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Best and Worst Mythic+ Dungeons on Fortified, Bolstering, Quaking Weeks in Patch 9.1
Live
Geposted
30.07.2021 um 04:27
von
tettles
Welcome to this weeks dungeons.
Anstachelnd
,
Bebend
,
Verstärkt
, and
Gequält
are this week's affixes! This week is an incredibly technical fortified week. Minimizing time lost from bolstering is the most important element to this week. This is also the first time we are seeing
Anstachelnd
paired with
Verstärkt
this expansion. Fortunately enough for tanks, if you were going to kite trash already, whether or not the mobs are bolstered should not affect that decision too heavily. With
Gequält
there are a few more dungeons that are timer restrictive than last season and coupling that with bolstering can make the dungeons tough.
Bebend
can be really tough on
Soggodon der Brecher
. Whenever he grips you in,
if you do not get broken out in time
you can just die to the quaking itself. Be cautious.
There was also a massive
nerf to the Necrotic Wake weapons
which will impact the dungeon substantially.
Check out our weekly Mythic+ Tip of the Week article which involved...
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Want to check out some Shadowlands Basic Routes or Tips and Tricks for each dungeon? Check out our helpful tools below:
Shadowlands MDT Routes coming soonMythic+ Tips and TricksMythic+ Damage Calculator
A-Tier Dungeons
Necrotic Wake
Even after the nerfs to the weapons, Necrotic Wake's timer is still one of the most forgiving out of all the dungeons you can select from. This means that as long as you play a safer strategy then you should be good to go. For general advice, using many
Blutiger Wurfspeer
's on bosses is your best bet. Even though it is Fortified, more often than not the bosses will be the biggest issue for most groups, so using the Javelins on bosses is preferred.
Entladene Anima
and
Animaausstoß
are both really powerful AOE effects in these dungeons and should be used to blow up trash packs in between times that you have cooldowns. Do remember it is
Anstachelnd
, so do not try to be too ambitious on trash. The
Vergessener Schmiedehammer
is typically used in tandem with
Blutiger Wurfspeer
on bosses to really double down on that burst.
The affixes this week of
Anstachelnd
,
Bebend
, and
Verstärkt
are not overly impactful in this instance in a way that you will see Bolstering or Quaking harming the timers in other dungeons.
Pain Points
This week the pain points of Necrotic Wake seem to be the bosses. Make sure you have armaments of some kind for
Amarth
,
Chirurg Fleischnaht
, and
Nalthor der Eisbinder
. For
Pestknochen
just having the native Kyrian
Animaausstoß
ability should do wonders on this boss. For
Amarth
as well if you CC the adds during the
Letzte Ernte
that are still up then the adds do not get consumed and wipe you. You will see top groups CC the mages with
Paralyse
or
Untote fesseln
on every set to avoid having to kill the adds, and you can see that discussed in this
tip of the week
. This does require coordination though. Beyond that, just making sure you play Necrotic Wake slow and steady will help you out a lot as the timer is very forgiving.
Bebend
is largely a non-affix in Necrotic Wake and
Verstärkt
is the preferred affix in this dungeon as the bosses are typically the biggest problems.
Anstachelnd
can be dangerous in the beginning of the instance, but good bolstering killing of mobs should yield dividends.
Necrotic Wake Guide
B-Tier Dungeons
Sanguine Depths
Sanguine Depths this season as a whole is significantly better than last season. With many nerfs to Sanguine Depths, the dungeon is a lot more manageable. This is one of the less friendly Sanguine Depths weeks though with
Bebend
in cramped quarters. Sanguine Depths is one of the most
Anstachelnd
friendly dungeons due to low mob density, which makes it surprisingly not bad in this instance. The biggest thing that makes Sanguine Depths not bad is that the timer is incredibly free even with deaths.
Pain Points
The biggest pain points in Sanguine Depths are the bosses. Making sure you have
Kampfrausch
for most of the bosses will yield the best results. In Sanguine Depths you are probably afforded a full wipe to trash in bonus time that you have. You are not afforded the same luxury to wiping to bosses though. Making sure you have solid strategies for all 4 bosses in Sanguine Depths is the most important thing.
Kryxis der Gefräßige
- Just making sure you drop the
Trennendes Schmettern
orbs in a solid spot and soak the
Niederwalzen
and you will be fine.
Henker Tarvold
- Make sure you have all offensive cooldowns and focus down adds quickly. Having the
Gabe von Sündensturz
lantern buff is also very strong.
Großaufseherin Beryllia
- Try to soak 3 - 4 stacks every time of the orbs and use strong personals. If you are doing a high enough key rotating immunities and allowing other players to soak 4 stacks of the orbs is a common strategy.
Sanguine Depths Guide
Spires of Ascension
Spires of Ascension's timer is incredibly forgiving most weeks if you take the dungeon pretty slow as the timer is fairly lenient.
Anstachelnd
can be moderately difficult as some of the pulls can require CC, but with bolstering only requiring a 30 yard range to not bolster mobs you should be fine.
Bebend
can be a bit rough at times, but as long as your healer is not getting locked out in times of intense healing the group should be fine. Take the dungeon slow, CC when you need to, and you will be good.
Pain Points
Anstachelnd
management is going to be the toughest difficulty you face in Spires of Ascension this week. The timer, as discussed above, is so lenient that the only issues that you should face are those inflicted by personal mistakes and mismanagement of bolstering. Any pack with a
Goliath der Verschmähten
or
Schwadronsführer der Verschmähten
in them should be taken really slowly and making sure that the packs are dealt with appropriately. For the goliaths, putting priority damage into them while cleaving the rest of the pack down is preferred. For the squad leaders, make sure that you CC the mobs that accompany them, solo kill the squad leader, then kill the rest of the accompanying mobs.
Just go slow, make sure you have good cooldowns for the bosses, and play solid. If you are able to do all of these things then you should be good to go.
Spires of Ascension Guide
C-Tier Dungeons
Halls of Atonement
Halls of Atonement can be fairly rough this week, but is still one of the better dungeons as a whole. The timer in Halls can be a bit rough is the biggest thing that is holding Halls of Atonement back this week.
Anstachelnd
slows down your timer by a substantial amount due to how you need to pull Halls of Atonement on a normal week for the timer to be generous. As for
Bebend
, Quaking is largely non-impactful for the general difficulty of this dungeon.
Pain Points
The biggest issues on Halls of Atonement you will face will typically be difficulty of DPS vs the timer. Since it is
Anstachelnd
, the typically large Halls of Atonement are not reasonably doable. If you play consistent and have adequate damage for the dungeon, then the dungeon is not overly difficult though. Body pulling additional trash packs is very punishing though, and it is something people should be wary of.
Bebend
is pretty much a non-affix for Halls of Atonement. There is adequate space in this instance and very little reasons that you should be stacked up. Quaking could be seen as annoying on
Oberster Kämmerer
, but overall Quaking is pretty much a non-relevant affix.
If you have adequate to above average damage for the dungeon, then the dungeon is very easy this week.
Halls of Atonement Guide
Mists of Tirna Scithe
Mists of Tirna Scithe is actually pretty rough this season in the time department. With the absence of
Stolz
,
Ingra Maloch
becomes a pretty rough beast. You typically will not have enough DPS to 1 phase this boss, costing you anywhere between 1 - 2 additional minutes on the timer that were effectively free last season. The reason this is C-tier is due to the timer being so tight with the addition of
Anstachelnd
. The timer is pretty tight in similar fashion to Halls of Atonement is, and both of these dungeons are very close to the C / B range.
Pain Points
The beginning of Mists is the most difficult part of the instance. Make sure you do the
Drustteufelsklaue
separate from other packs of trash. Also just going slow through the first area will help you greatly. Another massive thing you can do that can help you with
Ingra Maloch
is using a pet to pull the 3rd
Gequält
mob through the wall prior to engaging the boss. You just use a
Begleiterangriff
on the tormented mob through the wall, pull the pet back and this will happen.
This will help you have more powers available for Ingra.
Aside from this, just making sure you bolster kill mobs inside the maze and you will be fine.
Mists of Tirna Scithe Guide
Plaguefall
Plaguefall still has a lenient timer this season, but the ability to bomb half the dungeon has been largely removed. Many of the
Manipulierter Seuchenbohrer
have been replaced with the non-exploding
Elender Seuchenbohrer
. On top of this the mini-boss
Virulax Pestweber
now spawns a limited amount of the plagueborers as well. With all of this being the case, the timer is still relatively easy as a whole.
Anstachelnd
is rough in this dungeon though. Many of the mobs in the
Domina Giftklinge
are brutal. On top of this,
Sprudelnder Schleim
and
Seuchengebundene Ergebene
management is imperative. While doing that is easy, it can be costly.
Bebend
is not normally that bad, but can also be a bit brutal on
Markgräfin Stradama
Pain Points
Pain points in Plaguefall are all execution related. Plaguefall is really easy on the timer, but the precision that is required in plaguefall can be tedious if you are not coordinated. There is pretty general advice such as be cautious about
Anstachelnd
, but some points to be specifically wary of are in the mobs inside of the
Domina Giftklinge
room. On top of this,
Sprudelnder Schleim
and
Seuchengebundene Ergebene
coordination can save or cost you multiple minutes. Breaking up these pulls into 3+ pulls is typically ideal.
Another pull to be wary of is the island with the
Verwesender Fleischriese
. This island pull can be very scary on
Anstachelnd
.
Plaguefall Guide
D-Tier Dungeons
Theater of Pain
Theater of Pain is definitely one of the more difficult dungeons to deal as a whole especially on
Bebend
. Fortunately
Verstärkt
should not be too bad due to how many bosses are in this dungeon and the amount of trash that is required to kill. Theater of Pain is definitely one of the most difficult dungeons this patch though.
Anstachelnd
is not too bad when factoring in mob density, but it definitely can slow you down in certain parts. When this happens in a timer restrictive dungeon such as Theater of Pain you are in big trouble.
Pain Points
The biggest pain points in Theater this week is managing bosses with
Bebend
. For
Xav der Unbesiegte
, making sure you do not get sniped by people coming back up from the PVP event with quaking is important. Xav's room is also pretty small and the quaking can get dicey. For
Kul'tharok
sending players to 2 separate circles whenever they are getting stunned to collect their soul is important otherwise you can die from 100-0 by the stun + quaking. The final and worst boss is
Bluthack
. For Gorechop you are just hoping for good timings more than anything else since you really cannot control the quaking timers.
Theater of Pain Guide
F-Tier Dungeons
De Other Side
De Other Side is fairly time restrictive as a whole due to the amount of time that the bosses take. This is normally not too terrible on most
Verstärkt
weeks as the bosses aren't that bad. Unfortunately
Anstachelnd
is really bad for De Other Side in a super disproportionate way. The Ardenweald wing alone costs you so much time when it normally is the part of the instance where you make up a large majority of your count. You also can body pull many packs and bolstering is generally not a good time in De Other Side. That is why this dungeon is F-Tier and it is advised to avoid.
Pain Points
I still think that the timer is ultimately the biggest issue in De Other Side this week purely based on how
Anstachelnd
works in the Ardenweald area. Since the
Gequält
mobs moved again, the biggest piece of advice for routing this dungeon would be to go left off the start and immediately bee-line to Ardenweald. This allows you to get your best DPS powers and allows for minimal backtracking in the dungeon as a whole. Once in Ardenweald, try to take it as slow as possible, minimize body pulling, and try to be as cautious with your bolstering management as you can be.
De Other Side Guide
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