by 70% for 3 sec.
Talents (1)
Gangrelame
Havoc:
Charge to your target and deal 560% Fire damage.190% Fire damage.
Demon's Bite has a chance to reset the cooldown of Felblade.
Generates 30 Fury.
Vengeance:
Charge to your target and deal 560% Fire damage.190% Fire damage.
Shear has a chance to reset the cooldown of Felblade.
Generates 20 Pain.
Now requires Level 102, up from 99
Tier 3 Talent, in place of
Suppuration
,
Éruption gangrenée
Class Tools
Balance
Talents
Honor Talents
Artifact Calc
Feral
Talents
Honor Talents
Artifact Calc
Guardian
Talents
Honor Talents
Artifact Calc
Restoration
Talents
Honor Talents
Artifact Calc
Specialization (8)
Feu stellaire
Call down a strike of lunar energy, causing (319%85% of Spell power) Arcane damage to the target, and 319%85% of Spell power) * 3525 / 100] Arcane damage to all other enemies within 5 yards.
Generates 12 Astral Power.
Effect #1 School Damage
Value: 0 (SP mod: 3.190.85)
Increases Starfall and Starsurge damage, and the effect of Lunar, Solar, and Stellar Empowerments by an additional 18%18.0%.
Forme de sélénien
Shapeshift into
Glyph of Stars
Astral Form
Moonkin Form, increasing your Arcane and Nature damagethe damage of your Druid spells by 10% and your armor by 200%125%, and granting protection from Polymorph effects.
Balance (Level 54)
While in this form, single-target attacks against you have a 101% chance make your next Lunar Strike instant
The act of shapeshifting frees you from movement impairing effects.
Délivrance de la corruption
Nullifies corrupting effects on the friendly target, removing all Curse and Poison effects.
Cost changed from 13.0% of base mana to 6.5% of base mana
Colère
Hurl a ball of solar energy at the target, dealing (225%60% of Spell power) Nature damage.
Balance (Level 10)
Generates 0 Astral Power.
Effect #1 School Damage
Value: 1 (SP mod: 2.250.6)
Météores
Calls down waves of falling stars at the targeted area, dealing 45.76%9.25% of Spell power)] Astral damage over 8 sec.
Balance (Level 65)
Also applies Stellar Empowerment to each target, which increases periodic damage taken from your Moonfire and Sunfire by 20%
Éruption stellaire
Launch a surge of stellar energies at the target, dealing (520%150% of Spell power) Astral damage.
Also grants you Lunar and Solar Empowerments, which increase the damage of your next Lunar Strike and Solar Wrath by 20%, respectively.
Balance (Level 70)
You can accumulate up to 1 of each Empowerment
Effect #1 School Damage
Value: 1 (SP mod: 5.21.5)
Éclat solaire
Restoration:
A quick beam of solar light burns the enemy for (114.4%22.5% of Spell power) Nature damage and then an additional (343.2%67.5% of Spell power) Nature damage over 12 sec to the primary target and all enemies within 5 yards
Balance:
A quick beam of solar light burns the enemy for (114.4%22.5% of Spell power) Nature damage and then an additional (343.2%67.5% of Spell power) Nature damage over 12 sec to the primary target and all enemies within 5 yards
Generates 0 Astral Power.
Talents (3)
Transfert bestial
Teleports you up to 20 yards forward, activating Cat Form and increasing your movement speed by 50% for 2 sec.
Removed
Etoiles filantes
Moonfire and Sunfire damage over time has a 10% chance to call down a falling star, dealing (57.2%11.25% of Spell power) Astral damage and generating 4 Astral Power.
Flamboiement stellaire
Burns the target for (260%52.5% of Spell power) Astral damage, and then an additional (998.4%210% of Spell power) damage over 24 sec.
Stellar Flare benefits from Starfall's Stellar Empowerment.
Effect #1 School Damage
Value: 1 (SP mod: 2.60.525)
Honor Talents (1)
Épines piquantes
When your Entangling Roots is removed, dispelled, or ends, the target will take (300%75% of Spell power) damage.
Artifact Traits (5)
Ricochet stellaire
Each time Starfall deals damage, it also damages another nearby enemy for (11.44%2.86% of Spell power) Astral damage.
Nouvelle lune
Deals (468%117% of Spell power) Arcane damage to the target and empowers New Moon to become Half Moon.
Generates 10 Astral Power.
Effect #1 School Damage
Value: 1 (SP mod: 4.681.17)
Puissance de Goldrinn
Starsurge has a chance to summon the Spirit of Goldrinn, which immediately deals (416%104% of Spell power) Arcane damage to the target.
Toucher de la lune
When you take damage, you have a 20% chance to heal yourself for 360%90% of Spell power) * 1]. Cannot occur more than once every 20 sec.
Phases lunaires
Moonfire and Sunfire increase the direct damage of Moonfire and Sunfire by 6%25%, stacking up to 5 times.
Specialization (10)
Druide Farouche
Effect #4 Apply Aura: Modifies Damage/Healing Done
Value: 200%
Affected Spells:
Effect #5 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 200%
Affected Spells:
NEW Effect #9 Apply Aura: Modifies Spell Effectiveness
Value: -2
Affected Spells:
Morsure féroce
Finishing move that causes Physical damage per combo point and consumes up to
Feral (Level 40)
12.5
25 additional Energy to increase damage by up to 100%.
Feral (Level 66)
When used on targets below 25% health
Ferocious Bite will also refresh the duration of your Rip on your target
1 point : 600%126% of Attack power) * 1 / 5] damage
2 points: 600%126% of Attack power) * 2 / 5] damage
3 points: 600%126% of Attack power) * 3 / 5] damage
4 points: 600%126% of Attack power) * 4 / 5] damage
5 points: 600%126% of Attack power) * 5 / 5] damage
Effect #1 School Damage
Value: 1 (AP mod: 61.26)
Blessures infectées
Rake causes an Infected Wound in the target, reducing the target's movement speed by 50%20% for 12 sec.
Estropier
Finishing move that causes Physical damage and stuns the target. Damage and duration increased per combo point:
1 point : 700%238% damage, 1 sec
2 points: 700%238% damage, 2 sec
3 points: 700%238% damage, 3 sec
4 points: 700%238% damage, 4 sec
5 points: 700%238% damage, 5 sec
Maîtrise : Griffes rasoir
Increases the damage done by your Cat Form bleed abilities by 16%16.0%.
Griffure
Rake the target for (111.264%23.3654% of Attack power) Bleed damage and an additional (556.32%99.75% of Attack power) Bleed damage over 15 sec.
Feral (Level 54)
Reduces the target's movement speed by 50%20% for 12 sec
Feral (Level 25)
While stealthed, Rake will also stun the target for 4 sec, and deal 100% increased damage
Awards 1 combo point.
Effect #1 School Damage
Value: 1 (AP mod: 1.112640.233654)
Délivrance de la corruption
Nullifies corrupting effects on the friendly target, removing all Curse and Poison effects.
Cost changed from 13.0% of base mana to 6.5% of base mana
Déchirure
Finishing move that causes Bleed damage over 24 sec. Damage increases per combo point:
1 point : 19.52%3.465% of Attack power)) * 12)] damage
2 points: 19.52%3.465% of Attack power)) * 12)] damage
3 points: 19.52%3.465% of Attack power)) * 12)] damage
4 points: 19.52%3.465% of Attack power)) * 12)] damage
5 points: 19.52%3.465% of Attack power)) * 12)] damage
Lambeau
Shred the target, causing * ((min(Level - 1, 19) * 18 + 353) / 695)] Physical damage to the target.
Feral (Level 44)
Deals 20% increased damage against bleeding targets
Feral (Level 56)
While stealthed, Shred deals 50% increased damage, and has double the chance to critically strike
Awards 1 combo point.
Ruée rugissante
Lets loose a wild roar, increasing the movement speed of all friendly players within 1015 yards by 60% for 8 sec.
Using this ability outside of Bear Form or Cat Form activates Bear Form.
Talents (5)
Entaille brutale
Strikes all nearby enemies with a massive slash, inflicting 2470% Physical damage.408% Physical damage.
Awards 1 combo point.
Cost changed from 20 Energy to 30 Energy
Cooldown changed from 12 sec recharge to 10 sec recharge
Transfert bestial
Teleports you up to 20 yards forward, activating Cat Form and increasing your movement speed by 50% for 2 sec.
Removed
Blessures sanguinolentes
Your Rip, Rake, and Thrash abilities deal the same damage as normal, but in 20% less time.their full damage 20% faster.
Instant de clarté
Omen of Clarity now triggers 100% more often, stacks up to (1u + 1) times, and increases the damage of your next Shred, Thrash, or
Brutal Slash
Brutal Slash
Swipe by 20%.
Your maximum Energy is increased by 30.15%.
Your maximum Energy is increased by 30.
Rugissement sauvage
Finishing move that grants 15% increased damageincreases damage by 15% while in Cat Form. Lasts longer per combo point:
1 point : 12 seconds
2 points: 18 seconds
3 points: 24 seconds
4 points: 30 seconds
5 points: 36 seconds
Cost changed from 40 Energy / 1 Energy to 30 Energy / 1 Energy
Honor Talents (2)
Mutilation enragée
You deal 600%204% Physical damage and incapacitate the target for 5 sec.
Force de fauve
Maximum health while in Bear Form increased by 15% and damage while in Bear Form increased by 30%.
You also learn:
Enraged Maul
Maul the target for 500% Physical damage.170% Physical damage.
Artifact Traits (2)
Frénésie d’Ashamane
Unleash Ashamane's Frenzy, clawing your target 15 times over 3 sec for 24.4%5.124% of Attack power) * 15] Physical damage and an additional 24.4%5.124% of Attack power) * 3 * 15] Bleed damage over 6 sec.
Awards 3 combo point.
Rossée d’ombre
Thrash has a 25% chance to release part of Ashamane's soul, causing all nearby enemies to take 122%25.62% of Attack power)] Shadow damage over 2 sec.
Specialization (9)
Régénération frénétique
Heals you for 50% of all damage taken in the last 5 sec over 3 sec, minimum 5%25% of maximum health over 5 sec.
Cooldown changed from 24 sec recharge to 36 sec recharge
Druide Gardien
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 4%
Affected Spells:
NEW
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 4%
Affected Spells:
NEW
NEW
NEW
NEW Effect #11 Apply Aura: Modifies Spell Effectiveness
Value: -2
Affected Spells:
Ferpoil
Increases armor by 65% for 6 sec.40% of your Agility for 7 sec.
Guardian (Level 54)
Multiple uses of this ability may overlap
Mutilation
Mangle the target for 387% Physical damage.131% Physical damage.
Guardian (Level 44)
Deals 20% additional damage against bleeding targets
Generates 5 Rage.8 Rage.
Maîtrise : Gardien de la nature
Increases your maximum health and healing received by 4%.4.0%.
Also increases your attack power by 8%.8.0%.
Maîtrise : Gardien de la nature
Increases your maximum health and healing received by 4%.4.0%.
Also increases your attack power by 8%.8.0%.
Mutiler
Maul the target for 750%255% Physical damage.
Délivrance de la corruption
Nullifies corrupting effects on the friendly target, removing all Curse and Poison effects.
Cost changed from 13.0% of base mana to 6.5% of base mana
Ruée rugissante
Lets loose a wild roar, increasing the movement speed of all friendly players within 1015 yards by 60% for 8 sec.
Using this ability outside of Bear Form or Cat Form activates Bear Form.
Talents (4)
Ronces
Sharp brambles protect you, absorbing and reflecting up to (Attack power * 0.240.2) damage from each attack.
Guardian (Level 26)
While Barkskin is active, the brambles also deal (21.6%3.36% of Attack power) Nature damage to all nearby enemies every 1 sec
Rugissements gutturaux
Increases the radius of Stampeding Roar by 200% the radius of Incapacitating Roar by 100% and reduces the cooldown of Stampeding Roar by 50%.
Rayon lunaire
Summons a beam of lunar light at your location, dealing 90%13.65% of Attack power) * 8] Arcane damage and healing you for 300%63% of Attack power) * 8] over 8 sec.
Pulvérisation
A devastating blow that consumes 2 stacks of your Thrash on the target to deal 850%289% Physical damage, and reduces all damage you take by 9% for 20 sec.
Honor Talents (1)
Frénésie déchaînée
Your Frenzied Regeneration also generates 60 Rage over 35 sec.
Artifact Traits (1)
Rage du dormeur
Unleashes the rage of Ursoc for 10 sec, preventing 25% of all damage you take and reflecting (225%47.25% of Attack power) Nature damage back at your attackers.
Specialization (11)
Efflorescence
Grows a healing blossom at the target location, restoring (56.445%14.1113% of Spell power) health to three injured allies within 10 yards every 2 sec for 30 sec. Limit 1.
Heals a friendly target for (450%112.5% of Spell power).
Effect #1 Heal
Value: 0 (SP mod: 4.51.125)
Fleur de vie
Heals the target for (375%93.75% of Spell power) over 15 sec. When Lifebloom expires or is dispelled, the target is instantly healed for (250%62.5% of Spell power). Limit 1.
Maîtrise : Harmonie
Your healing is increased by 5%5.0% for each of your Restoration heal over time effects on the target.
Soins naturels
Cures harmful effects on the friendly target, removing all Magic, Curse, and Poison effects.
Cost changed from 13.0% of base mana to 6.5% of base mana
Récupération
Heals the target for (240%60% of Spell power) over 12 sec.
Incarnation: Tree of Life
Tree of Life: Healing increased by 50% and Mana cost reduced by 30%.
Colère
Causes (231%57.75% of Spell power) Nature damage to the target.
Effect #1 School Damage
Value: 1 (SP mod: 2.310.5775)
Éclat solaire
Restoration:
A quick beam of solar light burns the enemy for (114.4%22.5% of Spell power) Nature damage and then an additional (343.2%67.5% of Spell power) Nature damage over 12 sec to the primary target and all enemies within 5 yards
Balance:
A quick beam of solar light burns the enemy for (114.4%22.5% of Spell power) Nature damage and then an additional (343.2%67.5% of Spell power) Nature damage over 12 sec to the primary target and all enemies within 5 yards
Generates 0 Astral Power.
Prompte guérison
Instantly heals a friendly target for (770%192.5% of Spell power).
Effect #1 Heal
Value: 0 (SP mod: 7.71.925)
Tranquillité
Heals all allies within 40 yards for 180%45% of Spell power)] over 8 sec. Healing increased by 100% when not in a raid.
Croissance sauvage
Heals up to 6 injured allies within 30 yards of the target for (238%59.5% of Spell power) over 7 sec. Healing starts high and declines over the duration.
Incarnation: Tree of Life
Tree of Life: Affects an additional 2 targets.
Talents (4)
Protection cénarienne
Protects a friendly target for 30 sec. Any damage taken will consume the ward and heal the target for (880%220% of Spell power) over 8 sec.
Culture
When Rejuvenation heals a target below 60% health, it applies Cultivation to the target, healing them for (120%30% of Spell power) over 6 sec.
Transfert bestial
Teleports you up to 20 yards forward, activating Cat Form and increasing your movement speed by 50% for 2 sec.
Removed
Floraison printanière
Each target healed by Efflorescence is healed for an additional (60%15% of Spell power) over 6 sec.
Honor Talents (1)
Résine réactive
Casting Rejuvenation grants the target 2 charges of Revitalize.
Revitalize will heal the target for (200%50% of Spell power) after taking a melee critical strike, and increase the duration of Rejuvenation by 3 sec.
Artifact Traits (1)
Essence de la Nature
Wild Growth instantly heals its targets for (100%25% of Spell power).
Spells (21)
Frénésie d’Ashamane
Unleash Ashamane's Frenzy, clawing your target 15 times over 3 sec for 24.4%5.124% of Attack power) * 15] Physical damage and an additional 24.4%5.124% of Attack power) * 3 * 15] Bleed damage over 6 sec.
Awards 3 combo point.
Effect #1 School Damage
Value: 1 (AP mod: 0.2440.05124)
Forme d'ours
Shapeshift into Bear Form, increasing armor by 200%220% and Stamina by 55%, granting protection from Polymorph effects, and increasing threat generation.
The act of shapeshifting frees you from movement impairing effects.
Forme de félin
Shapeshift into Cat Form, increasing auto-attack damage by 40%, movement speed by 30%, granting protection from Polymorph effects, and reducing falling damage.
The act of shapeshifting frees you from movement impairing effects.
Protection cénarienne
Heals the target for (220%55% of Spell power) every 2 sec for 8 sec.
Célérité
Activates Cat Form and increases movement speed by 70% while in Cat Form for 1510 sec.
Efflorescence
Restores (56.445%14.1113% of Spell power) health to three injured allies within 10 yards of the initial target every 2 sec for 30 sec.
Effect #1 Heal
Value: 0 (SP mod: 0.564450.141113)
Force de fauve
Maul the target for 500%170% Physical damage.
Pleine lune
Deals (1872%468% of Spell power) Arcane damage to the target and reduced damage to all other nearby enemies, and resets Full Moon to become New Moon.
Generates 40 Astral Power.
Effect #1 School Damage
Value: 1 (SP mod: 18.724.68)
Demi-lune
Deals (936%234% of Spell power) Arcane damage to the target and empowers Half Moon to become Full Moon.
Generates 20 Astral Power.
Effect #1 School Damage
Value: 1 (SP mod: 9.362.34)
NEW
Forces the enemy target to sleep for up to 40 sec. Any damage will awaken the target. Only one target can be forced to hibernate at a time. Only works on Beasts and Dragonkin.
Fleur de vie
Heals the target for (375%93.75% of Spell power) over 15 sec. When Lifebloom expires or is dispelled, the target is instantly healed for (250%62.5% of Spell power). Limit 1.
Effect #1 Heal
Value: 0 (SP mod: 2.50.625)
Éclat lunaire
Feral, Guardian, Restoration:
A quick beam of lunar light burns the enemy for (114.4%22.5% of Spell power) Arcane damage and then an additional (457.6%90% of Spell power) Arcane damage over 16 sec.
Balance:
A quick beam of lunar light burns the enemy for (114.4%22.5% of Spell power) Arcane damage and then an additional (457.6%90% of Spell power) Arcane damage over 16 sec.
Generates 0 Astral Power.
Effect #1 School Damage
Value: 1 (SP mod: 1.1440.225)
Éclat lunaire
Feral, Guardian, Restoration:
A quick beam of lunar light burns the enemy for (114.4%22.5% of Spell power) Arcane damage and then an additional (457.6%90% of Spell power) Arcane damage over 16 sec.
Balance:
A quick beam of lunar light burns the enemy for (114.4%22.5% of Spell power) Arcane damage and then an additional (457.6%90% of Spell power) Arcane damage over 16 sec.
Generates 0 Astral Power.
Rage du dormeur
Deals (225%47.25% of Attack power) Nature damage.
Effect #1 School Damage
Value: 1 (AP mod: 2.250.4725)
Renaissance
Returns the spirit to the body, restoring a dead target to life with 60%100% health and 20% mana. Castable in combat. Usable in all shapeshift forms.
Rétablissement
Feral, Guardian:
Heals a friendly target for (350%87.5% of Spell power) and another 60%15% of Spell power) * 1] over 12 sec.
Restoration:
Heals a friendly target for (350%87.5% of Spell power) and another 60%15% of Spell power) * 1] over 12 sec. Regrowth's initial heal has a 40% increased chance for a critical effect.
Balance:
Heals a friendly target for (350%87.5% of Spell power) and another 60%15% of Spell power) * 1] over 12 sec. Usable while in Moonkin Form.
Effect #1 Heal
Value: 0 (SP mod: 3.50.875)
NEW
Soothes the target, dispelling all enrage effects.
Éclat solaire
Restoration:
A quick beam of solar light burns the enemy for (114.4%22.5% of Spell power) Nature damage and then an additional (343.2%67.5% of Spell power) Nature damage over 12 sec to the primary target and all enemies within 5 yards
Balance:
A quick beam of solar light burns the enemy for (114.4%22.5% of Spell power) Nature damage and then an additional (343.2%67.5% of Spell power) Nature damage over 12 sec to the primary target and all enemies within 5 yards
Generates 0 Astral Power.
Feral, Guardian:
A quick beam of solar light burns the enemy for (114.4%22.5% of Spell power) Nature damage and then an additional (343.2%67.5% of Spell power) Nature damage over 12 sec
Effect #1 School Damage
Value: 1 (SP mod: 1.1440.225)
Rosser
Strikes all nearby enemies, dealing (55.3%7.98% of Attack power) Bleed damage and an additional (60.5%5.4% of Attack power) Bleed damage over 15 sec. When applied from Bear Form, this effect can stack up to 3 times.
Generates 4 Rage.5 Rage.
Effect #1 School Damage
Value: 1 (AP mod: 0.5530.0798)
Rosser
Strikes all nearby enemies, dealing (100% of Spell power + 50.02%8.4% of Attack power) Bleed damage and an additional (178.12%25.2% of Attack power) Bleed damage over 15 sec.
Awards 1 combo point.
Effect #1 School Damage
Value: 1 (AP mod: 0.50020.084)
Tranquillité
Heals all allies within 40 yards for 180%45% of Spell power)] over 8 sec. Healing increased by 100% when not in a raid.
Effect #1 Heal
Value: 1 (SP mod: 1.80.45)
Talents (1)
Célérité du tigre
Activates Cat Form and increases movement speed by 150%, reducing by 13% every second, while in Cat Form for 6 sec.200%, reducing gradually over 4 sec.
Name changed from Dash to Tiger Dash
Now a Balance/Feral/Restoration spell
Now requires Level 30, up from 8
Cooldown changed from 1 min cooldown to 45 sec cooldown
Class Tools
Beast Mastery
Talents
Honor Talents
Artifact Calc
Marksmanship
Talents
Honor Talents
Artifact Calc
Survival
Talents
Honor Talents
Artifact Calc
Specialization (12)
Aspect de la Nature
Grants you and your pet 10 Focus per 16 Focus per sec and 10% increased critical strike chance on all attacks for 10 sec.15 sec.
Enchaînement bestial
After you Multi-Shot, your pet's melee attacks also strike all other nearby enemy targets for 100%75% as much for the next 4 sec.
Chasseur Maîtrise des bêtes
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 126%
Affected Spells:
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 126%
Affected Spells:
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
Courroux acéré
Bestial Wrath's remaining cooldown is reduced by 12 sec each time you use
Dire Frenzy
Dire Frenzy
Dire Beast. Beast Mastery
Dire Frenzy
Dire Beast
Tir du cobra
A quick shot causing 270% Physical damage. Physical damage.
Reduces the cooldown of Kill Command by 1 sec.
Specializations changed from Beast Mastery/Marksmanship to Beast Mastery
Cost changed from 50 Focus to 45 Focus
Trait de choc
Dazes the target, slowing movement speed by 50% for 6 sec.
Cooldown changed from 5 sec cooldown to 8 sec cooldown
Bête féroce
Summons a powerful wild beast to attack your target for 8 sec.
Generates 1220 Focus over 8 sec.
Now requires Level 15, up from 12
Ordre de tuer
Give the command to kill, causing your pet to savagely deal 01 + (Ranged attack power * 3.63 / 4)) * 1 * (0.5 + min(Level, 20) * 0.025) * (1 + Versatility)] Physical damage to its target. 40 yd range.the enemy.
Range changed from 100 yd range to 40 yd range
Maîtrise : Maître des bêtes
Increases the damage done by your pets by 18%18.0%.
Flèches multiples
Fires several missiles, hitting your current target and all enemies within 8 yards for 100% Physical damage27% Physical damage
Beast Mastery (Level 50)
and triggering Beast Cleave
Marksmanship
Generates 3 Focus per target hit.
Specializations changed from Beast Mastery/Marksmanship to Beast Mastery
Piège de goudron
Hurls a tar trap to the target location that creates a 8 yd radius pool of tar around itself for 30 sec when the first enemy approaches. All enemies have 50%80% reduced movement speed while in the area of effect. Trap will exist for 1 min.
Appel sauvage
Your auto shot critical strikes have a 20% chance to reset the cooldown of Dire
Dire Frenzy
Frenzy
Beast. Beast Mastery
Frenzy
Beast
Talents (18)
Corbeaux hargneux
Summons a flock of crows to attack your target, dealing 162%34.02% of Attack power) * 16] Physical damage over 15 sec. When a target dies while affected by this ability, its cooldown will reset.
Now requires Level 15, down from 90
Tier 1 Talent, in place of
Odeur du sang
,
Visée minutieuse
Aspect de la bête
Beast Mastery
Kill Command causes
Survival
Flanking Strike causes
Kill Command and Flanking Strike cause an additional effect, based on your pet's Specialization.
Ferocity
The target also bleeds for (270%56.7% of Attack power) Physical damage over 6 sec.
Tenacity
Your pet also takes 30% reduced damage for 6 sec.
Cunning
The target's movement speed is also reduced by 50% for 4 sec.
Specializations changed from Beast Mastery/Survival to Beast Mastery
Barrage
Rapidly fires a spray of shots for 3 sec, dealing an average of (80%35% * 10) Physical damage to all enemies in front of you. Usable while moving.
Fureur bestiale
Increase the damage bonus of Bestial Wrath by 15%.
Removed
Tir de lien
Fires a magical projectile, tethering the enemy and any other enemies within 5 yards for 10 sec, stunning themrooting them in place for 5 sec if they move more than 5 yards from the arrow. Player targets are stunnedrooted for a shorter duration.
Specializations changed from Beast Mastery/Marksmanship to Beast Mastery/Marksmanship/Survival
Your pet's Basic Attack deals 100% increased damage, can now be used from 30 yards away, and will instantly teleport your pet behind its target. Your pet can teleport only once per 20 sec.
Removed
Tir de la chimère
A two-headed shot that hits your primary target and another nearby target, dealing 720%195% Nature damage to one and 720%195% Frost damage to the other.
Generates 10 Focus for each target hit.
Tir acéré
Causes your pet to enter a frenzy, performing a flurry of 5 attacks on the target, and gaining 30% increased attack speed for 8 sec, stacking up to 3 times.
Generates 2420 Focus over 8 sec.
Now requires Level 12, down from 30
Range changed from 100 yd range to 40 yd range
Now Beast Mastery ability
Odeur du sang
Dire Frenzy
Dire Frenzy
Dire BeastBeast
Dire Beast
Dire Frenzy generates 12 additional Focus over its duration.
Now requires Level 30, up from 15
Tier 2 Talent, in place of
Piétinement
Désengagement
Leap backwards
Posthaste
clearing movement impairing effects, and increasing your movement speed by 60% for 5 sec50% for 4 sec
Narrow Escape
and activating a web trap which encases all targets within 0 yards in sticky webs, preventing movement for until cancelled
Specializations changed from Beast Mastery/Marksmanship to Beast Mastery/Marksmanship/Survival
Now requires Level 8, down from 45
Pérégrin
Survival:
Marksmanship:
Your ability critical strikes have a 15% chance to reset the remaining cooldown on Disengage.
Beast Mastery:
Your ability critical strikes have a 15% chance to reset the remaining cooldown on Harpoon
Marksmanship:
Beast Mastery:
Your ability critical strikes have a 15% chance to reset the remaining cooldown on Disengage.
Communion avec la meute
Grants Wild Call a 30% increased chance to reset the cooldown of Dire
Dire Frenzy
Frenzy
Beast. Beast Mastery
Frenzy
Beast
Now requires Level 30, down from 60
Tier 2 Talent, in place of
Tir acéré
Ruée
Summon a herd of stampeding animals from the wilds around you that deal damage to your enemies for 12 sec.
Now requires Level 90, down from 100
Tier 6 Talent, in place of
Salve
Piétinement
WhenDire Beast
When your Dire Beasts charge in they will stomp the ground
When you cast Dire Frenzy, your pet stomps the ground, dealing 300%50.4% of Attack power)) * 1.4] Physical damage to all nearby enemies.
Now requires Level 90, up from 30
Tier 6 Talent, in place of
Corbeaux hargneux
NEW
Dire Beast
Dire Beast
Dire Frenzy increases your critical strike chance by 3% for 8 sec, stacking up to 3 times.
Tier 4 Talent, in place of
Fureur bestiale
NEW
Cobra Shot reduces the cooldown Bestial Wrath by 1 sec.
Tier 4 Talent, in place of
Communion avec la meute
Salve
While active, your auto attacks spend 3 Focus to also launch a volley of shots that hit the target and all other nearby enemies, dealing (100%16.8% of Attack power) additional Physical damage.
Removed
Piqûre de wyverne
A stinging shot that puts the target to sleep, incapacitating them for 30 sec. Damage will cancel the effect. Usable while moving.
Artifact Traits (3)
Maître des bêtes
Dire Frenzy
Increases the attack speed bonus from Dire Frenzy by an additional 12%
Increase damage dealt by your Dire Beasts by 12%. Beast Mastery (Level 12)
Increases the attack speed bonus from Dire Frenzy by an additional 12%
Increase damage dealt by your Dire Beasts by 12%.
Déchirure du tonnerre
While Aspect of the Wild is active, Hati and your primary pet also trigger a Thunderslash with each auto attack, dealing 50%10.5% of Attack power) * 1.0176] Nature damage.
Tonnerre du Titan
Discharge a massive jolt of electricity from Titanstrike into all your pets and Dire Beasts causing them to deal up to (Ranged attack power * 1.15 * 0.5 * 1) Nature damage to their target every 1 sec. for 8 sec.
Dire Frenzy
Beast Mastery (Level 12)
Also causes your next Dire Frenzy to deal (200%42% of Attack power) additional Nature damage on each of the 5 Dire Frenzy attacks
Specialization (18)
Visée
A powerful aimed shot that deals * ((max(0, min(Level - 10, 10)) * 8 + 130) / 210)] Physical damage. Damage increased by 50% against a target you have not yet damaged.
Cast Time changed from 2 sec cast to 3 sec cast
Cooldown changed from None to 12 sec recharge
Charges changed from None to 2 Charges
Tir des Arcanes
A quick shot that causes Arcane damage.
Generates 8 Focus.37% Physical damage.
Name changed from Arcane Shot to Quick Shot
Cost changed from None to 15 Focus
REMOVED
Your critical strikes with Multi-Shot increase Multi-Shot damage by 60% for 5 sec.
NEW
When you use Multi-Shot, your next Aimed Shot will ricochet and hit up to 5 additional targets, or each shot of your next Rapid Fire will ricochet to an additional nearby target.
Tir détonant
Fires an explosion of bolts at all enemies in front of you, knocking them back, disorienting them for 4 sec, and dealing 40%13% Physical damage.
Tir du cobra
A quick shot causing 270% Physical damage. Physical damage.
Reduces the cooldown of Kill Command by 1 sec.
Specializations changed from Beast Mastery/Marksmanship to Beast Mastery
Cost changed from 50 Focus to 45 Focus
Trait de choc
Dazes the target, slowing movement speed by 50% for 6 sec.
Cooldown changed from 5 sec cooldown to 8 sec cooldown
REMOVED
Your auto shots have a chance to cause your next Arcane Shot or Multi-Shot to apply Hunter's Mark. Hunter's Mark activates Marked Shot.
REMOVED
Rapidly fires shots at all targets with your Hunter's Mark, dealing 550% Physical damage and making them Vulnerable for 7 sec.
Vulnerable
Damage taken from Aimed Shot
Piercing Shot
and Piercing Shot
increased by 30% for 7 sec.
REMOVED
Increases your maximum Focus by 30.
Chasseur Précision
REMOVED Effect #1 Apply Aura: Modifies Power Cost
Value: -100%
Affected Spells:
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 12%
Affected Spells:
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 12%
Affected Spells:
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
Maîtrise : Entraînement de sniper
Range of all your ranged abilities is increased by 5%5.0% and damage of all Focus spending abilities increased by 20%20.0%.
NEW
Fires several missiles, hitting your current target and all enemies within 8 yards for 51% Physical damage
Flèches multiples
Fires several missiles, hitting your current target and all enemies within 8 yards for 100% Physical damage27% Physical damage
Beast Mastery (Level 50)
and triggering Beast Cleave
Marksmanship
Generates 3 Focus per target hit.
Specializations changed from Beast Mastery/Marksmanship to Beast Mastery
NEW
Shoot a stream of arrows at your target, dealing 11% Physical damage every 0.3 sec for 3 sec.
Each arrow generates 3 Focus.
Usable while moving.
NEW
A steady shot that causes 37% Physical damage.
Usable while moving.
Generates 10 Focus.
Piège de goudron
Hurls a tar trap to the target location that creates a 8 yd radius pool of tar around itself for 30 sec when the first enemy approaches. All enemies have 50%80% reduced movement speed while in the area of effect. Trap will exist for 1 min.
REMOVED
Increases haste by 40% and causes Arcane Shot and Multi-Shot to always apply Hunter's Mark. Lasts 15 sec.
Talents (32)
Corbeaux hargneux
Summons a flock of crows to attack your target, dealing 162%34.02% of Attack power) * 16] Physical damage over 15 sec. When a target dies while affected by this ability, its cooldown will reset.
Now requires Level 15, down from 90
Tier 1 Talent, in place of
Odeur du sang
,
Visée minutieuse
Barrage
Rapidly fires a spray of shots for 3 sec, dealing an average of (80%35% * 10) Physical damage to all enemies in front of you. Usable while moving.
Tir de lien
Fires a magical projectile, tethering the enemy and any other enemies within 5 yards for 10 sec, stunning themrooting them in place for 5 sec if they move more than 5 yards from the arrow. Player targets are stunnedrooted for a shorter duration.
Specializations changed from Beast Mastery/Marksmanship to Beast Mastery/Marksmanship/Survival
Flèche noire
Fires a Black Arrow at the target, dealing (520%109.2% of Attack power) Shadow damage over 8 sec and summoning a Dark Minion to taunt it for the duration.
When you kill an enemy, the remaining cooldown on Black Arrow will reset.
Removed
NEW
Bombardment now also increases the damage of your next Aimed Shot or Rapid Fire by 25%.
Tier 6 Talent, in place of
Corbeaux hargneux
NEW
Casting Quick Shot reduces the cooldown of Hunter's Mark by 2.0 sec.
Tier 7 Talent, in place of
Crotales cornus
Dissimulation
You and your pet blend into the surroundings and gain stealth for 1 min. While camouflaged, you will heal for 2% of maximum health every 1 secs.
Specializations changed from Marksmanship/Survival to Survival
You blend into the surroundings and gain stealth for 1 min. While camouflaged, you will heal for 2% every 1 secs.
Now a Marksmanship spell
NEW
Aimed Shot has a chance to deal 200% bonus damage to targets who are above 80% health or below 20% health.
Tier 1 Talent, in place of
Loup solitaire
Visée minutieuse
Aimed Shot, Arcane Shot, Marked Shot, and Multi-Shot have 20% increased critical strike chance against targets above 80% Health, and those critical strikes deal an additional 30% damage over 8 sec.
Removed
Désengagement
Leap backwards
Posthaste
clearing movement impairing effects, and increasing your movement speed by 60% for 5 sec50% for 4 sec
Narrow Escape
and activating a web trap which encases all targets within 0 yards in sticky webs, preventing movement for until cancelled
Specializations changed from Beast Mastery/Marksmanship to Beast Mastery/Marksmanship/Survival
Now requires Level 8, down from 45
Tir explosif
Fires a slow-moving munition directly forward. Activating this ability a second time detonates the Shot, dealing up to (1000%168% of Attack power) Fire damage to all enemies within 8 yds, damage based on proximity.
Now requires Level 30, down from 60
Tier 2 Talent, in place of
Visée sûre
Pérégrin
Survival:
Marksmanship:
Your ability critical strikes have a 15% chance to reset the remaining cooldown on Disengage.
Beast Mastery:
Your ability critical strikes have a 15% chance to reset the remaining cooldown on Harpoon
Marksmanship:
Beast Mastery:
Your ability critical strikes have a 15% chance to reset the remaining cooldown on Disengage.
Prêt à tirer
Your ranged auto attacks have a 8% chance to trigger Lock and Load, causing your next two Aimed Shots to cost no Focus and be instant.
Now requires Level 100, up from 30
Tier 7 Talent, in place of
Tir perforant
Loup solitaire
Increases your damage by 18%, but you can no longer use Call Pet.
Now Marksmanship ability
NEW
Exhilaration heals you for an additional 20% of your maximum health over 10 sec.
Tier 5 Talent, in place of
Tir de lien
Sniper patient
Gain the patience of a veteran sniper, increasing the damage bonus of Vulnerable by 6% every 15 sec.
Removed
Tir perforant
A powerful shot which deals up to (2 * 775%25 / 10 * 210%) Physical damage to the target and up to 775%210% Physical damage to all enemies between you and the target. Damage increased against targets with Vulnerable.
Cost changed from 20 Focus to 70 Focus
NEW
When Aimed Shot activates your Hunter's Mark, the cost of all of your abilities is reduced by 50% for 5 sec.
Tier 1 Talent, in place of
Focalisation assurée
NEW
When you cast Hunter's Mark, your next 3 Quick Shots within 20 sec will consume no Focus.
Tier 4 Talent, in place of
Sniper patient
NEW
Each extra target that Aimed Shot hits during Bombardment reduces the cooldown of Hunter's Mark by 1.0 sec, and each ricochet of Rapid Fire during Bombardment reduces the cooldown of Hunter's Mark by 1.0 sec.
Tier 6 Talent, in place of
Barrage
Sentinelle
Your Sentinel watches over the target area for 18 secuntil cancelled, applying Hunter's Mark to all enemies every 6 sec.0 sec.
Removed
NEW
When Aimed Shot activates Hunter's Mark, a Sentinel swoops into the battle, applying Hunter's Mark to all other targets within 10 yards.
Tier 2 Talent, in place of
Flèche noire
Crotales cornus
Launches Sidewinders that travel toward the target, weaving back and forth and dealing 0 Nature damage to each target they hit. Cannot hit the same target twice. Applies Vulnerable to all targets hit.
Generates 35 Focus.
Also replaces Multi-Shot.
Removed
Focalisation assurée
Sidewinders
Sidewinders
Using Arcane Shot or Multi-Shot two times in a row increases your Focus Regeneration by 25% for 12 sec.Using Steady Shot reduces the cast time of Steady Shot by 0.25 sec, up to 4 times. Using any other shot removes this effect.
Now requires Level 60, up from 15
Tier 4 Talent, in place of
Sentinelle
NEW
Rapid Fire now lasts an additional 2.0 sec.
Tier 4 Talent, in place of
Tir explosif
NEW
Casting Aimed Shot reduces the cooldown of Aspect of the Cheetah by 10.0 sec per cast.
Tier 3 Talent, in place of
Pérégrin
Aimed Shot will now also ricochet and hit all Vulnerable targets for 30% of normal damage.
If there are no other Vulnerable targets, the damage of your next Aimed Shot is increased by 15%.
Removed
Visée sûre
Each successive Arcane Shot or Aimed Shot fired at the same target increases the damage those Shots deal to the target by 2%, stacking up to 10 times. Limit 1 target.
Removed
Salve
While active, your auto attacks spend 3 Focus to also launch a volley of shots that hit the target and all other nearby enemies, dealing (100%16.8% of Attack power) additional Physical damage.
Removed
NEW
When you cast Multi-Shot, you have a chance to cause a volley of arrows to rain down on all targets hit by Multi-Shot, dealing 51% Physical damage to each enemy hit.
Tier 2 Talent, in place of
Prêt à tirer
Piqûre de wyverne
A stinging shot that puts the target to sleep, incapacitating them for 30 sec. Damage will cancel the effect. Usable while moving.
Honor Talents (3)
Piège hautement explosif
Hurls a fire trap to the target location that explodes when an enemy approaches, causing (350%73.5% of Attack power) Fire damage and knocking all enemies away. Trap will exist for 1 min.
Flèche de dispersion
A short-range shot that deals 35%11% weapon damage, removes all harmful damage over time effects, and incapacitates the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.
Tir de sniper
Take a sniper's stance, firing a well-aimed shot dealing 700% Physical damage.238% Physical damage.
Increases the range of all shots by 40% for 15 sec.
Artifact Traits (2)
Explosion cyclonique
The trail of wind left by Windburst deals (300%63% of Attack power) damage every 1 sec to enemies within, and reduces their movement speed by 50%.
Bourrasque de vent
Focuses the power of Wind through Thas'dorah, dealing 800%272% Physical damage to your target, and leaving behind a trail of wind for 5 sec that increases the movement speed of allies by 50%.
Specialization (23)
NEW
Survival (Level 54)
Grants you and your pet 0% increased Critical Strike chance on all abilities, and the
The range of your Raptor Strike is increased by 35 yds. Lasts 20 sec.
Aspect de l’aigle
Beast Mastery, Marksmanship:
Survival:
Your pet's attacks have a 25% chance to grant you a charge of Mongoose Bite. Lasts 10 sec.
Survival:
Grants you and your pet 0% increased Critical Strike chance on all abilities, and your pet's attacks have an additionala 25% chance to grant you a charge of Mongoose Bite. Lasts 10 sec.
Écharper
A sweeping attack that strikes all enemies in front of you for 90% Physical damage.
NEW
The cooldown of Disengage is reduced by 10 sec.
Piège explosif
Hurls a fire trap to the target location that explodes when an enemy approaches, causing (420%69.3% of Attack power) Fire damage and burning all enemies within 8 yards for (420%69.3% of Attack power) additional Fire damage over 10 sec. Trap will exist for 1 min.
REMOVED
A coordinated attack on the target, where you deal Physical damage and your pet deals Physical damage.
If the target is attacking you, your pet's attack will deal 50% increased damage and 400% increased threat. Otherwise, your attack will deal 50% increased damage.
Survival (Level 78)
Flanking strike has double the normal chance to trigger Hunting Companion
REMOVED
Flanking strike has double the normal chance to trigger Hunting Companion.
Harpon
Hurls a harpoon at an enemy, rooting them in place for 3 sec and pulling you to them.
Range changed from 5 - 40 yd range to 5 - 30 yd range
Lancer de hachette
Tosses a hatchet at an enemy, dealing (10%2.1% of Attack power) Physical damage.
Effect #1 School Damage
Value: 0 (AP mod: 0.10.021)
NEW
Give the command to kill, causing your pet to savagely deal Physical damage to the enemy.
Survival (Level 50)
Has a 30% chance to immediately reset its cooldown
Generates 20 Focus.
NEW
Kill Command has a 30% chance to immediately reset its cooldown.
Lacérer
Tears a bleeding wound in the target, dealing 964.8%202.608% of Attack power) + (187.2%39.312% of Attack power)] Physical damage over 12 sec.
Effect #2 School Damage
Value: 0 (AP mod: 1.8720.39312)
Maîtrise : Compagnon de chasse
Your pet's attacks have a 4%4.0% chance to grant you an additional charge of Mongoose Bite.
Now available to all specs
NEW
You and your pet's Focus spending abilities deal 8.0% increased damage.
While your pet is active, you both regenerate 1.0% of maximum health every 5 sec.
Morsure de mangouste
Attempts to sever the target's limbs with a brutal attack that deals 300%102% Physical damage and grants you Mongoose Fury.
Mongoose Fury increases Mongoose Bite damage by 50% for 14 sec, stacking up to 6 times. Successive attacks do not increase duration.
Muselière
Interrupts spellcasting, preventing any spell in that school from being cast for 3 sec.
Range changed from 5 yd range to Melee Range
Attaque du raptor
A vicious slash dealing 257%130% Physical damage.
Cost changed from 25 Focus to 30 Focus
Range changed from 5 yd range to Melee Range
NEW
Fire a poison-tipped arrow at an enemy, dealing 42% Nature damage instantly and an additional (121.8% of Attack power) damage over 12 sec.
Chasseur Survie
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 120%
Affected Spells:
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 120%
Affected Spells:
NEW Effect #6 Apply Aura: Modifies Power Cost
Value: -25
Affected Spells:
Piège de goudron
Hurls a tar trap to the target location that creates a 8 yd radius pool of tar around itself for 30 sec when the first enemy approaches. All enemies have 50%80% reduced movement speed while in the area of effect. Trap will exist for 1 min.
Affût
After 2 sec, your Traps become fully armed, making them especially devastating:
Steel Trap
Steel Trap deals 500% increased damage if triggered by an enemy that is not in combat
Freezing Trap will not break due to damage for the first 4 sec.
Tar Trap reduces enemies' movement speed by 70% for the first 4 sec.
Survival (Level 50)
Explosive Trap staggers the target, causing them to miss their next melee attack
Explosive Trap
Explosive Trap staggers the target, causing them to miss their next melee attack
NEW
Hurl a wildfire bomb at the target, inflicting (126% of Attack power) Fire damage over 6 sec. While burning, they scorch other enemies within 8 yds for (14.7% of Attack power) Fire damage every 1 sec.
Coupure d’ailes
Maims the target, reducing movement speed by 50% for 15 sec.
Now requires Level 4, down from 10
Range changed from 5 yd range to Melee Range
Talents (29)
Summons a flock of crows to attack your target over the next 15 sec. If the target dies while under attack, A Murder of Crows' cooldown is reset.
Now requires Level 60, up from 30
Tier 4 Talent, in place of
Piège d’acier
Instincts animaux
Flanking Strike also reduces the remaining cooldown by 3 sec of a random one of the following abilities:
Flanking Strike
Mongoose Bite
Aspect of the Eagle
Harpoon
Removed
NEW
Throw an icy bola at an enemy, inflicting 204% Frost damage and reducing their movement speed by 30% for 5 sec.
Tier 6 Talent, in place of
Morsure de serpent
Aspect de la bête
Beast Mastery
Kill Command causes
Survival
Flanking Strike causes
Kill Command and Flanking Strike cause an additional effect, based on your pet's Specialization.
Ferocity
The target also bleeds for (270%56.7% of Attack power) Physical damage over 6 sec.
Tenacity
Your pet also takes 30% reduced damage for 6 sec.
Cunning
The target's movement speed is also reduced by 50% for 4 sec.
Specializations changed from Beast Mastery/Survival to Beast Mastery
NEW
Mongoose Bite
Mongoose Biting
Raptor Striking your pet's target extends the duration of Aspect of the Eagle by 1 sec.
Tier 7 Talent, in place of
Cobra cracheur
NEW
Kill Command causes the target to bleed for damage over 8 sec.
You and your pet gain 10% attack speed for every bleeding enemy within 12 yds.
Tier 4 Talent, in place of
Boucherie
Strike all nearby enemies in a flurry of strikes, inflicting 694%120% Physical damage to each.
Now requires Level 30, down from 90
Cost changed from 40 Focus to 20 Focus
Cooldown changed from 12 sec recharge to 30 sec recharge
Tier 2 Talent, in place of
Chasseur de serpents (remplacer)
Scatters Caltrops in an area for 15 sec. Enemies who step on Caltrops will take (45%7.56% of Attack power) Bleed damage every 1 sec, and have 70% reduced movement speed for 6 sec.
Removed
Dissimulation
You and your pet blend into the surroundings and gain stealth for 1 min. While camouflaged, you will heal for 2% of maximum health every 1 secs.
Specializations changed from Marksmanship/Survival to Survival
NEW
Throw a pair of chakrams at your target, slicing all enemies in the chakrams' path for 350% Physical damage. The chakrams will return to you, damaging enemies again as they return.
Tier 7 Talent, in place of
Aspect de la bête
Grenade de feu draconique
Hurls a dragonsfire grenade at the target that explodes into flames, inflicting 1304%151.2% of Attack power) + (400%54.6% of Attack power)] Fire damage over 86 sec and reducing movement speed by 20%30%. The volatile flames on the target also scorch nearby enemies.
Removed
All of your traps are improved in the following ways:
Freezing Trap
When Freezing Trap's incapacitate effect ends, the victim and all nearby enemies' movement speed is reduced by 50% for 4 sec.
Explosive Trap
Increases Explosive Trap's damage to the triggering enemy by 75%.
Tar Trap
Enemies moving through the tar have a chance to be rooted in place for 4 sec.
Steel Trap
Your Steel Trap also deals an immediate (500%105% of Attack power) Bleed damage when triggered.
Caltrops
Increases Caltrops damage by 50%.
Removed
NEW
When you Kill Command you will also strike the enemy for 100% Physical damage and generate 10 Focus, if you are within melee range.
Tier 1 Talent, in place of
Lancer de hache
Explosive Trap deals 50% more damage, and Waylay's effects are further strengthened:
Freezing Trap will not break due to damage for the first 6 sec.
Tar Trap reduces enemies' movement speed by (-- 20 -- 70)% for the first 4 sec.
Survival
Explosive Trap causes the target to miss their next 2 melee attacks
Explosive Trap
Explosive Trap causes the target to miss their next 2 melee attacks
Removed
NEW
Wildfire Bomb now has 2 charges.
Tier 1 Talent, in place of
Instincts animaux
NEW
Serpent Sting fires arrows at 2 additional enemies near your target, and its damage over time is increased by 30%.
Tier 2 Talent, in place of
NEW
A brutal attack that deals 102% Physical damage and grants you Mongoose Fury.
Mongoose Fury
Increases the damage of Mongoose Bite by 20% for 14 sec, stacking up to 5 times. Successive attacks do not increase duration.
Tier 6 Talent, in place of
Grenade de feu draconique
Blessures mortelles
Each time Lacerate deals damage, you have a 2% chance to gain a charge of Mongoose Bite.
Removed
NEW
Harpoon increases the Critical Strike chance of your abilities by 15% for 12 sec.
Disengage increases your Haste by 15% for 12 sec.
You may only have one of these effects active at once.
Tier 7 Talent, in place of
Filet de forestier
Hurls a net at the enemy, rooting the target for 3 sec and reducing movement speed by 50% for 15 sec. Damage may break the effect.
Removed
Morsure de serpent
Targets hit by your Raptor Strike and Carve are also affected by Serpent Sting, dealing 1500 Nature damage over 15 sec.
Removed
Chasseur de serpents (remplacer)
Instantly grants you 3 charges of Mongoose Bite.
Removed
Cobra cracheur
Summons a Spitting Cobra for 3020 sec that attacks your target for (100%40% of Attack power) Nature damage every 2 sec. While
While the Cobra is active you gain an extra 3 Focus every 1 sec.2 Focus every sec.
Cooldown changed from 1 min cooldown to 1.5 min cooldown
Piège d’acier
Hurls a Steel Trap to the target location that immobilizessnaps shut on the first enemy that approaches, immobilizing them for 30 sec and deals (1500%dealing (450% of Attack power) Bleed damage over 30 sec. Other damageDamage other than Steel Trap may break the immobilization effect. Limit 1. Trap will exist for 1 min.
Waylay: Fully arms after 2 sec, dealing 500% increased damage if triggered by an enemy that is not in combat.min.
Cooldown changed from 1 min cooldown to 30 sec cooldown
Bombe collante
Hurls a concussive grenade at your target which sticks to them and explodes after 2 sec, knocking back all nearby enemies.
Removed
Lancer de hache
Tosses 3 axes at an enemy, each dealing (312.5% of Attack power) Physical damage.Hurl an axe at your target, dealing 129% Physical damage.
Generates 30 Focus.
Name changed from Throwing Axes to Throw Axe
Cost changed from 15 Focus to None
Range changed from 30 yd range to 40 yd range
Cooldown changed from 15 sec recharge to 20 sec recharge
NEW
Kill Command increases the damage of your next Raptor Strike by 15%, stacking up to 3 times.
Tier 6 Talent, in place of
Boucherie
NEW
Serpent Sting damage reacts violently with your Wildfire Bomb, causing an explosion of (31.5% of Attack power) Nature damage to all enemies within 8 yds.
Tier 2 Talent, in place of
Blessures mortelles
Voie des Mok’Nathal
Raptor Strike also grants you Mok'Nathal Tactics, increasing your attack power by 3% for 10 sec, stacking up to 4 times.
Removed
Honor Talents (1)
Appel du maître
Your pet removes all root and movement impairing effects from itself and its target, and grants immunity to all such effects for 4 sec.
Specializations changed from Survival to Cunning/Cunning
Now requires Level 74, up from 43
Artifact Traits (3)
Morsure de l’aigle
Harpoon applies On the Trail, a unique damage over time effect that deals 30%6.3% of Attack power) * 12] damage over 12 sec. Your melee autoattacks extend its duration by 6 sec.
Échos d'Ohn'ara
Flanking Strike has a 20% chance to summon the spirit of Ohn'ara to smite your foe for (1000%210% of Attack power) Nature damage.
Fureur de l’aigle
Furiously strikes all enemies in front of you, dealing 125%26.25% of Attack power) * 9] Physical damage over 4 sec. Damage increased by Mongoose Fury.
Spells (5)
Tir de lien
Breaking the tether of Binding Shot will stun the targetroot the target in place for 5 sec (3 sec PvP).
Fureur de l’aigle
Furiously strikes all enemies in front of you, dealing 125%26.25% of Attack power) * 9] Physical damage over 4 sec. Damage increased by Mongoose Fury.
Effect #1 School Damage
Value: 0 (AP mod: 1.250.2625)
Lancer de glaives
Effect #1 School Damage
Value: 1 (AP mod: 0.520.1092)
REMOVED
Rapidly fires shots at all targets with your Hunter's Mark, dealing 550% Physical damage and making them Vulnerable for 7 sec.
Vulnerable
Damage taken from Aimed Shot
Piercing Shot
and Piercing Shot
increased by 30% for 7 sec.
Tonnerre du Titan
Marksmanship, Survival:
Discharge a massive jolt of electricity from Titanstrike into all your pets and Dire Beasts causing them to deal up to (Ranged attack power * 1.15 * 0.5 * 1) Nature damage to their target every 1 sec. for 8 sec.
Beast Mastery:
Discharge a massive jolt of electricity from Titanstrike into all your pets and Dire Beasts causing them to deal up to (Ranged attack power * 1.15 * 0.5 * 1) Nature damage to their target every 1 sec. for 8 sec. Also causes your next Dire Frenzy to deal (42% of Attack power) additional Nature damage on each of the 5 Dire Frenzy attacks.
Effect #1 School Damage
Value: 1 (AP mod: 20.42)
Specialization (1)
NEW
Removes 1 Enrage and 1 Magic effect from an enemy target.
Talents (1)
A toute allure
Beast Mastery, Marksmanship:
Disengage also frees you from all movement impairing effects and increases your movement speed by 60% for 5 sec.50% for 4 sec.
Survival:
Harpoon also frees you from all movement impairing effects and increases your movement speed by 60% for 5 sec.50% for 4 sec.
Now a Beast Mastery/Marksmanship/Survival spell
Now requires Level 75, up from 45
Tier 5 Talent, in place of
Piqûre de wyverne
,
Piqûre de wyverne
,
Filet de forestier
Class Tools
Arcane
Talents
Honor Talents
Artifact Calc
Fire
Talents
Honor Talents
Artifact Calc
Frost
Talents
Honor Talents
Artifact Calc
Specialization (9)
Enchaînement en arc de cercle
Arcane Barrage hits 1 additional target within 10 yds per Arcane Charge for 50%40% damage.
Barrage des Arcanes
Launches bolts of arcane energy at the enemy target, causing (157.3%40% of Spell power) Arcane damage.
Damage increased by 60% per Arcane Charge.
Arcane (Level 34)
Hits 0 additional target within 10 yds per Arcane Charge for 50% damage
Consumes all Arcane Charges.40% damage
Consumes all Arcane Charges.
Effect #1 School Damage
Value: 1 (SP mod: 1.5730.4)
Cost changed from 0.5% of base mana to None
Déflagration des Arcanes
Blasts the target with energy, dealing (232.804%192.4% of Spell power) Arcane damage.
Damage increased by 60% per Arcane Charge.
Mana cost increased by 125%100% per Arcane Charge.
Generates 1 Arcane Charge
Effect #1 School Damage
Value: 0 (SP mod: 2.328041.924)
Cast Time changed from 2.25 sec cast to 2.5 sec cast
Explosion des Arcanes
Causes an explosion of magic around the caster, dealing (90.75%13.5% of Spell power) Arcane damage to all enemies within 10 yards.
Damage increased by 60% per Arcane Charge.
Mana cost increased by 125%100% per Arcane Charge.
Generates 1 Arcane Charge if any targets are hit.
Effect #1 School Damage
Value: 0 (SP mod: 0.90750.135)
Mage Arcanes
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 3%
Affected Spells:
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
Projectiles des Arcanes
Launches five waves of Arcane Missiles at the enemy over 23 sec, causing a total of Arcane damage.
Damage increased by 60% per Arcane Charge.
Each damaging spell cast has a 0% chance to activate Arcane Missiles. Chance doubled for Arcane Blast. Limit 3 charges.
Generates 1 Arcane Charge.damage.
Cost changed from None to 18.0% of base mana
Idées claires
For each 1% of your maximum mana you spend, you have a 2.5% chance to gain Clearcasting, making your next Arcane Missiles cost no mana.
Name changed from Arcane Missiles to Clearcasting
Now requires Level 12, down from 14
Cast Time changed from Instant to None
Range changed from Unlimited range to None
Evocation
Returns 100% of your total mana over 6 sec.
Cooldown changed from 3 min recharge to None
Charges changed from 1 Charges to None
Barrière prismatique
Shields you for 1 min, absorbing * 1 * (1 + Versatility)] damage, reducing magical damage taken by 15%, and reducing the duration of all harmful Magic effects against you by 25%.
Talents (9)
REMOVED
Arcane Missiles deals an additional 12% damage per Arcane Charge.
Orbe arcanique
Launches an Arcane Orb forward from your position, traveling up to 40 yards, dealing (605%120% of Spell power) Arcane damage to enemies it passes through.
Grants 1 Arcane Charge when cast and every time it deals damage.
Erosion
Your attacks erode the target's resistances, increasing all damage the target takes from your spells by 1%, stacking up to 8 times. After 3 sec of not taking damage from your spells, this effect decreases by 1% every 1 sec.
NEW
While you are above 80% mana, Arcane Missiles fires 2 additional missiles.
Tier 1 Talent, in place of
Familier arcanique
Tempête du Néant
Places a Nether Tempest on the target which deals (68.244%17.061% of Spell power) Arcane damage over 12 sec to the target and 5.687%1.125% of Spell power) * 12 / 1] to all enemies within 10 yards. Limit 1 target.
Damage increased by 60% per Arcane Charge.
NEW
When you gain your third Arcane Charge, your next spell costs no mana.
Tier 1 Talent, in place of
Amplification
Supernova
Pulses arcane energy around the target enemy or ally, dealing (205.7%30% of Spell power) Arcane damage to all enemies within 8 yards, and knocking them upward. A primary enemy target will take 100% increased damage.
Effect #2 School Damage
Value: 0 (SP mod: 2.0570.3)
Flux temporel
Arcane Blast's cast time is reduced by 5% for each Arcane Charge.5 sec after Evocation ends, you gain its effect again.
REMOVED
Grants 1% increased chance to trigger Arcane Missiles per 20% of your mana you have unspent.
Artifact Traits (2)
Rebond des Arcanes
When Arcane Barrage hits more than two targets, it explodes for (200%50% of Spell power) additional Arcane damage to all enemies within 10 yds of the primary target.
Marque d’Aluneth
Creates a rune around the target, inflicting 160%40% of Spell power) * 6] Arcane damage over 6 sec to all enemies within 6 yds, and then detonating for Arcane damage equal to 20% of your maximum mana.
Specialization (7)
Barrière flamboyante
Shields you for 1 min, absorbing * (1 + Versatility)] damage
Molten Skin
and reducing Physical damage taken by 0%
Melee attacks against you cause the attacker to take 50% of Spell power) Fire damage.740 to 860 Fire damage.
Combustion
Engulfs you in flames for 10 sec, increasing your spells' critical strike chance by 100% and granting you Mastery equal to 50% your Critical Strike stat. Castable while casting other spells.
Souffle du dragon
Enemies in a cone in front of you take 295% of Spell power0 Fire damage and are disoriented for 4 sec. Damage will cancel the effect.
Effect #3 School Damage
Value: 2774
Trait de feu
Frost:
Blasts the enemy for (188.8%47.2% of Spell power) Fire damage. Castable while casting other spells.
Fire:
Blasts the enemy for (188.8%47.2% of Spell power) Fire damage. Castable while casting other spells. Always deals a critical strike.
Effect #1 School Damage
Value: 0 (SP mod: 1.8880.472)
Boule de feu
Throws a fiery ball that causes 236% of Spell power) Fire damage.7400 to 8600 Fire damage.
Effect #1 School Damage
Value: 7399
Maîtrise : Enflammer
Your target burns for an additional 6%6.0% over 9 sec of the total direct damage caused by your Fireball, Fire Blast, Scorch, Pyroblast
Meteor
Meteor
Cinderstorm
Cinderstorm
, and Flamestrike. If this effect is reapplied, any remaining damage will be added to the new Ignite.
Every 2 sec, your Ignites may spread to another nearby enemy.
Brûlure
Scorches an enemy for (70.8%17.7% of Spell power) Fire damage. Castable while moving.
Effect #1 School Damage
Value: 1 (SP mod: 0.7080.177)
Talents (8)
Vague explosive
Causes an explosion around yourself, dealing (118%25% of Spell power) Fire damage to all enemies within 8 yards, and reducing movement speed by 70% for 4 sec.
Effect #1 School Damage
Value: 1 (SP mod: 1.180.25)
Range changed from 40 yd range to None
Tempête de cendres
Throws a spread of 6 cinders that travel in an arc, each dealing (76.7%15% of Spell power) Fire damage to enemies it hits. Damage increased by 30% if the target is affected by your Ignite.
Déflagration
Fireball also applies Conflagration to the target, dealing an additional (20%6.6% of Spell power) Fire damage over 8 sec.
Enemies affected by either Conflagration or Ignite have a 10% chance to flare up and deal (45%6.75% of Spell power) Fire damage to nearby enemies.
Brûlure contrôlée
When you gain Heating Up, you have a 20% chance to instantly activate Hot Streak.
Removed
Gerbe de flammes
Flamestrike leaves behind a patch of flames which burns enemies within it for 29.5%6% of Spell power)] Fire damage over 8 sec.
Bombe vivante
The target becomes a Living Bomb, taking (118%24% of Spell power) Fire damage over 4 sec, and then exploding to deal an additional (94.4%14% of Spell power) Fire damage to the target and all other enemies within 10 yards.
Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further.
Météore
Calls down a meteor which lands at the target location after until cancelled, dealing (1298%260% of Spell power) Fire damage, split evenly between all targets within 8 yards, and burns the ground, dealing 0 Fire damage over 10 sec to all enemies in the area.
NEW
Hurls a Phoenix that deals (100% of Spell power) Fire damage to the target and splashes (31.25% of Spell power) Fire damage to other nearby enemies. This damage is always a critical strike.
Tier 4 Talent, in place of
Brûlure contrôlée
Artifact Traits (3)
Haut-fourneau
Fire Blast deals an additional (63%15.75% of Spell power) Fire damage over 9 sec.
Phénix ressuscité
Targets affected by your Ignite have a chance to erupt in flame, taking (50%12.5% of Spell power) additional Fire damage and reducing the remaining cooldown on Phoenix's Flame by 10 sec.
Flammes de phénix
Hurls a Phoenix that causes (389.4%97.35% of Spell power) Fire damage to the target and splashes (129.8%32.45% of Spell power) Fire damage to other nearby enemies. This damage is always a critical strike.
Effect #1 School Damage
Value: 0 (SP mod: 3.8940.9735)
Specialization (11)
Blizzard
Ice shards pelt the target area, dealing 57.915%8.75% of Spell power) * 8] Frost damage over 8 sec and reducing movement speed by 50% for 15 sec.
Frost (Level 63)
Each time Blizzard deals damage, the cooldown of Frozen Orb is reduced by 0.5 sec
Gel mental
Frostbolt has a 15%20% chance to empower your next Flurry to be instant cast and deal 50% increased damage
Frost (Level 48)
and apply Winter's Chill to the target.
Winter's Chill causes the target to take damage from your spells as if it were frozen
Cône de froid
Targets in a cone in front of you take (180%37.5% of Spell power) Frost damage and have movement slowed by 70% for 5 sec.
Effect #1 School Damage
Value: 1 (SP mod: 1.80.375)
Trait de feu
Frost:
Blasts the enemy for (188.8%47.2% of Spell power) Fire damage. Castable while casting other spells.
Fire:
Blasts the enemy for (188.8%47.2% of Spell power) Fire damage. Castable while casting other spells. Always deals a critical strike.
Effect #1 School Damage
Value: 0 (SP mod: 1.8880.472)
Rafale
Unleash a flurry of ice, striking the target 3 times for a total of 178.191%44.5477% of Spell power) * 3] Frost damage. Each hit reduces the target's movement speed by 70% for 1 sec.
While Brain Freeze is active, Flurry applies Winter's Chill, causing your target to take damage from your spells as if it were frozen.
Mage Givre
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 0%
Affected Spells:
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
Éclair de givre
Launches a bolt of frost at the enemy, causing (204.75%51.1875% of Spell power) Frost damage and slowing movement speed by 50% for 15 sec.
Orbe gelé
Launches an orb of swirling ice up to 40 yards forward which deals up to 30.771%6.5% of Spell power)] Frost damage to all enemies it passes through. Grants 1 charge of Fingers of Frost when it first damages an enemy.
Enemies damaged by the Frost Orb are slowed by 50% for 15 sec.
Barrière de glace
Shields you for 1 min, absorbing * 1 * (1 + Versatility)] damage
Glacial Insulation
and increasing your armor by 0%
Melee attacks against you reduce the attacker's movement speed by 50%.
Javelot de glace
Quickly fling a shard of ice at the target, dealing (140.4%35.1% of Spell power) Frost damage
Splitting Ice
and 140.4%35.1% of Spell power) * 80 / 100] Frost damage to a second nearby target
Ice Lance damage is tripled against frozen targets.
Jaillissement d’eau
Your Water Elemental can now cast Water Jet:
Water Jet
Channels a jet of icy water at the target,
Crushing Jets
slowing the target by 0% and
dealing (330.408%82.602% of Spell power) Frost damage to the target over 4 sec.
The Mage's Frostbolts that hit the target while it is being blasted with icy water will grant a charge of Fingers of Frost.
Talents (7)
A glacer le sang
Whenever you attempt to chill a target, you gain Bone Chilling, increasing Frostspell damage you deal by 0.5% for 8 sec, stacking up to 12 times.
Places a Frost Bomb on the target for 12 sec. Limit 1 target. Your Ice Lances that benefit from Shatter will trigger the release of a wave of freezing ice, dealing (184.275%50% of Spell power) Frost damage to the target and (115.128%25% of Spell power) Frost damage to all other enemies within 10 yards.
Isolation glaciale
Ice Barrier increases your armor by 100%200% while active, and Ice Block applies Ice Barrier to you when it fades.
Pointe glaciaire
Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing (1755%438.75% of Spell power) damage plus the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect.
Requires 5 Icicles to cast.
Passive:
Ice Lance no longer launches Icicles.
Iceberg
Makes your next Mage spell with a cast time shorter than 10 sec castable while moving. Unaffected by the global cooldown and castable while casting.Max 3 charges.
Nova de glace
Causes a whirl of icy wind around the target enemy or ally, dealing (526.5%106.25% of Spell power) Frost damage to all enemies within 8 yards, and freezing them in place for 2 sec. A primary enemy target will take 100% increased damage.
Effect #2 School Damage
Value: 1 (SP mod: 5.2651.0625)
Rayon de givre
For the next 10 sec, you can channel a beam of icy power at an enemy, slowing movement by 50% and dealing (269.1%67.275% of Spell power) Frost damage every 1 sec. Each time Ray of Frost deals damage, its damage increases by 20%.
Honor Talents (1)
Your Frost Nova and your Water Elemental's Freeze deals (800%200% of Spell power) Frost damage when the effect ends.
Damage is doubled if Frost Nova
Lonely Winter
is
or Freeze are dispelled.
Artifact Traits (2)
Éclair d’ébène
Deals (1287%321.75% of Spell power) Shadowfrost damage and causes Brain Freeze.
Éruption glaciaire
When Ebonbolt damages a target, a pillar of ice bursts from the ground at that location after 1 sec, dealing (702%175.5% of Spell power) Shadowfrost damage.
Spells (16)
NEW
Infuses the target with brilliance, increasing their Intellect by 5% for 1 hour.
If target is in your party or raid, all party and raid members will be affected.
Projectiles des Arcanes
Launches five waves of Arcane Missiles at the enemy over 23 sec, causing a total of Arcane damage.
Damage increased by 60% per Arcane Charge.
Each damaging spell cast has a 0% chance to activate Arcane Missiles. Chance doubled for Arcane Blast. Limit 3 charges.
Generates 1 Arcane Charge.damage.
Transfert
Teleports you forward 200 yds or until reaching an obstacle, and frees you from all stuns and bonds.
Cooldown changed from 15 sec recharge to 15 sec cooldown
Charges changed from 1 Charges to None
Places a Frost Bomb on the target for 12 sec. Limit 1 target. Your Ice Lances that benefit from Shatter will trigger the release of a wave of freezing ice, dealing (184.275%50% of Spell power) Frost damage to the target and (115.128%25% of Spell power) Frost damage to all other enemies within 10 yards.
Effect #1 School Damage
Value: 1 (SP mod: 1.842750.5)
Effect #2 School Damage
Value: 1 (SP mod: 1.151280.25)
Nova de givre
Blasts enemies within 12 yds of you for (17.91%4.4775% of Spell power) Frost damage and freezes them in place for 8 sec. Damage may interrupt the freeze effect.
Effect #1 School Damage
Value: 1 (SP mod: 0.17910.044775)
Orbe gelé
Launches an orb of swirling ice up to 40 yards forward which deals up to 30.771%6.5% of Spell power)] Frost damage to all enemies it passes through. Grants 1 charge of Fingers of Frost when it first damages an enemy.
Enemies damaged by the Frost Orb are slowed by 50% for 15 sec.
Effect #1 School Damage
Value: 1 (SP mod: 0.307710.065)
Bombe vivante
The target becomes a Living Bomb, taking (118%24% of Spell power) Fire damage over 4 sec, and then exploding to deal an additional (94.4%14% of Spell power) Fire damage to the target and all other enemies within 10 yards.
Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further.
Effect #2 School Damage
Value: 1 (SP mod: 0.9440.14)
Harmonisation du mana
Your mana regeneration is increased by 50%100%.
Marque d’Aluneth
Creates a runic prison at the target's location, slowing enemy movement speed by 70%, inflicting 160%40% of Spell power) * 6] Arcane damage over 6 sec, and then detonating for Arcane damage equal to 15% of your maximum mana.
Marque d’Aluneth
Deals (160%40% of Spell power) Arcane damage to enemies within 6 yds.
Effect #1 School Damage
Value: 0 (SP mod: 1.60.4)
Tempête du Néant
Places a Nether Tempest on the target which deals (68.244%17.061% of Spell power) Arcane damage over 12 sec to the target and 5.687%1.125% of Spell power) * 12 / 1] to all enemies within 10 yards. Limit 1 target.
Damage increased by 60% per Arcane Charge.
Effect #1 School Damage
Value: 1 (SP mod: 0.056870.01125)
Métamorphose
Transforms the enemy into a sheep, wandering around incapacitated for 50 sec1 min. While affected, the victim cannot take actions but will regenerate health very quickly. Damage will cancel the effect. Limit 1.
Only works on Beasts, Humanoids and Critters.
Glyph of Crittermorph
When critters are affected, can affect multiple targets, and has a duration of 1 day
Métamorphose
Transforms the enemy into a pig, wandering around incapacitated for 50 sec1 min. While affected, the victim cannot take actions but will regenerate health very quickly. Damage will cancel the effect. Limit 1.
Only works on Beasts, Humanoids and Critters.
Glyph of Crittermorph
When critters are affected, can affect multiple targets, and has a duration of 1 day
Métamorphose
Transforms the enemy into a turtle, wandering around incapacitated for 50 sec1 min. While affected, the victim cannot take actions but will regenerate health very quickly. Damage will cancel the effect. Limit 1.
Only works on Beasts, Humanoids and Critters.
Glyph of Crittermorph
When critters are affected, can affect multiple targets, and has a duration of 1 day
Vol de sort
Steals
Kleptomania
all beneficial magic effects from the target. These effects lasts a maximum of 2 min
a beneficial magic effect from the target. This effect lasts a maximum of 2 min.
Cooldown changed from None to 4.5 sec cooldown
Éclair d'eau
Deals 117%29.25% of Spell power) * 0.75] Frost damage to the target.
Effect #1 School Damage
Value: 1 (SP mod: 1.170.2925)
Talents (2)
Chatoiement
Teleports you 20 yards forward, unless something is in the way. Unaffected by the global cooldown and castable while casting.
Cooldown changed from 15 sec recharge to 20 sec recharge
Magie instable
Arcane:
Arcane Blast has a 20% chance to explode on impact, dealing 50%40% additional damage to the target and all other enemies within 8 yds.
Fire:
Fireball has a 25% chance to explode on impact, dealing 50%40% additional damage to the target and all other enemies within 8 yds.
Frost:
Frostbolt has a 20% chance to explode on impact, dealing 50%40% additional damage to the target and all other enemies within 8 yds.
Class Tools
Brewmaster
Talents
Honor Talents
Artifact Calc
Mistweaver
Talents
Honor Talents
Artifact Calc
Windwalker
Talents
Honor Talents
Artifact Calc
Specialization (9)
Frappe du voile noir
Strike with a blast of Chi energy, dealing (373.5%78.435% of Attack power) Physical damage
Brewmaster (Level 78)
and generating a stack of Elusive Brawler
Effect #1 School Damage
Value: 0 (AP mod: 3.7350.78435)
Souffle de feu
Breathe fire on targets in front of you, causing (180%30.45% of Attack power) Fire damage
Brewmaster (Level 78)
and generating a stack of Elusive Brawler for each target
Targets.
Targets affected by Keg Smash will also burn, for (97.2%taking (25.2% of Attack power) Fire damage over 8 sec.and dealing 5% reduced damage to you for 12 sec.
Effect #1 School Damage
Value: 0 (AP mod: 1.80.3045)
Moine Maître brasseur
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 9%
Affected Spells:
NEW
NEW
NEW
NEW
NEW
NEW
NEW
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 9%
Affected Spells:
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
A fast and efficient spell, healing the target for (200%42% of Attack power).
Effect #1 Heal
Value: 0 (AP mod: 20.42)
Infusion peau-de-fer
Increases the damage you delay with Stagger by an additional 35%30% for 6 sec.
Shares charges with Purifying Brew.
Cooldown changed from 21 sec recharge to 16 sec recharge
Fracasse-tonneau
Smash a keg of brew on the target, dealing (670%110.25% of Attack power) damage to all enemies within 8 yds and reducing their movement speed by 50%20% for 15 sec.
Reduces the remaining cooldown on your Brews by 4 sec.
Effect #2 School Damage
Value: 1 (AP mod: 6.71.1025)
Maîtrise : Combattant insaisissable
Each time you are hit by a melee attack, or hit with Blackout Strike, or Breath of Fire, you gain stacking 8%8.0% increased Dodge chance until your next successful Dodge.
Also increases your attack power by 8%.8.0%.
Infusion purificatrice
Clears 40%50% of your damage delayed with Stagger.
Shares charges with Ironskin Brew.
Cooldown changed from 21 sec recharge to 16 sec recharge
Report
You shrug off attacks, delaying
High Tolerance
50
40% of Physical damage, instead taking it over 10 sec. Affects magical attacks at 40% effectiveness.20% effectiveness.
Talents (4)
Œil du tigre
Tiger Palm also applies Eye of the Tiger, dealing (172%36.12% of Attack power) Nature damage to the enemy and (172%36.12% of Attack power) healing to the Monk over 8 sec.
Vent de jade fulgurant
Summons a whirling tornado around you, causing 69%11.76% of Attack power)] damage over 6 sec to enemies within 8 yards.
Windwalker
Applies Mark of the Crane to up to 2 nearby targets
yards.
Specializations changed from Brewmaster/Windwalker to Brewmaster
Livraison spéciale
Drinking Ironskin or Purifying Brew has a 100% chance to toss a keg high into the air that lands nearby after 3 sec, dealing (243%42% of Attack power) damage to all enemies within 8 yards and reducing their movement speed by 50% for 15 sec.
Invocation d’une statue du Buffle noir
Summons a Black Ox Statue at the target location for 15 min, pulsing threat to all enemies within 30 yards.
You may cast Provoke on the statue to taunt all enemies near the statue.
Specializations changed from Brewmaster/Windwalker to Brewmaster
Artifact Traits (2)
Infusion de feu draconique
After using Breath of Fire, you breathe fire 2 additional times, each dealing (63%13.23% of Attack power) Fire damage.
Increases the duration of Breath of Fire by 100%.
Tonneau explosif
Hurls a flaming keg at the target location, dealing (900%189% of Attack power) Fire damage to nearby enemies and causing them to miss their melee attacks for the next 3 sec.
Effect #1 School Damage
Value: 1 (AP mod: 91.89)
Specialization (14)
Détoxification
Removes all Magic, Poison, and Disease effects from the target.
Cost changed from 2.6% of base mana to 1.3% of base mana
A fast and efficient spell, healing the target for (200%42% of Attack power).
Effect #1 Heal
Value: 0 (AP mod: 20.42)
Brume enveloppante
Wraps the target in healing mists, healing for (990%247.5% of Spell power) over 6 sec
Mistweaver (Level 32)
and increasing healing received from your other spells by 0%
Unleashes a rapid twirl of healing bolts at up to 6 allies within 25 yds, every 1.002 sec for 3 sec. Each bolt heals a target for (135%33.75% of Spell power)
Mistweaver (Level 58)
plus an additional (48%12% of Spell power) over 8 sec.
Gust of Mists will heal affected targets twice
. Castable while moving.
Réceptacle d’essence
Each bolt of Essence Font heals a target for an additional (48%12% of Spell power) over 8 sec.
Gust of Mists will heal affected targets twice.
Boisson fortifiante
Turns your skin to stone, increasing your current and maximum health by 20%, and reducing damage taken by 20%.
Cocon de vie
Encases the target in a cocoon of Chi energy for 12 sec, absorbing 427) + 0)) * (1 + Versatility)] damage and increasing all healing over time received by 50%.
Maîtrise : Bourrasque de brume
Effuse, Renewing Mist, Enveloping Mist, and Vivify also cause a gust of healing mists, instantly healing the primary target for (0.01%0.0025% of Spell power).
Brume de rénovation
Surrounds the target with healing mists, restoring 850011000 health over 20 sec.
If Renewing Mist heals a target past maximum health, it will travel to another injured ally within 20 yds.
Mistweaver (Level 42)
Each time Renewing Mist heals, it has a 4% chance to increase the healing of your next Vivify by 40%
Regain
Heals all party and raid members within 40 yards for (720%180% of Spell power) and clears them of all harmful Magical, Poison, and Disease effects.
Effect #1 Heal
Value: 1 (SP mod: 7.21.8)
Coup de pied du soleil levant
Mistweaver:
Kick upwards, dealing (653%137% of Attack power) damage
Windwalker:
Kick upwards, dealing (653%137% of Attack power) damage, and reducing the effectiveness of healing on the target for 10 sec
Effuse, Enveloping Mist, Vivify, and Life Cocoon also trigger Soothing Mist.
After casting these spells, you continue to channel healing mists into the target, healing them for (32%8% of Spell power) every 0.5 sec, until you take any other action.
Coup tournoyant de la grue
Mistweaver:
Spin while kicking in the air, dealing 122%21% of Attack power)] damage over 1.50 sec to enemies within 8 yds.
Windwalker:
Spin while kicking in the air, dealing 122%21% of Attack power)] damage over 1.50 sec to enemies within 8 yds.
Spinning Crane Kick's damage is increased by 40%10% for each unique target you've struck in the last 1.50 sec with Tiger Palm, Blackout Kick, Rising Sun Kick, or Rushing Jade Wind.
Spinning Crane Kick's damage is increased by 40%10% for each unique target you've struck in the last 1.50 sec with Tiger Palm, Blackout Kick, or Rising Sun Kick.
Vivifier
Causes a surge of invigorating mists around the target, healing them and their 2 nearest injured allies for (300%75% of Spell power).
Effect #2 Heal
Value: 0 (SP mod: 30.75)
Talents (3)
Summons an effigy of Chi-Ji, the Red Crane for 45 sec. Chi-Ji heals nearby allies with Crane Heal for (135%28.35% of Attack power).
Vent de jade rafraîchissant
Summon a whirling tornado around you, causing 33%8.25% of Spell power) * 13] healing over 9 sec to up to 6 allies within 10 yards.
Impulsion zen
Trigger a Zen Pulse around an ally. Deals (220%43.75% of Spell power) damage to all enemies within 8 yds of the target. The ally is healed for (220%55% of Spell power) per enemy damaged.
Effect #2 School Damage
Value: 0 (SP mod: 2.20.4375)
Honor Talents (2)
Arts ancestraux de tisse-brume
Soothing Mist is now an active spell, and no longer is automatically applied through casting Effuse, Enveloping Mist or Vivify.
Soothing MistHonor Talent0.0% of base mana, plus 0.3% per second40 yd rangeChanneled1 sec cooldownRequires Monk
Requires level 10Heals the target for (3600%900% of Spell power) over 20 sec.
While channeling, Effuse and Enveloping Mist are instant cast, and will heal the soothed target without breaking the Soothing Mist channel.
Sphère de soins
Coalesces a Healing Sphere out of the mists at the target location after 1.5 sec. If allies walk through it, they consume the sphere, healing themselves for (400%100% of Spell power) and dispelled of all harmful periodic magic effects.
Maximum of 3 Healing Spheres can be active by the Monk at any given time.
Artifact Traits (4)
Souffle céleste
Activating Thunder Focus Tea causes you to exhale the breath of Yu'lon, healing up to 6 allies within 12 yards for 90%22.5% of Spell power) * 3] over 3 sec.
Rising Thunder
This can only occur once every 30 sec
Don de Sheilun
Draws in all nearby clouds of mist generated by Sheilun, healing the target for (200%50% of Spell power) per cloud absorbed.
Effect #1 Heal
Value: 0 (SP mod: 20.5)
Les brumes de Sheilun
Your healing spells have a chance to awaken Sheilun, increasing your healing over time by 20% for 10 sec.
When this effect ends, Sheilun releases a wave of mist that heals all allies within 15 yds for (200%50% of Spell power).
Murmures de Shaohao
Consuming the Mists of Sheilun causes each active mist to additionally heal a nearby target for (200%50% of Spell power).
Specialization (10)
Au-delà
When you kill an enemy, you summon a Healing Sphere, healing you for (1200%252% of Attack power) when you walk through it.
When you kill an enemy with Blackout Kick, you have a 50% chance to summon a Chi Sphere, granting 1 Chi when you walk through it.
Marque de la grue
Spin while kicking in the air, dealing 122%21% of Attack power)] damage over 1.50 sec to enemies within 8 yds.
Windwalker
Spinning Crane Kick's damage is increased by 40%10% for each unique target you've struck in the last 1.50 sec with Tiger Palm, Blackout Kick, Rising Sun Kick, or Rushing Jade Wind
Spinning Crane Kick's damage is increased by 40%10% for each unique target you've struck in the last 1.50 sec with Tiger Palm, Blackout Kick, or Rising Sun Kick
A fast and efficient spell, healing the target for (200%42% of Attack power).
Effect #1 Heal
Value: 0 (AP mod: 20.42)
Poings de fureur
Pummels all targets in front of you, dealing 573.4%120.75% of Attack power)] damage over 4 sec to your primary target and damage over 4 sec to other targets. Can be channeled while moving.
Effect #5 School Damage
Value: 0 (AP mod: 5.7341.2075)
Coup du serpent volant
Soar forward through the air at high speed for 2 sec.
If used again while active, you will land, dealing (53.658%11.2682% of Attack power) damage to all enemies within 8 yards and reducing movement speed by 70% for 4 sec.
Maîtrise : Frappes combo
Your abilities deal 10%10.0% more damage when they are not a repeat of the previous ability.
Coup de pied du soleil levant
Mistweaver:
Kick upwards, dealing (653%137% of Attack power) damage
Windwalker:
Kick upwards, dealing (653%137% of Attack power) damage, and reducing the effectiveness of healing on the target for 10 sec
Coup tournoyant de la grue
Mistweaver:
Spin while kicking in the air, dealing 122%21% of Attack power)] damage over 1.50 sec to enemies within 8 yds.
Windwalker:
Spin while kicking in the air, dealing 122%21% of Attack power)] damage over 1.50 sec to enemies within 8 yds.
Spinning Crane Kick's damage is increased by 40%10% for each unique target you've struck in the last 1.50 sec with Tiger Palm, Blackout Kick, Rising Sun Kick, or Rushing Jade Wind.
Spinning Crane Kick's damage is increased by 40%10% for each unique target you've struck in the last 1.50 sec with Tiger Palm, Blackout Kick, or Rising Sun Kick.
Posture du tigre féroce
Increases all damage dealt by 0%500%.
Moine Marche-vent
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 255%
Affected Spells:
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 255%
Affected Spells:
Effect #7 Apply Aura: Modifies Damage/Healing Done
Value: 22%
Affected Spells:
NEW Effect #11 Apply Aura: Modifies Damage/Healing Done
Value: 200%
Affected Spells:
NEW Effect #12 Apply Aura: Modifies Damage/Healing Done
Value: 50%
Affected Spells:
Talents (15)
Ascension
Increases your maximum Chi by 1, maximum Energy by 20, and your Energy regeneration by 10%.
Orbite de chi
Every 5 sec, an orb of energy forms, and rotates around you until it impacts an enemy, dealing (172%31.5% of Attack power) damage to all nearby enemies. Maximum 4 orbs.
Removed
NEW
When Tiger Palm causes the Blackout Kick! effect, the cooldown of Rising Sun Kick is reset.
Tier 4 Talent, in place of
Invocation d’une statue du Buffle noir
Élixir énergisant
Chug an Energizing Elixir, refilling all your Energy and instantly generate 2 Chi.
Œil du tigre
Tiger Palm also applies Eye of the Tiger, dealing (172%36.12% of Attack power) Nature damage to the enemy and (172%36.12% of Attack power) healing to the Monk over 8 sec.
NEW
Strike your target with the technique of the White Tiger, dealing (250% + 3%) Physical damage to your target while generating 3 Chi.
Tier 4 Talent, in place of
Balayement de jambe
Combinaison de coups
Each successive attack that triggers Combo Strikes in a row grants 2%1% increased damage, stacking up to 6 times.
NEW
Each Chi you spend reduces damage taken by 3% for 4 sec.
Tier 5 Talent, in place of
Élixir de soins
Invocation de Xuen, le Tigre blanc
Summons an effigy of Xuen, the White Tiger for 4520 sec. Xuen attacks your primary target, and strikes 3 enemies within 10 yards every 1 sec with Tiger Lightning for (30%5.25% of Attack power) Nature damage.
Cooldown changed from 3 min cooldown to 2 min cooldown
Sagesse du combat
Every 15 sec, your next Tiger Palm generateswill generate 1 additional Chi and deal 200% additional damage.
NEW
Summons a whirling tornado around you, causing damage over until cancelled to enemies within 8 yards.
Tier 6 Talent, in place of
Invocation de Xuen, le Tigre blanc
Vent de jade fulgurant
Summons a whirling tornado around you, causing 69%11.76% of Attack power)] damage over 6 sec to enemies within 8 yards.
Windwalker
Applies Mark of the Crane to up to 2 nearby targets
yards.
Specializations changed from Brewmaster/Windwalker to Brewmaster
Enter an elevated state of mental and physical serenity for 8 sec. While in this state, you deal 40% increased damage and healing, and all Chi consumers are free and cool down 100% more quickly.
Invocation d’une statue du Buffle noir
Summons a Black Ox Statue at the target location for 15 min, pulsing threat to all enemies within 30 yards.
You may cast Provoke on the statue to taunt all enemies near the statue.
Specializations changed from Brewmaster/Windwalker to Brewmaster
NEW
When you use Fists of Fury, you next 3 Tiger Palm attacks release a gust of wind that deals 150% Physical damage to all enemies 8 yards in front of you.
Tier 7 Talent, in place of
Orbite de chi
Artifact Traits (2)
Frappe du seigneur des Vents
Strike with both Fists of the Heavens at all enemies in front of you, dealing (2745% + 2745%933% + 933%) damage and reducing movement speed by 50% for 6 sec.
Tornade de pieds
Rising Sun Kick strikes a second time for 25% additional damage.
Spells (14)
Frappe du voile noir
Brewmaster, Mistweaver:
Kick with a blast of Chi energy, dealing (385%98.637% of Attack power) Physical damage.
Windwalker:
Kick with a blast of Chi energy, dealing (385%98.637% of Attack power) Physical damage.damage.
Reduces the cooldown of Rising Sun Kick and Fists of Fury by 1.0 sec when used.
Effect #1 School Damage
Value: 0 (AP mod: 3.850.98637)
Souffle de feu
Breathe fire on targets in front of you, causing (180%30.45% of Attack power) Fire damage
Brewmaster (Level 78)
and generating a stack of Elusive Brawler for each target
Targets.
Targets affected by Keg Smash will also burn, for (97.2%taking (25.2% of Attack power) Fire damage over 8 sec.and dealing 5% reduced damage to you for 12 sec.
Explosion de chi
Mistweaver:
Hurls a torrent of Chi energy up to 40 yds forward, dealing 503.25% of Attack power1 Nature damage to all enemies, and 503.25% of Attack power1 healing to the Monk and all allies in its path.
Windwalker:
Hurls a torrent of Chi energy up to 40 yds forward, dealing 503.25% of Attack power1 Nature damage to all enemies, and 503.25% of Attack power1 healing to the Monk and all allies in its path.
Brewmaster:
path.
Chi Burst generates 1 Chi per enemy target damaged.
Brewmaster:
Hurls a torrent of Chi energy up to 40 yds forward, dealing 503.25% of Attack power1 Nature damage to all enemies, and 503.25% of Attack power1 healing to the Monk and all allies in its path.
Casting Chi Burst does not prevent avoiding attacks.
REMOVED Effect #1 School Damage
Value: 0 (AP mod: 5.0325)
Onde de chi
A wave of Chi energy flows through friends and foes, dealing (86.7%18.207% of Attack power) Nature damage or (86.7%18.207% of Attack power) healing. Bounces up to 7 times to targets within 0 yards.
Effect #1 School Damage
Value: 1 (AP mod: 0.8670.18207)
Éclair de jade crépitant
Channel Jade lightning, causing (170.8%35.868% of Attack power) Nature damage over 4 sec to the target and sometimes knocking back melee attackers.
Poings de fureur
Pummels all targets in front of you, dealing 573.4%120.75% of Attack power)] damage over 4 sec to your primary target and damage over 4 sec to other targets. Can be channeled while moving.
Coup du serpent volant
Soar forward through the air at high speed for 2 sec.
If used again while active, you will land, dealing (53.658%11.2682% of Attack power) damage to all enemies within 8 yards and reducing movement speed by 70% for 4 sec.
Effect #1 School Damage
Value: 1 (AP mod: 0.536580.112682)
Sphère de soins
When you kill an enemy, you summon a Healing Sphere, healing you for (1200%252% of Attack power) when you walk through it.
When you kill an enemy with Blackout Kick, you have a 50% chance to summon a Chi Sphere, granting 1 Chi when you walk through it.
Effect #1 Heal
Value: 1 (AP mod: 122.52)
Brume de rénovation
Brewmaster, Windwalker:
Surrounds the target with healing mists, restoring 850011000 health over 20 sec.
If Renewing Mist heals a target past maximum health, it will travel to another injured ally within 20 yds.
Mistweaver:
Surrounds the target with healing mists, restoring 850011000 health over 20 sec.
If Renewing Mist heals a target past maximum health, it will travel to another injured ally within 20 yds.
Each time Renewing Mist heals, it has a 4% chance to increase the healing of your next Vivify by 40%.
Brume apaisante
Heals the target for (3600%900% of Spell power) over 20 sec.
While channeling, Effuse and Enveloping Mist are instant cast, and will heal the soothed target without breaking the Soothing Mist channel.
Coup tournoyant de la grue
Brewmaster, Mistweaver:
Spin while kicking in the air, dealing 122%21% of Attack power)] damage over 1.50 sec to enemies within 8 yds.
Windwalker:
Spin while kicking in the air, dealing 122%21% of Attack power)] damage over 1.50 sec to enemies within 8 yds.
Spinning Crane Kick's damage is increased by 40%10% for each unique target you've struck in the last 1.50 sec with Tiger Palm, Blackout Kick, Rising Sun Kick, or Rushing Jade Wind.
Spinning Crane Kick's damage is increased by 40%10% for each unique target you've struck in the last 1.50 sec with Tiger Palm, Blackout Kick, or Rising Sun Kick.
Effect #1 School Damage
Value: 0 (AP mod: 1.220.21)
Frappe du seigneur des Vents
Strike with both Fists of the Heavens at all enemies in front of you, dealing (2745% + 2745%933% + 933%) damage and reducing movement speed by 50% for 6 sec.
Paume du tigre
Mistweaver:
Attack with the palm of your hand, dealing (128.1%34.65% of Attack power) damage.
Brewmaster:
Attack with the palm of your hand, dealing (128.1%34.65% of Attack power) damage.
Reduces the remaining cooldown on your Brews by 1 sec.
Windwalker:
Attack with the palm of your hand, dealing (128.1%34.65% of Attack power) damage.
Tiger Palm has an 8% chance to make your next Blackout Kick cost no Chi.
Generates 0 Chi.
Effect #1 School Damage
Value: 1 (AP mod: 1.2810.3465)
Transcendance : Transfert
Your body and spirit swap locations.
Cooldown changed from 25 sec cooldown to 45 sec cooldown
Talents (9)
Vélocité
Reduces the cooldown of Roll
Chi Torpedo
Chi Torpedo
Roll by 5 sec and increases its maximum number of charges by 1.
Explosion de chi
Mistweaver:
Hurls a torrent of Chi energy up to 40 yds forward, dealing 503.25% of Attack power1 Nature damage to all enemies, and 503.25% of Attack power1 healing to the Monk and all allies in its path.
Windwalker:
Hurls a torrent of Chi energy up to 40 yds forward, dealing 503.25% of Attack power1 Nature damage to all enemies, and 503.25% of Attack power1 healing to the Monk and all allies in its path.
Brewmaster:
path.
Chi Burst generates 1 Chi per enemy target damaged.
Brewmaster:
Hurls a torrent of Chi energy up to 40 yds forward, dealing 503.25% of Attack power1 Nature damage to all enemies, and 503.25% of Attack power1 healing to the Monk and all allies in its path.
Casting Chi Burst does not prevent avoiding attacks.
Torpille de chi
Torpedoes you forward a long distance and increases your movement speed by 30% for 10 sec, stacking up to 2 times.
Now a Brewmaster/Windwalker/Mistweaver spell
Now requires Level 75, up from 30
Tier 5 Talent, in place of
Vitalité mystique
,
Diffusion de la magie
,
Diffusion de la magie
Onde de chi
A wave of Chi energy flows through friends and foes, dealing (86.7%18.207% of Attack power) Nature damage or (86.7%18.207% of Attack power) healing. Bounces up to 7 times to targets within 0 yards.
Atténuation du mal
Reduces all damage you take by 20% to 50% for 10 sec, with larger attacks being reduced by more.
Now a Brewmaster/Mistweaver spell
Élixir de soins
Drink a healing elixir, healing you for 15% of your maximum health.
Healing Elixir will automatically trigger if you drop below 35% health, and a charge is available.
Now a Brewmaster/Windwalker/Mistweaver spell
Now requires Level 30, down from 75
Tier 2 Talent, in place of
Soif du tigre
,
Soif du tigre
,
Soif du tigre
Balayement de jambe
Knocks down all enemies within 5 yards, stunning them for 53 sec.
Now a Brewmaster/Windwalker/Mistweaver spell
Cooldown changed from 45 sec cooldown to 1 min cooldown
NEW
The cooldown of Leg Sweep is reduced by 15 sec.
Tier 4 Talent, in place of
Balayement de jambe
,
Balayement de jambe
Anneau de paix
Form a Ring of Peace at the target location for 8 sec. Enemies that enter will be ejected from the Ring.
Now a Windwalker spell
Class Tools
Holy
Talents
Honor Talents
Artifact Calc
Protection
Talents
Honor Talents
Artifact Calc
Retribution
Talents
Honor Talents
Artifact Calc
Specialization (8)
Epuration
Cleanses a friendly target, removing all Poison, Disease, and Magic effects.
Cost changed from 13.0% of base mana to 6.5% of base mana
Consécration
Consecrates the land beneath you, causing 30%2.94% of Attack power) * 9] Holy damage over 9 sec to enemies who enter the area.
Éclair lumineux
A quick spell, healing a friendly target for (450%112.5% of Spell power).
Effect #1 Heal
Value: 1 (SP mod: 4.51.125)
Lumière sacrée
An efficient spell, healing a friendly target for (425%106.25% of Spell power).
Effect #1 Heal
Value: 1 (SP mod: 4.251.0625)
Horion sacré
Triggers a burst of Light on the target, dealing (400%100% of Spell power) Holy damage to an enemy, or (400%100% of Spell power) healing to an ally. Holy Shock has double the normal critical strike chance.
Lumière de l’aube
Unleashes a wave of holy energy, healing up to 5 injured allies within a 15 yd frontal cone for (180%45% of Spell power).
Lumière du martyr
Sacrifice a portion of your own health to instantly heal an ally for (500%125% of Spell power). You take damage equal to 50% of the healing done.
Does not cause your Beacon of Light to be healed. Cannot be cast on yourself.
Effect #1 Heal
Value: 0 (SP mod: 51.25)
Maîtrise : Porteur de Lumière
Proximity to your target causes your spells to heal for up to 12%12.0% more.
Talents (5)
Auras miséricordieuses
Restores (15%3.75% of Spell power) health to 3 injured allies within 10 yds every 1 sec.
While Aura Mastery is active, heals all allies in the aura instead of 3 and healing is increased by 100%.
Don de foi
Infuse a friendly target with faith for 5 sec, healing them for (600%150% of Spell power) at the end.
Cavalier
Divine Steed now has 2 charges.
Now requires Level 60, down from 90
Tier 4 Talent, in place of
,
Cavalier
,
Lame de courroux
Prisme sacré
A beam of light turns the target into a Holy Prism.
An enemy target takes (400%100% of Spell power) Holy damage and radiates (225%45% of Spell power) healing to 5 nearby allies within 15 yards.
A friendly target is healed for (400%100% of Spell power) and radiates (225%45% of Spell power) Holy damage to 5 nearby enemies within 15 yards.
Esprit inflexible
Retribution:
Holy:
Reduces the cooldown of your Divine Shield, Shield of Vengeance and Lay on Hands by 30%.
Holy:
Reduces the cooldown of your Divine Shield, Divine Protection and Lay on Hands by 30%.
Specializations changed from Holy to Holy/Retribution
Now requires Level 75, up from 30
Tier 5 Talent, in place of
,
Vengeance du justicier
Artifact Traits (1)
Délivrance de Tyr
Releases the Light within The Silver Hand for 10 sec, healing an injured ally within 15 yds for (150%37.5% of Spell power) every 1 sec.
Allies healed also receive 20% increased healing from your Holy Light and Flash of Light spells for 10 sec.
Specialization (9)
Bouclier du vengeur
Hurls your shield at an enemy target, dealing (391.5%67.2% of Attack power) Holy damage
Protection (Level 42)
interrupting and silencing the non-Player target for 3 sec
and then jumping to 2 additional nearby enemies.
Effect #1 School Damage
Value: 0 (AP mod: 3.9150.672)
Marteau béni
Throws a Blessed Hammer that spirals outward, dealing (57.4%9.45% of Attack power) Holy damage to enemies that it hits, and causing them to deal 12% less damage to you on their next auto attack.
Purification des toxines
Cleanses a friendly target, removing all Poison and Disease effects.
Cost changed from 13.0% of base mana to 6.5% of base mana
Consécration
Consecrates the land beneath you, causing 30%2.94% of Attack power) * 9] Holy damage over 9 sec to enemies who enter the area.
Éclair lumineux
A quick spell, healing a friendly target for (450%112.5% of Spell power).
Effect #1 Heal
Value: 1 (SP mod: 4.51.125)
Marteau du vertueux
Hammers the current target for 112% Physical damage.38% Physical damage.
Protection (Level 14)
Hammer of the Righteous also causes a wave of light that hits all other targets within 8 yds for 67% Holy damage18% Holy damage
While you are standing in your Consecration, Hammer of the Righteous also causes a wave of light that hits all other targets within 8 yds for 67% Holy damage18% Holy damage
Calls down the Light to heal you for (30% of150% of Spell power), increased by up do 200% based on your missing health.
Protection
While you are standing in your Consecration, Light of the Protector's healing is increased by 20%
Effect #1 Heal
Value: 0 (SP mod: 01.5)
Maîtrise : Rempart divin
Increases damage reduction fromthe Armor bonus of Shield of the Righteous by 4%32.0% of your Strength, and increases your chance to block melee attacks by 8%.8.0%.
Also increases your attack power by 8%.8.0%.
Bouclier du vertueux
Slams the targettargets in front of you with your shield, causing (360%42% of Attack power) Holy damage, and reducing damage you take by (- 1 * 25 ; Min - 80, Max - 25)%increasing your Armor by 250% of your Strength for 4.50 sec.
Protection
While you are standing in your Consecration, Shield of the Righteous' effects are increased by 20%
Effect #1 School Damage
Value: 1 (AP mod: 3.60.42)
Cooldown changed from 16 sec recharge to 20 sec recharge
Talents (6)
Marteau béni
Throws a Blessed Hammer that spirals outward, dealing (57.4%9.45% of Attack power) Holy damage to enemies that it hits, and causing them to deal 12% less damage to you on their next auto attack.
Cooldown changed from 4.5 sec recharge to 3 sec cooldown
Charges changed from 3 Charges to None
Cavalier
Divine Steed now has 2 charges.
Now requires Level 60, down from 90
Tier 4 Talent, in place of
,
Cavalier
,
Lame de courroux
Terre consacrée
Up to 6 allies standing within your Consecration receive (8.3%2.075% of Spell power) healing every 1 sec, and enemies within your Consecration have 50% reduced movement speed.
Calls down the Light to heal a friendly target for (30% of the target's missing health.125% of Spell power), increased by up do 200% based on your missing health.
Protection
While you are standing in your Consecration, Hand of the Protector's healing is increased by 20%
Effect #1 Heal
Value: 0 (SP mod: 01.25)
Bouclier sacré
Increases your block chance by 15%, allows you to block spells, and your successful blocks deal (75%12.6% of Attack power) Holy damage to your attacker.
Protects yourself and all party or raid members within 60 yards with an aura that deals (4.5%0.945% of Attack power) Holy damage when melee attacked.
Artifact Traits (4)
Œil de Tyr
Releases a blinding flash from Truthguard, causing (270%56.7% of Attack power) Holy damage to all nearby enemies within 8 yds and reducing all damage they deal to you by 25% for 9 sec.
Effect #2 School Damage
Value: 1 (AP mod: 2.70.567)
Lumière des Titans
Hand of the Protector
Hand of the Protector
Light of the Protector will also heal for (500%105% of Attack power) over 15 sec.
Douloureuses vérités
While Ardent Defender is active, all melee attacks that strike you deal (72%18% of Spell power) Holy damage back to the attacker.
Massacreur de Tyr
The knowledge of the Watchers causes Truthguard to deal (33.7%7.077% of Attack power) damage to all enemies within 5 yards of each target hit by Avenger's Shield.
Specialization (10)
Lame de justice
Strikes an enemy with the Blade of Justice, dealing * ((max(0, min(Level - 16, 4)) * 12 + 352) / 400)] Physical damage.
Generates 2 Holy Power.
Cooldown changed from 10.5 sec cooldown to 12 sec cooldown
Purification des toxines
Cleanses a friendly target, removing all Poison and Disease effects.
Cost changed from 13.0% of base mana to 6.5% of base mana
Tempête divine
Unleashes a whirl of divine energy, dealing 275%83% Holy damage to all nearby enemies.
Éclair lumineux
A quick spell, healing a friendly target for (450%112.5% of Spell power).
Effect #1 Heal
Value: 1 (SP mod: 4.51.125)
Places a blessing on an ally that grants them an absorption shield. It absorbs up to (2.70.675 * Spell power) damage, and will be refreshed to full strength every 6 sec, even if fully consumed. Limit 1.
REMOVED
Judgment hits 1 additional nearby enemy.
Increases Judgment damage by 35%35.0%, and causes Judgment to increase damage taken from your Holy Power spenders by 14%14.0% for 8 sec.
Paladin Vindicte
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 05%
Affected Spells:
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 05%
Affected Spells:
Bouclier du vengeur
Creates a barrier of holy light that absorbs Attack power * 20Spell power * 5) * (1 + Versatility)] damage for 15 sec. When the barrier is consumed, all damage absorbed is dealt as Holy damage divided across all enemies within 8 yds.
Verdict du templier
A powerful weapon strike that deals * ((max(0, min(Level - 10, 10)) * 11 + 290) / 400)] Holy damage.
Talents (13)
Lame de courroux
Your auto attacks have a chance to reset the cooldown of Blade of Justice.
Procs per minute changed from 4 to 3
Cavalier
Divine Steed now has 2 charges.
Now requires Level 60, down from 90
Tier 4 Talent, in place of
,
Cavalier
,
Lame de courroux
Consécration
Consecrates the land beneath you, causing 30%2.94% of Attack power) * 12] Holy damage over 12 sec to enemies who enter the area.
Marteau divin
Divine Hammers spin around you, damaging enemies within 8 yds for (73% Holy damage instantly and every 2 sec for 12 sec.
Generates 2 Holy Power.7 * 20%) Holy damage over 9 sec.
Generates 2 Holy Power.
Cooldown changed from 12 sec cooldown to 13.5 sec cooldown
Reduces your Divine Shield cooldown by 20%. In addition, any attack which would kill you instead reduces you to 20% of your maximum health and triggers Divine Shield.
Cannot occur while Divine Shield is on cooldown or Forbearance is active.
Removed
A hammer slowly falls from the sky, dealing (2160%453.6% of Attack power) Holy damage after 7 sec.
Œil pour œil
Reduces Physical damage you take by 35%, and instantly counterattacks any enemy that strikes you in melee combat for 215%73% Physical damage. Lasts 10 sec.
Deals 200% of your missing health in Holy damage to 4 nearby enemies, up to 120% of your maximum health.
Deals 35% of missing health against enemy players.
Removed
Vengeance du justicier
A weapon strike that deals (1000%210% of Attack power) Holy damage and restores health equal to the damage done.
Deals 100% additional damage and healing when used against a stunned target.
Now requires Level 90, up from 75
Tier 6 Talent, in place of
Jugement de lumière
Flammes de justice
Reduces the cooldown of Crusader Strike by 1.0 sec and gives it a 15% chance to reduce the cost of your next damaging or healing Holy Power ability by 1.Holy Power spender by 1.
NEW
Lash out at your enemies, dealing (210% of Attack power)% Radiant damage to all enemies within 12 yd in front of you and reducing their movement speed by 50% for 5 sec.
Demon and Undead enemies are also stunned for 5 sec.
Generates 5 Holy Power.
Tier 7 Talent, in place of
Heal yourself and up to 5 friendly targets within 15 yards for (1200%300% of Spell power).
Effect #1 Heal
Value: 1 (SP mod: 123)
Now requires Level 90, up from 75
Tier 6 Talent, in place of
Cavalier
Zèle
Strike the target for 450%153% Physical damage. Maximum 2 charges.
Grants Zeal, causing Zeal attacks to chain to an additional nearby target per stack. Maximum 3 stacks. Each jump deals 40% less damage.
Generates 1 Holy Power.
Cooldown changed from 4.5 sec recharge to 6 sec recharge
Honor Talents (1)
Aura de rétorsion
When you or allies with your Greater Blessings take damage, you gain Reckoning.
Consume 50 stacks of Reckoning to hurl a magical hammer that strikes an enemy for (700%175% of Spell power) Holy damage, and you gain
Crusade
Crusade
Avenging Wrath for
Crusade
12
6 sec.
Effect #1 School Damage
Value: 1 (SP mod: 71.75)
Artifact Traits (5)
Poussière
Wake of Ashes also generates 5 Holy Power and causes all enemies hit to burn for (840%176.4% of Attack power) Radiant damage over 6 sec.
Lames de lumière
Divine Hammer
Divine Hammer immediately strikes all targets hit with a Blade of Light, dealing 35% Holy damage11% Holy damage
Blade of Justice now causes a Blade of Light to strike the target an additional 1-3 times.
Tempête de soins
Divine Storm also heals up to 6 nearby allied players for (150%31.5% of Attack power).
Traînée de cendres
Lash out with the Ashbringer, dealing (830%174.3% of Attack power)% Radiant damage to all enemies within 12 yd in front of you, and reducing movement speed by 50% for 6 sec.
Demon and Undead enemies are stunned for 6 sec if struck by the Wake of Ashes.
Effect #1 School Damage
Value: 1 (AP mod: 8.31.743)
Colère de Porte-Cendres
Increases the duration of
Crusade
Crusade
AvengingAvenging Wrath by 2.0 sec.
Spells (9)
Fureur des anciens
Unleash the fury of ancient kings, causing (10.7%2.675% of Spell power) Holy damage per application of Ancient Power, divided evenly among all targets within 10 yards.
Effect #1 School Damage
Value: 100 (SP mod: 0.1070.02675)
Bénédiction de liberté
Places a blessing on a party or raid member, granting immunity to movement impairing effects and forced movement effects
Unbound Freedom
and increasing movement speed by 30%
for 8 sec.
Cooldown changed from 25 sec recharge to 45 sec recharge
Consécration
Deals (30%2.94% of Attack power) Holy damage every 1 sec to enemies within 8 yards.
Effect #1 School Damage
Value: 1 (AP mod: 0.30.0294)
Frappe du croisé
Holy, Protection:
Strike the target for * ((min(Level - 1, 19) * 6 + 96) / 210)] Physical damage.
Retribution:
Strike the target for * ((min(Level - 1, 19) * 6 + 96) / 210)] Physical damage.
Generates 1 Holy Power.
Cooldown changed from 4.5 sec recharge to 6 sec recharge
Palefroi divin
Summons your Holy mount to ride for 3 sec, increasing movement speed by 100%. Usable while indoors or in combat.
Cooldown changed from 45 sec recharge to 1 min recharge
Prisme sacré
A beam of light turns the target into a Holy Prism.
An enemy target takes (400%100% of Spell power) Holy damage and radiates (225%45% of Spell power) healing to 5 nearby allies within 15 yards.
A friendly target is healed for (400%100% of Spell power) and radiates (225%45% of Spell power) Holy damage to 5 nearby enemies within 15 yards.
Effect #1 Heal
Value: 1 (SP mod: 41)
Effect #2 School Damage
Value: 1 (SP mod: 2.250.45)
Horion sacré
Blasts the target with Holy energy, causing (400%100% of Spell power) Holy damage to an enemy, or (400%100% of Spell power) healing to an ally.
Effect #1 Heal
Value: 1 (SP mod: 41)
Jugement
Retribution:
Judges the target, and 1 other nearby enemy dealing (250%dealing (75% of Spell power) Holy damage, and causing them to take 0% increased damage taken from your Holy Power spenders for 8 sec
Holy:
Judges the target, dealing (250%75% of Spell power) Holy damage, and causing the target to take 30% increased damage from your Crusader Strike and Holy Shock for 6 sec
Protection:
Judges the target, dealing (250%75% of Spell power) Holy damage, and reducing the remaining cooldown on Shield of the Righteous by 2 sec, or 4 sec on a critical strike
Effect #1 School Damage
Value: 0 (SP mod: 2.50.75)
Délivrance de Tyr
Releases the Light within The Silver Hand for 10 sec, healing an injured ally within 15 yds for (150%37.5% of Spell power) every 1 sec.
Allies healed also receive 20% increased healing from your Holy Light and Flash of Light spells for 10 sec.
Effect #1 Heal
Value: 0 (SP mod: 1.50.375)
Talents (2)
Jugement de lumière
Judgment now applies Judgment of Light to the target, causing the next 40 successful attacks against the target to heal the attacker for (20%5% of Spell power).
Repentir
Forces an enemy target to meditate, incapacitating them
Usable against Demons, Dragonkin, Giants, Humanoids, and Undead.for 1 min.
Usable against Humanoids, Demons, Undead, Dragonkin, and Giants.
Honor Talents (1)
Rituel sacré
Allies are healed for (400%100% of Spell power) when you cast a Blessing spell on them, and healed again for (400%100% of Spell power) when the blessing ends.
Class Tools
Discipline
Talents
Honor Talents
Artifact Calc
Holy
Talents
Honor Talents
Artifact Calc
Shadow
Talents
Honor Talents
Artifact Calc
Specialization (12)
Soins rapides
A fast spell that heals an ally for (475%118.75% of Spell power).
Effect #1 Heal
Value: 1 (SP mod: 4.751.1875)
Saut de foi
Pulls the spirit of a party or raid member, instantly moving them directly in front of you.
Specializations changed from Discipline/Holy to Discipline/Holy/Shadow
Pénitence
Launches a volley of holy light at the target, causing
Castigation
120%30% of Spell power) * 4]
120%30% of Spell power) * 3] Holy damage
Discipline
to an enemy or 120%30% of Spell power) * 3] healing to an ally
over 2 sec. Castable while moving.
A quick, efficient plea to heal an ally for (225%56.25% of Spell power).
Effect #1 Heal
Value: 1 (SP mod: 2.250.5625)
Mot de pouvoir : Radiance
A burst of light heals the target and 4 injured allies within 30 yards for (250%62.5% of Spell power), and applies Atonement for 60% of its normal duration.
Effect #2 Heal
Value: 0 (SP mod: 2.50.625)
Mot de pouvoir : Bouclier
Shields an ally for 15 sec, absorbing 5.51.375) + 0) * (1 + Versatility)] damage, and preventing damage from delaying spellcasting.
Purifier
Dispels harmful effects on the target, removing all Magic and Disease effects.
Now requires Level 20, down from 22
Cost changed from 2.6% of base mana to 3.0% of base mana
Cooldown changed from 8 sec recharge to None
Charges changed from 1 Charges to None
Wraps an ally in shadows which heal for (750%187.5% of Spell power), but at a price.
The ally will take 750%187.5% of Spell power) / 20] damage every 1 sec, until they have taken 750%187.5% of Spell power) / 2] total damage from all sources, or leave combat.
Effect #1 Heal
Value: 0 (SP mod: 7.51.875)
Mot de l’ombre : Douleur
Discipline:
A word of darkness that causes (31%7.5% of Spell power) Shadow damage instantly, and an additional (279%52.5% of Spell power) Shadow damage over 18 sec.14 sec.
Shadow:
A word of darkness that causes (31%7.5% of Spell power) Shadow damage instantly, and an additional (279%52.5% of Spell power) Shadow damage over 18 sec.14 sec.
Generates 4 Insanity.
Effect #1 School Damage
Value: 1 (SP mod: 0.310.075)
Ombrefiel
Summons a shadowy fiend to attack the target for 12 sec.15 sec.
Generates 3 Insanity each time the Shadowfiend attacks.
Sanctuaire
Smite absorbs the next 22556 / 100) * (1 + Versatility)] damage dealt by the enemy.
Penance may be cast on a friendly target, healing them for 120%30% of Spell power) * 3] over 2 sec.
Talents (15)
Plume angélique
Places a feather at the target location, granting the first ally to walk through it 40% increased movement speed for 5 sec. Only 3 feathers can be placed at one time.Maximum 3 charges.
Clarté d’esprit
Shields the target with a protective ward for 20 sec, absorbing 92.25 * (1 + Versatility)] damage.
Esprit dominant
You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
Specializations changed from Discipline/Shadow to Discipline
Now requires Level 60, up from 45
Tier 4 Talent, in place of
Torve-esprit
Halo
Creates a ring of Holy energy around you that quickly expands to a 30 yd radius, healing allies for (431.1%87.5% of Spell power) and dealing (431.1%87.5% of Spell power) Holy damage to enemies.
Lumière protectrice
When you cast Shadow Mend on yourself, its damage over time effect heals you instead, and reduces all damage you take by 10%.
Specializations changed from Discipline/Shadow to Discipline
Torve-esprit
Summons a Mindbender to attack the target for 12 sec. You regenerate 0.50% of maximum mana each time the Mindbender attacks.
Now requires Level 45, down from 60
Tier 3 Talent, in place of
Esprit dominant
Infusion de puissance
Shadow:
Infuses you with power for 20 sec, increasing Haste by 25% and increasing Insanity generation by 25%
Discipline:
Infuses you with power for 20 sec, increasing Haste by 25% and reducing the mana cost of all spells by 25%
Strikes an enemy with heavenly power, dealing (350%87.5% of Spell power) Holy damage and restoring 1.00% of your maximum mana.
Effect #1 School Damage
Value: 0 (SP mod: 3.50.875)
Now requires Level 45, down from 60
Tier 3 Talent, in place of
Force rayonnante
Voix psychique
Reduces the cooldown of Psychic Scream by 30 sec.
Specializations changed from Discipline/Shadow to Discipline
Now requires Level 60, up from 45
Tier 4 Talent, in place of
Purge du mal
Cleanses the target with fire, causing (100%20% of Spell power) Fire damage and an additional (500%100% of Spell power) Fire damage over 20 sec. Spreads to an additional nearby enemy when you cast Penance on the target.
Effect #1 School Damage
Value: 0 (SP mod: 10.2)
Schisme
Attack the enemy's soul with a surge of Shadow energy, dealing (425%106.25% of Spell power) Shadow damage and increasing damage that you deal to the target by 30% for 6 sec.
Effect #1 School Damage
Value: 0 (SP mod: 4.251.0625)
Draws on the power of shadow to heal the target and 4 injured allies within 30 yds for (500%125% of Spell power), but leaves a shell on them that absorbs the next 500%125% of Spell power) * 50 / 100] healing they receive within 6 sec.
Effect #2 Heal
Value: 0 (SP mod: 51.25)
Discipline du bouclier
When your Power Word: Shield is completely absorbed, you instantly regenerate 1% of your maximum mana.
Now requires Level 45, down from 60
Tier 3 Talent, in place of
Voix psychique
Force rayonnante
Creates a burst of light around a friendly target, knocking away nearby enemies and slowing their movement speed by 70% for 3 sec.
Now requires Level 60, up from 45
Tier 4 Talent, in place of
Discipline du bouclier
,
Ange gardien
Tour du destin
Shadow:
After damaging a target below 35% health, you deal 20%15% increased damage and 20%15% increased healing for 10 sec.
Discipline:
After healing a target below 35% health, you deal 20%15% increased damage and 20%15% increased healing for 10 sec.
Honor Talents (2)
Heals nearby targets within 20 yards for (300%75% of Spell power), and applies Atonement to yourself.
Deals (shadow% * $BC1) Shadow damage to yourself for each Atonement you have active, and increases their duration by 5 sec.
Effect #2 Heal
Value: 0 (SP mod: 30.75)
Force d’âme
Your Power Word: Shield instantly heals targets for (350%87.5% of Spell power) and reduces all Physical damage taken by 20% while the shield persists.
Artifact Traits (1)
Courroux de la Lumière
Draws upon the power of Light's Wrath, dealing (700%175% of Spell power) Radiant damage to the target, increased by 10% per ally affected by your Atonement.
Effect #1 School Damage
Value: 0 (SP mod: 71.75)
Specialization (14)
Hymne divin
Heals all party or raid members within 40 yards for 144%36% of Spell power)] over 8 sec, and increases healing done to them by 10% for 8 sec. Healing increased by 100% when not in a raid.
Soins rapides
A fast spell that heals an ally for (475%118.75% of Spell power).
Effect #1 Heal
Value: 1 (SP mod: 4.751.1875)
Soins
An efficient spell that heals an ally for (500%125% of Spell power).
Effect #1 Heal
Value: 1 (SP mod: 51.25)
Flammes sacrées
Consumes the enemy in Holy flames that cause (200%50% of Spell power) Holy damage and an additional (231%57.75% of Spell power) Holy damage over 7 sec.
Holy (Level 36)
Stacks up to 1 times
Effect #1 School Damage
Value: 0 (SP mod: 20.5)
Nova sacrée
Causes an explosion of holy light around you, dealing (137%20.5% of Spell power) Holy damage to all enemies within 12 yds.
Holy (Level 36)
Has a 20% chance to reset the cooldown of Holy Fire if any targets are hit
Effect #1 School Damage
Value: 0 (SP mod: 1.370.205)
Mot sacré : Châtier
Chastises the target for (450%112.5% of Spell power) Holy damage and
Censure
stuns
incapacitates them for
Censure
5 sec
5 sec.
Effect #1 School Damage
Value: 1 (SP mod: 4.51.125)
Mot sacré : Sanctification
Releases miraculous light at a target location, healing up to 6 allies within 10 yds for 600% of Spell power).5550 to 6450.
Effect #1 Heal
Value: 5549
Cooldown changed from 1 min cooldown to 40 sec cooldown
Mot sacré : Sérénité
Perform a miracle, healing an ally for 2000% of Spell power).11100 to 12900.
Effect #1 Heal
Value: 11099
Now requires Level 10, down from 18
Cooldown changed from 1 min cooldown to 40 sec cooldown
Saut de foi
Pulls the spirit of a party or raid member, instantly moving them directly in front of you.
Specializations changed from Discipline/Holy to Discipline/Holy/Shadow
Maîtrise : Écho de la Lumière
Your direct healing spells heal for an additional 10%10.0% over 6 sec.
Prière de soins
A powerful prayer that heals the target and the 4 nearest allies within 40 yards for (250%62.5% of Spell power).
Effect #2 Heal
Value: 0 (SP mod: 2.50.625)
Prière de guérison
Places a ward on a party or raid member that heals them for 175% of Spell power4501 to 5232 the next time they take damage, and then jumps to another party or raid member within 43 yds. Jumps up to 5 times and lasts 30 sec after each jump.
Now requires Level 50, down from 58
Purifier
Dispels harmful effects on the target, removing all Magic and Disease effects.
Now requires Level 20, down from 22
Cost changed from 2.6% of base mana to 3.0% of base mana
Cooldown changed from 8 sec recharge to None
Charges changed from 1 Charges to None
Rénovation
Fill the target with faith in the light, healing them instantly for (62%15.5% of Spell power) and then (310%77.5% of Spell power) over 15 sec.
Effect #2 Heal
Value: 1 (SP mod: 0.620.155)
Talents (11)
Vie après la mort
Increases the duration of Spirit of Redemption by 50%.
Now requires Level 60, up from 45
Tier 4 Talent, in place of
Symbole d’espoir
Plume angélique
Places a feather at the target location, granting the first ally to walk through it 40% increased movement speed for 5 sec. Only 3 feathers can be placed at one time.Maximum 3 charges.
Soins de lien
Heals you, another friendly target, and a third friendly target within 20 yards for (300%75% of Spell power).
Triggers Serendipity, reducing the remaining cooldown on both Holy Word: Serenity and Holy Word: Sanctify by 3 sec.
Effect #2 Heal
Value: 0 (SP mod: 30.75)
Effect #3 Heal
Value: 0 (SP mod: 30.75)
Heals the target for (60%15% of Spell power) every 1 sec and increases their movement speed by 40% for 4 sec.
Blâme
Holy Word: Chastise stuns the target for 5 sec and is not broken by damage.
Now requires Level 60, up from 45
Tier 4 Talent, in place of
Lumière des Naaru
Cercle de soins
Heals the target and 4 injured allies within 30 yards of the target for (300%75% of Spell power).
Effect #2 Heal
Value: 0 (SP mod: 30.75)
Ange gardien
When Guardian Spirit expires without saving the target from death, reduce its remaining cooldown to 90 seconds.
Now requires Level 45, down from 60
Tier 3 Talent, in place of
Blâme
Halo
Creates a ring of Holy energy around you that quickly expands to a 30 yd radius, healing allies for (431.1%87.5% of Spell power) and dealing (431.1%87.5% of Spell power) Holy damage to enemies.
Lumière des Naaru
Serendipity reduces the remaining cooldown on the appropriate Holy Word by an additional 2 sec.
Now requires Level 45, down from 60
Tier 3 Talent, in place of
Force rayonnante
Force rayonnante
Creates a burst of light around a friendly target, knocking away nearby enemies and slowing their movement speed by 70% for 3 sec.
Now requires Level 60, up from 45
Tier 4 Talent, in place of
Discipline du bouclier
,
Ange gardien
Symbole d’espoir
Bolster the morale of all healers in your party or raid within 40 yards, allowing them to cast spells for no mana for 12 sec.
Now requires Level 45, down from 60
Tier 3 Talent, in place of
Vie après la mort
Artifact Traits (3)
Ondulation cosmique
When Holy Word: Serenity or Holy Word: Sanctify finish their cooldown, you emit a burst of light that heals up to 5 injured targets for (120%30% of Spell power).
Guérison sacrée
When Prayer of Mending jumps to a target affected by your Renew, that target is instantly healed for (150%37.5% of Spell power).
Lumière de T’uure
Applies Light of the Naaru to the target, healing for (400%100% of Spell power) and increasing your healing done to that target by 25% for 10 sec.
Effect #2 Heal
Value: 1 (SP mod: 41)
Specialization (22)
Soins rapides
A fast spell that heals an ally for (475%118.75% of Spell power).
Effect #1 Heal
Value: 1 (SP mod: 4.751.1875)
Attaque mentale
Blasts the target's mind for (310%100% of Spell power) Shadow damage.
Shadow (Level 20)
Generates 15 Insanity.
12 Insanity.
Effect #1 School Damage
Value: 0 (SP mod: 3.11)
Cooldown changed from 9 sec recharge to 7.5 sec recharge
Fouet mental
Assaults the target's mind with Shadow energy, causing (260%90% of Spell power) Shadow damage over 3 sec and slowing their movement speed by 50%.
Shadow (Level 20)
Generates 12 Insanity over the duration.
NEW
Corrosive shadow energy radiates from the target, dealing Shadow damage over 3 sec to all enemies within 10 yards of the target.
Generates 4 Insanity over the duration per target hit.
REMOVED
When Mind Flay deals damage, if the target is afflicted by your Shadow Word: Pain, it deals (60% of Spell power) damage to all nearby targets.
Generates Insanity per target hit.
Mot de pouvoir : Bouclier
Shields an ally for 15 sec, absorbing 5.51.375) + 0) * (1 + Versatility)] damage, and preventing damage from delaying spellcasting.
Purifier la maladie
Removes all Disease effects from a friendly target.
Cost changed from 2.6% of base mana to 1.3% of base mana
Wraps an ally in shadows which heal for (750%187.5% of Spell power), but at a price.
The ally will take 750%187.5% of Spell power) / 20] damage every 1 sec, until they have taken 750%187.5% of Spell power) / 2] total damage from all sources, or leave combat.
Effect #1 Heal
Value: 0 (SP mod: 7.51.875)
Prêtre Ombre
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 2325%
Affected Spells:
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 2325%
Affected Spells:
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
REMOVED
Shadow Word: Death has 2 charges.
Mot de l’ombre : Mort
A word of dark binding that inflicts (325%220% of Spell power) Shadow damage to the target. Only usable on enemies that have less than 20% health.
Generates 1520 Insanity, or 30 Insanity if the target dies.
Effect #1 School Damage
Value: 1 (SP mod: 3.252.2)
Now requires Level 45, down from 50
Charges changed from 1 Charges to 2 Charges
Mot de l’ombre : Douleur
Discipline:
A word of darkness that causes (31%7.5% of Spell power) Shadow damage instantly, and an additional (279%52.5% of Spell power) Shadow damage over 18 sec.14 sec.
Shadow:
A word of darkness that causes (31%7.5% of Spell power) Shadow damage instantly, and an additional (279%52.5% of Spell power) Shadow damage over 18 sec.14 sec.
Generates 4 Insanity.
Effect #1 School Damage
Value: 1 (SP mod: 0.310.075)
Ombrefiel
Summons a shadowy fiend to attack the target for 12 sec.15 sec.
Generates 3 Insanity each time the Shadowfiend attacks.
Forme d'Ombre
Assume a Shadowform, increasing your Shadowspell damage dealt by 10%, and reducing your Physical damage taken by 10%.
When your Shadow Word: Pain damage over time critically strikes, you also create a shadowy version of yourself that floats towards the target and deals (27.5%15% of Spell power) Shadow damage.
Silence
Silences the target, preventing them from casting spells for 54 sec. Against non-players, also interrupts spellcasting and prevents any spell in that school from being cast for 34 sec.
Now requires Level 52, up from 50
Étreinte vampirique
Fills you with the embrace of Shadow energy for 15 sec, causing you to heal a nearby ally for 40% of any single-target Shadow spell damage you deal.
Cooldown changed from 3 min cooldown to 2 min cooldown
Toucher vampirique
A touch of darkness that causes 87 Shadow damage over 2421 sec, and heals the Priest for 50% of damage dealt.
If Vampiric Touch is dispelled, the dispeller flees in Horror for 3 sec.
Generates 6 Insanity.
Éclair de Vide
For the duration of Voidform, your Void Eruption ability is replaced by Voidbolt:
Void Bolt
40 yd rangeInstant4.5 sec cooldownRequires Priest
Requires level 20Sends a bolt of pure void energy at the enemy, causing (220%70% of Spell power) Shadow damage
Shadow (Level 36)
and extending the duration of Shadow Word: Pain and Vampiric Touch on all nearby targets by 3.0 sec2.0 sec
Requires Voidform.
Generates 16 Insanity.
Éclair de Vide
Void Bolt extends the duration of your Shadow Word: Pain and Vampiric Touch on all nearby targets by 32 sec.
Éruption du Vide
Releases an explosive blast of pure void energy, activating Voidform and causing 1200%75% of Spell power) * 2] Shadow damage to all enemies afflicted by your Shadow Word: Pain or Vampiric Touch.
During Voidform, this ability is replaced by Void Bolt.
Requires 100within 10 yds of your target.
During Voidform, this ability is replaced by Void Bolt.
Requires 90 Insanity to activate.
Cast Time changed from 2 sec cast to 2.5 sec cast
Range changed from None to 40 yd range
Cooldown changed from 1.5 sec cooldown to None
Forme du Vide
Activated by casting Void Eruption. Twists your Shadowform with the powers of the Void, increasing Shadowspell damage you deal by 20%
Shadow
10%
Shadow
reducing the cooldown on Mind Blast by 0.1 sec1.5 sec
and granting an additional 0% Haste every 5 sec.0.5% Haste every 1 sec.
Your Insanity will drain increasingly fast until it reaches 0 and Voidform ends.
Talents (23)
Esprits de bon augure
Your Shadowy Apparitions now deal 100% increased damage and generate 32 Insanity.
NEW
Void Eruption applies Shadow Word: Pain to all targets hit.
Tier 3 Talent, in place of
Esprit dominant
You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
Specializations changed from Discipline/Shadow to Discipline
Now requires Level 60, up from 45
Tier 4 Talent, in place of
Torve-esprit
NEW
Reduces the cooldown of Silence by 15 sec.
Tier 4 Talent, in place of
Délire persistant
Void EruptionEruption's cast time is reduced by 40% and may be cast anytime your Insanity level is 65 or higher, and Voidform increases Shadow damage dealt by an additional 5%.60 or higher.
Délire persistant
When Voidform ends, its Haste bonus fades by 2%1% every second, instead of ending immediately.
Now requires Level 90, up from 60
Tier 6 Talent, in place of
Infusion de puissance
Manie
You move 1% faster for every 3 Insanity you have.Your movement speed is increased by up to 35% based on your current Insanity.
Lumière protectrice
When you cast Shadow Mend on yourself, its damage over time effect heals you instead, and reduces all damage you take by 10%.
Specializations changed from Discipline/Shadow to Discipline
Inflicts the target with a Mind Bomb.
After 2 sec or if the target dies, it unleashes a psychic explosion, stunningfearing all enemies within 8 yds of the target for 4 sec.5 sec.
Now requires Level 60, up from 45
Tier 4 Talent, in place of
Faucheuse d’âmes
Torve-esprit
Summons a Mindbender to attack the target for 15 sec.
Generates 86 Insanity each time the Mindbender attacks.
Misère
Vampiric Touch also applies Shadow Word: Pain to the target.
Now requires Level 45, down from 90
Tier 3 Talent, in place of
Voix psychique
Infusion de puissance
Shadow:
Infuses you with power for 20 sec, increasing Haste by 25% and increasing Insanity generation by 25%
Discipline:
Infuses you with power for 20 sec, increasing Haste by 25% and reducing the mana cost of all spells by 25%
Horreur psychique
Terrifies the target in place, stunning them for 4 sec.
Now a Shadow spell
Now requires Level 60, down from 74
Cost changed from All Shadow Orbs to None
Voix psychique
Reduces the cooldown of Psychic Scream by 30 sec.
Specializations changed from Discipline/Shadow to Discipline
Now requires Level 60, up from 45
Tier 4 Talent, in place of
Faucheuse d’âmes
Shadow Word: Death is now castable on targets below 35% health, and always generates Insanity as though it killed the target.
Removed
San’layn
Increases the damage of your Vampiric Touch by 20%, and the healing of yourReduces the cooldown of Vampiric Embrace by 20%.45 sec increases its healing done by 25%.
Now requires Level 30, down from 75
Tier 2 Talent, in place of
Lumière protectrice
Déferlante d’ombre
Hurl a bolt of slow-moving Shadow energy at the destination, dealing (800%200% of Spell power) Shadow damage to all targets within 8 yards.
Generates 20 Insanity.
Now requires Level 75, down from 100
Tier 5 Talent, in place of
Blasts the target's mind for (220%target with a word of void for (125% of Spell power) Shadow damage.
Shadow (Level 20)
Generates 25 Insanity.
15 Insanity.
Effect #1 School Damage
Value: 1 (SP mod: 2.21.25)
Cooldown changed from 20 sec recharge to 9 sec recharge
Charges changed from 3 Charges to 2 Charges
Shadow Word: Pain periodic damage has a 10% chance to reset the remaining cooldown on Mind Blast and cause your next Mind Blast to be instant.
Now requires Level 15, down from 75
Procs per minute changed from None to 3
Tier 1 Talent, in place of
Forteresse de l’esprit
All your Insanity-generating abilities generate 100% more Insanity and you can cast while moving until you exit Voidform.
Then you die. Horribly.for 1 min.
Then, you take damage equal to 90% of your maximum health and cannot generate Insanity for 30 sec.
Cooldown changed from 10 min cooldown to 4 min cooldown
Tour du destin
Shadow:
After damaging a target below 35% health, you deal 20%15% increased damage and 20%15% increased healing for 10 sec.
Discipline:
After healing a target below 35% health, you deal 20%15% increased damage and 20%15% increased healing for 10 sec.
Each time your
Mind Spike
Mind Spike
Mind Flay or Mind Sear deals damage, you gain 10% increased 5% increased
Mind Spike
Mind Spike
Mind Flay and Mind Sear damage for 6 sec, stacking up to 4 times.
Removed
NEW
Channel a torrent of void energy into the target, dealing (220% of Spell power) Shadow damage over 4 sec. Insanity does not drain during this channel.
Requires Voidform.
Tier 7 Talent, in place of
Déferlante d’ombre
Honor Talents (1)
Traumatisme psychique
Fully-channeled Mind Flays cause you to steal 3% haste from the target for 20 sec. Only 12% haste can be stolen from a single target.
Stacks up to 8 times.
Artifact Traits (2)
Every 51 sec, Voidform increases damage dealt by Shadow Word: Pain and Vampiric Touch by 2%, stacking until Voidform ends.
Torrent du Vide
Raise your dagger into the sky, channeling a torrent of void energy into the target for (880%220% of Spell power) Shadow damage over 4 sec. Insanity does not drain during this channel.
Requires Voidform.
Spells (8)
Dissipation de la magie
Dispels Magic on the enemy target, removing 1 beneficial Magic effect.
Cooldown changed from None to 6 sec cooldown
Halo
Creates a ring of Holy energy around you that quickly expands to a 30 yd radius, healing allies for (431.1%87.5% of Spell power) and dealing (431.1%87.5% of Spell power) Holy damage to enemies.
Effect #1 School Damage
Value: 0 (SP mod: 4.3110.875)
Courroux de la Lumière
Draws upon the power of Light's Wrath, dealing (700%175% of Spell power) Radiant damage to the target, increased by 10% per ally affected by your Atonement.
Dissipation de masse
Dispels magic in a 15 yard radius, removing all harmful Magic from 5 friendly targets and 1 beneficial Magic effects from 5 enemy targets. Potent enough to remove Magic that is normally undispellable.
Cooldown changed from 15 sec cooldown to 45 sec cooldown
Pénitence
Holy, Shadow:
Launches a volley of holy light at the target, causing 120%30% of Spell power) * 3] Holy damage over 2 sec. Castable while moving.
Discipline:
Launches a volley of holy light at the target, causing 120%30% of Spell power) * 3] Holy damage to an enemy or 120%30% of Spell power) * 3] healing to an ally over 2 sec. Castable while moving.
Effect #1 School Damage
Value: 1 (SP mod: 1.20.3)
NEW
Infuses the target with vitality, increasing their Stamina by 10% for 1 hour.
If the target is in your party or raid, all party and raid members will be affected.
Prière de guérison
Places a ward on a party or raid member that heals them for 175% of Spell power4501 to 5232 the next time they take damage, and then jumps to another party or raid member within 43 yds. Jumps up to 5 times and lasts 30 sec after each jump.
Effect #1 Heal
Value: 4500
Châtiment
Shadow:
Smites an enemy for (173.3%53.3% of Spell power) Holy damage
Discipline:
Smites an enemy for (173.3%53.3% of Spell power) Holy damage and absorbs the next 22556 / 100) * (1 + Versatility)] damage dealt by the enemy
Holy:
Smites an enemy for (173.3%53.3% of Spell power) Holy damage and has a 20% chance to reset the cooldown of Holy Fire
Effect #1 School Damage
Value: 0 (SP mod: 1.7330.533)
Class Tools
Assassination
Talents
Honor Talents
Artifact Calc
Outlaw
Talents
Honor Talents
Artifact Calc
Subtlety
Talents
Honor Talents
Artifact Calc
Specialization (18)
REMOVED
Your maximum Energy is increased by 20 and your damage is increased by 17%.
Voleur Assassinat
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 2810%
Affected Spells:
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 2810%
Affected Spells:
REMOVED Effect #4 Apply Aura: Modifies Spell Effectiveness
Value: 5
Affected Spells:
REMOVED Effect #5 Apply Aura: Modifies Effect #1's Value
Value: -12%
Affected Spells:
NEW Effect #4 Apply Aura: Modifies Cooldown
Value: -30000
Affected Spells:
Cécité
Blinds the target, causing it to wander disoriented for 1 min. Damage will interrupt the effect. Limit 1.
Cooldown changed from 2 min cooldown to 1 min cooldown
Poison affaiblissant
Coats your weapons with a Non-Lethal Poison that lasts for 1 hour. Each strike has a 50% chance to poison the enemy, slowing movement speed by 50% for 12 sec.
Envenimer
Finishing move that drives your poisoned blades in deep, dealing instant Nature damage and increasing your poison application chance by 30%. Damage and duration increased per combo point.
1 point : 60%15.75% of Attack power) * 1] damage, 2 sec
2 points: 60%15.75% of Attack power) * 2] damage, 3 sec
3 points: 60%15.75% of Attack power) * 3] damage, 4 sec
4 points: 60%15.75% of Attack power) * 4] damage, 5 sec
5 points: 60%15.75% of Attack power) * 5] damage, 6 sec
Deeper Stratagem
6 points: 60%15.75% of Attack power) * 6] damage, 7 sec
Effect #1 School Damage
Value: 1 (AP mod: 0.60.1575)
Évasion
Increases your dodge chance by 100% for 10 sec.
Cooldown changed from 2 min cooldown to 1 min cooldown
Eviscération
Finishing move that disembowels the target, causing damage per combo point.
1 point : 98.13%20.6073% of Attack power) * 1] damage
2 points: 98.13%20.6073% of Attack power) * 2] damage
3 points: 98.13%20.6073% of Attack power) * 3] damage
4 points: 98.13%20.6073% of Attack power) * 4] damage
5 points: 98.13%20.6073% of Attack power) * 5] damage
Deeper Stratagem
6 points: 98.13%20.6073% of Attack power) * 6] damage
Effect #1 School Damage
Value: 0 (AP mod: 0.98130.206073)
Garrot
Garrote the enemy, causing (810%94.5% of Attack power) Bleed damage over 18 sec.
Assassination (Level 42)
Silences the target for 3 sec when used from Stealth
Awards 1 combo point.
Cooldown changed from 15 sec cooldown to 6 sec cooldown
Maîtrise : Assassin puissant
Increases the damage done by your poisons by 32%
Agonizing Poison
and the effect of Agonizing Poison by 16%
and bleeds by 13.0%.
Name changed from Mastery: Potent Poisons to Mastery: Potent Assassin
Estropier
Attack with both weapons, dealing a total of (432% + 432%) Physical damage.122% + 122%) Physical damage.
Awards 2 combo point.
Cost changed from 55 Energy to 50 Energy
Couteau empoisonné
Throws a poison-coated knife, dealing (60%12.6% of Attack power) damage and applying your active Lethal and Non-Lethal Poisons.
Awards 1 combo point.
Effect #1 School Damage
Value: 0 (AP mod: 0.60.126)
Rupture
Finishing move that tears open the target, dealing Bleed damage over time. Lasts longer per combo point.
1 point : 150%17.85% of Attack power) * 8 / 2] over 8 sec
2 points: 150%17.85% of Attack power) * 12 / 2] over 12 sec
3 points: 150%17.85% of Attack power) * 16 / 2] over 16 sec
4 points: 150%17.85% of Attack power) * 20 / 2] over 20 sec
5 points: 150%17.85% of Attack power) * 24 / 2] over 24 sec
Deeper Stratagem
6 points: 150%17.85% of Attack power) * 28 / 2] over 28 sec
Attaque pernicieuse
An instant strike that causes 422% Physical damage.242% Physical damage.
Awards 1 combo point.
Camouflage
Conceals you in the shadows until cancelled, allowing you to stalk enemies without being seen.
Nightstalker
Movement speed while stealthed is increased by 0% and damage dealt is increased by 0%
Shadow Focus
Abilities cost 75%25% less while stealthed
Master of Subtlety
Attacks from Stealth and for 5 sec after deal 10% more damage
Disparition
Allows you to vanish from sight, entering stealth while in combat. For the first 3 sec after vanishing, damage and harmful effects received will not break stealth. Also breaks movement impairing effects.
Cooldown changed from 4 sec cooldown to 40 sec cooldown
Vendetta
Marks an enemy for death for 20 sec, increasing the damage your abilities and auto attacks deal to the target by 30%, and making the target visible to you even through concealments such as stealth and invisibility.
Grants 40 Energy plus an addtional (40)) Energy over 2 sec.
Blessures venimeuses
You regain
Venom Rush
10
12
7 Energy each time your abilities
Internal Bleeding
Garrote, Rupture, or Internal Bleeding
Garrote or Rupture deal Bleed damage to a poisoned target.
If an enemy dies while afflicted by your Rupture, you regain energy based on its remaining duration.
Poison douloureux
Coats your weapons with a Lethal Poison that lasts for 1 hour. Each strike has a 30% chance to poison the enemy, which instantly inflicts (13%2.73% of Attack power) Nature damage and reduces all healing received for 12 sec.
Talents (12)
NEW
Finishing move that slashes at all enemies within 10 yards, dealing (21% of Attack power) Physical damage and causing victims to bleed for additional damage over 12 sec:
1 point : damage
2 points: damage
3 points: damage
4 points: damage
5 points: damage
Tier 7 Talent, in place of
Désigné pour mourir
NEW
Exploits the vulnerability of foes with less than 35% health, causing 400% Physical damage to the target.
Your successful Mutilates have a 30% chance to make your next Dispatch free and usable on any target.
Awards 1 combo point.
Tier 1 Talent, in place of
Hémorragie
Lames sanguines
Twist your blades into the target's wounds, causing your Bleed effects on them to bleed out 150%100% faster.
Hémorragie
Rips a gushing wound in the target, dealing 100%34% Physical damage and increasing Bleed damage from your abilities on the target by 25% for 20 sec.
Awards 1 combo point.
Removed
Hémorragie interne
Kidney Shot also deals 144%up to
Deeper Stratagem
of Attack power)] Bleed damage per combo point over 12 sec, based on combo points spent.
Poison sangsue
Coats your weapons with a Non-Lethal Poison that lasts for 1 hour, granting you 10% Leech.
NEW
While Stealth is active and for 3 sec after breaking Stealth, your critical strike chance is increased by 50%.
Tier 2 Talent, in place of
Focalisation de l’ombre
NEW
Envenom and Rupture have a 4% chance per combo point spent to smash a vial of poison at the target's location, creating a pool of acidic death that deals Nature damage over 3 sec to all enemies within it.
Tier 7 Talent, in place of
Afflux de venin
Focalisation de l’ombre
Subtlety
Abilities cost 75%25% less Energy while Stealth or Shadow Dance is active
Assassination
Abilities cost 75%Abilities cost 25% less Energy while Stealth is active
active.
Specializations changed from Assassination/Subtlety to Subtlety
Fil de fer
Resets the remaining cooldown on Garrote when a target dies with your Garrote active.Increase the duration of Garrote's silence effect to 8 sec.
Enemies silenced by Garrote deal 15% reduced damage for 8 sec.
Name changed from Thuggee to Iron Wire
Lame toxique
Stab your enemy with a toxic poisoned blade, dealing 600% Nature damage.272% Nature damage.
The damage of your poisons against the target is increased by 35%30% for 9 sec.
Awards 1 combo point.
Afflux de venin
Venomous Wounds grants 3 additional Energy each time it grants Energy.Mutilate refunds 5 Energy when used against a poisoned target.
Now requires Level 90, down from 100
Tier 6 Talent, in place of
Lame toxique
Honor Talents (4)
Venin rampant
Your Envenom applies Creeping Venom, dealing 12.5%2.625% of Attack power) * 12] Nature damage over 6 sec. Creeping Venom's duration is refreshed when the target moves.
Poison de distraction mentale
Deadly Poison
Agonizing Poison
and Agonizing Poison
will also infect the target with Mind-numbing Poison.
Casting spells while under the effects of Mind-numbing Poison will cause you to take (40%8.4% of Attack power) Nature damage.
Neurotoxine
Stabs the target with your off-hand weapon, causing 100%34% Nature damage, and applies a deadly neurotoxin for 10 sec. The neurotoxin causes any ability used to incur a 3 sec cooldown.
Choc systémique
Casting Envenom with at least 5 combo points on a target afflicted by your Garrote, Rupture, and lethal poison deals (200%42% of Attack power) Nature damage, and reduces their movement speed by 90% for 2 sec.
Artifact Traits (2)
Sac à malice
Envenom and Rupture have a 2.5% chance per combo point spent to smash a vial of poison at the target's location, creating a pool of acidic death that deals 120%25.2% of Attack power) * 6] Nature damage over 3 sec to all enemies within it.
Plaie des rois
Releases lethal poison within The Kingslayers and injects it into your target, dealing (240% + 240%81% + 81%) Nature damage instantly and an additional (252%52.92% of Attack power) Nature damage over 14 sec.
Each time you apply a Lethal Poison to a target affected by Kingsbane, Kingsbane damage increases by 15%.
Awards 1 combo point.
Specialization (18)
Embuscade
Ambush the target, causing 850% Physical damage.289% Physical damage.
Awards 1 combo point.
Finishing move that deals damage with your pistol and stuns the target.
Outlaw (Level 42)
Critical strikes with this ability deal four times normal damage
1 point : 110.5%23.205% of Attack power) * 1] damage, 1 sec
2 points: 110.5%23.205% of Attack power) * 2] damage, 2 sec
3 points: 110.5%23.205% of Attack power) * 3] damage, 3 sec
4 points: 110.5%23.205% of Attack power) * 4] damage, 4 sec
5 points: 110.5%23.205% of Attack power) * 5] damage, 5 sec
Deeper Stratagem
6 points: 110.5%23.205% of Attack power) * 6] damage, 6 sec
Effect #1 School Damage
Value: 1 (AP mod: 1.1050.23205)
Déluge de lames
While active, your melee attacks also strike all nearby enemies for 30% of normal damage but your Energy regeneration is reduced by 20%. Lasts until cancelled.for 10 sec.
Cost changed from None to 10 Energy
Cooldown changed from 10 sec cooldown to 25 sec recharge
Charges changed from None to 2 Charges
Cécité
Blinds the target, causing it to wander disoriented for 1 min. Damage will interrupt the effect. Limit 1.
Cooldown changed from 2 min cooldown to 1 min cooldown
REMOVED
Bribes a non-player humanoid target up to level 55 with fool's gold, convincing it to fight for you for 5 min.
Botte fatale
Your off-hand attacks have a 30%40% chance to generate 10 Energy.
Découverte de trésors
You can sense nearby treasure, making it appear on the minimap. Lasts until cancelled.
Suriner
Gouges the eyes of an enemy target, incapacitating for 4 sec. Damage will interrupt the effect.
Awards 1 combo point.
Cooldown changed from 10 sec cooldown to 15 sec cooldown
Maîtrise : Main gauche
Your main-hand attacks have a 17.6% chance to trigger an attack with your off-hand that deals 210%71% Physical damage.
Voleur Hors-la-loi
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 1042%
Affected Spells:
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 1042%
Affected Spells:
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
Coup de pistolet
Draw a concealed pistol and fire a quick shot at an enemy, dealing (214.5%45.045% of Attack power) Physical damage and reducing movement speed by 50% for 6 sec.
Awards 1 combo point.
Effect #1 School Damage
Value: 0 (AP mod: 2.1450.45045)
Lames sans repos
Finishing moves reduce the remaining cooldown of Adrenaline Rush, Between the Eyes, Sprint,
Grappling Hook Outlaw (Level 70)
Grappling Hook
Cannonball Barrage
Cannonball Barrage
Killing Spree
Killing Spree
Marked for Death
Marked for Death
Death from Above
Death from Above
and Vanish by 0.51.0 sec per combo point spent.
Riposte
Grants 100% chance to parry for 10 sec, and each time you parry an attack you will riposte the target for 130%44% Physical damage. Cannot occur more often than once per 1 sec.
Couperet
Lunging finishing move that causes damage per combo point and has increased range:
1 point : 184.6%38.766% of Attack power) * 1] damage
2 points: 184.6%38.766% of Attack power) * 2] damage
3 points: 184.6%38.766% of Attack power) * 3] damage
4 points: 184.6%38.766% of Attack power) * 4] damage
5 points: 184.6%38.766% of Attack power) * 5] damage
Deeper Stratagem
6 points: 184.6%38.766% of Attack power) * 6] damage
Effect #1 School Damage
Value: 0 (AP mod: 1.8460.38766)
Attaque pernicieuse
Viciously slash an enemy, causing * ((max(0, min(Level - 10, 10)) * 8 + 195) / 275)] Physical damage.
Saber Slash has a 35% chance to strike an additional time, making your next Pistol Shot free.
Awards 1 combo point each time it strikes.
Cost changed from 50 Energy to 45 Energy
Camouflage
Conceals you in the shadows until cancelled, allowing you to stalk enemies without being seen.
Nightstalker
Movement speed while stealthed is increased by 0% and damage dealt is increased by 0%
Shadow Focus
Abilities cost 75%25% less while stealthed
Master of Subtlety
Attacks from Stealth and for 5 sec after deal 10% more damage
Disparition
Allows you to vanish from sight, entering stealth while in combat. For the first 3 sec after vanishing, damage and harmful effects received will not break stealth. Also breaks movement impairing effects.
Cooldown changed from 4 sec cooldown to 40 sec cooldown
Toute-puissance de combat
Increases your Energy regeneration rate by 20%.and your Attack Power by 50%.
Talents (8)
NEW
Reduce the cooldown of Blind by 30 sec and increase its range by 15 yds.
Tier 5 Talent, in place of
Piquez comme l’abeille !
Command a ghost ship crew to barrage the target area with cannonballs doing 195%33.6% of Attack power) * 6] Physical damage over 2 sec and slowing enemies by 50% for 1.50 sec.
Frappe fantomatique
Strikes an enemy with your cursed weapon, dealing 252%85% Physical damage and causing the target to take 10% increased damage from your abilities for 15 sec.
Awards 1 combo point.
Grappin
Launch a grappling hook and pull yourself to the target location.
Now requires Level 70, up from 30
Now Outlaw ability
Série meurtrière
Teleport to an enemy within 10 yards, attacking 7 times over 36 times over 2 sec with both weapons for a total of (338% * 7 + 338% * 7) Physical damage.136% * 6 + 136% * 6) Physical damage.
While Blade Flurry is active, each Killing Spree attack will teleport to and damage a different nearby enemy target.
Pourparlers
Pacifies a target not in combat, who is forced to negotiate instead of fighting for 5 min. Only works on Humanoids, Demons, and Dragonkin. Damage caused will break the peace. Limit 1.
Removed
NEW
Reduce the cooldown of Grappling Hook by 30 sec.
Tier 2 Talent, in place of
Débiter
Finishing move that consumes combo points to increase attack speed by 125%60% and Energy regeneration rate by 15%. Lasts longer per combo point.
1 point : 12 seconds
2 points: 18 seconds
3 points: 24 seconds
4 points: 30 seconds
5 points: 36 seconds
Deeper Stratagem
6 points: 42 seconds
Artifact Traits (3)
Tromblon
When Saber Slash strikes an additional time, there is a 33% chance that your next Pistol Shot will be replaced with Blunderbuss.
Blunderbuss
Draws a concealed blunderbuss and fires a quick shot at the target, dealing 157.3%33.033% of Attack power) * 4] damage and reducing movement speed by 50% for 6 sec.
Awards 1 combo point.
Cupidité
Run Through occasionally awakens The Dreadblades, unleashing a sweeping attack against all nearby enemies for (350% + 350%119% + 119%) Physical damage, and healing you for (Total health * .05) per target hit.
Dés pipés
Activating Adrenaline Rush causes your next
Slice and Dice
Slice and Dice to be 30% more effective
Roll the Bones to grant at least two matches.
Specialization (15)
Attaque sournoise
Stab the target, causing * ((max(0, min(Level - 10, 10)) * 11 + 260) / 370)] Physical damage. Damage increased by 20% when you are behind your target.
Awards 1 combo point.
Cécité
Blinds the target, causing it to wander disoriented for 1 min. Damage will interrupt the effect. Limit 1.
Cooldown changed from 2 min cooldown to 1 min cooldown
Évasion
Increases your dodge chance by 100% for 10 sec.
Cooldown changed from 2 min cooldown to 1 min cooldown
Eviscération
Finishing move that disembowels the target, causing damage per combo point.
1 point : 98.13%20.6073% of Attack power) * 1] damage
2 points: 98.13%20.6073% of Attack power) * 2] damage
3 points: 98.13%20.6073% of Attack power) * 3] damage
4 points: 98.13%20.6073% of Attack power) * 4] damage
5 points: 98.13%20.6073% of Attack power) * 5] damage
Deeper Stratagem
6 points: 98.13%20.6073% of Attack power) * 6] damage
Effect #1 School Damage
Value: 0 (AP mod: 0.98130.206073)
Lamenuit
Finishing move that infects the target with shadowy energy, dealing Shadow damage over time and causing attacks against the target to reduce movement speed by 50%20% for 8 sec. Lasts longer per combo point.
1 point : 90%16.17% of Attack power) * 8 / 2] over 8 sec
2 points: 90%16.17% of Attack power) * 10 / 2] over 10 sec
3 points: 90%16.17% of Attack power) * 12 / 2] over 12 sec
4 points: 90%16.17% of Attack power) * 14 / 2] over 14 sec
5 points: 90%16.17% of Attack power) * 16 / 2] over 16 sec
Deeper Stratagem
6 points: 90%16.17% of Attack power) * 18 / 2] over 18 sec
You deal 15% increased damage to enemies afflicted by your Nightblade.
Lames de l’ombre
Draws upon surrounding shadows to empower your weapons causingfor 20 sec, causing
Gloomblade
your Shadowstrike and auto attacks to deal Shadow damage and abilities that generate combo points toShadowstrike damage and your Gloomblade to deal 30% increased damage
your Backstab, Shadowstrike, and auto attacks to deal Shadowstrike damage.
Additionally, your combo point generating abilities generate 1 additional combo point.Lasts 15 sec.
Danse de l’ombre
Allows use of all Stealth abilities and grants all the combat benefits of Stealth for 45 sec. Effect not broken from taking damage or attacking.
Nightstalker
Movement speed while active is increased by 0% and damage dealt is increased by 0%
Shadow Focus
Abilities cost 75%25% less while active
Master of Subtlety
Attacks from Shadow Dance and for 5 sec after deal 10% more damage
Techniques des Ombres
Your auto attacks have a chance to generate a combo point.1 combo point and 8 Energy.
Frappe-ténèbres
Strike the target, dealing 850% Physical damage.289% Physical damage.
Subtlety (Level 42)
While Stealth is active, you strike through the shadows and appear behind your target up to 25 yds away, dealing 25% additional damage
Awards 2 combo point.
Déluge de shurikens
Shuriken Storm increases the damage of your next Eviscerate by 10%5% for each enemy hit beyond the first. Stacks up to 5 times.
Tempête de shurikens
Sprays shurikens at all targets within 10 yards, dealing (120%20.16% of Attack power) Physical damage.
Damage increased by 100% while Stealth or Shadow Dance is active.
Awards 1 combo points per target hit.
Effect #1 School Damage
Value: 1 (AP mod: 1.20.2016)
Lancer de shuriken
Throws a shuriken at an enemy target for (120%25.2% of Attack power) Physical damage.
Awards 1 combo point.
Effect #1 School Damage
Value: 0 (AP mod: 1.20.252)
Camouflage
Conceals you in the shadows until cancelled, allowing you to stalk enemies without being seen.
Nightstalker
Movement speed while stealthed is increased by 0% and damage dealt is increased by 0%
Shadow Focus
Abilities cost 75%25% less while stealthed
Master of Subtlety
Attacks from Stealth and for 5 sec after deal 10% more damage
Voleur Finesse
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 2725%
Affected Spells:
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 2725%
Affected Spells:
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
REMOVED Effect #5 Apply Aura: Modifies Spell Effectiveness
Value: 50
Affected Spells:
Effect #6 Apply Aura: Modifies Cooldown
Value: -20000-30000
Affected Spells:
Disparition
Allows you to vanish from sight, entering stealth while in combat. For the first 3 sec after vanishing, damage and harmful effects received will not break stealth. Also breaks movement impairing effects.
Cooldown changed from 4 sec cooldown to 40 sec cooldown
Talents (9)
Ombres noires
While Shadow Dance is active, all damage you deal is increased by 30%25%.
Ombres enveloppantes
Deepening Shadows reduces the remaining cooldown of Shadow Dance by an additional 1.01 sec per combo point spent.
Shadow Dance gains 1 additional charge.
NEW
Your Shadowstrike and Cheap Shot abilities reveal a flaw in your target's defenses, causing all your attacks to bypass 75% of that enemy's armor for 10 sec.
Tier 1 Talent, in place of
Maître d’armes
Triste-lame
Punctures your target with your shadow-infused blade for 575%195% Shadow damage, bypassing armor.
Awards 1 combo point.
Maître de la discrétion
Attacks made while stealthed and for 5 seconds after breaking stealth cause an additional 10% damage.
Removed
Focalisation de l’ombre
Subtlety
Abilities cost 75%25% less Energy while Stealth or Shadow Dance is active
Assassination
Abilities cost 75%Abilities cost 25% less Energy while Stealth is active
active.
Specializations changed from Assassination/Subtlety to Subtlety
NEW
After entering Stealth or Shadow Dance, your next Cheap Shot is free.
Tier 5 Talent, in place of
Ténèbres apaisantes
You heal 3% of your maximum lifehealth every 1 sec while Stealth or Shadow Dance is active.
Ombres enchevêtrées
Nightblade now decreases the target's movement speed by an additional 20%.
Removed
Honor Talents (2)
Une dague dans la nuit
Each second while Stealth is active, nearby enemies within 20 yards take an additional 10% damage from your next Shadowstrike for 10 sec. Stacks up to 10 times.
Marché de dupe
The cooldown of your Vanish spell is reduced by 45 sec. Your damage is increased by 10%, but your maximum health is reduced by 15%.
Artifact Traits (4)
Ame d’Akaari
After using Shadowstrike or Cheap Shot, Akaari's Soul appears 2 sec later and Soul Rips your target, dealing (150%31.5% of Attack power) Shadow damage.
Morsure de Gueulétripe
Lashes out at the target, inflicting (1000% + 1000%340% + 340%) Shadow damage and reducing movement speed by 60% for 8 sec. Grants 30 Energy over 6 sec.
Awards 3 combo point.
Second shuriken
Shuriken Storm has a chance per target hit to deal (100%21% of Attack power) additional Physical damage to that target.
Damage increased by 100% while Stealth or Shadow Dance is active.
Nova de l’ombre
After using Shadowstrike or Cheap Shot or using Shuriken Storm while Shadow Dance is active, you explode dealing (250%52.5% of Attack power) Shadow damage to all nearby enemies.
This effect may occur once every 5 sec.
Spells (11)
Déluge de lames
While active, your melee attacks also strike all nearby enemies for 30% of normal damage but your Energy regeneration is reduced by 20%. Lasts until cancelled.for 10 sec.
Cape d'ombre
Provides a moment of magic immunity, instantly removing all harmful spell effects. The cloak lingers, causing you to resist harmful spells for 5 sec.
Cooldown changed from 1.5 min cooldown to 2 min cooldown
NEW
Your damage exposes weaknesses in the target's armor, increasing Physical damage taken by 5% for 1 min.
Feinte
Performs an evasive maneuver, reducing damage taken from area-of-effect attacks by 50% 40%
Elusiveness
and all other damage taken by 0%
for 5 sec.
Cooldown changed from None to 15 sec cooldown
Morsure de Gueulétripe
Lashes out at the target, inflicting (1000% + 1000%340% + 340%) Shadow damage and reducing movement speed by 60% for 8 sec. Grants 30 Energy over 6 sec.
Awards 3 combo point.
Plaie des rois
Releases lethal poison within The Kingslayers and injects it into your target, dealing (240% + 240%81% + 81%) Nature damage instantly and an additional (252%52.92% of Attack power) Nature damage over 14 sec.
Each time you apply a Lethal Poison to a target affected by Kingsbane, Kingsbane damage increases by 15%.
Awards 1 combo point.
Main gauche
A vicious attack that deals 210%71% Physical damage with your off-hand.
Estropier
Instantly attacks for 432%122% Physical damage. Awards 2 combo points.
Estropier
Instantly attacks for 432%122% Physical damage. Awards 2 combo points.
Voile de dissimulation
Extend a cloak that wrapsshrouds party and raid members within 0 yards in shadows, providing stealth for 15 sec.
Poison douloureux
Coats a weapon with poison that lasts for 1 hour.
Each strike has a 30% chance of poisoning the enemy, which instantly inflicts (13%2.73% of Attack power) Nature damage and reduces the effect of healing received for 12 sec.
Effect #1 School Damage
Value: 12 (AP mod: 0.130.0273)
Talents (3)
Empressement
Your finishing moves have a 20 + (20 * ComboPoints)% chance per combo point to grant 2%3% Haste for 20 sec, stacking up to 105 times.
Now a Outlaw/Subtlety spell
La mort venue d’en haut
Finishing move that empowers your weapons with shadow energy and performs a devastating two-part attack.
You whirl around, dealing up to (440%73.5% of Attack power) damage to all enemies within 8 yds, then leap into the air and
Assassination
Envenom
Outlaw
Run Through
Subtlety
Eviscerate
<brEviscerate your target on the way back down, with such force that it has a 200% stronger effect.
Effect #2 School Damage
Value: 1 (AP mod: 4.40.735)
Now a Subtlety spell
Piquez comme l’abeille !
Assassination, Subtlety:
Enemies disabled with your Blindby your Cheap Shot or Kidney Shot take 10% increased damage from all sources
Outlaw:
Enemies disabled with your Blind, Gougefor 6 sec.
Outlaw:
Enemies disabled by your Cheap Shot or SapBetween the Eyes take 10% increased damage from all sources for 6 sec.
Honor Talents (1)
Deals 500%170% Physical damage, and reduces the target's movement speed by 70% for 4 sec.
Cannot be blocked, dodged or parried.
Class Tools
Elemental
Talents
Honor Talents
Artifact Calc
Enhancement
Talents
Honor Talents
Artifact Calc
Restoration
Talents
Honor Talents
Artifact Calc
Specialization (15)
Chaîne d’éclairs
Hurls a lightning bolt at the enemy, dealing (150%30% of Spell power) Nature damage and then jumping to additional nearby enemies. Affects 3 total targets.
Generates 64 Maelstrom per target hit.
Effect #1 School Damage
Value: 1 (SP mod: 1.50.3)
Horion de terre
Instantly shocks the target with concussive force, causing (up to (1230%20% of Spell power) Nature damage and up to 400 additional Nature damage based on Maelstrom spent.spent.
Consumes up to 60 Maelstrom when cast.
Effect #1 School Damage
Value: 0 (SP mod: 12.30.2)
Cooldown changed from None to 6 sec cooldown
Séisme
Causes the earth within 8 yards of the target location to tremble and break, dealing (Spell power * 0.920.1875 * 6) Physical damage over 612 sec and sometimes knocking down enemies.
Cost changed from None to 0 Maelstrom, plus 30 per sec
Cast Time changed from Instant to 2.5 sec cast
Cooldown changed from None to 15 sec cooldown
REMOVED
Your direct damage spell critical strikes increase the damage and healing of your next 2 spells by 10%.
NEW
Each target hit by Chain Lightning increases the damage of your next Earthquake by 20% and reduces the cast time of your next Earthquake by 20%.
Élémentaire de feu
Calls forth a Greater Fire Elemental to rain destruction on your enemies for 1 min.30 sec.
While the Greater Fire Elemental is active, Lava Surge recharges 0% faster and Flame Shock generates 0 Maelstrom when it deals damage over time.
Cooldown changed from 5 min cooldown to 2.5 min cooldown
Horion de flammes
Sears the target with fire, causing 80% of Spell power616 to 717 Fire damage and then an additional 300% of Spell power2000 Fire damage over 15 sec.
Elemental (Level 13)
Maelstrom increases duration up to 100%
sec.
Effect #1 School Damage
Value: 615
Specializations changed from Elemental to Elemental/Restoration
Cost changed from None to 3.0% of base mana
REMOVED
Flame Shock has no cooldown, and will spend up to 20 Maelstrom to extend its duration by up to 100%.
Horion de givre
Chills the target with frost, causing (90%22.5% of Spell power) Frost damage and reducing the target's movement speed by 50% for 5 sec. Maelstrom increases damage and duration up to 100%.
Effect #1 School Damage
Value: 1 (SP mod: 0.90.225)
NEW
When you Earth Shock a target, every 25 Maelstrom you have, up to 75, will cause the target to take an additional 100% damage from Lightning Bolt.
Afflux de soins
A quick surge of healing energy that restores 475% of Spell power4000 of a friendly target's health.
Effect #1 Heal
Value: 4000
Cost changed from 20.0% of base mana to 0 Mana
Explosion de lave
Hurls molten lava at the target, dealing 275% of Spell power) Fire damage.925 to 1075 Fire damage.
Elemental and Restoration (Level 20)
Lava Burst will always critically strike if the target is affected by Flame Shock
Generates 12 Maelstrom.
Effect #1 School Damage
Value: 924
Cost changed from 6.0% of base mana to 1.2% of base mana
Cooldown changed from 8 sec recharge to 8 sec cooldown
Charges changed from 1 Charges to None
Éclair
Hurls a bolt of lightning at the target, dealing (175%50.3125% of Spell power) Nature damage.
Elemental (Level 10)
Generates 8 Maelstrom.
Effect #1 School Damage
Value: 1 (SP mod: 1.750.503125)
Maîtrise : Surcharge élémentaire
Your Lightning Bolt,
Elemental Blast
Elemental Blast
Icefury
Icefury
Chain Lightning, and Lava Burst casts have a 15%15.0% chance to trigger a second cast on the same target for 85% of normal damage and 75% of normal Maelstrom generation.
Orage
Calls down a bolt of lightning, dealing (41.7942%10.4485% of Spell power) Nature damage to all enemies within 10 yards, reducing their movement speed by 40% for 5 sec, and knocking them away from the Shaman. Usable while stunned.
Effect #1 School Damage
Value: 0 (SP mod: 0.4179420.104485)
Talents (20)
Répliques
Your spells refund 30% of all Maelstrom spent on them.
Now requires Level 30, down from 60
Tier 2 Talent, in place of
Bourrasque
Salive embrasée
Increases Haste by 6%.
Specializations changed from Elemental/Enhancement to Enhancement
Rage terrestre
Your damaging spells incite the earth around you to come to your aid for 6 sec, repeatedly dealing (55%13.75% of Spell power) Nature damage to your most recently attacked target.
NEW
Increases the bonus damage of Lightning Bolt from Fulmination by 20%.
Tier 7 Talent, in place of
Ascendance
Explosion élémentaire
Harnesses the raw power of the elements, dealing (725%181.25% of Spell power) Elemental damage and increasing your Critical Strike, Haste, or Mastery by 0 for 10 sec.
Effect #1 School Damage
Value: 0 (SP mod: 7.251.8125)
Now requires Level 60, down from 75
Tier 4 Talent, in place of
Maître des éléments
Fusion élémentaire
Flame Shock has a 5% increased chance to trigger Lava Surge.
Removed
Maître des éléments
Elemental forces empower you with 20% haste for 20 sec.Lightning Bolt has a 10% chance to cause your Earth Shock to not consume any Maelstrom for 5 sec. Lava Burst has a chance to cause Frost Shock to deal 20% increased damage for 5 sec.
Now requires Level 30, down from 60
Cast Time changed from Instant to None
Tier 2 Talent, in place of
Soutien ancestral
Bourrasque
A gust of wind hurls you forward.
Specializations changed from Elemental/Restoration to Restoration
NEW
Lightning Bolt can now cause a second Elemental Overload.
Tier 6 Talent, in place of
Totem de magma liquide
Furie-de-glace
Hurls frigid ice at the target, dealing (900%225% of Spell power) Frost damage and causing your next 4 Frost Shocks to deal 400% increased damage.
Generates 24 Maelstom.
Effect #1 School Damage
Value: 1 (SP mod: 92.25)
Removed
Paratonnerre
Your Lightning Bolt and Chain Lightning have a 30% chance to make the primary target a Lightning Rod for 10 sec. Lightning Rods take 40% of all damage you deal with Lightning Bolt and Chain Lightning.
Removed
Totem de magma liquide
Summons a totem at the target location for 15 sec that hurls liquid magma at a random nearby target every 1 sec, dealing (110%22% of Spell power) Fire damage to all enemies within 8 yards.
NEW
Lava Surge now also causes Lava Burst to generate 50% more Maelstrom.
Tier 1 Talent, in place of
Rage terrestre
NEW
Attacks that bring your health below 30% increase your maximum health by 25% for 10 sec. Cannot occur more than once every 30 sec.
Tier 5 Talent, in place of
Fusion élémentaire
Voie de la flamme
Lava Burst deals 10% more damage and causes Flame Shock to spread from the target to a nearby enemy.
Removed
Elémentaliste primordial
Your Earth, Fire, and Storm Elementals are drawn from primal elementals 80% more powerful than regular elementals, with additional abilities, and you gain direct control over them.
Now requires Level 90, up from 75
Tier 6 Talent, in place of
Élémentaire de tempête
NEW
Targets affected by your Earthquake deal 20% less damage to you.
Tier 5 Talent, in place of
Elémentaliste primordial
Gardien des tempêtes
After using Stormkeeper, your next Lightning Bolt or Chain Lightning causes Elemental Overload to triggerCharge yourself with lightning, causing your next 2 Lightning Bolts or Chain Lightnings to be instant cast and trigger an Elemental Overload on every target.
Name changed from Static Overload to Stormkeeper
Now a Elemental spell
Cast Time changed from Instant to 1.5 sec cast
Cooldown changed from None to 1 min cooldown
Élémentaire de tempête
Calls forth a Greater Storm Elemental to hurl gusts of wind that damage the Shaman's enemies and generate Maelstrom for the Shaman for 30 sec.
While the Storm Elemental is active, each time you cast Lightning Bolt or Chain Lightning, the cast time of Lightning Bolt and Chain Lightning is reduced by 3%, stacking up to 30 times.
Now requires Level 60, down from 90
Tier 4 Talent, in place of
Salive embrasée
NEW
Erupt a volcano under your target's location, causing (250% of Spell power) Fire damage to all enemies within 8 and applying Flame Shock to all targets hit for 12.0 sec.
Tier 2 Talent, in place of
Totem de bouffée de vent
Artifact Traits (2)
Tempête sismique
Earthquake damage has a 5% chance to cause Seismic Lightning, dealing (700%175% of Spell power) Nature damage to the target.
Brasier volcanique
Lava Burst has a chance to open a volcanic fissure under your target, dealing 60%15% of Spell power)] Fire damage over 6 sec to all enemies within 3 yds of the target.
Specialization (10)
Impact foudroyant
Electrocutes all enemies in front of you, dealing 150%40% Nature damage. Hitting 2 or more targets enhances your weapons for 10 sec, causing Stormstrike and Lava Lash to also deal 150%51% Nature damage to all targets in front of you.
Chaman Amélioration
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 1310%
Affected Spells:
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 1310%
Affected Spells:
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
Scorches your target, dealing (150%31.5% of Attack power) Fire damage, and enhances your weapons with fire for 16 sec, causing each weapon attack to deal up to (0.20.044 * Attack power) Fire damage, based on weapon speed.
Effect #2 School Damage
Value: 1 (AP mod: 1.50.315)
Range changed from 10 yd range to 20 yd range
Chills your target, dealing (92.5%19.425% of Attack power) Frost damage and reducing the target's movement speed by 50% for 3 sec, and enhances your weapons with frost for 16 sec, causing each weapon attack to reduce the target's movement speed by 50% for 3 sec.
Effect #1 School Damage
Value: 1 (AP mod: 0.9250.19425)
Range changed from 10 yd range to 20 yd range
Heals a friendly target for (550%137.5% of Spell power).
Enhancement (Level 66)
Consumes 20 Maelstrom, if available, to become instant
Effect #1 Heal
Value: 0 (SP mod: 5.51.375)
Fouet de lave
Charges your off-hand weapon with lava and burns your target, dealing 134 to 156% Fire damage.
Maîtrise : Eléments amplifiés
Increases your chance to trigger Stormbringer and Windfury by 0.64%, and increases all Fire, Frost, and Nature damage you deal by 16.00%16.0%.
Assaults your target with earthen power, dealing (152.5% of Attack power) Nature damage.
Generates 25 Maelstrom.
Range changed from 10 yd range to 20 yd range
Frappe-tempête
Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of (400% + 400%) Physical damage.
Arme Furie-des-vents
Each of your main hand attacks has a 20% chance to trigger two extra attacks, dealing 100%34% Physical damage each.
Talents (15)
Salive embrasée
Increases Haste by 6%.
Specializations changed from Elemental/Enhancement to Enhancement
Tempête écrasante
Crash Lightning also electrifies the ground, leaving an electrical field behind which damages enemies within it for 16%2.73% of Attack power)] Nature damage over 6 sec.
Summons an Earthen Spike under an enemy, dealing (1375%288.75% of Attack power) Physical damage and increasing Physical and Nature damage you deal to the target by 30% for 10 sec.
Effect #1 School Damage
Value: 0 (AP mod: 13.752.8875)
NEW
Your Feral Spirits will be imbued with Fire, Frost, or Lightning, enhancing your abilities.
Tier 5 Talent, in place of
Tempête
Stormlash now spreads to 1 additional target and deals 50% additional damage.
Removed
Impulsion farouche
Lunge at your enemy as a ghostly wolf, biting them to deal (200%42% of Attack power) Physical damage.
Fureur de l’Air
Creates a vortex of wind 8 yards around you, dealing (46%7.98% of Attack power) Nature damage every 1 sec to enemies caught in the storm, and slowing them by 30% for 3 sec.
Assaut élémentaire
Frostbrand now also enhances your weapon's damage, causing each of your weapon attacks to also deal 30%10% Frost damage.
Bouclier de foudre
Surround yourself with a shield of lighting for 1 hour which has a chance to deal (60%12.6% of Attack power) Nature damage when you deal or take melee damage.
Blankets the target area in healing rain, restoring 100%25% of Spell power) * 5 * 2 / 2] health to up to 6 allies over 10 sec. Stormstrike and Lava Lash extend the duration of Rainfall by 3 sec, up to a maximum of 30 sec.
Fracture
Shatters a line of earth in front of you with your main hand weapon, causing (1300%400% of Attack power) Physical damage and knocking enemies to the side.Incapacitating any enemy hit for 2 sec.
Effect #1 School Damage
Value: 1 (AP mod: 134)
Tempête
Stormbringer increases the critical strike chance of your next Stormstrike by 40%.
Removed
NEW
Summons four totems that increase your combat capabilities for 2 min.
Resonance Totem
Generates 1 Maelstrom every 1 sec.
Storm Totem
Increases the damage of Stormstrike by 5%.
Ember Totem
Increases Lava Lash damage by 5%.
Tailwind Totem
Increases your chance to trigger Windfury by 5%.
Tier 1 Talent, in place of
Glissement de terrain
NEW
Drop a Windfury Totem at your side, enhancing the next 20 auto-attacks of all allies within 20 yards to deal an additional (75% * 2) Physical damage to the target.
Tier 5 Talent, in place of
Lashes your enemy for (500%125% of Spell power) Nature damage, and enhances your weapons with wind, increasing your attack speed by 30% for 20 sec.
Effect #1 School Damage
Value: 1 (SP mod: 51.25)
Removed
Honor Talents (2)
Fourche d’éclairs
When you use Stormstrike, you conjure bolts of lightning to up to two furthest enemies within 40 yards dealing (200%50% of Spell power) Nature damage.
Chevauche la foudre
When you use Stormstrike you also cast a Chain Lightning on the target.
Chain Lightning
Hurls a lightning bolt at the enemy, dealing (200%50% of Spell power) Nature damage and then jumping to additional nearby enemies. Affects 3 total targets.
Artifact Traits (1)
Déchaînement du destin
Stormstrike has a chance to unleash the power of Doomhammer, causing your special attacks to heave molten lava or lightning spikes at your target for (80%16.8% of Attack power) Fire or Nature damage.
Specialization (13)
Salve de guérison
Heals the friendly target for 380% of Spell power3700 to 4300, then jumps to heal the most injured nearby party or raid members. Healing is reduced by 30% after each jump. Heals 3 total targets.4 total targets.
Effect #1 Heal
Value: 3699
Cost changed from 25.0% of base mana to 5.0% of base mana
Cooldown changed from None to 8 sec cooldown
Hurls a lightning bolt at the enemy, dealing (220%43.75% of Spell power) Nature damage and then jumping to additional nearby enemies. Affects 3 total targets.
Effect #1 School Damage
Value: 1 (SP mod: 2.20.4375)
Pluie guérisseuse
Blanket the target area in healing rains, restoring 50%12.5% of Spell power) * 6 * 2 / 2] health to up to 6 allies over 10 sec.
Totem guérisseur
Summons a totem at your feet for 15 sec that heals
Rushing Streams
two injured party or raid members
an injured party or raid member within 40 yards for 82% of Spell power1110 to 1290 every 2 sec.
Cost changed from 11.0% of base mana to 2.2% of base mana
Cooldown changed from 30 sec recharge to 30 sec cooldown
Charges changed from 1 Charges to None
Afflux de soins
A quick surge of healing energy that restores 475% of Spell power4000 of a friendly target's health.
Effect #1 Heal
Value: 4000
Cost changed from 20.0% of base mana to 0 Mana
Totem de marée de soins
Summons a totem at your feet for 10 sec, which pulses every 2 sec, healing all party or raid members within 40 yards for 96% of Spell power).1110.
Cost changed from 5.6% of base mana to 1.1% of base mana
Vague de soins
An efficient wave of healing energy that restores 475% of Spell power7400 to 8600 of a friendly target’s health.
Effect #1 Heal
Value: 7399
Cost changed from 9.0% of base mana to 1.8% of base mana
Explosion de lave
Hurls molten lava at the target, dealing 275% of Spell power) Fire damage.925 to 1075 Fire damage.
Elemental and Restoration (Level 20)
Lava Burst will always critically strike if the target is affected by Flame Shock
Generates 12 Maelstrom.
Effect #1 School Damage
Value: 924
Cost changed from 6.0% of base mana to 1.2% of base mana
Cooldown changed from 8 sec recharge to 8 sec cooldown
Charges changed from 1 Charges to None
Hurls a bolt of lightning at the target, dealing 100% of Spell power) Nature damage.2220 to 2580 Nature damage.
Effect #1 School Damage
Value: 2219
Cost changed from None to 2.0% of base mana
Cooldown changed from None to 2 sec cooldown
Maîtrise : Soins profonds
Increases healing from your spells by up to 24%24.0%, based on the current health of your target. Lower health targets are healed for more.
Purification spirituelle
Removes all Curse and Magic effects from a friendly target.
Now requires Level 20, down from 22
Cost changed from 13.0% of base mana to 0 Mana
Cooldown changed from 8 sec recharge to None
Charges changed from 1 Charges to None
Chaman Restauration
Restoration Shaman core passive
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 25%
Affected Spells:
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 25%
Affected Spells:
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
Remous
Restorative waters wash over a friendly target, healing them for 250% of Spell power4000 and an additional 250% of Spell power8000 over 15 sec.
Effect #1 Heal
Value: 4000
Cost changed from 8.0% of base mana to 1.6% of base mana
Cooldown changed from 6 sec recharge to 3 sec cooldown
Charges changed from 1 Charges to None
Talents (3)
Bourrasque
A gust of wind hurls you forward.
Specializations changed from Elemental/Restoration to Restoration
Déchaînement de la vie
Unleashes elemental forces of Life, healing a friendly target for (350%87.5% of Spell power) and increasing the effect of the Shaman's next direct heal by 45%.
Effect #1 Heal
Value: 0 (SP mod: 3.50.875)
Afflux
Creates a surge of water that flows forward, healing friendly targets in a wide arc in front of you for (450%112.5% of Spell power).
Honor Talents (3)
Bouclier de terre
Protects the target with an earthen shield, reducing all damage the target receives by 10% and causes the target to be healed for 450% of Spell power1200 when they take an attack equal to 4% of their total health. 4 Charges.
Earth Shield can only be placed on one target at a time.
Totem de glèbe
Summons an Air Totem with 5 health at the feet of the caster that will redirect all harmful spells cast on a nearby party or raid member to itself. Will not redirect area of effect spells. Lasts 3 sec.
Cost changed from 5.9% of base mana to 1.2% of base mana
Vaguelettes
Riptide has 1 additional charge.
Riptide Heals for (270%67.5% of Spell power) when the spell ends its duration, is refreshed on the target, or is dispelled.
Artifact Traits (3)
Giboulée
Heals up to six injured allies within 12 yards for (400%100% of Spell power) and increases their maximum health by 10% for 6 sec.
Effect #1 Heal
Value: 0 (SP mod: 41)
Décret de la reine
Healing Stream Totem heals each affected ally for an additional (72%18% of Spell power) over 6 sec.
Tourbillons des marées
Riptide has a chance to summon a Tidal Totem at the target's location, which heals nearby allies for 25%6.25% of Spell power)] over 6 sec.
Spells (12)
Séisme
Causes the earth within 8 yards of the target location to tremble and break, dealing (Spell power * 0.920.1875 * 6) Physical damage over 612 sec and sometimes knocking down enemies.
Causes the Shaman's Flame Shocked targets to emit a wave of flames, inflicting (48.0697%12.0174% of Spell power) Fire damage to enemies within 10 yards of each.
Effect #2 School Damage
Value: 1 (SP mod: 0.4806970.120174)
Attaque Langue de feu
Scorches your target, dealing (150%31.5% of Attack power) Fire damage, and enhances your weapons with fire for 16 sec, causing each weapon attack to deal up to (0.20.044 * Attack power) Fire damage, based on weapon speed.
Maléfice
Transforms the enemy into a frog for 1 min. While hexed, the victim is incapacitated, and cannot attack or cast spells. Damage may cancel the effect. Limit 1. Only works on Humanoids and Beasts.
Cost changed from None to 10.0% of base mana
Cooldown changed from 30 sec cooldown to 35 sec cooldown
Purge
Purges the enemy target, removing 1 beneficial Magic effect.
Cost changed from 20.0% of base mana to 4.0% of base mana
NEW
Summons an Earth Totem with 5 health at the feet of the caster that shakes the ground around it for 10 sec, removing Fear, Charm and Sleep effects from party and raid members within 30 yards.
Attaque Furie-des-vents
Each of your main hand attacks has a 20% chance to trigger two extra attacks, dealing 100%34% Physical damage each.
Fouet de vent
A massive gust of air that deals 100%34% Physical damage.
Fouet de vent (main gauche)
A massive gust of air that deals 100%34% Physical damage.
Frappevent
Hurl a staggering blast of wind at an enemy, dealing a total of (750% + 750%255% + 255%) Physical damage, bypassing armor.
Frappevent
Hurl a staggering blast of wind at an enemy, dealing a total of (750% + 750%255% + 255%) Physical damage, bypassing armor.
Frappevent (main gauche)
Hurl a staggering blast of wind at an enemy, dealing a total of (750% + 750%255% + 255%) Physical damage, bypassing armor.
Talents (6)
NEW
Protects the target with an earthen shield, increasing the effectiveness of Shaman healing spells on that target by 20%, and causing attacks to heal the shielded target for (15.75% of Spell power). 9 charges. Lasts 10 min. This effect can only occur once every few seconds.
Earth Shield can only be placed on one target at a time.
Tier 3 Talent, in place of
Totem de poigne de terre
,
Totem de poigne de terre
Totem de poigne de terre
Summons a totem at the target location for 20 sec. The totem pulses every 5 sec, rooting all enemies within 8 yards for 8 sec. Enemies previously rooted by the totem instead suffer 50% movement speed reduction.
Now a Restoration spell
Totem condensateur
Summons a totem at the target location that gathers electrical energy from the surrounding air and then explodes after 2 sec to stun all enemies within 8 yards for 53 sec.
Name changed from Lightning Surge Totem to Capacitor Totem
Cooldown changed from 45 sec cooldown to 1 min cooldown
NEW
While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.
Totem vaudou
Summons a totem at the target location for 10 sec. The totem Hexes all enemies within 8 yds into frogs which are incapacitated and unable to attack or cast spells. Damage or leaving the area will interrupt the effect.
Removed
Totem de bouffée de vent
Summons a totem at the target location for 15 sec, continually granting all allies who pass within 10 yards 60% increased movement speed for 5 sec.
Now a Enhancement/Restoration spell
Honor Talents (1)
Totem Furie-des-vents
Summons a Windfury Totem with 5 health at the target destination for 1 min. If the totem is destroyed, Windfury Totem incurs a 30 sec cooldown.
Windfury Totem enchants all allies' weapons within 10 yards with wind causing attacks to have a 40% chance to generate an additional 3 extra attacks, dealing 100% Physical damage.34% Physical damage.
Class Tools
Affliction
Talents
Honor Talents
Artifact Calc
Demonology
Talents
Honor Talents
Artifact Calc
Destruction
Talents
Honor Talents
Artifact Calc
Specialization (9)
Démoniste Affliction
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 1420%
Affected Spells:
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 1420%
Affected Spells:
REMOVED Effect #4 Apply Aura: Modifies Damage/Healing Done
Value: -33%
Affected Spells:
Agonie
Inflicts increasing agony on the target, causing up to 31.86%6.75% of Spell power) * 6] Shadow damage over 18 sec. Damage starts low and increases over the duration. Refreshing Agony maintains its current damage level.
Agony damage sometimes generates 1 Soul Shard.
Cost changed from 3.0% of base mana to 1.0% of base mana
Corruption
Corrupts the target, causing (226.8%63% of Spell power) Shadow damage over 14 sec.
Cost changed from 3.0% of base mana to 1.0% of base mana
Drain d’âme
Drains the target's soul, causing 6 Shadow damage over 6 sec, and healing you for 200%125% of the damage done.
Generates 1 Soul Shard if the target dies during this effect.
Connexion
Restores 30% of your maximum manaGrants 1 Soul Shard at the cost of 10%15% of your maximum health.
Now available to all specs
Now requires Level 30, up from 8
Cooldown changed from None to 30 sec recharge
Charges changed from None to 3 Charges
Maîtrise : Afflictions puissantes
Increases damage done by Agony, Corruption
Siphon Life
Siphon Life
and Unstable Affliction by 25%.25.0%.
Graine de Corruption
Embeds a demon seed in the enemy target that will explode after 18 sec, dealing (100%12 sec, dealing (25% of Spell power) Shadow damage to all enemies within 10 yards and applying Corruption to them.
The seed will detonate early if the target is hit by other detonations, or takes (Spell power * 30050 / 100) damage from your spells.
Trait de l’ombre
Sends a shadowy bolt at the enemy, causing (160%50% of Spell power) Shadow damage.
Effect #1 School Damage
Value: 1 (SP mod: 1.60.5)
Cost changed from 6.0% of base mana to 2.0% of base mana
Affliction instable
Afflicts the target with (370.8%64% of Spell power) Shadow damage over 8 sec. You may afflict a target with up to 5 Unstable Afflictions at once.
If dispelled, deals You deal 10% increased damage to targets affected by your Unstable Affliction.
If dispelled, deals of Spell power) * 400 / 100] damage to the dispeller and silences them for 4 sec.
Affliction (Level 26)
Refunds 1 Soul Shard if the target dies while afflicted.
Talents (16)
Corruption absolue
Corruption is now permanent and deals 25% increased damage. Duration20% increased damage.
Duration reduced to 24 sec against players.
Contagion
You deal 15%10% increased damage to targets affected by your Unstable Affliction.
Removed
NEW
Your Agony, Corruption, and Unstable Affliction deal their full damage 15% faster.
Tier 7 Talent, in place of
Siphon de vie
Agony, Corruption, Unstable Affliction, Seed of Corruption,
Siphon Life
Siphon Life
Seed of Corruption,
Phantom Singularity
Phantom Singularity
and Drain SoulShadow Bolt deal up to 50% increased damage on targets below 35% health. Higher damage increaseDamage increase is higher against lower health targets.
Now requires Level 90, down from 100
Tier 6 Talent, in place of
Grimoire de servitude
NEW
Launches a bolt of death at the target, dealing 15% of the total remaining damage of your damage over time effects on the target.
Absolute Corruption
Counts up to 16 sec of your Corruption's damage
Tier 1 Talent, in place of
Étreinte maléfique
Connexion surpuissante
Life Tap increases your damage dealt by 10% for 20 sec.
Removed
Grimoire de sacrifice
Sacrifice your demon to gain Demonic Power, causing your spells to sometimes also deal (75% of Spell power) Shadow damage to the target and other enemies within 8 yds. Lastspet for power, gaining its command demon ability and 15% increased damage done.
Lasts 1 hour or until you summon a demon pet.
Hanter
A ghostly soul haunts the target, dealing (500%100% of Spell power) Shadow damage and increasing your damage dealt to the target by 15% for 10 sec. If10% for 12 sec.
If the target dies, Haunt's cooldown is reset.
Effect #1 School Damage
Value: 1 (SP mod: 51)
Cost changed from 5.0% of base mana to 2.0% of base mana
Cooldown changed from 25 sec cooldown to 10 sec cooldown
Hurlement de terreur
Let loose a terrifying howl, causing 5 enemies within 10 yds to flee in fear, disorienting them for 20 sec. Damage may cancel the effect.
Removed
Étreinte maléfique
While channeling Drain Soul, your damage over time effects deal 25%20% increased damage to the target.
Removed
NEW
Corruption has a chance when it deals damage to cause your next Shadow Bolt to be instant and deal 25% increased damage.
Tier 6 Talent, in place of
Grimoire de suprématie
Singularité fantomatique
Places a phantom singularity above the target, which consumes the life of all enemies within 15 yards, dealing 180%25% of Spell power)] damage over 16 sec, healing you for 20%25% of the damage done.
NEW
Shadow Bolt applies Shadow Embrace, increasing your damage dealt to the target by 3% for 10 sec. Stacks up to 3 times.
Tier 1 Talent, in place of
Hanter
Siphon de vie
Siphons the target's life essence, dealing 0 damage over 15 sec and healing you for 60%30% of the damage done.
Dissémination
Seed of Corruption will now embednow embeds a demon seed in 2 additional nearby enemies.into 1 additional nearby enemy.
Affres de l’agonie
Agony's damage may now ramp up to 15 stacks.
Now requires Level 30, up from 15
Tier 2 Talent, in place of
Contagion
Honor Talents (1)
Fléau des ombres
Magical damage over time effects will strike the target an additional time for 20% of their damage as Shadow. Lasts 10 sec.
Cost changed from 4.0% of base mana to 1.3% of base mana
Artifact Traits (7)
Horreur confondante
Each time Agony and Corruption deal damage, they have a 10% chance cause your next Unstable Affliction to instantly deal (32%8% of Spell power) Shadow damage, stacking up to 5 times.
Drain total
Increases damage dealt by
Affliction (Level 13)
Drain Soul
Drain Life by 2%.Drain Soul
Drain Soul
Drain Life by 2%.
Moissonneuse d’âmes
Each time Corruption deals damage, it has a 15% chance to deal (130%32.5% of Spell power) Shadow damage to the target and heal you for 100% of the damage dealt.
Nuit obscure de l’âme
Increases healing you receive from
Affliction (Level 13)
Drain Soul
Drain Life by 10%.Drain Soul
Drain Soul
Drain Life by 10%.
Perdition
Increases critical strike damage dealt by Agony, Corruption,
Affliction (Level 13)
Drain Soul
Drain Soul
Drain Soul
Drain Life, and Unstable Affliction by 3%.
Déchirer l'âme
Drain Soul damage has a 4% chance to rend the target's soul, dealing (300%75% of Spell power) Shadow damage and summoning an additional Tormented Soul.
Flamme de l’âme
When you kill a target, its soul bursts into flames, dealing (120%30% of Spell power) Shadowflame damage to all nearby enemies.
Specialization (7)
Renforcement démoniaque
Empowers your active demons with dark energies, increasing their haste by 50% and health by 20%
Demonology (Level 78)
and damage by 0%
for 12 sec.
Cost changed from 6.0% of base mana to 1.5% of base mana
Courroux démoniaque
Causes your demons to crackle with demonic energy, dealing 34.5%7% of Spell power)] Shadow damage to all enemies within 10 yds of any of your demons over 3 sec. Castable while moving.
Demonwrath damage has a 15% chance to generate 1 Soul Shard.
Cost changed from 0.0% of base mana, plus 2.5% per second to 0.0% of base mana, plus 1.0% per second
Destin funeste
Inflicts impending doom upon the target, causing (550%137.5% of Spell power) Shadow damage after 20 sec.
Doom damage generates 1 Soul Shard.
Cost changed from 2.0% of base mana to 1.0% of base mana
Drain de vie
Drains life from the target, causing 6 Shadow damage over 6 sec, and healing you for 600% of the damage done.
Specializations changed from Demonology/Destruction to Affliction/Demonology/Destruction
Cost changed from 0.0% of base mana, plus 3.0% per second to 0.0% of base mana, plus 1.0% per second
Main de Gul’dan
Calls down a demonic meteor full of Wild Imps which burst forth to attack the target for until cancelled.
Deals up to 04 Shadowflame damage on impact to all enemies within 0 yds of the target
Hand of Doom
applies Doom to each target
and summons up to 04 Wild Imps, based on Soul Shards consumed.
Connexion
Restores 30% of your maximum manaGrants 1 Soul Shard at the cost of 10%15% of your maximum health.
Now available to all specs
Now requires Level 30, up from 8
Cooldown changed from None to 30 sec recharge
Charges changed from None to 3 Charges
Trait de l'ombre
Destruction:
Sends a shadowy bolt at the enemy, causing (125%31.25% of Spell power) Shadow damage.
Demonology:
Sends a shadowy bolt at the enemy, causing (125%31.25% of Spell power) Shadow damage.
Generates 1 Soul Shard.
Effect #1 School Damage
Value: 1 (SP mod: 1.250.3125)
Cost changed from 6.0% of base mana to 2.0% of base mana
Talents (6)
Draws energy from your demons and launches a ball of demonic energy at the target, dealing (125%31.25% of Spell power) Chaos damage. Damage increased 10% for each demon you have active.
Generates 1 Soul Shard.
Effect #1 School Damage
Value: 1 (SP mod: 1.250.3125)
Cost changed from 4.8% of base mana to 2.0% of base mana
Grimoire de synergie
Damage done by you or your demon has a chance to grant the other one 25%10% increased damage for 15 sec.
Specializations changed from Demonology to Demonology/Destruction
Implosion
Demonic forces suck all of your Wild Imps toward the target, and then cause them to violently explode, dealing (230%46.25% of Spell power) Shadowflame damage to all enemies within 8 yards.
Removed
Ombreflamme
Lobs a ball of Shadowflame at the target, dealing (110%27.5% of Spell power) Shadowflame damage immediately, and another (154%38.5% of Spell power) Shadowflame damage over 8 sec, stacking up to 3 times.
Generates 1 Soul Shard.
Effect #1 School Damage
Value: 0 (SP mod: 1.10.275)
Furie de l’ombre
Stuns all enemies within 8 yds for 43 sec.
Specializations changed from Demonology/Destruction to Affliction/Demonology/Destruction
Now requires Level 60, up from 45
Range changed from 30 yd range to 35 yd range
Cooldown changed from 30 sec cooldown to 1 min cooldown
Invocation de Regard-noir
Summons a Darkglare for 12 sec that launches Eye Lasers at all targets afflicted by your Doom, dealing (110%22% of Spell power) Shadow damage.
Artifact Traits (2)
Ascendance de Thal'kiel
Demonic Empowerment has a 50% chance to enrage Thal'kiel, causing each of your pets to deal (50%12.5% of Spell power) Shadow damage to its current target.
Discorde de Thal’kiel
Demonbolt
Demonbolt
Shadowbolt and Demonwrath sometimes enrage Thal'kiel, causing him to teleport to an enemy and scream for 150%37.5% of Spell power)] Shadow damage to all nearby enemies over 6 sec.
Specialization (13)
Trait du chaos
Unleashes a devastating blast of chaos, dealing a critical strike for 560%120% of Spell power)] Chaos damage. Damage is further increased by your critical strike chance.
Effect #1 School Damage
Value: 1 (SP mod: 5.61.2)
Conflagration
Triggers an explosion on the target, dealing (226.551%75% of Spell power) Fire damage.
Backdraft
Reduces the cast time of your next two Incinerates or Chaos Bolts by 30% for 10 sec
Generates 5 Soul Shard Fragments.
Effect #1 School Damage
Value: 1 (SP mod: 2.265510.75)
Cost changed from 2.0% of base mana to 1.0% of base mana
Cooldown changed from 12 sec recharge to 13 sec recharge
Démoniste Destruction
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 15%
Affected Spells:
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 15%
Affected Spells:
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
REMOVED Effect #4 Apply Aura: Modifies Effect #1's Value
Value: -5
Affected Spells:
Drain de vie
Drains life from the target, causing 6 Shadow damage over 6 sec, and healing you for 600% of the damage done.
Specializations changed from Demonology/Destruction to Affliction/Demonology/Destruction
Cost changed from 0.0% of base mana, plus 3.0% per second to 0.0% of base mana, plus 1.0% per second
Éclair de feu
Your Imp's Firebolt deals 50% increased damage to targets affected by your Immolate.
Tumulte
Marks a target with Havoc for 10 sec, causing your single target spells to also strike the Havoc victim.Limit 1.
Cost changed from 8.0% of base mana to 2.0% of base mana
Cooldown changed from 45 sec cooldown to 25 sec cooldown
Immolation
Burns the enemy, causing (133.2%40% of Spell power) Fire damage immediately and an additional (432.9%150% of Spell power) Fire damage over 18 sec.
Periodic damage generates 1 Soul Shard Fragment and has a 50% chance to generate an additional 1 on critical strikes.
Effect #1 School Damage
Value: 1 (SP mod: 1.3320.4)
Cost changed from 6.0% of base mana to 1.5% of base mana
Immolation
Burns the enemy, causing (133.2%40% of Spell power) Fire damage immediately and an additional (432.9%150% of Spell power) Fire damage over 18 sec.
Periodic damage generates 1 Soul Shard Fragment and has a 50% chance to generate an additional 1 on critical strikes.
Incinérer
Draws fire toward the enemy, dealing (233.1%58.275% of Spell power) Fire damage.
Generates 2 Soul Shard Fragments and an additional 1 on critical strikes.
Effect #2 School Damage
Value: 0 (SP mod: 2.3310.58275)
Cost changed from 5.0% of base mana to 2.0% of base mana
Connexion
Restores 30% of your maximum manaGrants 1 Soul Shard at the cost of 10%15% of your maximum health.
Now available to all specs
Now requires Level 30, up from 8
Cooldown changed from None to 30 sec recharge
Charges changed from None to 3 Charges
Maîtrise : Énergies chaotiques
Your spells deal 8%8.0% increased damage, plus a random amount of up to 8%8.0% additional increased damage.
You take 1.66667%1.7% reduced damage, plus a random amount of up to 1.66667%1.7% additional reduced damage.
Pluie de feu
Calls down a rain of hellfire, dealing 80%16% of Spell power) * 8] Fire damage over 8 sec to enemies in the area.
Trait de l'ombre
Destruction:
Sends a shadowy bolt at the enemy, causing (125%31.25% of Spell power) Shadow damage.
Demonology:
Sends a shadowy bolt at the enemy, causing (125%31.25% of Spell power) Shadow damage.
Generates 1 Soul Shard.
Effect #1 School Damage
Value: 1 (SP mod: 1.250.3125)
Cost changed from 6.0% of base mana to 2.0% of base mana
Talents (12)
Cataclysme
Conjures a cataclysm at the target location, dealing (750%150% of Spell power) Shadowflame damage to all enemies within 8 yards and afflicting them with
Destruction
Immolate
Effect #1 School Damage
Value: 0 (SP mod: 7.51.5)
Cast Time changed from 2.5 sec cast to 2 sec cast
Canalisation de feu démoniaque
Launches 15 bolts of felfire over 3 sec at random targets afflicted by your Immolate within 40 yds. Each bolt deals 0 Fire damage to the target and (50%10% of Spell power) Fire damage to nearby enemies.
Cost changed from 4.8% of base mana to 1.5% of base mana
Connexion surpuissante
Life Tap increases your damage dealt by 10% for 20 sec.
Removed
Eradication
Chaos Bolt increases the damage you deal to the target by 15% for 7 sec.
Now requires Level 15, down from 30
Tier 1 Talent, in place of
Retour de flamme
Feu et soufre
Incinerate now hits all enemies near your target for 50% damage.
Grimoire de sacrifice
Sacrifice your demon to gain Demonic Power, causing your spells to sometimes also deal (75% of Spell power) Shadow damage to the target and other enemies within 8 yds. Lastspet for power, gaining its command demon ability and 15% increased damage done.
Lasts 1 hour or until you summon a demon pet.
Entropie inversée
Chaos Bolt and Rain of Fire restore 35% of your maximum mana and deal 10% increased damage.
Removed
Brasier rugissant
Conflagrate increases your remaining Immolate damage on the target by 25% until Immolate expires or is refreshed.
Removed
Brûlure de l’ombre
Blasts a target for (315%60% of Spell power) Shadowflame damage.
Generates 5 Soul Shard Fragments and an additional 5 Soul Shard Fragments If the target dies within 5 sec and yields experience or honor, Shadowburn's cooldown is reset.
Generates 3 Soul Shard Fragments.
Effect #1 School Damage
Value: 1 (SP mod: 3.150.6)
Now requires Level 30, up from 15
Cost changed from 2.0% of base mana to 1.0% of base mana
Charges changed from 1 Charges to 2 Charges
Tier 2 Talent, in place of
Eradication
Furie de l’ombre
Stuns all enemies within 8 yds for 43 sec.
Specializations changed from Demonology/Destruction to Affliction/Demonology/Destruction
Now requires Level 60, up from 45
Range changed from 30 yd range to 35 yd range
Cooldown changed from 30 sec cooldown to 1 min cooldown
NEW
Burns the enemy's soul, dealing a critical strike for Fire damage. Damage is further increased by your critical strike chance.
Tier 1 Talent, in place of
Brûlure de l’ombre
REMOVED
Reduces the cooldown of
Bane of Havoc
Bane of Havoc
Havoc by 20 sec.
Spells (22)
Bannir
Banishes an enemy Demon, Aberration, or Elemental, preventing any action for 30 sec. Limit 1. Casting Banish again on the target will cancel the effect.
Cost changed from 2.5% of base mana to 1.5% of base mana
Barrage du chaos
Deals (55%13.75% of Spell power) Chaos damage.
Effect #1 School Damage
Value: 1 (SP mod: 0.550.1375)
Trait du chaos
Unleashes a devastating blast of chaos, causing (800%200% of Spell power) Chaos damage. Chaos Bolt always critically strikes and your critical strike chance increases its damage.
Effect #1 School Damage
Value: 1 (SP mod: 82)
Commandement démoniaque
Commands your demon to perform its most powerful ability. This spell will transform based on your active pet.
Imp: Cauterize Master
Voidwalker: Suffering
Succubus: WhiplashSinge Magic
Voidwalker: Suffering
Succubus: Seduction
Felhunter: Spell Lock
Felguard: Felstorm
Doomguard: Shadow Lock
Infernal: Meteor Strike
Corruption
Corrupts the target, causing (226.8%63% of Spell power) Shadow damage over 14 sec.
Création de pierre de soins
Creates a Healthstone that can be consumed to restore 25%40% health.
Cost changed from 5.0% of base mana to 2.0% of base mana
Création d’un puits des âmes
Creates a Soulwell for 2 min. Party and raid members can use the Soulwell to acquire a Healthstone.
Cost changed from 10.0% of base mana to 5.0% of base mana
Porte des démons
Creates a demonic gateway between two locations. Activating the gateway transports the user to the other gateway. Each player can use a Demonic Gateway only once per 1.50 min.
Cost changed from 10.0% of base mana to 3.0% of base mana
Cast Time changed from 3 sec cast to 2 sec cast
Subjugation de démon
Enslaves the target demon up to level 57, forcing it to do your bidding for 5 min.
Cost changed from 5.0% of base mana to 2.0% of base mana
Œil de Kilrogg
Summons an Eye of Kilrogg and binds your vision to it. The eye is stealthed and moves quickly but is very fragile.
Cost changed from 4.0% of base mana to 3.0% of base mana
Peur
Strikes fear in the enemy, disorienting for 20 sec. Damage may cancel the effect. Limit 1.
Cost changed from 10.0% of base mana to 1.5% of base mana
Pluie de feu
Calls down a rain of hellfire, dealing 80%16% of Spell power) * 8] Fire damage over 8 sec to enemies in the area.
Effect #1 School Damage
Value: 0 (SP mod: 0.80.16)
Rituel d'invocation
Begins a ritual to create a summoning portal, requiring the caster and 2 allies to complete. This portal can be used to summon party and raid members.
Cost changed from 4.0% of base mana to 5.0% of base mana
Graine de Corruption
Embeds a demon seed in the enemy target that will explode after 18 sec, dealing (100%12 sec, dealing (25% of Spell power) Shadow damage to all enemies within 10 yards and applying Corruption to them.
The seed will detonate early if the target is hit by other detonations, or takes (Spell power * 30050 / 100) damage from your spells.
Effect #1 School Damage
Value: 1 (SP mod: 10.25)
Succion d’âme
All single-target damage done by you and your minions grants you and your pet shadowy shields that absorb 10% of the damage dealt for 15 sec, up to
Demon Skin
2015
15% of maximum health.
Succion d’âme
All single-target damage done by you and your minions grants you and your pet shadowy shields that absorb 10% of the damage dealt for 15 sec, up to
Demon Skin
2015
15% of maximum health.
Éclats d’âme
Destruction:
Soul Shards and Soul Shard Fragments are generated by some of your spells and consumed to cast your most powerful spells and summon demons to serve you.
While out of combat you regenerate up to 3 Soul Shards.10 Soul Shard Fragments make up 1 Soul Shard.
While out of combat you regenerate up to 3 Soul Shards.
Pierre d’âme
Stores the soul of the target party or raid member, allowing resurrection upon death.
Affliction and Demonology and Destruction (Level 70)
Also castable to resurrect a dead target
Targets resurrect with 60%100% health and 20% mana.
Cost changed from 5.0% of base mana to None
REMOVED
Summons a Doomguard for 25 sec to assault the target with its Doom Bolts.
Invocation : infernal
Summons an Infernal from the Twisting Nether, impacting for (100% of Spell power) Fire damage and stunning all enemy targetsenemies in the area for 2 sec. Thesec.
The Infernal will serve you for 25 sec, dealing strong area-of-effect damage.30 sec, dealing (50% of Spell power) damage to all nearby enemies every 2 sec and generating 1 Soul Shard Fragment every 0.5 sec.
Now a Destruction spell
REMOVED
Allows an ally to breathe underwater and increases swim speed by 20% for 10 min.
Résolution interminable
Hardens your skin, reducing all damage you take by 40% and granting immunity to interrupt and silence effects for 8 sec.
Cost changed from 10.0% of base mana to 2.0% of base mana
Talents (10)
Ruée ardente
Increases your movement speed by 50%, but also damages you for 4% of your maximum health every 1 sec. Movement impairing effects may not reduce you below 100% of normal movement speed. Lasts until cancelled.
Now requires Level 45, down from 75
Sombre pacte
Sacrifices 20% of your demon's current health to shield you for 400% of the sacrificed health for 20 sec. If you have no demon, your health is sacrificed instead. Usable while suffering from control impairing effects.
Now requires Level 45, down from 75
Peau de démon
Your Soul Leech absorption now passively recharges at a rate of 1%0.5% of maximum health every 1 sec, and may now absorb up to 20%15% of maximum health.
Now requires Level 45, down from 75
Cercle démoniaque
Summons a Demonic Circle for 15 min, allowing you to cast it again to teleport to its location and remove all movement slowing effects. Limit 1.
Now requires Level 75, up from 45
Cost changed from 5.0% of base mana to 2.0% of base mana
NEW
Healthstone heals you for an additional 30% of your maximum health over 6 sec and makes your spell casts not delayed by taking damage.
Grimoire de servitude
Summons a second demon which fights for you for 25 sec and deals 100% increased damage. 1.5 min cooldown. The demon will immmediately use one of its special abilities when summoned:
Grimoire: Imp: Cleanses 1 harmful Magic effect from you.
Grimoire: Voidwalker Taunts its target.
Grimoire: Succubus Seduces its target.
Grimoire: Felhunter Interrupts its target.
Demonology
Grimoire: Felguard Stuns its target
Now a Demonology spell
Grimoire de suprématie
You are able to maintain control over even greater demons indefinitely, allowing you to summon a Doomguard or Infernal as a permanent pet.
Removed
Voile de mort
Horrifies an enemy target into fleeing, incapacitating for 3 sec and healing you for 20% of maximum health.
Now requires Level 75, up from 45
Cost changed from 6.0% of base mana to 2.0% of base mana
Conducteur d’âme
Every Soul Shard you spend has a 20%15% chance to be refunded.
Récolte d’âmes
Affliction:
Increases your damage and your pets' damage by 20%. Lasts 124 sec, increased by 46 sec for each target afflicted by your Agony up to a maximum of 36 sec.
Demonology:
Increases your damage and your pets' damage by 20%. Lasts 124 sec, increased by 46 sec for each target afflicted by your Doom up to a maximum of 36 sec.
Destruction:
Increases your damage and your pets' damage by 20%. Lasts 124 sec, increased by 46 sec for each target afflicted by your Immolate up to a maximum of 36 sec.
Honor Talents (5)
Cercle d’incantation
Summons a Casting Circle for 10 sec. While within the casting circle, the duration of silence and interrupt effects are reduced by 70%. Limit 1.
Cost changed from 5.0% of base mana to 2.0% of base mana
Fléau de fragilité
Reduces the target's maximum health by 20% for 10 sec.
Cost changed from 4.0% of base mana to 1.3% of base mana
Malédiction des langages
Forces the target to speak in Demonic, increasing the casting time of all spells by 30% for 10 sec.
Cost changed from 4.0% of base mana to 1.3% of base mana
Malédiction de faiblesse
Reduces the target's Physical damage dealt by 25% for 10 sec.
Cost changed from 4.0% of base mana to 1.3% of base mana
Drain d’essence
Whenever you heal yourself with
Affliction (Level 13)
Drain Soul
Demonology and Destruction
Drain Life
<brDrain Soul
Drain Soul
Drain Life, the enemy target deals 5% reduced damage to you for 6 sec. Stacks up to 5 times.
Class Tools
Arms
Talents
Honor Talents
Artifact Calc
Fury
Talents
Honor Talents
Artifact Calc
Protection
Talents
Honor Talents
Artifact Calc
Specialization (21)
Guerrier Armes
Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 100%
Affected Spells:
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
Effect #3 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 100%
Affected Spells:
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
Témérité
Lets loose a battle cry, granting 100% increased critical strike chance for 5 sec.
Name changed from Battle Cry to Recklessness
Specializations changed from Arms/Fury/Protection to Fury/Protection
Tempête de lames
Become an unstoppable storm of destructive force, striking all targets within 8 yards for (7 * 600%) Physical damage over 6 sec.
You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks.
Now requires Level 65, down from 100
Now Arms ability
For each target Cleave hits, up to 5, your next Whirlwind deals 20% more damage.
Enchaînement
Strikes all enemies in front of you with a sweeping attack for 90% Physical damage.
Arms (Level 55)
For each target up to 5 hit, your next Whirlwind deals 20% more damage
100% Physical damage, inflicting Deep Wounds.
Now requires Level 75, up from 22
Cooldown changed from 6 sec cooldown to 12 sec cooldown
Frappe du colosse
Smashes the enemy's armor, dealing 222%210% Physical damage, and increasing damage you deal to them by 15% for 8 sec.30% for 10 sec.
Now requires Level 50, up from 20
Cooldown changed from 20 sec cooldown to 45 sec cooldown
Cri de ralliement
Lets loose a commanding shoutrallying cry, granting all party or raid members within 30 yards 15% increased maximum health for 10 sec. After this effect expires, the health is lost.
Name changed from Commanding Shout to Rallying Cry
Specializations changed from Arms/Fury to Arms/Fury/Protection
NEW
Mortal Strike and Execute inflict Deep Wounds, causing (60% of Attack power) Bleed damage over 3 sec.
Exécution
Attempts to finish off a foe, causing 202% Physical damage, and consuming up to =10 additional Rage to deal up to (202% * 10 / 10) additional damageup to (4.0 * 65%) Physical damage based on Rage spent. Only usable on enemies that have less than 20% health.
If Arms (Level 28)
If your foe survives, 30% of the Rage spent is refunded.they take 25% more damage from your next Mortal Strike. Stacks up to 2 times
Execute can consume up to 20 additional rage to deal further increased damage.causes the target to take 25% more damage from your next Mortal Strike, stacking up to 2 times.
Name changed from Execute to Executioner's Precision
Brise-genou
Maims the enemy for 105%35% Physical damage, reducing movement speed by 50% for 15 sec.
Increases the damage of your Colossus Smash by 13%13.0%, and causes it to increase damage you deal to the target by an additional 13%13.0%.
Now available to all specs
NEW
Deep Wounds damage is increased by 8.0%, dealing (60% of Attack power) Bleed damage over 3 sec.
Striking an enemy with Mortal Strike
Cleave
Cleave
or Execute inflicts Deep Wounds.
Frappe mortelle
Mortal Strike's damage is increased by 60%.
Frappe mortelle
A vicious strike that deals 350%180% Physical damage and reduces the effectiveness of healing on the target by 25% for 10 sec.
Now requires Level 10, up from 5
Cost changed from 20 Rage to 30 Rage
Cooldown changed from 6 sec recharge to 6 sec cooldown
Charges changed from 1 Charges to None
Heurtoir
Slam's damage is increased by 60%.
Heurtoir
Slams an opponent, causing 190%117% Physical damage.
Cast Time changed from Attack speed to Instant
NEW
For 10 sec your
Rend
Rend
Skullsplitter
Skullsplitter
Overpower, Mortal Strike, Colossus Smash, Slam, and Execute hit 1 additional target within 8 yds for 100% damage.
Tacticien
You have a 0.75% chance per Rage spent on damaging abilities to reset the remaining cooldown on Colossus SmashOverpower and Mortal Strike.
Ivresse de la victoire
Strikes the target, causing (100% of Spell power + 200%42% of Attack power) damage and healing you for 30% of your maximum health.
Only usable within 20 sec after you kill an enemy that yields experience or honor.
Effect #2 School Damage
Value: 0 (AP mod: 20.42)
Tourbillon
Unleashes a whirlwind of steel, striking all
Fervor of Battle
your primary target for Physical damage, and all other
all enemies within 8 yards for (3 * 90%) Physical damage.24%) Physical damage.
Talents (22)
Maîtrise de la rage
Protection:
Every 10 Rage you spend reduces the remaining cooldown on Battle CryRecklessness, Last Stand, Shield Wall, and Demoralizing Shout by 1 sec.
Arms:
Every 20 Rage you spend reduces the remaining cooldown on Battle CryWarbreaker and BladestormColossus Smash and Bladestorm by 1 sec.
Audace
Your abilities cost 10% less Rage.
Removed
NEW
Reduces the Rage cost of your abilities by 100% for 10 sec.
Tier 6 Talent, in place of
Rage concentrée
Battle Cry also reduces the Rage cost of your abilities by 75% for the duration.
Removed
NEW
Overpower has 2 charges, and it increases the damage of your next Mortal Strike or Execute by an additional 20%.
Tier 7 Talent, in place of
Ferveur du combat
Whirlwind deals 80%200% increased damage to your primary target.
Now requires Level 90, up from 75
Tier 6 Talent, in place of
Mise à mort
Rage concentrée
Focus your rage on your next Mortal Strike, increasing its damage by 75%30%, stacking up to 03 times. Unaffected by the global cooldown.
Removed
Mise à mort
Colossus Smash grants you 10% Haste for 8 sec.
Removed
NEW
Mortal Strike increases the damage of your next melee ability by 15%.
Tier 6 Talent, in place of
Mortel combo
Mortal Strike now has a maximum of 2 charges.
Removed
Your melee abilities have up to a 60% chance, based on the target's missing health, to trigger an extra attack that deals 160%100% Physical damage and generates 5 Rage.
Removed
Fulgurance
Overpowers the enemy, causing 375%Overpower the enemy, critically striking them for (80% * 2) Physical damage. Cannot be blocked, dodged, or parried.and has a 60% increased chance to critically strike.
Your other melee abilities have a chance to activate Overpower.
Increases the damage of your next Mortal Strike or Execute by 30%.
Now requires Level 20, up from 15
Cooldown changed from None to 12 sec recharge
Charges changed from None to 1 Charges
Now Arms ability
Pourfendre
Wounds the target, causing 150%51% Physical damage instantly and an additional (1000%136% of Attack power) Bleed damage over 8 sec.
Cost changed from 30 Rage to 20 Rage
Cooldown changed from None to 2 sec cooldown
Onde de choc
Sends a wave of force in a frontal cone, causing (47.5%9.975% of Attack power) damage and stunning all enemies within 10 yards for 3 sec. Cooldown reduced by 20 sec if it strikes at least 3 targets.2 sec.
Effect #2 School Damage
Value: 0 (AP mod: 0.4750.09975)
Specializations changed from Arms/Fury/Protection to Protection
Now requires Level 15, down from 30
Cooldown changed from 40 sec cooldown to 30 sec cooldown
Tier 1 Talent, in place of
Onde de choc
NEW
Bash an enemy's skull, dealing 140% Physical damage.
Generates 30 Rage.
Tier 1 Talent, in place of
Éclair de tempête
Hurls your weapon at an enemy, causing (100%21% of Attack power) Physical damage and stunning for 4 sec.
Effect #1 School Damage
Value: 0 (AP mod: 10.21)
NEW
Your damaging melee abilities have a chance to make your next Execute cost no Rage, be usable on any target regardless of their health, and deal damage as if you spent 30 Rage.
Tier 1 Talent, in place of
Fulgurance
Mortal Strike and Execute hit 2 additional nearby target for 50% damage.
Removed
Pouvoir titanesque
Increases the duration of Colossus Smash by 8 sec, and reduces its cooldown by 8 sec.
Removed
NEW
Ravager
Ravager
Bladestorm and Whirlwind critical strikes generate 1 Rage.
Tier 5 Talent, in place of
Ferveur du combat
NEW
Your auto attacks generate 10% more Rage. Killing an enemy instantly generates 20 Rage, and increases your movement speed by 30% for 15 sec.
Tier 1 Talent, in place of
Audace
NEW
Smash the ground and shatter the armor of all enemies within 8 yds, dealing 250% Physical damage and increasing damage you deal to them by 30% for 10 sec.
Tier 5 Talent, in place of
Mortel combo
Artifact Traits (2)
Enchaînement du Vide
When Cleave strikes at least 3 targets, Strom'kar releases a burst of void energy, dealing (150%31.5% of Attack power) Shadow damage to all nearby enemies.
Brise-guerre
Stomp the ground, causing a ring of corrupted spikes to erupt upwards, dealing 350%119% Shadow damage and applying the Colossus Smash effect to all nearby enemies.
Specialization (13)
Témérité
Lets loose a battle cry, granting 100% increased critical strike chance for 5 sec.
Name changed from Battle Cry to Recklessness
Specializations changed from Arms/Fury/Protection to Fury/Protection
Sanguinaire
Assault the target in a bloodthirsty craze, dealing * ((max(0, min(Level - 10, 10)) * 8 + 137) / 217)] Physical damage and restoring 4% of your health.
Generates 10 Rage.
Cri de ralliement
Lets loose a commanding shoutrallying cry, granting all party or raid members within 30 yards 15% increased maximum health for 10 sec. After this effect expires, the health is lost.
Name changed from Commanding Shout to Rallying Cry
Specializations changed from Arms/Fury to Arms/Fury/Protection
Enrager
Bloodthirst critical strikes will Enrage you, increasing your attack speed by 100%50% and damage you take by 20% for 4 sec.
Exécution
Attempt to finish off a wounded foe, causing (400% + 400%136% + 136%) Physical damage. Only usable on enemies that have less than 20% health.
Entaille furieuse
Furious Slash increases your Bloodthirst critical strike chance by 15%20% until it next deals a critical strike, stacking up to 6 times.
Entaille furieuse
Aggressively strike with your off-hand weapon for * ((max(0, min(Level - 10, 10)) * 10 + 171) / 271)] Physical damage.
Fury (Level 22)
Increases your Bloodthirst critical strike chance by 15%20% until it next deals a critical strike, stacking up to 6 times
Guerrier Fureur
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 100%
Affected Spells:
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 100%
Affected Spells:
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
Maîtrise : Fureur déchaînée
Increases damage done while Enraged by 11%11.0%.
Coup déchaîné
A mighty blow with both weapons that deals a total of 165% + 165%85% + 85%) * ((max(0, min(Level - 13, 7)) * 4 + 118) / 146)] Physical damage. Only usable while Enraged.
Generates 5 Rage.
Saccager
Enrages you and unleashes a series of 5 brutal strikes over 2 sec for a total of (100000% + 100000% + 100000% + 100000% + 100000%) Physical damage.37% + 37% + 37% + 37% + 37%) Physical damage.
Tourbillon
Unleashes a whirlwind of steel, striking all enemies within 8 yards for 45% + 45%)] Physical damage.6% + 6%)] Physical damage.
Fury (Level 55)
Causes your next Bloodthirst or Rampage to strike up to 4 additional targets for 50% damage
40% damage
Tourbillon amélioré
Whirlwind causes your next Bloodthirst or Rampage to strike up to 4 additional targets for 50%40% damage.
Talents (6)
Tempête de lames
Become an unstoppable storm of destructive force, striking all targets within 8 yards for (7 * 600%
Fury
with both weapons for Physical damage
for (7 * 0%) Physical damage over 6 sec.
You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks.
Rugissement de dragon
Roar explosively, dealing (162%28.35% of Attack power) damage to all enemies within 8 yards and increasing all damage you deal by 16%15% for 6 sec. Dragon Roar ignores all armor and always critically strikes.
Effect #1 School Damage
Value: 0 (AP mod: 1.620.2835)
Rage intérieure
Raging Blow no longer requires Enrage and deals 150%100% increased damage, but has a 4.5 sec cooldown.
Onde de choc
Sends a wave of force in a frontal cone, causing (47.5%9.975% of Attack power) damage and stunning all enemies within 10 yards for 3 sec. Cooldown reduced by 20 sec if it strikes at least 3 targets.2 sec.
Effect #2 School Damage
Value: 0 (AP mod: 0.4750.09975)
Specializations changed from Arms/Fury/Protection to Protection
Now requires Level 15, down from 30
Cooldown changed from 40 sec cooldown to 30 sec cooldown
Tier 1 Talent, in place of
Onde de choc
Éclair de tempête
Hurls your weapon at an enemy, causing (100%21% of Attack power) Physical damage and stunning for 4 sec.
Effect #1 School Damage
Value: 0 (AP mod: 10.21)
Boulet de démolition
Your attacks have a chance to make your next Whirlwind deal 250%300% increased damage.
Artifact Traits (1)
Fureur d’Odyn
Unleashes the fiery power Odyn bestowed the Warswords, dealing (270% + 270%91% + 91%) Fire damage and an additional (400%84% of Attack power) Fire damage over 4 sec to all enemies within 14 yards.
Specialization (18)
Bastion de défense
Increases your block chance by 15% and your dodge chance by 0%.
Témérité
Lets loose a battle cry, granting 100% increased critical strike chance for 5 sec.
Name changed from Battle Cry to Recklessness
Specializations changed from Arms/Fury/Protection to Fury/Protection
Blessures profondes
Your
Devastator
Devastator
Devastate and Revenge also cause (525%75% of Attack power) Bleed damage over 15 sec.
Avant-garde
A tanking combat stance that decreasesincreases Stamina by 30%, reduces damage taken by 0%, increases threat generation, and causes you to generate Rage from damage taken instead of dealt.10%, and generates 3 Rage whenever you are hit by a melee attack.
Cri démoralisant
Morale Killer
Demoralizes all enemies within 10 yards, reducing the damage they do by 20% for 8 sec
Demoralizes all enemies within 10 yards, reducing the damage they do to you by 20% for 8 sec.
Booming Voice
Generates 0 Rage.
Cooldown changed from 1.5 min cooldown to 1 min cooldown
Dévaster
A direct strike, dealing * ((max(0, min(Level - 12, 8)) * 8.5 + 241) / 309)] Physical damage.
REMOVED
Fight through the pain, ignoring 90% of the next up to damage you take from any sources, based on Rage spent.
NEW
Fight through the pain for the next 4 sec, causing 60% of damage taken to reduce your Rage instead.
Interception
Run at high speed toward an ally or enemy.
When targeting an enemy, Intercept deals (70%14.7% of Attack power) Physical damage, roots the target for 1 sec and then reduces the target's movement speed by 50% for 6 sec, but has a minimum range of 8 yds.
When targeting an ally, Intercept will intercept the next melee or ranged attack against the ally within 10 sec while the target remains within 10 yards.
Generates 15 Rage.
Maîtrise : Blocage critique
Increases your chance to block by 4%4.0%% and your chance to critically block (blocking twice the amount) by 12%.12.0%.
Also increases your attack power by 8%.8.0%.
Guerrier Protection
REMOVED Effect #8 Apply Aura: Modifies Damage/Healing Done
Value: -5%
Affected Spells:
REMOVED Effect #9 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -5%
Affected Spells:
NEW Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 0%
Affected Spells:
NEW Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 0%
Affected Spells:
NEW Effect #5 Apply Aura: Modifies Cooldown
Value: -100%
Affected Spells:
NEW Effect #11 Apply Aura: Modifies Threat
Value: -100%
Affected Spells:
Revanche
Swing in a wide arc, dealing (350%58.8% of Attack power) damage to all enemies in front of you.
Your successful dodges and parries cause your next Revenge to become free.
Effect #1 School Damage
Value: 1 (AP mod: 3.50.588)
Maîtrise du blocage
Raise your shield, blocking every melee attackall melee attacks against you for 6 sec.4 sec.
Protection (Level 78)
These blocks can be critical blocks
Increases Shield Slam damage by 30% while active.
Cost changed from 15 Rage to 35 Rage
Heurt de bouclier
Slams the target with your shield, causing (492.8%103.488% of Attack power) Physical damage.
Protection (Level 34)
Devastate, Thunder Clap, and Revenge have a 30% chance to reset the cooldown of Shield Slam
Generates 20 Rage.15 Rage.
Effect #1 School Damage
Value: 1 (AP mod: 4.9281.03488)
Renvoi de sort
Raise your shield, reflecting spells cast on you and reducing magical damage you take by 30%. Lasts 5 sec or until a spell is reflected.
Now requires Level 70, down from 80
Coup de tonnerre
Blasts all enemies within 8 yards for (300%50.4% of Attack power) damage
Thunderstruck
rooting them for 1 sec and reducing their movement speed by 50%20% for 10 sec
and reduces their movement speed by 50%20% for 10 sec.
Generates 5 Rage.
Effect #1 School Damage
Value: 1 (AP mod: 30.504)
Sentinelle inébranlable
Your Defensive Stance provides several additional benefits.
Increases your total Stamina by 30%.
Reduces the chance you will be critically hit by melee attacks by 6%.
Reduces the chance your attacks will be parried by 3%.
Ivresse de la victoire
Strikes the target, causing (100% of Spell power + 200%42% of Attack power) damage and healing you for 30% of your maximum health.
Only usable within 20 sec after you kill an enemy that yields experience or honor.
Effect #2 School Damage
Value: 0 (AP mod: 20.42)
Talents (9)
Maîtrise de la rage
Protection:
Every 10 Rage you spend reduces the remaining cooldown on Battle CryRecklessness, Last Stand, Shield Wall, and Demoralizing Shout by 1 sec.
Arms:
Every 20 Rage you spend reduces the remaining cooldown on Battle CryWarbreaker and BladestormColossus Smash and Bladestorm by 1 sec.
Dévastateur
Your auto attacks deal an additional * ((max(0, min(Level - 12, 8)) * 8.5 + 241) / 309)] Physical damage, generate 52 Rage, and have a 30% chance to reset the remaining cooldown on Shield Slam.
Victoire imminente
Instantly attack the target, causing (240%50.4% of Attack power) damage and healing you for 15% of your maximum health.
Killing an enemy that yields experience or honor resets the cooldown of Impending Victory.
Effect #2 School Damage
Value: 1 (AP mod: 2.40.504)
Indomptable
Increases your maximum health by 20%.and the maximum effect of Ignore Pain by 20%.
Jusqu’au bout
Ignore Pain will ignore up to 100% more damage, based on your missing health.an additional 20% damage.
Onde de choc
Sends a wave of force in a frontal cone, causing (47.5%9.975% of Attack power) damage and stunning all enemies within 10 yards for 3 sec. Cooldown reduced by 20 sec if it strikes at least 3 targets.2 sec.
Effect #2 School Damage
Value: 0 (AP mod: 0.4750.09975)
Specializations changed from Arms/Fury/Protection to Protection
Now requires Level 15, down from 30
Cooldown changed from 40 sec cooldown to 30 sec cooldown
Tier 1 Talent, in place of
Onde de choc
Éclair de tempête
Hurls your weapon at an enemy, causing (100%21% of Attack power) Physical damage and stunning for 4 sec.
Effect #1 School Damage
Value: 0 (AP mod: 10.21)
Vengeance
Ignore PainShield Block reduces the Rage cost of your next Revenge by 35%33%, and Revenge reduces the Rage cost of your next Ignore Pain by 35%.Shield Block by 33%.
Porteguerre
Protection (Level 28)
Intercept
Charge now deals 0 damage to all enemies within 5 yds ofadditional damage to the target, and stuns them for until cancelled.
Artifact Traits (2)
Fureur de Neltharion
Enter a defensive posture, critically blocking all attacks while a stream of shadowflame erupts from Scale of the Earth-Warder, dealing 90%18.9% of Attack power)] Shadowflame over 3 sec to all enemies in front of you. You can use defensive abilities while this is active.
Écailles de terre
Critical blocks have a chance to cause an eruption from Scale of the Earth-Warder, increasing your armor by (225%47.25% of Attack power)% and dealing (225%47.25% of Attack power) Physical damage to all enemies in front of you.
Spells (15)
NEW
Increases the Strength and Agility of all raid and party members within 100 yards by 5% for 1 hour.
Tempête de lames (main gauche)
You become a whirling storm of destructive force, striking all nearby targets with your off-hand weapon for 157%42% Physical damage.
Charge
Charge to an enemy, dealing (70%14.7% of Attack power) Physical damage, rooting it for 1 sec and then reducing its movement speed by 50% for 6 sec
Warbringer
and stunning it for until cancelled
Generates 20 Rage.
Blessures profondes
Your
Devastator
Devastator
Devastate and Revenge also cause (525%75% of Attack power) Bleed damage over 15 sec.
Exécution (main gauche)
Attempt to finish off a wounded foe, causing (400% + 400%136% + 136%) Physical damage. Only usable on enemies that have less than 20% health.
Bond héroïque
Arms, Fury:
Leap through the air toward a target location, slamming down with destructive force to deal 45444 to 516 Physical damage to all enemies within 8 yards
Protection:
Leap through the air toward a target location, slamming down with destructive force to deal 45444 to 516 Physical damage to all enemies within 8 yards, and resetting the remaining cooldown on Taunt
Bond héroïque
Protection:
Leap through the air toward a target location, slamming down with destructive force to deal 45444 to 516 Physical damage to all enemies within 8 yards, and resetting the remaining cooldown on Taunt
Arms, Fury:
Leap through the air toward a target location, slamming down with destructive force to deal 45444 to 516 Physical damage to all enemies within 8 yards
Now requires Level 26, down from 85
Lancer héroïque
Throws your weapon at the enemy, causing 50%17% Physical damage. Generates high threat.
Fureur de Neltharion
Enter a defensive posture, critically blocking all attacks while a stream of shadowflame erupts from Scale of the Earth-Warder, dealing 90%18.9% of Attack power)] Shadowflame over 3 sec to all enemies in front of you. You can use defensive abilities while this is active.
Effect #1 School Damage
Value: 1 (AP mod: 0.90.189)
Fureur d’Odyn
Unleashes the fiery power Odyn bestowed the Warswords, dealing (270% + 270%91% + 91%) Fire damage and an additional (400%84% of Attack power) Fire damage over 4 sec to all enemies within 14 yards.
Fureur d’Odyn
Unleashes the fiery power Odyn bestowed the Warswords, dealing (270% + 270%91% + 91%) Fire damage and an additional (400%84% of Attack power) Fire damage over 4 sec to all enemies within 14 yards.
Your melee abilities have up to a 60% chance, based on the target's missing health, to trigger an extra attack that deals 160%100% Physical damage and generates 5 Rage.
Coup déchaîné
A mighty blow with both weapons that deals a total of 165% + 165%85% + 85%) * ((max(0, min(Level - 13, 7)) * 4 + 118) / 146)] Physical damage. Only usable while Enraged.
Generates 5 Rage.
Now requires Level 20, up from 10
Ivresse de la victoire
Strikes the target, causing (100% of Spell power + 200%42% of Attack power) damage and healing you for 30% of your maximum health.
Only usable within 20 sec after you kill an enemy that yields experience or honor.
Tourbillon (main gauche)
Arms, Protection:
Unleashes a whirlwind of steel, striking all enemies within 8 yards for 45% + 45%)] Physical damage.6% + 6%)] Physical damage.
Fury:
Unleashes a whirlwind of steel, striking all enemies within 8 yards for 45% + 45%)] Physical damage.6% + 6%)] Physical damage.
Causes your next Bloodthirst or Rampage to strike up to 4 additional targets for 50% damage.40% damage.
Specialization (1)
NEW
Your melee attacks have up to a 8.0% chance, based on the target's missing health, to trigger an extra attack that deals 100% Physical damage and generates 5 Rage.
Talents (1)
NEW
This talent is not yet implemented.
Tier 2 Talent, in place of
Éclair de tempête
,
Éclair de tempête
NEW
The Hydra bites the target with corrosive venom, causing the Mortal Wounds effect.
Mortal Wounds
Grievously wounds the target, reducing the effectiveness of any healing received for 10 sec.
NEW
The Worm spits acid at the target, slowing movement by 50% for 6 sec.
Réflexes aiguisés
The Fox heightens its senses, increasing dodge chance by 30% for 1020 sec.
Cooldown changed from 2 min cooldown to 1.5 min cooldown
Danse de lames
Lashes the target for (110%27.5% of Spell power) Shadow damage.
(Right - Click to toggle)
Effect #1 School Damage
Value: 1 (SP mod: 1.10.275)
NEW
The Boar bristles its hide, reducing damage taken by 50% for 12 sec.
Appel d’éclair
Call down a lightning strike on an enemy, dealing (120%30% of Spell power) Nature damage, and leaving the Storm Elemental charged with energy for 15 sec.
While charged, the Storm Elemental's damage is increased by 300%.
Effect #1 School Damage
Value: 1 (SP mod: 1.20.3)
NEW
The Cat heightens its senses, increasing dodge chance by 30% for 20 sec.
Griffe
Claw the enemy, dealing 125%42% of normal melee damage.
Griffe
Claw the enemy, dealing 125%42% of normal melee damage.
Fendoir
Hack at the enemy, dealing 125%42% of normal melee damage.
Fendoir
Hack at the enemy, dealing 125%42% of normal melee damage.
Ombres brûlantes
Drains (12%10% of Spell power) health from all nearby enemies.
(Right - Click to toggle)
NEW
The Mechanical contraption creates a personal defense matrix around itself, reducing damage taken by 50% for 12 sec.
Dévorer la magie
Purges 1 beneficial magic effect from an enemy. If an effect is devoured, the Felhunter will be healed for (30%7.5% of Spell power) and gain 60 Fel Energy.
Auto-Cast:
Use on the Felhunter's current target.
(Right - Click to toggle)
Trait funeste
Sends a shadowy bolt at the enemy, causing (275%68.75% of Spell power) Shadow damage. Deals 20% additional damage to targets below 20% health.
Effect #1 School Damage
Value: 1 (SP mod: 2.750.6875)
NEW
The Dragonhawk takes on a defensive posture, increasing dodge chance by 30% for 20 sec.
NEW
The Tallstrider kicks up a cloud of dust towards the target, slowing movement by 50% for 6 sec.
NEW
The Feathermane flaps wildly, flinging feathers into the air that distract its enemies, increasing dodge chance by 30% for 20 sec.
Gangréclair
Deals (100%25% of Spell power) Fire damage to a target.
Destruction (Level 48)
Damage increased by 50% if you have Immolated the target
(Right - Click to toggle)target.
(Right - Click to toggle)
Effect #1 School Damage
Value: 1 (SP mod: 10.25)
Gangrefouet
Deals (46%11.5% of Spell power) Shadow damage and knocks back all enemies within 5 yards.
Effect #1 School Damage
Value: 1 (SP mod: 0.460.115)
Gangrorage
The Felguard recklessly swings its weapon, striking all nearby targets within 8 yards for 130%34% weapon damage every 1 sec for 6 sec. The Felguard cannot take any other action during Felstorm.
Éclair de feu
Deals (100%25% of Spell power) Fire damage to a target.
Destruction (Level 48)
Damage increased by 50% if you have Immolated the target
(Right - Click to toggle)target.
(Right - Click to toggle)
Effect #1 School Damage
Value: 1 (SP mod: 10.25)
Souffle de givre
Your pet simultaneously breathes frost and lightning at an enemy target, slowing the target for 5 sec.The Chimera blasts the target with frost breath, reducing movement speed by 50% for 6 sec.
NEW
The Wolf bites the target's feet, reducing movement speed by 50% for 6 sec.
Ronger
Unholy:
Bite and tear at a target's limbs, dealing light damage and stunning for 1 sec.
Dark Transformation: Strike an enemy with a smashing attack, dealing 125%42% of normal melee damage and stunning for 2 sec.
NEW
When falling below 40% health, the Goat will shrug off attacks, granting 50% reduced incoming damage for 12 sec.
This effect can only occur once every 120 sec.
Carapace endurcie
The Beetle hardens up, reducing damage taken by 50% for 12 sec.
REMOVED
The crab's shell hardens, reducing damage taken by 50% for 12 sec.
Crochet
Hurl a hook, pulling the target. If the target is Immune, the abomination is instead pulled to the target.
Cooldown changed from 30 sec cooldown to 20 sec cooldown
NEW
The Hyena sinks its fangs into the target, infecting the target with Mortal Wounds.
Mortal Wounds
Grievously wounds the target, reducing the effectiveness of any healing received for 10 sec.
Frappe de la Légion
A sweeping attack that does 160%44% of the Felguard's weapon damage to all enemies in front of it, and reduces the effectiveness of any healing the victim receives by 10% for 6 sec.
(Right - Click to toggle)
NEW
The Dog bites the target's feet, reducing movement speed by 50% for 6 sec.
Frappe météore
The abyssal releases a powerful burst of flames, dealing (100%25% of Spell power) Fire damage to nearby targets, and stunning them for 3 sec.
Effect #1 School Damage
Value: 1 (SP mod: 10.25)
Frappe météore
The infernal releases a powerful burst of flames, dealing (50%12.5% of Spell power) Fire damage to nearby targets, and stunning them for 2 sec.
Effect #1 School Damage
Value: 1 (SP mod: 0.50.125)
Morsure monstrueuse
YourThe Devilsaur ferociously bites the enemy, causing the Mortal Wounds effect.
Mortal Wounds
Grievously wounds the target, reducing the effectiveness of any healing received for 10 secsec.<br />
Coup monstrueux
Strike an enemy with a smashing attack, dealing 125%42% of normal melee damage and stunning for 2 sec.
Enchaînement mortel
A sweeping attack that does 240%81% of the Wrathguard's weapon damage to all enemies in front of it, and reduces the effectiveness of any healing received by 10% for 6 sec.
(Right - Click to toggle)
NEW
The Stag soothes the enemy target, removing 1 Enrage and 1 Magic effect.
NEW
The Nether Ray focuses a blast of nether energy at the enemy target, removing 1 Enrage and 1 Magic effect.
NEW
When falling below 40% health, the Ox will shrug off attacks, granting 50% reduced incoming damage for 12 sec.
This effect can only occur once every 120 sec.
NEW
The Core Hound suddenly cools and hardens the magma on its skin, reducing damage taken by 50% for 12 sec.
NEW
The Crab claws at the target's feet with its pincers, slowing movement by 50% for 6 sec.
Écrasement puissant
Unholy:
Smash the target with the blunt side of the cleaver, dealing light damage and stunning for 1 sec.
Dark Transformation: Strike an enemy with a smashing attack, dealing 125%42% of normal melee damage and stunning for 2 sec.
Agilité primordiale
The Monkey heightens its senses, increasing dodge chance by 30% for 20 sec.
Cooldown changed from 2 min cooldown to 1.5 min cooldown
Poursuite
Charge an enemy, instantly causing 100%34% weapon damage and increasing the Felguard's movement speed by 30% for 6 sec.
Auto-Cast:
Use anytime the Felguard's target is further than 8 yards away.
(Right - Click to toggle)
Poursuite
The Felguard charges an enemy, causing 100%34% weapon damage and increasing its movement speed by 30% for 6 sec.
Auto-Cast:
Use anytime the Felguard's target is further than 8 yards away.
(Right - Click to toggle)
NEW
The Ravager tears into the enemy, causing the Mortal Wounds effect.
Mortal Wounds
Grievously wounds the target, reducing the effectiveness of any healing received for 10 sec.
REMOVED
Deflects all spells cast in front of the Direhorn for 6 sec.
NEW
The Raptor slashes deep into the target, causing Mortal Wounds.
Mortal Wounds
Grievously wounds the target, reducing the effectiveness of any healing received for 10 sec.
NEW
The Scalehide hardens its skin, reducing damage taken by 50% for 12 sec.
Séduction
Seduces the target, disorienting for 30 sec. Damage will break the effect. Only usable against Humanoids.
Auto-Cast:
Cast upon targets who attack, stun, silence or fear the master.
(Right - Click to toggle)
Cost changed from 20 Energy to None
NEW
The Moth vibrates its wings, scattering tranquil dust over the enemy target, removing 1 Enrage and 1 Magic effect.
NEW
The Serpent takes on a defensive posture, increasing dodge chance by 30% for 20 sec.
Morsure de l'ombre
Bites the enemy, causing 1 Shadow damage.
(Right - Click to toggle)
Effect #1 School Damage
Value: 1 (SP mod: 0.450.1125)
Rempart de l’ombre
Temporarily grants the Voidwalker an absorb shield for 30% of its maximum health for 20 sec.
Auto-Cast:
Use this ability when below 20% health.
(Right - Click to toggle)sec.
NEW
When falling below 40% health, the Gorilla will shrug off attacks, granting 50% reduced incoming damage for 12 sec.
This effect can only occur once every 120 sec.
Brûle-magie
Burns harmful spells, removing 1 harmful Magic effect from an ally.
Auto-Cast:
Cast only upon master when he is unable to cast spells due to a Magic effect.
(Right - Click to toggle)
Cost changed from 40 Energy to None
Cooldown changed from 10 sec cooldown to 15 sec cooldown
Choc
Unholy:
Smash the target with the blunt side of the cleaver, dealing light damage and stunning for 1 sec.
Dark Transformation: Strike an enemy with a smashing attack, dealing 125%42% of normal melee damage and stunning for 2 sec.
Choc
Unholy:
Smash the target with the blunt side of the cleaver, dealing light damage and stunning for 1 sec.
Dark Transformation: Strike an enemy with a smashing attack, dealing 125%42% of normal melee damage and stunning for 2 sec.
NEW
The Bat emits a sonic pulse towards the enemy target, removing 1 Enrage and 1 Magic effect.
Verrou magique
Counters the enemy's spellcast, preventing any spell from that school of magic from being cast for 6 sec.
Cost changed from 20 Energy to None
NEW
The Spirit Beast blasts the enemy target, removing 1 Enrage and 1 Magic effect.
NEW
The Sporebat emits a could of imbued spores around the enemy target, removing 1 Enrage and 1 Magic effect.
Armure de pierre
When falling below 40% health, the Quilen's skin will change to stone, causing it to take 30% less damage and regenerate 3% of its maximum health every 1 sec for 8 sec.12 sec.
This effect can only occur once every 120 sec.
Souffrance
The Voidwalker taunts the target to attack it for 5 sec, and increases its threat against the target.
Auto-Cast:
Taunts the current target if it is not attacking the Voidwalker and taunts any target who attacks its master.
(Right - Click to toggle)
Cost changed from 40 Energy to None
NEW
The Bird of Prey claws at the target's feet, reducing movement speed by 50% for 6 sec.
Déchirure du tendon
ClawThe Silithid slashes at the target's feet, reducing movement speed by 50% for 6 sec.
NEW
When falling below 40% health, the Bear's fur will thicken, granting 50% reduced incoming damage for 12 sec.
This effect can only occur once every 120 sec.
Fouette-langue
Lick the enemy, causing 1 Shadow damage.
(Right - Click to toggle)
Effect #1 School Damage
Value: 1 (SP mod: 0.450.1125)
NEW
The Wasp dives in and stings the target, causing the Mortal Wounds effect.
Mortal Wounds
Grievously wounds the target, reducing the effectiveness of any healing received for 10 sec.
Gaz abominable
Hack at the enemy, dealing 125%42% of normal melee damage.
Distorsion temporelle
The Warp Stalker slows time around the enemy, reducing their movement speed by 50% for 6 sec.
Range changed from 25 yd range to Melee Range
Cooldown changed from 15 sec cooldown to 10 sec cooldown
Jaillissement d’eau
Channels a jet of icy water at the target,
Crushing Jets
slowing the target by 0% and
dealing (330.408%82.602% of Spell power) Frost damage to the target over 4 sec.
The Mage's Frostbolts that hit the target while it is being blasted with icy water will grant a charge of Fingers of Frost.
Jet de toiles
Shoot webs atThe Spider wraps webs around the target, slowing movement by 50% for 6 sec.
Range changed from 25 yd range to Melee Range
Coup de fouet
Deals (46%11.5% of Spell power) Shadow damage and knocks back all enemies within 5 yards.
Effect #1 School Damage
Value: 1 (SP mod: 0.460.115)
Rafale de vent
Conjures a gust of wind that deals (60%15% of Spell power) Nature damage to an enemy and generates 10 Maelstrom for the Shaman.
Effect #1 School Damage
Value: 1 (SP mod: 0.60.15)
NEW
The Wind Serpent takes on a defensive posture, increasing dodge chance by 30% for 20 sec.
Tempête du courroux
The Wrathguard recklessly swings its weapon, striking all nearby targets within 8 yards for 130%34% weapon damage every 1 sec for 6 sec. The Wrathguard cannot perform any other abilities during Wrathstorm.
NEW
Returns the spirit to the body, restoring a dead target to life with 60% health and 20% mana.
Célérité
Increases your pet's movement speed by 80% for 1610 sec.
Cooldown changed from 32 sec cooldown to 20 sec cooldown
NEW
You and your pet gain 10% increased maximum health.
NEW
You and your pet gain 8% increased movement speed.
NEW
You and your pet gain 3% Leech.
NEW
Increases haste by 30% for all party and raid members for 40 sec.
Allies receiving this effect will become Sated and unable to benefit from Primal Rage or similar effects again for 10 min.
Rugissement de sacrifice
Protects a friendly target from critical strikes, making attacks against that target unable to be critical strikes, but 20% of all damage taken by that target is also taken by the pet. Lasts 12 sec.
Specializations changed from Cunning/Cunning to Survival
S'abonner à Wowhead
Premium
2 $US
Un mois
[Enjoy an ad-free experience, unlock premium features, & support the site!]
Afficher les 0 commentaires
Masquer les 0 commentaires
Connectez-vous pour laisser un commentaire
Commentaire Anglais (79)
Poster un commentaire
Vous n'êtes pas connecté(e). Veuillez vous
connecter
ou vous
inscrire
pour ajouter votre commentaire.
Message précédent
Message suivant