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Warlords of Draenor Spell Changes: Talents, Specialization, Glyphs, Abiilties, Racials, Pets
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由
perculia
发表于
2014/04/06,16:29
Last update: 9pm EST, Added a list of removed specialization abilities in WoD.
7pm EST, added a list of removed and changed base abilities.
Below you'll find a rough look at automatically generated spell changes for class base abilities, talents, specializations, and glyphs! We also have information on new and changed racials, mounts, and battle pets.
As the
Warlords of Draenor database is still being refined
due to file formatting changes, please ignore changes such as "0 damage" or ridiculously high numbers--treat it as a placeholder value for now. Also weapon damage values, as described in the
patch notes
, will be recalculated so some different weapon damage values between MoP and WoD tooltips are actually quite similar in theory.
With generating this list of spell differences, if you browse a change spell on
wod.cuckhead.com
, visiting the "Changelog" tab will show all past versions of the spell too! Great for comparing the live and beta versions of abilities.
We have datamined and covered even more Warlords of Draenor developments this weekend, check out the following:
Technical Game Designer Chadd "Celestalon" Nervig Talks Warlords of Draenor
Warlords of Draenor Achievements, Professions, Glyphs, Pets, Zones and More
Blue Tweets, Changed MoP Talents
Wod Talent Calculator, Level 100 Talents, Draenor Perks Preview
Garrisons and New Class and Pet Abilities
.
Classes
死亡骑士
Forum
|
Talent Calculator
Spells
Changes
反魔法护罩
:
Surrounds the Death Knight in an Anti-Magic Shell, absorbing 75% of damage dealt by harmful spells (up to a maximum of 50%40% of the Death Knight's health) and preventing application of harmful magical effects. Damage absorbed generates Runic Power. Lasts 5 sec.
:
Boils the blood of all enemies within 10 yards, dealing 89 to 108 Shadow damage. Deals 50% additional damage to targets infected with Blood Plague or Frost Fever.0 Shadow damage.
鲜血打击
:
Instantly strike the enemy, causing 40% weapon damage.plus 24. Damage is increased by 12.5% for each of your diseases on the target.
控制亡灵
:
Dominates the target undead creature, forcing it to do your bidding. While controlled, the time between the undead minion's attacks is increased by 30% and its casting speed is slowed by 20%undead minion's haste is reduced by 30%. Lasts up to 5 min.
枯萎凋零
:
Corrupts the ground targeted by the Death Knight, causing 10 Shadow damage every sec to targets that remain in the area for 10 sec.
凋零缠绕
:
Fire a blast of unholy energy, causing 290 + 0.514 * Attack power) * 1] Shadow damage to an enemy target or healing 290 + 0.514 * Attack power) * 3.5 * 1.5] damage on a friendly Undead target.
灵界打击
:
Focuses dark power into a strike that deals 185% weapon damage plus 13140% weapon damage to an enemy and heals you for 20% of the damage you have sustained from non-player sources during the preceding 5 sec (minimum of at least 7% of your maximum health0. This attack cannot be parried.
冰霜疫病
:
A disease that deals Frost damage every 3 sec for 30 sec.
寒冬号角
:
The Death Knight blows the Horn of Winter, which generates 10 Runic Power and increases attack power of all party and raid members within 100 yards by 10%. Lasts 5 min.1 hour.
:
Chills the target for 15 + 150 + 0) / 2) + (Attack power * 0.319)] Frost damage and infects them with Frost Fever. aFrost FeverA disease that deals periodic frost damageFrost damage every 3 sec for 30 sec.
死疽打击
:
A vicious strike that deals 100%75% weapon damage, absorbs the next (100 / 100 * Attack power) healing received by the target. and clouds the target's mind, slowing their casting speed by 50% (10% on player targets). Lasts 10 sec.
爆发
:
Instantly applies Blood Plague and Frost Fever to the target enemy. Blood PlagueA disease that deals Shadow damage every 3 sec for 30 sec. Frost FeverA disease that deals Frost damage every 3 sec for 30 sec.
:
A vicious strike that deals 100% weapon damage plus 1275% weapon damage and infects the target with Blood Plague. a disease dealing Shadow damage over time.Blood PlagueA disease that deals Shadow damage every 3 sec for 30 sec.
亡者复生
:
Raises a ghoul to fight by your side. You can have a maximum of one ghoul at a time. Lasts 1 min.
冰锋符文
:
Affixes your weapon with a rune that causes 2%3% extra weapon damage as Frost damage and increases enemies' vulnerability to your Frost attacks. Modifying your rune weapon requires a Rune Forge in Ebon Hold.
Removed Class Abilities
Rune of Swordbreaking: Affixes your one-handed rune weapon with a rune that increases Parry chance by 2% and reduces the duration of Disarm effects by 50%. Modifying your rune weapon requires a Rune Forge in Ebon Hold.
Rune of Swordshattering: Affixes your two-handed rune weapon with a rune that increases Parry chance by 4% and reduces the duration of Disarm effects by 50%. Modifying your rune weapon requires a Rune Forge in Ebon Hold.
MoP Abilities Changed to WoD Specialization/Talents
亡者大军
: now Blood
死疽打击
: now Frost, Unholy
亡者复生
: now Unholy
Talents and Specialization
New Talents
Breath of Sindragosa
:
Continuously deals 1 Shadowfrost damage every 1 sec to enemies in a cone in front of you within 12 yards, and affects them with Mark of Sindragosa for 6 sec. You will continue breathing until canceled or Runic Power is exhausted.Mark of Sindragosa causes you to be healed for 5% of spell damage dealt by afflicted enemies.
Defile
:
Defiles the ground targeted by the Death Knight, causing 1 Shadow damage every 1 sec for 10 sec. Each time Defile deals damage, it increases in area and damage by 5%. This growth can occur a maximum of 3 times per second.Enemies standing in your Defile deal 10% less damage to you.Replaces Death and Decay.
Necrotic Plague
:
A powerful disease that deals 1 Shadowfrost damage per stack every 2 sec for 30 sec. Each time it deals damage, it gains 1 stack, and infects another nearby enemy within 8 yards if possible. You gain 5 Runic Power whenever a target infected with Necrotic Plague attempts to attack you.Replaces Blood Plague and Frost Fever, and is applied by any ability which applied either.
New Specializations
Power of the Grave
:
Dark energy eminates from the Death Knight, granting all nearby party and raid members 118 Mastery.
Changes
Changed Talents
反魔法领域
:
Places a large, stationary Anti-Magic Zone that reduces spell damage done to party or raid members inside it by 40%20%. The Anti-Magic Zone lasts for 3 sec.
符能转换
:
Continuously converts Runic Power to health, restoring 3%2% of maximum health every 1 sec. Only base Runic Power generation from spending runes may occur while Conversion is active. This effect lasts until canceled, or Runic Power is exhausted.
天灾契约
:
Drain vitality from an undead minion, healingHeals the Death Knight for 50% of his maximum health and causing the minion to suffer damagehealth, and causes Death Pact, absorbing incoming healing equal to 50% of its maximum health.the amount healed, lasting 15 sec.
死亡虹吸
:
Deal 194 to 2250 Shadowfrost damage to an enemy, healing the Death Knight for 150%225% of damage dealt.
邪恶之地
:
Corrupts the ground in a 8 yard radius beneath the Death Knight for 10 sec. While standing in this corruption, the Death Knight is immune to roots, snares, and effects that cause loss of control. This ability instantly removes such effects when activated.
邪恶虫群
:
Surrounds the Death Knight with a vile swarm of unholy insects for 10 sec, stinging all enemies within 10 yards every 1 sec, infecting them with Blood Plague and Frost Fever. Blood PlagueA disease that deals Shadow damage every 3 sec for 30 sec. Frost FeverA disease that deals Frost damage every 3 sec for 30 sec.
Changed Specializations
:
Whenever you hit with Death Strike, the Frost and Unholy Runes will become Death Runes when they activate. Death Runes count as a Blood, Frost or Unholy Rune.Additionally, increases the damage of your Death Strike by 40%.Death Strike deals 40% increased damage, and creates a Blood Shield while in Blood Presence, absorbing Physical damage equal to 50% of the amount healed.
脓疮打击
:
An instant attack that deals 200% weapon damage plus 14145% weapon damage and increases the duration of your Blood Plague, Frost Fever, and Chains of Ice effects on the target by up to 6 sec.
冰霜打击
:
Instantly strike the enemy, causing 115%85% weapon damage as Frost damage.
:
Instantly strike the target and up to two additional nearby enemiesone additional nearby enemy, causing 105% weapon damage plus 14 on the primary target, with each additional enemy struck taking 50% less damage than the previous target.Damage dealt to each target is increased by an additional 15% for each of your diseases present.
凛风冲击
:
Blast the target with a frigid wind, dealing 150 + (Attack power * 0.738)))] Frost damage to that foe, and 150 + (Attack power * 0.738))))] Frost damage to all other enemies within 10 yards, infecting all targets with Frost Fever. Frost FeverA disease that deals Frost damage every 3 sec for 30 sec.
:
Your melee attack speed is increased by 45%.
:
Increases your rune regeneration by 20% andBlood Presence now also reduces the chance that you will be critically hit by melee attacks while in Blood Presence by 6%.by 6%.
精通:鲜血护盾
:
Each time you heal yourself with Death Strike while in Blood Presence, you gain 50% of the amount healed as a Physical damage absorption shield.Increases the absorption of your Blood Shield, Rune Shield by 16%.Also increases your attack power by 8%.
湮灭
:
A brutal instant attack that deals 250% weapon damage. Total damage is increased by 12.5% for each of your diseases on the target.240% weapon damage.
:
When you dodge or parry any attack, you gain 75% of your Parry and Dodge as additional Critical Strike for 20 sec.Your autoattack and Rune Strike critical strikes cause you to gain 100% additional Parry chance until you parry an attack.This effect can stack up to 2 times.
:
Strike the target for 200%155% weapon damage. This attack cannot be dodged, blocked, or parried.
:
ConvertsConsumes 1 Blood Rune into 10% of your maximum health.to absorb the next (Attack power * 5) damage within until cancelled.
:
Causes your Blood Boil to refresh your diseases on targets it damages.and your Blood Plague to also afflict enemies with Weakened Blows. Weakened BlowsDemoralizes the target, reducing their physical damage dealt by 10% for 30 sec.
:
Your successful main-hand autoattacks, dodges and parriesautoattack multistrikes have a chance to increase the healing and minimumgenerate 20 Runic Power, and to increase the healing done by your next Death Strike within 20 sec by 20%. and to generate 10 Runic Power. This effect stacks up to 5 times.
天灾打击
:
An unholy strike that deals 135%100% of weapon damage as Physical damage, plus 15. In addition, for each of your diseases on your target, you deal an additional 25% of the Physical damage doneand 50% of weapon damage as Shadow damage.
:
Strikes an enemy for 130%95% weapon damage and afflicts the target with Soul Reaper. After 5 sec, if the target is below 35% health, this effect will deal 1409 to 1637 additional Shadow0 additional Shadowfrost damage. If the enemy dies before this effect triggers, the Death Knight gains 50% haste for 5 sec.
:
Strikes an enemy for 130% weapon damage and afflicts the target with Soul Reaper. After 5 sec, if the target is below 35% health, this effect will deal 1409 to 1637 additional Shadow0 additional Shadowfrost damage. If the enemy dies before this effect triggers, the Death Knight gains 50% haste for 5 sec.
:
Strikes an enemy for 130% weapon damage and afflicts the target with Soul Reaper. After 5 sec, if the target is below 35% health, this effect will deal 1409 to 1637 additional Shadow0 additional Shadowfrost damage. If the enemy dies before this effect triggers, the Death Knight gains 50% haste for 5 sec.
:
Increases the melee and ranged attack speedhaste of all party and raid members within 100 yards by 10%5%.
邪恶之力
:
Dark power courses through your limbs, increasing your Strength by 35%10%.
:
Increases your total Stamina by 9%, andincreases your chance to dodge by 2%, and reduces your chance to be parried by 3%.
:
When a damaging attack brings you below 30% of your maximum health, the cooldown on your Rune Tap ability is refreshedinstantly gains a charge and your next Rune Tap has no costis free, and all damage taken is reduced by 25% for 84 sec. This effect cannot occur more than once every 45 seconds.sec.
Removed Specializations
Dark Command, Blood: Commands the target to attack you, and increases threat that you generate against the target by 200% for 3 sec.
Master of Ghouls, Unholy: The Ghoul summoned by your Raise Dead spell is considered a pet under your control. Unlike normal Death Knight Ghouls, your pet does not have a limited duration. Also reduces the cooldown of Raise Dead by 60 sec.
Unholy Frenzy: Incites a friendly party or raid member into a killing frenzy for 30 sec, increasing the target's melee and ranged haste by 20%, but causing them to lose health equal to 2% of their maximum health every 3 sec.
Vengeance: Each time you take damage, you gain 1.5% of the unmitigated damage taken as attack power for 20 sec.
Glyphs
New
Glyph of Absorb Magic
:
Increases the total samage absorbed by Anti-Magic Shell by 100%, but Anti-Magic Shell no longer generates Runic Power.
Glyph of the Ice Reaper
:
Reaping is now also triggered by your Chains of Ice.
Glyph of Icy Runes
:
You gain an additional 10 Runic Power when you use Chains of Ice.
Glyph of Empowerment
:
Your Empower Rune Weapon also heals you for 30% of your maximum health.
Glyph of Necrotic Strike
:
50% of all healing absorbed by Necrotic Strike heals you.
Glyph of Raise Ally
:
Your Raise Ally ability no longer costs any Runic Power.
Glyph of Rune Tap
:
Instead of granting an absorb, Rune Tap heals you for 50% more than it would have absorbed.
Glyph of Runic Power
:
Whenever you are struck by a movement-impairing effect, you will generate 3 Runic Power every 1 sec for 5 sec.
Changes
:
When you kill an enemy that yields experience or honor, while in Frost or Unholy Presence, your next Death Strike within 15 sec is free and will restore at least 20% of your maximum health.its healing is increased by 100%.
:
Your Death Coil spell is now usable on all allies. When cast on a non-undead ally, Death Coil shrouds them with a protective barrier that absorbs up to 290 + 0.514 * Attack power) * 1] damage.
邪恶兽群雕文
:
Causes your Army of the Dead spell to summon an assortment of undead minions.
恶鬼雕文
:
Your Raise Dead spell summons a geist instead of a ghoul.
骷髅雕文
:
Your Raise Dead spell summons a skeleton instead of a ghoul.
武僧
Forum
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Talent Calculator
Spells
Changes
幻灭踢
:
Kick with a blast of Chi energy, dealing * (1 * (1 * 0.898882 * (Mainhand Min DPS + 1 * (Mainhand Min DPS / 2)) + Attack power / 14) - 1))] to 3.5 - 1))] to * (1 * (1 * 0.898882 * (Mainhand Max DPS + 1 * (Mainhand Max DPS / 2)) + Attack power / 143.5 + 1))] Physical damage.
碎玉闪电
:
Channels Jade lightning at the target, causing + 1 * Attack power * 0.3860.641)] Nature damage over 6 sec. When dealing damage, you have a 30% chance to generate 1 Chi.IfIf the enemy attacks you within melee range while victim to Crackling Jade Lightning, they are knocked back a short distance. This effect has an 8 sec cooldown.
清创生血
:
Eliminates ailments from the friendly target, removing all harmful Poison and Disease effects.
金刚震
:
You disable the target's movement, reducing their movement speed by 50%. The duration of Disable will be refreshed if the target remains within 10 yards of the Monk.Using Disable on a target already snared will cause them to be rooted for 8 sec instead.
移花接木
:
Instantly heals yourself for * (1 * (1 * 0.898882 * (Mainhand Min DPS + 1 * (Mainhand Min DPS / 2)) + (Attack power / 14) - 1))] to * (1 * (1 * 0.898882 * (Mainhand Max DPS + 1 * (Mainhand Max DPS / 2)) + (Attack power / 14) + 1))], and causes 50%33% of the amount healed to instantly be dealt to a nearby enemy as Nature damage within 10 yards. Generates 1 Chi.
壮胆酒
:
Turns your skin to stone, increasing your health by 20%, and reducing damage taken by 20%. Lasts 20 sec.
:
You form a Healing Sphere out of healing mists at the target location for 1 min. If allies walk through it, they consume the sphere, healing themselves for 138052.Maximum of 3 Healing Spheres can be active by the Monk at any given time.If the Healing Sphere expires before being used, an ally nearby within 6Instantly detonate all of your Healing Spheres, causing each of them to heal a nearby ally within 12 yards of the sphere will be healed for 50% of the effect.
猛虎掌
:
You Jab the target, dealing * (1 * (1 * 0.898882 * (Mainhand Min DPS + 1 * (Mainhand Min DPS / 2)) + Attack power / 14) - 1))] to 3.5 - 1))] to * (1 * (1 * 0.898882 * (Mainhand Max DPS + 1 * (Mainhand Max DPS / 2)) + Attack power / 143.5 + 1))] damage and generating 1 Chi.
:
You extol the words of the last emperor, increasing Strength, Agility, and Intellect by 5%. If target is in your party or raid, all party and raid members will be affected.
:
Clears you of all root, stun, fear and horror effects and reduces the duration of future such effects by 60% for 6 sec.
分筋错骨
:
You cause the target's muscles to contract, incapacitating them for 40 sec. If done from behind the target, the duration is increased 50%. Only one target can be victim to Paralysis at any given time.Any damage taken will cancel the effect.
轮回转世
:
Returns the spirit to the body, restoring a dead target to life with 35% of maximum health and mana. Cannot be cast when in combat.
切喉手
:
You jab the target in the throat, interrupting their spell cast and preventing any spell in that school from being cast for 4 sec.If the enemy is facing you when cast, they are also silenced for 2 sec.
神鹤引项踢
:
You spin while kicking in the air, dealing 1.100631.53459 * (1 * 0.898882 * (Mainhand Min DPS + 1 * (Mainhand Min DPS / 2)) + (Attack power / 14) - 1))] to 1.100631.53459 * (1 * 0.898882 * (Mainhand Max DPS + 1 * (Mainhand Max DPS / 2)) + (Attack power / 14) + 1))] damage to all nearby enemies every 0.8 sec, within 8 yards. Movement speed is reduced by 30%. Generates 1 Chi, if it hits at least 3 targets. Lasts 2.25 sec.During Spinning Crane Kick, you can continue to dodge and parry.
猛虎式
:
Increases your movement speed by 10%, increases damage done by 10% and increases the amount of Chi generated by your Jab and Expel Harm abilities by 1.1.Reduces the global cooldown of all of your spells and abilities by 0.5 sec.
:
Increases your chance to parry by 5%.Whenever you parry an attack, you reflexively strike back at the enemy for 143.5 - 1))] to 143.5 + 1))] damage. This effect has a 1 sec cooldown.
:
Attack with the palm of your hand, dealing * (1 * (1 * 0.898882 * (Mainhand Min DPS + 1 * (Mainhand Min DPS / 2)) + Attack power / 14) - 1))] to 3.5 - 1))] to * (1 * (1 * 0.898882 * (Mainhand Max DPS + 1 * (Mainhand Max DPS / 2)) + Attack power / 143.5 + 1))] damage.Also grants you Tiger Power, causing your attacks to ignore 30% of enemies' armor for 20 sec.
轮回之触
:
You exploit the enemy target's weakest point, instantly killing them.Only usable on non-player targets who have equalless than 10% of their maximum health remaining or less health than you.your maximum health.
魂体双分:转移
:
Your body and spirit swap locations.
Removed Class Abilities
Grapple Weapon: You fire off a rope spear, grappling the target's weapons and shield, returning them to you for 8 sec. If you steal a better main-hand weapon, your damage or healing will be increased by 5% or damage taken reduced by 5%.
Healing Sphere is gone, and the ID is reused for
so be careful linking! Instantly detonate all of your Healing Spheres, causing each of them to heal a nearby ally within 12 yards of the sphere for 50% of the effect.
MoP Abilities Changed to WoD Specialization/Talents
金刚震
: now Windwalker
: now Mistweaver
Talents and Specialization
New Talents
Chi Serenity
:
You enter an elevated state of mental and physical serenity for 10 sec. While in this state, all Chi consumptions are instantly refilled.
Chi Explosion
:
Consumes up to 4 Chi to cause the target to explode with Chi energy, causing additional effects based on Chi consumed:1+ Chi: Deals Nature damage to an enemy equal to 1 plus 1 per Chi consumed.2+ Chi: Damaged enemies also take an additional 50% Nature damage over 6 sec.3+ Chi: Also generates a charge of Tigereye Brew.4 Chi: The damage also hits all enemies within 8 yards of the target.Replaces Blackout Kick. Combo Breaker: Blackout Kick is also replaced with Combo Breaker: Chi Explosion, which causes your next Chi Explosion to refund 2 Chi.
Hurricane Strike
:
Unleash a rapid series of kicks toward random enemies within 12 yards, dealing a total of to damage over 2 sec. While kicking, you are immune to movement impairing and loss of control effects.
Soul Dance
:
You are now able to shrug off even spells, such that 30% of your normal stagger amount works against magic damage.
Breath of the Serpent
:
Your Jade Serpent Statue breathes healing mists toward you, healing allies in a cone within 0 yards for 1 every 1 sec, split evenly between them. Lasts 10 sec.
Path of Mists
:
While in combat, you leave a trail of healing spheres behind you as you move, spaced 3 yards apart. These healing spheres last 15 sec.
Chi Explosion
:
Consumes up to 4 Chi to cause the target to explode with Chi energy, causing additional effects based on Chi consumed:1+ Chi: Heals an ally for 1 (+ 135% of Spell power) plus 1 (+ 135% of Spell power) per Chi consumed.2+ Chi: Healed allies also receive an additional 50% healing over 6 sec.3+ Chi: This healing also heals all allies within 8 yards of the target.4 Chi: Also summons 8 Healing Spheres in an 8 yard radius ring around the target that last 15 sec.Replaces Blackout Kick. Chi Explosion is Instant while in Stance of the Spirited Crane.
Chi Explosion
:
Consumes up to 4 Chi to cause the target to explode with Chi energy, causing additional effects based on Chi consumed:1+ Chi: Deals Nature damage to an enemy equal to 1 plus 1 per Chi consumed.2+ Chi: You also gain Shuffle for 2 sec plus 2 sec per Chi consumed.3+ Chi: Also purifies all of your staggered damage.4 Chi: The damage also hits all enemies within 8 yards of the target.Replaces Blackout Kick.
New Specializations
Stance of the Spirited Crane
:
Your attack power is equal to 100% of your spell power, and you no longer benefit from other sources of attack power. Also replaces your Energy resource with Mana. In addition, you also gain Eminence, causing you to heal the lowest health nearby target within 20 yards for 35% of the damage you deal.
Focus and Harmony
:
Haste effects lower the global cooldown of your spells and abilities.
Critical Strikes
:
Increases your chance to critically strike by 10%.
Resolve
:
Increases your healing and absorption done to yourself, based on Stamina and damage taken (before avoidance and mitigation) in the last 10 sec.
Healer Level 90 Mana Fix
:
Your mana regeneration is increased by 0%.
Changes
Changed Talents
真气爆裂
:
You summon a torrent of Chi energy and hurl it forward, up to 40 yds, dealing (183121 + 1 * Attack power * 1.212.036) Nature damage to all enemies, and (151340 + 1 * Attack power * 1.00) healing to all allies in its path. Chi Burst will always heal the Monk.While casting Chi Burst, you continue to dodge, parry, and auto-attack.
真气突
:
Torpedo a distance in front of you, dealing 26459 to 307480 Nature damage to all enemies and 1162290 healing to all allies in your path.Chi Torpedo replaces Roll, and travels farther than Roll.
真气波
:
You cause a wave of Chi energy to flow through friend and foe, dealing (68100 + 1 * Attack power * 0.450.757) Nature damage or (68100 + 1 * Attack power * 0.450.757) healing. Bounces up to 7 times to the nearest targets within 25 yards.When bouncing to allies, Chi Wave will prefer those injured over full health.
躯不坏
:
You dampen the damage from the most harmful attacks done to you. The next 3 attacks within 45 sec that deal damage equal to 20%15% or more of your total health are reduced by half.Dampen Harm can be cast while stunned.
白虎下凡
:
Invokes the White Tiger Celestial, summoning an effigy at the command of the caster. The effigy will assist you, attacking your primary target and also inflicting tiger lightning every 1 sec to 3 nearby enemies within 10 yards dealing 44340 damage. Lasts for 45 sec.Brewmaster Xuen will also taunt the target, forcing it to attack him.
战斗贤才
:
Every 20 sec, you gain Power Strikes, causing your next Jab, Soothing Mist, Spinning Crane Kick, Expel Harm, or Crackling Jade Lightning to generate 1 additional Chi.If you are already at maximum Chi, a Chi Sphere will be summoned near you.
平心之环
:
Forms a sanctuary around the friendly target, instantly silencing and disarmingincapacitating all enemies for 43 sec. In addition, enemies within the Ring of Peace who attack or cast harmful spells will be disarmed and silencedincapacitated for an additional 43 sec. Ring of Peace lasts for 8 sec.
碧玉疾风
:
You summon a whirling tornado around you which deals to damage to all nearby enemies every 0.8 sec, within 8 yards. Generates 1 Chi, if it hits at least 3 targets. Lasts 6 sec.Replaces Spinning Crane Kick.
禅意波
:
Forms a Zen Sphere above the target, healing the target for and dealing 15740 + 1 * Attack power * 0.09)]$healingperiodic=15740 + 1 * Attack power * 0.09)]$damagedetonate=64020 + 1 * Attack power * 0.368)]$healingdetonate=40710 + 1 * Attack power * 0.234)] Nature damage to the nearest enemy within 10 yards of the target every 2 sec for 16 sec. Only two Zen Spheres can be summoned at any one time.If the target of the Zen Sphere reaches 35% or lower health or if the Zen Sphere is dispelled or expires it will detonate, dealing Nature damage and healing to all targets within 10 yards.
Changed Specializations
转生
:
When you kill an enemy while gaining experience or honor, you have a 50% chance to summon a Healing Sphere.Enemies who die from Blackout Kick have a 50% chance to summon a Chi Sphere.Healing SphereForms a healing sphere. If you walk through it, you are healed for 15% of your total health0. Lasts for 30 sec.Chi SphereA sphere of energy forms from the wake of the fallen enemy. Walking through your Chi Sphere will restore 1 Chi. Lasts for 2 min.
火焰之息
:
Breathes fire causing 19360 to 246900 damage to all targets in front of you within 0 yards. If Dizzying Haze is on the target, they will burn for an additional 24940 to 318040 damage over 8 sec.
:
For each 4 Chi you consume through use of spells and abilities, you gain a charge of Mana Tea. Use Mana Tea to consume the charges. You have a chance equal to your crit chance to generate double the Mana Tea charges.Mana Tea can stack up to 20 times.
:
You become adept in the ways of the Brewmaster, amplifying three of your abilities.Fortifying BrewAlso increases your Stagger amount by 20% while active.Tiger PalmTiger Palm no longer costs Chi, and when you deal damage with Tiger Palm the amount of your next Guard is increased by 15%. Lasts 30 sec. BlackoutChi.Blackout KickAfter you Blackout Kick, you gain Shuffle, increasing your parry chance by 20% and your Stagger amount by an additional 20% for 6 sec.
进退自如
:
Your Blackout Kick now also deals an additional 20% damage over 4 sec if behind the target or heals you for 20% of the damage done if in front of the target.target.Additionally, your Rising Sun Kick now also causes Mortal Wounds to the primary target. Mortal WoundsGrievously wounds the target, reducing the effectiveness of any healing received for 10 sec.
大象无形
:
When you are stunned, you phase out of existence temporarily causing all melee, ranged and spell attacks to miss you for 2.50 sec. This effect has a 10 sec cooldown.
迷醉酒雾
:
You hurl a keg of your finest brew, reducing the movement speed of all enemies within 8 yards by 50% for 15 sec. Deals a high amount of threat.Affected targets have a 3% chance to have their melee attacks misfire and strike themselves instead for 151340 damage.
豪能酒
:
Regenerates 60 Energy over 6 sec. Can only be used while in combat.
氤氲之雾
:
Heals the target for 614472 (+ 270%0 (+ 518.144% of Spell power) over 6 sec, and increases the healing the target receives from your Soothing Mist by 30%.If cast while channeling Soothing Mist, Enveloping Mist will be instant cast.
怒雷破
:
Pummel all targets in front of you with rapid hand strikes, stunning them and dealing * (1 * 0.898882 * (Mainhand Min DPS + 1 * (Mainhand Min DPS / 2)) + Attack power / 14) - 1))] to 3.5 - 1))] to * (1 * 0.898882 * (Mainhand Max DPS + 1 * (Mainhand Max DPS / 2)) + Attack power / 143.5 + 1))] damage immediately and every 1 sec for 4 sec. Damage is spread evenly over all targets.reduced against all targets except your primary target.
翔龙在天
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Soar through the air forwards at an increased speed. While traveling, use Flying Serpent Kick again to land yourself, dealing 1890 damage to all enemies within 8 yards, and slowing them by 70% for 4 sec.
玄牛之赐
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YouYour auto attack multistrikes have a chance when you deal melee damage to summonto trigger Gift of the Ox, summoning a Healing Sphere atto the side of you that only you can see.When you move through your Healing Sphere summoned through Gift of the Ox, you heal yourself for (68103 + Attack power * 0.5025).0 + Attack power * 0.375).
金钟罩
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You Guard against future attacks, absorbing 1.971) + 1967422.267) + 0] damage for 30 sec. Any heals you apply to yourself while Guarding are increased by 30%.
醉酿投
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You smash a keg of brew on the target, dealing 143.5 - 1))] to 143.5 + 1))] damage to all nearby enemies within 8 yards. Also drenches targets in your Dizzying Haze and applies the Weakened Blows effect. Generates 2 Chi. Dizzying HazeYou hurl a keg of your finest brew, reducing the movement speed of all enemies within 8 yards by 50% for 15 sec. Deals a high amount of threat.Affected targets have a 3% chance to have their melee attacks misfire and strike themselves instead for 15134 damage. Weakened Blows Demoralizes the target, reducing their physical damage dealt by 10% for 30 sec.0 damage.
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You honor the White Tiger's legacy, increasing Strength, Agility, and Intellect by 5% and increasing critical strike chance by 5%. If5%.If target is in your party or raid, all party and raid members will be affected.
作茧缚命
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Encases the target in a cocoon of Chi energy, absorbing 11) + 110478234.341) + 0))] damage and increasing all periodic healing taken by 50%. Lasts for 12 sec.
法力茶
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Restores 4% of your maximum mana per stack of Mana Tea active. Mana Tea must be channeled, lasting 0.5 sec per stack. Cancelling the channel will not waste stacks.
精通:醉拳大师
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Increases your Stagger amount by an additional 5%.5%.Also increases your attack power by 8%.
精通:迷雾之风
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You have a 10% chance when you heal to summon a Healing Sphere nearby an injured ally for 30 sec. Allies who walk through the sphere will be healed for 138052.If0 (+ 131.9% of Spell power).If the Healing Sphere expires before being used, an ally nearby within 6a nearby ally within 12 yards of the sphere will be healed.for 50% of the effect.
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When you successfully Jab or damage at least 3 enemies with Spinning Crane Kick, you gain Muscle Memory, causing your next Tiger Palm or Blackout Kick to deal 150% increased damage and restore 4% mana.You become adept in the ways of the Spirited Crane, amplifying several of your abilities.Vital MistsEach Chi that you consume grants you a stack of Vital Mists, reducing the cast time and mana cost of your next Surging Mist by 20%. Stacks up to 5 times. Lasts 30 sec.Blackout KickEminence healing from Blackout Kick heals up to 4 targets for 15% of the damage done.Additionally, Blackout Kick also grants you Crane's Zeal, increasing your critical strike chance by 20% for 20 sec.Crackling Jade LightningCrackling Jade Lightning channels 150% faster, generates 1 Chi each time it deals damage, and costs 300% additional mana.
复苏之雾
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You surround the target with healing mists, restoring 31327 (+ 10.7%0 (+ 10.9984% of Spell power) health every 2 sec for 18 sec. Generates 1 Chi.Each time Renewing Mist heals, it also travels to the closest nearby injured friendly target within 20 yards, up to 2 times.
还魂术
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Instantly heals all party and raid members within 100 yards for 132423 (+ 350%0 (+ 954.6% of Spell power), and clears them of any harmful Magical, Poison and Disease effects.
旭日东升踢
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You kick upwards, dealing * (1 * 0.898882 * (Mainhand Min DPS + 1 * (Mainhand Min DPS / 2)) + Attack power / 14) - 1))] to 3.5 - 1))] to * (1 * 0.898882 * (Mainhand Max DPS + 1 * (Mainhand Max DPS / 2)) + Attack power / 14) + 1))] damage and applying Mortal Wounds to the target.Also3.5 + 1))] damage.Also causes all targets within 8 yards to take an increased 20% damage from your abilities and 5% damage from spells for 15 sec.Mortal WoundsGrievously wounds the target, reducing the effectiveness of any healing received for 10 sec.
抚慰之雾
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Heals the target for 284016 to 330064 (+ 143.36%0 (+ 318.891% of Spell power) over 8 sec.When you heal with Soothing Mist, you have a 30% chance to generate 1 Chi.sec.
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Deals * (1 * (1 * 0.898882 * (Mainhand Min DPS + 1 * (Mainhand Min DPS / 2)) + Attack power / 14) - 1))] to 3.5 - 1))] to * (1 * (1 * 0.898882 * (Mainhand Max DPS + 1 * (Mainhand Max DPS / 2)) + Attack power / 143.5 + 1))] Fire damage to the first enemy target in front of you within 0 yards.If Spinning Fire Blossom travels further than 10 yards, the damage is increased by 50% and you root the target for 2 sec.
醉拳
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Reduces damage taken by 25%, increases Energy regeneration by 10%, reduces the chance to be critically hit by 6%, reduces the chance to be parried by 3%, increases your Stamina by 20% and allows you to Stagger damage.StaggerYoudamage.Reduces the global cooldown of all of your spells and abilities by 0.5 sec.StaggerYou shrug off physical attacks, causing 80% of the damage to happen instantly and the remaining 20% to be divided over 10 sec.
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Increases healing done by 20% and replaces your Energy resource with Mana. grants hit and expertise equal to 50% Spirit gained from items or effects. Increases haste from items by 50%. Your attack power is equal to 200% of your spell power, and you no longer benefit from other sources of attack power.In addition, you also gain Eminence, causing you to heal the lowest health nearby target within 20 yards for an amount equal to 25% of non-autoattack damage you deal.
风火雷电
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The Monk splits, summoning an elemental spirit to attack the target. The Monk can split into up to 2 elemental spirits at a time. The spirits will attack their targets and mirror your damaging abilities. However, for each elemental spirit summoned the Monk's own damage will be reduced.1 Spirit Summoned - Monk and spirit deal 70% of the Monk's normal damage.2 Spirits Summoned - Monk and spirits deal 55% of the Monk's normal damage.The elemental spirits will last until the Monk cancels the effect or their target dies or is otherwise unavailable.
召唤玄牛雕像
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Summons a Black Ox Statue at the target location. Lasts for 15 min. Only one Black Ox Statue can be summoned at any one time.The Black Ox Statue interacts with your Provoke and Leer of the Ox abilities.Sanctuary of the Ox (Passive)Everytime the Monk deals (Attack power * 16) damage, the Black Ox statue will cast Guard on an injured party or raid member within 40 yards absorbing 1.971) + 1967422.267) + 0) * 1] damage lasting 30 sec. This effect cannot be cast onto the Monk.
召唤青龙雕像
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Summons a Jade Serpent Statue at the target location. Lasts for 15 min. Only one statue can be active at a time.Eminence (Passive)When the Monk deals non-autoattack damage, the summoned Jade Serpent Statue will heal the lowest health nearby target within 20 yards equal to 25%for 35% of the damage done.Serpent's Accord (Passive)When you cast Soothing Mist, the Jade Serpent Statue will also cast Soothing Mist on an injured ally within 40 yards.
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Heals the target for 220484 to 256237 (+ 180%0 (+ 295.747% of Spell power)Generates 1 Chi.If.If cast while channeling Soothing Mist, Surging Mist will be instant cast and heal that target over all others.the Soothing Mist target.
禅院教诲
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You become adept in the ways of the Mistweaver, amplifying four of your abilities.Crackling Jade LightningDamage increased by 100%.Tiger PalmDamage increased by 100%. When you Tiger Palm, you gain Vital Mists, reducing the cast time and mana cost of your next Surging Mist by 20%. Stacks up to 5 times. Lasts 30 sec.Blackout KickBlackout Kick also hits 4 additional nearby targets for 50% damage.When you Blackout Kick, you gain Serpent's Zeal causing you to heal nearby injured targets equal to 25% of your auto-attack damage.Spinning Crane KickWhile channelingCauses your Spinning Crane Kick you alsoto heal nearby injured allies for 388340 every 0.8 sec for 2.25 sec. Healing yourself does not count for Chi generation from Spinning Crane Kick.
雷光聚神茶
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You receive a jolt of energy, doubling the healing done by your next Surging Mist or causing your next Uplift to refresh the duration of your Renewing Mists on all targetsRenewing Mist to jump 2 additional times. Lasts for 30 sec.
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You have a 8% chance to gain Tiger Strikes when you autoattack, increasing your attack speed by 50% and causing your next 4 autoattacks to cause an extra attack.Your successful auto attacks and their multistrikes have an 8% chance (5% when dual - wielding) to trigger Tiger Strikes, increasing your multistrike chance by 50% for 50
业报之触
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All damage you take is redirected to the enemy target as Nature damage over 6 sec instead of you. Damage cannot exceed your total50% of your maximum health. Lasts for 10 sec.
活血术
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Heals all targets with your Renewing Mist active for 99673 to 115835 (+ 68%1 (+ 65.7052% of Spell power).
Removed Specializations
Adaptation, Windwalker: When you are disarmed, your chance to dodge is increased by 25% for 5 sec.
Avert Harm, Brewmaster: You cause 20% of all damage party and raid members within 10 yards take to be re-directed to you. Lasts for 6 sec. The damage received through Avert Harm can be Staggered. Avert Harm is cancelled if you reach 10% or lower health.
Clash, Brewmaster: You and the target charge each other, meeting halfway then stunning all targets within 6 yards for 4 sec.
Surging Mist is now available to all specs.
Tiger Strikes is now available to all specs.
Vengeance, Brewmaster: Each time you take damage, you gain 1.5% of the unmitigated damage taken as attack power for 20 sec.
Glyphs
New
Glyph of Expel Harm
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Expel Harm's energy cost is reduced by 5 while your health is below 35%.
Glyph of the Floating Butterfly
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Fists of Fury can be channeled while moving but no longer stuns its target.
Glyph of the Flying Serpent
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Flying Serpent Kick now also slows all enemies you move through by 70% for <Unknown value - The spell referenced no longer exists>.
Glyph of Keg Smash
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Increases the range on Keg Smash by 5 yards.
Glyph of Renewed Tea
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When Renewing Mist is dispelled, you gain 1 charge of Mana Tea.
Glyph of Victory Roll
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You gain 1 charge of Roll or Chi Torpedo whenever you kill a target that grants experience or honor.
Glyph of Freedom Roll
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Your Roll, Chi Torpedo, and Flying Serpent Kick abilities dispel all snares affecting you when used.
Glyph of Soothing Mist
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When you stop channeling Soothing Mist, you gain 1% movement speed for 1 sec for every sec you spent channeling Soothing Mist.
Glyph of Zen Focus
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When you use Thunder Focus Tea, you gain Zen Focus causing you to be immune to all silence and interrupt effects for 5 sec.
Changes
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Your Blackout Kick always deals 20%30% additional damage over 4 sec regardless of positioning but you're unable to trigger the healing effect.
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Detox heals your target for 5%4% when it successfully removes a harmful effect.
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Your Black Ox Statue now passively generates a small amount of threat toward all enemies within 30 yards.Additionally, teaches you the spell Leer of the Ox.Leer of the OxYour Ox Statue stirs hatred in the target, reducing their movement speed by 50% and causing them to attack your Black Ox Statue for 8 sec. The statue must be within 40 yards of the target.Requires Black Ox Statue to be active.
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Clearing an effect with Nimble Brew heals you for 10%7% of your maximum health.
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While in Stance of the Spirited Crane, your Surging Mist no longer requires a target, and instead heals the lowest health target within 40 yards.
德鲁伊
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Talent Calculator
Spells
New
Tranquility
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Heals all party and raid members within 0 yards for 0 (+ 250.2% of Spell power) every 2 sec for 8 sec.
Primal Fury
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You gain an additional 5 Rage every time you deal a non-periodic critical strike, or dodge.You gain an additional combo point every time one of your combo moves deals a critical strike to your primary target.
Primal Fury
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You gain an additional 5 Rage every time you deal a non-periodic critical strike, or dodge.You gain an additional combo point every time one of your combo moves deals a critical strike to your primary target.
Changes
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Creates a violent magical storm in the target area causing 1 (+ 23.6%0 (+ 16% of Spell power) Arcane damage to enemies every 1 sec, . and increasing the time between attacks of enemies by 20%. Lasts 10 sec. Druid must channel to maintain the spell.
熊形态
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Shapeshift into Bear Form, increasing armor contribution from cloth and leather items by 120% and Stamina by 40%.Significantly increases threat generation, causes Agility to increase attack power, increases haste and critical strike from items by 50%, and also protects the caster from Polymorph effects and allows the use of various bear abilities.Rageabilities.While in Bear Form, Haste reduces your global cooldown.Rage is set to 10 upon shifting into Bear Form.The act of shapeshifting frees the caster of movement impairing effects.
猎豹形态
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Shapeshift into Cat Form, causing Agility to increase attack power, increasing autoattack damage by 100%, and increasing movement speed by 25% (cumulative with most other movement speed increases).Also protects the caster from Polymorph effects, and allows the use of various cat abilities.Energyabilities, and reduces damage taken from falling.Energy regeneration continues while not in Cat Form.The act of shapeshifting frees the caster of movement impairing effects.
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Faeries surround the target, preventing it from stealthing or turning invisible, and causing 3 applications of the Weakened Armor debuff.Deals 10 damage and has a 25% chance to reset the cooldown on Mangleapplying the Physical Vulnerability effect.Deals 10 damage when cast from Bear Form. Weakened ArmorWeakens the armor of the targetPhysical VulnerabilityWeakens the constitution of an enemy target, increasing their physical damage taken by 4% for 30 sec.Stacks up to 3 times.
凶猛撕咬
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Finishing move that causes damage per combo point and consumes up to 25 additional Energy to increase damage by up to 100%.When used on targets below 25% health, Ferocious Bite will also refresh the duration of your Rip on your target.Critical strike chance increased by 25% against bleeding targets. 1 point : (2 + 30 + 0 * 1 + 0.196 * Attack power)-(3 + 30 + 0 * 1 + 0.196 * Attack power) damage 2 points: (2 + 30 + 0 * 2 + 0.196 * 2 * Attack power)-(3 + 30 + 0 * 2 + 0.196 * 2 * Attack power) damage 3 points: (2 + 30 + 0 * 3 + 0.196 * 3 * Attack power)-(3 + 30 + 0 * 3 + 0.196 * 3 * Attack power) damage 4 points: (2 + 30 + 0 * 4 + 0.196 * 4 * Attack power)-(3 + 30 + 0 * 4 + 0.196 * 4 * Attack power) damage 5 points: (2 + 30 + 0 * 5 + 0.196 * 5 * Attack power)-(3 + 30 + 0 * 5 + 0.196 * 5 * Attack power) damage
狂暴回复
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Instantly converts up to 60 Rage into up to 1 health.
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Heals a friendly target for 85 to 99 (+ 186%0 (+ 331.916% of Spell power).
飓风
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Creates a violent storm in the target area causing 2 (+ 31%0 (+ 21.1% of Spell power) Nature damage to enemies every 1 sec. Lasts 10 sec. Druid must channel to maintain the spell.
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Lacerates the enemy target, dealing bleed damage and an additional over 15 sec. Stacks up to 3 times.Each time Lacerate hits, ittimes.Generates 10 Rage and has a 25% chance to reset the cooldown on Mangle.
割碎
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Finishing move that causes 200%100% weapon damage and stuns the target. Causes bonus damage and lasts longer per combo point: 1 point : 10 * 1 + 0)] to 10 * 1 + 0)] damage, 1 sec 2 points: 10 * 2 + 0)] to 10 * 2 + 0)] damage, 2 sec 3 points: 10 * 3 + 0)] to 10 * 3 + 0)] damage, 3 sec 4 points: 10 * 4 + 0)] to 10 * 4 + 0)] damage, 4 sec 5 points: 10 * 5 + 0)] to 10 * 5 + 0)] damage, 5 sec
裂伤
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Mangle the target for physical damage. Damage varies by shapeshift form. Generates 5 Rage when used in Bear Form and awards 1 combo point when used in Cat Form.215% weapon damage and generate 30 Rage.Mangle's cooldown is reduced by haste.
重殴
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Maul the target for 110%85% weapon damage.Deals 20% additional damage against bleeding targets.Use when you have more Rage than you can spend.
月火术
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Burns the enemy for 3 (+ 24%1 (+ 48% of Spell power) Arcane damage and then an additional 7 (+ 168%240.8% of Spell power) Arcane damage over 14 sec.
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Pounce, stunning the target for 4 sec and causing 180 Bleed damage over 18 sec. Must be prowling. Awards 1 combo point.
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You gain an additional 155 Rage every time you deal a critical strike with autoattack or Mangle andnon-periodic critical strike, or dodge.You gain an additional combo point every time one of your single-target combo moves deals a critical strike to your primary target.
斜掠
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Rake the target for 0 Bleed damage and an additional 0 Bleed damage over 15 sec. Awards 1 combo point.
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Ravage the target, causing 950%500% damage plus 0 to the target. Awards 1 combo point.Ravage has a 50% increased chance to critically strike targets with over 80% health.
回春术
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Heals the target for 19 (+ 39.2%1 (+ 71.179% of Spell power) and an additional 19 (+ 39.2%1 (+ 71.179% of Spell power) every 3 sec for 12 sec.
起死回生
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Returns the spirit to the body, restoring a dead target to life with 35% of maximum health and mana. Cannot be cast when in combat.
横扫
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Swipe nearby enemies, inflicting physical damage. Damage dealt varies by shapeshift form.Deals205% weapon damage.Deals 20% additional damage against bleeding targets.targets.Awards 1 combo point if it strikes your current combo target.
痛击
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Strikes all enemy targets within 8 yards, dealing 6 + Attack power * 191 / 10001 bleed damage and an additional 8 damage over 16 sec. and also causing the Weakened Blows effect. Each time Thrash hits, it has a 25% chance to reset the cooldown on Mangle. Weakened BlowsDemoralizes the target, reducing their physical damage dealt by 10% for 30 sec.deals damage, you gain 2 Rage.
痛击
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Strikes all enemy targets within 8 yards, dealing 6 + 1 * Attack power * 191 / 10000 bleed damage and an additional 0 damage over 15 sec.and also causing the Weakened Blows effect. Weakened BlowsDemoralizes the target, reducing their physical damage dealt by 10% for 30 sec.
宁静
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Heals 5 (12 in 25 player instances) nearby lowest health party or raid targets within 40 yards with Tranquilityall party and raid members within 0 yards for 0 (+ 250.2% of Spell power) every 2 sec for 8 sec.Tranquility heals for 41 (+ 83.5% of Spell power) plus an additional 7 (+ 14.2% of Spell power) every 2 sec over 8 sec. Stacks up to 3 times. The Druid must channel to maintain the spell.
愤怒
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Causes 12 to 15 (+ 133.8%0 (+ 94.4% of Spell power) Nature damage to the target.
Removed Class Abilities
Innervate: Causes the target to regenerate mana equal to 50% of the caster's Spirit(excluding short - duration Spirit bonuses) every 1 sec for 10 sec. Total mana gained will never be less than 8% of caster's maximum mana.
Symbiosis: Creates a symbiotic link which grants the Druid one ability belonging to the target's class, varying by the Druid's specialization. Also grants the target one Druid ability based on their class and combat role. Lasts 1 hour and persists through death. Cannot be cast on other Druids. Effect cancelled if Druid and target become too far apart.
Talents and Specialization
New Talents
Pulverize
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A devestating blow that consumes 3 stacks of Lacerate on the target to deal 500% weapon damage, generate 30 Rage, and reduce damage taken by 20% for 10 sec.
Equinox
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Lunar and Solar Eclipse now last until the other is triggered, instead of ending at 0 Balance Power.
Insect Swarm
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Swarm the target enemy with insects which deal 1 (+ 51.6% of Spell power) Nature damage every 3 sec for 15 sec. Each time that it deals damage, it also generates 5 Lunar or Solar energy, whichever is more beneficial to you.May only be cast while not in an Eclipse.
Sunfall
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Entering Solar Eclipse will transform your Starfall spell into Sunfall and reset its cooldown.
Moment of Clarity
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Omen of Clarity now lasts 5 sec, instead of 1 cast.
Guardian of Elune
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Savage Defense now lasts 4 sec, and increases your chance to dodge by 100%.
Lunar Inspiration
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Moonfire is now usable while in Cat Form, generates 1 combo point, deals damage based on attack power, and costs 30 energy.
Bloody Thrash
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Thrash now also applies the Rake bleed effect to all damaged enemies and awards 1 combo point if it strikes your current combo target.
Germination
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You can apply two Rejuvenations to the same target.
Rampant Growth
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Swiftmend now consumes your own Regrowth or Rejuvenation, but has no cooldown.
Bristling Fur
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You bristle your fur, reducing all damage taken by 50% for 3 sec.
Savagery
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Savage Roar is now passive.
Soul of the Forest
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Your finishing moves grant 4 Energy per combo point.
Soul of the Forest
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Mangle generates 10 more Rage and deals 15% more damage.
Soul of the Forest
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You gain 100% haste for your next spell when you cast Swiftmend.
Dream of Cenarius
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Increases healing from Healing Touch and Rejuvenation by 20%.
Dream of Cenarius
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Increases healing from Healing Touch by 20% and your Mangle critical strikes have a 40% chance to make your next Healing Touch or Rebirth instant, free, and castable in all forms, and benefit from Attack Power instead of Spell Power.
Dream of Cenarius
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Increases Wrath damage by 20% and your Wrath spell causes a nearby ally to be healed for 150% of the damage done.
New Specializations
Readiness: Balance
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Increases the cooldown recovery rate by 0% on your Stampeding Roar, Innervate, Barkskin, Nature's Swiftness, Starfall, Might of Ursoc, and Celestial Alignment abilities (0% cooldown reduction).
Mastery: Primal Tenacity
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When you are hit by a physical attack, you gain a physical absorb shield equal to 16% of that hit's damage. Attacks which this effect fully or partially absorbs cannot trigger Primal Tenacity.Also increases your attack power by 8%.
Critical Strikes
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Increases your chance to critically strike by 10%.
Mastery: Primal Tenacity
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When you are hit by a physical attack, you gain a physical absorb shield equal to 16% of that hit's damage. Attacks which this effect fully or partially absorbs cannot trigger Primal Tenacity.Also increases your attack power by 12%.
Mastery: Primal Tenacity
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When you are hit by a physical attack, you gain a physical absorb shield equal to 16% of that hit's damage. Attacks which this effect fully or partially absorbs cannot trigger Primal Tenacity.Also increases your attack power by 8%.
Ursa Major
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Your multistrikes from auto attacks and Mangle grant you Ursa Major.Ursa Major increases your maximum health by 5% for 15 sec. When this effect is refreshed, the remaining portion is added to the new effect.
Changes
Changed Talents
塞纳里奥结界
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Protects a friendly target, causing any damage taken to heal the target for 56 (+ 104%0 (+ 293.3% of Spell power) every 2 sec for 6 sec. Gaining the healing effect consumes the Cenarion Ward. Useable in all shapeshift forms. Lasts 30 sec.
夺魂咆哮
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Invokes the spirit of Ursol to roar, disorientingincapacitating all enemies within 10 yards for 3 sec. Any damage caused will remove the effect. Useable in all shapeshift forms.
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The Emerald Dream grants a benefit which varies by your combat specialization.BalanceIncreasesIncreases healing from Healing Touch by 20%. and casting Healing Touch increases the damage bonus of your next Eclipse by 25%.FeralIncreases healing from Healing Touch by 20% and casting Healing Touch causes your next two melee abilities to deal 30% additional damage.GuardianIncreases healing from Healing Touch by 20%, Critical Strike chance of Mangle (Bear) by 10%, and your Mangle (Bear) critical strikes have a 40% chance to makeEach time you activate Eclipse, your next Healing Touch or Rebirth instant, free, and castable in all forms, and benefit from Attack Power instead of Spell Power.RestorationIncreases Wrath damage by 20% and your Wrath spell causes a nearby ally to be healed for 100% of the damage done.is instant and will cause your next Starsurge not to trigger its cooldown.
自然的守护
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Increases all damage and healing done by 12% for 30 sec. While active, all single-target healing spells also damage a nearby enemy target for 25%16% of the healing done, and all single-target healing and damage spells and abilities also heal a nearby friendly target for 25% ofbased on the amount done, 16% for heals, 35% for damage spells.
甘霖
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Instantly heals the Druid for 30%22% of maximum health. Useable in all shapeshift forms.
丛林之魂
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Aessina's blessing grants a benefit which varies by your combat specialization.BalanceYourYour Wrath, Starfire, and Starsurge casts have a 8% chance to cause your next Astral Communion to instantly grant 100 Lunar or Solar Power.FeralYour finishing moves grant 4 Energy per combo point.GuardianMangle (Bear) now generates 30% more Rage and deals 15% more damage.RestorationYou gain 100% haste for your next spell when you cast Swiftmend.Power.
伊瑟拉之赐
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Every 5 sec, heals you for 5%4% of your maximum health. If you are at full health, the mostthen a random injured nearby ally will be healed instead.
Changed Specializations
生命绽放
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Heals the target for of Spell power) * 1] over 15 sec. When Lifebloom expires or is dispelled, the target is instantly healed for 370 + Spell power * 0.752) * 1]. This effect can stack up to 3 times on the same target.Duration refreshed each time you cast Healing Touch, Nourish or Regrowth on the target.Lifebloom can be active only on one target at a time, but all applications move to the new target when the target is changed if more than 2 sec duration remains.
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When you critically heal a target with the direct healing portion of Swiftmend, Regrowth, Nourish, or Healing Touch you plant a Living Seed on the target.When the target is next attacked, the Living Seed will bloom and heal for 30% of the initial amount healed. Lasts 15 sec.
自然迅捷
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When activated, your next Cyclone Entangling Roots, Healing Touch, Hibernate, Nourish, Rebirth, or Regrowth becomes instant, free, and castable in all forms. The healing and duration of the spell is increased by 50%.
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Ravage the target, causing 950% damage plus 0500% damage to the target. Must be prowling and behind the target. Awards 1 combo point.Ravage has a 50% increased chance to critically strike targets with over 80% health.
愈合
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Heals a friendly target for 45 to 50 (+ 95.8%1 (+ 165.24% of Spell power) and another of Spell power) * 1] over 6 sec.Regrowth has a 60% increased chance for a critical effect.Duration automatically refreshes to 6 sec each time Regrowth heals targets at or below 50% health.
割裂
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Finishing move that causes Bleed damage over time. Damage increases per combo point: 1 point : 1 + 1 * 1 * 1 + 0.04840 + 0 * 1 * 1 + 0.0583 * Attack power * 1) * 8] damage over 16 sec. 2 points: 1 + 1 * 2 * 1 + 0.04840 + 0 * 2 * 1 + 0.0583 * 2 * Attack power * 1) * 8] damage over 16 sec. 3 points: 1 + 1 * 3 * 1 + 0.04840 + 0 * 3 * 1 + 0.0583 * 3 * Attack power * 1) * 8] damage over 16 sec. 4 points: 1 + 1 * 4 * 1 + 0.04840 + 0 * 4 * 1 + 0.0583 * 4 * Attack power * 1) * 8] damage over 16 sec. 5 points: 1 + 1 * 5 * 1 + 0.04840 + 0 * 5 * 1 + 0.0583 * 5 * Attack power * 1) * 8] damage over 16 sec.Each time you Shred Ravage, or Mangleor Ravage the target while in Cat Form the duration of your Rip on that target is extended by 2 sec, up to a maximum of 6 sec.
撕碎
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Shred the target, causing 500% damage plus 0 to the target. Must be behind260% damage to the target. Awards 1 combo point.Deals 20%<Unknown value - The spell referenced no longer exists>% additional damage against bleeding targets.
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You summon a flurry of stars from the sky on allwhich strike targets within 40 yards of the casteryou that you're in combat with. each dealing 3 (+ 36.3%Deals 0 (+ 25.3% of Spell power) Arcane damage Maximum 20 stars. Lasts 10 sec. Triggeringto up to 2 targets every 1 sec for 10 sec.Triggering a Lunar Eclipse resets the cooldown of this spell.Shapeshifting into an animal form or mounting cancels the effect. Any effect which causes you to lose control of your character will suppress the Starfall effect.
:
Causes 20 to 25 (+ 216.6%0 (+ 153.2% of Spell power) Arcane damage to the target.
星涌术
: You fuse the power of the moon and sun, launching a devastating blast of energy at the target. Causes 20 to 26 (+ 238.8%0 (+ 168% of Spell power) Spellstorm damage to the target and generates 20 Lunar or Solar Energy, whichever is more beneficial to you.you.?s81062
阳炎术
:
Burns the enemy for 3 (+ 24%0 (+ 48% of Spell power) Nature damage and then an additional 7 (+ 168%0 (+ 240.8% of Spell power) Nature damage over 14 sec. Your Wrath and Starsurge critical strikes on the target will extend your Sunfire's duration by 2 sec.
生存本能
:
Reduces all damage taken by 50%70% for 12 sec.
迅捷治愈
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Instantly heals a friendly target that has an active Rejuvenation or Regrowth effect for 64 (+ 129%0 (+ 132.803% of Spell power)..In addition, restores health to the three most injured allies within 10 yards of the initial target every 2 sec for 8 sec.
厚皮
:
Increases the armor bonus of Bear Form to 330%, reduces all magical damage taken by 25%, reduces all physical damage taken by 12%, and reduces the chance you'll be critically hit by attacks by 6%.Also reduces the cooldown on Barkskin by 30 sec and reduces the chance for your attacks to be parried by 3%.
痛击
:
Thrash all nearby enemies, dealing immediate physical damage and periodic bleed damage. and also causes the Weakened Blows effect. Damage varies by shapeshift form.Weakened BlowsDemoralizes the target, reducing their physical damage dealt by 10% for 30 sec.
尖牙与利爪
:
Your autoattacks in Bear Form have a 40% chance to empower your next Maul for 10 sec. Empowered Maul causes its victim's next autoattack within 15 sec to deal less damage.to deal (Attack power * 4) less damage.You can accumulate up to 2 charges of Tooth and Claw.
野性成长
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Heals up to 5 friendly party or raid members within 30 yards of the target for 35 (+ 64.4%7 (+ 87.3908% of Spell power) over 7 sec. Prioritizes healing most injured party members.The amount healed is applied quickly at first, and slows down as the Wild Growth reaches its full duration.
百花齐放
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Grow a magical mushroom with 5 health at the target ally's location.Afterlocation.Efflorescence will be summoned at the target location, restoring health to the three most injured allies within 10 yards of the initial target every 2 sec for 5 min.After 6 sec, the mushroom will become invisible.The mushroom grows larger as it accumulates healing power from 100% of overhealing done by your Rejuvenation, up to a maximum of 200% of your health in bonus healing. Recasting Wild Mushroom will move the Mushroom without losing this accumulated healing.Wild Mushroom: Bloom can consume your Mushroom to heal nearby allies.Only 1 mushroom can be placed at a time.
:
Causes your Wild Mushroom to bloom, healing all allies within 10 yards for 56 to 67 (+ 124.2%0 (+ 72.6479% of Spell power).Bonus healing on the Wild Mushroom will be divided across all targets healed.
野性蘑菇
:
Detonates all of your Wild Mushrooms, dealing 1 to 2 (+ 34.9%0 (+ 23.7% of Spell power) Nature damage to all nearby targets within 8 yards, and creating a Fungal Growth in each mushroom's wake covering an area within 8 yards, slowing all enemy targets by 50%, and lasting 20 sec.
Glyphs
New
Glyph of Astral Communion
:
Your Astral Communion ability can be used while moving.
Glyph of Imbued Bark
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While Barkskin is active, when you are interrupted the resulting school lock has 50% reduced duration.
Glyph of Enchanted Bark
:
For 5 sec after activating Barkskin, you are immune to Silence and Interrupt effects.
Glyph of Ursol's Defense
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Increases your armor in Bear Form by an additional 210%.
Glyph of the Ninth Life
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Reduces all damage taken while in Cat Form by 10%.
Glyph of Celestial Alignment
:
Celestial Alignment now lasts 60 sec, or until 12 spells have been cast with it active, whichever occurs first.
Glyph of Sudden Eclipse
:
While not in an Eclipse state critical attacks done to you restore 20 Solar or Lunar energy whichever is more beneficial to you. This effect can only occur once every 6 sec.
Glyph of Maim
:
Increases the damage done by Maim by 100%.
Glyph of the Shapemender
:
Each time you activate a shapeshift form, you are healed for 5% of your maximum health.
Glyph of Moonwarding
:
Moonkin Form no longer grants bonus armor, but instead grants 10% increased maximum health.
Glyph of Travel
:
Travel Form grants an additional 60% movement speed, but can no longer be used while in combat.This effect is disabled in battlegrounds and arenas and cannot be combined with other temporary speed bonuses.
Changes
:
Increases healing done to you by 20% while in Cat Form.
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Faerie Fire used in Bear Form also silences the target for 3 sec, but triggers a 15 sec cooldown.
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Your Ferocious Bite ability heals you for 2%1.5% of your maximum health for each 10 Energy used.
:
Your Starfall only hitsand Sunfall only hit targets affected by your Moonfire or Sunfire.
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Your Hurricane and Astral Storm abilities now also slow the movement speed of their victims by 50%.
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Your Maul ability now hits 1 additional target for 50% damage.
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When you have Rejuvenation active on three or more targets, the cast time of your NourishHealing Touch spell is reduced by 30%10%.
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Savage Roar can now be used with 0 combo points, resulting in a 12 sec duration.When Prowl is cancelled, you are granted Savage Roar as if it were used with 5 combo points.
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Increases the radius of Stampeding Roar by 30 yards and you can now cast Stampeding Roar without being in Bear Form or Cat Form.
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Reduces the cooldown of Survival Instincts by 6040 sec, but reduces its duration by 50%.
:
Your Travel Form appears as a Cheetah.This glyph will prevent Glyph of the Stag from functioning.
:
Your Travel Form can now be used as a mount by party members.This glyph is disabled while Glyph of the Cheetah is active.
猎人
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Talent Calculator
Spells
Changes
:
An instant shot that causes 125% weapon damage plus 286100% weapon damage as Arcane damage.
:
The Hunter takes on the aspects of a cheetah, increasing movement speed by 30%. If the Hunter is struck, he will be dazed for 4 sec. Only one Aspect can be active at a time.
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Party and raid members within 40 yards take on the aspects of a pack of cheetahs, increasing movement speed by 30%. If you are struck under the effect of this aspect, you will be dazed for 4 sec. Only one Aspect can be active at a time.
爆炸陷阱
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Place a fire trap that explodes when an enemy approaches, causing 14 to 170 Fire damage and burning all enemies within 10 yards for (300) additional Fire damage over 20 sec. Trap will exist for 1 min.
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Place a frost trap that freezes the first enemy that approaches, preventing all action for up to 1 min. Any damage caused will break the ice. Only one target can be Freezing Trapped at a time. Trap will exist for 1 min.
猎人印记
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Places the Hunter's Mark on the target, increasing the ranged damage of all attackers against that target by 5%0%. The target can always be seen and tracked by the Hunter.Arcane Shot, Chimera Shot, Kill Command, and Explosive Shot automatically apply Hunter's Mark.Lasts for 5 min.
冰霜陷阱
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Place a frost trap that creates an ice slick around itself for 30 sec when the first enemy approaches it. All enemies within 10 yards will be slowed by 50% while in the area of effect. Trap will exist for 1 min.
夺命射击
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You attempt to finish the wounded target off, firing a long range attack dealing 420%315% weapon damage. Kill Shot can only be used on enemies that have 20% or less health. If Kill Shot fails to kill the target, the cooldown is instantly reset, but cannot be reset more often than once every 6 sec.
误导
:
The currentYou misdirect threat to the targeted party or raid member. targeted will receive theAll threat caused by your next damaging attack and all actions taken for 4 sec afterwards. Transferred threat is not permanent, and will fade after 30 sec.attacks for the next 1 hour will be transferred to them.
多重射击
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Fires several missiles, hitting your current target and all enemies within 8 yards of that target for 60%45% of weapon damage.
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Place a nature trap that will release several venomous snakes to attack the first enemy to approachthat poison enemies with a Crippling Poison that reduces movement speed by 50% for 12 sec. The snakes will die after 15 sec$. Trap will exist for 1 min.
稳固射击
:
A steady shot that causes 66% weapon damage plus 32755% weapon damage. Generates 14 Focus.Useable while moving.
Removed Class Abilities
Aspect of the Hawk: Summons a physical manifestation of your current Aspect.
Distracting Shot: Distracts the target to attack you, and increases threat that you generate against the target by 200% for 6 sec.
Rapid Fire: Increases ranged haste by 40% for 15 sec.
Scatter Shot: A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.
Serpent Sting: Causes 16200 (+ 80% of Attack power) Nature damage over 15 sec.
Widow Venom: A venomous shot that reduces the effectiveness of any healing taken by the enemy for 30 sec.
MoP Abilities Changed to WoD Specialization/Talents
: now Beast Mastery, Survival
夺命射击
: now Beast mastery, Marksmanship
Talents and Specialization
New
Versatility
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Increases the effect of your pet's Combat Experience to 70% increased damage. Your pet now gains the following abilities, regardless of its active spec:Spiked CollarRoar of SacrificeCorneredBoar's SpeedLast StandBlood of the RhinoGreat Stamina
Focusing Shot
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Carefully line up a shot at the target that deals 100% weapon damage and prepares focuses you, generating 50 Focus.Cannot be cast while moving.Replaces Steady Shot and Cobra Shot.
Flaming Shots
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You light your basic auto shots on fire. They now deal 80% weapon damage as Fire damage.
Lone Wolf
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While you don't have a pet active, your damage dealt is increased by 30% and you are able to provide one of several beneficial effects to your party and raid.
Changes
Changed Talents
铁鹰守护
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The Hunter takes on the aspects of an iron hawk, increasing ranged attack power by 25%, and reducingReduces all damage taken by 10%.Only one Aspect can be active at a time.Replaces Aspect of the Hawk.
弹幕射击
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Rapidly fire a spray of shots forward for 3 sec, dealing a total of 640%480% weapon damage to the enemy target and an average of 320%240% weapon damage to each other enemy target in front of you.Useable while moving.
束缚射击
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You fire a magical projectile, tethering the enemy and any other enemies within 5 yards of the landing arrow for 11 sec - 110 sec sec.If targets move 5 yards from the arrow they are stunned for 5 sec (3 sec PvP) and will be immune to the effects of Binding Shot for 10 sec.
意气风发
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Instantly heals you for 30%22% and your pet for 100% of total health.
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You hurl two glaives toward a target, each dealing 55 to 1620 damage to each enemy struck and reducing movement speed by 30% for 3 sec. The primary target will take 4 times as much damage from each strike.The Glaives will return back to you, damaging and snaring targets again as they return.
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Your pet rapidly charges from target to target, attacking 9 times over 4 sec. Each attack causes the target to bleed for (550) damage over 15 sec, stacking up to 9 times.The pet must be within 10 yards of the target to Lynx Rush.
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You wind up a powerful shot, which deals 600%450% weapon damage to the target and 300%225% weapon damage to all enemies in between you and the target.Enemies hit by Powershot are also knocked back.
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While your pet is active, you and your pet will regenerate 3%2% of total health every 2 sec.
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You have a 30% chance when you fire a ranged attack that costs Focus or Kill Commanduse a Focus-costing attack to reduce the Focus cost of your next 3 Arcane Shots, Aimed Shots, or Multi-Shots by 20.
Changed Specializations
瞄准射击
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A powerful aimed shot that deals 450% ranged weapon damage.plus 324 to 357.
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Fires a Black Arrow at the target, dealing 1900 damage over 20 sec.sec.You have a chance when your Black Arrow deals damage to cause your next two Explosive Shots within 12 sec to cost no Focus and trigger no cooldown. This effect will always happen at least once per Black Arrow.
奇美拉射击
:
An instant shot that causes 265%210% ranged weapon Nature damage plus 193, refreshing the duration of your Serpent Sting and healing you for 5%and heals you for 3% of your total health.Applies the Hunter's Mark effect.
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Deals 77%55% weapon damage in the form of Nature damage and increases the duration of your Serpent Sting on the target by 6 sec. Generates 14 Focus.Useable while moving.
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You fire an explosive charge into the enemy target, dealing 31 + 900 + 0) / 2 + Ranged attack power * 3910 / 1000] Fire damage initially and every second for 2 sec.and applying the Hunter's Mark effect.
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Consumes your pet's Frenzy stack, restoring 6 Focus to your pet and increasing your ranged haste by 6% for each Frenzy stack consumed. Lasts for 20 sec.
杀戮命令
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Give the command to kill, causing your pet to instantly inflict 1160 + (Ranged attack power * 0.9381.576)) * 1] damage to its target and apply the Hunter's Mark effect.The pet must be within 25 yards of the target to Kill Command.
毒蛇钉刺
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Targets hit by your Multi-Shot and Arcane Shot are also afflicted by your Serpent Sting.Serpent Sting, dealing 0 Nature damage over 15 sec.
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When you Steady Shot twice in a row, your ranged attack speedhaste will be increased by 15% and your Steady Shot will generate 3 additional Focus for 20 sec.
Removed Specializations
Lock and Load, Survival: You have a 100% chance when you trap a target with Freezing Trap or Ice Trap, and a 20% chance when your Black Arrow deals damage to cause your next two Explosive Shots to cost no Focus and trigger no cooldown. Effect lasts for 12 sec and cannot occur more often than once every 10 sec.
Rapid Recuperation, Marksmanship: You gain 12 Focus every 3 sec while under the effect of Rapid Fire.
Serpent Spread, Survival: Targets hit by your Multi-Shot are also afflicted by your Serpent Sting.
Silencing Shot, Marksmanship: A shot that silences the target and interrupts spellcasting for 3 sec. Replaces Counter Shot.
Improved Serpent Sting: Increases the damage of your Serpent Sting by 50%, and causes it to also deal instant damage equal to 15% of its total periodic effect.
Glyphs
New
Glyph of Play Dead
:
Your pet also plays dead when you use Feign Death.
Glyph of Deep Frost
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Victims of your Freezing Trap are now immune to any damage for its duration.
Glyph of Quick Revival
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Your Revive Pet is now instant but costs 80 Focus.
Glyph of Snake Trap
:
Your Ice Trap is replaced with Snake Trap.Venomous snakes released by the trap will poison nearby enemies with a Crippling Poison that reduces movement speed by 50% for 12 sec.
Changes
:
Your Aspect of the Cheetah no longer causes you to be dazed when struck. Instead, the effect is cancelled.and all your Aspects are placed on a 4 sec cooldown.
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When you Disengage, you are healed for 5%4% of your total health.
:
Your Freezing Trap and Scatter Shot also removealso removes all damage over time effects from their targets.its target.
法师
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Talent Calculator
Spells
New
Amplify Magic
:
Amplify the effects of helpful magic, increasing all healing received by 20% for all party and raid members within 100 yards. Lasts 6 sec.
Changes
操控时间
:
Alter the fabric of time, causing the caster to return to their current location health, mana, buffs, and debuffsand health when cast a second time, or after 615 sec. Effect negated if the caster dies within the 615 sec before the effect occurs or moves too far away.
魔爆术
:
Causes an explosion of arcane magic around the caster, causing 50 to 530 (+ 55% of Spell power) Arcane damage to all targets within 10 yards.
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Ice shards pelt the target area doing ( + 36.7% of Spell power) * 8] Frost damage over 8 sec and slowing enemies by 50%.
冰锥术
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Targets in a cone in front of the caster take 410 (+ 31.8% of Spell power) Frost damage and are slowed by 60% for 6 sec.
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Blasts the enemy for 100 to 1170 (+ 78.9% of Spell power) Fire damage.
烈焰风暴
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Calls down a pillar of fire, burning all enemies within the area for 44 to 530 (+ 51.8% of Spell power) Fire damage and an additional 520 (+ 54% of Spell power) Fire damage over 8 sec.
:
Increases your spell haste by 7%Grants a 15% chance for your spells to multistrike, launching an additional copy of the spell dealing 30% of normal damage. If an enemy strikes the caster, their movement is slowed by 30% for 5 sec.Armor SpellsA Mage can only have one Armor spell active at a time.
冰霜新星
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Blasts enemies within 12 yds of the caster for 53 to 61 (+ 18.8%0 (+ 19.9% of Spell power) Frost damage and freezes them in place for up to 8 sec. Damage caused may interrupt the effect.
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Heals your Water Elemental for 161 (+ 150%0 (+ 225% of Spell power).
冰风暴
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Launches a bolt of frostfire at the enemy, causing 142 to 1800 (+ 150% of Spell power) Frostfire damage and slowing the target by 40% for 8 sec.
冰枪术
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Deals 32 to 400 (+ 33.5% of Spell power) Frost damage to an enemy target.Ice Lance damage is quadrupled against frozen targets.
:
Increases your Mastery by 11118. The duration of all harmful Magic effects used against you is reduced by 25%.Armor SpellsA Mage can only have one Armor spell active at a time.
:
Increases your spell critical strike chance by 5%. Reduces all physical damage taken by 6%.Armor SpellsA Mage can only have one Armor spell active at a time.
碎冰
:
DoublesMultiplies the critical strike chance of all your spells against frozen targets by 1.5 plus an additional 50%.
时间扭曲
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Warp the flow of time, increasing melee, ranged, and spell haste by 30% for all party and raid members within 100 yards. Lasts 40 sec.Allies receiving this effect will become unstuck in time, and be unable to benefit from Bloodlust, Heroism, or Time Warp again for 10 min.
Removed Class Abilities
Burning Soul: Reduces the casting time lost from taking damaging attacks by 70%.
Improved Counterspell: Your Counterspell also silences the target for 4 sec.
Conjure Mana Gem: Conjures a Mana Gem that can be used to instantly restore 42750 to 47250 mana, and holds up to 3 charges.
MoP Abilities Changed to WoD Specialization/Talents
碎冰
, now Frost
冰枪术
, now Frost
, now Frost
, now Frost
, now Frost
, now Arcane
魔爆术
, now Arcane
唤醒
, now Arcane
, now Fire
烈焰风暴
, now Fire
操控时间
, now Talent
Talents and Specialization
New Talents
Prismatic Crystal
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Conjures a prismatic crystal at the target location, which is attackable by only the Mage, and takes 30% additional damage. When the crystal takes damage, it instantly releases a burst of energy dealing that damage, split evenly between all enemies within 8 yards.
Meteor
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Calls down a meteor which lands at the target location after 3 sec, dealing 1 (+ 400% of Spell power) Fire damage, split evenly between all targets within 8 yards. Also burns the ground, dealing an additional 0 (+ 8% of Spell power) Fire damage every 1 sec for 8 sec to enemies in the area.
Comet Storm
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Calls down a series of 7 icy comets on and around the target, each of which does 1 (+ 45% of Spell power) Frost damage, split between all enemies within 4 yards of its impact point.
Arcane Orb
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Launches an Arcane Orb forward from the Mage's position, traveling up to 40 yards, dealing 0 (+ 44.4% of Spell power) Arcane damage to enemies it passes through. Grants the Mage an Arcane Charge every time it deals damage.
Overpowered
:
Casting Arcane Missiles extends Arcane Power by 2 sec.
Kindling
:
Your Fireball, Pyroblast, and Inferno Blast critical strikes reduce the cooldown remaining on Combustion by 1 sec.
Thermal Void
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Casting Ice Lance extends your Icy Veins by 2 sec.
Evanesce
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Fade into the nether, avoiding all attacks against you for 3 sec. This spell may be cast while a cast time spell is in progress and is not on the global cooldown.Replaces Ice Block.
Unstable Magic
:
Arcane Blast, Fireball, and Frostbolt have a 25% chance to explode on impact, dealing an additional 50% damage to the target, and all other enemies within 8 yards.
Supernova
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Cause a pulse of arcane energy around the target enemy or ally, dealing 1 (+ 150% of Spell power) Arcane damage to all enemies within 8 yards, and knocking them up. If the primary target is an enemy, they take 100% increased damage.
Blast Wave
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Cause an explosion of fiery force around the target enemy or ally, dealing 1 (+ 150% of Spell power) Fire damage to all enemies within 8 yards, and dazing them, reducing their movement speed by 70% for 4 sec. If the primary target is an enemy, they take 100% increased damage.
Ice Nova
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Cause a whirl of icy wind around the target enemy or ally, dealing 1 (+ 130% of Spell power) Frost damage to all enemies within 8 yards, and freezing them for 2 sec. If the primary target is an enemy, they take 100% increased damage.
New Specializations
Readiness: Arcane
:
Increases the cooldown recovery rate by 0% on your Ice Block, Invisibility, Arcane Power, Deep Freeze, Mirror Image, and Alter Time abilities (0% cooldown reduction).
Readiness: Fire
:
Increases the cooldown recovery rate by 0% on your Ice Block, Invisibility, Deep Freeze, Mirror Image, Combustion, and Alter Time abilities (0% cooldown reduction).
Readiness: Frost
:
Increases the cooldown recovery rate by 0% on your Ice Block, Icy Veins, Invisibility, Deep Freeze, Mirror Image, and Alter Time abilities (0% cooldown reduction).
Changes
Changed Talents
灸灼
:
An attack which would otherwise kill you will instead bring you to 50%35% of your maximum health, and you will burn for 40%28% of your maximum health over the next 6 sec.Cauterize cannot occur more than once every 2 min.
:
When activated, this spell finishes the cooldown of your Ice Block, Frost Nova, and Cone of ColdSpecialization 1Presence of Mind, Specialization 2Dragon's Breath, Specialization 3Cone of Cold, and Frost Nova spells, and heals you for 30%22% of your maximum health.This spell is usable while stunned, frozen, incapacitated, feared or asleep, and is not on the global cooldown.
:
Protects you with fiery energy, absorbing ($SPFI * 1522 / 100) damage from each attack against you (up to a maximum of 30% of the attack).
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Places a Frost Bomb on the target After 4 sec, the bomb explodes, dealing 474for 12 sec.Your Ice Lances that hit the target while frozen cause the Frost Bomb to release a wave of freezing ice that deals 0 (+ 344.68% of Spell power) Frost damage to the primary target, and 237target, 0 (+ 172.5% of Spell power) Frost damage to all other targets within 10 yds. All affected targets are slowed by 70% for 2 sec. Frost Bomb's countdown and cooldown are reduced by haste. This spell is strongest when it can hit 5 or more targets with the explosion.enemies within 10 yards.
寒冰护体
:
Instantly shields you, absorbing (472 + $SPFR * 3.30 + $SPFR * 4.95) damage. Lasts 1 min. While the shield holds, spellcasting will not be delayed by damage.
咒术洪流
:
Places a magical ward on you, absorbing up to (107 + Spell power * 1.0) damage for 8 sec. Absorbed damage will restore up to 18% of your maximum mana.When this effect ends, you gain up to 15% increased spell damage for 25 sec, based on the absorption used.Passive:Increases spell damage by 6% and increases mana regeneration by 65%. This effect is deactivated while Incanter's Ward is on cooldown.Magical energy flows through you, increasing all spell damage done by 5% per stack. While in combat, the magical energy builds up to 5 stacks over 5 sec and then diminishes down to 1 stack over 5 sec. This cycle repeats every 10 sec.
活动炸弹
:
The target becomes a Living Bomb, taking 440 (+ 321.44%0 (+ 200% of Spell power) Fire damage over 12 sec. When this effect ends, or the target dies, it explodes to deal an additional 0 Fire damage to the target and all other enemies within 10 yards. Limit 3 targets. This spell is strongest when applied to 1 or 2 targets.This spell has a 1.0 sec global cooldown.yards.May be spread by Inferno Blast.
虚空风暴
:
Places a Nether Tempest on the target which deals 396 (+ 292.32%12 (+ 150% of Spell power) Arcane damage over 12 sec. Eachsec.Each time Nether Tempest deals damage, an additional 50% of that damage is also dealt to a random target within 10 yards. This spell is strongest when applied to 3 or 4 targets.it has a 10% chance to activate Arcane Missiles, and also triggers a wave of arcane energy that deals an additional 1 (+ 12.5% of Spell power) Arcane damage to all enemies within10 yards.Limit 1.
:
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.Thisspell. Does not apply to Polymorph.This spell is not on the global cooldown.
能量符文
:
Places a Rune of Power on the ground, which lasts for 13 min. While standing within 58 yds of your own Rune of Power, your mana regeneration is increased by 75% and, your spell damage is increased by 15%. Only 2 Runes of Power can be placed at one time.Replaces Evocation.time.
Changed Specializations
奥术弹幕
:
Launches bolts of arcane energy at the enemy target, causing 97 to 1170 Arcane damage. Consumes all Arcane Charges.Arcane Barrage's damage is increased by 50% per Arcane Charge, and it hits 1 additional nearby target per Arcane Charge for 50% damage.
奥术冲击
:
Blasts the target with energy, dealing 78 to 89 (+ 77.7%1 (+ 87.4% of Spell power) Arcane damage. Generates an Arcane Charge.Arcane Blast's damage is increased by 50% per Arcane Charge, and its mana cost is increased by 150% per Arcane Charge.
:
An arcane charge, generated by Arcane Blast, Arcane Missiles, and Arcane Explosion, and consumed by Arcane Barrage and Evocation: Arcane BlastGenerates a charge.Arcane Blast's damage is increased by 50% per charge, and its mana cost increased by 150% per charge. Arcane MissilesGenerates a charge.Arcane Missiles' damage is increased by 50% per charge. Arcane ExplosionRefreshes charges and has a 30% chance to generate a charge if at least one target is hit. Arcane BarrageConsumes all charges.Arcane Barrage's damage is increased by 50% per charge, and it hits 1 additional nearby target per charge for 50% damage. EvocationConsumes all charges.Evocation's mana generation is increased by 25% per charge.Stacks up to 4 times and lasts 1015 sec.
奥术飞弹
:
Launches five waves of Arcane Missiles at the enemy over 2 sec, causing 240 (+ 22.2% of Spell power) Arcane damage per wave. Generates an Arcane Charge.Arcane Missiles' damage is increased by 50% per Arcane Charge.Arcane Missiles has a chance to be activated after each of your damaging spell casts. Limit 2 charges.
:
Your most recently applied Nether Tempest, Living Bomb, or Frost Bomb spell has a chance when it deals damage to grant youFrostbolts have a 10% chance to cause the Brain Freeze effect.Theeffect. Each multistrike increases that cast's chance by an additional 45%.The Brain Freeze effect causes your next Frostfire Bolt to be instant cast cost no mana and act as if your target were frozen for 15 sec.
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Instantly deals 99 to 1160 Fire damage and stuns the target for 3 sec.If the target is currently affected by your Ignite, it also burns the target for additional damage equal to 20% of the damage per tick of the Ignite every 1 sec for 10 sec.When cast, resets the cooldown of your Inferno Blast ability.
龙息术
:
Targets in a cone in front of the caster take 196 to 226 (+ 21.5%0 (+ 54.6% of Spell power) Fire damage and are disoriented for 4 sec. Any direct damaging attack will revive targets.
火球术
:
Hurls a fiery ball that causes 142 to 1800 (+ 150% of Spell power) Fire damage.
寒冰箭
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Launches a bolt of frost at the enemy, causing 142 to 1800 (+ 150% of Spell power) Frost damage and slowing movement speed by 50% for 15 sec.
寒冰宝珠
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Launches a Frozen Orb forward from the Mage's position, releasing Frostbolts that deal 62 to 780 (+ 51.1% of Spell power) Frost damage to all nearby enemy targets for 10 sec. Grants the Mage 1 charge of Fingers of Frost when it first reaches a target.Targets damaged by the Frost Orb are slowed by 30% for 2 sec.
冰冷血脉
:
Accelerates your spellcasting, granting 20% spell haste and reducing the pushback suffered from damaging attacks while casting by 100%. Lasts 20 sec.
火焰冲击
:
Blasts the enemy for 59 to 690 (+ 60% of Spell power) Fire damage, and is guaranteed to critical strike. Upon impact, it spreads any Pyroblast, Ignite, and Combustion effects to up to 3 nearby enemy targets within 10 yards.Replaces Fire Blast.
炎爆术
:
Hurls an immense fiery boulder that causes 188 to 2370 (+ 198% of Spell power) Fire damage and an additional 2340 (+ 216% of Spell power) Fire damage over 18 sec.Getting two single-target direct-damage Fire critical strikes in a row will make your next Pyroblast instant cast, cost no mana, and deal 25% additional damage.
灼烧
:
Scorch the enemy for 96 to 1130 (+ 83.7% of Spell power) Fire damage. Can be cast while moving.
减速
:
Reduces target's movement speed by 50% and increases casting time by 50% (25% on player targets) for 15 sec.Slow can only affect one target at a time.
召唤水元素
:
Summon a Water Elemental to fight for the caster.Casting Frostbolt on your Water Elemental will heal it for 161 (+ 150%0 (+ 225% of Spell power).
Removed Specializations
Pyromanic: Your Nether Tempest, Living Bomb, and Frost Bomb spells now also apply the Pyromaniac effect.
Glyphs
New
Glyph of Interruption
:
When you successfully Counterspell a target, the remaining cooldown on Counterspell is reduced by 4 sec.
Glyph of Dragon's Breath
:
Increases the damage done by Dragon's Breath by 100%.
Glyph of Regenerative Ice
:
You regenerate 4% of your maximum health every 1 sec for the duration of Ice Block.
Changes
:
Increases the radius of your Arcane Explosion by 5 yards.
:
Increases the damage done by Cone of Cold by 200%.
:
Your Deep Freeze spell is no longer on the global cooldown, but its duration is reduced by 1 sec.
:
Reduces the cast time of Frostfire Bolt by 0.5 sec.
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Your Icy Veins causes your Frostbolt, Frostfire Bolt, Ice Lance, and your Water Elemental's Waterbolt spells to split into 3 smaller bolts that each do 40% damage, instead of increasing spell casting speed.now grants 75% multistrike instead of spell haste.
:
Your Arcane Blast spell applies the Slow spell to any target it damages.if no target is currently affected by your Slow.
:
Spellsteal now also heals you for 5%4% of your maximum health when it successfully steals a spell.
圣骑士
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Talent Calculator
Spells
Changes
:
Places a Blessing on the friendly target, increasing mastery by 11.If118.If the target is in your party or raid, all party and raid members will be affected. Players may only have one Blessing on them per Paladin at any one time.
十字军打击
:
An instant strike that causes 125%95% weapon damage plus 8.Applies the Weakened Blows effect. Weakened BlowsDemoralizes the target, reducing their physical damage dealt by 10% for 30 sec.0.
圣光闪现
:
A quick, expensive heal that heals a friendly target for 146 to 163 (+ 112%0 (+ 218.005% of Spell power).
愤怒之锤
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Hurls a magical hammer that strikes an enemy for 22 to 23 (+ 161%0 (+ 268.4% of Spell power) Holy damage. Only usable on enemies that have 20% or less health.
:
Consumes up to 3 Holy Power to heal a friendly target for 60 to 65 (+ 49%0 (+ 72.6327% of Spell power) per charge of Holy Power.
审判
:
A magic attack that unleashes the energy of a Seal to cause 8 (+ 54.6%0 (+ 57.2% of Spell power) Holy damage.
救赎
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Brings a dead ally back to life with 35% of maximum health and mana. Cannot be cast when in combat.
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Fills you with Holy Light, causing melee attacks to deal 10% additional Holy damage.
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Fills you with Holy Light, increasing your casting speed by 10%, improving healing spellshealing done by 5% and giving melee attacks a chance to heal you for (0.15 * Attack power + 0.15 * Spell power).
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Fills you with Holy Light, causing melee attacks to deal 9%7% weapon damage to all targets within 8 yards.
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Fills you with Holy Light, causing melee attacks to deal 12%18% additional weapon damage as Holy and apply Censure to the target.Replaces Seal of Command.CensureDeals of Spell power) * 5] additional Holy damage over 15 sec. Stacks up to 5 times.
超度邪恶
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The power of the Light compels an Undead, Aberration, or Demon target to flee for up to 40 sec. Only one target can be turned at a time.
荣耀圣令
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Consumes up to 3 Holy Power to heal a friendly target for 60 to 65 (+ 49%0 (+ 72.6327% of Spell power) per charge of Holy Power.
:
Consumes up to 3 Holy Power to heal a friendly target for 60 to 65 (+ 49%0 (+ 72.6327% of Spell power) per charge of Holy Power.
Removed Class Abilities
Blinding Light: Emits a dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec.
Hand of Salvation: Places a Hand on the party or raid member, temporarily removing all their threat for 10 sec. Players may only have one Hand on them per Paladin at any one time.
MoP Abilities Changed to WoD Specialization/Talents
Holy Shield
: Increases your block chance by 10%, and when you block, you deal 1 Holy damage to your attacker.
Seraphim
:
The Light temporarily magnifies your power, increasing your Haste, Critical Strike, Mastery, Multistrike, and Bonus Armor from gear by 30% for 10 sec.
Empowered Seals
:
Your Seals also cause your Judgment to empower you with an additional beneficial effect which persists through changing Seals:Judgment of JusticeIncreases your movement speed by 10% for 20 sec.Judgment of InsightHeals you for 3% of your maximum health every 2 sec for 20 sec.Judgment of RighteousnessIncreases your attack speed by 10% for 20 sec.Judgment of TruthIncreases your attack power by 10% for 20 sec.
Beacon of Faith
:
Mark a second target as a Beacon, mimicking the effects of Beacon of Light. Beacon of LightThe target becomes a Beacon of Light to all party and raid members within 0 to 60 yards. Only one target can be the Beacon of Light at a time.Beacon of LightYour spells will also heal the Beacon for a percentage of the amount healed. Your Holy Radiance, Light of Dawn, Light's Hammer, and Holy Prism will heal for 15% of the amount healed. All other heals will heal for 50% of the amount healed.
Beacon of Insight
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Places a beacon of insight on an ally, increasing their healing recieved from your next direct single-target heal within 1 min by 30%. When consumed, or when the target reaches full health, it moves to the most injured ally within 40 yards. Limit 1.
Saved by the Light
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When you or your Beacon of Light target drop below 30% health, you instantly grant the injured target a protective shield, absorbing up to 30% of their maximum health for 10 sec.You cannot shield the same person this way twice within 1 min.
Final Verdict
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Empowers your weapon with holy energy, and performs a devastating strike, dealing 210% weapon damage as Holy.Replaces Templar's Verdict.
New Specializations
Shining Protector
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All heals you receive have a chance equal to your multistrike chance to trigger Shining Protector, healing you for an additional 30% of the triggering heal.
Changes
Changed Talents
:
Consumes up to 3 Holy Power to place a protective Holy flame on a friendly target, which heals them for 65 to 71 (+ 49%1 (+ 72.2925% of Spell power) and an additional 9 (+ 8.19%1 (+ 3.2725% of Spell power) every 3 sec for 30 sec. Healing increased per charge of Holy Power. The heal over time is increased by 50% if used on the Paladin.Replaces Word of Glory.
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A hammer slowly falls from the sky, causing (Spell power * 5936 / 1000 + 26.72716306 * 610415 / 1000 + 26.72716306 * 0) Holy damage over 10 sec. This damage is dealt slowly at first and increases over time, culminating in a final burst of damage. Dispelling the effect triggers the final burst.Stay of ExecutionIf used on friendly targets, the falling hammer heals the target for (Spell power * 5936 / 1000 + 26.72716306 * 615865 / 1000 + 26.72716306 * 0) healing over 10 sec. This healing is dealt slowly at first and increases over time, culminating in a final burst of healing. Dispelling the effect triggers the final burst.
神圣棱镜
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Sends a beam of light toward a target, turning them into a prism for Holy energy.If an enemy is the prism, they take 179 to 218 (+ 142.8%0 (+ 348.4% of Spell power) Holy damage and radiate 121 to 147 (+ 96.2%0 (+ 333.8% of Spell power) healing to 5 nearby allies within 15 yards.If an ally is the prism, they are healed for 179 to 218 (+ 142.8%0 (+ 495.3% of Spell power) and radiate 121 to 147 (+ 96.2%0 (+ 235% of Spell power) Holy damage to 5 nearby enemies within 15 yards.
圣光之锤
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Hurl a Light-infused hammer into the ground, where it will blast a 10 yard area with Arcing Light for (15.50 sec - 1.5) sec.Arcing LightDeals 41 to 49 (+ 32.1%0 (+ 78.3% of Spell power) Holy damage to enemies and reduces their movement speed by 50% for 2 sec. Heals allies for 41 to 49 (+ 32.1%0 (+ 111.4% of Spell power) every 2 sec.
忏悔
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Puts the enemy target in a state of meditation, incapacitating them for up to 1 min. Any damage from sources other than Censure will awaken the target. Usable against Demons, Dragonkin, Giants, Humanoids and Undead.
圣洁护盾
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Protects the target with a shield of Holy Light for 30 sec. The shield absorbs up to (3 + 0.8190 + 1.229 * Spell power) damage every 6 sec.Can be active only on one target at a time.
Changed Specializations
炽热防御者
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Reduce damage taken by 20% for 10 sec. While Ardent Defender is active, the next attack that would otherwise kill you will instead cause you to be healed for 15%12% of your maximum health.
复仇者之盾
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Hurls your shield at an enemy target, dealing 75 to 90 (+ 31.5%0 (+ 29.9% of Spell power) Holy damage, silencing and interrupting spellcasting for 3 sec, and then jumping to additional nearby enemies.Affects 3 total targets.
圣光道标
:
The target becomes a Beacon of Light to all party and raid members within 0 to 60 yards. Only one target can be the Beacon of Light at a time.Beacon of LightYour Holy Lightspells will also heal the Beacon for 100%a percentage of the amount healed. Your Holy Radiance, Light of Dawn, Light's Hammer, and Holy Prism will heal for 15% of the amount healed. All other heals will heal for 50% of the amount healed.
奉献
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Consecrates the land beneath you, causing (110 * 9) Holy damage over 9 sec to enemies who enter the area.
谴责
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Casts down the enemy with a bolt of Holy Light, causing 40 to 460 (+ 122% of Spell power) Holy damage and preventing the target from causing critical effects for the next 4 sec.
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Increases your spell casting haste by 20% and spell, critical chance by 20%, and healing done by 100% for 20 sec.
圣光术
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A large heal that heals a friendly target for 196 to 217 (+ 149%0 (+ 218.005% of Spell power). Good for periods of heavy damage.
神圣风暴
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An area attack that consumes 3 charges of Holy Power to cause 100%75% weapon damage as Holy damage to all enemies within 8 yards.
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Forcefully attempt to expel the evil from the target with a blast of Holy Light. Causes 81 to 900 Holy damage and generates a charge of Holy Power.
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Increases your total Stamina by 25% and your block chance by 10%.Reduces the chance you will be critically hit by melee attacks by 6%.Word of Glory is instant and no longer on the global cooldown.Your spell power is now equal to 50%100% of your attack power, and you no longer benefit from other sources of spell power.Grants 15% of your maximum mana every 2 sec.
正义之锤
:
Hammer the current target for 20%50% weapon damage, causing a wave of light that hits all other targets within 8 yards for 35%25% Holy weapon damage and applying the Weakened Blows effect. Grants a charge of Holy Power.Weakened BlowsDemoralizes the target, reducing their physical damage dealt by 10% for 30 sec.
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Increases the effectiveness of your healing by 25% and your Word of Glory, Eternal Flame and Light of Dawn by 50%.Increases your mana pool by 400%.Allows 50% of your mana regeneration from Spirit to continue while in combat.Increases your chance to hit with Holy Shock, Judgment, and Denounce by 15%.combat.
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Imbues a friendly target with radiant energy, healing that target for 63 to 76 (+ 67.5%0 (+ 178.022% of Spell power) and all allies within 10 yards for 50% of that amount. Grants a charge of Holy Power.Healing effectiveness diminishes for each player target beyond 6.
神圣震击
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Blasts the target with Holy energy, causing 17 to 180 (+ 136% of Spell power) Holy damage to an enemy, or 111 to 119 (+ 83.3%0 (+ 122.162% of Spell power) healing to an ally, and granting a charge of Holy Power.Holy Shock has an additional 25% chance to be a critical strike.
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Sends bolts of power in all directions, causing 0.911.82] Holy damage divided among all enemies within 10 yards, stunning Demons and Undead for 3 sec.
圣光灌注
:
Increases your haste by 10%.Additionally, your Holy Shock critical effects reduce the cast time of your next Holy Light, Divine Light, or Holy Radiance by 1.50 sec.
黎明之光
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Consumes up to 3 Holy Power to emanate a wave of healing energy, healing up to 6 of the most injured targets in your party or raid within 30 yards for 20 to 22 (+ 15.2%1 (+ 28.8226% of Spell power) per charge of Holy Power.
精通:神圣壁垒
:
Increases the damage reduction of your Shield of the Righteous by 8%, adds 8% to your Bastion of Glory, and increases your chance to block melee attacks by 8%.Also increases your attack power by 8%.
庇护
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Decreases damage taken by 15%, increases armor value from items by 10%, and increases your chance to dodge by 2%, and reduces the chance for your attacks to be parried by 3%.
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Fills you with Holy Light, causing melee attacks to deal 20%15% additional Holy damage and reduce the target's movement speed by 50% for 8 sec.
正义盾击
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Instantly slam the target with your shield, causing 100 Holy damage, reducing the physical damage you take by % for 3 sec, and causing Bastion of Glory.Bastion of GloryIncreases the strength of your Word of Glory when used to heal yourself by 10%. Stacks up to 5 times.
:
Increases the damage you deal with two-handed melee weapons by 30%.Your spell power is now equal to 50%100% of your attack power, and you no longer benefit from other sources of spell power.Grants 6% of your maximum mana every 2 sec.Increases the healing done by Word of Glory by 30% and Flash of Light by 100%, and Word of Glory is now instant.
圣殿骑士的裁决
:
A powerful weapon strike that consumes 3 charges of Holy Power to deal 275% weapon damage plus 8.210% weapon damage.
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Healing the target of your Beacon of Light with Flash of Light or DivineHoly Light has a 100% chance to generate a charge of Holy Power.
Removed Specializations
Divine Light, Holy: A large heal that heals a friendly target for 15910 to 17725 (+ 149% of Spell power). Good for periods of heavy damage.
Divine Plea, Holy: Causes the Paladin to regenerate mana equal to 135% of Spirit (excluding short - duration Spirit bonuses) every 3 sec for 9 sec. Total mana gained will never be less than 12% of caster's maximum mana.
Guardian of Ancient Kings is now removed for Retribution and Holy.
Inquisition, Retribution: Consumes up to 3 Holy Power to increase your Holy Damage by 30% and critical strike chance by 10%. Lasts 20 sec per charge of Holy Power consumed.
Vengeance, Protection: Each time you take damage, you gain 1.5% of the unmitigated damage taken as attack power for 20 sec.
Glyphs
New
Glyph of Ardent Defender
:
Ardent Defender no longer reduces damage takent, but if its duration expires without being consumed, its cooldown will be reset to 60 sec.
Glyph of the Consecrator
:
Your Consecration effect now moves with you.
Glyph of Divine Favor
:
Reduces all mana costs while Divine Favor is active by 25%, but Divine Favor increases healing done by 50% less.
Glyph of the Liberator
:
Hand of Freedom's cooldown is reduced by 5 sec when not cast on self.
Glyph of Hand of Freedom
:
Hand of Freedom immediately reduces the remaining duration of all effects which cause loss of control of a character by 25%. Any additional loss of control effects applied within 4 sec sec are have 25% reduced duration.
Glyph of Judgment
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Increases the range of Judgment by 10 yards.
Changes
:
While Avenging Wrath is active, you are healed for 1% of your maximum health every 23 sec.
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Your Blinding Light now knocks down targets for 3 sec<Unknown value - The spell referenced no longer exists>; instead of Blinding them.
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Devotion Aura no longer affects party or raid members, but the cooldown is reduced by 60 sec.
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Reduces the magical damage reduction of your Divine Protection toby 20% but adds 20% physical damage reduction.
圣光决断
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Removing harmful effects with Divine Shield heals you for 10%7% for each effect removed. This heal cannot exceed 50%35% of your maximum health.
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Your Divine Storm also heals you for 5%4% of your maximum health.
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Your Avenger's Shield hits 2 fewer targetsonly one target, but for 30% more damage.
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Your Holy Shock criticals grant 1% mana return, but Holy Insight returns 10% less mana.reduces your base mana regeneration before Spirit by 5%.
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Melee attacks from Seal of Insight heal the most wounded member of your raid or party for 30%45% of the normal heal instead of you.
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Exorcism will now appear to remove the evil from its target.
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You slow fall during Avenging Wrath.
复仇之翼雕文
:
Your Avenging Wrath depicts 4 wings.
牧师
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Talent Calculator
Spells
Changes
联结治疗
:
Heals a friendly target and the caster for 8770 to 11274 (+ 89.9%0 (+ 147.773% of Spell power).
快速治疗
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Heals a friendly target for 12694 to 14752 (+ 131.4%1 (+ 308.016% of Spell power).
:
Causes an explosion of shadow magic around the target, causing 305 to 3290 (+ 30% of Spell power) Shadow damage every 1 sec for 5 sec to all enemies within 10 yards around the target.
真言术:盾
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Draws on the soul of the friendly target to shield them, absorbing 1.871) + 195455.082) + 0) * 1)] damage. Lasts 15 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec.
愈合祷言
:
Places a spell on the target that heals them for 5955 + (Spell power * 0.5710 + (Spell power * 0.673)) * $pctH)] the next time they take damage. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump.This spell can only be placed on one target at a time.
心灵尖啸
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The caster lets out a psychic scream, causing 5 enemies within 8 yards to flee for 8 sec. Damage caused may interrupt the effect.
恢复
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Heals the target for 2165 (+ 20.7%0 (+ 69.654% of Spell power) every 3 sec for 12 sec.
暗言术:灭
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A word of dark binding that inflicts 25250 (+ 215.7% of Spell power) Shadow damage to the target. Only usable on enemies that have less than 20% health.
暗言术:痛
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A word of darkness that causes 784 (+ 36.6%0 (+ 37.8% of Spell power) Shadow damage instantly, and an additional of Spell power) - 784 ( + 36.6%0 ( + 37.8% of Spell power)] Shadow damage over 18 sec.
暗影魔
:
Creates a shadowy fiend to attack the target. Caster receives 3% mana when the Shadowfiend attacks. Lasts 12 sec.
惩击
:
Smite an enemy for 2239 to 25110 (+ 85.6% of Spell power) Holy damage.
Removed Class Abilities
Divine Focus: Reduces the pushback suffered from damaging attacks while casting any Priest spell by 70%.
Hymn of Hope: Restores 2% mana to 3 nearby low mana friendly party or raid targets every 2 sec for 8 sec, and increases their total maximum mana by 15% for 8 sec. Maximum of 12 mana restores. The Priest must channel to maintain the spell.
Inner Fire: A burst of Holy energy fills the caster, increasing the armor value from items by 60% and spell power by 10%.
Inner Will: A burst of Holy energy fills the caster, reducing the mana cost of instant cast spells by 15% and increasing your movement speed by 10%. You can only have Inner Will or Inner Fire active at a time.
联结治疗
: now Discipline, Holy
心灵尖啸
: now a talent
恢复
: now Holy
暗言术:灭
: now Shadow
Talents and Specialization
New Talents
Saving Grace
:
Instantly heals a friendly target for 1 (+ 1190.4% of Spell power). Reduces your healing done by 10% for 10 sec, stacking up to 10 times.
Words of Mending
:
Your healing and shielding spell casts grant you a stack of Word of Mending. When you gain 5 stacks of Word of Mending, your next targeted healing or shielding spell also casts a Prayer of Mending at them.
Clarity of Will
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Shields the target with a protective ward, absorbing (Spell power * 5.952) damage within 20 sec.
Clarity of Purpose
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Heals allies within 10 yards of the target for 1 (+ 744% of Spell power), split such that more injured targets will receive a larger portion of the healing.Replaces Prayer of Healing.
Clarity of Power
:
Your Mind Spike, Mind Sear, and Shadow Word: Death deal 40% additional damage to targets not affected by your Shadow Word: Pain or Vampiric Touch. Casting Mind Spike also restores 5% mana and reduces the cooldown of Mind Blast by 1 sec.
Auspicious Spirits
:
Your Shadowy Apparitions grant you 1 Shadow Orb instead of dealing damage.
Void Entropy
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Consumes up to 3 Shadow Orbs to deal up to 1 (+ 48.6% of Spell power) Shadow damage every 3 sec for 1 min.
New Specializations
Readiness: Shadow
:
Increases the cooldown recovery rate by 0% on your Vampiric Embrace, Mind Blast, Shadowfiend, Dispersion, Hymn of Hope, and Void Shift abilities (0% cooldown reduction).
Changes
Changed Talents
天使壁垒
:
Anytime a damaging attack brings you below 30% health, you gain an absorption shield equal to 20%15% of your total health lasting for 20 sec.This effect cannot occur more than once every 90 sec.
瀑流
:
Launches a Holy bolt at the target ally that grows in power as it travels, which causes up to 12668 (+ 122.5%0 (+ 83.05% of Spell power) damage to an enemy, or up to 12668 (+ 122.5% of Spell power) healing to an ally.Thishealing.This effect can bounce from allies to other allies, or from enemies to other enemies. Each time it bounces it will split into 2 bolts, preferring farther away targets, and never hitting the same target twice. Cascade can bounce up to 4 times.
绝望祷言
:
Instantly heals the caster for 30%22% of their total health.
:
Discipline:When you cast Penance, there is a 100% chance your next Power Word: Shield will both ignore and not cause the Weakened Soul effect.Holy:When you cast Greater Heal or Prayer of Healing, there is a 40% chance your next Prayer of Mending will not trigger its cooldown, and will jump to each target instantly.Shadow:Periodic damage from your Shadow Word: Pain and damage from your Mind Spike has a 5% chance to reset the cooldown on Mind Blast and cause your next Mind Blast within 12 sec to be instant cast and cost no mana.
神圣之星
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Fires a Divine Star in front of you, traveling 24 yds, causing 3559 to 5931 (+ 45.5% of Spell power) Divine damage to all enemies and 5932 to 9885 (+ 75.8%0 (+ 85% of Spell power) healing to all allies within 4 yds of its path.After reaching its destination it will return to you, also dealing damage and healing to all targets in its path.
圣光涌动
:
Discipline, Holy:Surge of LightYou have a 15% chance when you Smite or cast a healing spell to cause your next Flash Heal to be instant cast and have no mana cost. Limit 2 charges.Shadow:Surge of DarknessPeriodic damage from your Vampiric Touch has a 20%and Devouring Plague has a 10% chance to cause your next Mind Spike to not consume your damage-over-time effects, become instant cast, cost no mana, and deal 50% additional damage. Limit 2 charges.
光晕
:
Creates a ring of Holy energy around you that quickly expands and grows in power, up to 30 yds away. Deals up to 15254 to 25422 (+ 195%Heals allies for up to 0 (+ 287.4% of Spell power) Holy damage to enemies, and up to 25423 to 42370 (+ 325% of Spell power) healing to allies), with the greatest effect at 25 yds.
摧心魔
:
Creates a Mindbender to attack the target. Caster receives 1.75%0.75% mana when the Mindbender attacks. Lasts 15 sec.Replaces Shadowfiend.
能量灌注
:
Infuses the Priest with power, increasing spell haste by 20%, all damage by 5%, and reducing the mana cost of all spells by 20%. Lasts 20 sec.
:
Discipline, Holy:You gain the Power Word: Solace ability.Shadow:Casting Mind Flay while your target is affected by your Devouring Plague causes your Mind Flay to deal 33% additional damage per orb consumed by Devouring Plague.Power Word: SolaceLevel 9030 yd rangeInstant10 sec cooldownStrike an enemy with the power of the heavens, dealing 1078 to 1208 (+ 111%0 (+ 152.9% of Spell power) Holy damage and an additional 399 (+ 21.84%0 (+ 15.47% of Spell power) Holy damage over 7 sec and restoring 1% of maximum mana.Damage dealt by Power Word: Solace will instantly heal a nearby low health friendly target within 40 yards from the enemy target for 100%150% of the damage dealt (50%75% when healing the Priest).Replaces Holy Fire.
Changed Specializations
救赎
:
When you deal damage with Smite, Holy Fire, and Penance, you instantly heal a nearby low health friendly target for 90%100% of the damage dealt.If the Priest is healed through Atonement, the effect is reduced by 50%.
:
Increases the damage done by your Shadow and Holy spells by 50%, grants a 10% chance for Smite to reset the cooldown of Holy Word: Chastise, reduces the mana cost of Smite and Holy Fire by 90%, and transforms your Holy Word spell back into Holy Word: Chastise.Holy Word: ChastiseChastise the target for 630 to 706 (+ 61.4%0 (+ 84.8% of Spell power) Holy damage, and disorients them for 3 sec. 30 sec cooldown.
:
Increases the healing done by your area of effect healing spells by 25%and Prayer of Mending by 10%, reduces the cooldown of your Circle of Healing spell by 2 sec, and transforms your Holy Word: Chastise spell into Holy Word: Sanctuary.Holy Word: SanctuaryBlesses the ground with Divine light, healing all within it for 463 to 550 (+ 5.83%0 (+ 9.3975% of Spell power) every 2 sec for 30 sec. Only one Sanctuary can be active at any one time. 40 sec cooldown.
:
Increases the healing done by your single-target healing spells by 25%10%, causes them to refresh the duration of your Renew on the target, and transforms your Holy Word: Chastise spell into Holy Word: Serenity.Holy Word: SerenityInstantly heals the target for 12441 to 14604 (+ 130%1 (+ 461.438% of Spell power), and increases the critical effect chance of your healing spells on the target by 25% for 6 sec. 15 sec cooldown.
圣言术:灵
:
Heals up to 5 friendly party or raid members within 30 yards of the target for 4627 to 5113 (+ 46.7%0 (+ 123.148% of Spell power). Prioritizes healing the most injured party members.
:
Consumes all of the caster'sup to 3 Shadow Orbs to deal 1653 (+ 78.6%up to 1 (+ 243% of Spell power) Shadow damage and an additional 276 (+ 13.1% of Spell power) Shadow damage every 1 sec for100% damage over 6 sec. Also heals the caster for 1%up to 2.50% of their maximum health when it deals periodic damage.Damage and healing increased based on the number of Shadow Orbs consumed.damage.
神圣赞美诗
:
Heals 5 (12 in 25 player instances) nearby lowest health friendly party or raid targets within 40 yards for 8035 (+ 154.2%0 (+ 412.8% of Spell power) every 2 sec for 8 sec, and increases healing done to them by 10% for 8 sec. The Priest must channel to maintain the spell.
专注意志
:
Whenever you are victim of any damage greater than 10%5% of your total health or critically hit by any non-periodic attack, you gain Focused Will reducing all damage taken by 15% lasting for 8 sec. Stacks up to 2 times.
:
Your Flash Heal, Greater Heal, Heal and Penance spells bless the target with Grace, increasing all healing received from the Priest by 10%. This effect will stack up to 3 times. Effect lasts 15 sec.Increases all healing done by 8%.
治疗术
:
A slow casting spell that heals a single target for 21149 to 24577 (+ 219%0 (+ 308.016% of Spell power).
守护之魂
:
Calls upon a guardian spirit to watch over the friendly target. The spirit increases the healing received by the target by 60%, and also prevents the target from dying by sacrificing itself. This sacrifice terminates the effect but heals the target of 50%40% of their maximum health. Lasts 10 sec. Castable while stunned.
神圣之火
:
Consumes the enemy in Holy flames that cause 1008 to 1279 (+ 111%0 (+ 152.9% of Spell power) Holy damage and an additional 399 (+ 21.84%0 (+ 30.94% of Spell power) Holy damage over 7 sec.
圣言术:罚
:
Chastise the target for 630 to 706 (+ 61.4%0 (+ 84.8% of Spell power) Holy damage, and disorients them for 3 sec.
:
Reduces the mana costIncreases the critical effect chance of your next Flash Heal, Greater HealHeal, Penance, Holy Nova, or Prayer of Healing by 25% and increases its critical effect chance by 100%.Additionally, you become immune to Silence, Interrupt, and Dispel effects for 5 sec.100%.
光明之泉
:
Creates a Holy Lightwell. Every 1 sec the Lightwell will attempt to heal party and raid members lower than 50% health for 5769 (+ 55.3%0 (+ 122.1% of Spell power) every 2 for 6 sec. Attacks done to the target equal to 30% of your total health will cancel the effect. Lightwell lasts for 3 min or until 15 heals are expended.
精通:疯狂
:
Gives your periodic shadow damage spells a 14% chance to deal damage twice, each time they deal damage.Increases the damage of Mind Blast, Mind Spike, Mind Flay, and Mind Sear by 20%.
心灵震爆
:
Blasts the target for 2709 to 2861 (+ 190.9%0 (+ 192.9% of Spell power) Shadow damage, and generates 1 Shadow Orb, and causes the victim to take 5% increased damage from spells for 15 sec..
精神鞭笞
:
Assault the target's mind with Shadow energy, causing 3168 (+ 150%0 (+ 154.8% of Spell power) Shadow damage over 3 sec and slowing their movement speed by 50%.
心灵尖刺
:
Blasts the target for 1312 to 1384 (+ 130.4%0 (+ 130% of Spell power) Shadowfrost damage, but extinguishes your Shadow damage-over-time effects from the target in the process.
苦修
:
Launches a volley of holy light at the target, causing 1021 to 11530 (+ 112% of Spell power) Holy damage to an enemy, or 8237 to 9306 (+ 83.8%0 (+ 128.456% of Spell power) healing to an ally instantly and every 1 sec for 2 sec.
治疗祷言
:
A powerful prayer heals the friendly target's party members within 30 yards for 8501 to 8980 (+ 83.8%0 (+ 123.147% of Spell power).
心灵惊骇
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Consumes allup to 3 Shadow Orbs to terrify the target, causing them to tremble in horror for 1 sec plus 1 sec per Shadow Orb consumed.and to drop their weapons and shield for 8 sec.
:
Your Renew heals for an additional 15% and instantly heals the target for 15% of the total periodic effect.and has a 0.5 sec reduced global cooldown.
全神贯注
:
Removes the cooldown on Power Word: Shield.and reduces its mana cost by 25%.In addition, when your Power Word: Shield is completely absorbed or dispelled you are instantly refunded 100% of its mana cost. This effect can only occur once every 12 sec.
:
Assume a Shadowform, increasing your Shadow damage by 25%, increasing your armor by 100%, and increasing all party and raid members spell haste by 5%. However, you may not cast Holy spells except for Renew, Prayer of Mending, and Leap of Faith while in this form.
:
When you deal critical periodic damage with your Shadow Word: Pain, you also create a shadowy version of yourself that floats towards the target and deals 396 (+ 37.5%0 (+ 37.4% of Spell power) Shadow damage.
灵魂护壳
:
For the next 10 sec, your Heal, Flash Heal, Greater Heal, and Prayer of Healing no longer heal but instead create absorption shields that last 15 sec.
:
Increases the healing done by Flash Heal, Binding Heal, Renew, Heal and Prayer of Mending by 25%.
:
When you heal a target with your Heal, Greater Heal or Flash Heal spell, the duration of the Weakened Soul debuff on the target is reduced by 2 sec.
:
When you heal with Greater Heal, the cooldown of your Inner Focus is reduced by 5 sec.When you Smite, the cooldown of your Penance is reduced by 0.5 sec.
吸血鬼的拥抱
:
Fills you with the embrace of Shadow energy, causing you and your allies to be healed for 50%75% of any single-target Shadow spell damage you deal, split evenly between them. Lasts 15 sec.
吸血鬼之触
:
Causes 375 (+ 207.5%0 (+ 201.5% of Spell power) Shadow damage over 15 sec. Each time Vampiric Touch deals damage the caster gains 2% of maximum mana.
Removed Specializations
Greater Heal Discipline, Holy: A slow casting spell that heals a single target for 21022 to 24430 (+ 219% of Spell power).
Mastery: Shadowy Recall Shadow: Gives your periodic shadow damage spells a 14% chance to deal damage twice, each time they deal damage.
Spiritual Precision Shadow: Grants hit equal to any Spirit gained from items or effects.
Void Shift Shadow, Discipline, Holy: You and the currently targeted party or raid member swap health percentages. Increases the lower health percentage of the two to 25% if below that amount.
Glyphs
New
Glyph of Free Action
:
While Dispersion is active, you move 30% faster.
Glyph of Delayed Coalescence
:
Dispersion lasts 3 sec longer, but when it has 2 sec remaining, its damage reduction reduces by 30% per sec.
Glyph of Guardian Spirit
:
Guardian Spirit increases healing on the target by an additional 200%, but no longer prevents the target's death.
Glyph of Restored Faith
:
Leap of Faith pulls you to your target instead of pulling your target to you.
Glyph of Miraculous Dispelling
:
Reduces the mana cost of Mass Dispel by 50%.
Glyph of the Inquisitor
:
Your Holy Fire deals 25% additional initial damage, but 20% of that damage is also dealt back to you.
Glyph of Silence
:
Reduces the cooldown on your Silence spell by 25 sec, but also reduces its duration by 2 sec.
Glyph of the Redeemer
:
All your healing is increased by 50% while Spirit of Redemption is active.
Glyph of Shadow Magic
:
For 5 sec after activating Fade, you are immune to Silence and Interrupt effects, but the cooldown of Fade is increased by 60 sec.
Changes
:
Your Binding Heal spell now heals a third friendly target within 20 yards, but costs 35% more mana.
:
Your Dispel Magic spell also damages your target for 618 to 9250 (+ 27.8% of Spell power) Holy damage when you successfully dispel a magical effect.
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Teaches you the ability Holy Nova.Causes an explosion of holy light around the caster, causing 309 to 3580 (+ 14.3% of Spell power) Holy damage to all enemy targets within 10 yards and healing up to 5 targets within 10 yards for 489 to 567 (+ 5%0 (+ 46.1988% of Spell power). Healing is divided among the number of targets healed. These effects cause no threat.
僵滞尖啸
:
Targets of your Psychic Scream and your Psyfiend's Psychic Terror now tremble in place instead of fleeing in fear.
:
Your Renew heals for 33% more each time it heals, but its duration is reduced by 3 sec.
:
Your Shadow Word: Death can now be cast at any time, but deals 25% damage against targets above 20% health. Casting Shadow Word: Death now also does damage to you equivalent to the damage it would do to an enemy above 20% health.
:
Your Vampiric Embrace converts an additional 50%75% of the damage you deal into healing, but the duration is reduced by 5 sec.
潜行者
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Talent Calculator
Spells
Changes
伏击
:
Ambush the target, causing 325% weapon damage plus 164235% weapon damage to the target (340.045% if a dagger is equipped). Must be stealthed and behind the target. Awards 2 combo point.
猩红风暴
:
Finishing move that consumes combo points on any nearby target to slash at the flesh of all enemies within 8 yards, dealing Physical damage and causing victims to bleed and suffer an additional 240% of the initial damage over 12 sec: 1 point : 156.5) + (156) + ((Attack power * 0.0275) * 1)]) damage 2 points: 156.5) + (312) + ((Attack power * 0.055) * 1)]) damage 3 points: 156.5) + (468) + ((Attack power * 0.0825) * 1)]) damage 4 points: 156.5) + (624) + ((Attack power * 0.11) * 1)]) damage 5 points: 156.5) + (780) + ((Attack power * 0.1375) * 1)]) damage) damage
夺命药膏
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Coats your weapons with a Lethal Poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy for (7880) Nature damage over 12 sec. Subsequent poison applications will instantly deal 89 to 1170 Nature damage.
斩击
:
Finishing move that causes damage per combo point: 1 point : * 1) + Attack power * 0.18) * 1]-0.295) * 1]- * 1) + Attack power * 0.180.295) * 1] damage 2 points: * 2) + Attack power * 0.36) * 1]-0.59) * 1]- * 2) + Attack power * 0.360.59) * 1] damage 3 points: * 3) + Attack power * 0.54) * 1]-0.885) * 1]- * 3) + Attack power * 0.540.885) * 1] damage 4 points: * 4) + Attack power * 0.72) * 1]-1.18) * 1]- * 4) + Attack power * 0.721.18) * 1] damage 5 points: * 5) + Attack power * 0.9) * 1]-1.475) * 1]- * 5) + Attack power * 0.9) * 1] damage1.475) * 1] damage
刀扇
:
Instantly whirl around, releasing a spray of knives at all targets within 10 yards, dealing 329 to 4920 Physical damage. This attack has a chance of applying your active poisons at their normal rate. Awards 1 combo points if it strikes your current combo target.
锁喉
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Garrote the enemy, silencing them for 3 sec and causing 390 + Attack power * 1 * 0.0780.135) * 6] damage over 18 sec, increased by your attack power. Must be stealthed. Awards 10 combo point.
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Finishing move that consumes combo points on any nearby target to restore 4%3% of maximum health every 3 sec. Lasts longer per combo point: 1 point : 6 seconds 2 points: 12 seconds 3 points: 18 seconds 4 points: 24 seconds 5 points: 30 seconds
割裂
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Finishing move that causes damage over time, increased by your attack power. Lasts longer per combo point: 1 point : 61 + 9 * 1 * 1 + 0.0250 + 0 * 1 * 1 + 0.0207 * Attack power * 1) * 0.5 * 8] over 8 sec 2 points: 61 + 9 * 1 * 2 + 0.040 + 0 * 1 * 2 + 0.0414 * Attack power * 1) * 0.5 * 12] over 12 sec 3 points: 61 + 9 * 1 * 3 + 0.050 + 0 * 1 * 3 + 0.0621 * Attack power * 1) * 0.5 * 16] over 16 sec 4 points: 61 + 9 * 1 * 4 + 0.0560 + 0 * 1 * 4 + 0.0828 * Attack power * 1) * 0.5 * 20] over 20 sec 5 points: 61 + 9 * 1 * 5 + 0.0620 + 0 * 1 * 5 + 0.1035 * Attack power * 1) * 0.5 * 24] over 24 sec
毒刃
:
Strikes an enemy's pressure point with your off-hand weapon, dealing 25%15% weapon damage, dispelling an Enrage effect from the target, and applying a concentrated form of your active Non-Lethal poison.See individual Non-Lethal poison tooltips for details regarding the concentrated effects of each.
影袭
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An instant strike that causes 74 damage in addition to 240%130% of your normal weapon damage 188.5)]% with a dagger).
切割
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Finishing move that consumes combo points on any nearby target to increase melee attack speed by 40%. Lasts longer per combo point: 1 point : 12 seconds 2 points: 18 seconds 3 points: 24 seconds 4 points: 30 seconds 5 points: 36 seconds
烟雾弹
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Creates a cloud of thick smoke in an 80 yard radius around the Rogue for 5 sec. Enemies are unable to target into or out of the smoke cloud. Allies take 20%10% less damage while within the cloud.
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Increases the melee and ranged attack speedhaste of all party and raid members within 100 yards by 10%5%.
嫁祸诀窍
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The threat caused by your next damaging attack and all actions taken for 6 sec afterwards will be transferred to the target party or raid member. and all damage caused by the target is increased by 15% during this time. Transferred threat is not permanent, and will fade after 30 sec.
致伤药膏
:
Coats your weapons with a Lethal Poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy, which instantly inflicts 118 to 1560 Nature damage and reduces all healing effects on them for 1512 sec.
Removed Class Abilities
Disarm Trap: Disarm a hostile trap.
Dismantle: Disarm the enemy, preventing the use of any weapons or shield for 8 sec.
Mind-numbing Poison: Coats your weapons with a Non-Lethal Poison that lasts for 1 hour. Each strike has a 50% chance of poisoning the enemy, clouding their mind and slowing their casting speed by 50% (10% on player targets) for 10 sec.
Redirect: Transfers any existing combo points to the current enemy target. Requires active combo points.
Shadow Blades: Draw upon the surrounding shadows to empower your weapons, causing your autoattacks to deal pure Shadow damage and your combo-point-generating abilities to generate an additional combo point when used. Lasts 12 sec.
Talents and Specialization
New Talents
Death from Above
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Finishing move that consumes combo points on the target to empower your weapons with shadow energy and perform a devastating two-part attack. You whirl around, dealing up to 1 damage to all enemies within 8 yds, then leap into the air and slice into your target on the way back down, dealing up to an additional 500% weapon damage (up to 723.5% if a dagger is equipped). Damage based on combo points consumed.
Shadow Reflection
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Summon a shadow of yourself on the target that will watch you and memorize your offensive ability usage for the next 8 sec. After this time, it will mimic the memorized abilities on its target over the next 8 sec.
Venom Zest
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Increases your maximum energy by 15.Increases your energy regeneration rate by 5% for every enemy you have poisoned, up to 3.
Internal Bleeding
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Your successful Kidney Shots now also cause Internal Bleeding on the target, dealing 0 damage per combo point over 12 sec.
Changes
Changed Talents
装死
:
An attack that would otherwise be fatal will instead reduce you to no less than 10%7% of your maximum health, and damage taken will be reduced by 85% for 3 sec. This effect cannot occur more than once per 90 seconds.
致命投掷
:
Finishing move that reduces the movement speed of the target by 50% for 6 sec. If performed with 3 combo points, also interrupts spellcasting and prevents any spell in that school from being cast for a period of time.Damage dealt: 1 point : + (0 + Attack power * 0.12) * 1]-0.249) * 1]- + (0 + Attack power * 0.120.249) * 1] damage 2 points: + (0 + Attack power * 0.24) * 1]-0.498) * 1]- + (0 + Attack power * 0.240.498) * 1] damage 3 points: + (0 + Attack power * 0.36) * 1]-0.747) * 1]- + (0 + Attack power * 0.360.747) * 1] damage 4 points: + (0 + Attack power * 0.48) * 1]-0.996) * 1]- + (0 + Attack power * 0.480.996) * 1] damage 5 points: + (0 + Attack power * 0.6) * 1]-1.245) * 1]- + (0 + Attack power * 0.6) * 1] damage1.245) * 1] damage
吸血药膏
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Coats your weapons with a Non-Lethal Poison that lasts for 1 hour. Your melee attacks have a 50% chance to poison the target for 1012 sec. Your subsequent weapon strikes against the poisoned target will heal you for 10%15% of damage dealt.
飞镖投掷
:
A ranged attack that deals 6570 Physical damage to an enemy target. If the enemy is farther than 10 yards away, your autoattacks will be replaced with ranged shuriken for up to 10 sec, granting them a 30 yd range. Shurikens are coated in your Lethal Poison. Awards 1 combo point. Replaces Throw.
诡诈
:
Reduced visibility from your Stealth breaks 3 sec afterimmediately upon dealing or receiving hostile actions, rather than doing so immediately.but you can still use abilities which require Stealth for 3 sec.
Changed Specializations
冲动
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Increases your Energy regeneration rate by 100% and your melee attack speed by 20% for 15 sec. While Adrenaline Rush is active, the global cooldown of Sinister Strike, Revealing Strike, Eviscerate, Slice and Dice, and Rupture reduced by 0.2 sec
:
While wielding daggers, Your maximum Energy is increased by 20 and your damage is increased by 20%.
背刺
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Backstab the target, causing 380% weapon damage plus 121 to the target. Must be behind510% weapon damage. Must not be in front of the target. Requires a dagger in the main hand. Awards 1 combo point.
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Your training allows you to recognize and take advantage of the natural ebb and flow of combat. Your Sinister Strike and Revealing Strike abilities increaseincreases your damage dealt by up to 30%. After reaching this maximum, the effect will fade after 15 sec and the cycle will begin anew.
侧袭
:
A vicious strike that exploits the vulnerability of foes with less than 35% health remaining, causing 645% weapon damage plus 207480% weapon damage to the target (Requires a dagger331.034% when used with a non - dagger). Requires a dagger, fist weapon, or one-handed sword in the main hand. Awards 1 combo point.Replaces Sinister Strike.
毒伤
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Finishing move that deals instant Nature damage proportional to the number of combo points on the target. Following the Envenom attack, your poison application chance is increased by 15%, for 1 sec plus an additional 1 sec per combo point. 1 point : 0.112 + (1260.232 + (0 * 1)] damage 2 points: 0.224 + (1260.464 + (0 * 2)] damage 3 points: 0.336 + (1260.696 + (0 * 3)] damage 4 points: 0.448 + (1260.928 + (0 * 4)] damage 5 points: 0.56 + (1261.159 + (0 * 5)] damageReplaces Eviscerate.
出血
:
An instant strike that deals 160% weapon damage (232%100% weapon damage (145% if a dagger is equipped), causing profuse bleeding that deals an additional 50% of the direct strike's damage over 24 sec. Awards 1 combo point.Replaces Sinister Strike.
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When any player in your party or raid critically hits with a spell or ability, or you critically hit with an autoattack or ability, you gain a combo point on your current target. This effect cannot occur more than once every 2 seconds, and can only occur while you are in combat.
影舞步
:
Step through the shadows to an enemy within 10 yards, attacking it every 0.5 sec with both weapons for 60% weapon damage until 7 assaults are made, and increasing all damage done by 50% for the duration. Cannot hit invisible or stealthed targets.Blade Flurry Effect: Killing Spree will teleport to and damage a nearby enemy target every 0.5 sec instead of focusing on your primary target.
精通:左右开弓
:
Your main-hand attacks have a 16% chance to grant you an attack that deals damage equal to 120%75% of a main-hand attack.
毁伤
:
Instantly attacks with both weapons for 280% weapon damage plus an additional 82 with each weapon200% weapon damage (137.931% when used with non - daggers). Awards 2 combo point.
:
An instant strike that deals 160%120% weapon damage and exposes the target's vulnerabilities, increasing the effectiveness of your offensive finishing moves on that target by 35%, and giving your Sinister Strikes a 20% chance to generate an extra combo point, for 24 sec. Awards 1 combo points.
封印命运
:
When you critically strike with a single-target melee attack that generates combo points, you gain an additional combo point on your target.
剧毒创伤
:
Each time your Rupture or Garrote deals damage to an enemy that you have poisoned, you have a 75% chance to deal 1810 additional Nature damage and to regain 10 Energy. Garrote will not trigger this effect if the enemy is also afflicted by your Rupture.If an enemy dies while afflicted by your Rupture, you regain energy proportional to the remaining Rupture duration.
Glyphs
New
Glyph of Energy
:
Increases your maximum Energy by 20.
Glyph of Elusiveness
:
Reduces the cooldown on Evasion by 30 sec.
Glyph of Energy Flows
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Each time you dodge while Evasion is active, you gain 10 Energy.
Glyph of Disappearance
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Reduces the cooldown on Vanish by 60 sec, but when Vanish's duration ends, Stealth is no longer automatically activated.
Changes
:
Your Fan of KinvesKnives also damages the armor of its victims, applying 1 application of the Weakened Armor effect to each target.
萨满祭司
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Talent Calculator
Spells
Changes
先祖之魂
:
Returns the spirit to the body, restoring a dead target to life with 35% of maximum health and mana. Cannot be cast when in combat.
升腾
:
The Shaman surrenders his physical form to the power of the elements, gaining the ability to transform into a being of raw elemental energy for 15 sec.Elemental: While in the form of a Flame Ascendant, Lava Burst has no cooldown and Chain Lightning is empowered to become Lava Beam.Enhancement: While in the form of an Air Ascendant, autoattacks and Stormstrike deal pure Nature damage and have a 30-yardauto-attacks and Stormstrike become Wind attacks, bypassing armor, and having a 30 yard range.Restoration: While in the form of a Water Ascendant, all healing done is duplicated and distributed evenly among nearby allies.
嗜血
:
Increases melee, ranged, and spell haste by 30% for all party and raid members within 100 yards. Lasts 40 sec.Allies receiving this effect will become Sated and be unable to benefit from Bloodlust or Time Warp again for 10 min.
:
Summons an Air totem with 5 health at the feet of the caster that gathers electrical energy from the surrounding air and then explodes after 5 sec to stun all enemies within 8 yards for 5 sec.
治疗链
:
Heals the friendly target for 397 to 453 (+ 68.76%1 (+ 77.4253% of Spell power), then jumps to heal the most injured nearby targets. Healing is reduced by 15% after each jump. If cast on a party or raid member, the heal will only jump to other members. Heals 4 total targets.
:
Hurls a lightning bolt at the enemy, dealing 58 to 65 (+ 51.8%0 (+ 38.2% of Spell power) Nature damage and then jumping to additional nearby enemies. Affects 3 total targets.
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Summons an Earth Totem with 5436064 health at the feet of the caster, calling forth a Greater Earth Elemental to protect the caster and his allies. Lasts 1 min.
大地震击
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Instantly shocks the target with concussive force, causing 114 to 125 (+ 58.1%0 (+ 44.8% of Spell power) Nature damage.and applying the Weakened Blows effect. Weakened BlowsDemoralizes the target, reducing their physical damage dealt by 10% for 30 sec.
地缚图腾
:
Summons an Earth Totem with 5 health at the feet of the caster for 20 sec that slows the movement speed of enemies within 10 yards.
:
Summons a Fire Totem with 5436064 health at the feet of the caster, calling forth a Greater Fire Elemental to rain destruction on the caster's enemies. Lasts 1 min.
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Instantly sears the target with fire, causing 61 (+ 44.9%1 (+ 33.4% of Spell power) Fire damage immediately and 160 (+ 210%6 (+ 200.4% of Spell power) Fire damage over 30 sec.
:
Imbue the Shaman's weapon with fire, increasing magical damage done by 7%. Each hit causes 6 to 19 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts 60 minutes.
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Instantly shocks an enemy with frost, dealing 68 to 71 (+ 51%0 (+ 19% of Spell power) Frost damage and reducing the target's movement speed by 50%. Lasts 8 sec. Causes a high amount of threat.
:
Empowering winds swirl around the Shaman, granting all nearby party and raid members 11118 Mastery.
:
Summons an Air Totem with 5 health at the feet of the caster that will redirect one harmful spell cast on a nearby party member to itself, destroying the totem. Will not redirect area of effect spells. Lasts 15 sec.
治疗之雨
:
Calls forth healing rains to blanket the area targeted by the Shaman, restoring 94 to 110 (+ 16.5%0 (+ 15.6078% of Spell power) health to allies in the area every 2 sec for 10 sec. Healing effectiveness diminishes for each player beyond 6 within the area.
治疗之泉图腾
:
Summons a Water Totem with 5 health at the feet of the caster for 15 sec that heals the most injured party or raid member within 40 yards for every 2 sec.
治疗之涌
:
Heals a friendly target for 655 to 747 (+ 113.5%0 (+ 273.337% of Spell power).
治疗之潮图腾
:
Summons a Water Totem with 10% of the caster's health at the feet of the caster for (11 sec - 1) sec. The Healing Tide Totem pulses every 2 sec, healing the 5 (12 in 25 player instances) most injured party or raid members within 40 yards for 277 (+ 48.4%0 (+ 175.15% of Spell power).
英勇
:
Increases melee, ranged, and spell haste by 30% for all party and raid members within 100 yards. Lasts 40 sec.Allies receiving this effect will become Exhausted and be unable to benefit from Heroism or Time Warp again for 10 min.
:
Fires a bolt of lightning at the target, dealing 67 to 75 (+ 73.9%0 (+ 53.9% of Spell power) Nature damage.Can be cast while moving.
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The caster is surrounded by a reactive lightning barrier. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 35 (+ 38.8%0 (+ 28.2% of Spell power) Nature damage. This effect may only occur once every few seconds. Lasts 1 hour. Only one of your Elemental Shields can be active on you at once.
熔岩图腾
:
Summons a Fire Totem with 5 health at the feet of the caster for 1 min that causes 17 (+ 6.7%0 (+ 5.3% of Spell power) Fire damage to creatures within 8 yards every 2 seconds.
根源打击
:
An instant weapon strike that causes 41 additional damage.100% weapon damage.
灼热图腾
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Summons a Fire Totem with 5 health at the feet of the caster for 1 min that repeatedly attacks an enemy within 0 to 25 yards for 4 (+ 11%1 (+ 12.87% of Spell power) Fire damage.
战栗图腾
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Summons an Earth Totem with 5 health at the feet of the caster that shakes the ground around it for 6 sec, removing Fear, Charm and Sleep effects from party and raid members within 30 yards. This totem may be dropped even while the caster is afflicted with such effects.
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Focuses the elemental force imbued in the Shaman's weaponry, with the concentrated effects depending on the enchantment unleashed.See individual weapon imbue spell tooltips for details regarding the effects of unleashing each.
水之护盾
:
The caster is surrounded by globes of water, granting 884 mana per 5 sec. When a spell, melee, or ranged attack hits the caster, the reactive shield generates 10115 mana. This effect can only occur once every 3 seconds. Lasts 1 hour.Only one of your Elemental Shields can be active on you at once.once.Replaces Lightning Shield.
风剪
:
Disrupts the target's concentration with a burst of wind, interrupting spellcasting and preventing any spell in that school from being cast for 3 sec.Also lowers your threat, making the enemy less likely to attack you.
Removed Class Abilities
Rockbiter Weapon: Imbue the Shaman's weapon with the fury of the earth, increasing all threat generation by 30% and reducing damage taken by 5%. Lasts 60 minutes.
Stormlash Totem: Summons an Air Totem with 5 health at the feet of the caster, empowering allies within 40 yards with lightning. While empowered, allies' spells and attacks will trigger bursts of electricity, dealing additional Nature damage to their target. Lasts 10 sec.
MoP Abilities Changed to WoD Specialization/Talents
: Elemental and Enhancement only.
熔岩图腾
: Enhancement only
水之护盾
: Restoration only.
Talents and Specialization
New Talents
Spew Lava
:
Empowers your current Fire totem with the power of lava, causing it to spew globs of lava at random enemies within 40 yards every 0.5 sec for 10 sec. Each glob of lava deals 1 (+ 50% of Spell power) Fire damage to all enemies within 4 yards.
Storm Elemental Totem
:
Summons an Air Totem with 6000 health at the feet of the caster, calling forth a Greater Storm Elemental to hurl gusts of wind at the caster's enemies. Each gust of wind does damage to the enemy, and then heals all allies within 15 yards for 100% of the damage dealt, split evenly. Lasts 1 min.
Shocking Lava
:
Your Lava Burst and Lava Lash increase the damage of your next Earth Shock or Flame Shock by 50%, stacking up to 2 times.
Condensation Totem
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Summons a Water Totem with 5 health at the feet of the caster for 15 sec that collects 5% of all overhealing, and grants it to the Shaman as spell power toward their next Healing Wave, Healing Surge, Chain Heal, or Riptide.
High Tide
:
Your Chain Heal also bounces to up to 3 additional targets affected by your Riptide, and no longer diminishes in power with each bounce.
New Specializations
Readiness: Elemental
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Increases the cooldown recovery rate by 0% on your Thunderstorm, Shamanistic Rage, Earth Elemental Totem, Fire Elemental Totem, Spiritwalker's Grace, and Ascendance abilities (0% cooldown reduction).
Critical Strikes
:
Increases your chance to critically strike by 10%.
Changes
Changed Talents
先祖指引
:
When you deal direct damage or healing for the next 10 sec, 40% of damage or 60% of20% of the damage or healing is copied as healing to up to 3 nearby injured party or raid members.
:
Your next Nature spell with a base casting time less than 10 sec. becomes an instant cast spell.Passive:Increases spell haste by 5% and melee haste by 10%.attack speed by an additional 5%.
:
When you cast Healing Wave, Greater Healing Wave, Healing Surge, or Chain Heal, your Healing Rain's duration is increased by 4.00 sec.When you cast Lightning Bolt, Chain Lightning, Earth Shock, or use Stormstrike, your Healing Rain's duration is increased by 4.00 sec.This cannot cause Healing Rain to last longer than 40 sec.
陷地图腾
:
Summons an Earth Totem with 5 health at the feet of the caster for 20 sec. The totem pulses every 2 sec, causing roots to ensnare the legs of all enemies within 10 yards for 5 sec, preventing movement. Enemies that have already been rooted once by the totem will instead have their movement speed reduced by 50%.Replaces Earthbind Totem.
元素回响
:
When one of your spells causes direct damage or healing, youYour spells and abilities have a chance to gaintrigger Echo of the Elements, duplicating that spell's effect.Elements.Echo of the Elements causes your next Specialization 0short cooldown spell or abilitySpecialization 1Lava Burst, Shock, or EarthquakeSpecialization 2Lava Lash, Stormstrike, Shock, or Fire NovaSpecialization 3Riptide, Healing Rain, Purify Spirit to not incur its cooldown.
元素冲击
:
Harness and direct the raw power of the elements towards an enemy target, dealing 245 to 284 (+ 211.2%0 (+ 156.2% of Spell power) Elemental damage and increasing the caster's Specialization 2Agility, Critical Strike, Haste, or Mastery by 12137 for 8 sec.
石壁图腾
:
Summons an Earth Totem with 10% of the caster's health at the feet of the caster for 30 sec that grants the caster a shield absorbing (Spell power * 0.875 * 4) damage for 10 sec, and up to an additional (Spell power * 0.875) every 5 sec thereafter.
:
Your elemental weapon imbues are empowered, granting additional effects when triggered with Unleash Elements:Flametongue Weapon Increases the enemy target's damage taken from your Lightning Bolt by 30%, and from your Lava Burst by 10% for 10 sec.Windfury Weapon For 8 sec, your melee autoattacks can trigger Static Shock.Earthlivingmultistrike chance is increased by 10%.Earthliving WeaponFurther increases the effectiveness of your next single-target heal on the targeted ally by 50%.Frostbrand WeaponYou leech heat from the enemy target, gaining 50% movement speed for 4 sec.Rockbiter WeaponYou take 40% reduced damage from the enemy target for 5 sec.50%.
风行图腾
:
Summons an Air Totem with 5 health at the feet of the caster for 6 sec, granting raid members within 40 yards immunity to movement-impairing effects.
Changed Specializations
大地之盾
:
Protects the target with an earthen shield, increasing the effectiveness of Shaman healing spells on that target by 20%, and causing attacks to heal the shielded target for (114 + Spell power * 0.130 + Spell power * 0.498). 9 charges. Lasts 10 min. This effect can only occur once every few seconds. Earth Shield can only be placed on one target at a time, only one Earth Shield may be on a target at a time, and only one of your Elemental Shields can be active on you at once.
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Imbue the Shaman's weapon with earthen life. Increases spell healing by 10all healing done by 5% and gives each heal up to a 20% chance to trigger the Earthliving effect on the target, healing an additional 244 (+ 39.84%0 (+ 84.168% of Spell power) over 12 sec. Single-target direct heals on targets below 35% of maximum health will always trigger this effect. Lasts 60 minutes.
地震术
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You cause the earth at the target location to tremble and break, dealing (Spell power * 0.15) Physical damage every 1 sec to enemies in an 8 yard radius, with a 10% chance of knocking down affected targets. Lasts 10 sec.
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Grants 5% spell haste to all party and raid members within 100 yards.
野性狼魂
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Summons two Spirit Wolves that aid the Shaman in battle, lasting 30 sec. Spirit Wolves are immune to movement-impairing effects, and their attacks heal them and their master for 150%225% of damage done.
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Ignites your Flame Shock spell on any nearby enemies, causing each of them to emit a wave of flames that deals 83 to 96 (+ 30%0 (+ 59.9% of Spell power) Fire damage to every other enemy within 10 yards.
治疗波
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Heals a friendly target for 794 to 906 (+ 137.7%0 (+ 273.337% of Spell power).
熔岩爆裂
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You hurl molten lava at the target, dealing 84 to 920 (+ 72.6% of Spell power) Fire damage. Lava Burst will always deal a critical strike. If your Flame Shock is on the target, Lava Burst will deal 50% additional damage.1 (+ 33.4% of Spell power)% additional damage.
熔岩猛击
:
You charge your off-hand weapon with lava, instantly dealing 300%280% of that weapon's damage to an enemy target and spreading your Flame Shock from the target to up to four4 enemies within 12 yards. Damage is increased by 40% if your off-hand weapon is enchanted with Flametongue.
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When you deal damage with a melee weapon, you have a chance to reduce the cast time and mana cost of your next Nature spell with a base cast time shorter than 10 seconds by 20%. Does not apply to Hex. Stacks up to 5 times. Lasts 30 sec.
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Summons a Water Totem with 10% of the caster's health at the feet of the caster for 16 sec. Party and raid members within 400 yards of the totem gain 200%0% of the caster's Spirit (excluding short - duration Spirit bonuses).
:
Your spell power is now equal to 65% of your attack power, and you no longer benefit from other sources of spell power.Your instant spells and totems cost 75% less mana and your shock spells cost 90% less mana.Your melee attacks have a 40% chance to immediately restore 5% of your mana.
复苏
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While Water Shield is active, you recover mana when your direct healing spells have a critical effect. You regain (31347 * 100 / 100) mana from a Healing Wave or Greater Healing Wave critical, (31critical, (347 * 0.6 * 100 / 100) mana from a Healing Surge, Riptide, or Unleash Life critical, and (31347 * 0.333 * 100 / 100) mana from a Chain Heal critical.
激流
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Heals a friendly target for 209 (+ 33.9%0 (+ 77.406% of Spell power) and another 594 (+ 96%0 (+ 218.366% of Spell power) over 18 sec. Your Chain Heal spells are 25% more effective when their primary target is affected by your Riptide.
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Increases the damage of Lightning Bolt by 70% and Chain Lightning by 70%100%, reduces the casting time of both spellsLightning Bolt by 0.5 sec, and removes the cooldown from Chain Lightning.
灵魂链接图腾
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Summons an Air Totem with 5 health at the feet of the caster. The totem reduces damage taken by all party and raid members within 10 yards by 10%. Every 1 sec, the health of all affected players is redistributed, such that each player ends up with the same percentage of their maximum health. Lasts 6 sec.
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Increases your mana pool by 400%.and increases your chance to hit with Lightning Bolt, Lava Burst, Hex, and Flame Shock by 15%.
风暴打击
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Instantly strike an enemy with both weapons, dealing 380%180% weapon damage and granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock for 15 sec. Damage is increased by 30% while you have Lightning Shield active.
雷霆风暴
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You call down a bolt of lightning, energizing you and damaging nearby enemies within 10 yards. Restores 15% mana to you and deals 95 to 108 (+ 57.1%0 (+ 43.4% of Spell power) Nature damage to all nearby enemies, reducing their movement speed by 40% for 5 sec and knocking them back 20 yards. This spell is usable while stunned.
潮汐奔涌
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When you cast Chain Heal or Riptide, you gain the Tidal Waves effect, which reduces the cast time of your Healing Wave and Greater Healing Wave spells by 30% and increases the critical effect chance of your Healing Surge spell by 30%. 2 charges.
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Increases the melee and ranged attack speedhaste of all party and raid members within 100 yards by 10%5%.
:
Imbue the Shaman's weapon with wind. Each hit has a 20% chance of triggering three extra attacks with 30 bonus attack powerdealing 70% weapon damage. Lasts 60 minutes.
Removed Specializations
Ancestral Awakening, Restoration: When you critically heal with a single-target direct heal, you summon an ancestral spirit to aid you, instantly healing the most injured party or raid target within 40 yards for 30% of the amount healed.
Elemental Precision, Elemental: Grants Hit equal to any Spirit gained from items or effects.
Greater Healing Wave, Restoration: Heals a friendly target for 14172 to 16190 (+ 137.7% of Spell power).
Searing Flames, Enhancement: When your Searing Totem deals damage or your Fire Elemental lands a melee attack, the damage dealt by your Flametongue Weapon is increased by 8% for 15 sec. Stacks up to 5 times. Your Lava Lash ability will consume this effect, dealing 20% increased damage for each application present.
Static Shock, Enhancement: When you use your Stormstrike or Lava Lash abilities while having Lightning Shield active, you have a 45% chance to deal damage equal to a Lightning Shield orb.
Glyphs
New
Glyph of Ephemeral Spirits
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Reduces the cooldown on Feral Spirit by 60 and reduces the duration by 15 sec.
Glyph of Ghostly Speed
:
Ghost Wolf grants an additional 60% movement speed, but can no longer be used while in combat.This effect is disabled in battlegrounds and arenas and cannot be combined with other temporary speed bonuses.
Glyph of Grounding
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Reduces the cooldown on Grounding Totem by 3 sec.
Glyph of Lava Spread
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Increases the radius at which Lava Lash spreads Flame Shock by 8 yards.
Glyph of Reactive Shielding
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Your Lightning Shield can now trigger once every 1.5 sec.
Glyph of Shamanistic Resolve
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Shamanistic Rage reduces damage taken by an additional 30% but the cooldown on Shamanistic Rage is increased by 60 sec.
Glyph of Shocks
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Increases the range on Earth Shock, Flame Shock, Frost Shock, and Wind Shear by 5 yards.
Glyph of Spiritwalker's Focus
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Reduces the cooldown of Spiritwalker's Grace by 60 sec, but reduces its duration by 7 sec.
Glyph of Spiritwalker's Aegis
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When you cast Spiritwalker's Grace, you become immune to Silence and Interrupt effects for 5 sec.
Changes
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Increases the jump distance of your Chain Heal spell by 100%.but gives the spell a 2 sec cooldown.
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When you dispel a harmful Magic or Curse effect from an ally, you also heal the target for 5%4% of your maximum health.
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When your Flame Shock deals damage, it heals you for 30%45% of the damage dealt.
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Causes your Lightning Bolt to restore 10% of your mana when it strikes an enemy.Reduces the mana cost of Lightning Bolt by 100%.
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Causes your Totemic Recall ability to return the full mana cost of any recalled totems.25% additional mana when recalling a totem.
术士
Forum
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Talent Calculator
Spells
Changes
恶魔掌控
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Commands your demon to perform its most powerful ability. This spell will transform based on your active pet. Imp: Cauterize MasterVoidwalker: DisarmSuccubusSufferingSuccubus: WhiplashFelhunter: Spell LockFelguard: Felstorm
腐蚀术
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Corrupts the target, causing 9810 (+ 148.5% of Spell power) Shadow damage over 18 sec.
混乱烙印
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Curses the target and all enemies within 10 yards, increasing magic damage taken by 5% for 5 min. CursesA Warlock can only have one Curse active per target.
恶魔传送门
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Create a demonic gateway between two locations. Stepping into the gateway causes any party member to be instantly transported to the other gateway.Limit 5 charges. The portal generates one charge every 10 seconds and lasts 15 min.gateway.Each player can use a Demonic Gateway only once per 1.50 min.
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Drains the life from the target, causing 221) + 0.334 * Spell power] Shadow damage and restoring 2%1% of the caster's total health every 1 sec. Lasts 6 sec.
征服恶魔
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Enslaves the target demon, forcing it to do your bidding. While enslaved, the demon's haste is reduced by 30%. Lasts up to 5 min.EnslavedWhile enslaved, the time between the demon's attacks is increased by 30% and its casting speed is slowed by 20%.min.
生命通道
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Sacrifices 2% of your maximum health to restore 6% of your summoned Demon's maximum health every 1 sec. Lasts for 6 sec.
暗影箭
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Sends a shadowy bolt at the enemy, causing 9120 (+ 138% of Spell power) Shadow damage.
生命虹吸
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Your Corruption spell will heal you for 0.5%0.35% of your maximum health when dealing damage.
召唤末日守卫
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Summons a Doomguard to attack the target for 1 min. Doomguard will cast Doom Bolt until it departs.Doom BoltLevel 9035 Energy30 yd range3 sec castSends a shadowy bolt at the enemy, causing 565 to 6240 (+ 90% of Spell power) Shadow damage. Deals 20% additional damage to targets below 20% health.
召唤地狱火
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Summons a meteor from the Twisting Nether, causing 622 to 7000 Fire damage and stunning all enemy targets in the area for 2 sec. An Infernal rises from the crater, under the command of the caster for 1 min.The Infernal deals strong area of effect damage, and will be drawn to attack targets near the impact point.
:
Absorbs )] Shadow or Holy damage. Lasts 30 sec.
Removed Class Abilities
Curse of Enfeeblement: Binds the target in demonic energy, reducing physical damage by 10% and increasing the casting time of all spells by 50% (10% on player targets) for 30 sec.
Fel Flame: Deals 863 to 953 (+ 85% of Spell power) Shadowflame damage to an enemy.
Pandemic: When refreshing your periodic damage effects, duration remaining on the previous effect is added to the new one, up to a maximum of 50% the base duration.
Soulshatter: Reduces threat by 90% for all enemies within 50 yards.
Talents and Specialization
New Talents
Demonic Servitude
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You are now able to maintain your control over even greater demons indefinitely, allowing you to summon Doomguards and Infernals as permanent pets.
Cataclysm
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Conjures a cataclysm at the target location, dealing 0 (+ 500% of Spell power) Shadowflame damage to all enemies within 0 yards, and applying Corruption.
Soulburn: Haunt
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Grants the Soulburn empowerment to your Haunt spell.Your Haunt spell also grants you 15% increased periodic damage for 30 sec.
Grimoire of Sacrifice
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You sacrifice your critical strike chance, reducing it by half, to increase the critical strike chance of your demon pet by 100% of its current critical strike chance.
Demonbolt
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Consumes 30% of your current Demonic Fury to deal up to 1 (+ 300% of Spell power) Shadowflame damage. The next time you have less than 40 Demonic Fury, all Demonic Fury spent on your most recent Demonbolt will be refunded.
Charred Remains
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Incinerate and Conflagrate deal 60% less damage but generate 300% more Burning Embers. Fire and Brimstone can now also affect Chaos Bolt.
New Specializations
Readiness: Affliction
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Increases the cooldown recovery rate by 0% on your Howl of Terror, Summon Doomguard, Unending Resolve, Demonic Circle, Dark Soul, and Twilight Ward abilities (0% cooldown reduction).
Readiness: Demonology
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Increases the cooldown recovery rate by 0% on your Howl of Terror, Summon Doomguard, Unending Resolve, Demonic Circle, Dark Soul, and Twilight Ward abilities (0% cooldown reduction).
Readiness: Destruction
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Increases the cooldown recovery rate by 0% on your Howl of Terror, Summon Doomguard, Unending Resolve, Demonic Circle, Dark Soul, and Twilight Ward abilities (0% cooldown reduction).
Changes
Changed Talents
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While active, any time an enemy melee attack deals damage to the Warlock, the enemy will run in horror for up to 4 sec. 1 charge. Blood Horror lasts 1 min.
黑暗再生
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Restores 30%20% of you and your pet's maximum health and increases all healing received by 25% over 12 sec.
牺牲魔典
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You sacrifice your demon to gain one of its abilities, increase the powercritical strike chance of many of your single target spells by Specialization 015% to 20Specialization 120Specialization 225Specialization 315%35% and regenerate 2% of maximum health every 58 sec. Lasts for 1 hour. Summoning another demon cancels the effect.
死亡缠绕
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Causes the enemy target to run in horror for 3 sec. The caster restores 15%11% of their maximum health.
黑暗契约
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Your demon sacrifices 25%20% of its current health to shield its master for 400% of the sacrificed health. Lasts 20 sec.If you have no demon, your health is sacrificed instead. Can be cast while suffering from control impairing effects.
灵魂榨取
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Your Specialization 0Shadow Bolt, Soul Fire, Fel Flame, Chaos Bolt, Shadowburn, Touch of Chaos, Incinerate, Haunt, Drain Soul and Malefic Grasp spellsSpecialization 1Malefic Grasp, Drain Soul Fel Flame or Haunt spellSpecialization 2Shadow Bolt, Soul Fire Fel Flame and Touch of Chaos spellsSpecialization 3Incinerate, Fel Flame, Shadowburn, and Chaos Bolt spells grant you and your pet a shadowy shield that absorbs Specialization 0a percentageSpecialization 120%Specialization 2 and 310%130%Specialization 2 and 315% of the damage dealt for 15 sec.
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Purge all Magic effects, movement impairing effects and all effects which cause loss of control of your character or demon.
Changed Specializations
痛楚
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Inflicts increasing agony on the target, causing up to ( + 30.6% of Spell power) * 10] Shadow damage over 24 sec.This damage is dealt slowly at first and builds up each time it deals damage.
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When you cast Conflagrate, the cast time and mana cost of your next three Incinerates or one Chaos Bolt is reduced by 30%. Lasts 15 sec.
混乱之箭
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Unleashes a blast of chaos, causing of Spell power) * (1.24)] Shadow damage.Chaos Bolt always critically strikes. In addition, the damage is increased by your critical strike chance.Replaces Soul Fire.
燃烧
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Target enemy instantly explodes, dealing 1083 to 11960 (+ 172.5% of Spell power) Fire damage.If the target is afflicted by Immolate, their movement speed is reduced by 50% for 5 sec.Generates Burning Embers. Critical strikes double this effect.
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Reduces the target'sCurses the target and all enemies within 10 yards, reducing movement speed by 30% for 30 sec.CursesA Warlock can only have one Curse active per target.
黑暗灵魂:哀难
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Infuses your soul with the misery of fallen foes, increasing spell haste by 30% for 20 sec.
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Heals 18.60%13.64% of your health.
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Your Immolate, Incinerate, Conflagrate, and Curseand Conflagrate spells consume a Burning Ember and will hit all targets within 10 yards of the target and deal 43.40% of their normal damage.
古尔丹之手
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Summons a falling meteor to strike the target and all enemies within 6 yards for 3800 (+ 57.5% of Spell power) Shadowflame damage and inflicting them with Shadowflame. ShadowflameReduces movement speed by 30% and deals 5460 (+ 82.2% of Spell power) Shadowflame damage over 6 sec. Generates 2 Demonic Fury every time it deals damage.
鬼影缠身
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You send a ghostly soul into the target, dealing 17340 (+ 262.5% of Spell power) Shadow damage and increasing all periodic damage done by your spells on the target by 35% for 8 sec.
地狱烈焰
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Ignites the area surrounding the caster, causing 1390 (+ 21% of Spell power) Fire damage to himself and 1390 (+ 21% of Spell power) Fire damage to all nearby enemies every 1 sec. Lasts 14 sec.Generates 10 Demonic Fury per second plus 3 Demonic Fury per second on secondary targets.
献祭
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Burns the enemy for 311 (+ 47%1 (+ 61.1% of Spell power) Fire damage and then an additional 1555 (+ 235%5 (+ 305.5% of Spell power) Fire damage over 15 sec.Replaces Corruption.
烧尽
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Deals 967 to 10681 (+ 154% of Spell power) Fire damage to an enemy.
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Binds the target in twilight, causing 3484 (+ 52.8% of Spell power) Shadow damage over 4 sec. Every 1 sec, when Malefic Grasp deals damage, it causes all of your other periodic AfflictionWarlock damage effects to instantly deal 30% of their normal periodic damage.
精通:混乱能量
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Increases the damage of Immolate, Incinerate, Fel Flame, and Conflagrate by 8.00%.Increases the effectiveness of Burning Ember consuming spells by 24.00%.
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Temporarily transform into a demon, increasing damage dealt by 24.00%, increasing your armor contribution from items by 250%, and reducing the duration of stun and snare effects by 35%. Corruption and Hand of Gul'dan.
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While using Metamorphosis, your Hand of Gul'dan spell transforms into Chaos Wave.Chaos WaveMetamorphosis80 Demonic Fury40 yd rangeInstantHurls a wave of chaos to strike the target and all enemies within 6 yards, dealing 6610 (+ 116.7% of Spell power) Chaos damage and reducing movement speed by 30% for 6 sec.
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While using Metamorphosis, your Corruption spell transforms into Doom.DoomLevel 9060 Demonic Fury40 yd rangeInstantInflicts impending doom upon the target, causing 24760 (+ 375% of Spell power) Shadow damage over 1 min. When Doom critically strikes, a Wild Imp will be summoned to attack the target.
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While using Metamorphosis, your Shadow Bolt spell transforms into Touch of Chaos. Touch of ChaosLevel 9040 Demonic Fury40 yd rangeInstantRequires Metamorphosis Unleashes energy at the enemy, causing 482 to 5320 (+ 76.7% of Spell power) Chaos damage and extending the duration of Corruption.
火焰之雨
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Calls down a fiery rain to burn enemies in the area of effect for ( + 25% of Spell power) * 8] Fire damage over 6 sec.
腐蚀之种
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Embeds a demon seed in the enemy target, causing 8340 (+ 126% of Spell power) Shadow damage over 18 sec. When the target takes 8330 total damage from the caster or dies, the seed will inflict 557 to 6460 (+ 91% of Spell power) Shadow damage to all enemies within 10 yards of the target.
暗影灼烧
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Instantly blasts the target for ( + 350% of Spell power) * 1.24] Shadow damage. Only usable on enemies that have less than 20% health.Restores 15% of your total mana after 5 sec. Ifhealth.If the target dies within 5 sec, and yields experience or honor, the caster gains a Burning Ember.instead.
灵魂之火
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Burn the enemy's soul, causing 508 to 620 (+ 85.4%0 (+ 77.5% of Spell power) Fire damage.Soul Fire always critically strikes. In addition, the damage is increased by your critical strike chance.
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Consumes a Soul Shard, unlocking the hidden power of your spells. Soulburn: Summon Demon has a 60 sec cooldown.Affected Spells: Summon Demon Drain LifeDemonic Circle: Teleport Seed of Corruption Soul Swap
痛苦无常
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Shadow energy slowly destroys the target, causing 13447 (+ 203% of Spell power) damage over 14 sec. If the Unstable Affliction is dispelled it will cause ( + 29% of Spell power) * 8] damage to the dispeller and silence them for 4 sec. This damage always critically strikes.
Removed Specializations
Carrion Swarm, Demonology: Flaps your wings, unleashing a wave of shadow which deals 508 to 560 (+ 50% of Spell power) Shadow damage, knocking back enemies and interrupting spell casting.
Drain Soul, Affliction: Drains the soul of the target, causing (275 + Spell power * 0.257) Shadow damage every 2 sec and energizing one Soul Shard after it deals damage twice. If the target dies and yields experience or honor, three Soul Shards are energized. Lasts 12 sec. If the target is at or below 20% health when Drain Soul deals damage, it deals 100% additional damage and causes all of your other periodic Affliction damage effects to instantly deal 60% of their normal periodic damage.
Felguard: Axe Toss, Demonology: Grants your Felguard the ability to cast Axe Toss. The Felguard hurls his axe, stunning the target for 4 sec.
Felguard: Felstorm, Demonology: Grants your Felguard the ability to cast Felstorm. The Felguard recklessly swings its weapon, striking all nearby targets within 8 yards for 100% weapon damage every 1 sec for 6 sec. The Felguard cannot perform any other abilities during Felstorm.
Felguard: Pursuit Demonology: Charge an enemy, instantly causing 100% weapon damage and increasing the Felguard's movement speed by 30% for 6 sec.
Metamorphosis: Cursed Auras, Demonology: While using Metamorphosis, your Curse of the Elements and Curse of Enfeeblement become auras.
Metamorphosis: Void Ray, Demonology: While using Metamorphosis, your Fel Flame spell transforms into Void Ray.
Nether Plating, Demonology: While using a Demon Form, your armor contribution from items increases by 250% and the duration of stun and snare effects is reduced by 35%.
Pyroclasm, Destruction: Chaos Bolt will be affected by Backdraft, but consumes three charges.
Soulburn: Curse, Affliction: Grants the Soulburn empowerment to your Curses. Your Curses will afflict all enemies in a 10 yard radius around your target. Soulburn: Curse does not inflict a cooldown.
Soulburn: Demonic Circle: Teleport, Affliction: Grants the Soulburn empowerment to your Demonic Circle: Teleport spell. Your Demonic Circle: Teleport spell also increases your movement speed by 50% and makes you immune to snares and roots for 8 sec.
Soulburn: Health Funnel, Affliction: Grants the Soulburn empowerment to your Health Funnel. Your Health Funnel will restore 140% more health and will reduce damage taken by your pet by 30% for 10 sec.
Glyphs
New
Glyph of Curses
:
Increases the radius of effect on your Curseof Exhaustion and Curse of Elements spells by 10 yards.
Glyph of Dark Soul
:
Reduces the duration and cooldown of Dark Soul by 50%.
Glyph of Flames of Xoroth
:
Flames of Xoroth no longer costs any Embers to cast.
Glyph of Life Pact
:
Mana costs on all your spells are reduced by 159677%, but Life Tap can no longer be cast, and your health will drop by 159677% per sec. Your health cannot drop below 159677% from this effect.
Glyph of Metamorphosis
:
When you activate Metamorphosis, you no longer transform into a demon, but instead grow demon wings on your normal form.
Glyph of Shadowflame
:
Increases the movement speed reduction on the Shadowflame effect from your Hand of Gul'dan spell by 20%.
Glyph of Soul Swap
:
You can hold inhaled periodic effects from Soul Swap for 27 more sec.
Glyph of Twilight Ward
:
Your Twilight Ward now absorbs damage from all magical schools.
Glyph of Strengthened Resolve
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Unending Resolve reduces damage taken by an additional 20%, but its cooldown is increased by 60 sec.
Changes
:
Improves your demon's special abilities:Your Imp's Firebolt cast time is reduced by 50% and fires in bursts of three.Increases your Voidwalker's total armor by 10%.Your Succubus's Seduction ability also removes all damage over time effects from the target.When your Felhunter uses Devour Magic, you will also be healed for that amount.Increaseshealed.Increases your Felguard's total health by 20%.
:
Increases the healing of your Drain Life by 30%100%.
:
Your Corruption spell will heal you for 0.5%0.35% of your maximum health when dealing damage.
:
Specialization 0 and 1Your Drain Soul restores 20%15% of your total health after you kill a target that yields experience or honor. Specialization 0 and 2You restore 20%15% of your total health after you kill a target in Demon Form that yields experience or honor. Specialization 0 and 3You restore 20%15% of your total health after you kill a target with Chaos Bolt that yields experience or honor.
战士
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Talent Calculator
Spells
New
Headlong Rush
:
Haste reduces your global cooldown, and the cooldown of Mortal Strike, Bloodthirst, Shield Slam, and Thunder Clap.
Changes
战斗怒吼
:
Increases the attack power of all raid and party members within 100 yards by 10%. Lasts 5 min.Generates 20 Rage.1 hour.
狂暴之怒
:
You become Enraged, generating 10 Rage and increasing physical damage done by 10% for 6 sec.Also removes and grantsremoving and granting immunity to Fear, Sap and Incapacitate effects for the duration of Berserker Rage.6 sec.
冲锋
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Charge to an enemy, stunningrooting it for 1.50 sec and reducing movement speed by <Unknown value - The spell referenced no longer exists>% for <Unknown value - The spell referenced no longer exists>. Generates 20 Rage.
:
Increases the Stamina of all party and raid members within 100 yards by 10%. Lasts 5 min.Generates 20 Rage.1 hour.
重伤
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Your Mortal Strike, Bloodthirst, and Devastate cause the target to bleed for 18000 Physical damage over 15 sec.sec.This effect is cancelled if the target reaches full health.
:
Mortal Strike, Bloodthirst, Colossus Smash, Devastate, and Shield Slam critical strikes and critical blocks Enrage you, generating 10 Rage and increasing physical damage done by 10% for 6 sec.
斩杀
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Attempt to finish off a wounded foe, causing 68860 physical damage. Only usable on enemies that have less than 20% health.
断筋
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Maims the enemy, reducingYour Mortal Strike, Bloodthirst, Raging Blow, and Revenge abilities also reduce the target's movement speed by 50% for 15 sec.
:
An attack that instantly deals 110% weapon damage plus 499 85% weapon damage (119% if a one - handed weapon is equipped].Useequipped).Use when you have more Rage than you can spend. This ability is not on the global cooldown.
英勇投掷
:
Throw your weapon at the enemy, causing 50%35% weapon damage.
援护
:
Run at high speed towards a party or raid memberan ally, intercepting the next melee or ranged attack within 10 sec while the target remains within 25 yards.10 yards.
集结呐喊
:
Temporarily grants you and all party or raid members within 30 yards 20%15% of maximum health for 10 sec. After the effect expires, the health is lost.
鲁莽
:
Grants your special attacks an additional 30%15% chance to critically hit, Lasts 12 sec.and increases critical strike damage by 10%. Lasts 10 sec.
碎裂投掷
:
Throws your weapon at the enemy causing 12 damage reducing the armor on the target by 20% for 10 sec or removing any invulnerabilities.
雷霆一击
:
Blasts enemies within 8 yards for 312 damage and applies the Weakened Blows effect. Weakened BlowsDemoralizes the target, reducing their physical damage dealt by 10% for 30 sec.0 damage.
乘胜追击
:
Instantly attack the target, causing 12460 damage and healing you for 20%15% of your maximum health.Can only be used within 20 sec after you kill an enemy that yields experience or honor.
Removed Class Abilities
Disarm: Disarm the enemy's weapons and shield for 8 sec. Disarmed creatures deal significantly reduced damage.
Cleave: A sweeping attack that strikes the target and an additional nearby target, dealing 82% weapon damage (114.8% if a one - handed weapon is equipped). Use when you have more Rage than you can spend.
Berserker Stance: A reckless combat stance. Generates some Rage from normal melee attacks and some Rage from damage taken.
Sunder Armor: Sunders the target, causing Weakened Armor.
Demoralizing Banner: Throw down a war banner within 30 yards that decreases the damage dealt by all enemies within 30 yards of the banner by 10%. Lasts 15 sec. You can Intervene to your war banner.
Skull Banner: Throw down a war banner at your feet that increases the critical damage of party or raid members within 40 yards of the banner by 20%. Lasts 10 sec. You can Intervene to your war banner.
MoP Abilities Changed to WoD Specialization/Talents
盾墙
- now Protection Specialization
鲁莽
- now Arms, Fury
集结呐喊
- now Arms, Fury
雷霆一击
- now Arms, Protection
Talents and Specialization
New Talents
Gladiator's Resolve
:
Increases the damage reduction provided by Defensive Stance by 5%.Also allows you to forgo your defensive role, and instead focus only on offensive capabilities, by replacing Battle Stance with Gladiator Stance. Gladiator StanceA dauntless combat stance.Increases physical damage dealt by 20%, and replaces your Shield Block with Shield Charge.You cannot change into or out of this stance during combat.
Ravager
:
Throw a whirling axe at the target location that inflicts 1 damage to enemies within 8 yards every 1 sec. Lasts 15 sec.Also increases your chance to parry by 20% for 15 sec.
Anger Management
:
Every 30 rage that you spend reduces the remaining cooldown of your Readiness-affected abilities by 1 sec.
Ignite Weapon
:
Ignite your weapon and deal 100% weapon damage (140% if a one - handed weapon is equipped) as Fire, and cause your auto attacks to deal Fire damage for 10 sec. This ability is not on the global cooldown.Replaces Heroic Strike.
New Specializations
Blood Craze
:
Your multistrikes from auto attacks trigger a Blood Craze.Blood Craze regenerates 0% of your health over 3 sec. When this effect is refreshed, the remaining portion is added to the new effect.
Changes
Changed Talents
剑刃风暴
:
You become a whirling storm of destructive force, striking all targets within 8 yards for 120%90% weapon damage every 1 sec for 6 sec.During a Bladestorm, you can continue to dodge, block, and parry, and are immune to movement impairing and loss of control effects. However, you can only perform shout abilities.use your Taunt, Enraged Regeneration, Shield Wall, and Last Stand abilities.
:
Instantly heals you for 10%5% of your total health, and an additional 10% over 5 sec. Can be used while stunned.Effects are doubled if used while Enraged.
:
Instantly attack the target causing 12460 damage and healing you for 20%15% of your maximum health.Killing an enemy that yields experience or honor resets the cooldown of Impending Victory.Replaces Victory Rush.
:
Reflects the next spell cast on you and on all party and raid members within 20 yards for 5 sec.sec.Replaces Spell Reflection.
复苏之风
:
Whenever you are below 35% health, you regenerate 3% health per second.gain 10% leech, healing yourself for a percentage of damage you deal.
风暴之锤
:
Hurl your weapon at an enemy, causing 125%90% weapon damage and stunning the target for 4 sec. Deals 500%360% weapon damage to targets that are permanently immune to stuns.
战神
:
Your Charge also pins a target to the ground, rootng it for 4 sec and reducing movement speed by 50% for 15 sec.now stuns its target for 1.50 sec instead of rooting it.
Changed Specializations
嗜血
:
Instantly attack the target, dealing 90% weapon damage plus 124670% weapon damage with your main hand weapon and restoring 1% of your health. Bloodthirst has double the normal chance to be a critical strike.Generates 10 Rage.
:
Smashes a target for 175% weapon damage plus 2218140% weapon damage and weakens their defenses, allowing your attacks to bypass 100% of their armor for 6 sec, and causes the Physical Vulnerability effect on the target. Bypasses less armor on players. Physical VulnerabilityWeakens the constitution of an enemy target, increasing their physical damage taken by 4% for 30 sec.
毁灭打击
:
Deals 220% weapon damage plus (1658 * 220 / 100) and sunders the target, causing Weakened Armor.Replaces Sunder Armor. Weakened ArmorWeakens the armor of the target by 4% for 30 sec. Stacks up to 3 times.170% weapon damage.
精通:精确格挡
:
Increases your chance to block by 4% and your chance to critically block by 18%.18%.Also increases your attack power by 8%.
:
Grants a 18% chance for your melee attacks to instantly trigger an additional melee attack for 55%40% normal damage.
精通:不羁之怒
:
Increases physical damage done while Enraged by 11%.
强化旋风斩
:
Dealing damage with Whirlwind increases the number of targets that your Raging Blow hits by 1. This effect stacks up to 3 times. Using Raging Blow will consume this effect.
致死打击
:
A vicious strike that deals 175% weapon damage plus 1539140% weapon damage and causes Mortal Wounds on the target. Generates 10 Rage. Mortal WoundsGrievously wounds the target, reducing the effectiveness of any healing received for 10 sec.
压制
:
Instantly overpower the enemy causing 105%80% weapon damage. Cannot be blocked, dodged or parried. Overpower has a 60% increased chance to be a critical strike.Overpower is activated by Taste for Blood.
怒击
:
A mighty blow that deals 190%140% weapon damage from both melee weapons.Becoming Enraged enables one use of Raging Blow. Limit 2 charges.
复仇
:
Instantly attack an enemy and two additional enemies for 8413 to 102810 damage. A successful dodge or parry will reset the cooldown on Revenge.Generates 20 Rage in Defensive Stance.
:
When you dodge or parry any attack, you gain 75% of your Parry and Dodge as additional Critical Strike for 20 sec.Your autoattack critical strikes cause you to gain 100% additional Parry chance until you parry an attack.
:
While wielding a two-handed melee weapon, your Physicalall damage dealt is increased by 25%, and the Rage cost of Whirlwind and Thunder Clap are reduced by 10.
:
Raise your shield, absorbing (max((Attack power - 2 * $STR) * 180 / 100, Stamina * 250 / 100) * 1) / 3Attack power * 2.5) damage for the next 6 sec. Consumes up to 60 Rage to increase the amount absorbed. Absorption amount increases with attack power.
盾牌猛击
:
Slam the target with your shield, causing 1.5 + 136712.8 + 0)] to 1.5 + 143712.8 + 0)] damage.Generates 20 Rage in Defensive Stance.
猛击
:
Slams the opponent, causing 275% weapon damage plus 124635% weapon damage to that target.
猝死
:
Your autoattack and Strikes of Opportunityauto attacks hits have a 10% chance of resetting the cooldown on your Colossus Smash.Your Execute hits have a 100% chance of making any Overpower free for 10 sec.<Unknown value - The spell referenced no longer exists>.
坚定的哨卫
:
Increases your total Stamina by 15%.Reduces the chance you will be critically hit by melee attacks by 6%.Increases6%.Reduces the chance your attacks will be parried by 3%.Increases your armor value from items by 25%.Reduces the Rage cost of Thunder Clap by 100%.
旋风斩
:
In a whirlwind of steel you attack all enemies within 8 yards, causing 85%65% weapon damage to each enemy.
狂暴挥砍
:
A quick strike with your off-hand weapon that deals 230%175% weapon damage plus 4360 and causes Mortal Wounds on the target. Mortal WoundsGrievously wounds the target, reducing the effectiveness of any healing received for 10 sec.
Removed Specializations
Vengeance, Protection: Each time you take damage in Defensive Stance, you gain 1.5% of the unmitigated damage taken as attack power for 20 sec.
Glyphs
New
Glyph of Cleave
:
Your Heroic Strike now hits 2 targets.
Glyph of the Drawn Sword
:
Each time you parry while Die by the Sword is active, you gain 5 Rage
Glyph of Heroic Leap
:
Increases your speed by 70% for 3 sec after using Heroic Leap.
Glyph of Mocking Banner
:
Your Mocking Banner now causes creatures to attack the tank specialization player you had targeted when placing the Mocking Banner, instead of attacking you.
Glyph of Raging Blow
:
If both of your attacks from a single Raging Blow are critical strikes, then your next Bloodthirst within 10 sec heals for 0% more.
Glyph of Rallying Cry
:
While your Rallying Cry is active, you also gain 20% leech, healing you for 20% of all damage and healing you cause.
Glyph of Shattering Throw
:
Teaches you the ability Shattering Throw. Shattering ThrowThrows your weapon at the enemy causing 12 damage or removing any invulnerabilities.
Glyph of Flawless Defense
:
You have a 25% reduced chance for attacks against you to be critical strikes while Shield Wall is active.
Changes
:
Your Charge also stunsroots an additional 2 nearby targets.
:
Your Pummel and Heroic Throw also silence the target for 3 sec. Does not work against players.players.This effect can only occur once every 10 sec.
:
Your Heroic Strike and Cleave now also reducenow also reduces the target's movement speed by 50% for 8 sec.
:
Using Demoralizing Shout makes your next 3 Heroic Strike or Cleave abilitiesStrikes free.
:
Decreases the critical chanceeffects of Recklessness by 12%40% but increases its duration by 50%.
:
Shield Wall now reduces damage taken by an additional 20%, but its cooldown is increased by 2 min.
Racial Traits
New
Arcane Acuity
:
Increases critical strike chance by 1%.
Brawn
:
Critical strike bonus damage and healing increased by 2%.
Expansive Mind
:
Maximum energy increased by 5%.
Expansive Mind
:
Maximum rage increased by 5%.
Expansive Mind
:
Maximum runic power increased by 5%.
Touch of Elune
:
Increases your Haste by 1% during the night.Increases your Critical Strike by 1% during the day.
Arcane Torrent
:
Silence all enemies within 8 yards for 2 sec and restore 1 Holy Power. Non-player victim spellcasting is also interrupted for 3 sec.
Changes
奥术亲和
:
Enchanting skill increased by 10.
奥术抗性
:
Reduces Arcane damage taken by 1%.
奥术洪流
:
Silence all enemies within 8 yards for 2 sec and restore 15 Energy. Non-player victim spellcasting is also interrupted for 3 sec.
奥术洪流
:
Silence all enemies within 8 yards for 2 sec and restore 2%3% of your Mana. Non-player victim spellcasting is also interrupted for 3 sec.
奥术洪流
:
Silence all enemies within 8 yards for 2 sec and restore 1520 Runic Power. Non-player victim spellcasting is also interrupted for 3 sec.
奥术洪流
:
Silence all enemies within 8 yards for 2 sec and increase your Rage by 15. Non-player victim spellcasting is also interrupted for 3 sec.
奥术洪流
:
Silence all enemies within 8 yards for 2 sec and restore 15 of your Focus. Non-player victim spellcasting is also interrupted for 3 sec.
奥术洪流
:
Silence all enemies within 8 yards for 2 sec and restore 1 Chi. Non-player victim spellcasting is also interrupted for 3 sec.
野兽杀手
:
Damage dealt versusExperience gains from killing Beasts increased by 5%.20%.
狂暴
:
Increases your melee, ranged, and spell haste by 20%15% for 10 sec.
血性狂怒
:
Increases attack power by 1688. Lasts 15 sec.
血性狂怒
:
Increases your melee attack power by 1688 and your spell power by 888. Lasts 15 sec.
血性狂怒
:
Increases your spell power by 888. Lasts 15 sec.
弹力轻功
:
You take half falling damage.
栽培
:
Herbalism skill increased by 15 and you gather herbs faster than normal herbalists.
变身形态
:
Enables Worgens to switch between human and Worgan forms
耐久
:
Base Health increased by 5%.Increases your Stamina by 51 (scales with level).
美食家
:
Your love of food allows you to receive double the stats from Well Fed effects.
逃命专家
:
Escape the effects of any immobilization or movement speed reduction effect.
开阔思维
:
Mana poolMaximum mana increased by 5%.
探索者
:
You find additional fragments when looting archaeological finds and you can survey faster than normal archaeologists.
冰霜抗性
:
Reduces Frost damage taken by 1%.
宝石切割
:
Jewelcrafting skill increased by 10.
纳鲁的赐福
:
Heals the target for 20% of the caster's total health over 155 sec.
纳鲁的赐福
:
Heals the target for 20% of the caster's total health over 155 sec.
纳鲁的赐福
:
Heals the target for 20% of the caster's total health over 155 sec.
纳鲁的赐福
:
Heals the target for 20% of the caster's total health over 155 sec.
纳鲁的赐福
:
Heals the target for 20% of the caster's total health over 155 sec.
纳鲁的赐福
:
Heals the target for 20% of the caster's total health over 155 sec.
纳鲁的赐福
:
Heals the target for 20% of the caster's total health over 155 sec.
纳鲁的赐福
:
Heals the target for 20% of the caster's total health over 155 sec.
食神
:
Your Cooking skill is increased by 15.
坚韧
:
Duration of Stun effects reduced by an additional 15%10%.
英雄灵气
:
Increases your chance to hit with all spells and attacks by 1%.Strength, Agility, and Intellect by 34 (scales with level).
平常心
:
You earn twice as much rested experience.
语言
:
Common, Darnassian.
语言
:
Common, Dwarven.
语言
:
Common, Draenei.
语言
:
Orcish.
语言
:
Orcish, Taurahe.
语言
:
Orcish, Thalassian.
语言
:
Pandaren.
语言
:
Pandaren, Common.
语言
:
Pandaren, Orcish.
山丘之力
:
Expertise with Maces and Two-Handed Maces increased by 1%.Critical strike bonus damage and healing increased by 2%.
自然抗性
:
Reduces Nature damage taken by 1%.
自然抗性
:
Reduces Nature damage taken by 1%.
震山掌
:
Strikes the target with lightning speed, incapacitating them for 4 sec, and turns off your attack.
迅捷
:
Increased your chance to dodge melee and ranged attacks by 2%, and your movement speed by 2%.
暗影抗性
:
Reduces Shadow damage taken by 1%.
影遁
:
Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Any threat is restored versus enemies still in combat upon cancellation of this effect.
心灵手巧
:
Expertise with Daggers and One-Handed SwordsHaste increased by 1%.
石像形态
:
Removes all poison, disease, curse, magic, and bleed effects and reduces all damage taken by 10% for 8 sec.
人类精魂
:
Spirit increased by 3%.Increases the highest two of your Critical Strike, Haste, Mastery, Readiness, and Multistrike from gear by 3%.
时间就是金钱
:
Cash in on a 1% increase to attack speed and spell haste.
哀伤之触
:
Your attacks and damaging spells have a chance to drain the target, dealing 45 to 51496 to 576 Shadow damage and healing you for the same amount.
战争践踏
:
Stuns up to 5 enemies within 8 yds for 2 sec.
被遗忘者的意志
:
Removes any Charm, Fear and Sleep effect. This effect shares a 30 sec cooldown with other similar effects.
精灵之魂
:
Transform into a wisp upon death, increasing speed by 75%.
Hunter Pets
Spells
New
Baleful Gaze
:
The basilisk stares deeply at the target, causing it to take 5% increased magic damage taken for 5 min.
Talon Strike
:
The bird of prey viciously tears at the target with its talons, causing the Physical Vulnerability effect. Physical VulnerabilityWeakens the constitution of an enemy target, increasing their physical damage taken by 4% for 30 sec.
Molten Hide
:
When the core hound takes melee attacks, it infuses its hide with molten lava, causing 0 to 2 Fire damage to all further melee attackers for 10 sec. Molten Hide can only activate every 60 sec.
Harden Shell
:
The crab's shell hardens, reducing damage taken by 50% for 12 sec.
Gift of Chi-ji
:
Returns the spirit to the body, restoring a dead target to life with 60% health and 20% mana.
Feast
:
The devilsaur feasts on a nearby Humanoid or Beast corpse within 5 yards, healing it for 20% of its maximum health and restoring 20 focus over 5 sec.
Dust of Life
:
Returns the spirit to the body, restoring a dead target to life with 60% health and 20% mana.
Bark of the Wild
:
Increases your raid member's Strength, Agility, and Intellect by 5% for until cancelled.
Flourish
:
The dragonfly flourishes and flaps its wings rapidly, granting all party and raid members 5% additional haste and 10% additional Stamina.
Flutter
:
Your pet flutters its wings quickly, slowing the fall speed of both itself and the hunter for 30 sec.
Agile Reflexes
:
The fox heightens its senses, increasing dodge chance by 30% for 10 sec.
Sturdiness
:
Infuses the target with vitality, increasing Stamina by 10%.
Primal Intensity
:
Increases your raid member's Strength, Agility, and Intellect by 5% for until cancelled.
Keen Senses
:
The hydra heightens its senses, increasing the mastery of all party and raid members by 118 within 100 yards. Lasts for until cancelled.
Primal Agility
:
The monkey heightens its senses, increasing dodge chance by 30%.
Barbed Quills
:
The porcupine sticks a barbed quill in its target, causing the Physical Vulnerability effect. Physical VulnerabilityWeakens the constitution of an enemy target, increasing their physical damage taken by 4% for 30 sec.
Stone Armor
:
When falling below 40% health, the Quilen's skin will change to stone, causing it to take 30% less damage and regenerate 3% of its maximum health every 1 sec for 8 sec.This effect can only occur once every 120 sec.
Strength of the Pack
:
The raptor lets out a terrifying roar, increasing the critical strike chance of all party and raid members by 5%.
Thick Hide
:
When falling below 40% health, the Rhino's skin will thicken, granting 50% reduced incoming damage for 12 sec.This effect can only occur once every 120 sec.
Deadly Sting
:
The scorpion lashes out with its tail, stinging the target and causing the Mortal Wounds effect. Mortal WoundsGrievously wounds the target, reducing the effectiveness of any healing received for 10 sec.
Solid Shell
:
The shale spider hardens its rocky armor, reducing damage taken by 50% for 12 sec.
Tendon Rip
:
Claw at the target's feet, reducing movement speed by 50% for 6 sec.
Web Spray
:
Shoot webs at the target, slowing movement by 50% for 6 sec.
Plainswalking
:
The tallstrider enhances your allies, increasing the mastery of all party and raid members by 118 within 100 yards.
Speed of the Swarm
:
The wasp enhances its allies, increasing the haste of all party and raid members within 100 yards by 5% for until cancelled.
Strength of the Earth
:
Increases your raid member's Strength, Agility, and Intellect by 5% for until cancelled.
Changes
远古狂乱
:
Increases melee, ranged, and spell haste by 30% for all party and raid members within 100 yards. Lasts 40 sec.Allies receiving this effect will become Sated and be unable to benefit from Bloodlust or Time Warp again for 10 min.
撕咬
:
Bite the enemy, causing 15 + 200 + 0) / 2 + Ranged attack power * 0.168))] damage. Deals 100% more damage and costs 100% more Focus when your pet has 50 or more Focus.
刃舞
:
An instant attack that lashes the target, causing 5990 (+ 90.7% of Spell power) Shadow damage.(Right - Click to toggle)
潜地攻击
:
The Worm burrows into the earth, shaking the ground above dealing 100 + ((Ranged attack power * 0.40) * 0.288)) * 8] Nature damage over 8 sec.
:
The hyena lets out a cackling howl, increasing the melee and ranged attack speedhaste of all party and raid members within 100 yards by 10% for 2 min.5% for until cancelled.
灼疗主人
:
Burns the Master's wounds, dealing a small amount of damage, then restoring 12%8% health over 12 sec.
爪击
:
Claw the enemy, causing 15 + 200 + 0) / 2 + Ranged attack power * 0.168))] damage. Deals 100% more damage and costs 100% more Focus when your pet has 50 or more Focus.
:
Steals 1 beneficial magic effect from an enemy. If an effect is devoured, the Observer will be healed for of Spell power) + ((Spell power * 0.5) * 0.3)] and gain 60 Fel Energy.(Right - Click to toggle)
:
The bear roars, reducing the physical damage caused by all enemies within 8 yards by 10% for 15 sec.increasing the Stamina of all party and raid members by 10%.
血腥尖啸
:
The Carrion Bird screeches, reducing the physical damage caused by all enemies within 8 yards by 10%causing Mortal Wounds on the target. Mortal WoundsGrievously wounds the target, reducing the effectiveness of any healing received for 10 sec.
吞噬魔法
:
Purges 1 beneficial magic effect from an enemy. If an effect is devoured, the Felhunter will be healed for 1308 (+ 20%0 (+ 30% of Spell power) and gain 60 Fel Energy.Auto-Cast:Use on the Felhunter's current target.(Right - Click to toggle)
:
Fills all friendly party and raid members with the Shale Spider's embrace, increasing Strength, Agility, and Intellect by 5%, and increasing their critical strike chance by 5%.
:
Surrounds all friendly party and raid members with energizing spores, increasing spell haste by 5%.
:
The quilen lets out a fearless roar, increasing the critical strike chance of all party and raid members by 5%.for 2 min.
魔能之箭
:
Deals 5990 (+ 90.7% of Spell power) Fire damage to a target.(Right - Click to toggle)
魔能鞭笞
:
Deals 282 to 3260 (+ 46% of Spell power) Shadow damage and instantly knocks back all enemies within 5 yards.
火焰箭
:
Deals 5990 (+ 90.7% of Spell power) Fire damage to a target.(Right - Click to toggle)
冰霜吐息
:
Your pet simultaneously breathes frost and lightning at an enemy target, slowing the target for 5 sec and increasing magic damage dealt to the target by 5% for 5 min.
冰霜风暴吐息
:
The Chimera channels a frozen breath attack, causing 340 + (Ranged attack power) * 0.144)] Froststorm damage every 2 sec for 8 sec to all enemies within 12 yards.yards.Froststorm Breath also increases the magic damage taken by all enemy targets it hits by 5% for 5 min.
:
The wolf lets out a furious howl, increasing the critical strike chance of all party and raid members by 5%.
低吼
:
Your pet growls at the target, generating threat, taunting the target to attack the pet, and increasing threat that your pet generates against the target by 200% for 3 sec.
剧痛鞭笞
:
An instant attack that lashes the target, causing 5990 (+ 90.7% of Spell power) Shadow damage.(Right - Click to toggle)
:
Your pet breathes a double gout of molten lava at the target, reducing the target's casting speed by 50% (25% on player targets) for 10 sec.increasing magic damage dealt to the target by 5%.
迷魅
:
Mesmerizes the target, preventing all actions for up to 30 sec. Any damage caused will remove the effect.Works against Humanoids, Beasts, Dragonkin, Giants, Mechanical and Undead targets.Auto-Cast:Cast upon targets who attack, stun, silence or fear their master.(Right - Click to toggle)
眼棱爆炸
:
Blasts the enemy with lasers, dealing 93 (+ 14% of Spell power) Shadow damage and silencing the enemy for 3 sec0 Shadow damage. If used on a casting target, it will counter the enemy's spellcast, preventing any spell from that school of magic from being cast for 6 sec.
粉碎
:
Smashes an enemy with a rocky fist, dealing 150% of the damage of a normal attack, and stunning the target for 4 sec.
:
Increases party and raid members' Stamina by 10% and spell power by 10%..
:
The beast lets out a roar of courage, increasing the mastery of all party and raid members by 11118 within 100 yards. Lasts for 1 min.until cancelled.
烧灼驱魔
:
Burns harmful magic off the target, removing 1 harmful spell from up to 3 friends within 15 yards of the target.Auto-Cast:Cast upon master when he is stunned, silenced, polymorphed or feared by a magic effect.(Right - Click to toggle)
诱惑
:
Seduces the target, preventing all actions for up to 30 sec. Any damage caused will remove the effect. Only works against Humanoids.Auto-Cast:Cast upon targets who attack, stun, silence or fear their master.(Right - Click to toggle)
:
Increases the melee and ranged attack speedspell power of all party and raid members within 100 yards by 10% for 2 min.by 10%.
暗影撕咬
:
Bite the enemy, causing 2510 (+ 38% of Spell power) Shadow damage.(Right - Click to toggle)
:
Encases the Voidwalker in shadow energy, reducing physical damage taken by 60% for 30 sec. Each time the Voidwalker is struck, a blast of Shadow damage is released, dealing 580 Shadow damage and reducing the power of Shadow Shield by 20%.Auto-Cast:Use this ability when being attacked.(Right - Click to toggle)
拍击
:
Smack the enemy, causing 15 + 200 + 0) / 2 + Ranged attack power * 0.168))] damage. Deals 100% more damage and costs 100% more Focus when your pet has 50 or more Focus.
:
Emits a piercing shriek, stunning the target for 2 sec.increasing magic damage taken by 5% for 5 min.
法术封锁
:
Silences the enemy for 3 sec. If used on a casting target, it will counter theCounter an enemy's spellcast, preventing any spell from that school of magic from being cast for 6 sec.
:
The spirit beast blesses your allies, increasing the mastery of all party and raid members by 11118 within 100 yards. Lasts for 1 min.
灵魂治愈
:
The Spirit Beast heals the current friendly target for plus an additional + ((Ranged attack power * 0.35) * 0.5)] plus an additional over 10 sec.
:
Your rhino slams into a nearby enemy, causing it to take 4% increased physical damage and 5% increased magic damage for 30 sec.
:
Infuses all party and raid members within vision with still water, increasing their spell power by 10% and their critical strike chance by 5%.
:
The devilsaur lets out a terrifying roar, increasing the critical strike chance of all party and raid members by 5%.
毒舌鞭笞
:
Lick the enemy, causing 2510 (+ 38% of Spell power) Shadow damage.(Right - Click to toggle)
吞噬之影
:
Torments the targets soul, dealing 1980 (+ 30% of Spell power) Shadowstrike damage.(Right - Click to toggle)
虚空之盾
:
Encases the Voidlord in shadow energy, reducing damage taken by 60% for 30 sec. Each time the Voidlord is struck, a blast of Shadow damage is released, dealing 580 Shadow damaging and reducing the power of Void Shield by 20%.Auto-Cast:Use this ability when being attacked.(Right - Click to toggle)
水箭
:
Deals 47 to 600 (+ 50% of Spell power) Frost damage to the target.
鞭打
:
Deals 282 to 3260 (+ 46% of Spell power) Shadow damage and instantly knocks back all enemies within 5 yards.
Talents
New
Combat Experience
:
Increases all damage done by your pet by 70%.
Mounts
New
Draenor Chimera
:
Summons and dismisses a rideable Draenor Chimera. This is a flying mount.
[PH] The Equinator
:
Summons and dismisses a mechanical horse. This mount changes depending on your Riding skill and location.
Changes
星光云端翔龙
:
Summons and dismisses a rideable Astral Cloud Serpent. This is a flying mount.Requires Cloud Serpent Riding from the Order of the Cloud Serpent.
碧蓝云端翔龙
:
Summons and dismisses a rideable Azure Cloud Serpent. This is a flying mount.Requires Cloud Serpent Riding from the Order of the Cloud Serpent.
猩红云端翔龙
:
Summons and dismisses a rideable Crimson Cloud Serpent. This is a flying mount.Requires Cloud Serpent Riding from the Order of the Cloud Serpent.
恐惧渡鸦
:
Summons and dismisses ana Dread Raven. This mount changes depending on your Riding skill and location.
金色云端翔龙
:
Summons and dismisses a rideable Golden Cloud Serpent. This is a flying mount. Requires Cloud Serpent Riding from the Order of the Cloud Serpent.
神圣碧蓝云端翔龙
:
Summons and dismisses a rideable Heavenly Azure Cloud Serpent. This is a flying mount.Requires Cloud Serpent Riding from the Order of the Cloud Serpent.
神圣猩红云端翔龙
:
Summons and dismisses a rideable Heavenly Crimson Cloud Serpent. This is a flying mount.Requires Cloud Serpent Riding from the Order of the Cloud Serpent.
神圣金色云端翔龙
:
Summons and dismisses a rideable Heavenly Golden Cloud Serpent. This is a flying mount.Requires Cloud Serpent Riding from the Order of the Cloud Serpent.
玉蕾,青龙之女
:
Summons and dismisses a rideable Heavenly Jade Cloud Serpent. This is a flying mount.Requires Cloud Serpent Riding from the Order of the Cloud Serpent.
神圣玛瑙云端翔龙
:
Summons and dismisses a rideable Heavenly Onyx Cloud Serpent. This is a flying mount.Requires Cloud Serpent Riding from the Order of the Cloud Serpent.
翠绿云端翔龙
:
Summons and dismisses a rideable Jade Cloud Serpent. This is a flying mount. Requires Cloud Serpent Riding from the Order of the Cloud Serpent.
玛瑙云端翔龙
:
Summons and dismisses a rideable Onyx Cloud Serpent. This is a flying mount.Requires Cloud Serpent Riding from the Order of the Cloud Serpent.
雷霆翡翠云端翔龙
:
Summons and dismisses a rideable Thundering Jade Cloud Serpent. This is a flying mount.Requires Cloud Serpent Riding from the Order of the Cloud Serpent.
Battle Pets
New
Temporal Shard
:
Right Click to summon and dismiss the Temporal Shard.
Sphere of Ultimate Destruction
:
Right Click to summon and dismiss your Sphere of Ultimate Destruction.
Weebomination
:
Right Click to summon and dismiss your unusually small abomination.
Lil' Leftovers
:
Summons or dismisses Lil' Leftovers.
Carrotus Maximus
:
Right Click to summon and dismiss the mighty Carrotus Maximus.
Mechanical Toucan
:
Right Click to summon and dismiss your mechanical toucan.
Mechanical Scorpid
:
Right Click to summon and dismiss your mechanical scorpid.
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