Diese Seite macht ausgiebigen Gebrauch von JavaScript.
Bitte aktiviert JavaScript in Eurem Browser.
Death's Caress and Dancing Rune Weapon Change - Blood Death Knight Rotation Impacted
Live
Geposted
09.11.2022 um 03:20
von
Mandl
A new change has hit live and Dragonflight Beta servers for Blood Death Knights, removing Marrowrend from the rotation due to a new interaction between Death's Caress and Dancing Rune Weapon.
Introduction
The Dragonflight beta has been the host of many changes, experiments and tweaks to spells Blood Death Knights have previously had. The most significant noticeable difference (at least from a tooltip perspective!) was the near-total rework of
Hand des Todes
- a once reviled and purposeless spell - into a very efficient
Knochenschild
generator.
Along with this,
Tanzende Runenwaffe
saw a near-total overhaul on October 19th. It came with a near-total rework under the hood of the entity spawned by
Tanzende Runenwaffe
, along with the way it copies spells:
Spells copied by
Tanzende Runenwaffe
are now copied once
each
per weapon (previously, only your first weapon would copy spells - and would do it twice)
The second
Tanzende Runenwaffe
entity now applies its own
Blutseuche
Seelenernter
is now copied. There is still an outstanding bug/issue: the detonation only happens if
Tanzende Runenwaffe
is active. The detonation fizzles if
Tanzende Runenwaffe
has expired.
A new change hit beta, PTR and live servers simultaneously on November 8th. It concerns
Hand des Todes
- let's dig in!
Hand des Todes
,
Tanzende Runenwaffe
and the Drive for Consistency
Previously,
Hand des Todes
was only partially copied. The damage and the application of
Blutseuche
were both copied, but the two
Knochenschild
charges it provided were not copied. As of November 8th, this is now entirely consistent:
Without
Ewige Bindung
selected,
Hand des Todes
generates
four
Knochenschild
charges during
Tanzende Runenwaffe
With
Ewige Bindung
selected,
Hand des Todes
generates
six
Knochenschild
charges during
Tanzende Runenwaffe
It sounds like a straightforward change, but it has wide-ranging implications. Most importantly, it
nearly completely
removes
Markzerfetzer
from the rotation, as
Hand des Todes
is now more efficient at everything except at spending runes
fast
, both during
Tanzende Runenwaffe
and outside it.
Before this change, the
Knochenschild
dynamic actively leveraged both spells, although you could make a case in favor of not using
Hand des Todes
as the optimization was
very
small - you ended up using
Markzerfetzer
at the very end of
Tanzende Runenwaffe
to shoot yourself back up to 10
Knochenschild
charge, coast over the next 30 seconds and only hit
Hand des Todes
at 6
Knochenschild
charges.
With the reworked and copied
Hand des Todes
, things are trivial:
During
Tanzende Runenwaffe
, you
Hand des Todes
at five or fewer
Knochenschild
charges and instantly get back to 10 each time (the optimal is technically at 4, but 5 is safer and a sub-10 DPS loss)
Outside of
Tanzende Runenwaffe
, you
Hand des Todes
at 5 or fewer
Knochenschild
charges or if
Knochenschild
is about to fade
Talent and Playstyle Implications
The very slight optimization edge that existed prior to this change is gone. As a direct result,
Markzerfetzer
(a talent you
cannot
skip - you cannot spend enough points on the right side of the tree to pass the first gate if you do!) is relegated to your spellbook (or as the button of shame if you let
Knochenschild
fade, as
Hand des Todes
has a 6 second cooldown), or as a rune-burning tool during
Runenwaffe verstärken
(and the primary driver to this specific case is because
Runenwaffe verstärken
provides additional runes you cannot easily burn off otherwise).
This change also makes
Markzerfetzer
the second talent that we
have
to pick and actively ignore, which is an interesting conundrum considering how valuable talent points could be. The first of such talents was
Scharlachrote Geißel
, which has been a sore spot and has been flagged up numerous times. Due to the multitude of buffs and effects tied to
Tod und Verfall
(
Blutroter Boden
,
Unheiliger Boden
,
Berstende Knochen
, to name a few), the incentive to fish for a free
Tod und Verfall
proc, a paltry heal and 10 Runic Power is completely outclassed even on single target by just mashing it on cooldown, and this gets exacerbated even further by
Echo des Todes
. It would be a shame for
Markzerfetzer
to follow that trend and be another top-level, iconic spell we end up leaving in our spellbook due to it being crushed on the altar of consistency.
That said, a probably more rewarding solution would be to rethink
Knochenschild
generators. Up until Dragonflight,
Markzerfetzer
has been an uninteresting and clunky single-target maintenance buff generator; with this change, it is simply outclassed in terms of efficiency, but at the core of it, the main issue is that both of these spells are just drivers of a boring maintenance buff. Adding further gameplay hooks to both, and making sure that they do cool things, would likely be preferable, even if it is something as boring as retrofitting a "
Markzerfetzer
cleaves all nearby targets for 25% of its damage" on it (there's a precedent - demonology warlocks just got
Antorisches Arsenal
!)
Hol' dir Wowhead
Premium
2 USD
Ein Monat
Erlebe die Seite ohne Werbung, schalte Premium-Funktionen frei und unterstütze sie!
Zeige 0 Kommentare
Verstecke 0 Kommentare
Anmelden um Kommentar zu erstellen
Englische Kommentare (27)
Schreibe einen Kommentar
Ihr seid nicht angemeldet. Bitte
meldet Euch an
, oder
registriert Euch
, um einen Kommentar einzusenden.
Vorheriger Post
Nächster Post