creature/outcastarakkoa/mon_wod_outcast_arakkoa_attackcrit_01.ogg
creature/outcastarakkoa/mon_wod_outcast_arakkoa_attackcrit_02.ogg
creature/outcastarakkoa/mon_wod_outcast_arakkoa_attackcrit_03.ogg
creature/outcastarakkoa/mon_wod_outcast_arakkoa_attackcrit_04.ogg
creature/outcastarakkoa/mon_wod_outcast_arakkoa_attackcrit_05.ogg
doodad/fx_arakkoa_crystal_beam_cast.ogg
doodad/fx_arakkoa_crystal_beam_lazer_loop.ogg
doodad/fx_arakkoa_crystal_beam_treedestruction_loop.ogg
doodad/fx_bkfoundry_kromog_lmnt01.ogg
doodad/fx_bkfoundry_kromog_lmnt02.ogg
doodad/fx_bkfoundry_kromog_lmnt03.ogg
doodad/fx_bkfoundry_kromog_lmnt04.ogg
doodad/fx_bkfoundry_kromog_lmnt05.ogg
doodad/go_6ih_siegeweapon03_attackunarmedvar2_01.ogg
doodad/go_6ih_siegeweapon03_attackunarmedvar2_02.ogg
interface/ui_garrison_chest_unopened_bounce01.ogg
interface/ui_garrison_chest_unopened_bounce02.ogg
interface/ui_garrison_chest_unopened_bounce03.ogg
interface/ui_garrison_chest_unopened_bounce04.ogg
spells/fx_ashran_artifact_alliance.ogg
spells/fx_ashran_artifact_horde.ogg
spells/fx_bkfoundry_trainalert_a.ogg
spells/fx_bkfoundry_trainalert_b.ogg
spells/fx_garrison_calltoarms_alliance_banner.ogg
spells/fx_garrison_calltoarms_horde_banner.ogg
spells/fx_walla_alliance_female_screams_01.ogg
spells/fx_walla_alliance_female_screams_02.ogg
spells/fx_walla_alliance_female_screams_03.ogg
spells/fx_walla_alliance_female_screams_04.ogg
spells/fx_walla_alliance_female_screams_05.ogg
spells/fx_walla_alliance_female_screams_06.ogg
spells/fx_walla_alliance_female_screams_07.ogg
spells/fx_walla_alliance_female_screams_08.ogg
spells/fx_walla_alliance_female_screams_09.ogg
spells/fx_walla_alliance_female_screams_10.ogg
spells/fx_walla_alliance_male_screams_01.ogg
spells/fx_walla_alliance_male_screams_02.ogg
spells/fx_walla_alliance_male_screams_03.ogg
spells/fx_walla_alliance_male_screams_04.ogg
spells/fx_walla_alliance_male_screams_05.ogg
spells/fx_walla_alliance_male_screams_06.ogg
spells/fx_walla_alliance_male_screams_07.ogg
spells/fx_walla_alliance_male_screams_08.ogg
spells/fx_walla_alliance_male_screams_09.ogg
spells/fx_walla_alliance_male_screams_10.ogg
spells/fx_walla_alliance_tavern_large_01.ogg
spells/fx_walla_alliance_tavern_large_02.ogg
spells/fx_walla_alliance_tavern_large_03.ogg
spells/fx_walla_alliance_tavern_large_04.ogg
spells/fx_walla_alliance_tavern_large_05.ogg
spells/fx_walla_alliance_tavern_medium_01.ogg
spells/fx_walla_alliance_tavern_medium_02.ogg
spells/fx_walla_alliance_tavern_medium_03.ogg
spells/fx_walla_alliance_tavern_medium_04.ogg
spells/fx_walla_alliance_tavern_medium_05.ogg
spells/fx_walla_alliance_tavern_medium_06.ogg
spells/spell_voidmagic_death_01.ogg
spells/spell_voidmagic_death_02.ogg
spells/spell_voidmagic_death_03.ogg
spells/spell_voidmagic_death_04.ogg
spells/spell_voidmagic_death_05.ogg
spells/spell_voidmagic_death_06.ogg
spells/spell_voidmagic_death_07.ogg
spells/spell_voidmagic_shield_loop_02.ogg
Scenarios:
Changes:
- 6.0 - Challenge Mode - Spires of ArakSkyreach
Defeat the High Arakkoa of the Spire to thwart their use of the focusing lenseAdherents of Rukhmar atop Skyreach. - 6.0 - Challenge Mode - Shadowmoon Burial Grounds
Complete Shadowmoon Burial Grounds Challenge ModeDefeat the Ner'zhul's dark sect of Shadowmoon cultists.
Broadcast Text:
New:
- Hold your position, Frostwolves! Let them come to you!
- Axes up! Here they come again!
- We can't fight with this cannon fire coming down. Thrall! $p! Take care of that tank!
- For Skettis!
- You trust your eyes too much, fool.
- He is right. The Iron Horde will move against us. We must be ready.
- Dorogg has fallen! Stay close, Frostwolves - the citadel is not yet ours.
- Drek'Thar's in trouble. Ga'nar, get out there and lend him a hand.
- I will never be okay with this.
- You go too, $p. Make sure my brother doesn't get himself killed.
- Press the attack!
- The Frostwolves will triumph.
- This fortress will fall.
- Do not give up!
- Fall back! Prepare for the next attack!
- Gather your strength!
- Spears incoming! Hold your ground!
- I'll be keeping my eyes on you.
- Good luck, champion. Be careful in that foundry!
- Hero, approach my totem for aid!
- I'll be waiting.
- Come, Grommash. Drink.
- They assault your foundry. They murder your allies. Mine is the only way.
- You have proven yourself loyal to my clan and capable of great things.
- Frostwolves! Stand strong! The battle is nearly done!
- Our hold on Bladespire Citadel is tenuous, and some of my best warriors have raced off with my reckless brother.
- Drek'Thar! How much time do you need?
- I will get these orcs to safety and meet with you outside.
- I was impressed by your skill in our battle against Dorogg the Ruthless.
- I would be honored if you continued to fight by our side.
- We are counting on you, shaman!
- I do. Something big is coming.
- GRONN!
- All Frostwolves - charge ahead! Take that thing down!
- Come, friends. If you wish to fight with our clan, we welcome you to receive our blessings.
- Reach out to the Shamanstone. Embrace the wisdom of this land and the ancestors that came before us.
- Warriors! Today the tide turns.
- We will claim Bladespire Citadel as our own.
- Fight as one. We win this - together!
- Ga'nar is a great fighter, but he is impatient. He has taken some of our best warriors with him.
- He never listens. His ruthlessness may cost us.
- Here - Gor'maul Watch. This will be our foothold. Leave none alive! LOK'TAR OGAR!
- What ARE these creatures?
- Giving away our position. The fool brought a genesaur down on us.
- Go ahead, Ga'nar. Take the clan. Slay your own brother in cold blood. See who follows you then.
- You think THIS is what father wanted?
- My totem will empower you!
- Stand nearby to use my totem's strength.
- Stand beside my totem to gain its power.
- Your father MAY be able to identify what's left of your tiny skull.
- The battle is joined. Lok-Narash!
- Reinforcements approach. Attack!
- The stench of a boar beast. Beware its tusks... Charge!
- The tower is ours! Regroup and press on!
- Furies of the Throne of Elements, we answer your call. How may we serve?
- Stand down, Warlord. It is over.
- ...Fenris?
- I only hope my people will understand.
- Come! You have your orders. I ride for Tanaan.
- %s glares intensely at you.
- 6.0 Battle Pet Trainer - Ashlei - None
- I maintain a pair of goblin jumper cables for just such an emergency. Are you well, commander?
- It worked.
- Go!
- I told you - get out!
- I draw my strength, from the HEART of Draenor...
- This magic is extremely reliable and - maybe a tiny bit fatal. Hold still, I said!
- Now, stand perfectly still.
- Many leagues of deadly land yet stand between us and the Blackrock.
- What do we have here? A hero? Gorgrond is no place for heroes, my friend.
- Reckless brother!
- No slave fights with the will of one who is free.
- They are going retaliate. We must be ready.
- Come! To Thunder Pass. We are outnumbered 50 to 1. They don't stand a chance!
- No, Ga'nar. We are surrounded and exposed. With the help of these strangers, we must fortify.
- We should have brought an army to fight the Iron Horde!
Changes:
- They're bringin' in bombs! $n, blastup explosives! $n, destroy those carts before they can get close!
- Thank you, stranger. Be warIs anybody ofut their altar.re?
Thank you, stranger. Be warIs anybody ofut their altar.re? - FreedomHelp! Anybody!
FreedomHelp! Anybody! - Is anybody out there?They were bleeding us dry. I don't think we had much longer.
Is anybody out there?They were bleeding us dry. I don't think we had much longer. - Your fool crusade left us exposed to attack at Wor'gol and Stonefang. Many died.
- Help! Anybody!Whoever you are... thank you.
Help! Anybody!Whoever you are... thank you. - No - yYou must not do this! You are family!
- This family is brokeFamily looks to its own! Only I cared to avenge our father's death!
- Father chose poorly. We are at war, brotherwrong. This clan needs a warchiefstrength!
- Rise up, brother. I need you. This clan needs you.
- Where - where now?
- Head for the ships with smoke from the funnels. The engines are already runningat the end of the road.
- There is no place to run, outsiders. This is MY world. We WILLwill find you!
- YOU HAVE NO PLACE IN MY IRON HORDE! Go back to your little village, Ner'zhul. You can watch the stars while the Iron Tide washes over you.
- I only hopeRemember, life is the light, and light is life itself. They may people will understandbe exchanged, but nothing is ever lost.
- Giselda, you stay here. I have other plans for... what' is behind me?
- I swear, by the spirit of my father, that I WILL MAKE THEM PAY.
- Prove yourself, Azuka, and I shall esteem you among my Warlords. Come! You have your orders. I ride for Tanaan.
- Seek out Gul'dan if you truly wish to disable the Dark Portalstop the Iron Horde.
- Those Iron mongrelcowards were using us as conduits to power their portal. They will regret that.
- You'vre given your sanity for this power, Cho'gall. It will consume youinsane.
- Where' is my power, ogre?
- Commander, is somethingwhat's wrong?
- GOOOO... FIND... KHADGARRRR.....
- Gazlowe, here, oversaw the construction of Orgrimmar.
- We are the only ones close enough to collect these pieces and unleash the Ffury.
- Very well, strangers. You have earned the trust of our shaman. I will not turn away yourthe help.
- But among the burning, biting winds of the mountains I heard the cry of a Furythe fury, Exurotus.
- Beaten, half consumed, and shattered by ancient magics, the Ffury is the prisoner of the magnaron Kron, the Flame Breaker.
- The Ffury has been fragmented, its pieces scattered on the wind or consumed by scavengers.
- I'll drown you in the blood of your punylittle army!
- I thought everyone forgot about me. Thank you, $Gkind mister:ma'amkind lady;!
Garrison Encounters:
New:
- Rampant Gladiator
- Rampant Gladiator
- Brokenfang
- Bloodmane Shortfang
- Nefarious Madame
- Damsel of Lust
- Crushmaul
- Raketalon
- Hol'yelaa
- The Burninator
- Roakk the Zealot
- Gnome Mage
- Night Elf Druid
- Dwarf Hunter
- Human Warrior
- Draenei Paladin
- Worgen Rogue
- Pandaren Monk
- Orc Shaman
- Blood Elf Mage
- Tauren Warrior
- Troll Hunter
- Blood Elf Paladin
- Goblin Rogue
- Human Priest
- Draenei Shaman
- Gnome Warlock
- Human Death Knight
- Undead Priest
- Undead Warlock
- Tauren Druid
- Orc Death Knight
- Drov the Ruiner
- Rukhmar
- Highmaul Arcanist
- Alarm-o-Bot
- Alarm-o-Bot
- Crowd Pummeler 9-60
- Annoying Zoo Lock
- Frustrating Miracle Rogue
- Overpowered Control Warrior
- Cookie
- Avatar of Aggramar
- Avatar of Golganneth
- Pale Tormentor
Changes:
- Protector of AuchindounVigilant Kaathar
- Protector of AuchindounVigilant Kaathar
- Protector of AuchindounVigilant Kaathar
Game Tips:
Changes:
- |cffffd100Tip:|r Look for the Toyb Box inside your Collections menu. All your cosmetic items and toys are automatically stored there.
LFG Dungeons:
New:
Garrison Abilities:
New:
- Hearthstone Pro
A master tactician, and a must-watch. Party members gain exp 35% more quickly.
Changes:
- Blizzard
Cast by a mage to deal damage to many enemies. - Shield Wall
Used by a warrior to greatly reduce damage. - Leap of Faith
Cast by a priest to help the target escape harm's way (or just to mess with them). - Prayer of Healing
Cast by a priest to heal a group of allies. - VinePrimalslayer
Increases success chance when fighting primals and their minions. - Enchanting
Allows this follower to be assigned to the Enchanter's StudOffers a variety of visual weapon enchants when assigned to the Enchanter's Study. Also boosts work order production based on follower level and quality. - Taunt
Forces an enemy to attack the warrior. - Multi-Shot
Used by a hunter to damage many enemies. - Heroic Leap
Used by a warrior to quickly escape harm's way. - Rapid Fire
Significantly increases the hunter's burst damage. - Sap
Used by a rogue to neutralize a dangerous enemy (or just to annoy you). - Kick
Used by a rogue to interrupt a spell (super frustrating). - Chain Heal
Cast by a shaman to heal a group of allies. - Purify Spirit
Cast by a shaman to remove a harmful magic effect. - Growl
Forces the target to attack the druid. - Dark Command
Forces the target to attack the death knight. - Bone Shield
Protects the death knight with a shield of bone. - Death and Decay
Cast by a death knight to damage many enemies. - Mind Freeze
Freezes the opponent's mind, interrupting a spell. - Empower Rune Weapon
Significantly increases the death knight's burst damage. - Anti-Magic Shell
Protects the death knight from harmful magic effects. - Cleave
Used by a warrior to damage multiple enemies. Also used in describing every arena team composition. - Pummel
Used by a warrior to interrupt a spell. - Recklessness
Used by a warrior to greatly increase burst damage. - Reckoning
Forces the target to attack the paladin. - Divine Shield
Cast by a paladin to prevent damage. Also used to escape in a cowardly manner (shameful). - Cleanse
Cast by a paladin to remove a harmful magic effect. - Rebuke
Cast by a paladin to interrupt a spell. - Repentance
Cast by a paladin to neutralize a dangerous enemy. - Holy Radiance
Cast by a paladin to heal a group of allies. - Divine Plea
Cast by a paladin to quickly regenerate mana. - Divine Storm
Cast by a paladin to deal damage to many enemies. - Avenging Wrath
Cast by a paladin to greatly increase burst damage. - Barkskin
The druid takes on a hardened skin, significantly reducing damage taken. - Innervate
Cast by a druid to rapidly regenerate the target's mana. - Entangling Roots
Cast by a druid to neutralize a dangerous enemy. - Wild Growth
Cast by a druid to heal a group of allies. - Nature's Cure
Cast by a druid to remove a harmful magic effect. - Hurricane
Cast by the druid to damage many enemies. - Berserk
Significantly increases the druid's burst damage. - Celestial Alignment
Significantly increases the druid's burst damage. - Provoke
Forces the enemy to attack the monk. - Guard
Used by a monk to significantly reduce damage. - Chi Wave
Cast by a monk to heal a group of allies. - Roll
Used by a monk to quickly move out of harm's way. - Paralysis
Used by a monk to neutralize a dangerous enemy. - Detox
Cast by a monk to remove a harmful magic effect. - Mana Tea
Cast by a monk to quickly regenerate the target's mana. - Spear Hand Strike
Used by a monk to interrupt a spell. - Dispel Magic
Cast by a priest to remove a harmful magic effect. - Shadowfiend
Cast by a priest to greatly increase burst damage and mana regeneration. - Mind Sear
Cast by a priest to damage many enemies. - Dominate Mind
Cast by a priest to neutralize a dangerous enemy. - Power Infusion
Cast by a priest to greatly increase burst damage. - Water Shield
Cast by a shaman to greatly increase mana regeneration. - Chain Lightning
Cast by a shaman to damage many enemies. - Wind Shear
Cast by a shaman to interrupt a spell. - Ghost Wolf
Cast by a shaman to quickly move out of harm's way. - Hex
Cast by a shaman to neutralize a dangerous enemy. Also makes them feel dumb. - Ascendance
Cast by a shaman to greatly increase burst damage. Seems unfair at times. - Evasion
Used by a rogue to avoid significant damage. - Sprint
Used by a rogue to escape harm's way. Also used to move quickly between the mailbox and auction house. - Fan of Knives
Used by a rogue to damage many enemies. - Marked for Death
Used by a rogue to greatly increase burst damage. - Feign Death
Used by a hunter to force the enemy to attack a different target. - Deterrence
Used by a hunter to prevent damage. - Disengage
Used by a hunter to quickly move out of harm's way. - Counter Shot
Used by a hunter to interrupt a spell. - Freezing Trap
Used by a hunter to neutralize a dangerous enemy. Watch your step! - Ice Block
Cast by a mage to prevent massive damage. For a while. - Conjure Food
Your body needs energy to perform to it's fullest! - Blink
Cast by a mage to quickly teleport out of harm's way. - Counterspell
Cast by a mage to interrupt a spell. - Polymorph
Cast by a mage to neutralize a dangerous enemy. - Time Warp
Cast by a mage to greatly increase burst damage. - Unending Resolve
Cast by a warlock to prevent significant damage. - Drain Life
Cast by a warlock to regain life. Duh. - Singe Magic
Cast by an annoying imp to remove a harmful magic effect. - Metamorphosis
Cast by a warlock pretending to be a demon hunter. Greatly increases burst damage. - Rain of Fire
Cast by a warlock to damage many enemies. - Spell Lock
Cast by a warlock to interrupt a spell. - Fear
Cast by a warlock to neutralize a dangerous opponent and sometimes cause them to violate basic laws of physics. Odd. - Summon Infernal
Cast by a warlock to feel powerful. Also contributes significant damage. Makes nearby innocents very nervous. - Dash
Used by a druid to quickly dash out of harm's way, as if they didn't already move fast enough. - Energizing Brew
Used by a monk to significantly increase burst damage. Also tastes fantastic. - Epic Mount
Reduces mission travel time by 250%. - Bodyguard
Increases success chance when in a party. Allows this follower to beAccompanies you in Draenor when assigned to your Tiera level 3 Bbarracks to accompany you in Draenor.
Garrison Buildings:
Changes:
- The Tannery
The Tannery
The Tannery refines raw leather into strong, leatherworked items that are useful for players of any kind.
Sells a variety of tents that offer a well rested buff if used on logout.Allows followers with the Leatherworking trait to work here, granting a unique bonus. Also allows up to 3 work orders at once time. - Engineering Works
Engineering Works
The Engineering Works produces a host of useful gizmos and parts for the intepid tinkerer, and also creates wondrous mechanical devices.
Grants you the use of an experimental engineering device each day. This device is extremely dangerous for both the user and the target.Allows followers with the Engineering trait to work here, granting a unique bonus. Also allows up to 3 work orders at once time. - Enchanter's Study
Enchanter's Study
The Enchanter's Study creates both the magical precursors that form an enchantment, as well as completed and usable item enchantments.
Items disenchanted at the Study generate more materialAllows followers with the Enchanting trait to work here, granting a unique bonus. Also allows up to 3 work orders at once time. - Lunarfall Inn
Frostwall Tavern
Adventure! Excitement! A Hero and his followers need all these things, along with a place to rest afterward.
Allows you to select traits and abilities for your dailyRecruits random followers each week. - Dwarven Bunker
War Mill
The Armory stores and maintains the garrison's armaments.
Grants 1 of your 3 raid bonus roll tokensseals of tempered fate (raid bonus loot roll) at no cost each week. - Lumber Mill
Lumber Mill
The Lumber Mill enables access to different types of Timber throughout Draenor.
Allows playersyou to mark small trees in Draenor for harvest. Harvested Timber can be converted to work orders for Garrison supplies. - The Forge
The Forge
The Forge produces both basic components for use by Blacksmiths, as well as armor and weapons ready for battle.
Refines raw materials into special Blacksmithing reagents each day, and aAllows the production of Blacksmitheding items. - Fishing Shack
Fishing Shack
The Fishing Shack provides support to those looking for their next big catch.
Allows small Draenor fish to be caught in Garrison waters and provides access to a daily Fishing quests. - Scribe's Quarters
Scribe's Quarters
The Scribe's Quarters produces all manners of magical inks, pigments, and paper, and can also create Glyphs and other magical items.
Create forged documents that allow you to gain illicit goodAllows followers with the Insciption trait to work here, granting a unique bonus. Also allows up to 3 work orders at once time. - Gem Boutique
Gem Boutique
The Gem Boutique allows for the creation of wonderous gems and other jewelcrafted items.
Sell Jewelcrafting goods to a local vendor for gold.Allows followers with the Jewelcrafting trait to work here, granting a unique bonus. Also allows up to 3 work orders at one time. - Alchemy Lab
Alchemy Lab
The Alchemy Lab creates a variety of reagents and alchemical wonders.
Refines raw materials into special Alchemy reagents each day, and aAllows the production of aAlchemicaly items. - The Tannery
The Tannery
The Tannery refines raw leather into strong, leatherworked items that are useful for players of any kind.
Refines raw materials into special Leatherworking reagents each day, and aAllows the production of lLeatherworkeding items. - Engineering Works
Engineering Works
The Engineering Works produces a host of useful gizmos and parts for the intepid tinkerer, and also creates wondrous mechanical devices.
Refines raw materials into special Engineering reagents each day, and aAllows the production of Engineereding items. - Enchanter's Study
Enchanter's Study
The Enchanter's Study creates both the magical precursors that form an enchantment, as well as completed and usable item enchantments.
Refines raw materials into special Enchanting reagents each day, and aAllows the production of eEnchanteding items. Also and allows non-Enchanters to disenchant items. - Scribe's Quarters
Scribe's Quarters
The Scribe's Quarters produces all manners of magical inks, pigments, and paper, and can also create Glyphs and other magical items.
Refines raw materials into special Inscription reagents each day, and aAllows the production of iInscribedption items. - Gem Boutique
Gem Boutique
The Gem Boutique allows for the creation of wonderous gems and other jewelcrafted items.
Refines raw materials into special Jewelcrafting reagents every day, and aAllows the production of Jewelcrafteding items. - Lunarfall Inn
Frostwall Tavern
Adventure! Excitement! A Hero and his followers need all these things, along with a place to rest afterward.
Recruits random followers each weekEach day, a visitor offering a quest will spend the day at your inn. These can be dungeon, world, or raid quests. - Barracks
Barracks
The Barracks houses your garrison's military forces and followers.
Increases your follower limit by 5Allows a follower with the bodyguard trait to accompany you as a guardian in Draenor Zones. - Barracks
Barracks
The Barracks houses your garrison's military forces and followers.
Allows a follower with the bodyguard trait to accompany you as a guardian in Draenor ZonesIncreases your follower limit by 5. - The Forge
The Forge
The Forge produces both basic components for use by Blacksmiths, as well as armor and weapons ready for battle.
Removes wear & tear durability losAllows followers with the Blacksmithing trait to work here, granting a unique bonus. Also allows up to 3 work orders at once time. - Alchemy Lab
Alchemy Lab
The Alchemy Lab creates a variety of reagents and alchemical wonders.
Grants a random potion every day.Allows followers with the Alchemy trait to work here, granting a unique bonus. Also allows up to 3 work orders at one time.
Globalstrings:
New:
- SPELL_FAILED_GARRISON_FOLLOWER_NO_OVERRIDEABLE_ABILITY:: That follower has no available ability slots.
- SPELL_FAILED_SHIPMENTS_FULL:: Can't create any more shipments of that type.
- SPELL_FAILED_CUSTOM_ERROR_237:: Yu'lon is already active.
- SPELL_FAILED_CUSTOM_ERROR_234:: A Frost Wyrm is already active.
- SPELL_FAILED_CUSTOM_ERROR_238:: A Stampede is already active.
- SLASH_PET_DISMISS2:: /petdismiss
- ERR_NOT_ENOUGH_CURRENCY:: You don't have enough currency to do that.
- TRANSMOGRIFIED_ENCHANT:: Illusion: %s
- TRANSMOGRIFIED_HEADER:: Transmogrified to:
- GARRISON_MISSION_CHANCE_TOOLTIP_HEADER:: Mission Rewards Chance
- SPELL_FAILED_CUSTOM_ERROR_235:: Not enough Runic Power
- LANDING_PAGE_REPORT:: Report
- SPELL_FAILED_SAME_ENCHANT_VISUAL:: Item already has this enchant visual.
- SPELL_FAILED_ITEM_NOT_A_WEAPON:: Item is not a weapon.
- SPELL_FAILED_CUSTOM_ERROR_236:: You are the Party Leader.
- SPELL_FAILED_BUILDING_ACTIVATE_NOT_READY:: The building is not ready to be activated.
- SPELL_FAILED_HAS_MISSION:: You already have that mission.
- SPELL_FAILED_GARRISON_FOLLOWER_HAS_ABILITY:: That follower already has that ability.
- GARRISON_MISSION_CHANCE_TOOLTIP_TEXT:: Countering threats and using applicable follower traits increase your chance at getting the mission rewards chest.
Followers that are lower level than the mission don't contribute as much. - SLASH_PET_DISMISS1:: /petdismiss
- BATTLEFIELD_BORDER_WARNING:: You have left the Battle for %s.
Your reservation will be lost in %s.
Changes:
- SPELL_FAILED_CANT_OVERRIDE_ENCHANT_VISUAL:: TItem's enchant itemvisual cannot be modified.
- GARRISON_TOWN_HALL_ALLIANCE_UPGRADE_TIER1_TOOLTIP:: %sRequires:%s qQuest progress within Shadowmoon Valley or Level 93.
- GARRISON_TOWN_HALL_LEVEL2_DESCRIPTION:: Unlocks access to a medium and additional small building plot. Also unlocks access to Small and, Medium and Large buildings.
- ITEM_COMPARISON_SWAP_ITEM_OFFHAND_DESCRIPTION:: CPress %s to cycle through your off-hand items by pressing %s.
- GARRISON_TOWN_HALL_HORDE_UPGRADE_TIER1_TOOLTIP:: %sRequires:%s qQuest progress within Frostfire Ridge or Level 93.
- MANA_REGEN_FROM_SPIRIT:: Increases mMana regeneration in combat by %d
- ITEM_COMPARISON_SWAP_ITEM_MAINHAND_DESCRIPTION:: CPress %s to cycle through your main-hand items by pressing %s.
- GARRISON_TOWN_HALL_HORDE_UPGRADE_TIER2_TOOLTIP:: %sRequires:%s Level 98100.
- GARRISON_TOWN_HALL_ALLIANCE_UPGRADE_TIER2_TOOLTIP:: %sRequires:%s Level 98100.
GlueStrings:
Changes:
- UNDELETE_TOOLTIP_COOLDOWN:: You must wait %d |4day:days; before restoring another deleted character.¶<br>Please contact Customer Service if you require further assistance.