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Death's Caress and Dancing Rune Weapon Change - Blood Death Knight Rotation Impacted
Moderna
Publicado
09/11/2022 a las 03:20
por
Mandl
A new change has hit live and Dragonflight Beta servers for Blood Death Knights, removing Marrowrend from the rotation due to a new interaction between Death's Caress and Dancing Rune Weapon.
Introduction
The Dragonflight beta has been the host of many changes, experiments and tweaks to spells Blood Death Knights have previously had. The most significant noticeable difference (at least from a tooltip perspective!) was the near-total rework of
Caricia de la Muerte
- a once reviled and purposeless spell - into a very efficient
Escudo óseo
generator.
Along with this,
Arma de runa danzante
saw a near-total overhaul on October 19th. It came with a near-total rework under the hood of the entity spawned by
Arma de runa danzante
, along with the way it copies spells:
Spells copied by
Arma de runa danzante
are now copied once
each
per weapon (previously, only your first weapon would copy spells - and would do it twice)
The second
Arma de runa danzante
entity now applies its own
Peste de sangre
Segador de almas
is now copied. There is still an outstanding bug/issue: the detonation only happens if
Arma de runa danzante
is active. The detonation fizzles if
Arma de runa danzante
has expired.
A new change hit beta, PTR and live servers simultaneously on November 8th. It concerns
Caricia de la Muerte
- let's dig in!
Caricia de la Muerte
,
Arma de runa danzante
and the Drive for Consistency
Previously,
Caricia de la Muerte
was only partially copied. The damage and the application of
Peste de sangre
were both copied, but the two
Escudo óseo
charges it provided were not copied. As of November 8th, this is now entirely consistent:
Without
Vínculo imperecedero
selected,
Caricia de la Muerte
generates
four
Escudo óseo
charges during
Arma de runa danzante
With
Vínculo imperecedero
selected,
Caricia de la Muerte
generates
six
Escudo óseo
charges during
Arma de runa danzante
It sounds like a straightforward change, but it has wide-ranging implications. Most importantly, it
nearly completely
removes
Rasgamédulas
from the rotation, as
Caricia de la Muerte
is now more efficient at everything except at spending runes
fast
, both during
Arma de runa danzante
and outside it.
Before this change, the
Escudo óseo
dynamic actively leveraged both spells, although you could make a case in favor of not using
Caricia de la Muerte
as the optimization was
very
small - you ended up using
Rasgamédulas
at the very end of
Arma de runa danzante
to shoot yourself back up to 10
Escudo óseo
charge, coast over the next 30 seconds and only hit
Caricia de la Muerte
at 6
Escudo óseo
charges.
With the reworked and copied
Caricia de la Muerte
, things are trivial:
During
Arma de runa danzante
, you
Caricia de la Muerte
at five or fewer
Escudo óseo
charges and instantly get back to 10 each time (the optimal is technically at 4, but 5 is safer and a sub-10 DPS loss)
Outside of
Arma de runa danzante
, you
Caricia de la Muerte
at 5 or fewer
Escudo óseo
charges or if
Escudo óseo
is about to fade
Talent and Playstyle Implications
The very slight optimization edge that existed prior to this change is gone. As a direct result,
Rasgamédulas
(a talent you
cannot
skip - you cannot spend enough points on the right side of the tree to pass the first gate if you do!) is relegated to your spellbook (or as the button of shame if you let
Escudo óseo
fade, as
Caricia de la Muerte
has a 6 second cooldown), or as a rune-burning tool during
Potenciar arma de runas
(and the primary driver to this specific case is because
Potenciar arma de runas
provides additional runes you cannot easily burn off otherwise).
This change also makes
Rasgamédulas
the second talent that we
have
to pick and actively ignore, which is an interesting conundrum considering how valuable talent points could be. The first of such talents was
Plaga carmesí
, which has been a sore spot and has been flagged up numerous times. Due to the multitude of buffs and effects tied to
Muerte y descomposición
(
Arena sanguina
,
Suelo profano
,
Destrucción ósea
, to name a few), the incentive to fish for a free
Muerte y descomposición
proc, a paltry heal and 10 Runic Power is completely outclassed even on single target by just mashing it on cooldown, and this gets exacerbated even further by
Eco de la Muerte
. It would be a shame for
Rasgamédulas
to follow that trend and be another top-level, iconic spell we end up leaving in our spellbook due to it being crushed on the altar of consistency.
That said, a probably more rewarding solution would be to rethink
Escudo óseo
generators. Up until Dragonflight,
Rasgamédulas
has been an uninteresting and clunky single-target maintenance buff generator; with this change, it is simply outclassed in terms of efficiency, but at the core of it, the main issue is that both of these spells are just drivers of a boring maintenance buff. Adding further gameplay hooks to both, and making sure that they do cool things, would likely be preferable, even if it is something as boring as retrofitting a "
Rasgamédulas
cleaves all nearby targets for 25% of its damage" on it (there's a precedent - demonology warlocks just got
Armamento antoran
!)
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