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Gedataminte Klassen- und Zauberänderungen auf dem Patch 11.0.5 PTR - Druiden-Buffs, Krieger-Nerfs
PTR
Geposted
vor 27 tagen
von
Archimtiros
Wir haben neue Klassen- und Zauberänderungen für das dieswöchige Patch 11.0.5 PTR-Update gedatamined, einschließlich mehrerer Druiden-Buffs und einer weiteren Runde von Krieger-Nerfs! Blizzard hat einen Überblick über diese Änderungen in den aktuellen
PTR-Entwicklungsnotes
gegeben, mit dem Hinweis, dass einige Änderungen möglicherweise erst mit einem zukünftigen Hotfix kommen werden.
Class Tools
Havoc
Talents
Vengeance
Talents
Specialization (1)
Transform to demon form for 15 sec, increasing current health by 40%, healing for that amount, and increasing Armor by 200% \ \\
Effect #1 NEW Effect #13 Apply Aura: Animation Replacement:
Value: 0 (SP mod: 0.25)
Class Tools
Balance
Talents
Feral
Talents
Guardian
Talents
Restoration
Talents
Talents (7)
Entering Eclipse increases your critical strike chance with Arcane or Nature spells by 16%20%, decreasing by 2% every 1 sec.
Rank 1: Entering Eclipse increases your critical strike chance with Arcane or Nature spells by 8%10%, decreasing by 1% every 1 sec.
Rank 2: Entering Eclipse increases your critical strike chance with Arcane or Nature spells by 16%20%, decreasing by 2% every 1 sec.
Moonfire, Sunfire, Stellar Flare, and Starfall deal their damage in 15% less time, and your healing over time effects in 15% less time.
Removed
Category changed from Talents to Uncategorized
Deals (258.6%285% of Spell power) Astral damage to the target and empowers New Moon to become Half Moon.
Generates 10 Astral Power.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 2.5862.85)
Starsurge and Starfall deal 12%10% increased damage and their cost is reduced by 10%.
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 1210%
Affected Spells:
Sunfire damage has a chance to grow a magical mushroom at a target's location. After until canceled1 sec, the mushroom detonates, dealing (254.4% of Spell power) Nature damage and then an additional (143.5% of Spell power) Nature damage over 10 sec. Affected targets are slowed by 50%.
Generates up to 20 Astral Power based on targets hit.
Consuming Umbral Embrace increases the damage of your Moonfire, Sunfire, Stellar Flare, Shooting Stars, and Starfall by 35%30% for 6 sec.
\'s cooldown is reduced to 75100 seconds and it has two charges, but its duration is reduced by 40%20%.
Effect #1 Apply Aura: Modifies Buff Duration
Value: -40-20%
Affected Spells:
Effect #3 Apply Aura: Mod Cooldown Ms:
Value: -105000-80000
Talents (1)
Swipe and Thrash damage is increased by 25%40%.
Effect #2 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 2540%
Affected Spells:
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 2540%
Affected Spells:
Elune's Chosen (1)
Balance:
Starfire deals 80%100% increased damage to its primary target, but no longer triggers Solar Eclipse.
Effect #1 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 80100%
Affected Spells:
Spells (1)
Shred the target, causing (133.3%160% of Attack power) Physical damage to the target.\
Awards 1 combo point.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 1.3331.6)
Talents (1)
Balance, Guardian, Restoration
Rake the target for (28%29.4% of Attack power) Bleed damage and an additional (141.4%148.5% of Attack power) Bleed damage over 15 sec.
Awards 1 combo point.
Feral
Rake the target for (28%29.4% of Attack power) Bleed damage and an additional (141.4%148.5% of Attack power) Bleed damage over 15 sec.
Awards 1 combo point.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.280.294)
Class Tools
Beast Mastery
Talents
Marksmanship
Talents
Survival
Talents
Talents (1)
Casting Cobra Shot increases its damage by 25%. Stacks up to 6 times.4 times.
Upon reaching 4 stacks, the bonus is removed and you gain 8% increased pet damage for 8 sec.
Talents (2)
Attack all nearby enemies in a flurry of strikes, inflicting (276% of Attack power) Physical damage to nearby enemies\. Deals reduced damage beyond 5 targets.\515.0 sec]
Kill Command's chance to grant Deathblow is increased to 15% and Deathblow now makes Kill Shot strike up to 2 additional targets.
Your chance to gain Deathblow is doubled during Coordinated Assault.
Deathblow
The cooldown of Kill Shot is reset. Your next Kill Shot can be used on any target, regardless of their current health.
Effect #1 Effect #3 Apply Aura: Modifies Effect #3's Value (Label)
Value: 85
Affected Spells:
Dark Ranger (2)
Beast Mastery:
Your auto shot now deals Shadow damage, allowing it to bypass armor.
Your auto shot has a 15%20% chance to grant Deathblow.
Deathblow
The cooldown of Kill Shot is reset. Your next Kill Shot can be used on any target, regardless of their current health.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1520
While in combat, Disengage releases a fan of shadow daggers, dealing (5%0.5% of Attack power) shadow damage per second and reducing affected target's movement speed by 30% for 6 sec.
Talents (1)
Tranquilizing Shot removes up to 1 additional Magic effect from up to 2 nearby targets.
Effect #1 Effect #4 Apply Aura: (Label)
Value: 84
Affected Spells:
Class Tools
Arcane
Talents
Fire
Talents
Frost
Talents
Specialization (1)
Effect #4 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 63%
Affected Spells:
(and 86 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 63%
Affected Spells:
(and 86 more.)
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 63%
Affected Spells:
(and 86 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 63%
Affected Spells:
(and 86 more.)
Talents (4)
Your chance of gaining Lit Fuse when consuming Hot Streak is increased by 3%.4%.
Living Bomb damage increased by 25%.50%.
Effect #2 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 34
Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 2550%
Affected Spells:
Casting Combustion grants Lit Fuse and Living Bomb's damage is increased by 40%30% while under the effects of Combustion.
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 4030
Consuming Hot Streak has a 4%6% chance to grant you Lit Fuse.
Lit Fuse:
Your next Fire Blast turns up to 1 nearby target into a Living Bomb that explodes after 2 sec, dealing (26.8% of Spell power) Fire damage to the target and reduced damage to all other enemies within 10 yds.
Up to 3 enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further.
Effect #4 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 46
Living Bomb explosions have a small chance to increase the damage of your next Pyroblast by 10%15% or Flamestrike by 20%15%.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 100
REMOVED Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 10
Procs per minute changed from 2 (Haste Param: 4 Coeff: 1) to 3 (Haste Param: 4 Coeff: 1)
Sunfury (2)
Arcane:
Conjuring a Spellfire Sphere increases the damage of your next Arcane Blast by 30%.20%.
Fire:
Conjuring a Spellfire Sphere increases the damage of your next Pyroblast by 15%20% or your next Flamestrike by 60%.30%.
Your Supernova becomes Gravity Lapse.
Gravity Lapse
The snap of your fingers warps the gravity around your target and 74 other nearby enemies, suspending them in the air for 3 sec.
Upon landing, nearby enemies take (50% of Spell power) Arcane damage.
Frostfire (2)
Fire:
Reaching maximum stacks of Fire Mastery causes your next Fire Blast to explode in a Frostfire Burst, dealing (100%125% of Spell power) Frostfire damage to nearby enemies. Damage reduced beyond 8 targets.
Frostfire Burst, reduces the cooldown of Phoenix Flames by 10 sec.
Frost:
Reaching maximum stacks of Fire Mastery causes your next Ice Lance to explode in a Frostfire Burst, dealing (100%125% of Spell power) Frostfire damage to nearby enemies. Damage reduced beyond 8 targets.
Frostfire Burst, grants Brain Freeze.
Your Frost and Fire spells have a chance to trigger an additional bolt of Frostfire, dealing (30%45% of Spell power) damage.
This effect generates Frostfire Mastery when activated.
Spellslinger (2)
Frost:
Enemies damaged by your Frozen Orb conjures aconjure 1 Frost Splinter, up to 6.
Frozen Orb damage is increased by 10%.
Arcane:
The first enemyEnemies damaged by your Arcane Orb conjures 2 Arcane Splinters.
Arcane Orb damage is increased by 10%.conjure 2 Arcane Splinter, up to 6.
Arcane Orb damage is increased by 10%.
Effect #2 NEW Effect #5 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1
NEW Effect #6 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 6
Arcane:
Each time you conjure an Arcane Splinter, increase the damage of your next Supernova by 16%.20%.
Stacks up to 30 times.
Class Tools
Brewmaster
Talents
Mistweaver
Talents
Windwalker
Talents
Specialization (1)
Effect #2 Effect #24 Apply Aura: Modifies Damage/Healing Done
Value: 1032%
Affected Spells:
Effect #24 Apply Aura: Modifies Damage/Healing Done
Value: 1032%
Affected Spells:
Talents (1)
Your spells and abilities have a chance to activate Flurry of Xuen, unleashing a barrage of deadly swipes to deal \20%28% of Attack power) * 10] Physical damage in a 10 yd cone, damage reduced beyond 5 targets.
Invoking Xuen, the White Tiger activates Flurry of Xuen.
Shado-Pan (3)
Flurry Strikes increase your Agility by 1% for 65 sec, stacking up to 20 times.
Every \4.256.25 * (1 + Versatility))] damage you deal generates a Flurry Charge. For each 300240 energy you spend, unleash all Flurry Charges, dealing (65%60% of Attack power) Physical damage per charge.
Effect #2 Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 300240
Effect #5 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 425625
Every 10 Flurry Strikes, become infused with the Wisdom of the Wall, gaining one of the following effects for 20 sec.16 sec.
Critical strike damage increased by 30%.
Dodge and Critical Strike chance increased by 25% of your Versatility bonus.
Flurry Strikes deal (160% of Attack power) Shadow damage to all uncontrolled enemies within 6 yds.
Effect of your Mastery increased by 25%.
Class Tools
Holy
Talents
Protection
Talents
Retribution
Talents
Talents (2)
Call upon the Light and gain 15 stacks of Divine Resolve, increasing your maximum health by 1% and reducing your damage taken by 2% per stack for 16 sec. After 1 sec, you will begin to lose 1 stack per second, but each 3 Holy Power spent will delay the loss of your next stack by 1 sec.\\\
Combines with Avenging Wrath.
Removed
Category changed from Talents to Uncategorized
Call upon the Light and gain 15 stacks of Divine Resolve, increasing your maximum health by 1% and reducing your damage taken by 2% per stack for 16 sec. After 1 sec, you will begin to lose 1 stack per second, but each 3 Holy Power spent will delay the loss of your next stack by 1 sec.\\\
Combines with Avenging Wrath.
Effect #5 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 020%
Affected Spells:
(and 121 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 020%
Affected Spells:
(and 121 more.)
Effect #3 Apply Aura: Modifies Critical Strike Chance
Value: 020 (SP mod: 0.25)
Affected Spells:
(and 121 more.)
Effect #4 Apply Aura: Mod Auto Attack Crit Chance %: Modifies Damage/Healing Done
Value: 020
Effect #5 Apply Aura: Mod Auto Attack Damage %: Modifies Damage/Healing Done
Value: 020
PvP Talents (1)
Mark an enemy player for retribution after they kill an ally within your active Aura. If the marked enemy is slain within 12 sec, cast Redemption on the fallen ally.
Now a Retribution spell
Category changed from Uncategorized to PvP Talents
Talents (2)
Divine Steed's cooldown is reduced by 20%, but its duration is reduced by 40%.
Effect #1 NEW Effect #3 Apply Aura: Modifies Buff Duration (Label)
Value: -40%
Affected Spells:
Protection
Melee and ranged attackers receive (35% of Spell power) Holy damage each time they strike you during Ardent Defender and Divine Shield.
Holy, Retribution
Melee and ranged attackers receive (35% of Spell power) Holy damage each time they strike you during Divine Protection and Divine Shield.
Procs flags changes: Take Melee Swing, Take Melee Ability, Take Ranged Attack, Take Ranged Ability, NEW Take Harmful Ability
Class Tools
Assassination
Talents
Outlaw
Talents
Subtlety
Talents
Talents (4)
Symbols of Death has 1 additional charge and increases damage by an additional 3%.
Rank 1: Symbols of Death has 1 additional charge and increases damage by an additional 3%.
Rank 2: Symbols of Death has 2 additional charge and increases damage by an additional 6%.
Effect #3 NEW Effect #2 Apply Aura: Modifies Effect #1's Value
Value: 3
Affected Spells:
NEW Effect #3 Apply Aura: Modifies Effect #2's Value
Value: 3
Affected Spells:
NEW Effect #4 Apply Aura: Modifies Effect #3's Value
Value: 3
Affected Spells:
Lash the target for (60% of Attack power) Shadow damage, causing each combo point spent within 1012 sec to lash for an additional (9.1%12.1% of Attack power). Dealing damage with Flagellation increases your Mastery by (1 * $mas)%, persisting 1012 sec after their torment fades.
Cooldown changed from 1 min cooldown to 1.5 min cooldown
Duration changed from 10 sec to 12 sec
Draws upon surrounding shadows to empower your weapons, causing your attacks to deal 20% additional damage as Shadow and causing your combo point generating abilities to generate full combo points for 2016 sec.
Cooldown changed from 2 min cooldown to 1.5 min cooldown
Duration changed from 20 sec to 16 sec
Remaining out of combat for 6 sec increases the duration of your next Shadow Dance by 34 sec.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 34
Class Tools
Elemental
Talents
Enhancement
Talents
Restoration
Talents
Talents (1)
Chain Heal's mana cost is reduced by 10% and Chain Heal increases the initial healing of your next Riptide by 75%, stacking up to 2 times.
Now a Restoration spell
Category changed from Uncategorized to Talents
Class Tools
Affliction
Talents
Demonology
Talents
Destruction
Talents
Talents (2)
Critical strikes from your spells and your demons deal 4% increased damage.
Effect #2 REMOVED Effect #1 Apply Aura On Pet: Mod Melee Critical Damage %:
Value: 4
NEW Effect #1 Apply Aura: Mod Melee Critical Damage %:
Value: 4
Increases your primary Felguard's critical strike chance equal to 30% of your critical strike chance.
REMOVED Effect #1 Apply Aura: Mod Pet Stat %: Modifies Charges
Value: 0
REMOVED Effect #2 Apply Aura: Periodic Dummy: Modifies Damage/Healing Done
Value: 30
NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 30
Range changed from None to 100 yd range
Diabolist (1)
Fire damage increased by 2% and damage dealt by your demons is increased by 2%.
Effect #4 REMOVED Effect #3 Apply Aura On Pet: Mod Damage Done %:
Value: 2
REMOVED Effect #4 Apply Aura On Pet: Mod Damage Done %:
Value: 2
NEW Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 2
NEW Effect #4 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 2
Hellcaller (2)
Shadow damage dealt by your spells and abilities is increased by 2% and your Shadow spells gain 10% more critical strike chance from all sources.
Effect #3 REMOVED Effect #5 Apply Aura On Pet: Mod Damage Done %: Modifies Effect #4's Value
Value: 2
NEW Effect #5 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 2
NEW Effect #6 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 2
Fire damage dealt by your spells and abilities is increased by 2% and your Fire spells gain 10% more critical strike chance from all sources.
REMOVED Effect #3 Apply Aura On Pet: Mod Damage Done %: Modifies Charges
Value: 2
NEW Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 2
NEW Effect #7 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 2
Class Tools
Arms
Talents
Fury
Talents
Protection
Talents
Talents (2)
Assault the target in a bloodthirsty craze, dealing (155.25%194.062% of Attack power) Physical damage and restoring 3% of your health.
Generates 8 Rage.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 1.55251.94062)
A mighty blow with both weapons that deals a total of \119.79%149.738% of Attack power) + (119.79%149.738% of Attack power)] Physical damage.\
Generates 12 Rage.
Colossus (2)
Colossal Might increases the damage of your Rend and Deep Wounds by 2%3% per stack.
Total damage prevented by Ignore Pain increased by 15%20%.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1520
Slayer (3)
Each strike of Bladestorm deals an additional 20%15% damage evenly split across all targets.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2015
Arms:
When Overpower has its cooldown reset by Tactician, your next Overpower deals 30%25% additional damage and 30%25% additional critical damage.
Fury:
When Raging Blow resets its own cooldown, your next Raging Blow deals 30%25% additional damage and 30%25% additional critical damage.
Each strike of Bladestorm applies Overwhelmed to all enemies affected, increasing damage you deal to them by 1% for 20 sec, max 1210 stacks.
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