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Class Talents and Spell Tuning Dragonflight Beta Build 45779 - DH Buffs, Evoker Range, Boomkin Rework
Dragonflight
Publicado
28/09/2022 a las 20:20
por
Squishei
Here are all the datamined class talents and spell tuning changes in this week's Dragonflight Beta build. This includes DH tuning buffs, Evoker range increase, the Boomkin rework and more!
Class Tools
Havoc
Talents
Vengeance
Talents
Specialization (7)
Strike all nearby enemies for 11%11.88% of Attack power)% + (33%35.64% of Attack power)%] Physical damage. Deals reduced damage beyond 5 targets.
Increases your chance to dodge by 50% and reduces all damage taken by 20% for 10 sec.
Now a Havoc spell
Category changed from Uncategorized to Specialization
Slice your target for 44.275%47.82% of Attack power) + (69.575%75.14% of Attack power)] Chaos damage. Chaos Strike has a 20% chance to refund 20 Fury.
Quickly attack for (57.2779%61.86% of Attack power) Physical damage.
Generates 20 to 30 Fury.
Effect #1 Effect #2 School Damage
Value: 0 (AP mod: 0.5727790.6186)
Rush forward, incinerating anything in your path for (25.3%27.32% of Attack power) Chaos damage.
Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 80%
Affected Spells:
Effect #2 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 80%
Affected Spells:
Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 80%
Affected Spells:
Effect #2 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 80%
Affected Spells:
Increases the duration of Immolation Aura by 100%.6 sec.
REMOVED Effect #1 Apply Aura: Add Modifier - % Modifies Buff Duration
Value: 100%
Affected Spells:
NEW Effect #1 Apply Aura: Add Modifier - Flat Modifies Buff Duration
Value: 6000
Affected Spells:
Talents (14)
Mastery: Demonic Presence now also causes your single-school magicArcane, Fire, Frost, Nature, and Shadow damage to be dealt as Chaos instead, and increases that damage by 14.0%.
Effect #3 REMOVED Effect #1 Apply Aura: Mod Combat Rating by % of Stat
Value: 0
Affected Spells:
NEW Effect #1 Apply Aura: Mod Combat Rating by % of Stat
Value: 0
Affected Spells:
NEW Effect #4 Apply Aura: Mod Attack Power for every 'School' Resistance Point Modifies Damage/Healing Done
Value: 0
Demon Blades
Demon Blades
Demon's Bite and Throw Glaive leave open wounds on your enemies, dealing (75%81% of Attack power) Chaos damage over 15 sec and increasing damage taken from your Immolation Aura by 45%.
May be applied to up to 3 targets.
Your auto attacks deal an additional (10.12%10.93% of Attack power) Shadow damage and generate 7-12 Fury.
Metamorphosis grants 10% Versatility and its cooldown is reduced by 60 sec.
Name changed from Demonic Origins to First of the Illidari
Slash all enemies in front of you for (252%272.16% of Attack power) Chaos damage, and increase the damage your Chaos Strike and Blade Dance deal to them by 100% for 4 sec. Deals reduced damage beyond 8 targets.
Effect #1 School Damage
Value: 0 (AP mod: 2.522.7216)
Blasts all enemies in front of you,
Looks Can Kill
dealing guaranteed critical strikes
for up to {?a32041514.85%15.3% of Attack power) * 10 * 2]}]14.85%15.3% of Attack power) * 10]}] Chaos damage over 2 sec. Deals reduced damage beyond 5 targets.
Furious Gaze
When Eye Beam finishes fully channeling, your Haste is increased by an additional 10% for 12 sec
Unleash a torrent of Fel energy over 3 sec, inflicting 24.2%26.14% of Attack power)] Chaos damage to all enemies within 8 yds. Deals reduced damage beyond 8 targets.
Charge to your target and deal (66.69%72.03% of Attack power)% Fire damage.
Vengeance
Shear has a chance to reset the cooldown of Felblade.
Generates 40 Fury.
Havoc
Blade Dance deals 11%11.88% of Attack power)% + (33%35.64% of Attack power)%) * 235 / 100] Chaos damage to the first target struck.
Launch two demonic glaives in a whirlwind of energy, causing 15.3%16.52% of Attack power)] Chaos damage over 3 sec to all nearby enemies. Deals reduced damage beyond 5 targets.
Entering demon form causes your next Chaos Strike to unleash your inner demon, causing it to crash into your target and deal (136.5% of Attack power) Chaos damage to all nearby enemies.
Procs per minute changed from 0.85 to None
Throw Glaive deals 25% increased damage for each enemy hit.
Name changed from Mo'arg Bionics to Accelerating Blade
Enemies hit by Throw Glaive take 10% increased damage from Eye Beam.
Rank 1: Enemies hit by Throw Glaive take 10% increased damage from Eye Beam.
Rank 2: Enemies hit by Throw Glaive take 20% increased damage from Eye Beam.
REMOVED Effect #1 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 10
NEW Effect #1 Apply Aura: Proc Trigger Spell With Value Modifies Damage/Healing Done
Value: 10
The final slash of Blade Dance inflicts an additional (58.96%63.68% of Attack power) Chaos damage over 4 sec.
Specialization (8)
Fiery Brand deals (5%5.15% of Attack power) Fire damage every 2 sec.
Leap through the air toward a targeted location, dealing (38.9025%40.07% of Attack power) Fire damage to all enemies within 6 yards.
Transform to demon form for 15 sec, increasing current and maximum health by 50% and Armor by 200%
Demonic OriginsFirst of the Illidari
Versatility increased by 0%
Vengeance (Level 20)
While transformed, Shear and Fracture generate one additional Lesser Soul Fragment
Vengeance (Level 48)
and 20 additional Fury
Shears an enemy for (40.365%41.58% of Attack power) Physical damage, and shatters
Vengeance
two Lesser Soul Fragments
a Lesser Soul Fragment from your target.
Generates 10 Fury.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.403650.4158)
Sigil of Flame deals an additional (28.38%29.22% of Attack power) Fire damage over 6 sec, to all enemies affected by the sigil.
Viciously strike up to 5 enemies in front of you for (121.1%124.7% of Attack power) Physical damage and heal yourself for (50% of Attack power).
Consumes up to 2 available Soul Fragments
Vengeance (Level 14)
and heals you for an additional (50% of Attack power) for each Soul Fragment consumed
Throw a demonic glaive at the target, dealing (15.795%16.27% of Attack power) Physical damage. The glaive can ricochet to within 10 yards. Generates high threat.
Cooldown changed from 9 sec cooldown to 9 sec recharge
Charges changed from None to 1 Charges
Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 30%
Affected Spells:
Effect #2 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 30%
Affected Spells:
Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 30%
Affected Spells:
Effect #2 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 30%
Affected Spells:
Talents (16)
Reduce the cooldown of Infernal Strike by 8 sec.
Name changed from Abyssal Haste to Meteoric Strikes
Demolish the spirit of all those around you, dealing (30%30.9% of Attack power) Fire damage to nearby enemies and extracting up to 5 Lesser Soul Fragments, drawing them to you for immediate consumption.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.30.309)
All Sigils are now placed at your location, and the duration of their effects is increased by 2 sec.
NEW Effect #7 Apply Aura: Overrides Actionbar Spell
Value: 389858
Fiery Brand has 15 sec reduced cooldown and 1 additional charge.
REMOVED Effect #1 Apply Aura: Add Modifier - Flat Modifies Cooldown
Value: -15000
Affected Spells:
NEW Effect #1 Apply Aura: Mod Cooldown Ms
Value: -15000
Place a Kyrian Sigil at the target location that activates after 2 sec.
Detonates to deal (350%378% of Attack power) Arcane damage and shatter up to 3 Lesser Soul Fragments from enemies affected by the sigil. Deals reduced damage beyond 5 targets.
Unleash the fel within you, damaging enemies directly in front of you for 15.561%16.03% of Attack power) * (10)] Fire damage over 2 sec.
Vengeance (Level 23)
Causing damage also heals you for up to health
Brand an enemy with a demonic symbol, instantly dealing (133.169% of Attack power)% Fire damage
Vengeance (Level 38)
and 5%5.15% of Attack power) * 10] Fire damage over 10 sec
The enemy's damage done to you is reduced by 40% for 10 sec.
Your damaging abilities have a chance to call forth a condemned demon for 25 sec. Throw Glaive deals lethal damage to the demon, which explodes on death, dealing (192.5% of Attack power) Shadow damage to nearby enemies and healing you for 25% of your maximum health. The explosion deals reduced damage beyond 5 targets.
Rapidly slash your target for 40%41.2% of Attack power)% + (80%82.4% of Attack power)%] Physical damage, and shatter 2 Lesser Soul Fragments from them.
Generates 25 Fury.
Immolation Aura increases your armor by 10% and causes melee attackers to suffer (5%5.15% of Attack power) Fire damage.
Rank 1: Immolation Aura increases your armor by 10% and causes melee attackers to suffer (5%5.15% of Attack power) Fire damage.
Rank 2: Immolation Aura increases your armor by 20% and causes melee attackers to suffer (5%5.15% of Attack power) Fire damage.
Reduces the cooldown of Throw Glaive by 6 sec.
REMOVED Effect #1 Apply Aura: Add Modifier - Flat Modifies Cooldown
Value: -6000
Affected Spells:
NEW Effect #1 Apply Aura: Mod Cooldown Ms
Value: -6000
Fel Devastation heals you for up to 30%50% more, based on your missing health.
Effect #1 Apply Aura: Mod Healing Based on Target Health % Modifies Threat
Value: 3050
Affected Spells:
Fel Devastation heals for an additional 10%, and 50% of its overhealing100% of its healing is converted into an absorb shield for 10 sec.
Effect #2 Dummy
Value: 50100
Place a Sigil of Flame at the target location that activates after 2 sec.
Deals (11.5%11.85% of Attack power) Fire damage, and an additional (28.38%29.22% of Attack power) Fire damage over 6 sec, to all enemies affected by the sigil.
Generates 30 Fury.
Consume up to 5 available Soul Fragments then explode, damaging nearby enemies for (30%30.9% of Attack power) Fire damage per fragment consumed, and afflicting them with Frailty for 5 sec, causing you to heal for 8% of damage you deal to them. Deals reduced damage beyond 8 targets.
Multiple applications of Frailty may overlap.
Soul Cleave applies Frailty to your primary target for 5 sec.
Name changed from The Weak-Willed to Soulcrush
Spells (7)
Slice your target for 44.275%47.82% of Attack power) + (69.575%75.14% of Attack power)] Chaos damage. Chaos Strike has a 20% chance to refund 20 Fury.
Quickly attack for (57.2779%61.86% of Attack power) Physical damage.
Generates 20 to 30 Fury.
Rush forward, incinerating anything in your path for (25.3%27.32% of Attack power) Chaos damage.
Your damaging abilities have a chance to call forth a demon from the Theater of Pain for 25 sec. Throw Glaive deals lethal damage to the demon, which explodes on death, dealing (192.5% of Attack power) Shadow damage to nearby enemies and healing you for 25% of your maximum health. The explosion deals reduced damage beyond 5 targets.
Havoc, Initial:
Engulf yourself in flames, radiating Fire damage over 6 sec.
Vengeance:
Engulf yourself in flames, radiating Fire damage over 6 sec.
Generates 20 Fury over 6 sec.
Leap into the air and land with explosive force, dealing (36.036%38.92% of Attack power) Chaos damage to enemies within 8 yds, and stunning them for 3 sec. Players are Dazed for 3 sec instead.
Upon landing, you are transformed into a hellish demon for 25 sec,
Metamorphosis
immediately resetting the cooldown of your Eye Beam and Blade Dance abilities
greatly empowering your Chaos Strike and Blade Dance abilities and gaining 20% Haste.
Throw a demonic glaive at the target, dealing (36.6795%39.61% of Attack power) Physical damage. The glaive can ricochet to within 10 yards.
Talents (11)
Unleash an eruption of fel energy, dealing (22.5225%24.32% of Attack power) Chaos damage and stunning all nearby enemies for 2 sec.
Chaos Fragments
Each enemy stunned by Chaos Nova has a 30% chance to generate a Lesser Soul Fragment
Effect #1 Effect #2 School Damage
Value: 0 (AP mod: 0.2252250.2432)
Havoc, Initial:
Eye Beam summons an allied Vengeance Demon Hunter who casts Fel Devastation dealing 15.561%16.81% of Attack power) * 10] Fire damage over 2 sec Dealing damage heals you for up to health.
Consume 1 beneficial Magic effect removing it from the target
Consume Magic
and granting you 20 Fury
Swallowed Anger
and granting you 20 Fury
Consume Magic generates 20 Fury when a beneficial Magic effect is successfully removed from the target.
Name changed from Consume Magic to Swallowed Anger
Enemies deal 8% reduced magic damage to you for 8 sec after being afflicted by one of your Sigils.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 8-8
Name changed from Demon Muzzle to Demon Muzzle
The cooldown of The Hunt is reduced by 12 sec whenever an enemy is killed while afflicted by its damage over time effect.
Name changed from Fae Empowered Elixir to Relentless Pursuit
Vengeance
Infernal Strike
Havoc
Fel Rush
gains an additional charge.
Name changed from Hot Feet to Blazing Path
All Sigils are now placed at your target's location, and the duration of their effects is increased by 2 sec.
Effect #6 Apply Aura: Overrides Actionbar Spell
Value: 389815394985
NEW Effect #5 Apply Aura: Add Modifier - Flat Modifies Buff Duration
Value: 2000
Affected Spells:
NEW Effect #7 Apply Aura: Overrides Actionbar Spell
Value: 389815
Havoc:
Charge to your target, striking them for (455% of Attack power) Nature damage, rooting them in place for 1.5 sec and inflicting (227.7% of Attack power) Nature damage over 6 sec to up to 5 enemies in your path.
The pursuit invigorates your soul, healing you for 25% of the damage you deal to your Hunt target for 30 sec.
Vengeance, Initial:
Charge to your target, striking them for (455% of Attack power) Nature damage, rooting them in place for 1.5 sec and inflicting (227.7% of Attack power) Nature damage over 6 sec to up to 5 enemies in your path.
The pursuit invigorates your soul, healing you for 50% of the damage you deal to your Hunt target for 30 sec.
Vengeful Retreat reduces the movement speed of all nearby enemies by 70% for 3 sec.
Name changed from Vengeful Restraint to Vengeful Bonds
Remove all snares and vault away. Nearby enemies take (13.1274%14.18% of Attack power) Physical damage
Vengeful Restraint
and have their movement speed reduced by 70% for 3 sec
Bonds
and have their movement speed reduced by 70% for 3 sec
Anima Powers (1)
Unleash the fel within you, damaging enemies directly in front of you for 15.561%16.03% of Attack power) * 10] Fire damage over 2 sec.
Vengeance (Level 23)
Causing damage also heals you for up to health
Covenant Abilities (12)
Place a Kyrian Sigil at the target location that activates after 2 sec.
Detonates to deal (350% of Attack power) Arcane damage and shatter up to 3 Lesser Soul Fragments from enemies affected by the sigil. Deals reduced damage beyond 5 targets.
Place a Kyrian Sigil at the target location that activates after 2 sec.
Detonates to deal (350% of Attack power) Arcane damage and shatter up to 3 Lesser Soul Fragments from enemies affected by the sigil. Deals reduced damage beyond 5 targets.
Place a Kyrian Sigil at your location that activates after 2 sec.
Detonates to deal (350% of Attack power) Arcane damage and shatter up to 3 Lesser Soul Fragments from enemies affected by the sigil.
Place a Kyrian Sigil at the target location that activates after 2 sec.
Detonates to deal (350% of Attack power) Arcane damage and shatter up to 3 Lesser Soul Fragments from enemies affected by the sigil. Deals reduced damage beyond 5 targets.
Place a Kyrian Sigil at the target location that activates after 2 sec.
Detonates to deal (350% of Attack power) Arcane damage and shatter up to 3 Lesser Soul Fragments from enemies affected by the sigil. Deals reduced damage beyond 5 targets.
Place a Sigil at your location that activates after 2 sec.
Detonates to deal (350% of Attack power) Arcane damage and shatter up to 3 Lesser Soul Fragments from enemies affected by the sigil.
Your damaging abilities have a chance to call forth a demon from the Theater of Pain for 25 sec. Throw Glaive deals lethal damage to the demon, which explodes on death, dealing (192.5% of Attack power) Shadow damage to nearby enemies and healing you for 25% of your maximum health. The explosion deals reduced damage beyond 5 targets.
Havoc:
Charge to your target, striking them for (455% of Attack power) Nature damage, rooting them in place for 1.5 sec and inflicting (227.7% of Attack power) Nature damage over 6 sec to up to 5 enemies in your path.
The pursuit invigorates your soul, healing you for 25% of the damage you deal to your Hunt target for 30 sec.
Vengeance, Initial:
Charge to your target, striking them for (455% of Attack power) Nature damage, rooting them in place for 1.5 sec and inflicting (227.7% of Attack power) Nature damage over 6 sec to up to 5 enemies in your path.
The pursuit invigorates your soul, healing you for 50% of the damage you deal to your Hunt target for 30 sec.
Havoc:
Charge to your target, striking them for (455% of Attack power) Nature damage, rooting them in place for 1.5 sec and inflicting (227.7% of Attack power) Nature damage over 6 sec to up to 5 enemies in your path.
The pursuit invigorates your soul, healing you for 25% of the damage you deal to your Hunt target for 30 sec.
Vengeance, Initial:
Charge to your target, striking them for (455% of Attack power) Nature damage, rooting them in place for 1.5 sec and inflicting (227.7% of Attack power) Nature damage over 6 sec to up to 5 enemies in your path.
The pursuit invigorates your soul, healing you for 50% of the damage you deal to your Hunt target for 30 sec.
Havoc:
Charge to your target, striking them for (455% of Attack power) Nature damage, rooting them in place for 1.5 sec and inflicting (227.7% of Attack power) Nature damage over 6 sec to up to 5 enemies in your path.
The pursuit invigorates your soul, healing you for 25% of the damage you deal to your Hunt target for 30 sec.
Vengeance, Initial:
Charge to your target, striking them for (455% of Attack power) Nature damage, rooting them in place for 1.5 sec and inflicting (227.7% of Attack power) Nature damage over 6 sec to up to 5 enemies in your path.
The pursuit invigorates your soul, healing you for 50% of the damage you deal to your Hunt target for 30 sec.
Havoc:
Charge to your target, striking them for (455% of Attack power) Nature damage, rooting them in place for 1.5 sec and inflicting (227.7% of Attack power) Nature damage over 6 sec to up to 5 enemies in your path.
The pursuit invigorates your soul, healing you for 25% of the damage you deal to your Hunt target for 30 sec.
Vengeance, Initial:
Charge to your target, striking them for (455% of Attack power) Nature damage, rooting them in place for 1.5 sec and inflicting (227.7% of Attack power) Nature damage over 6 sec to up to 5 enemies in your path.
The pursuit invigorates your soul, healing you for 50% of the damage you deal to your Hunt target for 30 sec.
Havoc:
Charge to your target, striking them for (455% of Attack power) Nature damage, rooting them in place for 1.5 sec and inflicting (227.7% of Attack power) Nature damage over 6 sec to up to 5 enemies in your path.
The pursuit invigorates your soul, healing you for 25% of the damage you deal to your Hunt target for 30 sec.
Vengeance, Initial:
Charge to your target, striking them for (455% of Attack power) Nature damage, rooting them in place for 1.5 sec and inflicting (227.7% of Attack power) Nature damage over 6 sec to up to 5 enemies in your path.
The pursuit invigorates your soul, healing you for 50% of the damage you deal to your Hunt target for 30 sec.
Class Tools
Balance
Talents
Feral
Talents
Guardian
Talents
Restoration
Talents
Talents (57)
Command a swarm that heals (157.5% of Spell power) or deals (150% of Spell power) Shadow damage over 12 sec to a target, and increases the effectiveness of your periodic effects on them by 25%.
Upon expiration, finds a new target, preferring to alternate between friend and foe up to 3 times.
Now available to all specs
Category changed from Talents to Covenant Abilities
Casting Starfall extends the duration of active Moonfires and Sunfires by 2 sec.
Rank 1: Casting Starfall extends the duration of active Moonfires and Sunfires by 2 sec.
Rank 2: Casting Starfall extends the duration of active Moonfires and Sunfires by 4 sec.
Talent position has changed.
Generates 75 Astral Power.
Now a Balance spell
Category changed from Uncategorized to Talents
Your critical strikes from Starfire and Wrath cause the target to languish for an additional 4% of your spell's damage over 4 sec.
Rank 1: Your critical strikes from Starfire and Wrath cause the target to languish for an additional 4% of your spell's damage over 4 sec.
Rank 2: Your critical strikes from Starfire and Wrath cause the target to languish for an additional 8% of your spell's damage over 4 sec.
Now a Balance spell
Category changed from Uncategorized to Talents
Entering Eclipse increases your critical strike chance with Arcane or Nature spells by 24%, decreasing by 3% every 1 sec.
Inventory Type: Legs, Feet
Now available to all specs
Category changed from Talents to Runecarving Power
Entering Eclipse increases your critical strike chance with Arcane or Nature spells by 16%, decreasing by 2% every 1 sec.
Rank 1: Entering Eclipse increases your critical strike chance with Arcane or Nature spells by 16%, decreasing by 2% every 1 sec.
Rank 2: Entering Eclipse increases your critical strike chance with Arcane or Nature spells by 24%, decreasing by 3% every 1 sec.
Now a Balance spell
Category changed from Uncategorized to Talents
Grants 2 Astral Power every 3 sec.
Removed
Category changed from Talents to Uncategorized
Increases Astral Power generated by Solar Wrath and Lunar Strike by 25%.
Removed
Category changed from Talents to Uncategorized
Celestial bodies align, maintaining both Eclipses and granting 10% haste for 20 sec.
Talent position has changed.
Call upon the Night Fae for an eruption of energy, channeling a rapid flurry of 16 Druid spells and abilities over 4 sec.
You will cast Moonfire, Wrath, Regrowth, Rejuvenation, Rake, and Thrash on appropriate nearby targets, favoring your current shapeshift form.
Now available to all specs
Category changed from Talents to Covenant Abilities
Your Moonfire and Sunfire have a chance to summon a Faerie Dragon to assist you in battle for 30 sec.
Now a Balance spell
Category changed from Uncategorized to Talents
Casting 2 Starfire empowers Wrath for 15 sec. Casting 2 Wrath empowers Starfire for 15 sec.
Eclipse (Solar)
Nature spells deal 15% additional damage and Wrath damage is increased by 20%.
Eclipse (Lunar)
Arcane spells deal 15% additional damage and Starfire critical strike chance is increased by 20%.
Incarnation: Chosen of Elune reduces the Astral Power cost of Starsurge by 10, and the Astral Power cost of Starfall by 15.
Convoke the Spirits' cooldown is reduced by 50% and its duration and number of spells cast is reduced by 25%. Convoke the Spirits has an increased chance to use an exceptional spell or ability.
Now a Balance spell
Category changed from Uncategorized to Talents
Summons a stand of 3 Treants for 10 sec which immediately taunt and attack enemies in the targeted area.
Generates 20 Astral Power.
Talent position has changed.
When a Faerie Dragon is summoned, your Arcane and Nature damage is increased by 6% for 30 sec.
Now a Balance spell
Category changed from Uncategorized to Talents
Enemies struck by Wild Mushrooms are damaged for an additional 70% over 8 sec and slowed by 50%.
Now a Balance spell
Category changed from Uncategorized to Talents
Calls down a beam of pure celestial energy that follows the enemy, dealing up to Astral damage over 8 sec within its area. Damage reduced on secondary targets.
Generates 40 Astral Power over its duration.
Talent position has changed.
Moonfire increases your Arcane damage to the target, and Sunfire increases your Nature damage to the target, by 1%.Rank 1: Moonfire increases your Arcane damage to the target, and Sunfire increases your Nature damage to the target, by 1%.
Rank 2: Moonfire increases your Arcane damage to the target, and Sunfire increases your Nature damage to the target, by 2%.
Removed
Category changed from Talents to Uncategorized
Eclipse now reduces the cast time of affected spells by an additional 4%.Rank 1: Eclipse now reduces the cast time of affected spells by an additional 4%.
Rank 2: Eclipse now reduces the cast time of affected spells by an additional 7%.
Removed
Category changed from Talents to Uncategorized
Moonfire and Sunfire duration increased by 3 sec.Rank 1: Moonfire and Sunfire duration increased by 3 sec.
Rank 2: Moonfire and Sunfire duration increased by 6 sec.
Removed
Category changed from Talents to Uncategorized
Starsurge further empowers the damage bonus of any active Eclipse.
Removed
Category changed from Talents to Uncategorized
An improved Moonkin Form that grants both Eclipses, any learned Celestial Alignment bonuses, and 10% critical strike chance.
Lasts 30 sec. You may shapeshift in and out of this improved Moonkin Form for its duration.
Now a Balance spell
Category changed from Uncategorized to Talents
Reduces the remaining cooldown on Solar Beam by 15 sec when it interrupts the primary target.
Talent position has changed.
Starfall's stars deal an additional 25% damage to nearby enemies when they damage an enemy afflicted by Moonfire.
Now a Balance spell
Category changed from Uncategorized to Talents
While in combat you generate 1 Astral Power every 2 sec.
While out of combat your Astral Power rebalances to 50 instead of depleting to empty.
Talent position has changed.
Maximum rank has changed from 2 to 1
After an Eclipse ends, you gain 15% Haste for 6 sec.
Now a Balance spell
Category changed from Uncategorized to Talents
Deals (100% of Spell power) Astral damage to the target and empowers New Moon to become Half Moon.
Generates 10 Astral Power.
Talent position has changed.
Starsurge has a 20% chance to make Starfall free. Starfall has a 40% chance to make Starsurge free.
Inventory Type: Feet, Back
Now available to all specs
Category changed from Talents to Runecarving Power
Every 20th Shooting Star calls down a Full Moon at 80% power upon its target.
Talent position has changed.
While in Moonkin Form, single-target attacks against you have a 15% chance make your next Starfire instant.
Category changed from Talents to Specialization
Starsurge has a chance to summon the Spirit of Goldrinn, which immediately deals (104% of Spell power) Arcane damage to the target.
Category changed from Talents to Artifact Traits
Starsurge has a chance to summon the Spirit of Goldrinn, which immediately deals (104% of Spell power) Arcane damage to the target.
Now a Balance spell
Category changed from Uncategorized to Talents
(Potency Conduit) The duration of Celestial Alignment is increased by 5.0 sec.
Now available to all specs
Category changed from Talents to Soulbind Conduits
Ranks:
5.0
5.5
6.0
6.5
7.0
7.5
8.0
8.5
9.0
9.5
10.0
10.5
11.0
11.5
12.0
Every 300 Astral Power spent grants Celestial Alignment for 12 sec.
Inventory Type: Shoulder, Hands, Finger
Now available to all specs
Category changed from Talents to Runecarving Power
Every 300 Astral Power spent grants Celestial Alignment for 12 sec.
Now a Balance spell
Category changed from Uncategorized to Talents
Full Moon becomes Full Moon once more before resetting to New Moon.
Fury of Elune's cooldown is reduced by 15 sec.
Now a Balance spell
Category changed from Uncategorized to Talents
Starsurge and Starfall reduce the cost of Starsurge and Starfall by 10% and increase their damage by 10% for 5 sec, stacking up to 2 times.
Now a Balance spell
Category changed from Uncategorized to Talents
Moonfire, Sunfire, and Stellar Flare damage over time has a chance to call down a falling star, dealing (36% of Spell power) Astral damage and generating 3 Astral Power.
Talent position has changed.
Summons a beam of solar light over an enemy target's location, interrupting the target and silencing all enemies within the beam. Lasts 8 sec.
Talent position has changed.
During the first 6 sec of every Eclipse, Shooting Stars fall 100% more often.
Rank 1: During the first 6 sec of every Eclipse, Shooting Stars fall 100% more often.
Rank 2: During the first 6 sec of every Eclipse, Shooting Stars fall 200% more often.
Talent position has changed.
Eclipse increases Wrath's Astral power generation 50%, and increases Starfire's area effect damage by 150%.
Talent position has changed.
Calls down waves of falling stars upon enemies within 40 yds, dealing Astral damage over 8 sec. Multiple uses of this ability may overlap.
Aetherial Kindling
Extends the duration of active Moonfires and Sunfires by 2 sec
Talent position has changed.
Starsurge and Starfall grant you 2% Haste for 15 sec.
Stacks up to 3 times. Gaining a stack does not refresh the duration.
Rank 1: Starsurge and Starfall grant you 2% Haste for 15 sec.
Stacks up to 3 times. Gaining a stack does not refresh the duration.
Rank 2: Starsurge and Starfall grant you 4% Haste for 15 sec.
Stacks up to 3 times. Gaining a stack does not refresh the duration.
Talent position has changed.
Starsurge has a 20% chance to make Starfall free. Starfall has a 40% chance to make Starsurge free.
Now a Balance spell
Category changed from Uncategorized to Talents
Burns the target for (12.5% of Spell power) Astral damage, and then an additional (105% of Spell power) damage over 24 sec.
Generates 8 Astral Power.
Talent position has changed.
During Solar Eclipse, Sunfire generates 100% additional Astral Power. During Lunar Eclipse, Moonfire generates 100% additional Astral Power.
Now a Balance spell
Category changed from Uncategorized to Talents
Starsurge has a 10% chance to apply Stellar Flare to the target.
Starfall has a 15% chance to extend Moonfire and Sunfire by 4 sec.
Rank 1: Starsurge has a 10% chance to apply Stellar Flare to the target.
Starfall has a 15% chance to extend Moonfire and Sunfire by 4 sec.
Rank 2: Starsurge has a 20% chance to apply Stellar Flare to the target.
Starfall has a 15% chance to extend Moonfire and Sunfire by 4 sec.
Talent position has changed.
Maximum rank has changed from 2 to 1
Every other Eclipse creates a Fury of Elune at 25% effectiveness that follows your current target for 8 sec.
Now a Balance spell
Category changed from Uncategorized to Talents
Celestial Alignment blasts all enemies in a targeted area for (200% of Spell power) Astral damage and applies Stellar Flare to them.
Talent position has changed.
Starsurge and Starfall reduce the cost of Starsurge and Starfall by 10% and increase their damage by 10% for 5 sec, stacking up to 2 times.
Inventory Type: Chest, Finger
Now available to all specs
Category changed from Talents to Runecarving Power
Moonfire deals 10% increased damage and also hits another nearby enemy within 15 yds of the target.
Talent position has changed.
Dealing Astral damage has a chance to cause your next Wrath or Starfire to become Astral and deal 50% additional damage.
Now a Balance spell
Category changed from Uncategorized to Talents
REMOVED
While in an Eclipse, the cost of Starsurge and Starfall is reduced by 5%.
Rank 1: While in an Eclipse, the cost of Starsurge and Starfall is reduced by 5%.
Rank 2: While in an Eclipse, the cost of Starsurge and Starfall is reduced by 5%.
Eclipse's damage bonus to Wrath and Starfire is 10% stronger.
Rank 1: Eclipse's damage bonus to Wrath and Starfire is 10% stronger.
Rank 2: Eclipse's damage bonus to Wrath and Starfire is 20% stronger.
Talent position has changed.
When you have 3 periodic effects on a target, your damage and healing on them are increased by 4%.
Rank 1: When you have 3 periodic effects on a target, your damage and healing on them are increased by 4%.
Rank 2: When you have 3 periodic effects on a target, your damage and healing on them are increased by 8%.
Now a Balance spell
Category changed from Uncategorized to Talents
Your next 3 Starfires are instant cast and generate 40% increased Astral Power.
Talent position has changed.
Grow a magical mushroom at the target enemy's location. After 2 sec, the mushroom detonates, dealing (200%140% of Spell power) Nature damage and generating up to 20 Astral Power based on targets hit.
Now a Balance spell
Category changed from Uncategorized to Talents
Specialization (1)
Effect #4 Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 320%
Affected Spells:
(Pvp Multiplier: 0.6666671)
Effect #2 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 320%
Affected Spells:
(Pvp Multiplier: 0.6666671)
Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 320%
Affected Spells:
(Pvp Multiplier: 0.6666671)
Effect #2 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 320%
Affected Spells:
(Pvp Multiplier: 0.6666671)
Talents (3)
Strikes all nearby enemies with a massive slash, inflicting (82.8%109.3% of Attack power) Physical damage. Deals reduced damage beyond 5 targets.
Awards 1 combo point.
Effect #1 Effect #2 School Damage
Value: 0 (AP mod: 0.8281.093)
Unleash a furious frenzy, clawing your target 5 times for 7.5%9.9% of Attack power) * 5] Physical damage and an additional 15%19.8% of Attack power) * 6 / 2] Bleed damage over 6 sec.
Awards 5 combo points.
Finishing move that deals instant damage and applies Rip to all enemies within 8 yards. Lasts longer per combo point.
1 point : 5.5%7.26% of Attack power) * 2] plus Rip for 4 sec
2 points: 5.5%7.26% of Attack power) * 3] plus Rip for 6 sec
3 points: 5.5%7.26% of Attack power) * 4] plus Rip for 8 sec
4 points: 5.5%7.26% of Attack power) * 5] plus Rip for 10 sec
5 points: 5.5%7.26% of Attack power) * 6] plus Rip for 12 sec
Effect #1 School Damage
Value: 0 (AP mod: 0.0550.0726)
Talents (1)
Go berserk for 15 sec, reducing the cooldowns of Mangle, Thrash, and Growl by 100%.
Combines with other Berserk abilities.
Talents (6)
For each Rejuvenation you have active, Regrowth's cost is reduced by 6%5% and critical effect chance is increased by 6%5%.
Lifebloom's healing is increased by 5.0% each time it heals, up to 75%. Also increases Lifebloom's final bloom amount by 10%.
Rank 1: Lifebloom's healing is increased by 2.5%3.0% each time it heals, up to 37.5%45%. Also increases Lifebloom's final bloom amount by 10%7%.
Rank 2: Lifebloom's healing is increased by 5.0%6.0% each time it heals, up to 75%90%. Also increases Lifebloom's final bloom amount by 10%15%.
You gain:
Feline Swiftness
Increases your movement speed by 15%.
You also learn:
Rake
Rip
Swipe
Maim
Your energy regeneration is increased by 35%.
Effect #6 REMOVED Effect #3 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 33%
Affected Spells:
REMOVED Effect #4 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 33%
Affected Spells:
REMOVED Effect #5 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 15%
Affected Spells:
REMOVED Effect #6 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 15%
Affected Spells:
REMOVED Effect #7 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 15%
Affected Spells:
REMOVED Effect #8 Apply Aura: Overrides Actionbar Spell
Value: 108292
Specializations changed from Restoration to Balance/Guardian/Restoration
Refreshes the duration of your active Lifebloom and Rejuvenation effects on the target and causes them to complete 100% faster.
Cost changed from 4.0% of base mana to 2.0% of base mana
Cooldown changed from 45 sec cooldown to 20 sec cooldown
When your Rejuvenation heals a full health target, its duration is increased by 32 sec, up to a maximum total increase of 96 sec per cast.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 32
Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 96
Adaptive Swarm has a 60% chance to split into two Swarms each time it jumps.
Cast Time changed from Instant to None
Duration changed from -1 ms to 0 ms
Spells (6)
Finishing move that causes Physical damage per combo point and consumes up to 25 additional Energy to increase damage by up to 100%.
Sabertooth
Ferocious Bite increases all damage dealt by Rip by 4% per Combo Point spent for 4 sec
1 point : 98.28%129.73% of Attack power) * 1 / 5] damage
2 points: 98.28%129.73% of Attack power) * 2 / 5] damage
3 points: 98.28%129.73% of Attack power) * 3 / 5] damage
4 points: 98.28%129.73% of Attack power) * 4 / 5] damage
5 points: 98.28%129.73% of Attack power) * 5 / 5] damage
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.98281.2973)
While stealthed, Rake will also stun the target for 4 sec, and deal 60% increased damage.
While stealthed, Shred deals 60% increased damage, and has double the chance to critically strike.
Category changed from Uncategorized to Abilities
A quick beam of lunar light burns the enemy for (20% of Spell power) Arcane damage and then an additional (104.4%156.6% of Spell power) Arcane damage over 12 sec18 sec
Scintillating Moonlight
and causes enemies to deal 1% less damage to you
.
Balance (Level 10)
Generates 0 Astral Power.
Shred the target, causing (46%60.72% of Attack power) Physical damage to the target.
Awards 1 combo point.
Effect #1 School Damage
Value: 0 (AP mod: 0.460.6072)
Feral, Guardian, Restoration, Initial:
A quick beam of solar light burns the enemy for (20% of Spell power) Nature damage and then an additional (104.4%156.6% of Spell power) Nature damage over 12 sec.18 sec.
Balance:
A quick beam of solar light burns the enemy for (20% of Spell power) Nature damage and then an additional (104.4%156.6% of Spell power) Nature damage over 12 sec.18 sec.
Generates 0 Astral Power.
Effect #4 Apply Aura: Mod Damage From Caster % Modifies Spell Effectiveness
Value: 0
(Radius 2: 80)
Duration changed from 12 sec to 18 sec
Strikes all nearby enemies, dealing (6.6%8.712% of Attack power) Bleed damage and an additional (21%27.7% of Attack power) Bleed damage over 15 sec.
Awards 1 combo point.
Effect #1 School Damage
Value: 0 (AP mod: 0.0660.08712)
Effect #2 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 0 (AP mod: 0.0420.0554)
Talents (9)
Your damage over time effects deal their damage in 25% less time, and your healing over time effects in 15% less time.
Inventory Type: Head, Finger
Now available to all specs
Category changed from Talents to Runecarving Power
Finishing move that causes Physical damage and stuns the target. Damage and duration increased per combo point:
1 point : 9.2%12.14% of Attack power) * 1] damage, 1 sec
2 points: 9.2%12.14% of Attack power) * 2] damage, 2 sec
3 points: 9.2%12.14% of Attack power) * 3] damage, 3 sec
4 points: 9.2%12.14% of Attack power) * 4] damage, 4 sec
5 points: 9.2%12.14% of Attack power) * 5] damage, 5 sec
Effect #1 Effect #2 School Damage
Value: 0 (AP mod: 0.0920.1214)
Shapeshift into
Glyph of Stars
Astral Form
Moonkin Form, increasing the damage of your spells by 10% and your armor by 125%, and granting protection from Polymorph effects.
Balance (Level 37)
While in this form, single-target attacks against you have a 101% chance to make your next Starfire instant
The act of shapeshifting frees you from movement impairing effects.
Healing done and healing taken increased by 3%.
Rank 1: Healing done and healing taken increased by 3%.
Rank 2: Healing done and healing taken increased by 6%.
Rake the target for (18.225%24.06% of Attack power) Bleed damage and an additional (77.805%102.7% of Attack power) Bleed damage over 15 sec.
Infected Wounds
Reduces the target's movement speed by 20% for 12 sec
Double-Clawed Rake
Also applies Rake to 1 additional nearby target
Awards 1 combo point.
Effect #1 School Damage
Value: 0 (AP mod: 0.182250.2406)
Heals the target for (116%98.6% of Spell power) over 12 sec.
Germination
You can apply Rejuvenation twice to the same target
Incarnation: Tree of Life
Tree of Life: Healing increased by 50% and Mana cost reduced by 30%.
Effect #1 Apply Aura: Periodic Heal Modifies Damage/Healing Done
Value: 0 (SP mod: 0.290.2465)
Finishing move that causes Bleed damage over time. Lasts longer per combo point.
1 point : 28%36.96% of Attack power) * 2] over 8 sec
2 points: 28%36.96% of Attack power) * 3] over 12 sec
3 points: 28%36.96% of Attack power) * 4] over 16 sec
4 points: 28%36.96% of Attack power) * 5] over 20 sec
5 points: 28%36.96% of Attack power) * 6] over 24 sec
Effect #1 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 0 (AP mod: 0.140.1848)
Launch a surge of stellar energies at the target, dealing (162% of Spell power) Astral damage, and empowering the damage bonus of any active Eclipse for its duration.
Cast Time changed from 2 sec cast to Instant
Feral, Guardian, Restoration, Initial:
A quick beam of solar light burns the enemy for (20% of Spell power) Nature damage and then an additional (104.4%156.6% of Spell power) Nature damage over 12 sec.18 sec.
Balance:
A quick beam of solar light burns the enemy for (20% of Spell power) Nature damage and then an additional (104.4%156.6% of Spell power) Nature damage over 12 sec.18 sec.
Generates 0 Astral Power.
Class Tools
Devastation
Talents
Preservation
Talents
Specialization (1)
Effect #1 NEW Effect #9 Apply Aura: Mod Attacker Ranged Crit Chance - % Modifies Damage/Healing Done
Value: -15
Talents (3)
Essence Burst has a 20% chance to not be consumed.
Name changed from Cascading Power to Hoarded Power
Compress time to make your next empowered spell cast instantly at its maximum empower level.
NEW Added: Reset cooldown when boss encounter ends
Conjure an updraft to lift your party members within 25 yds into the air, reducing damage taken from area-of-effect attacks by 20% and increasing movement speed by 30% for 8 sec.
NEW Added: Reset cooldown when boss encounter ends
Specialization (2)
Cleanses harmful effects from the target, removing all Magic and Poison effects.
Range changed from 25 yd range to 30 yd range
Effect #9 Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 05%
Affected Spells:
Effect #2 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 05%
Affected Spells:
NEW Effect #13 Apply Aura: Add Modifier - Flat Modifies Range
Value: 5
Affected Spells:
Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 05%
Affected Spells:
Effect #2 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 05%
Affected Spells:
Effect #7 Apply Aura: Mod Attacker Ranged Crit Chance - % Modifies Damage/Healing Done
Value: -15-10
Effect #11 Apply Aura: Mod Pet Damage % Modifies Damage/Healing Done
Value: 2015
Effect #12 Apply Aura: Effect Aura #531 Modifies Damage/Healing Done
Value: 2015
NEW Effect #13 Apply Aura: Add Modifier - Flat Modifies Range
Value: 5
Affected Spells:
Talents (9)
Inhale, gathering the power of the Dream. Release to exhale, healing 5 injured allies in a 30 yd cone in front of you.
I: Heals for 111%127% of Spell power)] and incurs a 25 sec cooldown.35 sec cooldown.
II: Heals for 111%127% of Spell power)] and incurs a 20 sec cooldown.30 sec cooldown.
III: Heals for 111%127% of Spell power)] and incurs a 15 sec cooldown.25 sec cooldown.
Cooldown changed from 25 sec cooldown to 35 sec cooldown
Take in a deep breath and fly to the targeted location, healing all allies in your path for (240% of Spell power) immediately, and (150% of Spell power) over 15 sec.
You are immune to movement impairing and loss of control effects while flying.
NEW Added: Reset cooldown when boss encounter ends
Wrap an ally with temporal energy, healing them for (120% of Spell power) and causing your next non-Echo healing spell to cast an additional time on that ally at 70% of normal healing.
Range changed from 25 yd range to 30 yd range
Spiritbloom increases your Essence regeneration rate by 100% for 108 sec.
Repair an ally's injuries, healing them for (205.2% of Spell power) over 12 sec. When Reversion critically heals, its duration is extended by 2 sec.
Range changed from 25 yd range to 30 yd range
Rewind
Erasure
25%
50% of damage taken in the last 5 seconds by all allies within 40 yds. Always heals for at least (160% of Spell power).
Healing increased by 100% when not in a raid.
NEW Added: Reset cooldown when boss encounter ends
Divert spiritual energy, healing an ally for (508.5% of Spell power). Splits to injured allies within 25 yards when empowered.
I: Heals one ally.
II: Heals a second ally.
III: Heals a third ally.
Range changed from 25 yd range to 30 yd range
Spiritbloom's cooldown is reduced by 1510 sec.
Effect #1 Effect #1 Apply Aura: Add Modifier - Flat Modifies Cooldown
Value: -15000-10000
Affected Spells:
Stretch time around an ally for the next 8 sec, causing 50% of damage they would take to instead be dealt over 8 sec.
Range changed from 25 yd range to 30 yd range
Spells (2)
Take in a deep breath and fly to the targeted location, spewing molten cinders dealing (230% of Spell power) Volcanic damage to enemies in your path.
You are immune to movement impairing and loss of control effects while flying.
NEW Added: Reset cooldown when boss encounter ends
Launch yourself and gain 30% increased movement speed for 6 sec.
Allows Evoker spells to be cast while moving. Does not affect empowered spells.
Effect #2 REMOVED Effect #6 Apply Aura: Slow Fall Modifies Damage/Healing Done
Value: 0
NEW Effect #8 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
Talents (1)
Reinforce your scales, increasing your armor by 200% and reducing magic damage taken by 20%. Lasts 12 sec.
NEW Added: Reset cooldown when boss encounter ends
Class Tools
Beast Mastery
Talents
Marksmanship
Talents
Survival
Talents
Talents (4)
Cobra Shot has a 10%25% chance to make your next Kill Command consume no Focus.
Rank 1: Cobra Shot has a 10%25% chance to make your next Kill Command consume no Focus.
Rank 2: Cobra Shot has a 10%50% chance to make your next Kill Command consume no Focus.
Dire Beast lasts an additional 1 sec and deals 20% increased damage.
Rank 1: Dire Beast lasts an additional 1 sec and deals 20% increased damage.
Rank 2: Dire Beast lasts an additional 2 sec and deals 40% increased damage.
Effect #2 REMOVED Effect #2 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 20%
Affected Spells:
NEW Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 20
When you cast Barbed Shot, your pet stomps the ground, dealing ) * 1 * 0.6 * 1] Physical damage to all nearby enemies.
Rank 1: When you cast Barbed Shot, your pet stomps the ground, dealing (((50% of Attack power)) * (1 + Versatility) * 1 * 0.6 * 1) Physical damage to all nearby enemies.
Rank 2: When you cast Barbed Shot, your pet stomps the ground, dealing (((50% of Attack power)) * (1 + Versatility) * 1 * 0.6 * 2) Physical damage to all nearby enemies.
Barbed Shot deals 10% increased damage, and applying Barbed Shot has a 10%50% chance to reset the cooldown of Kill Command.
Rank 1: Barbed Shot deals 5% increased damage, and applying Barbed Shot has a 50% chance to reset the cooldown of Kill Command.
Rank 2: Barbed Shot deals 10% increased damage, and applying Barbed Shot has a 100% chance to reset the cooldown of Kill Command.
Effect #3 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 500050
Runecarving Powers (1)
Barbed Shot deals 10% increased damage, and applying Barbed Shot has a 10% chance to resetnow also resets the cooldown of Kill Command.
Inventory Type: Shoulder, Hands
Talents (2)
Trueshot lasts an additional 1.5 sec, reduces the Focus cost of Arcane Shot, Chimaera Shot, and Multi-Shot by 12%, and reduces the Focus Cost of Aimed Shot by 12%.
Rank 1: Trueshot lasts an additional 1.5 sec, reduces the Focus cost of Arcane Shot, Chimaera Shot, and Multi-Shot by 12%, and reduces the Focus Cost of Aimed Shot by 12%.
Rank 2: Trueshot lasts an additional 3.0 sec, reduces the Focus cost of Arcane Shot, Chimaera Shot, and Multi-Shot by 25%, and reduces the Focus Cost of Aimed Shot by 25%.
Effect #2 REMOVED Effect #3 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #1's Value (Label)
Value: -12
Affected Spells:
NEW Effect #3 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #2's Value (Label)
Value: -12
Affected Spells:
While Trueshot is active you gain 1% critical strike chance and 2% increased critical damage dealt every 1 sec, stacking up to 10 times.
REMOVED Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 1
NEW Effect #1 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 1
Talents (1)
You and your pet charge your enemy, striking them for (35% of Attack power) Physical damage. You then become one with your pet for 12 sec. While active, your pet damage is increased by 25%, Raptor Strike and Mongoose Bite deal an additional 35% damage over 4 sec, and Kill Command has a 20% increased chance to reset.
Deadly Duo
While Spearhead is active, the Focus cost of Raptor Strike and Mongoose Bite is reduced by 0, and Kill Command cooldown resets extend the duration of Spearhead by 0.0 sec
Effect #1 NEW Effect #6 Dummy
Value: 0
Talents (4)
Beast Mastery, Marksmanship, Initial:
Reduces the cooldowns of Aspect of the Cheetah, Survival of the Fittest, and Aspect of the Turtle by 7%.
The cooldown of Tar Trap, Steel Trap, Hi-explosiveHigh Explosive Trap, and Freezing Trap is reduced by 2.5 sec.
Rank 1: The cooldown of Tar Trap, Steel Trap, Hi-explosiveHigh Explosive Trap, and Freezing Trap is reduced by 2.5 sec.
Rank 2: The cooldown of Tar Trap, Steel Trap, Hi-explosiveHigh Explosive Trap, and Freezing Trap is reduced by 5.0 sec.
Category changed from Uncategorized to Talents
Call forth a Sentinel Owl to the target location, granting you unhindered vision.
Sentinel's Perception
You and your party's
Your attacks ignore line of sight against any target in this area.
Sentinel's Protection
While the Sentinel Owl is active, your party gains 5% Leech and takes 10% reduced Magic damage
Every
Beast Mastery
150
Marksmanship
90
Survival
Focus spent grants you 1 sec of the Sentinel Owl when cast, up to a maximum of 12 sec. The Sentinel Owl can only be summoned when it will last at least 5 sec.
Removed
Category changed from Talents to Uncategorized
Class Tools
Arcane
Talents
Fire
Talents
Frost
Talents
Talents (1)
Increases Arcane Explosion and Arcane Blast damage by 10%.
Rank 1: Increases Arcane Explosion and Arcane Blast damage by 10%.
Rank 2: Increases Arcane Explosion and Arcane Blast damage by 20%.
Name changed from Improved Arcane Explosion to Crackling Energy
Talents (4)
Frostbolt has a 30% chance to reset the remaining cooldown on Flurry and cause your next Flurry to deal 50% increased damage.
Frostbolt has a 15% chance and Frozen Orb damage has a 10% to grant a charge of Fingers of Frost.
Fingers of Frost causes your next Ice Lance to deal damage as if the target were frozen.
Maximum 2 charges.
Makes your next Mage spell with a cast time shorter than 10 sec castable while moving. Unaffected by the global cooldown and castable while casting.
Effect #1 NEW Effect #8 Apply Aura: Cast While Moving (Spell Label)
Value: 0
Multiplies the critical strike chance of your spells against frozen targets by 1.5, and adds an additional 50% critical strike chance.
Class Tools
Brewmaster
Talents
Mistweaver
Talents
Windwalker
Talents
Talents (8)
Fortifying Brew increases Stagger effectiveness by 15% while active.
Combines with other Fortifying Brew effects.
Effect #1 NEW Effect #3 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #5's Value (Label)
Value: 50
Affected Spells:
After you successfully dodge or an enemy misses you, you gain 5% increased movement speed for 3 sec. Max 3 stacks.
Rank 1: After you successfully dodge or an enemy misses you, you gain 5% increased movement speed for 3 sec. Max 3 stacks.
Rank 2: After you successfully dodge or an enemy misses you, you gain 10% increased movement speed for 3 sec. Max 3 stacks.
REMOVED Effect #1 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 5
NEW Effect #1 Apply Aura: Proc Trigger Spell With Value Modifies Damage/Healing Done
Value: 5
Summons an effigy of Niuzao, the Black Ox for 25 sec. Niuzao attacks your primary target, and frequently Stomps, damaging all nearby enemies
Invoke Niuzao, the Black Ox
for (16.38% of Attack power) plus 25% of Stagger damage you have recently purified
.
While active, 25% of damage delayed by Stagger is instead Staggered by Niuzao.
Purifying Stagger damage while Niuzao is active increases the damage of Niuzao's next Stomp by 25% of damage purified, split between all enemies.
Summons a whirling tornado around you, causing Physical damage over 6 sec to all enemies within 8 yards. Deals reduced damage beyond 5 targets.
Talent position has changed.
Niuzao's teachings allow you to shuffle during combat, increasing the effectiveness of your Stagger by 100%.
Shuffle is granted by attacking enemies with your Keg Smash, Blackout Kick, and Spinning Crane Kick.
You shrug off attacks, delaying a portion of Physical damage based on your Agility, instead taking it over 10 sec. Affects magical attacks at 35% effectiveness.
Training of Niuzao
Gain up to 15% Mastery based on your current level of Stagger.
Abilities that grant Shuffle reduce the cooldown on Invoke Niuzao, the Black Ox by 0.50 sec, and Niuzao's Stomp deals an additional 10% damage.
Rank 1: Abilities that grant Shuffle reduce the cooldown on Invoke Niuzao, the Black Ox by 0.25 sec, and Niuzao's Stomp deals an additional 10% damage.
Rank 2: Abilities that grant Shuffle reduce the cooldown on Invoke Niuzao, the Black Ox by 0.50 sec, and Niuzao's Stomp deals an additional 20% damage.
Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 10-500
REMOVED Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: -500
NEW Effect #1 Apply Aura: Add Modifier - % (Label) Modifies Damage/Healing Done (Label)
Value: 10%
Affected Spells:
Range changed from None to 100 yd range
Talents (2)
Wraps the target in healing mists, healing for (288% of Spell power) over 6 sec, and increasing healing received from your other spells by 30%.
Effect #1 Effect #3 Heal
Value: 0 (SP mod: 3.62.88)
After using Thunder Focus Tea, your next spell gives 5% of a stat for 10 sec:
Enveloping Mist: Critical strike
Renewing Mist: Haste
Vivify: Mastery
Rising Sun Kick: Versatility
Essence Font: Haste
Rank 1: After using Thunder Focus Tea, your next spell gives 5% of a stat for 10 sec:
Enveloping Mist: Critical strike
Renewing Mist: Haste
Vivify: Mastery
Rising Sun Kick: Versatility
Essence Font: Haste
Rank 2: After using Thunder Focus Tea, your next spell gives 10% of a stat for 10 sec:
Enveloping Mist: Critical strike
Renewing Mist: Haste
Vivify: Mastery
Rising Sun Kick: Versatility
Essence Font: Haste
NEW Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 1.25
Specialization (1)
Spin while kicking in the air, dealing
Windwalker
-- 2H, DW / Attack power]
Brewmaster, Mistweaver
Physical damage over 1.5 sec to all enemies within 8 yds. Deals reduced damage beyond 5 targets.
Windwalker
SpinningSpinning Crane Kick's damage is increased by 18% for each unique target you've struck in the last 20 sec with Tiger Palm, Blackout Kick, or Rising Sun Kick. Stacks up to 5 times
times.
Category changed from Specialization to Uncategorized
Talents (23)
Spinning Crane Kick damage increased by 10%.
Talent position has changed.
Spending Chi has a chance to make your next Spinning Crane Kick free and deal an additional 200% damage.
Talent position has changed.
Touch of Death strikes up to 4 additional nearby $Ltarget;targets.
Now available to all specs
Category changed from Talents to Anima Powers
NEW
Touch of Death strikes up to 4 additional nearby $Ltarget;targets.
Fists of Fury damage increased by 10%.
Rank 1: Fists of Fury damage increased by 10%.
Rank 2: Fists of Fury damage increased by 20%.
Touch of Death deals 40% increased damage and can be used a second time within 5 sec before its cooldown is triggered.
Talent position has changed.
Your Combo Strikes grant a stacking (100 / 100)% chance for your next Fists of Fury to grant 638635 Haste and invoke Xuen, The White Tiger for 8 sec.
Rising Sun Kick has a 25% chance to trigger a second time, dealing (36% of Attack power) Physical damage and restoring 1 Chi.
Talent position has changed.
Each successive attack that triggers Combo Strikes in a row grants 1% increased damage, stacking up to 6 times.
Talent position has changed.
Increases maximum Energy by 10.
Talent position has changed.
Whenever you deal damage to a target with Fists of Fury, you gain a stack of Chi Energy up to a maximum of 30 stacks.
Using Spinning Crane Kick will cause the energy to detonate in a Chi Explosion, dealing (65% of Attack power) damage to all enemies within 8 yards. The damage is increased by 5% for each stack of Chi Energy.
Talent position has changed.
Spin while kicking in the air, dealing
Windwalker
-- 2H, DW / Attack power]
Brewmaster, Mistweaver
Physical damage over 1.5 sec to all enemies within 8 yds. Deals reduced damage beyond 5 targets.
Windwalker
Spinning Crane Kick's damage is increased by 18% for each unique target you've struck in the last 20 sec with Tiger Palm, Blackout Kick, or Rising Sun Kick. Stacks up to 5 times
Talent position has changed.
When you Combo Strike, the cooldown of Touch of Death is reduced by 0.35 sec.
Touch of Death deals an additional 15% damage.
Talent position has changed.
Fists of Fury damage increased by 15%. When Fists of Fury deals damage, it has a 5% chance to refund 1 Chi.
Talent position has changed.
Every 5.2 sec, your next Tiger Palm will generate 1 additional Chi and deal 100% additional damage.
Talent position has changed.
Rising Sun Kick damage increased by 10%.
Rank 1: Rising Sun Kick damage increased by 5%.
Rank 2: Rising Sun Kick damage increased by 10%.
Talent position has changed.
Blackout Kick damage increased by 20% and strikes an additional 2 $ltarget;targets.
Talent position has changed.
Every 2 Chi you spend reduces the cooldown of
Serenity
Serenity
Storm, Earth, and Fire by
Serenity
0.3
1.0 sec.
Talent position has changed.
Strike with both fists of the Heavens at all enemies in front of you, dealing (933% + 933%) damage and reducing movement speed by 50% for 6 sec.
Talent position has changed.
Strike of the Windlord grants you a stack of Thunderfist for each enemy struck. Thunderfist discharges upon melee strikes, dealing (500% of Attack power) Nature damage.
Talent position has changed.
Absorbs all damage taken for 10 sec, up to 50% of your maximum health, and redirects 70% of that amount to the enemy target as Nature damage over 6 sec.
Talent position has changed.
Spinning Crane Kick radius increased by 15%.
Talent position has changed.
Abilities that activate Combo Strikes reduce the cooldown of Invoke Xuen, the White Tiger by 0.1 sec, and Xuen's damage is increased by 10.0%.
Spells (1)
Windwalker:
Spin while kicking in the air, dealing -- 2H, DW / Attack power] Physical damage over 1.5 sec to all enemies within 8 yds. Deals reduced damage beyond 5 targets.
Spinning Crane Kick's damage is increased by 18% for each unique target you've struck in the last 20 sec with Tiger Palm, Blackout Kick, or Rising Sun Kick. Stacks up to 5 times.
Talents (3)
Turns your skin to stone for 15 secarmor by 0% and dodge by 0%]current and maximum health by 15%
Fortifying Brew
0%]
Fortifying Brew
increasing the effectiveness of Stagger by 10%
15%
15%.0%].
Effect #1 NEW Effect #2 Dummy
Value: -20
Category changed from Talents to NPC Abilities
Used by NPC:
Maestro cervecero guardanegro
Turns your skin to stone for 15 sec, increasing your current and maximum health by 15% and reducing all damage you take by 15%.
Combines with other Fortifying Brew effects.
REMOVED Effect #1 Dummy
Value: 0
NEW Effect #1 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #1's Value (Label)
Value: 10
Affected Spells:
NEW Effect #2 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #2's Value (Label)
Value: -20
Affected Spells:
Category changed from Uncategorized to Talents
Increases a friendly target's movement speed by 70% for 6 sec and removes all roots and snares.
Talent position has changed.
Class Tools
Holy
Talents
Protection
Talents
Retribution
Talents
Specialization (1)
Now a Holy spell
Category changed from Uncategorized to Specialization
Talents (7)
You become the ultimate crusader of light for 20 sec. Crusader Strike and Judgment cool down 30% faster and heal up to 3 injured allies for 250% of the damage they deal.
If Avenging Wrath is known, also increases Judgment, Crusader Strike, and auto-attack damage by 30%.
Effect #2 NEW Effect #9 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
NEW Effect #10 Apply Aura: Mod Mastery % Modifies Damage/Healing Done
Value: 0
Imbue a friendly target with a Barrier of Faith, healing them for (65% of Spell power). For the next 18 sec, Barrier of Faith accumulates 20%40% of effective healing from your Flash of Light or Holy Light spells. Every 6 sec, the accumulated healing becomes an absorb shield.
Effect #2 Apply Aura: Periodic Dummy Modifies Damage/Healing Done
Value: 2040
While empowered by Infusion of Light, Flash of Light heals for an additional 10%, and Holy Light refunds 2%1% of your maximum mana.
Effect #1 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 21
Blessing of Freedom increases the target's movement speed by 5%. Blessing15%.
Blessing of Spellwarding
Blessing of Spellwarding
Blessing of Protection and Blessing of Sacrifice reduce the target's damage taken by 5%15%. These effects linger for 8 sec after the Blessing ends.
Effect #3 Apply Aura: Add Modifier - Flat Modifies Effect #3's Value
Value: 515
Affected Spells:
Effect #4 Apply Aura: Add Modifier - Flat Modifies Effect #3's Value
Value: -5-15
Affected Spells:
Effect #5 Apply Aura: Add Modifier - Flat Modifies Effect #4's Value
Value: -5-15
Affected Spells:
NEW Effect #6 Apply Aura: Add Modifier - Flat Modifies Effect #2's Value
Value: 15
Affected Spells:
Sacrifice a portion of your own health to instantly heal an ally for (210% of Spell power). You take damage equal to 50% of the healing done.
Does not cause your Beacon of Light to be healed. Cannot be cast on yourself.
Removed
Category changed from Talents to Uncategorized
Holy Light and Flash of Light have a chance to grant you Power of the Silver Hand, increasing the healing of your next Holy Shock by 10% of all damage and effective healing you do within the next 10 sec, up to a maximum of (Total health * 50 / 100).
Procs per minute changed from None to 1
Light of Dawn has a 7%10% chance to create a second cone of light immediately after the first.
Rank 1: Light of Dawn has a 10% chance to create a second cone of light immediately after the first.
Rank 2: Light of Dawn has a 20% chance to create a second cone of light immediately after the first.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 710
PvP Talents (1)
Your Blessing of Protection and Blessing of Freedom spells now have 1 additional charge.
Effect #1 NEW Effect #3 Apply Aura: Modifies Charges
Value: 1
Specialization (1)
Increases your chance to block melee attacks by 8.0%.
Protection
While inside your Consecration, your damage taken is reduced by 3.0%0.0% and you have a chance equal to your block chance to reduce your damage taken from harmful periodic effects
Also increases your attack power by 8.0%.
Talents (9)
Blesses a party or raid member, granting immunity to magical damage and harmful effects for 10 sec.
Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.
Effect #1 NEW Effect #2 Apply Aura: Mod Damage Done % Modifies Buff Duration
Value: 0
Cooldown changed from 3 min cooldown to 3 min recharge
Charges changed from None to 1 Charges
NEW Added: Reset charges when boss encounter ends
Your Consecration is 15% larger, and enemies within it have 50% reduced movement speed.
Casting Word of Glory grants you an additional 5% block chance for 5 sec.
Rank 1: Casting Word of Glory grants you an additional 5% block chance for 5 sec.
Rank 2: Casting Word of Glory grants you an additional 5% block chance for 5 sec.
REMOVED Effect #1 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #1's Value (Label)
Value: 5
REMOVED Effect #2 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 5
NEW Effect #1 Apply Aura: Proc Trigger Spell With Value Modifies Damage/Healing Done
Value: 5
Ardent Defender reduces damage taken by an additional 10%.
REMOVED Effect #1 Apply Aura: Add Modifier - Flat Modifies Effect #1's Value
Value: -10
NEW Effect #1 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #1's Value (Label)
Value: -10
Affected Spells:
Cooldown of Lay on Hands reduced by 10%.
REMOVED Effect #1 Apply Aura: Allow Dot to Crit Modifies Damage/Healing Done
Value: 10
Affected Spells:
NEW Effect #1 Apply Aura: Add Modifier - % Modifies Cooldown
Value: -10%
Affected Spells:
Word of Glory heals for an additional 1] over 15 sec.
Increased by 50% if cast on yourself while you are afflicted by a harmful periodic effect.
Rank 1: Word of Glory heals for an additional ((100% of Attack power) * 1) over 15 sec.
Increased by 50% if cast on yourself while you are afflicted by a harmful periodic effect.
Rank 2: Word of Glory heals for an additional ((100% of Attack power) * 2) over 15 sec.
Increased by 50% if cast on yourself while you are afflicted by a harmful periodic effect.
Effect #1 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 0
REMOVED Effect #2 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 0%
NEW Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 50
Call upon the Light and gain 15 stacks of Divine Resolve, increasing your maximum health by 2% and reducing your damage taken by 2% per stack for 20 sec. After 5 sec, you will begin to lose 1 stack per second, but each 3 Holy Power spent will delay the loss of your next stack by 1 sec.
Sanctified Wrath
While active, your Judgment generates 1 additional Holy Power, your damage and healing is increased by 20%, and Hammer of Wrath may be cast on any target
While active, your Judgment generates 1 additional Holy Power
Avenging Wrath
While active, your damage and healing is increased by 20%, and Hammer of Wrath may be cast on any target
Combines with Avenging Wrath.
Now a Protection spell
Category changed from Uncategorized to Talents
Call upon the Light and gain 15 stacks of Divine Resolve, increasing your maximum health by 2% and reducing your damage taken by 2% per stack for 20 sec. After 5 sec, you will begin to lose 1 stack per second, but each 3 Holy Power spent will delay the loss of your next stack by 1 sec.
Sanctified Wrath
While active, your Judgment generates 1 additional Holy Power, your damage and healing is increased by 20%, and Hammer of Wrath may be cast on any target
While active, your Judgment generates 1 additional Holy Power
Avenging Wrath
While active, your damage and healing is increased by 20%, and Hammer of Wrath may be cast on any target
Combines with Avenging Wrath.
NEW Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 0%
Affected Spells:
Your Avenger's Shield is imbued with holy fire, causing it to deal ) * 1] Holy damage to all enemies within 5 yards of each target hit.
Rank 1: Your Avenger's Shield is imbued with holy fire, causing it to deal ((7.077% of Attack power) * 1) Holy damage to all enemies within 5 yards of each target hit.
Rank 2: Your Avenger's Shield is imbued with holy fire, causing it to deal ((7.077% of Attack power) * 2) Holy damage to all enemies within 5 yards of each target hit.
REMOVED Effect #2 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 100%
REMOVED Effect #3 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 0%
NEW Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
Talents (8)
Your auto attacks have a 12% chance to reset the cooldown of Blade of Justice.
Art of War resets the cooldown of Blade of Justice 100%50% more often and increases its damage by 25% for 10 sec.
Effect #1 Effect #1 Apply Aura: Add Modifier - % Modifies Effect #1's Value
Value: 10050%
Affected Spells:
Call upon the Light and begin a crusade, increasing your haste
Avenging Wrath
and damage
by 3% for 25 sec.
Each Holy Power spent during Crusade increases haste
Avenging Wrath
and damage
by an additional 3%.
Maximum 10 stacks.
Sanctified Wrath
While active, each Holy Power spent causes you to explode with Holy light for (27% of Attack power) damage to nearby enemies
Avenging Wrath
Hammer of Wrath may be cast on any target
Combines with Avenging Wrath.
NEW Effect #6 Apply Aura: Mod Mastery % Modifies Damage/Healing Done
Value: 0
Cooldown changed from 3 min cooldown to 2 min cooldown
Crusader Strike has a 15% chance to make your next Divine Storm free and deal 25% additional damage.
Talent position has changed.
A hammer slowly falls from the sky upon the target. After 8 sec, they suffer Holy damage
Executioner's Wrath
and enemies within 8 yards will suffer 20% of the damage taken from your abilities in that time
, plus 20% of damage taken from your abilities in that time.
REMOVED Effect #1 Apply Aura: Triggers spell on expire Modifies Buff Duration
Value: 0 (AP mod: 2.5)
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 200
NEW Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 20
REMOVED Removed: Cannot Crit
Your Blade of Justice critical strikes cause the target to burn for 60% of the damage dealt over 6 sec.
Replaces Templar's Verdict with Final Verdict, a devastating strike that deals (210% of Attack power) Holy damage. Has a 15%damage.
Final Verdict has a 10% chance to reset the cooldown of Hammer of Wrath and make it usable on any target, regardless of their health.
REMOVED Effect #2 Dummy
Value: 15
Judgment empowers you with holy zeal, causing your next 3 auto attacks to occur 30% faster and deal an additional (8.5% of Attack power) Holy damage.
Talent position has changed.
Spells (2)
Call upon the Light to become an avatar of retribution, Power,]
Retribution
eachPower,] Holy Power spent causing you to explode with Holy light for (27% of Attack power) damage to nearby enemies
Holy
reducingenemies,] Holy Shock's cooldown by 40%,]
Hammer of Wrath
allowing Hammer of Wrath to be used on any target
Avenging Wrath: Might
increasing your damage, healing and critical strike chance by 0% for 20 sec
Avenging Wrath
increasing your damage and healing by 0%and activating all the effects learned for Avenging Wrath for 20 sec
Avenging Wrath: Might
increasing your critical strike chance by 0% for 20 sec
Effect #2 NEW Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
NEW Effect #11 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 0%
Affected Spells:
Consecrates the land beneath you, causing 9ceil12] Holy damage over 12 sec to enemies who enter the area
Consecrated Ground
and reducing their movement speed by 50%
. Limit 1.
Talents (9)
Your
Hammer of the Righteous
Hammer of the Righteous
Blessed Hammer
Blessed Hammer
now also grants you 1% increased Primary Stat0% increased <Primary Stat>; for 6 sec. Multiple applications may overlap.
Rank 1: Your
Hammer of the Righteous
Hammer of the Righteous
Blessed Hammer
Blessed Hammer
now also grants you 1% increased <Primary Stat> for 6 sec. Multiple applications may overlap.
Rank 2: Your
Hammer of the Righteous
Hammer of the Righteous
Blessed Hammer
Blessed Hammer
now also grants you 2% increased <Primary Stat> for 6 sec. Multiple applications may overlap.
Effect #1 NEW Effect #1 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #1's Value (Label)
Value: 1
Affected Spells:
Call upon the Light and become an avatar of retribution, increasing your damage and healing done by 20% for 20 sec, and allowing Hammer of Wrath to be cast on any target.
Combines with other Avenging Wrath abilities, granting all known Avenging Wrath effects while active.
NEW Effect #1 Apply Aura: Add Modifier - Flat Modifies Effect #1's Value
Value: 20
Affected Spells:
Consecration heals you and up to 5 allies for (Attack power * .05 * 0.55 allies within it for )] every 1 sec.while standing within it.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 500
Speed and Avoidance increased by 2%.
Effect #1 Apply Aura: Mod Rating
Value: 2
(Coefficient : 0.2302020.122532)
Effect #2 Apply Aura: Mod Rating
Value: 2
(Coefficient : 0.02970350.267331)
When you reach 5 Holy Power, you gain Blessing of Dawn. When you reach 0 Holy Power, you gain Blessing of Dusk.
Blessing of Dawn
Damage and healing increased by 6% for 15 sec
Seal of Order
and Holy Power-spending abilities dealing 0% additional increased damage and healing
.
Blessing of Dusk
Damage taken reduced by 4% for 15 sec.
Seal of Order
Armor increased by 0%10% and Holy Power generating abilities cooling down 0% faster10% faster
Haste increased by 2%.
Rank 1: Haste increased by 2%.
Rank 2: Haste increased by 4%.
REMOVED Effect #1 Apply Aura: Mod Secondary Stat %
Value: 2
REMOVED Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 2
NEW Effect #1 Apply Aura: Decrease Attack Speed % Modifies Damage/Healing Done
Value: 2
Golden Path strikes the lowest health ally within it an additional time for 50.0% of its effect.
Rank 1: Golden Path strikes the lowest health ally within it an additional time for 50.0% of its effect.
Rank 2: Golden Path strikes the lowest health ally within it an additional time for 100.0% of its effect.
During Avenging Wrath, your Mastery is increased by 4%.
Rank 1: During Avenging Wrath, your Mastery is increased by 4%.
Rank 2: During Avenging Wrath, your Mastery is increased by 8%.
REMOVED Effect #2 Apply Aura: Add Modifier - Flat Modifies Effect #1's Value
Value: 4
NEW Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 8
In the Dawn, your Holy Power-spending abilities deal 10% increased damage and healing. In the Dusk, your armor is increased by 10% and your Holy Power generating abilities cool down 10% faster.
Effect #5 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #2's Value (Label)
Value: 104
Affected Spells:
Effect #6 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #3's Value (Label)
Value: 104
Affected Spells:
NEW Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 10
NEW Effect #3 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 10
NEW Effect #4 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #1's Value (Label)
Value: 4
Affected Spells:
Covenant Abilities (3)
Effect #2 REMOVED Effect #1 Apply Aura: Overrides Actionbar Spell
Value: 328622
NEW Effect #1 Apply Aura: Overrides Actionbar Spell
Value: 388010
REMOVED Effect #1 Apply Aura: Overrides Actionbar Spell
Value: 328281
NEW Effect #1 Apply Aura: Overrides Actionbar Spell
Value: 388011
REMOVED Effect #1 Apply Aura: Overrides Actionbar Spell
Value: 328282
NEW Effect #1 Apply Aura: Overrides Actionbar Spell
Value: 388013
Class Tools
Discipline
Talents
Holy
Talents
Shadow
Talents
Talents (9)
Extends the duration of all of your active Atonements by 6 sec.
Talent position has changed.
Increases the damage of Mind Blast and Shadow Word: Death by 10%.
Mind Blast and Shadow Word: Death consume 3 sec of Shadow Word: Pain or Purge the Wicked, instantly dealing that damage.
Rank 1: Increases the damage of Mind Blast and Shadow Word: Death by 10%.
Mind Blast and Shadow Word: Death consume 3 sec of Shadow Word: Pain or Purge the Wicked, instantly dealing that damage.
Rank 2: Increases the damage of Mind Blast and Shadow Word: Death by 20%.
Mind Blast and Shadow Word: Death consume 6 sec of Shadow Word: Pain or Purge the Wicked, instantly dealing that damage.
Talent position has changed.
Atonements granted by Power Word: Shield last an additional 3 sec.
Talent position has changed.
Atonement reduces damage taken by 3%.
Talent position has changed.
When your Penance deals damage, the duration of Atonement on yourself is increased by 1 sec and when your Penance heals, the duration of Atonement on your target is increased by 1 sec.
Talent position has changed.
Your Flash Heal Renew, and Shadow Mendand Renew casts reduce the cooldown of Power Word: Shield by 1.0 sec.
Your Smite casts reduce the cooldown of Penance by 0.5 sec.
Your damaging Shadow spells increase the damage of your next Holy spell cast within 6 sec sec by 15%.
Your damaging Holy spells increase the damage of your next Shadow spell cast within 6 sec sec by 15%.
Talent position has changed.
Your Smite, Mind Blast, and Penance casts reduce the cooldown of Shadowfiend by 3 sec or Mindbender by 1 sec.
Rank 1: Your Smite, Mind Blast, and Penance casts reduce the cooldown of Shadowfiend by 3 sec or Mindbender by 1 sec.
Rank 2: Your Smite, Mind Blast, and Penance casts reduce the cooldown of Shadowfiend by 6 sec or Mindbender by 2 sec.
Talent position has changed.
Your Penance bolts increase the damage of your next Smite by 8% or the absorb of your next Power Word: Shield by 3%.
Stacks up to 7 times.
Talent position has changed.
Specialization (3)
Your successful Dispel Magic, Mass Dispel, Purify Disease, Vampiric Embrace, and Power Word: Shield casts generate 6 Insanity during combat.
Assaults the target's mind with Shadow energy, causing (128.4% of Spell power) Shadow damage over 4.5 sec and slowing their movement speed by 50%.
Generates 18 Insanity over the duration.
A touch of darkness that causes 49 Shadow damage over 21 sec, and heals you for 50% of damage dealt. If Vampiric Touch is dispelled, the dispeller flees in Horror for 3 sec.
Generates 5 Insanity.
Talents (6)
Damage dealt by Shadow Word: Pain, Vampiric Touch, and Devouring Plague has a 20% chance to apply Echoing Void.
Each time Echoing Void is applied, it has a chance to collapse, dealing (50% of AttackSpell power) Shadow damage to all nearby enemies until no stacks remain.
After conjuring 50200 Shadowy Apparitions, you summon a Thing from Beyond that serves you for 20 sec. The Thing from Beyond blasts enemies for (25.1% of Spell power) Shadow damage.
Effect #1 Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 50200
25 Insanity, plus 25 every 1.5 sec0.8 sec
Channeled
Corrosive shadow energy radiates from the target, dealing Shadow damage over 4.53 sec to all enemies within 10 yards of the target.
Cost changed from 25 Insanity, plus 16 per sec to 0 Insanity, plus 33 per sec
Duration changed from 4 sec to 3 sec
Blasts the target for (80% of Spell power) Shadowfrost damage.
Mind Melt
Mind Spike reduces the cast time of your next Mind Blast by 0%50% and increases its critical strike chance by 600%50%, stacking up to 2 times
Generates 6 Insanity.
Whispers of the Damned
Critical strikes generate 6 Insanity.
Whispers of the Damned
and an additional 0 Insanity from a critical strike.
.
Summons a Mindbender to attack the target for 15 sec.
Generates 5 Insanity each time the Mindbender attacks.
NEW Effect #3 Dummy
Value: 0
Your Mind Blast and Mind Spike critical strikes generate an additional 3 Insanity.
Rank 1: Your Mind Blast and Mind Spike critical strikes generate an additional 3 Insanity.
Rank 2: Your Mind Blast and Mind Spike critical strikes generate an additional 5 Insanity.
REMOVED Effect #3 Apply Aura: Add Modifier - Flat Modifies Effect #4's Value
Value: 300
Affected Spells:
NEW Effect #3 Apply Aura: Add Modifier - Flat Modifies Effect #3's Value
Value: 300
Affected Spells:
Spells (2)
Shadow:
Blasts the target's mind for (97.92% of Spell power) Shadow damage.
Generates 0 Insanity.
Activated by casting Void Eruption. Twists your Shadowform with the powers of the Void, increasing spell damage you deal by 10%
Mind Blast
granting an additional charge of Mind Blast10%, and refreshing Mind Blast's cooldown
.
Lasts 20 sec. Each 25 Insanity spent during Voidform increases the duration of Voidform by 1.0 sec.cooldown.
Lasts 20 sec. Each 25 Insanity spent during Voidform increases the duration of Voidform by 1.0 sec.
Talents (1)
A word of holy power that heals the target for (150% of Spell power). If the target is below 35% health, Power Word: Life heals for 400% more and the cooldown of Power Word: Life is reduced by 20 sec.
Effect #1 NEW Effect #3 Dummy
Value: 400
Class Tools
Assassination
Talents
Outlaw
Talents
Subtlety
Talents
Specialization (2)
Finishing move that drives your poisoned blades in deep, dealing instant Nature damage and increasing your poison application chance by 30%. Damage and duration increased per combo point.
1 point : damage, 2 sec
2 points: damage, 3 sec
3 points: damage, 4 sec
4 points: damage, 5 sec
5 points: damage, 6 sec
Deeper Stratagem
6 points: damage, 7 sec
Effect #1 NEW Effect #7 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 0%
Affected Spells:
Finishing move that tears open the target, dealing Bleed damage over time. Lasts longer per combo point.
1 point : over 8 sec
2 points: over 12 sec
3 points: over 16 sec
4 points: over 20 sec
5 points: over 24 sec
Deeper Stratagem
6 over 28 sec]
points: 7] over 28 sec
8] over 32 sec]
Talents (15)
Coats your weapons with a Lethal Poison that lasts for 1 hour. Each strike has a 30% chance to poison the enemy, dealing (4.2% of Attack power) Nature damage and applying Amplification for 12 sec. Envenom can consume 1510 stacks of Amplification to deal 30% increased damage. Max 20 stacks.
Effect #1 Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 1510
Envenom extends the duration of Slice and Dice by up to 3 sec per combo point spent.Rank 1: Envenom extends the duration of Slice and Dice by up to 1 sec per combo point spent.
Rank 2: Envenom extends the duration of Slice and Dice by up to 2 sec per combo point spent.
Maximum rank has changed from 2 to 1
Carve a deathmark into an enemy, dealing (90% of Attack power) Bleed damage over 1518 sec. While marked your Garrote, Rupture, and Lethal poisons applied to the target are duplicated, dealing 100% of normal damage.
Effect #1 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 0 (AP mod: 0.180.15)
Duration changed from 15 sec to 18 sec
Kidney Shot also deals up to Bleed damage over 6 sec, based on combo points spent.Rank 1: Kidney Shot also deals up to (5 * (18.72% of Attack power)) Bleed damage over 6 sec, based on combo points spent.
Rank 2: Kidney Shot also deals up to (5 * (18.72% of Attack power)) Bleed damage over 6 sec, based on combo points spent.
Maximum rank has changed from 2 to 1
Adds a Leeching Poison effect to your Lethal poisons, granting you 10% Leech.
Your weapon poisons, Nature damage over time, and Bleed abilities deal 1% increased damage to targets for each of your weapon poisonsweapon poison, Nature damage over time, and Bleed effectseffect on them.
Rank 1: Your weapon poisons, Nature damage over time, and Bleed abilities deal 1% increased damage to targets for each of your weapon poisonsweapon poison, Nature damage over time, and Bleed effectseffect on them.
Rank 2: Your weapon poisons, Nature damage over time, and Bleed abilities deal 2% increased damage to targets for each of your weapon poisonsweapon poison, Nature damage over time, and Bleed effects on them.effect on them.
NEW
Shiv has 1 additional charge.
Garrote increases the damage of Ambush and Mutilate on the target by 30%.
Name changed from Maim, Mangle to Systemic Failure
Increases the damage of your weapon poisons by 15%.
Name changed from Poison Damage to Fatal Concoction
Fan of Knives's damage is increased by 15%, and it has a 5% increased critical strike chance.
Name changed from Poisoned Katar to Thrown Precision
Step through the shadows to appear behind your target and gain 70% increased movement speed for 2 sec.
Removed
Category changed from Talents to Uncategorized
NEW
Effect #1 Apply Aura: Modifies Charges
Value: 1
Attack with your
Improved Shiv
poisoned blades
off-hand, dealing (50% of Attack power)% Physical damage, dispelling all enrage effects and applying a concentrated form of your
Improved Shiv
Your Nature damage done against the target is increased by 20% for 8 sec
Awards 1 combo point.
Now available to all specs
Cooldown changed from 25 sec cooldown to 25 sec recharge
Charges changed from None to 1 Charges
Talent position has changed.
Your abilities requiring Stealth can still be used for 3 sec after Stealth breaks.
Talent position has changed.
Ambush and Mutilate deal an additional 10%15% damage as Nature.
Rank 1: Ambush and Mutilate deal an additional 10% damage as Nature.
Rank 2: Ambush and Mutilate deal an additional 20% damage as Nature.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 1015
Specialization (1)
Finishing move that dispatches the enemy, dealing damage per combo point:
1 point : damage
2 points: damage
3 points: damage
4 points: damage
5 points: damage
Deeper Stratagem
6 damage]
points: 6] damage
7] damage]
Talents (11)
Between the Eyes has a 4% chance per combo point spent to grant 4 combo points.
Talent position has changed.
Finishing move that deals damage with your pistol, increasing your critical strike chance against the target by 20%.
1 point : damage, 3 sec
2 points: damage, 6 sec
3 points: damage, 9 sec
4 points: damage, 12 sec
5 points: damage, 15 sec
Deeper Stratagem
6 damage, 18 sec]
points: 6] damage, 18 sec
7] damage, 21 sec]
Stamina increased by 10%.
Talent position has changed.
Gain 1 additional max combo point.
Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage.
Now a Outlaw spell
Category changed from Uncategorized to Talents
The Energy costWhen Sinister Strike strikes an additional time, gain 1 additional stack of Opportunity. Max 6 stacks.
Half-cost uses of Pistol Shot is reduced by 5consume 1 additional stack of Opportunity to fire 1 additional shot.
Rank 1: When Sinister Strike strikes an additional time, gain 1 additional half-cost usestack of Opportunity. Max 6 stacks.
Half-cost uses of Pistol Shot Max 6 stacks.
Rank 1: The Energy cost of Pistol Shot is reduced by 5. When Sinister Strike strikes an additional time, gain 1 additional half-cost use of Pistol Shot. Max 6 stacks.
Rank 2: The Energy cost of Pistol Shot is reduced by 10consume 1 additional stack of Opportunity to fire 1 additional shot.
Rank 2: When Sinister Strike strikes an additional time, gain 2 additional half-cost usestack of Opportunity. Max 6 stacks.
Half-cost uses of Pistol Shot Max 6 stacks.consume 2 additional stack of Opportunity to fire 2 additional shot.
Effect #1 REMOVED Effect #1 Apply Aura: Add Modifier - Flat Modifies Power Cost
Value: -5
Affected Spells:
Movement speed increased by 15%.
Talent position has changed.
Main Gauche has an additional 5% chance to strike.
Rank 1: Main Gauche has an additional 5% chance to strike.
Rank 2: Main Gauche has an additional 10% chance to strike.
REMOVED Effect #1 Apply Aura: Add Modifier - Flat Modifies Effect #1's Value
Value: 5
Increases the range of your melee attacks by 2 yards while Blade Flurry is active.
REMOVED Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 2
NEW Effect #1 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #1's Value (Label)
Value: 2
Affected Spells:
NEW Effect #2 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #2's Value (Label)
Value: 2
Affected Spells:
NEW Effect #3 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #3's Value (Label)
Value: 2
Affected Spells:
NEW Effect #4 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #4's Value (Label)
Value: 2
Affected Spells:
Name changed from Long Arm of the Outlaw to Deft Maneuvers
Talent position has changed.
Blade Flurry damage is increased by an addtitionaladditional 3% per missing target below its maximum.
Restless Blades also affects party members within 40 yds, reducing the remaining cooldown of a major offensive ability by 0.2 sec per combo point spent.
Each party member may only benefit from this effect once per 2.0 sec.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 2-200
NEW Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 2000
Name changed from Restless Crew to Restless Crew
Slice and Dice grants an additional 3% attack speed per combo point spent.
Name changed from Swift Slashes to Swift Slasher
Specialization (2)
NEW
Effect #1 Apply Aura: Modifies Charges
Value: 1
Effect #5 Apply Aura: Modifies Charges
Value: 10
Talents (36)
Finishing move that launches explosive Black Powder at all nearby enemies dealing Physical damage. Deals reduced damage beyond 8 targets.
Shadowed Finishers
All nearby targets with your Find Weakness suffer an additional 20% damage as Shadow
1 point : damage
2 points: damage
3 points: damage
4 points: damage
5 points: damage
Deeper Stratagem
6 damage]
points: 6] damage
7] damage]
Vanish grants you a shield for 6 sec, absorbing damage equal to 30% of your maximum health.
Talent position has changed.
Your attacks that deal Nature or Bleed damage now deal Shadow instead.
Shadow damage increased by 10%.
Talent position has changed.
Your finishing moves reduce the remaining cooldown on Shadow Dance by (10% / 10) sec per combo point spent.
Talent position has changed.
Eviscerate and Black Powder increase your Shadow damage dealt by 10% for 8 sec.
Rank 1: Eviscerate and Black Powder increase your Shadow damage dealt by 10% for 8 sec.
Rank 2: Eviscerate and Black Powder increase your Shadow damage dealt by 20% for 8 sec.
Talent position has changed.
Gain 1 additional max combo point.
Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage.
Now available to all specs
Talent position has changed.
Movement speed increased by 20% and damage taken reduced by 10% for 8 sec after gaining Stealth, Vanish, or Shadow Dance.
Talent position has changed.
Eviscerate, Rupture, and Black Powder increase the damage of the next use of the same finishing move by 15%. Lasts 612 sec.
Rank 1: Eviscerate, Rupture, and Black Powder increase the damage of the next use of the same finishing move by 15%. Lasts 612 sec.
Rank 2: Eviscerate, Rupture, and Black Powder increase the damage of the next use of the same finishing move by 30%. Lasts 612 sec.
Effect #1 Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 612
Lash the target for (50% of Attack power) Shadow damage, causing each combo point spent within 12 sec to lash for an additional (10% of Attack power). Dealing damage with Flagellation increases your Mastery by (1 * $mas)%, persisting 12 sec after their torment fades.
Shadow Dance has 12 sec increased duration.
Rank 1: Shadow Dance has 12 sec increased duration.
Rank 2: Shadow Dance has 24 sec increased duration.
Effect #1 Apply Aura: Add Modifier - Flat Modifies Buff Duration
Value: 10002000
Affected Spells:
Shadow Techniques generates 4 additional Energy.
Talent position has changed.
Gloomblade
Gloomblade
Backstab and Shadowstrike extend the duration of your Symbols of Death by (5 / 10) sec.
Talent position has changed.
Gain 25 Energy over 3 sec when you enter Stealth or activate Shadow Dance.
Talent position has changed.
Shuriken Storm reduces enemies' movement speed by 50% for 8 sec.
Talent position has changed.
Shadowstrike increases the damage of your next
Gloomblade
Gloomblade
Backstab by 20%. Max 5 stacks.
Rank 1: Shadowstrike increases the damage of your next
Gloomblade
Gloomblade
Backstab by 20%. Max 5 stacks.
Rank 2: Shadowstrike increases the damage of your next
Gloomblade
Gloomblade
Backstab by 40%. Max 5 stacks.
Talent position has changed.
Symbols of Death increases your critical strike chance by 5%.
Rank 1: Symbols of Death increases your critical strike chance by 5%.
Rank 2: Symbols of Death increases your critical strike chance by 10%.
Talent position has changed.
After entering Stealth, your next Shadowstrike grants up to 10 sec of Slice and Dice, and generates 2 additional combo points if Slice and Dice is active.
Talent position has changed.
Your finishing moves generate 6 Energy per combo point spent.
Talent position has changed.
Gain 1 additional max combo point.
Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage.
Now a Subtlety spell
Category changed from Uncategorized to Talents
Finishing move that creates shadow clones of yourself. You and your shadow clones each perform a piercing attack on all enemies near your target, dealing Physical damage to the primary target and reduced damage to other targets.
1 point : total damage
2 points: total damage
3 points: total damage
4 points: total damage
5 points: total damage
Deeper Stratagem
6 total damage]
points: 67 * 3] total damage
Cooldown is reduced by 1 sec for every combo point you spend.]
Cooldown is reduced by 1 sec for every combo point you spend.
Infect the target's blood, dealing (162.89% of Attack power) Nature damage over 10 sec. If the target survives its full duration, they suffer an additional (77.5667% of Attack power) damage and you gain 1 use of any Stealth ability for 5 sec.
Cooldown reduced by 30 sec if Sepsis does not last its full duration.
Awards 1 combo point.
Allows use of all Stealth abilities and grants all the combat benefits of Stealth for 6 sec. Effect not broken from taking damage or attacking.
Removed
Category changed from Talents to Uncategorized
Abilities cost 15% less Energy while Stealth or Shadow Dance is active.
Talent position has changed.
Eviscerate and Black Powder deal an additional 20% damage as Shadow to targets with your Find Weakness active.
Rank 1: Eviscerate and Black Powder deal an additional 20% damage as Shadow to targets with your Find Weakness active.
Rank 2: Eviscerate and Black Powder deal an additional 40% damage as Shadow to targets with your Find Weakness active.
Talent position has changed.
NEW
Effect #1 Apply Aura: Modifies Charges
Value: 1
After entering Stealth or Shadow Dance, your next Cheap Shot is free.
Talent position has changed.
Shroud of Concealment increases the movement speed of all party and raid members within its radius by 60%100%.
REMOVED Effect #1 Apply Aura: Add Modifier - Flat Modifies Effect #2's Value
Value: 60
NEW Effect #1 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #2's Value (Label)
Value: 100
Affected Spells:
Talent position has changed.
Focus intently, then release a Shuriken Storm every sec for the next 4 sec.
Talent position has changed.
Gaining Stealth, Vanish, or Shadow Dance causes your next Shuriken Storm to have 100% increased chance to critically strike.
Talent position has changed.
Shadow Techniques now also reduces the remaining cooldown of Shadow Blades by 11.0 sec.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 11000
Symbols of Death has 5 sec reduced cooldown.
Now a Subtlety spell
Category changed from Uncategorized to Talents
Invoke ancient symbols of power, generating 40 Energy and increasing damage done by 10% for 10 sec.
Category changed from Talents to Specialization
Activating Shadow Dance generates 4 combo points.
Talent position has changed.
After activating Symbols of Death, your next Shadowstrike or
Gloomblade
Gloomblade
Backstab deals 50% increased damage, generates 4 additional combo points, and is guaranteed to critically strike.
Talent position has changed.
Your abilities deal 8% increased magic damage.
Talent position has changed.
Vanish has 1 additional charge.
Talent position has changed.
Spells (3)
Finishing move that disembowels the target, causing damage per combo point.
Shadowed Finishers
Targets with Find Weakness suffer an additional 20% damage as Shadow
1 point : damage
2 points: damage
3 points: damage
4 points: damage
5 points: damage
Deeper Stratagem
6 damage]
points: 6] damage
7] damage]
Extend a cloak that shrouds party and raid members within 30 yards in shadows, providing stealth for 15 sec.
Effect #1 NEW Effect #2 Apply Aura: Increase Run Speed % Modifies Damage/Healing Done
Value: 0
Finishing move that consumes combo points to increase attack speed by 50%. Lasts longer per combo point.
1 point : 12 seconds
2 points: 18 seconds
3 points: 24 seconds
4 points: 30 seconds
5 points: 36 seconds
Deeper Stratagem
6 points: 42 seconds
Talents (14)
Enemies have 30% reduced damage and healing for 6 sec after Blind or Sap's effect on them ends.
Talent position has changed.
Physical damage taken reduced by 3%.
Talent position has changed.
Ambush Subtlety (Level 10)
Shadowstrike
Assassination, Outlaw
Ambush
<br /> generates 1 additional combo point.
Wound Poison can now stack 2 additional times.
Talent position has changed.
Critical strike chance increased by 1%. Critical strike damage bonus of your attacks that generate combo points increased by 10%.
Rank 1: Critical strike chance increased by 1%. Critical strike damage bonus of your attacks that generate combo points increased by 10%.
Rank 2: Critical strike chance increased by 2%. Critical strike damage bonus of your attacks that generate combo points increased by 20%.
Effect #2 REMOVED Effect #1 Apply Aura: Add Modifier - Flat Modifies Critical Strike Chance
Value: 1
NEW Effect #1 Apply Aura: Mod Crit Chance % - All Modifies Damage/Healing Done
Value: 1
Energy cost of Feint and Crimson Vial reduced by 510.
Effect #1 Apply Aura: Add Modifier - Flat Modifies Power Cost
Value: -5-10
Affected Spells:
NEW
Echoing Reprimand's damage is increased by 75%.
The Energy costs of Kidney Shot, Cheap Shot, Sap, and Distract are reduced by 20%.
Talent position has changed.
When you critically strike with a melee attack that generates combo points, you have a 50% chance to gain an additional combo point per critical strike.
Rank 1: When you critically strike with a melee attack that generates combo points, you have a 50% chance to gain an additional combo point per critical strike.
Rank 2: When you critically strike with a melee attack that generates combo points, you have a 100% chance to gain an additional combo point per critical strike.
Effect #2 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 500
NEW Effect #1 Apply Aura: Add Modifier - Flat (Label) Modifies Proc Chance (Label)
Value: 50
Affected Spells:
NEW
Effect #1 Apply Aura: Modifies Charges
Value: 1
NEW
Effect #1 Apply Aura: Modifies Charges
Value: 1
Versatility increased by 2%.
Rank 1: Versatility increased by 2%.
Rank 2: Versatility increased by 4%.
Name changed from So Versatile to Thief's Versatility
Energy cost of finishing moves reduced by 10%.
Talent position has changed.
Increases the damage of your weapon poisons by 15%10%.
Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 1510%
Affected Spells:
Effect #2 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 1510%
Affected Spells:
Talent position has changed.
Class Tools
Elemental
Talents
Enhancement
Talents
Restoration
Talents
Talents (2)
Casting
Elemental
Lava Burst
has a
Elemental
7
% chance to activate Ascendance for 6.0 sec.
Elemental
Ascendance Ascendance
Transform into a Flame Ascendant for 15 sec, replacing Chain Lightning with Lava Beam, removing the cooldown on Lava Burst, and increasing the damage of Lava Burst by an amount equal to your critical strike chance.
When you transform into the Flame Ascendant, instantly cast a Lava Burst at all enemies affected by your Flame Shock, and refresh your Flame Shock durations to 18 sec.
Flame Shock damage increases the damage of your next Earth Shock, Elemental Blast, or Earthquake by 0.7%0.8%, stacking up to 20 times.
Rank 1: Flame Shock damage increases the damage of your next Earth Shock, Elemental Blast, or Earthquake by 0.7%0.8%, stacking up to 20 times.
Rank 2: Flame Shock damage increases the damage of your next Earth Shock, Elemental Blast, or Earthquake by 0.7%0.8%, stacking up to 20 times.
Effect #2 Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0.70.8
Effect #2 Dummy
Value: 78
Talents (1)
Strike your target for (65% of Attack power) Physical damage, increase your chance to activate Windfury Weapon to 75.0%by 200%, and increases damage dealt by Windfury Weapon by 25% for 8 sec.
Effect #2 REMOVED Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 200%
NEW Effect #1 Apply Aura: Add Modifier - % Modifies Proc Chance
Value: 200%
Affected Spells:
Talents (4)
Restoration
Your Flame Shock damage over time has a 15% chance to reset the remaining cooldown on Lava Burst and cause your next Lava Burst to be instant.
Your Flame Shock damage over time has a 10% chance to reset the remaining cooldown on Lava Burst and cause your next Lava Burst to be instant.
Your direct heal criticals refund a percentage of your maximum mana: 1.00% from Healing Wave, 0.60% from Healing Surge
Unleash Life
Unleash Life
or Riptide, and 0.25% from Chain Heal.
Primordial Wave has a 30% chance to not incur its cooldown.
For each Riptide active on an ally, your heals are 0.1%0.5% more effective.
Rank 1: For each Riptide active on an ally, your heals are 0.5% more effective.
Rank 2: For each Riptide active on an ally, your heals are 1.0% more effective.
Effect #4 REMOVED Effect #1 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #1's Value (Label)
Value: 0.5
Affected Spells:
REMOVED Effect #2 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #2's Value (Label)
Value: 0.5
Affected Spells:
NEW Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0.5
NEW Effect #3 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0.5
Class Tools
Affliction
Talents
Demonology
Talents
Destruction
Talents
Talents (3)
Your Haunt spell also increases the damage of your damage over time effects to all targets by 20% while active.
Effect #2 REMOVED Effect #1 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #1's Value (Label)
Value: 20
NEW Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 20
Corruption damage has a chance to cause your next Shadow Bolt or Drain Soul to deal 25% increased damage. Shadow
Shadow Bolt is instant cast and Drain Soul channels 50% faster when affected.
Sacrifice 5%8% of your Soul Leech to gain a Soul Shard.
Effect #1 Dummy
Value: 58
Talents (1)
When your Wild Imps cast Firebolt, you gain an application of Stolen Power. After you reach 100 applications, your next Demonbolt deals 50%60% increased damage or your next Shadow Bolt deals 100%60% increased damage.
Talents (3)
Reduces the cooldown of Conflagrate by 2 sec.
Effect #2 REMOVED Effect #1 Apply Aura: Add Modifier - Flat Modifies Cooldown
Value: -2000
Affected Spells:
NEW Effect #1 Apply Aura: Mod Cooldown Ms
Value: -2000
Channel Demonfire fires an additional 2 bolts. Each bolt increases the remaining duration of Immolate on all targets hit by 0.2 sec.
Rank 1: Channel Demonfire fires an additional 2 bolts. Each bolt increases the remaining duration of Immolate on all targets hit by 0.2 sec.
Rank 2: Channel Demonfire fires an additional 5 bolts. Each bolt increases the remaining duration of Immolate on all targets hit by 0.5 sec.
NEW Effect #3 Apply Aura: Add Modifier - % Modifies Time Between Ticks
Value: -12%
Affected Spells:
Each time your spells duplicate from HarocHavoc, gain 1% increased damage for 5 sec. Stacks up to 5 times.
Rank 1: Each time your spells duplicate from HarocHavoc, gain 1% increased damage for 5 sec. Stacks up to 5 times.
Rank 2: Each time your spells duplicate from HarocHavoc, gain 2% increased damage for 5 sec. Stacks up to 5 times.
Talents (12)
Grants access to the following abilities:
Curse of Tongues:
Forces an enemythe target to speak in Demonic, reducing its casting speed by 50% for 15 sec.increasing the casting time of all spells by 30% for 1 min.
Curses: A warlock can only have one Curse active per target.
Curse of Exhaustion:
Reduces the target's movement speed by 50% for 12 sec.
Curses: A warlock can only have one Curse active per target.
Effect #2 REMOVED Effect #2 Apply Aura: Learn Spell
Value: 0
REMOVED Effect #3 Apply Aura: Learn Spell
Value: 0
Your Soul Leech absorption now passively recharges at a rate of 0.2% of maximum health every 1 sec, and may now absorb up to 15% of maximum health.
Rank 1: Your Soul Leech absorption now passively recharges at a rate of 0.2% of maximum health every 1 sec, and may now absorb up to 200%8% of maximum health.
Rank 2: Your Soul Leech absorption now passively recharges at a rate of 0.5% of maximum health every 1 sec, and may now absorb up to 500%15% of maximum health.
Demonology:
Filling a Soul Shard increases the Hasteattack speed of your primary pet by 5% for 8 sec.
Affliction, Destruction, Initial:
Filling a Soul Shard increases the Hasteattack speed of your primary pet by 5% for 8 sec.
Increases Grimoire of Sacrifice damage by 15%.
Reduces the chance you will be critically struck by 2%. All damage your primary demon takes is reduced by 8%.
Rank 1: Reduces the chance you will be critically struck by 2%. All damage your primary demon takes is reduced by 8%.
Rank 2: Reduces the chance you will be critically struck by 4%. All damage your primary demon takes is reduced by 15%.
REMOVED Effect #3 Apply Aura: Mod % Damage Taken
Value: 8
NEW Effect #3 Apply Aura On Pet: Add Modifier - Flat (Label) Modifies Effect #5's Value (Label)
Value: -8
Affected Spells:
When Soul Leech absorbs damage, 5% of damage taken is absorbed and spread out over 5 sec.
Reduces damage taken by 1.5%.
Rank 1: When Soul Leech absorbs damage, 5% of damage taken is absorbed and spread out over 5 sec.
Reduces damage taken by 1.5%.
Rank 2: When Soul Leech absorbs damage, 10% of damage taken is absorbed and spread out over 5 sec.
Reduces damage taken by 3.0%.
Effect #3 Apply Aura: Mod % Damage Taken
Value: 1.5-1.5
Drain Life now channels 30% faster and restores health 30% faster.
Effect #1 Apply Aura: Add Modifier - % Modifies Buff Duration
Value: -15-30%
Affected Spells:
Effect #2 Apply Aura: Add Modifier - % Modifies Time Between Ticks
Value: -15-30%
Affected Spells:
Summon an Inquisitor's Eye that attacks your enemies for 1 hour.periodically blasts enemies for (8.75% of Spell power) Shadowflame damage and occasionally dealing (10% of Spell power) Shadowflame damage instead.
Lasts 1 hour.
When your health drops below 35%, the percentage of damage shared via your Soul Link is increased by an additional 5%.
Affliction, Destruction
While Grimoire of Sacrifice is active, your Stamina is increased by 5%
Rank 1: When your health drops below 35%, the percentage of damage shared via your Soul Link is increased by an additional 5%.
Affliction, Destruction
While Grimoire of Sacrifice is active, your Stamina is increased by 5%
Rank 2: When your health drops below 35%, the percentage of damage shared via your Soul Link is increased by an additional 10%.
Affliction, Destruction
While Grimoire of Sacrifice is active, your Stamina is increased by 10%
REMOVED Effect #1 Dummy
Value: 35
REMOVED Effect #2 Apply Aura: Add Modifier - Flat Modifies Effect #1's Value
Value: 5
Affected Spells:
NEW Effect #1 Apply Aura: Triggers Spell Based On Health % Modifies Buff Duration
Value: 35
NEW Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 5
Consumes a Soul Shard, unlocking the hidden power of your spells.
Demonic Circle: Teleport: Increases your movement speed by 50% and makes you immune to snares and roots for 8 sec.
Demonic Gateway: Can be cast instantly.
Drain Life: Gain an absorb shield equal to the amount of healing done for 30 sec. This shield cannot exceed 30% of your maximum health.
Health Funnel: Restores 140% more health and reduces the damage taken by your pet by 30% for 10 sec.
Healthstone: Increases the healing of your Healthstone by 30% and increases your maximum health by 20% for 12 sec.
Cooldown changed from None to 6 sec cooldown
Summons a Soulkeeper that consumes all Tormented Souls you've collected, blasting nearby enemies for (22% of Spell power) Chaos damage every 1 sec for each Tormented Soul consumed.
You collect Tormented Souls from each target you kill and occasionally escaped souls you previously collected.
REMOVED Effect #3 Apply Aura: Learn Spell
Value: 0
NEW Effect #3 Apply Aura: Effect Aura #0 Modifies Damage/Healing Done
Value: 0
Your primary pets gain a bonus effect.
Imp: Successful Singe Magic casts grant the target 4% damage reduction for 5 sec.
Voidwalker: Reduces the cooldown of Shadow Bulwark by 30 sec.
Felhunter: Reduces the cooldown of Devour Magic by 5 sec.
Sayaad: Reduces the cooldown of Seduction by 10 sec and causes the target to walk faster towards the demon.
Demonology
Felguard: Reduces the cooldown of Pursuit by 5 sec and increases its maximum range by 5 yards
Effect #4 Apply Aura: Add Modifier - Flat (Label) Modifies Cooldown (Label)
Value: -10000
Affected Spells:
(Radius: 0100)
Demonology:
Destruction, Initial:
Every Soul Shard you spend reduces the cooldown of Summon Demonic Tyrant by 0.6 sec.
Destruction, Initial:
Every Soul Shard you spend reduces the cooldown of Summon Infernal by 1.5 sec.
Inventory Type: Wrist, Finger
Now available to all specs
Category changed from Talents to Runecarving Power
Class Tools
Arms
Talents
Fury
Talents
Protection
Talents
Talents (22)
Transform into a colossus for 20 sec, causing you to deal 20% increased damage
Immovable Object
take 10% reduced damage
and removing all roots and snares.
Generates 20 Rage.15 Rage.
Slam and Whirlwind deal 40%30% more damage but now cost 5 more rage.
Effect #1 Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 4030%
Affected Spells:
Your Overpower has a 25% chance to reset the cooldown of Mortal Strike and Cleave and reduces their Rage costs by 10.
Talent position has changed.
Deep Wounds, Rend and Thunderous Roar's Bleed effects last 6.0 sec longer and have a 5% increased critical strike chance.
Talent position has changed.
Your periodic Bleed effects have a chance to grant you 5 Rage.
Colossus Smash damage increased by 30% and its effect duration is increased by 3.0 sec.
Talent position has changed.
Cooldown of Pummel reduced by 1.0 sec.
Successfully interrupting an enemy increases the damage you deal againstto them by 5% for 10 sec.
Mastery increased by (1%1 * $mas)% and Tactician's chance to trigger is increased by an additional 0.5%.
Rank 1: Mastery increased by (1%1 * $mas)% and Tactician's chance to trigger is increased by an additional 0.5%.
Rank 2: Mastery increased by (2%2 * $mas)% and Tactician's chance to trigger is increased by an additional 1.0%.
Increases StaminaStamina increased by 5% and reduces the effectivenessthe duration of Fear, Sap and Incapacitate effects on you by 10.0%.is reduced by 10.0%.
Execute causes the target to take 25% more damage from your next Mortal Strike, stacking up to 2 times.
Name changed from Exploiter to Executioner's Precision
Talent position has changed.
When Skullsplitter damages an enemy it causes your Deep Wounds and Rend to expire instantly.
Name changed from Fracture to Tide of Blood
Cooldown of Overpower reduced by 1.0 sec and cooldown ofand Pummel reduced by 1.0 sec.
YourThe damaging critical strikes of your abilities deal an additional 10.00% damage.
Instantly attack the target, causing (50% of Attack power) damage and healing you for 30% of your maximum health.
Killing an enemy that yields experience or honor resets the cooldown of Impending Victory and makes it cost no Rage.
Talent position has changed.
Warbreaker
Warbreaker
Colossus Smash increases your Haste by 10%, or by 25% if
Warbreaker
any
the target is below 35% health. Lasts 10 sec.
Talent position has changed.
Overpower increases the damage of your next Mortal Strike or Cleave by 20%. Stacking up to 2 times.
Activating Avatar or Bladestorm casts the other at reduced effectiveness.
Name changed from Memory of a Tormented Blademaster to Blademaster's Torment
Activating Avatar or Colossus Smash casts Recklessness at reduced effectiveness.
Name changed from Memory of a Tormented Warlord to Warlord's Torment
Your Mortal Strike, Cleave and Execute critical strike damage is increased by 10% and your Execute has a 5% increased critical hit chance.
Talent position has changed.
When
Warbreaker
Warbreaker
Colossus Smash expires, your Strength is increased by 1% for every 10 Rage you spent during
Warbreaker
Warbreaker
Colossus Smash. Lasts 12 sec.
Talent position has changed.
Increases your damage dealt whenwhile using two-handed weapons by 5%.
Smash the ground and shatter the armor of all enemies within 8 yds, dealing (181.5% of Attack power) Physical damage and increasing damage you deal to them by 30% for 10 sec.
Talent position has changed.
Talents (21)
Your auto-attacks with one-handed weapons deal an additional (10% of Attack power) Physical damage and generate 2 Rage.
Talent position has changed.
Slam and Whirlwind damage increased by 20% and theirdeal 20% increased damage and 10% increased critical strike damage.is also increased by 10%.
Odyn's Fury increases your auto-attack speed by 30% for 10 sec.
Talent position has changed.
Recklessness lasts 4.0 sec longer.
Effect #1 Effect #1 Apply Aura: Add Modifier - Flat Modifies Buff Duration
Value: 4000
Affected Spells:
(Pvp Multiplier: 0.51)
Increases auto attackauto-attack damage with one-handed weapons by 5% and your auto attackauto-attack critical strikes have a 50% chance to Enrage you.
REMOVED Effect #1 Apply Aura: Mod Melee Attack Speed Modifies Damage/Healing Done
Value: 5
NEW Effect #1 Apply Aura: Mod Auto Attack Damage % Modifies Damage/Healing Done
Value: 5
Cooldown of Raging Blow reduced by 1.0 sec and cooldown ofand Pummel reduced by 1.0 sec.
While
Fury
Ravager is active
Bladestorming every
Fury
1
1 sec you gain 5% movement speed and 5% Strength, stacking up to 6 times. Lasts 6 sec.
Talent position has changed.
Enraged Regeneration lasts 25%3 sec longer and instantly heals for 20% of your maximum health.
REMOVED Effect #1 Apply Aura: Add Modifier - % Modifies Buff Duration
Value: 25%
Affected Spells:
NEW Effect #1 Apply Aura: Add Modifier - Flat Modifies Buff Duration
Value: 3000
Affected Spells:
Activating Avatar or Recklessness casts the other at reduced effectiveness.
Name changed from Memory of a Tormented Berserker to Berserker's Torment
Activating Avatar casts Odyn's Fury, activating Odyn's Fury casts Avatar at reduced effectiveness.
Name changed from Memory of a Tormented Titan to Titan's Torment
Unleashes your power, dealing Physical damage and an additional (84% of Attack power) Physical damage over 4 sec to all enemies within 12 yards.
Generates 20 Rage.
Talent position has changed.
Brutally attack an enemy for (151.6% of Attack power) Physical damage
Generates 20 Rage.
Talent position has changed.
Not yet implemented.
Removed
Category changed from Talents to Uncategorized
Onslaught Enrages you and Enrage now lasts 1 sec longer.
Name changed from Pulverize to Tenderize
Talent position has changed.
Throws a whirling weapon at the target location that chases nearby enemies, inflicting Physical damage to all enemies over 12 sec. Deals reduced damage beyond 8 targets.
Generates 10 Rage each time it deals damage.
Talent position has changed.
Ravager's damage is reduced by 40% but it now has 2 charges and generates 15 Rage each time it deals damage.
Talent position has changed.
Whirlwind has a 6.0 sec cooldown, but dealdeals 100% increased damage.
Slam has a 12.0 sec cooldown and generates generates 10 Rage, but deals 100% increased damage.
Talent position has changed.
Increases haste by 1%, Raging Blow and Annihilator each generate an additional 1.0generates an additional 1 Rage and Annihilator generates an 1 additional Rage.
Rank 1: Increases haste by 1%, Raging Blow and Annihilator each generate an additional 1.0generates an additional 1 Rage and Annihilator generates an 1 additional Rage.
Rank 2: Increases haste by 2%, Raging Blow and Annihilator each generate an additional 2.0 Rage.generates an additional 2 Rage and Annihilator generates an 2 additional Rage.
NEW
Odyn's Fury Enrages you and then greatly empowers Raging Blow for 6 sec.
Raging Blow deals 10% increased damage and while Enraged, Raging Blow has a 30% chance to instantly reset its own cooldown.
An aggressive combat state that increases the damage of your auto- attacks by 10% and reduces the effectivenessduration of Fear, Sap and Incapacitate effects on you by 10%.10%.
Lasts until canceled.
Name changed from ` to Berserker Stance
Talent position has changed.
Talents (22)
NEW
Gain Strength equal to 2% of your Armor.
Rank 1: Gain Strength equal to 2% of your Armor.
Rank 2: Gain Strength equal to 4% of your Armor.
Revenge deals 30% moreincreased damage but now costs 10 more rage.
Shield Charge critical strike chance and critical strike damage increased by 15%, and Shield Charge increases your auto-attack speed by 20% for 20 sec.
Talent position has changed.
A balanced combat state that increases the critical strike chance of your abilities by 3% and reduces the duration of movement impairing effects by 10%.
Lasts until canceled.
Talent position has changed.
When your health is brought below 35%, you take 75%30%, you take 80% less damage for 8 sec and healing you receive is increased by 100%.
Cannot occur more than once every 90 sec.180 sec.
Effect #2 Effect #1 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 3025
Effect #3 Dummy
Value: 3530
Revenge deals 10% more damage, or 20% more damage when your successful dodges or parries have made it cost no Rage.
Talent position has changed.
Using Shield Slam increases the damage of Shield Slam by 5% for 16 sec, and it increases the amount of damage you block by 5%. Stacking up to 5 times.
Talent position has changed.
Shield Charge deals 20% increased damage, grants you Shield Block, Revenge!, and generates an additional 30 Rage.
REMOVED Effect #2 Apply Aura: Add Modifier - Flat Modifies Effect #2's Value
Value: 300
Affected Spells:
NEW Effect #2 Apply Aura: Add Modifier - Flat Modifies Effect #4's Value
Value: 300
Affected Spells:
Talent position has changed.
Thunder Clap's radius is increased by 50%, and it reduces movement speed by an additional 10%20%.
Effect #2 Apply Aura: Add Modifier - Flat Modifies Effect #2's Value
Value: -10-20
Affected Spells:
Shield Slam deals andan additional 5% damage and deals 5% increased critical strike damage.
Rank 1: Shield Slam deals andan additional 5% damage and deals 5% increased critical strike damage.
Rank 2: Shield Slam deals andan additional 10% damage and deals 10% increased critical strike damage.
If your Ravager helps kill an enemy, your next Ravager lasts 2.0 sec longer and deals 20% increased damage.
Talent position has changed.
Taunts all enemies within 14 yds to attack you for 6 sec and, interrupts all spellcasting within 14 yds and prevents any spell in that school from being cast for 6 sec.
Increases Strength and Armor by 5% and your Critcritical strike chance by 1%.
Heroic Throw deals 100% increased damage and inflicts Deep Wounds.
Talent position has changed.
Increases Damage with one-handed weapons by 5% and Leech by 5%.and Leech increased by 5%.
Consuming 30 rage grants a stack of Seeing Red, which transforms at 8 stacks into Violent Outburst, causing your next Shield Slam or Thunder Clap to be 200% more effective and grant Ignore Pain.
Name changed from Outburst to Violent Outburst
Increases the range of ShockwaveShockwave's range increased by 6 yards and when Shockwave strikes at least 3 targets, its cooldown is reduced by 15 sec.
Revenge damage increased by 10% and itRevenge increases the damage of your next Thunder Clap by 20%.
You are able to block spells cast against you for 20 sec.
Blocking an attack deals (30% of Attack power) Physical damage to the attacker, ignoring armor. Generates
Generates high threat.
Name changed from Spiked Shield to Tough as Nails
Shield Slam generates an additional 5 Rage and reduces the remaining cooldown of Shield Wall by 5 sec.
Name changed from The Wall to Impenetrable Wall
Last Stand increases your Rage generation by 50%.
Talent position has changed.
Talents (22)
YouGain Strength equal to 5% of your Armor.
Rank 1: Gain Strength equal to 5% of your Armor.
value.
Rank 1: You gain Strength equal to 5% of your Armor value.
Rank 2: YouRank 2: Gain Strength equal to 10% of your Armor.value.
Now a Fury spell
Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for 6 sec.
Also removesremove fear effects from group members within 12 yards.
Reduces the cooldown onof Heroic Leap by 15 sec, and Heroic Leap now also increases your run speed by 70% for 3 sec.
Increases Critical strike chance by 1% and increases theincreased by 1% and critical strike damage of Execute increased by 5%.
Rank 1: Increases Critical strike chance by 1% and increases theincreased by 1% and critical strike damage of Execute increased by 5%.
Rank 2: Increases Critical strike chance by 2% and increases theincreased by 2% and critical strike damage of Execute by 10%. increased by 10%.
A defensive combat state that reduces all damage you take by 20%, and all damage you deal by 10%. Lasts
Lasts until canceled.
Talent position has changed.
Movement speed increased by 5%.
Talent position has changed.
Increases auto attack speed by 5%.Auto-attack speed increased by 5%.
Run at high speed toward an ally, intercepting all melee and ranged attacks against them for 6 sec while they remain within 10 yds.
Talent position has changed.
Your maximum Rage isMaximum Rage increased by 15.
Rank 1: Your maximum Rage isMaximum Rage increased by 15.
Rank 2: Your maximum Rage isMaximum Rage increased by 30.
When you take any damage, heal for 4.50% of your maximum health. This
This can only occur once every 10 sec.
Spear of Bastion's instant damage increased by 50% and its Rage generation is increased by 50%100%.
Effect #1 Effect #2 Apply Aura: Add Modifier - % Modifies Effect #3's Value
Value: 50100%
Affected Spells:
Increases hasteHaste increased by 1% and your auto attackauto-attack critical strikes increase your auto attackauto-attack speed by 10% for 10 sec sec.
Rank 1: Increases hasteHaste increased by 1% and your auto attackauto-attack critical strikes increase your auto attackauto-attack speed by 10% for 10 sec sec.
Rank 2: Increases hasteHaste increased by 2% and your auto attackauto-attack critical strikes increase your auto attackauto-attack speed by 20% for 10 sec sec.
Name changed from Quick Thinking to Wild Strikes
Increases your armor by 20%.Armor increased by 20%.
Hurl your weapon at the enemy, causing Physical damage, ignoring armor, and removing any magical immunities. Deals up to
Demolition
750
500% increased damage to absorb shields.
REMOVED Effect #1 School Damage
Value: 0
Increases Leech by 5%.Leech increased by 5%.
Name changed from Siphoning Strikes to Leeching Strikes
Talent position has changed.
Shockwave deals 350% increased damage and will always deal critical strike damage.critical strike.
Throw a spear at the target location, dealing (165% of Attack power) Physical damage instantly and an additional (150% of Attack power) damage over 4 sec. Deals reduced damage beyond 5 targets.
Enemies hit are chained to the spear's location for the duration.
Generates 25 Rage.20 Rage.
Protection:
Reduce magical damage you take by 20% for 5 sec.
Also Raise your shield reflecting the first spell cast on you,
Arms, Fury, Initial:
Reduce magical damage you take by 20% for 5 sec.
Also and reduce magic damage you take by 20% for 5 sec.
Arms, Fury, Initial:
Raise your weapon reflecting the first spell cast on you, and reduce magic damage you take by 20% for 5 sec.
Roar explosively, dealing (160% of Attack power) Physical damage to enemies within 12 yds and cause them to bleed for (160% of Attack power) physical damage over 8 sec.
Generates 20 Rage.10 Rage.
Throws your weapon at the enemy, causing (35% of Attack power) Physical damage to it and 5 nearby enemies. Generates
Generates high threat.
Hurl your weapon at the enemy, causing Physical damage, ignoring armor. Deals up to
Demolition
750
500% increased damage to absorb shields.
REMOVED Effect #1 School Damage
Value: 0
Heroic Leap's cooldown is increased by 45 sec but pulls 5 randomLeap pulls the 5 farthest enemies within 10 yds to you but has a 45 sec increased cooldown.
Dragonflight Beta Build 45779
Features
Vicious Sabertooth PvP Mount
Class Changes
Arcane Mage Tier Set Bonuses
Class Changes - DH, Evoker, Boomkin
UNHIDE AS NECESSARY
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