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Additional Mythic Zskarn Nerfs (or Another Bug) with Patch 10.1.5 - Increased Cooldown on Abilities
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由
Squishei
发表于
2023/07/13,10:20
While players were fixated on the clear bug of no Unstable Embers on Mythic Zskarn, there's actually been another very important nerf (or bug) on Mythic Z'skarn in Patch 10.1.5 -- increased cooldown on abilities!
If you missed it earlier this week,
Unstable Embers were not being cast
at all in Patch 10.1.5 for a brief period.
Originally discovered in the Raid Leader Exchange Discord.
Additional Mythic Zskarn Nerfs
Mythic Zskarn had the following additional changes applied with Patch 10.1.5:
Cooldown of
龙火陷阱
increased to ~34 seconds (was 30.5 seconds)
Cooldown of
散射炸弹
increased to 45 seconds (was 30 seconds)
Pre-10.1.5 Trap Timings
Post-10.1.5 Trap Timings
Pre-10.1.5 Bomb Timings
Post-10.1.5 Bomb Timings
Impact of the Changes
This doesn't look like too big a change, but it is!
Less Mechanics
- There will be 1 less trap set and 3 less bomb sets before Enrage at ~5:30. Good for melee uptime, and less time having someone run away clearing bombs. This may also lead guilds to avoid using 3 tanks anymore and in general 4 more spaces in the room at the end of the encounter.
Consistent Spell Queueing
- Depending on how Zskarn felt, he could change the order of his abilities based on spell queueing, leading to different encounters. These changes should remove those opportunities for him to mess up his spell queue by completing avoiding overlaps where his ability cooldowns line up.
Avoiding Overlaps
- Speaking of overlaps, the difficult overlaps of Traps (4) + Lines + Knock and Tactical Destruction (2) + Traps (5) have been spaced out, leading to more time between mechanics.
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