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6.2 PTR: Build 20061 Spell Changes, New Titles, Factions, and More
Publié
27/05/2015 à 19:01
par
perculia
Time for a new 6.2 PTR build! We have four new reputations and tons of rewards, including
Enseignements des Traquesabres : Tailleroute
to help you travel more effectively in Tanaan!
Check out the latest PTR additions including items and factions!
Build Highlights
Do you like fel eggs and ham? In a house or with a mouse? In a boat or with a goat? (
Recette : Omelette gangrenée au jambon
creates
Omelette gangrenée au jambon
.)
There are two new titles.
for Mythic Archimonde and
for killing Xemirkol in Tanaan Jungle.
There are four new factions:
Main du prophète
,
Chasseurs de têtes de Vol’jin
,
Ordre des Éveillés
,
Traquesabres
.
There are three new followers in this PTR build. These require reputation with new 6.2 factions:
:
Vendor: Z'tenga the Walker, Zone: Tanaan Jungle, Faction: Saberstalkers - Honored
Level 100, Rare, Combat Rogue, Item level 645
Abilities:
:
Vendor: Vindicator Krethos, Zone: Tanaan Jungle, Faction: Hand of the Prophet - Honored
Level 100, Rare, Holy Priest, Item level 645
Abilities:
:
Vendor: Dawn-Seeker Krisek, Zone: Tanaan Jungle, Faction: Order of the Awakened - Honored
Level 100, Rare, Fire Mage, Item level 645
Abilities:
You may be able to teleport to rare spawns in Tanaan with
Cristal de traque de chasseur
and
Cristal de traque de maître chasseur
.
There are several items like
Restes d'âmes
and
Gangressence
which are in the style of the items needed for
Cachet de Main-Noire
--letting you skip early raid bosses after you clear the instance a few times.
Daily profession cooldowns like
Étoffe de trame-sort
now have a base of 8 created, up from 4.
Tier 18
LFR itemsets
have been added. Check out the pages for their stats, set bonuses, and 3D models:
Tenue de combat brise-démon
,
Tenue de combat de rancune mordante
,
Armure en fourrure-de-fer
,
Grande tenue de vapeurs gangrenées
New Factions
Traquesabres
: The treacherous wilds of Tanaan Jungle have attracted the craftiest hunters from both Azeroth and Draenor. To defeat the beasts of Tanaan, one must become a beast.
Etendard de bataille des Traquesabres
: Place a Saberstalkers Battle Standard that increases damage dealt against Beasts for players within 45 yards of the Battle Standard by 20%. Lasts 30 sec. (15 Min Cooldown)
Contrat : Pallas
: Teaches you the
Pallas Follower
with the special
Prédateur dominant
ability.
Enseignements des Traquesabres : Tailleroute
: Learn how to more effectively guide your mount through the wilds of Tanaan Jungle.
Bébé tigre sauvage
: New Battle Pet
Tabard des Traquesabres
: New Tabard
Broche-tripes sauvage
: New Mount
Ordre des Éveillés
: Survivors of a grizzly civil war, these beleaguered arakkoans hope the reclamation of apexis artifacts will hold the key to peacefully rebuilding their civilization.
Etendard de bataille de l'ordre des Éveillés
: Place a Order of the Awakened Battle Standard that decreases magic damage taken for players within 45 yards of the Battle Standard by 15%. Lasts 30 sec. (15 Min Cooldown)
Contrat : prêtre solaire Vayx
: Teaches you the
Solar Priest Varyx
follower with the special
Atténuation apogide
ability.
Module tailleur de gemmes fendu
: Attach to an Apexis Gemcutter Construct to teach it the recipe for an Immaculate Multistrike Taladite.
Mémoire sacrée de Rukhmar
: Transformed into a Rukhmar Adherent. (2 Hrs Cooldown)
Faucon-de-feu flamboyant
: New battle Pet
Tabard de l'ordre des Éveillés
: New Tabard
Navire : l'Eveilleur
: Alliance ship. Builds an Arakkoa crewed destroyer that counters both submarines and battleships.
Navire : l'Eveilleur
: Horde ship. Builds an Arakkoa crewed destroyer that counters both submarines and battleships.
Chasseurs de têtes de Vol’jin
: (Horde faction) Seeking to protect Azeroth with a decisive victory on Draenor, Warchief Vol'jin is assembling an elite team of champions to establish a foothold in Tanaan Jungle and to overthrow Gul'dan.
Étendard de bataille des Chasseurs de têtes de Vol'jin
: Place a Voljin's Headhunters Battle Standard that increases the reputation gain from killing monsters for players within 45 yards of the Battle Standard by 0%. Lasts 30 sec. (15 Min Cooldown)
Contrat : Sourcière Bonnegent
: Teaches you the
Dowser Goodwell
follower.
Plan d'équipement : filet de pêche rohart
: Starts
Plan d’équipement : filet de pêche rohart
.
Plan de navire : cuirassé
: Teaches you how to build battleships.
Carte au trésor : jungle de Tanaan
: Adds Tanaan Treasure Locations to Map.
Ensemble : tenue de combat des Loups-de-Givre
: Contains a leather armor transmog set. (
Brassards loup-de-givre
,
Traqueneiges loup-de-givre
,
Jambières loup-de-givre
,
Ceinture loup-de-givre
,
Mitaines loup-de-givre
,
Tunique loup-de-givre
,
Spallières loup-de-givre
)
Plan d'équipement : Insubmersible
: Starts
Plan d’équipement : Insubmersible
which unlocks
Insubmersible
.
Tenue de combat de grunt loup-de-givre
: Garb yourself for battle as a Frostwolf soldier. (2 Hrs Cooldown)
Sanglier infernal hirsute
: New mount.
Vol'jin's Headhunters Tabard
: New tabard.
Main du prophète
: (Alliance faction) Yrel has assembled the remaining Exarchs and is calling for a crusade in Velen's name. Together they are working to establish a foothold in Tanaan Peninsula and to overthrow Gul'dan.
Etendard de bataille de la Main du prophète
: Place a Hand of the Prophet Battle Standard that increases the reputation gain from killing monsters for players within 45 yards of the Battle Standard by 20%. Lasts 30 sec. (15 Min Cooldown)
Contrat : Sourcière Grossétincelle
: Teaches you the
Dowser Bigspark
follower.
Plan d'équipement : filet de pêche rohart
: Starts
Plan d’équipement : filet de pêche rohart
.
Plan de navire : cuirassé
: Teaches you how to build battleships.
Carte au trésor : jungle de Tanaan
: Adds Tanaan Treasure Locations to Map.
Ensemble : atours de cérémonie de Karabor
: Contains a cloth armor transmog set. (
Couronne de cérémonie de Karabor
,
Protège-épaules de cérémonie de Karabor
,
Robe de cérémonie de Karabor
,
Gants de cérémonie de Karabor
,
Jambières de cérémonie de Karabor
,
Echarpe de cérémonie de Karabor
,
Mules de cérémonie de Karabor
,
Brassards de cérémonie de Karabor
)
Plan d'équipement : Insubmersible
: Starts
Plan d’équipement : Insubmersible
which unlocks
Insubmersible
.
Costume de conseiller de Karabor
: Garb yourself in the ceremonial robes of Karabor. (2 Hrs Cooldown)
Sanglier infernal hirsute
: New mount.
Hand of the Prophet Tabard
: New tabard.
Breaking it down further for collectors, there are:
Two new pets:
Bébé tigre sauvage
and
Faucon-de-feu flamboyant
Two new mounts:
Sanglier infernal hirsute
and
Broche-tripes sauvage
Four new tabards:
Tabard des Traquesabres
,
Tabard de l'ordre des Éveillés
,
Vol'jin's Headhunters Tabard
,
Hand of the Prophet Tabard
Two toys for each faction:
Mémoire sacrée de Rukhmar
,
Costume de conseiller de Karabor
,
Tenue de combat de grunt loup-de-givre
One transmog set for each faction:
Ensemble : tenue de combat des Loups-de-Givre
,
Ensemble : atours de cérémonie de Karabor
Additional ships, equipment blueprints, and ship blueprints for those interesting in improving the shiphard.
Below are screenshots from the PTR of item costs, which are subject to change:
New Warlock Demon Models
Last month on the 6.2 PTR, we found new demon models. It looks like several Warlock pets are getting these updated models in a new PTR build:
Felguard:
Wrathguard:
Doomguard:
Imps:
Other updated demon models include:
Dreadlord
Infernal
Felstalker
Followers
New
:
Vendor: Z'tenga the Walker, Zone: Tanaan Jungle, Faction: Saberstalkers - Honored
Level 100, Rare, Combat Rogue, Item level 645
Abilities:
:
Vendor: Vindicator Krethos, Zone: Tanaan Jungle, Faction: Hand of the Prophet - Honored
Level 100, Rare, Holy Priest, Item level 645
Abilities:
:
Vendor: Dawn-Seeker Krisek, Zone: Tanaan Jungle, Faction: Order of the Awakened - Honored
Level 100, Rare, Fire Mage, Item level 645
Abilities:
Garrison Abilities
Traits
New
:
Greatly increases success chance when fighting many creature types.
:
Grants a bonus to mission success chance, and provides a greater success chance when fighting demons.
:
Increases the Apexis Crystals gained from a mission by 100%.
:
Capable of launching attacks from the air.
Achievements
New
:
Complete all of the Rare Naval Missions listed below.
:
Defeat Xemirkol in Tanaan Jungle.
Reward: Title Reward: Predator
Changes
La traque aux drakes
:
Collect the following drake mounts.
Chasseur de la jungle
:
Defeat 25 rare bossescreatures in Tanaan Jungle.
Traqueur de la jungle
:
Defeat all of the rare bossescreatures in Tanaan Jungle.
Archimonde : mode mythique
:
Defeat Archimonde in Hellfire Citadel on Mythic difficulty.
New reward: Title Reward: Defiler's End
Classes
Druide
Forum
|
Talent Calculator
Talents and Specialization
Changes
Restoration
Gardiennes du Bosquet
:
Summons a Treant which will immediately cast Swiftmend on your current target. The Treant will cast Healing Touch on that target or a nearby ally periodically, healing for 45%90% of Spell power) / 1.1 * 0.9]. Lasts 15 sec. Maximum 3 charges.
Paladin
Forum
|
Talent Calculator
Talents and Specialization
Changes
Holy
Imprégnation de lumière
:
Your Holy Shock criticals reduce the cast time of your next Holy Light or Holy Radiance by 1.50 sec or increase the healing of your next Flash of Light by 60%.50%.
Also increases your haste by 10%.
Prêtre
Forum
|
Talent Calculator
Spells
Changes
Cascade
:
Launch a Shadowy bolt that grows in power with distance, damaging an enemy for up to (0183.6% of Spell power), and then bouncing to additional enemies 4 times. Each time it bounces, it splits into 2 bolts.
Talents and Specialization
Changes
Shadow
Cascade
:
Launch a Shadowy bolt that grows in power with distance, damaging an enemy for up to (0183.6% of Spell power), and then bouncing to additional enemies 4 times. Each time it bounces, it splits into 2 bolts.
Démoniste
Forum
|
Talent Calculator
Talents and Specialization
Changes
All Specializations
Grimoire de servitude
:
Instantly summon a second demon which fights for 25 sec. The demon will instantly use one of its special abilities when summoned:
Grimoire: Imp: Cleanses a harmful magic effect from its master.
Grimoire: Voidwalker Taunts its target.
Grimoire: Succubus Seduces its target.
Grimoire: Felhunter Interrupts its target.
Demonology
Grimoire: Felguard Stuns its target
Item Set Bonuses
Changes
Item - Mage T18 Arcane 4P Bonus
:
New name : Item - Mage T18 Arcane 4P BonusYour Arcane Blast has a 40% chance to trigger Presence of Mind without triggering its cooldown.Each of the heroes summoned by Time Anomaly increases the damage you deal by 10% until it departs.
Item - Mage T18 Arcane 2P Bonus
:
New name : Item - Mage T18 Arcane 2P BonusPresence of Mind has a 10%Arcane Missiles has a 5% chance to create a Time Anomaly, summoning a random hero through time to assist you in battle for 10 sec.
Item - Rogue T17 Assassination 2P Bonus
:
Mutilate and Dispatch critical strikes restore 74 energy.
Item - Warlock WoD PvP Destruction 4P Bonus
:
Increases damage done by Incinerate on targets afflicted by your Immolate by 25%50%.
Mounts
New
:
Summons and dismisses your Diretusk Hellboar.
Professions
Alchimie
Changes
Catalyseur alchimique
:
Produces 48, plus additional based on Alchemy skill.
May also yield Sorcerous Fire and/or Sorcerous Water.
Cooldown resets daily.
Forge
Changes
Lingot de véracier
:
Produces 48, plus additional based on Blacksmithing skill.
May also yield Sorcerous Fire and/or Sorcerous Earth.
Cooldown resets daily.
Joaillerie
Changes
Cristal de taladite
:
Produces 48, plus additional based on Jewelcrafting skill.
May also yield Sorcerous Earth and/or Sorcerous Air.
Cooldown resets daily.
Travail du cuir
Changes
Cuir bruni
:
Produces 48, plus additional based on Leatherworking skill.
May also yield Sorcerous Earth and/or Sorcerous Water.
Cooldown resets daily.
Couture
Changes
Étoffe de trame-sort
:
Produces 48, plus additional based on Tailoring skill.
May also yield Sorcerous Water and/or Sorcerous Air.
Cooldown resets daily.
Garrison Missions
Ship-Bonus
Changes
Une vérité qui arrange
:
A local privateer has offered their service attacking the Alliance around Shadowmoon. All you have to do is smuggle some goods past the Iron Horde blockade in the South Sea.
Now adds 30% Base chance, up from 0%
Une vérité qui arrange
:
A local privateer has offered their service attacking the Alliance around Shadowmoon. All you have to do is smuggle some goods past the Iron Horde blockade in the South Sea.
Now adds 30% Base chance, up from 0%
Une vérité qui arrange
:
A local privateer has offered their service attacking the Horde around Frostfire. All you have to do is smuggle some goods past the Iron Horde blockade in the South Sea.
Now adds 30% Base chance, up from 0%
Une vérité qui arrange
:
A local privateer has offered their service attacking the Horde around Frostfire. All you have to do is smuggle some goods past the Iron Horde blockade in the South Sea.
Now adds 30% Base chance, up from 0%
Une approche entreprenante
:
An Iron Horde shipment containing maps to treasure, hidden under the sea in Nagrand, is headed through the Tanaan Sea. If you intercept it, you can use the maps for yourself.
Now adds 30% Base chance, up from 0%
Une approche entreprenante
:
An Iron Horde shipment containing maps to treasure, hidden under the sea in Nagrand, is headed through the Tanaan Sea. If you intercept it, you can use the maps for yourself.
Now adds 30% Base chance, up from 0%
C’est pas du bateau…
:
An Alliance ship surrounded by Iron Horde offers you a deal. If you help, they will assist the attack on the Iron Horde to the north.
Now adds 30% Base chance, up from 0%
C’est pas du bateau…
:
A Horde ship surrounded by Iron Horde offers you a deal. If you help, they will assist the attack on the Iron Horde to the east.
Now adds 30% Base chance, up from 0%
C’est pas du bateau…
:
A Horde ship surrounded by Iron Horde offers you a deal. If you help, they will assist the attack on the Iron Horde to the east.
Now adds 30% Base chance, up from 0%
C’est pas du bateau…
:
An Alliance ship surrounded by Iron Horde offers you a deal. If you help, they will assist the attack on the Iron Horde to the north.
Now adds 30% Base chance, up from 0%
Libérez le kraken
:
A Kraken is floating face down, surrounded by a fleet of Iron Horde ships. Free it from the Iron Horde grasp and it may be willing to help.
Now adds 30% Base chance, up from 0%
Libérez le kraken
:
A Kraken is floating face down, surrounded by a fleet of Iron Horde ships. Free it from the Iron Horde grasp and it may be willing to help.
Now adds 30% Base chance, up from 0%
Neutralisation
:
The Iron Horde discovered an abandoned airship base south of Nagrand. If we defend the base, we can launch air support for Tanaan.
Now adds 30% Base chance, up from 0%
Neutralisation
:
The Iron Horde discovered an abandoned airship base south of Nagrand. If we defend the base, we can launch air support for Tanaan.
Now adds 30% Base chance, up from 0%
Ship-Combat
Changes
Un sacré voyage
:
This Alliance carrier is heading for Stormshield with fresh troops and supplies. But it's a long journey between Shadowmoon Valley and Ashran.
Now adds 30% Base chance, up from 0%
Alakazam
:
With Archmage Khadgar elsewhere on business, an enemy vessel has secured the eastern passage into Zangarra. They expect a fight. Let's not disappoint them.
Now adds 30% Base chance, up from 0%
De la mauvaise gangrène !
:
Keeping the Iron Reaver in good repair is a full-time job, and it requires a steady supply of parts from Blackrock Foundry. Disrupt that supply.
Now adds 30% Base chance, up from 0%
De la mauvaise gangrène !
:
Keeping the Iron Reaver in good repair is a full-time job, and it requires a steady supply of parts from Blackrock Foundry. Disrupt that supply.
Now adds 30% Base chance, up from 0%
De la mauvaise gangrène !
:
Keeping the Iron Reaver in good repair is a full-time job, and it requires a steady supply of parts from Blackrock Foundry. Disrupt that supply.
Now adds 30% Base chance, up from 0%
De la mauvaise gangrène !
:
Keeping the Iron Reaver in good repair is a full-time job, and it requires a steady supply of parts from Blackrock Foundry. Disrupt that supply.
Now adds 30% Base chance, up from 0%
De la mauvaise gangrène !
:
Keeping the Iron Reaver in good repair is a full-time job, and it requires a steady supply of parts from Blackrock Foundry. Disrupt that supply.
Now adds 30% Base chance, up from 0%
De mon temps…
:
A true warrior would only hunt a sub in bad weather. Barefoot. In arctic waters. Against the current. Both ways.
Now adds 30% Base chance, up from 0%
Journal du marché noir
:
A waterlogged crate has washed up on shore. Break through the Iron Horde and pick it up.
Now adds 30% Base chance, up from 0%
Du sang, de l’or et des regrets
:
Seizing a fortune proved this destroyer's undoing. Its crew turned on each other, only to become cursed ghosts, unable to spend the gold they gave their lives for.
Now adds 30% Base chance, up from 0%
Les jambons de la discorde
:
Frostboar Point is tactically worthless; it hardly merits a carrier patrol. Somehow the Horde has discovered our plans to export the area's boars.
Now adds 30% Base chance, up from 0%
Corne-Brisée
:
These destroyers plan to shell a Laughing Skull village near the Iron Docks. It's our closest foothold against the Iron Horde. We can't lose it.
Now adds 30% Base chance, up from 0%
Une injustice à réparer
:
Alliance forces in Shadowmoon have an easy life. Lush forests, mild weather, supply shipments... maybe even fresh bacon. Make those bastards pay.
Now adds 30% Base chance, up from 0%
Le cycle de la vie
:
Another day, another Alliance shipment to Ashran. Are they trying to be stealthy, heading so far east before circling back to Stormshield? Pathetic.
Now adds 30% Base chance, up from 0%
La dure réalité
:
This far north, Horde forces seem to think themselves safe from our ships. But then thinking never was their strong suit.
Now adds 30% Base chance, up from 0%
Prends-en de la gangrène
:
Horde forces plan to attack the Icescar Boneyard. If they fail, their deaths will only fuel the Shadow Council's foul sorcery. Stop the Horde, whatever it takes.
Now adds 30% Base chance, up from 0%
Un orc mort ne porte pas de bottes
:
Stop complaining. You never know: they might not smell that bad.
Now adds 30% Base chance, up from 0%
Funérailles en haute mer
:
Shipments for Wor'gol must first pass through the Pale Cove's treacherous currents and jagged rocks. That will be the perfect time for us to strike.
Now adds 30% Base chance, up from 0%
Loin du foyer
:
Cowardly Alliance dogs have begun targeting our carriers even when they are far from Shadowmoon waters. Show them what a true threat looks like.
Now adds 30% Base chance, up from 0%
Des remarques en pagaille
:
Our spies have noted regular supply shipments to Wor'gol via the Southwind Cliffs. The Horde hasn't noted our noting them. We've noted that, too.
Now adds 30% Base chance, up from 0%
Gangreflambée
:
These ships were loaded with containers of raw fel before they left Ironhold Harbor. Wherever they're headed, we must destroy them and their deathly cargo.
Now adds 30% Base chance, up from 0%
Qui trouve, garde !
:
A Horde warrior bound for Frostfire Ridge clumsily dropped a magic necklace overboard. Put him and his vessel out of their misery.
Now adds 30% Base chance, up from 0%
Pour l’amour de la haine
:
Vhaka the Vile and her crew once terrorized Draenor's seas, killing and plundering without remorse. Cursed for their evil deeds, they lash out at the living.
Now adds 30% Base chance, up from 0%
Baie du Glacier
:
When Horde forces sailed to Frostfire, their ship arrived mostly intact. Perhaps orcs aren't witless brutes. Unless they left behind valuable cargo.
Now adds 30% Base chance, up from 0%
Matériel de récupération
:
Pretend you're getting them from a big brother or sister. But give them a thorough scrubbing before you put them on. Just in case.
Now adds 30% Base chance, up from 0%
Le Cœur de l’océan
:
These radiant and perilous waters absorbed their magical properties from precious stones lining the sea floor. Such a gem would make a powerful necklace.
Now adds 30% Base chance, up from 0%
Métal lourd
:
These battleships are so overburdened with cargo, their sailors hardly need to swab the decks. Teach them the value of caution, and lighten their load.
Now adds 30% Base chance, up from 0%
Trésor par-dessus bord
:
Rumor has it a cargo fleet recently sank out here, far from land. Unfortunately we're not the only ones who've heard this rumor.
Now adds 30% Base chance, up from 0%
Les munitions de la corruption
:
Countless munitions are created in Blackrock Foundry, then infused with fel energies in Hellfire Citadel. It's vital that we intercept or destroy whatever we can.
Now adds 30% Base chance, up from 0%
Les munitions de la corruption
:
Countless munitions are created in Blackrock Foundry, then infused with fel energies in Hellfire Citadel. It's vital that we intercept or destroy whatever we can.
Now adds 30% Base chance, up from 0%
Les munitions de la corruption
:
Countless munitions are created in Blackrock Foundry, then infused with fel energies in Hellfire Citadel. It's vital that we intercept or destroy whatever we can.
Now adds 30% Base chance, up from 0%
Les munitions de la corruption
:
Countless munitions are created in Blackrock Foundry, then infused with fel energies in Hellfire Citadel. It's vital that we intercept or destroy whatever we can.
Now adds 30% Base chance, up from 0%
Les munitions de la corruption
:
Countless munitions are created in Blackrock Foundry, then infused with fel energies in Hellfire Citadel. It's vital that we intercept or destroy whatever we can.
Now adds 30% Base chance, up from 0%
Le monopole de ce qui brille
:
This vessel is carrying plenty of plate armor; Alliance soldiers just happen to be wearing it. Why are you letting Alliance scum wear your armor?
Now adds 30% Base chance, up from 0%
Juste un potamodonte…
:
The Iron Horde swooped in when they identified a rogue submarine closing in on their stronghold. Unfortunately for them, it was just a riverbeast.
Now requires 2 Followers, down from 3
Now adds 30% Base chance, up from 0%
Piège en haute mer
:
This destroyer looks to be disabled far from land. But our scouts report this is just an act: a submarine is circling in the waters below.
Now adds 30% Base chance, up from 0%
La dernière tendance
:
Orcish cloth armor is just as soft and comfortable as ours. Tell your magi they will seize and wear this cargo. No exceptions, gnomes. Make it work.
Now adds 30% Base chance, up from 0%
Le cuir vous va si bien
:
This vessel is taking a cargo full of leather armor to Alliance fighters in Zeth'Kur. Leather shouldn't be wasted on them. Isn't lace more their thing?
Now adds 30% Base chance, up from 0%
Au petit bonheur…
:
Battleship counters destroyer, but carrier counters battleship. Sub counters carrier, but destroyer counters sub. In short, luck will decide this fight.
Now adds 30% Base chance, up from 0%
Un bon coup de botte
:
If we steal Alliance-bound boots, and a barefoot Alliance mage trips and dies, would that count as a Horde victory? Why, yes. Plus, hey, new boots.
Now adds 30% Base chance, up from 0%
Avoir mailles à répartir
:
The Earthen Ring kindly requests that all plundered mail armor be divided equally among those who wear it. Otherwise, the elements might become displeased.
Now adds 30% Base chance, up from 0%
Chaos près du rivage Clair-de-Lune
:
Horde vessels wanted for Alliance raid. Must love plunder and long walks on the beach. High tolerance for the colors blue and violet a plus.
Now adds 30% Base chance, up from 0%
L’esprit est plus fort que le métal
:
Battleship counters destroyer, but carrier counters battleship. Sub counters carrier, but destroyer counters sub. Thus, skill will be this fight's deciding factor.
Now adds 30% Base chance, up from 0%
De rage et de désespoir
:
Sabotaged by spies, these carriers sank on their way to battle. Denied a glorious death in battle, their ghostly crews sink other ships out of bitterness.
Now adds 30% Base chance, up from 0%
Un, deux… un tas…
:
Outmanned thirty to one. Alliance weaklings would call this a risky fight. In the Horde, we call it a target-rich environment.
Now adds 30% Base chance, up from 0%
Oups, on les a encore attaqués
:
The Iron Horde keeps sending fresh workers and supplies to the Dark Portal. Should we take pity and let their ships through so they can rebuild it? No.
Now adds 30% Base chance, up from 0%
Société protectrice des requins
:
A young shark has been abandoned in a storm off the coast of Nagrand. Defend it from the Iron Horde and it will likely follow you home.
Now adds 30% Base chance, up from 0%
Pied au plancher
:
These Horde vessels are rounding Highmaul on their way north. If ogres don't seize their cargo of plate armor, it will soon outfit our enemies. Stop them.
Now adds 30% Base chance, up from 0%
Naufrage programmé
:
Take out that enemy supply ship, but act quickly if anyone goes overboard. The orcs don't call it Frostbite Deep for nothing.
Now adds 30% Base chance, up from 0%
Navigateurs de l’extrême
:
These two vessels are heading south in a hurricane. Even Hellscream wouldn't have sent them out unless their mission was dire. We must intercept them.
Now adds 30% Base chance, up from 0%
Now has 4 Threats, up from 3
Intervention culottée
:
Draenei-crafted plate is just as sturdy as Horde-crafted plate. Tell your soldiers they will seize and wear this cargo, or they will go naked into battle.
Now adds 30% Base chance, up from 0%
Le déclin de la Lumière
:
Demons and Shadow Council agents have overrun much of Shattrath. Even so, we will keep fighting. We shall not yield while the Alliance still stands.
Now adds 30% Base chance, up from 0%
Touché-coulé
:
You've never lived until you've taken down an enemy vessel while you're both flirting with watery disaster.
Now adds 30% Base chance, up from 0%
Équipage squelette
:
This sub just limped back home for repairs, only to find the harbor nearly deserted. Finish off the sub while we keep the enemy busy elsewhere.
Now adds 30% Base chance, up from 0%
Crânes, pointes et tout le reste
:
The mail armor in this vessel's cargo hold will serve us well once we spice it up a bit.
Now adds 30% Base chance, up from 0%
La soif de combattre
:
So what if they're nowhere near Horde or Alliance waters? Sooner or later, they will be.
Now adds 30% Base chance, up from 0%
Là où le printemps ne vient jamais
:
The orcs who named the Coldsnap Coast didn't mean that its weather was a temporary cold spell. They meant the cold would snap most people in two.
Now adds 30% Base chance, up from 0%
Main d’acier dans un gant de soie
:
A shipment of tailored goods from Shadowmoon Valley is headed for our enemies in Stormshield. Intercept it, and share in the spoils.
Now adds 30% Base chance, up from 0%
Droit dans le détroit
:
An enemy carrier has seized control of the Darktide Strait. Losing that waterway would hurt Horde shipping concerns worldwide. Our course is clear.
Now adds 30% Base chance, up from 0%
Tout en finesse… encore
:
Subtlety isn't really Hellscream's strong suit. Probably these ships thought the mountains would hide their approach.
Now adds 30% Base chance, up from 0%
Relever le défi
:
Hellscream's forces have recently grown scarce along the Orunai Coast. Now the Horde dares to use it as drop-off point for cargo.
Now adds 30% Base chance, up from 0%
On dirait du poulet
:
Frostangler Bay is a virtual cornucopia of disgusting-looking marine life. But it's palatable enough if you cook it properly. Bring back a fat haul.
Now adds 30% Base chance, up from 0%
Glacier Ardent
:
Yes, it's constantly snowing here, but it also has volcanic activity. No, it's never a comfortable temperature. Look, you're not going ashore anyway.
Now adds 30% Base chance, up from 0%
Le lagon céruléen
:
The name sounds peaceful, but your crew should bring gas masks. The atmosphere here tends to be toxic, which is doubtless why the Horde sent a sub.
Now adds 30% Base chance, up from 0%
La maison gagne toujours
:
Although his surprise attacks were legend, Giras the Guileful was just as infamous for his gambling addiction. Even now he's said to enjoy wagering on cards or dice.
Now adds 30% Base chance, up from 0%
Le rivage Lernien
:
Procuring quality leather can be tedious, but the Horde plans to shell the hydras here and skin them. Exhausting work. Perfect setup for a lucrative win.
Now adds 30% Base chance, up from 0%
Les falaises Fureur-de-Pierre
:
Bloodmaul ogres live here alongside their ogron masters, who constantly hammer the ground with boulders. All in all, it's a fun getaway spot.
Now adds 30% Base chance, up from 0%
Le canal de Tanaan
:
An enemy carrier guards the channel entrance. If we take it out, we can storm Scuttler's Coast to the north, and cut off Alliance shipments to the south.
Now adds 30% Base chance, up from 0%
Touchez, c’est de la qualité
:
The orcs of Throm'var are supplying the Horde with fine furs and supple leather. Such a pity they'll be used to garb our boorish foes.
Now adds 30% Base chance, up from 0%
La Maîtresse de l’onde
:
The deep waters of Draenor's oceans have seen many deaths and precious little peace. This ship and its crew are doomed to wander the seas for eternity.
Now adds 30% Base chance, up from 0%
À la poursuite du maître
:
Archmage Khadgar has requested an expedition be sent out to discover Farahlon and retrieve a priceless magical artifact.
Now adds 30% Base chance, up from 0%
Vers la gangrène et au-delà
:
Kilrogg Deadeye has made his choice. Now his Bleeding Hollow orcs travel to Hellfire Citadel and return to Tanaan empowered by demonic blood.
Now adds 30% Base chance, up from 0%
Vers la gangrène et au-delà
:
Kilrogg Deadeye has made his choice. Now his Bleeding Hollow orcs travel to Hellfire Citadel and return to Tanaan empowered by demonic blood.
Now adds 30% Base chance, up from 0%
Vers la gangrène et au-delà
:
Kilrogg Deadeye has made his choice. Now his Bleeding Hollow orcs travel to Hellfire Citadel and return to Tanaan empowered by demonic blood.
Now adds 30% Base chance, up from 0%
Vers la gangrène et au-delà
:
Kilrogg Deadeye has made his choice. Now his Bleeding Hollow orcs travel to Hellfire Citadel and return to Tanaan empowered by demonic blood.
Now adds 30% Base chance, up from 0%
Vers la gangrène et au-delà
:
Kilrogg Deadeye has made his choice. Now his Bleeding Hollow orcs travel to Hellfire Citadel and return to Tanaan empowered by demonic blood.
Now adds 30% Base chance, up from 0%
Attitude toxique
:
Iron Horde forces have been harvesting potent toxins in the Writhing Mire and using them in combat. Now they're shipping a batch of toxins north.
Now adds 30% Base chance, up from 0%
Échappez donc à ça
:
These bastards have been playing tag with our forces, landing hits on our forces, only to evade our counterattacks. It's hurting our troops and their morale.
Now adds 30% Base chance, up from 0%
Guerre et corruption
:
Blackrock Foundry regularly ships newly forged cannons to Tanaan, where they bolster Hellfire Citadel's defenses. Every ship we sink saves thousands of lives.
Now adds 30% Base chance, up from 0%
Guerre et corruption
:
Blackrock Foundry regularly ships newly forged cannons to Tanaan, where they bolster Hellfire Citadel's defenses. Every ship we sink saves thousands of lives.
Now adds 30% Base chance, up from 0%
Guerre et corruption
:
Blackrock Foundry regularly ships newly forged cannons to Tanaan, where they bolster Hellfire Citadel's defenses. Every ship we sink saves thousands of lives.
Now adds 30% Base chance, up from 0%
Guerre et corruption
:
Blackrock Foundry regularly ships newly forged cannons to Tanaan, where they bolster Hellfire Citadel's defenses. Every ship we sink saves thousands of lives.
Now adds 30% Base chance, up from 0%
Guerre et corruption
:
Blackrock Foundry regularly ships newly forged cannons to Tanaan, where they bolster Hellfire Citadel's defenses. Every ship we sink saves thousands of lives.
Now adds 30% Base chance, up from 0%
Tant que le fer est chaud
:
Although goren infest the Molten Quarry, iron ore is plentiful there. So are Alliance scum. Don't let that destroyer secure their grip on the area.
Now adds 30% Base chance, up from 0%
Baie des Venterocs
:
Surely these vessels are just ferrying bird enthusiasts to the bay. Not beast tamers who plan to enslave its massive hydras for the Iron Horde. Surely.
Now adds 30% Base chance, up from 0%
La charge fantastique
:
The waters around Shadowmoon Valley are regularly patrolled by Alliance subs, but these two are far from shore. They look lonely. Let's send them company.
Now adds 30% Base chance, up from 0%
Fallait pas commencer
:
Driven by bloodlust, orc animals target our carriers even when they're far from Frostfire waters. We won't meekly endure this aggression. Strike back.
Now adds 30% Base chance, up from 0%
Rivage de Zangar
:
Several races on Draenor offer excellent pay for these giant mushrooms. That said, the shortsighted Horde will quickly wipe them out if we don't intervene.
Now adds 30% Base chance, up from 0%
Ship-Legendary
Changes
Course-poursuite
:
Archmage Khadgar seeks an ancient ogre artifact rumored to rest among wreckage at the bottom of the sea.
Now requires 2 Followers, down from 3
Now adds 30% Base chance, up from 0%
Ship-Oil (Unused)
New
:
Pick up a shipment of oil from your off-shore oil rig.
Level 100, 1 Followers, Costs 100 Resources, 100% Base chance, 1 Threats
Rewards: 200
Carburant
, 0 XP
Ship-SiegeA
Changes
Blocus : mer de la Frontière
:
Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions.
Now adds 30% Base chance, up from 0%
Blocus : mer de la Frontière
:
Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions.
Now adds 30% Base chance, up from 0%
Blocus : mer de la Frontière
:
Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions.
Now adds 30% Base chance, up from 0%
Blocus : mer de la Frontière
:
Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions.
Now adds 30% Base chance, up from 0%
Blocus : mer de la Frontière
:
Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions.
Now adds 30% Base chance, up from 0%
Blocus : mer du Sud
:
Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand.
Now adds 30% Base chance, up from 0%
Blocus : mer du Sud
:
Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand.
Now adds 30% Base chance, up from 0%
Blocus : mer du Sud
:
Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand.
Now adds 30% Base chance, up from 0%
Blocus : mer du Sud
:
Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand.
Now adds 30% Base chance, up from 0%
Blocus : mer du Sud
:
Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand.
Now adds 30% Base chance, up from 0%
Blocus : mer de Zangar
:
The Horde have set up a blockade around their garrison. Break through and you can raid the Horde navy.
Now adds 30% Base chance, up from 0%
Blocus : mer de Zangar
:
The Horde have set up a blockade around their garrison. Break through and you can raid the Horde navy.
Now adds 30% Base chance, up from 0%
Blocus : mer de Zangar
:
The Horde have set up a blockade around their garrison. Break through and you can raid the Horde navy.
Now adds 30% Base chance, up from 0%
Blocus : mer de Zangar
:
The Horde have set up a blockade around their garrison. Break through and you can raid the Horde navy.
Now adds 30% Base chance, up from 0%
Blocus : mer de Zangar
:
The Horde have set up a blockade around their garrison. Break through and you can raid the Horde navy.
Now adds 30% Base chance, up from 0%
Ship-SiegeH
Changes
Blocus : mer de la Frontière
:
Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions.
Now adds 30% Base chance, up from 0%
Blocus : mer de la Frontière
:
Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions.
Now adds 30% Base chance, up from 0%
Blocus : mer de la Frontière
:
Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions.
Now adds 30% Base chance, up from 0%
Blocus : mer de la Frontière
:
Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions.
Now adds 30% Base chance, up from 0%
Blocus : mer de la Frontière
:
Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions.
Now adds 30% Base chance, up from 0%
Blocus : mer Évanescente
:
The Alliance have set up a blockade around their garrison. Break through to raid and plunder.
Now adds 30% Base chance, up from 0%
Blocus : mer Évanescente
:
The Alliance have set up a blockade around their garrison. Break through to raid and plunder.
Now adds 30% Base chance, up from 0%
Blocus : mer Évanescente
:
The Alliance have set up a blockade around their garrison. Break through to raid and plunder.
Now adds 30% Base chance, up from 0%
Blocus : mer Évanescente
:
The Alliance have set up a blockade around their garrison. Break through to raid and plunder.
Now adds 30% Base chance, up from 0%
Blocus : mer Évanescente
:
The Alliance have set up a blockade around their garrison. Break through to raid and plunder.
Now adds 30% Base chance, up from 0%
Blocus : mer du Sud
:
Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand.
Now adds 30% Base chance, up from 0%
Blocus : mer du Sud
:
Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand.
Now adds 30% Base chance, up from 0%
Blocus : mer du Sud
:
Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand.
Now adds 30% Base chance, up from 0%
Blocus : mer du Sud
:
Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand.
Now adds 30% Base chance, up from 0%
Blocus : mer du Sud
:
Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand.
Now adds 30% Base chance, up from 0%
Ship-Training
Changes
Un petit combat
:
We've captured a Horde sub slinking into the base. Take your new destroyer out and take some shots at it.
Now adds 30% Base chance, up from 0%
Un petit combat
:
We've captured an Alliance sub slinking into the base. Take your new destroyer out and take some shots at it.
Now adds 30% Base chance, up from 0%
Récupération de ravitaillement
:
Our forward outpost has additional blueprints drafted up and a prototype ship. Take the transport out and load up the shipment.
Now adds 30% Base chance, up from 0%
Récupération de ravitaillement
:
Our forward outpost has additional blueprints drafted up and a prototype ship. Take the transport out and load up the shipment.
Now adds 30% Base chance, up from 0%
Entraînement au bombardement
:
The best way to take out battleships is by air. Take a carrier out and have your ace bomber pilots put some holes into it.
Now adds 30% Base chance, up from 0%
Entraînement au bombardement
:
The best way to take out battleships is by air. Take a carrier out and have your ace bomber pilots put some holes into it.
Now adds 30% Base chance, up from 0%
L’art de régler les grenades
:
We've set up submarines at different depths in Frostfire Bay. Take a destroyer out and train them in the art of sub hunting.
Now adds 30% Base chance, up from 0%
L’art de régler les grenades
:
We've set up submarines at different depths in Frostfire Bay. Take a destroyer out and train them in the art of sub hunting.
Now adds 30% Base chance, up from 0%
Comment percer un blindage épais
:
The hulls of destroyers are so thick, it's impossible to pierce it with normal ammunition. We've crafted battleships with the sole purpose of penetrating destroyer armor.
Now adds 30% Base chance, up from 0%
Comment percer un blindage épais
:
The hulls of destroyers are so thick, it's impossible to pierce it with normal ammunition. We've crafted battleships with the sole purpose of penetrating destroyer armor.
Now adds 30% Base chance, up from 0%
La seconde sera la bonne
:
Our troops in Tanaan have some more equipment to pick up, but it's not safe to send it alone. Take a transport and a destoyer out to make the drop.
Now adds 30% Base chance, up from 0%
La seconde sera la bonne
:
Our troops in Tanaan have some more equipment to pick up, but it's not safe to send it alone. Take a transport and a destoyer out to make the drop.
Now adds 30% Base chance, up from 0%
Furtivité en haute mer
:
We designed submarines specifically to sneak up on unsuspecting carriers. We've set up a carrier in the reef for you to practice.
Now adds 30% Base chance, up from 0%
Furtivité en haute mer
:
We designed submarines specifically to sneak up on unsuspecting carriers. We've set up a carrier in the bay. See if you can sneak up on it.
Now adds 30% Base chance, up from 0%
Un navire de transport à escorter
:
Transport ships are required to deliver troops to battle or to load up valuable cargo. Take a transport on this training mission and ensure it reaches its destination intact.
Now adds 30% Base chance, up from 0%
Un navire de transport à escorter
:
Transport ships are required to deliver troops to battle or to load up valuable cargo. Take a transport on this training mission and ensure it reaches its destination intact.
Now adds 30% Base chance, up from 0%
Ship-Treasure
Changes
Un tour de magie
:
Several magi and their schooner have been taken into the Iron Horde's "protection". Rescue the magi. Their gratitude could pay well.
Now adds 30% Base chance, up from 0%
Surprise-party
:
These ships are about to leave Ironhold Harbor. They're probably still hung over from last-minute partying. They're certainly not expecting a fight.
Now adds 30% Base chance, up from 0%
En eaux troubles
:
In this poor weather, Hellscream has sent subs to harry our fleet. Act decisively so that they never again see the light of day.
Now adds 30% Base chance, up from 0%
Now has 4 Threats, down from 5
Abracadabra
:
A shipment of abrogator stones is on its way to Grommashar. We must intercept it. The Iron Horde is trouble enough without a bunch of magical gems.
Now adds 30% Base chance, up from 0%
Du sang dans l’eau
:
Enemy destroyers are terrorizing the waters west of the Spires of Arak. Crushing them won't restore the lives that've been lost, but it'd be a good start.
Now adds 30% Base chance, up from 0%
Now has 5 Threats, up from 3
Temps mort
:
With no wind and a ripped mainsail, an enemy carrier has slowed to a crawl, along with its escorts. Make sure their troops and cargo never make landfall.
Now adds 30% Base chance, up from 0%
Vous sentez-vous en veine ?
:
When Alliance forces sailed to Shadowmoon, their ship arrived intact. Maybe draenei aren't as cursed as we thought. Maybe they even brought gold with them.
Now adds 30% Base chance, up from 0%
Fausse économie
:
A damaged engine has crippled a destroyer far from shore. That's what happens when you only value warriors and plunder. Not that the gold should go waste.
Now adds 30% Base chance, up from 0%
L’or des fous
:
The city of Elodor houses the draenei's leaders, who are allied with the Alliance. Teach both groups a lesson: seize one of their gold shipments.
Now adds 30% Base chance, up from 0%
Fureur des éléments
:
Storms have broken out around the Ancestral Grounds. The enemy vessel off the coast may be to blame. Also the fact that most shaman loathe the Iron Horde.
Now adds 30% Base chance, up from 0%
Now has 4 Threats, down from 5
Un trésor étincelant
:
This enemy sub is loaded with gold, so it can't outrun us. Instead, it's been hiding out between a rocky shoal and a whirlpool, hoping to lure us to our doom.
Now adds 30% Base chance, up from 0%
De l’or dans la soute
:
Uncharted waters proved deadly to these sailors, who still roam the area as murderous ghosts. That said, they were well paid before their deaths.
Now adds 30% Base chance, up from 0%
Si un arbre tombe dans la forêt…
:
Iron Horde forces have landed in Tangleheart, endangering its rich soil and plentiful timber. Also its powerful ancients. Who were already pretty angry.
Now adds 30% Base chance, up from 0%
Croisière mystère
:
An enemy carrier has veered off course, and it's emanating powerful magic. Something odd is afoot. Find out what. More importantly, claim that magic.
Now requires 0 Resources, down from 100
Now adds 30% Base chance, up from 0%
La loi des séries
:
While mutineers were seizing this destroyer, storms broke out, and a whirlpool ensnared the ship. That's bad luck. And thanks to us, it's about to get worse.
Now adds 30% Base chance, up from 0%
Now has 3 Threats, up from 2
Avec des glaçons
:
This ghost ship lies in wait, attacking unwary sailors who approach the treacherous shoals off Gorgrond's eastern coast.
Now adds 30% Base chance, up from 0%
D’une manière ou d’une autre
:
Lately the Iron Horde has been gathering magical items. They've learned brute force can't solve everything. Remind them it still has its uses.
Now adds 30% Base chance, up from 0%
Ru’klaa
:
Iron Horde vessels are often attacked by lobstrok here, and so Hellscream means to slay their matriarch. Coming to her aid would be in our best interests.
Now adds 30% Base chance, up from 0%
Tempête droit devant
:
Shattered Hand forces just dispatched these vessels, which headed straight into a storm. Their recklessness will work to our advantage.
Now adds 30% Base chance, up from 0%
Parle à mon poing
:
Northwest of Talador, offshore, is an unyielding rock vise called the Colossal's Fist. The Iron Horde hasn't yet discovered it. Arrange an introduction.
Now adds 30% Base chance, up from 0%
La Lande Scintillante
:
The so-called dragons living here are fragile mounts, but foolish draenei pay well for them. Divert their latest cargo of gold to a better cause: ours.
Now adds 30% Base chance, up from 0%
La côte du Couchant
:
The Iron Horde uses subs to transport gold up and down the western coast. Taking one out would hit Hellscream's pocket and fill our coffers.
Now adds 30% Base chance, up from 0%
Le kraken blanc
:
Captain Ironbeard is a deadly menace on the seas, but he's obsessed with a kraken that doesn't exist. Distract him and then launch a sneak attack.
Now adds 30% Base chance, up from 0%
Allez, allez, allez !
:
Hellscream should realize by now that the elements won't willingly serve the Iron Horde. And trying to compel their obedience is unwise.
Now adds 30% Base chance, up from 0%
Sous-marin surestimé
:
Evidently Hellscream thought subs might be a safer way to transport elemental runes. Safer, yes. Sneaky, no.
Now adds 30% Base chance, up from 0%
Des fantômes ? Même pas peur !
:
On the one hand, great riches. On the other hand, furious walking corpses. Oh, come now. We all know what choice you're going to make.
Now adds 30% Base chance, up from 0%
Pêche à Fer-de-Lance
:
Hellscream has posted a sub near the Horde's main base on Ashran. Take that sub out. Alliance, that means you, too. Factional hatreds have no place here.
Now adds 30% Base chance, up from 0%
Champ de runes
:
Enemy subs have taken a sudden interest in this area. They may be tracking down an elemental rune. In the wrong hands, it could prove devastating.
Now adds 30% Base chance, up from 0%
NPC Abilities
This section has not been analyzed extensively by our team but is included for people interested in seeing what has changed in these areas.
View changes
Flammes cramoisies
:
Ignites Crimson Flames at the feat of an allied unit, healing friendly units inside the Crimson Flames for 0 and inflicting 0500 and inflicting 500 Fire damage to enemies inside the Crimson Flames.
Toucher guérisseur
:
Heals one of the most injured nearby friendly targets for 45%90% of Spell power) * 0.9 / 1.1].
Regard protecteur de Hodir
:
Allows Hodir to save a friendly target who sustains fatal damage by encasing them in a nearly impenetrable block of ice for up to until cancelled10 sec. Hodir must rest after performing this action.
Lames imprégnées d'eau
:
The Blades attacks have a chance to cause a Tsunami. Inflicting 0500 damage in a cone infront of the caster.
Uncategorized
New
:
Curses a target, causing it to die after 20 sec, spawning a Lesser Doomguard.
:
$esc185977
:
$esc185977
:
Heals the caster for 100% of their maximum health, causing them to fixate on a new target and removing Blooded Tracker.
Voracious Soulstalkers will cast Soul Regeneration upon reaching 50% health.
:
Attunes the target with soul energy, allowing Khadgar to offer direct teleportation to the upper levels of Hellfire Citadel on Normal difficulty.
:
Attunes the target with soul energy, allowing Khadgar to offer direct teleportation to the upper levels of Hellfire Citadel on Normal or Heroic difficulty.
:
Attunes the target with soul energy, allowing Khadgar to offer direct teleportation to the upper levels of Hellfire Citadel on any difficulty.
:
Attunes the target with fel energy, allowing Khadgar to offer direct teleportation to Mannoroth's platform in Hellfire Citadel on Normal difficulty.
:
Attunes the target with fel energy, allowing Khadgar to offer direct teleportation to Mannoroth's platform in Hellfire Citadel on Normal or Heroic difficulty.
:
Attunes the target with fel energy, allowing Khadgar to offer direct teleportation to Mannoroth's platform in Hellfire Citadel on any difficulty.
:
Players have an incomplete binding with the construct and inflict 33% reduced damage while controlling it.
:
Gain 1000 Conquest Points and 1000 Honor Points during Warlords Season 3.
:
Inflicts 146250 to 153750 Shadow damage to enemies within 20 yards.
:
Increases damage taken by Gripping Shadows by 20%
:
Archimonde ignites the ground, causing a series of explosions every 4 sec for 15 sec. Each explosion inflicts 390000 to 410000 Fire damage to all players in the targeted area.
:
Archimonde ignites the ground, causing a series of explosions every 4 sec for 15 sec. Each explosion inflicts 390000 to 410000 Fire damage to all players in the targeted area.
:
Archimonde ignites the ground, causing a series of explosions every 4 sec for 15 sec. Each explosion inflicts 390000 to 410000 Fire damage to all players in the targeted area.
:
Archimonde ignites the ground, causing a series of explosions every 4 sec for 15 sec. Each explosion inflicts 390000 to 410000 Fire damage to all players in the targeted area.
:
Archimonde ignites the ground, causing a series of explosions every 4 sec for 15 sec. Each explosion inflicts 390000 to 410000 Fire damage to all players in the targeted area.
:
Archimonde ignites the ground, causing a series of explosions every 4 sec for 15 sec. Each explosion inflicts 390000 to 410000 Fire damage to all players in the targeted area.
:
Archimonde ignites the ground, causing a series of explosions every 4 sec for 15 sec. Each explosion inflicts 390000 to 410000 Fire damage to all players in the targeted area.
:
Archimonde ignites the ground, causing a series of explosions every 4 sec for 15 sec. Each explosion inflicts 390000 to 410000 Fire damage to all players in the targeted area.
:
Archimonde ignites the ground, causing a series of explosions every 4 sec for 15 sec. Each explosion inflicts 390000 to 410000 Fire damage to all players in the targeted area.
:
Archimonde ignites the ground, causing a series of explosions every 4 sec for 15 sec. Each explosion inflicts 390000 to 410000 Fire damage to all players in the targeted area.
:
Archimonde ignites the ground, causing a series of explosions every 4 sec for 15 sec. Each explosion inflicts 390000 to 410000 Fire damage to all players in the targeted area.
:
Archimonde ignites the ground, causing a series of explosions every 4 sec for 15 sec. Each explosion inflicts 390000 to 410000 Fire damage to all players in the targeted area.
:
Gurtogg causes the 5 furthest enemies' blood to boil, inflicting 70834 to 74468 Physical damage.
In Mythic difficulty, this effect boils the target's blood for 70834 to 74468 Physical damage every second. This effect stacks.
:
Word of mighty victories won by mysterious strangers from another world has shaken the resolve of the Iron Horde forces and their allies.
Reduces damage dealt.
Reduces max health.
:
Hire this follower.
:
Hire this follower.
:
Hire this follower.
:
Archimonde ignites the ground, causing a series of explosions every 4 sec for 15 sec. Each explosion inflicts 390000 to 410000 Fire damage to all players in the targeted area.
:
Archimonde ignites the ground, causing a series of explosions every 4 sec for 15 sec. Each explosion inflicts 390000 to 410000 Fire damage to all players in the targeted area.
:
An image of Jubei'thos appears behind a random enemy, inflicting 8 Physical damage to all enemies in a 0 cone in front of it.
This image haunts the player, reappearing periodically to strike again at any time until the encounter is defeated.
:
Builds an oil rig off the coast of Tanaan that generates oil.
:
Increases damage done by 10%.
:
Charges in a targeted direction, grabbing all enemies within her path. Targets are silenced and pacified while moving.
Being struck by Blitz inflicts 95000 to 105000 Fire damage and an additional 7500 Fire damage every half-second for 15 sec. This effect stacks.
:
Charges in a targeted direction, grabbing all enemies within her path. Targets are silenced and pacified while moving.
Being struck by Blitz inflicts 95000 to 105000 Fire damage and an additional 7500 Fire damage every half-second for 15 sec. This effect stacks.
:
Hire this follower.
:
Increases mounted movement speed by 15% in Tanaan Jungle.
:
Learn how to more effectively guide your mount through the wilds of Tanaan Jungle.
:
Place a Voljin's Headhunters Battle Standard that increases the reputation gain from killing monsters for players within 45 yards of the Battle Standard by 0%. Lasts 30 sec.
:
Place a Hand of the Prophet Battle Standard that increases the reputation gain from killing monsters for players within 45 yards of the Battle Standard by 20%. Lasts 30 sec.
:
Place a Saberstalkers Battle Standard that increases damage dealt against Beasts for players within 45 yards of the Battle Standard by 20%. Lasts 30 sec.
:
Place a Order of the Awakened Battle Standard that decreases magic damage taken for players within 45 yards of the Battle Standard by 15%. Lasts 30 sec.
:
Creates a large Fel bomb that drops at a targeted location, inflicting 3000000 Fire damage to targets directly underneath the bomb, and 208125 to 241875 to all other targets.
:
Garb yourself in the ceremonial robes of Karabor.
:
Garb yourself for battle as a Frostwolf soldier.
:
Garb yourself in the ceremonial robes of Karabor.
:
Garb yourself for battle as a Frostwolf soldier.
:
Increases your Strength, Agility or Intellect (based on your current specialization) by 50 for 1 hour. Augment Rune.
:
The Terror's melee attacks have a chance to splash Fel Blood onto the current target, inflicting 2 points of Fel Corruption.
:
The Terror's melee attacks have a chance to splash Fel Blood onto the current target, inflicting 2 points of Fel Corruption.
:
Inflicts 57% weapon damage to all targets in a 9 yard 90-degree cone in front of the caster, and 2 points of Fel Corruption every 0.5 sec for 4 sec.
:
Inflicts 57% weapon damage to all targets in a 9 yard 90-degree cone in front of the caster, and 2 points of Fel Corruption every 0.5 sec for 4 sec.
:
Archimonde summons a Source of Chaos at his current target that persists until it is killed.
The source channels a beam at its target, pushing them away and inflicting 53625 to 56375 Fire damage every 0.5 sec in a straight line towards the target. This effect increases damage taken from Source of Chaos by 8% for 45 sec each time it inflicts damage.
The amount of force pushing targets away is reduced by 15% for each player between the source and its target.
:
Fel Blood courses through your veins, binding your will to the Burning Legion!
:
The Hulking Terror bursts, spraying fel blood on anyone nearby, inflciting 142500 to 157500 Fire damage and 30 points of Fel Corruption to enemies within 10 yards.
:
Archimonde summons a Source of Chaos at his current target that persists until it is killed.
The source channels a beam at its target, pushing them away and inflicting 53625 to 56375 Fire damage every 0.5 sec in a straight line towards the target. This effect increases damage taken from Source of Chaos by 8% for 45 sec each time it inflicts damage.
The amount of force pushing targets away is reduced by 15% for each player between the source and its target.
:
Archimonde summons a Source of Chaos at his current target that persists until it is killed.
The source channels a beam at its target, pushing them away and inflicting 53625 to 56375 Fire damage every 0.5 sec in a straight line towards the target. This effect increases damage taken from Source of Chaos by 8% for 45 sec each time it inflicts damage.
The amount of force pushing targets away is reduced by 15% for each player between the source and its target.
:
Archimonde summons a Source of Chaos at his current target that persists until it is killed.
The source channels a beam at its target, pushing them away and inflicting 53625 to 56375 Fire damage every 0.5 sec in a straight line towards the target. This effect increases damage taken from Source of Chaos by 8% for 45 sec each time it inflicts damage.
The amount of force pushing targets away is reduced by 15% for each player between the source and its target.
:
Builds an Arakkoa crewed destroyer that counters both submarines and battleships.
:
Archimonde summons a Source of Chaos at his current target that persists until it is killed.
The source channels a beam at its target, pushing them away and inflicting 53625 to 56375 Fire damage every 0.5 sec in a straight line towards the target. This effect increases damage taken from Source of Chaos by 8% for 45 sec each time it inflicts damage.
The amount of force pushing targets away is reduced by 15% for each player between the source and its target.
:
Archimonde summons a Source of Chaos at his current target that persists until it is killed.
The source channels a beam at its target, pushing them away and inflicting 53625 to 56375 Fire damage every 0.5 sec in a straight line towards the target. This effect increases damage taken from Source of Chaos by 8% for 45 sec each time it inflicts damage.
The amount of force pushing targets away is reduced by 15% for each player between the source and its target.
:
Strikes an enemy with the finger of death, inflicting Shadow damage upon them, their children, and their children's children.
:
Sends a shockwave in a targeted direction, inflicting 170625 Nature damage and knocking back enemies within 4 yards of each impact.
:
Sends a shockwave in a targeted direction, inflicting 170625 Nature damage and knocking back enemies within 4 yards of each impact.
:
Corrupts the soul of a target, draining all but a sliver of their health, healing the caster for 3 times the drained value, and absorbing healing equal to the drained health for 15 sec.
:
Roars, causing nearby enemies to Cower for 9 sec, reducing their movement speed by 30% and inflicting 61750 to 68250 Physical damage, bypassing armor.
:
Leaps at an enemy, inflicting 190000 to 210000 Physical damage to enemies within 9 yards of the targeted location.
:
Leaps at an enemy, inflicting 190000 to 210000 Physical damage to enemies within 9 yards of the targeted location.
:
Immune to Stun effects for 5 sec.
:
300% additional damage taken from the Soulbound Construct.
:
Restores 170000 health over 20 sec. Must remain seated while eating.
:
Void Stars form in the Twisting Nether, fixating on a random player. If the star reaches its target, it explodes knocking all players within 15 yards away.
:
Void Stars form in the Twisting Nether, fixating on a random player. If the star reaches its target, it explodes knocking all players within 15 yards away.
:
Void Stars form in the Twisting Nether, fixating on a random player. If the star reaches its target, it explodes knocking all players within 15 yards away.
:
Seek out a powerful rare foe within 500 yards in Tanaan Jungle, teleporting to the vicinity of your prey.
:
Seek out a powerful rare foe anywhere in Tanaan Jungle, teleporting to the vicinity of your prey.
:
Inflicts Shadow damage to an enemy, but causes a high amount of threat.
:
A cresting wave of chaotic magic splashes over enemies in front of the caster, dealing Shadow damage and knocking victims far away.
:
The caster hurls a bolt of Shadow energies at random locations in the vicinity. Enemies caught in the impacts suffer Shadow damage.
Each impact creates a Shadow Zone that will inflict Shadow damage to all players entering the zone.
:
Creates a pool of Fel energy at the target location. Standing in the pool inflicts Shadow damage to the target.
:
The caster hurls a bolt of Shadow energies at random locations in the vicinity. Enemies caught in the impacts suffer Shadow damage.
Each impact creates a Shadow Zone that will inflict Shadow damage to all players entering the zone.
:
Within the clutches of a powerful foe.
:
Archimonde summons 5 Void Stars. Each star fixates a random player and will explode, knocking all players within 15 away if it reaches its target.
Changes
Espoir abandonné
:
Inflicts 1425000 to 1575000 Shadow damage to the target.
Frappe annihilante
:
Tracks a player, slashing out in a cone for 200391 to 221485180352 to 199337 Fire damage. All players struck create a Searing Blaze at their location.location.
Generates 1 Corrupt Power.
Apocalypse
:
Releases deadly bursts of twisted soul energy, inflicting 37000 to 43000 Shadow damage to all players every 2 sec. for 10 sec.
Explosion gangrenée apocalyptique
:
Creates a large Fel bomb that drops at a targeted location, inflicting 15000003000000 Fire damage to targets directly underneath the bomb, and 277500 to 322500208125 to 241875 to all other targets.
Explosion gangrenée apocalyptique
:
Creates a large Fel bomb that drops at a targeted location, inflicting 15000003000000 Fire damage to targets directly underneath the bomb, and 277500 to 322500208125 to 241875 to all other targets.
Tir d’artillerie
:
Fires a superheated artillery shell at the Hellfire Cannons, inflicting 71250 to 78750118750 to 131250 Fire damage to anything within 40 yards.
Seigneur des bêtes
:
Beast Mastery
BestialBestial Wrath now lasts an additional 30 sec on your pet, and it increases your pet's damage by an additional (11 +- 15)%
%.
Vomissement de flammes
:
Belches a volley of flame in the direction of the Hellfire Cannon, inflicting 190000 to 210000142500 to 157500 Fire damage to enemies within 3 yards of each missiles' impact location.
Vomissement de flammes
:
Belches a volley of flame in the direction of the Hellfire Cannon, inflicting 190000 to 210000142500 to 157500 Fire damage to enemies within 3 yards of each missiles' impact location.
Vomissement de flammes
:
Belches a volley of flame in the direction of the Hellfire Cannon, inflicting 190000 to 210000142500 to 157500 Fire damage to enemies within 3 yards of each missiles' impact location.
Vomissement de flammes
:
Belches a volley of flame in the direction of the Hellfire Cannon, inflicting 190000 to 210000142500 to 157500 Fire damage to enemies within 3 yards of each missiles' impact location.
Vomissement de flammes
:
Belches a volley of flame in the direction of the Hellfire Cannon, inflicting 190000 to 210000142500 to 157500 Fire damage to enemies within 3 yards of each missiles' impact location.
Vomissement de flammes
:
Belches a volley of flame in the direction of the Hellfire Cannon, inflicting 190000 to 210000142500 to 157500 Fire damage to enemies within 3 yards of each missiles' impact location.
Fureur du berserker
:
Your auto attacks increase your haste by (90 / 100)% for 6 sec, stacking up to 10 times. This effect is reset if you auto attack a different target.
Fureur du berserker
:
Your auto attacks increase your haste by (90 / 100)% for 6 sec, stacking up to 10 times. This effect is reset if you auto attack a different target.
Noirceur
:
Your Arcane Shots and Multi-Shots have a 27% chance to reset the cooldown of Black Arrow.
Mortier rochenoire
:
Throws a Blackrock Mortar shell, inflicting Fire damage to enemies within 4 yards of the impact.
Giclée de sang
:
The wound left by Heart Seeker causes searing blood pools to form that inflict 8000050000 Shadow damaged every 1 sec. to anyone within them.
Traqueur ensanglanté
:
Voracious Soulstalkers cannot be killed, however their movement speed is reduced as their health is depleted.speed continuously increases as they hunt their prey.
Lien incomplet
:
New name : Incomplete BindingVoracious Soulstalkers cannot be killed, however their movement speed is reduced as their health is depleted.Players have an incomplete binding with the construct and inflict 33% reduced damage while controlling it.
Rocher
:
Hurls a boulder at an enemy, inflicting Physical damage.
Rocher
:
Hurls a boulder at an enemy, inflicting Physical damage.
Construction d’un porte-nefs
:
Builds a new ship that can be used on naval missions.
Reagent removed:
Navire : porte-nefs
.
Rempart du tyran
:
Inflicts 52440 to 57960 Shadow damage to the current target as well as additional random players, leaving behind Despoiled Ground at their locations.
Generates 1 Corrupt Power.
Boulet de canon
:
Launches a unit from the Felfire Demolisher's barrelLeaps at an enemy, inflicting 190000 to 210000 Physical damage to enemies within 9 yards of the targeted location.
Boulet de canon
:
Launches a unit from the Felfire Demolisher's barrelLeaps at an enemy, inflicting 190000 to 210000 Physical damage to enemies within 9 yards of the targeted location.
Boulet de canon
:
Launches a unit from the Felfire Demolisher's barrelLeaps at an enemy, inflicting 190000 to 210000 Physical damage to enemies within 9 yards of the targeted location.
Boulet de canon
:
Launches a unit from the Felfire Demolisher's barrelLeaps at an enemy, inflicting 190000 to 210000 Physical damage to enemies within 9 yards of the targeted location.
Charge
:
$esc184167The caster charges at the target location, inflicting Physical damage to all enemies in their path.
Connaissance glaciale
:
Increases spell power by 285209 for 10 sec.
Enchaînement
:
Inflicts 400%250% of normal melee damage to an enemy and its nearest ally.
Rémission complète
:
Holy
WhileWhile in Chakra: Sanctuary, Heal's cast time and mana cost are increased by 20% and its healing is increased by 40%
40%.
Convertir en points de conquête
:
Gain 1000001000 Conquest Points and 100000 Honor Points.1000 Honor Points during Warlords Season 2.
Nova de corruption
:
Spews a stream of vile corruption, inflicting 71250 to 78750 Shadow damage to enemies within 2 yards of each impact location.
Siphon de corruption
:
Corrupts the soul of a target, draining all but a sliver of their health, healing the caster for 3 times the drained value, and absorbing healing equal to the drained health for 15 sec.
Create Class Helm
:
Create a soulbound item appropriate for a t5�Z+
Liens sombres
:
Phantasmal chains attach you to another, inflicting 6000030000 Shadow damage every 31.5 sec. for 30 sec. While chained Abandoned Hope will be triggered if Dark Bindings expires, your partner dies, or you stand near anyone with Dark Bindings that is not your partner. Abandoned Hope will inflict 1425000 to 1575000 Shadow damage if triggered. Standing near your partner will dispel the chains.
Rayon de lumière sombre
:
Your damaging spells have a chance to fire a beam of blacklight in the target's direction, dealing 48675840 Shadow damage to all targets that it passes through. (Approximately 5.00 procs per minute)
Sol dépouillé
:
Despoiled Ground inflicts 3024024192 Shadow damage every 1 sec. to players caught within.
Dévorer
:
Devours the soul of the target, inflicting 5000000 Shadow damage.and increasing the Soulstalker's movement speed by 20%.
Hémorragie
:
Mutilate and Dispatch critical strikes restore 74 energy.
Nova funeste
:
Your direct spell damage has a chance to apply Mark of Doom for 10 sec. Direct spell damage you do against the Marked target triggers an explosion for 24342921 Shadow damage. (Approximately 1.50 procs per minute)
Edit de condamnation
:
Edict of Condemnation inflicts 960000864000 Shadow damage, split among all players struck. This effect strikes every 3 sec. for 9 sec.
Edit de condamnation
:
Edict of Condemnation inflicts 960000864000 Shadow damage, split among all players struck. This effect strikes every 3 sec. for 9 sec.
Edit de condamnation
:
Edict of Condemnation inflicts 960000864000 Shadow damage, split among all players struck. This effect strikes every 3 sec. for 9 sec.
Edit de condamnation
:
Edict of Condemnation inflicts 960000864000 Shadow damage, split among all players struck. This effect strikes every 3 sec. for 9 sec.
Edit de condamnation
:
Edict of Condemnation inflicts 960000864000 Shadow damage, split among all players struck. This effect strikes every 3 sec. for 9 sec.
Edit de condamnation
:
Edict of Condemnation inflicts 960000864000 Shadow damage, split among all players struck. This effect strikes every 3 sec. and reduces movement speed by 70% for 9 sec.
Soufflet élémentaire
:
Elemental
IncreasesIncreases the damage and duration of Flame Shock by 45%
45%.
Mouvements d’esquive
:
Brewmaster
WhenWhen you drop below 25% health, you gain a charge of Elusive Brew. Elusive Brew also increases damage dealt by 7%
7%.
Visée gangrenée surpuissante
:
Inflicts 243750 to 256250 Fire damage toand knocking back enemies within 300 yards of the target location. Half that damage is dealt to all enemies, the damage inflicted is decreased the farther away an enemy is from the impact point.
Visée gangrenée surpuissante
:
Inflicts 165750 to 174250 Fire damage toand knocking back enemies within 300 yards of the target location. Half that damage is dealt to all enemies, the damage inflicted is decreased the farther away an enemy is from the impact point.
Visée gangrenée surpuissante
:
Inflicts 146250 to 153750 Fire damage toand knocking back enemies within 300 yards of the target location. Half that damage is dealt to all enemies, the damage inflicted is decreased the farther away an enemy is from the impact point.
Visée gangrenée surpuissante
:
Mannoroth unleashes consecutive blasts in quick succession. The first inflicts 243750 to 256250 Fire damage within a large146250 to 153750 in a small radius of the area, then 165750 to 174250 in a medium radius, and finally 146250 to 153750 in a small243750 to 256250 Fire damage within a large radius. The Empowered Felseeker inflicts additional damage to all enemies based on the distance from the point of impact.
Regard de Mannoroth surpuissant
:
Empowered Mannoroth's Gaze horrifies the target for 84 sec, inflicting 390000 to 410000 Shadow damage to enemies within 8 yards, splitting damage to all players when removed and creating a pool of Gazing Shadows whose size is based on the number of enemies that split the Empowered Mannoroth's Gaze.
Epidémie
:
Affliction
ReducesReduces the duration and period of Agony, Unstable Affliction, and Corruption by 11%
11%.
Faim éternelle
:
Voracious Soulstalkers devour the souls of any players that come too close to them.fixate a target, devouring any players in a cone in front of them.
Lame d’éviscération
:
Combat
YourYour Eviscerate now hurls a blade at the target, with a 20 yard range, and deals 22% additional damage
damage.
Dévorer
:
Restores you to full health and mana over until cancelled10 sec. Must remain seated while eating. If you spend at least 10 sec eating you will become well fed and gain a beneficial effect for until cancelled.10 sec.
Barrière gangrenée
:
Wraps Socrethar in Fel energy, preventing all damage and making Socrethar immune to interrupt effects.
Gangrebombe
:
If dispelled, all Phantasmal Fel Bombs are dispelled. Fel Bomb can only be dispelled by holding EyetheEye of Anzu.
Chakram gangrené
:
Shadow-Lord Iskar hurls a Fel Chakram that ricochets off of three players before returning to him. Upon impact with these targets the chakram will explode, inflicting up to 240000150000 Fire damage to all enemies based on their proximity to the explosion. Additionally, this chakram inflicts 240000150000 Fire damage to any players through which it passes on the way to the target.
Chakram gangrené
:
Shadow-Lord Iskar hurls a Fel Chakram that ricochets off of three players before returning to him. Upon impact with these targets the chakram will explode, inflicting up to 240000150000 Fire damage to all enemies based on their proximity to the explosion. Additionally, this chakram inflicts 240000150000 Fire damage to any players through which it passes on the way to the target.
Chakram gangrené
:
Shadow-Lord Iskar hurls a Fel Chakram that ricochets off of three players before returning to him. Upon impact with these targets the chakram will explode, inflicting up to 240000150000 Fire damage to all enemies based on their proximity to the explosion. Additionally, this chakram inflicts 240000150000 Fire damage to any players through which it passes on the way to the target.
Chakram gangrené
:
Shadow-Lord Iskar hurls a Fel Chakram that ricochets off of three players before returning to him. Upon impact with these targets the chakram will explode, inflicting up to 240000150000 Fire damage to all enemies based on their proximity to the explosion. Additionally, this chakram inflicts 240000150000 Fire damage to any players through which it passes on the way to the target.
Chakram gangrené
:
Shadow-Lord Iskar hurls a Fel Chakram that ricochets off of three players before returning to him. Upon impact with these targets the chakram will explode, inflicting up to 240000150000 Fire damage to all enemies based on their proximity to the explosion. Additionally, this chakram inflicts 240000150000 Fire damage to any players through which it passes on the way to the target.
Chakram gangrené
:
Shadow-Lord Iskar hurls a Fel Chakram that ricochets off of three players before returning to him. Upon impact with these targets the chakram will explode, inflicting up to 240000150000 Fire damage to all enemies based on their proximity to the explosion. Additionally, this chakram inflicts 240000150000 Fire damage to any players through which it passes on the way to the target.
Chakram gangrené
:
Shadow-Lord Iskar hurls a Fel Chakram that ricochets off of three players before returning to him. Upon impact with these targets the chakram will explode, inflicting up to 240000150000 Fire damage to all enemies based on their proximity to the explosion. Additionally, this chakram inflicts 240000150000 Fire damage to any players through which it passes on the way to the target.
Chakram gangrené
:
Shadow-Lord Iskar hurls a Fel Chakram that ricochets off of three players before returning to him. Upon impact with these targets the chakram will explode, inflicting up to 240000150000 Fire damage to all enemies based on their proximity to the explosion. Additionally, this chakram inflicts 240000150000 Fire damage to any players through which it passes on the way to the target.
Gangrecorruption
:
Demon Blood sears your skin, inflicting 2300012000 Fire damage every 1 sec until cancelled.
Gangrecorruption
:
Demon Blood sears your skin, inflicting 1200023000 Fire damage every 1 sec until cancelled.
Combustion gangrenée
:
A beam of fel corrupted light fixates on a target igniting the ground inflicting 120000and inflicting 120000 Fire Damage every 1.5 sec.
Prison gangrenée
:
Creates a ring of stasisfel energy. Any creature who steps into the ring will release the energy, encasing creaturestrigger the energy to coalesce into a Crystalline Fel Prison, stunning targets within 8 yards in a Stasis Shell.and reducing their damage taken by 99% for 30 sec.
Destroying the Crystalline Fel Prison will free any targets that it has trapped.
Prison gangrenée
:
Creates a ring of stasisfel energy. Any creature who steps into the ring will release the energy, encasing creaturestrigger the energy to coalesce into a Crystalline Fel Prison, stunning targets within 8 yards in a Stasis Shell.and reducing their damage taken by 99% for 30 sec.
Destroying the Crystalline Fel Prison will free any targets that it has trapped.
Prison gangrenée
:
Creates a ring of stasisfel energy. Any creature who steps into the ring will release the energy, encasing creaturestrigger the energy to coalesce into a Crystalline Fel Prison, stunning targets within 8 yards in a Stasis Shell.and reducing their damage taken by 99% for 30 sec.
Destroying the Crystalline Fel Prison will free any targets that it has trapped.
Prison gangrenée
:
Creates a ring of stasisfel energy. Any creature who steps into the ring will release the energy, encasing creaturestrigger the energy to coalesce into a Crystalline Fel Prison, stunning targets within 8 yards in a Stasis Shell.and reducing their damage taken by 99% for 30 sec.
Destroying the Crystalline Fel Prison will free any targets that it has trapped.
Flaque gangrenée
:
The Hulking Terror leaves a Fel Puddle that inflicts 6 Fel Corruption every 1 sec. to anyone within it. Fel Puddles that haven't been absorbed within 15 sec. summon a Fel Blood Globule.during Death Throes.
Rupture gangrenée
:
The Hulking Terror bursts, spraying fel blood on anyone nearby, inflciting 114000 to 126000 Fire damage. Also launches Fel spray that inflicts 57000 to 63000142500 to 157500 Fire damage and 4030 points of Fel Corruption to the five closest enemies.enemies within 10 yards.
Rupture gangrenée
:
The Hulking Terror bursts, spraying fel blood on anyone nearby, inflciting 114000 to 126000 Fire damage. Also launches Fel spray that inflicts 57000 to 63000142500 to 157500 Fire damage and 4030 points of Fel Corruption to the five closest enemies.enemies within 10 yards.
Retour de gangrebâton
:
Inflicts 254375 to 295625 Fire damage to all players within 5 yards.
Frappe gangrenée
:
Inflicts 323750 to 376250 Fire damage to Xhul'horac's current target.and knocks them back.
Vague gangrenée
:
Fills several players with Fel energy, causing them to detonate after 5 sec., each creatinginflicting 25000 Fire damage every 1 sec for 5 sec.
After the effect expires, affected players will create a small patch of Chaotic Felblaze.
Rafale de gangrebrasier
:
A rapid series of strikes that each inflict 150000 Fire damage, and increase Fire damage taken by 50% for 12 sec.7 sec.
This effect stacks.
Rafale de gangrebrasier
:
A rapid series of strikes that each inflict 150000 Fire damage, and increase Fire damage taken by 50% for 12 sec.7 sec.
This effect stacks.
Résidu de gangrebrasier
:
Charges forward, leaving behind a trail of arcane energy, inflicting 60000 Fire damage every 1 sec. to anyone inside the trail and reducing their movement speed by 75%.
Frappe de gangresang
:
Strikes a player for 323750 to 376250111000 to 129000 Physical damage, and injects them with fel blood, increasing their damage dealt by 323750 to 376250%10%. This effect stacks.
At 10 stacks, players will be afflicted by Felblood Corruption.
Visée gangrenée
:
Mannoroth unleashes consecutive blasts in quick succession, dealing damage and knocking back enemies hit with Felseeker. The first inflicts 146250 to 153750 in a small radius, then 170625 to 179375 in a medium radius, and finally 243750 to 256250 Fire damage within a large radius of the area.
Visée gangrenée
:
Inflicts 243750 to 256250 Fire damage toand knocking back enemies within 30 yards of the target location.
Visée gangrenée
:
Inflicts 170625 to 179375 Fire damage toand knocking back enemies within 20 yards of the target location.
Visée gangrenée
:
Inflicts 146250 to 153750 Fire damage toand knocking back enemies within 10 yards of the target location.
Léché par les flammes
:
Destruction
IncinerateIncinerate increases the critical strike chance of your spells against that target by 1% for 10 sec, stacking up to 5 times
times.
Léché par les flammes
:
Destruction
IncinerateIncinerate increases the critical strike chance of your spells against that target by 1% for 10 sec, stacking up to 5 times
times.
Grand geste
:
Restoration
YourYour Rejuvenation, Lifebloom, and Genesis ticks have a 2% chance to also heal other allies within 8 yds
yds.
Grand geste
:
Restoration
YourYour Rejuvenation, Lifebloom, and Genesis ticks have a 2% chance to also heal other allies within 8 yds
yds.
Vengeance ciblée
:
Retribution
CrusaderCrusader Strike and Hammer of the Righteous increase your damage by (179 / 100)% for 10 sec, stacking up to 3 times. This effect is reset if you Crusader Strike or Hammer of the Righteous a different target
target.
Vengeance ciblée
:
Retribution
CrusaderCrusader Strike and Hammer of the Righteous increase your damage by (179 / 100)% for 10 sec, stacking up to 3 times. This effect is reset if you Crusader Strike or Hammer of the Righteous a different target
target.
Chaos focalisé
:
Archimonde brands a player with several stacks of chaotic energy that explodes after 5 sec. The explosion inflicts 183000197640 Fire damage to any player in a straight line towards the target of Focused Chaos.
Wrought Chaos jumps to the target of Focused Chaos with one less stack when it expires.
Fontaine de corruption
:
Curse random players with dark power, causing subsequent casts of Tainted Shadows to additionally strike the Font of Corruption targets. Provides immunity to Corrupted Blast.
Costs 3 Corrupt Power.
Dans les ombres
:
Subtlety
IncreasesIncreases the damage of Ambush and Garrote by 29%
29%.
Champion forgé dans le givre
:
Increases attack power by 240183 for 10 sec.
Sage forgé dans le givre
:
Increases spell power by 285209 for 10 sec.
Oblitération glaciale
:
Obliterate deals 18% additional damage as Frost damage.
Soleil furieux
:
You have a 7% chance to perform a free Rising Sun Kick after each Fists of Fury, Blackout Kick, or normal Rising Sun Kick.
Vents furieux
:
Enhancement
YourYour Windfury Attacks deal 179% increased damage, and have a 22% chance to generate a Maelstrom Weapon stack
stack.
Rassemblement des ténèbres
:
Inflicts 150000 Shadow damage to all enemies.
This attack is only used by Gorefiend whenever ithe is not actively engaged in melee combat.
Martelet de la despote
:
Inflicts 43733 to 48338 Fire damage to all players, knocking them away. Additionally radiates flames, inflicting 863117262 Fire damage to all players every 1 sec for 4 sec.2 sec for 8 sec.
Costs 3 Corrupt Power.
Martelet de la despote
:
Inflicts 43733 to 48338 Fire damage to all players, knocking them away. Additionally radiates flames, inflicting 863117262 Fire damage to all players every 1 sec for 4 sec.2 sec for 8 sec.
Costs 3 Corrupt Power.
Martelet de la despote
:
Inflicts 43733 to 48338 Fire damage to all players, knocking them away. Additionally radiates flames, inflicting 863117262 Fire damage to all players every 1 sec for 4 sec.2 sec for 8 sec.
Costs 3 Corrupt Power.
Ombres prenantes
:
Inflicts 14625 to 1537539000 to 41000 Shadow damage and an additional 14625 to 15375 Shadow damage every 1 sec for 8 sec.increases damage taken by Gripping Shadows by 0% for until cancelled. This effect stacks.
Guérison du messager
:
The Ancient Harbinger unleashes a shadow mending, healing its master instantly for 2% of its maximum health and an additional 1% every 3 sec. for 9 sec.
Cherche-cœur
:
Kilrogg hurls a knife at your heart, inflicting 171000 to 189000 Physical damage on impact and an additional 1650033000 Physical damage every 1 sec. to you and all targets in a line.
Cherche-cœur
:
Kilrogg hurls a knife at your heart, inflicting 171000 to 189000 Physical damage on impact and an additional 1650033000 Physical damage every 1 sec. to you and all targets in a line.
Cherche-cœur
:
Kilrogg hurls a knife at your heart, inflicting 171000 to 189000 Physical damage on impact and an additional 1650033000 Physical damage every 1 sec. to you and all targets in a line.
Cherche-cœur
:
Kilrogg hurls a knife at your heart, inflicting 171000 to 189000 Physical damage on impact and an additional 1650033000 Physical damage every 1 sec. to you and all targets in a line.
Hache hurlante
:
Hurls a notched axe at a target, which strikes all marked targets before returning to the caster. Upon impact with each target, inflicts 125000166250 to 183750 Nature damage to enemies within 8 yards.
Hache hurlante
:
Hurls a notched axe at a target, which strikes all marked targets before returning to the caster. Upon impact with each target, inflicts 125000166250 to 183750 Nature damage to enemies within 8 yards.
Hache hurlante
:
Hurls a notched axe at a target, which strikes all marked targets before returning to the caster. Upon impact with each target, inflicts 125000166250 to 183750 Nature damage to enemies within 8 yards.
Hache hurlante
:
Hurls a notched axe at a target, which strikes all marked targets before returning to the caster. Upon impact with each target, inflicts 125000166250 to 183750 Nature damage to enemies within 8 yards.
Hache hurlante
:
Hurls a notched axe at a target, which strikes all marked targets before returning to the caster. Upon impact with each target, inflicts 125000166250 to 183750 Nature damage to enemies within 8 yards.
Coups dévorants
:
Increases Strength by 2327 for 20 sec.
Tempête infernale
:
Causes players to burst into flame, periodically burning themselves and all other players within 2 yds. for 37379 to 4131533641 to 37183 Fire damage. All players struck create a Searing Blaze at their location.location.
Costs 3 Corrupt Power.
Tempête infernale
:
Causes players to burst into flame, periodically burning themselves and all other players within 2 yds. for 37379 to 4131533641 to 37183 Fire damage. All players struck create a Searing Blaze at their location.location.
Costs 3 Corrupt Power.
Imprégnation de lumière
:
Your Holy Shock criticals reduce the cast time of your next Holy Light or Holy Radiance by 1.50 sec or increase the healing of your next Flash of Light by 60%.50%.
Also increases your haste by 10%.
Item - Icecrown Reputation Ring Caster Trigger
:
Your offensive spells have a chance on hit to increase your spell power by 285209 for 10 sec.
Item - Icecrown Reputation Ring Healer Trigger
:
Your helpful spells have a chance to increase your spell power by 285209 for 10 sec.
Item - Icecrown Reputation Ring Melee
:
Chance on hit to increase your attack power by 240183 for 10 sec.
Item - Mage T18 Arcane 4P Bonus
:
New name : Item - Mage T18 Arcane 4P BonusYour Arcane Blast has a 40% chance to trigger Presence of Mind without triggering its cooldown.Each of the heroes summoned by Time Anomaly increases the damage you deal by 10% until it departs.
Item - Mage T18 Arcane 2P Bonus
:
New name : Item - Mage T18 Arcane 2P BonusPresence of Mind has a 10%Arcane Missiles has a 5% chance to create a Time Anomaly, summoning a random hero through time to assist you in battle for 10 sec.
Item - Rogue T17 Assassination 2P Bonus
:
Mutilate and Dispatch critical strikes restore 74 energy.
Item - Warlock WoD PvP Destruction 4P Bonus
:
Increases damage done by Incinerate on targets afflicted by your Immolate by 25%50%.
Jaina Portvaillant
:
Presence of Mind has a 10%Arcane Missiles has a 5% chance to create a Time Anomaly, summoning a random hero through time to assist you in battle for 10 sec.
Kaboum
:
Throws a cascade of explosives at nearby locations, inflicting up to 15000150000 Fire damage to enemies within 5 yards, decreasing in damage based on the explosive arming time.
Kaboum
:
Throws a cascade of explosives at nearby locations, inflicting up to 15000150000 Fire damage to enemies within 5 yards, decreasing in damage based on the explosive arming time.
Le roi de la savane
:
Increases Apexis Crystal income from killing creatures in Tanaan Jungle.
Lumière des Naaru
:
Yrel shatters a spire of desecration, creating orbs of light that persist for 30 sec. Each orb will grant all players within 1215 yards the Light of the Naaru for 2025 sec., protecting them from all Shadow damage taken and increasing movement speed by 40%.
Lumière des Naaru
:
Yrel shatters a spire of desecration, creating orbs of light that persist for 30 sec. Each orb will grant all players within 1215 yards the Light of the Naaru for 2025 sec., protecting them from all Shadow damage taken and increasing movement speed by 40%.
Vue perçante
:
Your shots deal (13 / 100)% increased damage per yard between you and the target.
Marée basse
:
Restoration
CastingCasting Healing Surge, Chain Heal, or Healing Wave on a target with your Riptide on it has a 22% chance to spread that Riptide to another nearby ally
ally.
Marée basse
:
Restoration
CastingCasting Healing Surge, Chain Heal, or Healing Wave on a target with your Riptide on it has a 22% chance to spread that Riptide to another nearby ally
ally.
Geyser de magma
:
Ragnaros notices the cluster of four or more enemies and takes advantage, forming a Magma Geyser at the location! Magma Geyser inflicts 0500 Fire damage every 51 sec, knocking the enemies away and melting any nearby Breadth of Frost!
Lumière amplifiée
:
Holy
HealingHealing with Holy Shock grants you Magnifying Light, increasing the healing of your next Holy Light or Flash of Light within 6 sec by 36%
36%.
Lumière amplifiée
:
Holy
HealingHealing with Holy Shock grants you Magnifying Light, increasing the healing of your next Holy Light or Flash of Light within 6 sec by 36%
36%.
Marque funeste
:
Marks the target with Doom. Upon taking damage Mark of Doom will detonate inflicting 146250 to 153750 Shadow to allies within 20 yards. If the Mark expires naturally thanthen the target is Doomed.
Marque funeste
:
Your direct spell damage has a chance to apply Mark of Doom for 10 sec. Direct spell damage you do against the Marked target triggers an explosion for 24342921 Shadow damage. (Approximately 1.50 procs per minute)
Marque de la Légion
:
Archimonde brands several players with the Mark of the Legion for a varying duration.
When Mark of the Legion expires, it inflicts 1500000 Shadow damage and knocks back all players within 10 yards. This effect is split evenly amongst each player hit and increases their damage taken from Mark of the Legion by 150% for 12 sec.
Marque de la Légion
:
Archimonde brands several players with the Mark of the Legion for a varying duration.
When Mark of the Legion expires, it inflicts 1500000 Shadow damage and knocks back all players within 10 yards. This effect is split evenly amongst each player hit and increases their damage taken from Mark of the Legion by 150% for 12 sec.
Marque de la Légion
:
Archimonde brands several players with the Mark of the Legion for a varying duration.
When Mark of the Legion expires, it inflicts 1500000 Shadow damage and knocks back all players within 10 yards. This effect is split evenly amongst each player hit and increases their damage taken from Mark of the Legion by 150% for 12 sec.
Marque de la Légion
:
Archimonde brands several players with the Mark of the Legion for a varying duration.
When Mark of the Legion expires, it inflicts 1500000 Shadow damage and knocks back all players within 10 yards. This effect is split evenly amongst each player hit and increases their damage taken from Mark of the Legion by 150% for 12 sec.
Fatigue mentale
:
Shadow
MindMind Flay damage applies Mental Fatigue to the target, increasing damage taken from Mind spells by (135 / 100)% for 10 sec, stacking up to 10 times
times.
Fatigue mentale
:
Shadow
MindMind Flay damage applies Mental Fatigue to the target, increasing damage taken from Mind spells by (135 / 100)% for 10 sec, stacking up to 10 times
times.
Estropier
:
Mutilate and Dispatch critical strikes restore 74 energy.
Discipline des Naaru
:
Discipline
YourYour Penance, Flash Heal, Heal, and Prayer of Healing also grant Naaru's Discipline to allies, reducing damage taken by 3% for 10 sec
sec.
Discipline des Naaru
:
Discipline
YourYour Penance, Flash Heal, Heal, and Prayer of Healing also grant Naaru's Discipline to allies, reducing damage taken by 3% for 10 sec
sec.
Bannissement dans le Néant
:
Archimonde marks his current target, banishing them and everything within 8 yards to the Twisting Nether after 58 sec. When banished, a Nether Portal is torn open at the player's location, periodically summoning Living Shadows for the remainder of the fight.
Bannissement dans le Néant
:
Archimonde marks his current target, banishing them and everything within 8 yards to the Twisting Nether after 58 sec. When banished, a Nether Portal is torn open at the player's location, periodically summoning Living Shadows for the remainder of the fight.
Corruption du Néant
:
The Twisting Nether corrupts all players, inflicting 75009000 Shadow damage every 2 sec., increasing damage taken from Nether Corruption by 5%8% for 1 min. This effect stacks.
Corruption du Néant
:
The Twisting Nether corrupts all players, inflicting 75009000 Shadow damage every 2 sec., increasing damage taken from Nether Corruption by 5%8% for 1 min. This effect stacks.
Déchirure du Néant
:
Archimonde marks his current target, banishing them and everything within 8 yards to the Twisting Nether after 58 sec. When banished, a Nether Portal is torn open at the player's location, periodically summoning Living Shadows for the remainder of the fight.
Chaos accablant
:
Overwhelmed by the combined energies of Fel and Shadow, Xhul'horac unleashes a burst of pure energy every 10 sec., increasing his damage dealt by 20% and inflicting 115625 to 134375 PhysicalChaos damage to all players.
This effect stacks.
Chaos accablant
:
Overwhelmed by the combined energies of Fel and Shadow, Xhul'horac unleashes a burst of pure energy every 10 sec., increasing his damage dealt by 20% and inflicting 115625 to 134375 PhysicalChaos damage to all players.
This effect stacks.
Puissance accablante
:
The power of Socrethar's soul cannot be fully bound within the construct, causing bolts of fel to temporarily burn players for 60000 Fire damage every 1 sec for 3 sec.
Puissance accablante
:
The power of Socrethar's soul cannot be fully bound within the construct, causing bolts of fel to temporarily burn players for 3000060000 Fire damage every 1 sec for 3 sec.
Blessures fantasmatiques
:
Shadow-Lord Iskar unleashes phantasmal bolts that wound their targets, causing them to bleed profusely until healed past 90% of their maximum health. It inflicts 120000 Shadow damage, and then deals 40000 Shadow damage every 2 seconds until healed past 90% of their maximum health. Holding the Eye of Anzu removes the illusion.
Blessures fantasmatiques
:
Shadow-Lord Iskar unleashes phantasmal bolts that wound their targets, causing them to bleed profusely until healed past 90% of their maximum health. It inflicts 120000 Shadow damage, and then deals 40000 Shadow damage every 2 seconds until healed past 90% of their maximum health. Holding the Eye of Anzu removes the illusion.
Prince Arthas Menethil
:
Presence of Mind has a 10%Arcane Missiles has a 5% chance to create a Time Anomaly, summoning a random hero through time to assist you in battle for 10 sec.
Prophétie de peur
:
Your direct spell damage has a chance to apply Mark of Doom for 10 sec. Direct spell damage you do against the Marked target triggers an explosion for 24342921 Shadow damage. (Approximately 1.50 procs per minute)
Vague pyrotechnique
:
Inferno Blast has a 27% chance to also cast a Flamestrike at the target's location.
Réparation
:
Repairs a targeted vehicle, healing it for 3%2% of total health every half-second.
Réparation
:
Repairs a targeted vehicle, healing it for 3%2% of total health every half-second.
Réparation
:
Repairs a targeted vehicle, healing it for 3%2% of total health every half-second.
Réparation
:
Repairs a targeted vehicle, healing it for 3%2% of total health every half-second.
Anneau de destruction
:
The Ring of Destruction explodes on contact, inflicting 185000 to 215000138750 to 161250 Shadow damage to all players caught in its path. If the victim has Latent Energy it will be Unleashed.
Players can jump over the ring to avoid its damage.
Fissures grondantes
:
The caster creates several fissures of Fel energy. Any existing fissures immediately transform into Fel Crystals. Players can absorb the energies of the fissures by standing in them; but the last active fissure will transform into a Fel Crystal when the second to last fissure is absorbed.
When the fissures form, all enemies suffer 115625 to 134375 Shadow damage.Fire damage.
Faveur du sauveur
:
When you drop below 25% health, the Light will heal you for (Attack power * 448 / 100), and deal (Attack power * 448 / 100) Holy damage to nearby enemies. This cannot occur again for 12 sec.
Faveur du sauveur
:
When you drop below 25% health, the Light will heal you for (Attack power * 448 / 100), and deal (Attack power * 448 / 100) Holy damage to nearby enemies. This cannot occur again for 12 sec.
Regard dur de Sethe
:
Your damaging spells have a chance to fire a beam of blacklight in the target's direction, dealing 48675840 Shadow damage to all targets that it passes through. (Approximately 5.00 procs per minute)
Évasion des ombres
:
Teleports the caster through the shadows.
Riposte de l’ombre
:
The caster launches a burst of energy, inflcting 123500 to 136500 Shadow damage and knocking the Eye of Anzu from your possession.
Riposte de l’ombre
:
The caster launches a burst of energy, inflcting 123500 to 136500 Shadow damage and knocking the Eye of Anzu from your possession.
Annihilation de gangre-ombre
:
The energies of Shadow and Fel react, unleashing a massive explosion and inflictingexplosiom.
To targets within 20 yards, inflicts 161875 to 188125 Shadowflame damage to any players within 20 yards, and 23125 to 26875 Shadowflame damage to all other playersand increases damage taken from further Shadowfel Annihilations by 100% for 2 min. The inner blast of energy will also destroy any patches of Creeping Void or Volatile Felblaze that it touches.
Players who cause a Shadowfel Annihilation are stripped of Feltouched, Voidtouched, Blazing, Wasting Void and Felsinged.touches.
Inflicts 23125 to 26875 Shadowflame damage to all other players.
Players who cause a Shadowfel Annihilation are stripped of Feltouched, Voidtouched, Blazing, Wasting Void and Felsinged.
Emission de gangre-ombre
:
Your heals grant the target Leech for 10 sec, equal to (3417 / 100)% of the effective healing done.
Infusion de gangre-ombre
:
Your heals grant the target Leech for 10 sec, equal to (3417 / 100)% of the effective healing done.
Javelot brisant
:
Ice Lances cast immediately following a Frostbolt deal 27% more damage.
Javelot brisant
:
Ice Lances cast immediately following a Frostbolt deal 27% more damage.
Heurtoir
:
Slams the target for 117000 to 123000 Physical damage and increases Physical damage taken by 30% for 1512 sec. This effect stacks.
Chakram solaire
:
Hurls a Solar Chakram that ricochets off of a player before returning to him. The chakram inflicts 114000 to 126000 Solar damage to any players through which it passes, disorienting them for 6 sec.
Chakram solaire
:
Hurls a Solar Chakram that ricochets off of a player before returning to him. The chakram inflicts 114000 to 126000 Solar damage to any players through which it passes, disorienting them for 6 sec.
Chakram solaire
:
Hurls a Solar Chakram that ricochets off of a player before returning to him. The chakram inflicts 114000 to 126000 Solar damage to any players through which it passes, disorienting them for 6 sec.
Brise apaisante
:
Mistweaver
SoothingSoothing Mist also heals allies around the target for 7% of the primary target
target.
Brise apaisante
:
Mistweaver
SoothingSoothing Mist also heals allies around the target for 7% of the primary target
target.
Scission de l’âme
:
Gorefiend begins to consume the souls of all players, inflicting 75000 Shadow damage every 0.5 sec. for until cancelled. In addition, all healing recievedreceived by the target is reduced by 100%.
Players slain while affected by Soul Sunder are lost forever.
Gardien indestructible
:
All damage received is reduced by (Attack power * 15 / 100) (increased by Attack Power). This effect cannot absorb more than 90% of an attack.
Gardien indestructible
:
All damage received is reduced by (Attack power * 15 / 100) (increased by Attack Power). This effect cannot absorb more than 90% of an attack.
Éclats stellaires
:
Starsurge has a 27% chance to also trigger Starfall.
Intuition soudaine
:
Increases Critical Strike by 16831027 for 15 sec.
Essaim de Gul’dan
:
Demonology
HandHand of Gul'dan has a 25% chance to also summon 3 Wild Imps
Imps.
Sylvanas Coursevent
:
Presence of Mind has a 10%Arcane Missiles has a 5% chance to create a Time Anomaly, summoning a random hero through time to assist you in battle for 10 sec.
Vague tactique
:
Your auto attacks have a 16% chance to reset the cooldown of Colossus Smash.
Ombres corrompues
:
Crushes a player with dark magic, inflicting 68400 to 75600 Shadow damage and triggering a Corrupted Blast.
Generates 1 Corrupt Power.
Ombres corrompues
:
Crushes a player with dark magic, inflicting 68400 to 75600 Shadow damage and triggering a Corrupted Blast.
Generates 1 Corrupt Power.
Toucher nuisible
:
Places a shell of shadow magic around a player that absorbs 19200002246400 healing. If Touch of Harm is dispelled, the remaining absorb jumps to another random player.
Toucher nuisible
:
Places a shell of shadow magic around a player that absorbs 19200002246400 healing. If Touch of Harm is dispelled, the remaining absorb jumps to another random player.
Additionally inflicts 15%25% of the player's current health as Shadow damage every 2 sec.
Toucher nuisible
:
Places a shell of shadow magic around a player that absorbs 19200002246400 healing. If Touch of Harm is dispelled, the remaining absorb jumps to another random player.
Additionally inflicts 15%25% of the player's current health as Shadow damage every 2 sec.
Toucher nuisible
:
Places a shell of shadow magic around a player that absorbs 19200002246400 healing. If Touch of Harm is dispelled, the remaining absorb jumps to another random player.
Additionally inflicts 15%25% of the player's current health as Shadow damage every 2 sec.
Toucher de la Légion
:
Archimonde brands several players with the Mark of the Legion for a varying duration.
When Mark of the Legion expires, it inflicts 1500000 Shadow damage and knocks back all players within 10 yards. This effect is split evenly amongst each player hit and increases their damage taken from Mark of the Legion by 150% for 12 sec.
Mutilateur toxique
:
Assassination
EnvenomEnvenom also increases the critical strike chance of Mutilate and Dispatch by 31%
31%.
Tyrande Murmevent
:
Presence of Mind has a 10%Arcane Missiles has a 5% chance to create a Time Anomaly, summoning a random hero through time to assist you in battle for 10 sec.
Radiance incontrôlée
:
Inflicts increasing Fire damage to nearby units if Eye of Anzu is not being held by someone.
Appétit insatiable
:
Your melee attacks have a chance to trigger Hungering Blows, granting 2327 Strength for 20 sec, and gaining one stack on each additional attack, up to 20 stacks. (Approximately 1.00 procs per minute)
Spirale impie
:
Blood
DeathDeath Coil deals 18% increased damage, and heals you for 18% of damage dealt
dealt.
Spirale impie
:
Blood
DeathDeath Coil deals 18% increased damage, and heals you for 18% of damage dealt
dealt.
Gaz abominable
:
Inflicts a Vile plague in targeted area, inflicting 50 damage every 5 sec for 6 sec. The plague causes the infected targets to vomit uncontrollably inflicting 0500 damage to nearby allies.
Gaz abominable
:
Inflicts a Vile plague in targeted area, inflicting 50 damage every 5 sec for 6 sec. The plague causes the infected targets to vomit uncontrollably inflicting 0500 damage to nearby allies.
Hantise virulente
:
Haunts the fixated player and any other nearby players, inflicting 50875 to 59125 Shadow damage every 1 sec. and horrifying them for 8 sec.
Visions d'insanité
:
Increases all stats by 57 for 1 hour. Counts as both a Battle and Guardian elixir.
Frappe du Vide
:
Inflicts 323750 to 376250 Shadow damage to Xhul'horac's current target.and knocks them back.
Peste galopante
:
Unholy
YourYour disease ticks have a 27% chance to trigger Wandering Plague, dealing the same damage again to the target and all other enemies within 8 yards, split evenly
evenly.
Peste galopante
:
Unholy
YourYour disease ticks have a 27% chance to trigger Wandering Plague, dealing the same damage again to the target and all other enemies within 8 yards, split evenly
evenly.
Arcaniste sauvage
:
Arcane
ArcaneArcane Power also increases the damage and reduces the cast time and global cooldown of Arcane Blast by 11%
11%.
Célérité du chat sauvage
:
Feral
IncreasesIncreases the duration of Tiger's Fury and Berserk by 83%
83%.
Regard d’affliction
:
Fixes his gaze on a player, inflicitng 250000375000 Shadow damage every 34 sec., and increasing Shadow damage taken by 20% for 10 sec.4 sec.
This effect stacks.
Regard d’affliction
:
Fixes his gaze on a player, inflicitng 250000375000 Shadow damage every 34 sec., and increasing Shadow damage taken by 20% for 10 sec.4 sec.
This effect stacks.
Courroux de Gul’dan
:
Wrath of Gul'dan causes Gripping Shadows on all nearby alliesthe nearest ally every 1 sec. Each player hit by Gripping Shadows reduces the stack of Wrath of Gul'dan.
Chaos créé
:
Archimonde brands a player with several stacks of chaotic energy that explodes after 5 sec. The explosion inflicts 183000197640 Fire damage to any player in a straight line towards the target of Focused Chaos.
Wrought Chaos jumps to the target of Focused Chaos with one less stack when it expires.
Chaos créé
:
Archimonde brands a player with several stacks of chaotic energy that explodes after 5 sec. The explosion inflicts 183000197640 Fire damage to any player in a straight line towards the target of Focused Chaos.
Wrought Chaos jumps to the target of Focused Chaos with one less stack when it expires.
Chaos créé
:
Archimonde brands a player with several stacks of chaotic energy that explodes after 5 sec. The explosion inflicts 183000197640 Fire damage to any player in a straight line towards the target of Focused Chaos.
Wrought Chaos jumps to the target of Focused Chaos with one less stack when it expires.
Globalstrings:
New:
CONFIRM_GARRISON_FOLLOWER_REROLL_ABILITIES:
: Are you sure you want to reroll all the abilities on %s?
LFG_LIST_ITEM_LEVEL_PVP_REQ:
: Minimum PvP Item Level
LFG_LIST_ITEM_LEVEL_CURRENT_PVP:
: PvP Item Level: %d
CONFIRM_GARRISON_FOLLOWER_REROLL_TRAITS:
: Are you sure you want to reroll all the traits on %s?
VAS_APPEARANCE_CHANGE_VALIDATION_DESCRIPTION:
: You will customize your character on the character select screen.
GARRISON_SHIPYARD_MISSION_CHANCE_TOOLTIP_TEXT:
: Countering threats and using applicable ship traits increase your chance at getting the mission rewards chest.
WORLD_PVP_NOT_WHILE_IN_RAID:
: You cannot enter %s while in a raid group.
GARRISON_SHIPYARD_REWARD_XP:
: Bonus Ship XP
GARRISON_SHIP_CAN_COUNTER:
: This ship can counter:
CONFIRM_GARRISON_FOLLOWER_REROLL_ALL:
: Are you sure you want to reroll all the abilities and traits on %s?
GARRISON_SHIPYARD_PARTY_NOT_FULL_TOOLTIP:
: You do not have enough ships on this mission.
LFG_LIST_ITEM_LEVEL_INSTR_PVP_SHORT:
: PvP Item Level
STAT_AVERAGE_PVP_ITEM_LEVEL:
: PvP Item Level: %d
SPELL_FAILED_CUSTOM_ERROR_266:
: You do not like Fel Eggs and Ham.
Changes:
ITEM_SET_BONUS_NO_VALID_SPEC:
: ABonus effecti vate a spec to display its set bonusesries based on player's specialization
VAS_FACTION_CHANGE_VALIDATION_DESCRIPTION:
: This character's faction will be changed to:|n|c%s%s|r.|nYou will customize your character on the character select screen.
VAS_RACE_CHANGE_VALIDATION_DESCRIPTION:
: This character can be changed to:|n|c%s%s|r. You will select your new race on the character select screen.
GlueStrings:
New:
VAS_APPEARANCE_CHANGE_VALIDATION_DESCRIPTION:
: You will customize your character on the character select screen.
BLIZZARD_STORE_VAS_PRODUCT_READY:
: Your %s is ready!
Changes:
VAS_RACE_CHANGE_VALIDATION_DESCRIPTION:
: This character can be changed to:|n|c%s%s|r. You will select your new race on the character select screen.
VAS_FACTION_CHANGE_VALIDATION_DESCRIPTION:
: This character's faction will be changed to:|n|c%s%s|r.|nYou will customize your character on the character select screen.
Sounds:
spell_hellfireraid_gorefiend_trash_consumespirit_missile
ui_warforged_item_loot_toast
mon_eredarfemale_melee_attack
mon_eredarfemale_melee_attack
mon_eredarfemale_melee_attack
mon_eredarfemale_melee_attack
mon_eredarfemale_melee_attack
mon_eredarfemale_melee_attack
mon_eredarfemale_melee_attack
mon_eredarfemale_melee_attack
mon_eredarfemale_melee_attack
mon_eredarfemale_melee_attack
mon_eredarfemale_melee_attackcrit
mon_eredarfemale_melee_attackcrit
mon_eredarfemale_melee_attackcrit
mon_eredarfemale_melee_attackcrit
mon_eredarfemale_melee_attackcrit
mon_eredarfemale_melee_wound
mon_eredarfemale_melee_wound
mon_eredarfemale_melee_wound
mon_eredarfemale_melee_wound
mon_eredarfemale_melee_wound
mon_eredarfemale_melee_wound
mon_eredarfemale_melee_wound
mon_eredarfemale_melee_wound
mon_eredarfemale_melee_wound
mon_eredarfemale_melee_wound
mon_eredarfemale_melee_woundcrit
mon_eredarfemale_melee_woundcrit
mon_eredarfemale_melee_woundcrit
mon_eredarfemale_melee_woundcrit
mon_eredarfemale_melee_woundcrit
mon_eredarfemale_melee_death
mon_eredarfemale_melee_death
mon_eredarfemale_melee_death
mon_eredarfemale_melee_death
mon_eredarfemale_melee_death
mon_eredarfemale_melee_death
mon_eredarfemale_melee_death
mon_eredarfemale_melee_death
mon_eredarfemale_melee_preaggro
mon_eredarfemale_melee_preaggro
mon_eredarfemale_melee_preaggro
mon_eredarfemale_melee_preaggro
mon_eredarfemale_melee_preaggro
mon_eredarfemale_melee_agrro
mon_eredarfemale_melee_agrro
mon_eredarfemale_melee_agrro
mon_eredarfemale_melee_agrro
mon_eredarfemale_melee_agrro
toy_keg_dropsound
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