Blizzard
Before Battle for Azeroth launches four days from now, we're making some additional adjustments to several specs based on how they're playing at level 120. We're working on the following via hotfix to the live game:
Chevalier de la mortDruid- All Feral Affinity-granted abilities increased by 15%.
- Feral Affinity Energy regen bonus increased to 45% (was 35%).
Chasseur- Beast Mastery
All damage abilities increased by 3%.
Marksmanship - All damage abilities increased by 3%.
Prêtre- Nova sacrée damage increased by 20%.
- Holy
All damage abilities increased by 8%.
VoleurChaman- Elemental
All damage abilities increased 4%.
Démoniste Demonology - All damage abilities increased by 5%.
The following PvP-specific hotfixes are also in-testing today and will go live before Battle for Azeroth launches:
Racial Abilities Frost - Pilier de givre increases Strength by 10% when engaged in combat with enemy players (was 15%).
Unholy DruidChasseur- Beast Mastery
Bête féroce: Hawk (PvP Talent) damage reduced by 40%.
Marksmanship - Visée minutieuse increases Visée damage by 50% when engaged in combat with enemy players (was 100%).
- Visée deals an additional 15% damage to targets you have not damaged yet when engaged in combat with enemy players (was 50%).
Monk- Windwalker
Poings de fureur now deals full damage when engaged in combat with enemy players (was a 20% reduction).
Paladin- Retribution
Verdict vertueux increases the damage of Verdict du templier by 10% when engaged in JcJ combat with enemy players (was 15%). - increases damage to the target by 15% when engaged in JcJ combat with enemy players (was 20%).
- healing reduced by 20% when engaged in JcJ combat with enemy players.
- Dessein divin increases damage and healing by 20% when engaged in JcJ combat with enemy players (was 30%).
- Aura de rétorsion (PvP Talent) gains a stack when targets with your Greater Blessings take 2.5% of your maximum health in damage (was 5%).
- Aura de vengeance (PvP Talent) increases Holy Damage and Critical Strike chance by 3% per stack (was 4%).
- Aura de vengeance's (PvP Talent) duration reduced to 8 seconds (was 10 seconds).
Prêtre- Discipline
Les péchés de tous increases damage by 8% when engaged in JcJ combat with enemy players (was 12%). - Trinité (PvP Talent) increases Expiation healing by 12% (was 20%).
- Archange (PvP Talent) increases healing and absorption by 20% (was 30%).
Shadow - (PvP Talent) now properly reduces damage taken when at or above 90 Insanity (60 Insanity while talented into ).
Voleur- Assassination
Fixed a bug that caused Venin rampant (PvP Talent)'s duration to be refreshed to a longer duration than intended. - Venin rampant (PvP Talent)'s damage has been reduced by 50%.
- Poison mortel deals 20% less damage when engaged in combat with enemy players.
- Vendetta increases damage dealt to the target by 20% when engaged in combat with enemy players (was 30%).
- Lame toxique increases Poison damage dealt to the target by 20% when engaged in combat with enemy players (was 30%).
- Nerfs endormis deals 20% less damage when engaged in combat with enemy players.
- Subterfuge causes Garrote to deal an additional 50% damage when cast from stealth in JcJ situations (was 100%).
Hors-la-loi Subtlety Chaman- Restoration
(PvP Talent) now redirects 35% damage to the team (was 50%). - 's (PvP Talent) mana cost has been increased by 12.5%.
- (PvP Talent) reduces the heal generated by Esprits jaillissants (Azerite Trait) by 80%.
We expect to apply all of the adjustments above to the live game as soon as possible. We will note them along with other hotfixes in the next hotfixes update added to
our hotfixes blog post.