@Esoth @Rygarius @Warcraft Added descriptions of both, and changed Multistrike to be "2 X% rolls" instead of "2 X/2% rolls".— Celestalon (@Celestalon) May 23, 2014
@Esoth @Rygarius @Warcraft Added descriptions of both, and changed Multistrike to be "2 X% rolls" instead of "2 X/2% rolls".
@mmaubrey7 @Esoth @Rygarius @Warcraft Correct. No functional change, just more understandable, hopefully.— Celestalon (@Celestalon) May 23, 2014
@mmaubrey7 @Esoth @Rygarius @Warcraft Correct. No functional change, just more understandable, hopefully.
@HamletEJ It's something we'll do on specific periodics/procs if need be, but not worry about in the general case.— Celestalon (@Celestalon) May 23, 2014
@HamletEJ It's something we'll do on specific periodics/procs if need be, but not worry about in the general case.
@TeddyTauren Postponed.— Celestalon (@Celestalon) May 23, 2014
@TeddyTauren Postponed.
@Gilean_ Nope.— Celestalon (@Celestalon) May 23, 2014
@Gilean_ Nope.
@CollisionTD It's something that we're considering, but want to see how it works for them first.— Celestalon (@Celestalon) May 23, 2014
@CollisionTD It's something that we're considering, but want to see how it works for them first.
@SlothxTV We're still evaluating how/whether Ignite Weapon works with the new Arms rotation.— Celestalon (@Celestalon) May 23, 2014
@SlothxTV We're still evaluating how/whether Ignite Weapon works with the new Arms rotation.
@Seerows_Law Yes, primarily due to Execute.— Celestalon (@Celestalon) May 23, 2014
@Seerows_Law Yes, primarily due to Execute.
Overpower's shorter GCD made the spec feel erratic imo. it now has a solid rhythm that's up to you to to maintain by spending rage wisely— Russ Petersen (@nite_moogle) May 23, 2014
Overpower's shorter GCD made the spec feel erratic imo. it now has a solid rhythm that's up to you to to maintain by spending rage wisely
@SlothxTV Don't forget Execute. Check out the Executioner passive.— Celestalon (@Celestalon) May 23, 2014
@SlothxTV Don't forget Execute. Check out the Executioner passive.
@Zadck3 @Seerows_Law No.— Celestalon (@Celestalon) May 23, 2014
@Zadck3 @Seerows_Law No.
@Bruelbb There are significant improvements to your ability to reliably Heroic Leap in 6.0.— Celestalon (@Celestalon) May 23, 2014
@Bruelbb There are significant improvements to your ability to reliably Heroic Leap in 6.0.
@Seerows_Law Changed; it'll be more reliable everywhere.— Celestalon (@Celestalon) May 23, 2014
@Seerows_Law Changed; it'll be more reliable everywhere.
@Valomir It will, by virtue of being physical damage that is normally affected by armor, which CS lets it bypass (just like most things).— Celestalon (@Celestalon) May 23, 2014
@Valomir It will, by virtue of being physical damage that is normally affected by armor, which CS lets it bypass (just like most things).
@AiluroFogsight Always active. But you generate a ton of rage to compensate, below 20%.— Celestalon (@Celestalon) May 23, 2014
@AiluroFogsight Always active. But you generate a ton of rage to compensate, below 20%.
@Caeyth Yep!— Celestalon (@Celestalon) May 23, 2014
@Caeyth Yep!
@DeliriumHunts May occur at high ilvls, but not actively a goal. We'll see how the tuning works out best.— Celestalon (@Celestalon) May 23, 2014
@DeliriumHunts May occur at high ilvls, but not actively a goal. We'll see how the tuning works out best.
@Spartanx9 Wild Quiver already causes no durability loss. However, in checking that, I found that Main Gauche does, so changed that.— Celestalon (@Celestalon) May 23, 2014
@Spartanx9 Wild Quiver already causes no durability loss. However, in checking that, I found that Main Gauche does, so changed that.
@SairoHusky @Rygarius @Warcraft It's a big change, indeed. We look forward to getting your feedback in alpha/beta, and iterating on the fun.— Celestalon (@Celestalon) May 23, 2014
@SairoHusky @Rygarius @Warcraft It's a big change, indeed. We look forward to getting your feedback in alpha/beta, and iterating on the fun.
@Dolsonwow Starts toward Lunar when you enter combat. 30sec after you leave combat, the next time it reaches 0, it stops there.— Celestalon (@Celestalon) May 23, 2014
@Dolsonwow Starts toward Lunar when you enter combat. 30sec after you leave combat, the next time it reaches 0, it stops there.
@Dolsonwow Pretty happy with Starsurge & Starfall sharing charges in order to get Starfall out of the single target rotation (cc: @CyousKin)— Celestalon (@Celestalon) May 23, 2014
@Dolsonwow Pretty happy with Starsurge & Starfall sharing charges in order to get Starfall out of the single target rotation (cc: @CyousKin)
@ReignSenpai 30% (before Mastery). It acts as if you were at 100 energy in both directions.— Celestalon (@Celestalon) May 23, 2014
@ReignSenpai 30% (before Mastery). It acts as if you were at 100 energy in both directions.
@SirOpsALot Yes.— Celestalon (@Celestalon) May 23, 2014
@SirOpsALot Yes.
@SirOpsALot Well, always while in combat (and for 30sec after combat).— Celestalon (@Celestalon) May 23, 2014
@SirOpsALot Well, always while in combat (and for 30sec after combat).
@Jaukoby0 No, Starsurge is a 1.5sec cast time, but not instant. Charges means you can delay using it (such as due to movement) without loss.— Celestalon (@Celestalon) May 23, 2014
@Jaukoby0 No, Starsurge is a 1.5sec cast time, but not instant. Charges means you can delay using it (such as due to movement) without loss.
@Warixed Nature+Arcane. Odd name, I know. That's what Starsurge already does on live.— Celestalon (@Celestalon) May 23, 2014
@Warixed Nature+Arcane. Odd name, I know. That's what Starsurge already does on live.
@SairoHusky @Dolsonwow What 6% haste are you referring to?— Celestalon (@Celestalon) May 23, 2014
@SairoHusky @Dolsonwow What 6% haste are you referring to?
@SairoHusky @Dolsonwow There's a talent that causes Starsurge to grant 20% Haste on cast. No 6% baseline, or talented, or anywhere.— Celestalon (@Celestalon) May 23, 2014
@SairoHusky @Dolsonwow There's a talent that causes Starsurge to grant 20% Haste on cast. No 6% baseline, or talented, or anywhere.
@daedalus4096 To ensure that both sides line up well, and feel very different.— Celestalon (@Celestalon) May 23, 2014
@daedalus4096 To ensure that both sides line up well, and feel very different.
@szspagna Check out Enhanced Owlkin Frenzy.— Celestalon (@Celestalon) May 23, 2014
@szspagna Check out Enhanced Owlkin Frenzy.
@szspagna Reliably firing multiple Starsurges in a row is big.— Celestalon (@Celestalon) May 23, 2014
@szspagna Reliably firing multiple Starsurges in a row is big.
@RyanMB79 Starsurge is 1.5sec cast. Starfire is the 3sec cast.— Celestalon (@Celestalon) May 23, 2014
@RyanMB79 Starsurge is 1.5sec cast. Starfire is the 3sec cast.
@Dolsonwow @szspagna Yes.— Celestalon (@Celestalon) May 23, 2014
@Dolsonwow @szspagna Yes.
@KitsuneLeo It's something we're debating. Currently, it still only hits enemies you're in combat with. Considering glyph to hit all.— Celestalon (@Celestalon) May 23, 2014
@KitsuneLeo It's something we're debating. Currently, it still only hits enemies you're in combat with. Considering glyph to hit all.
@KitsuneLeo In many cases, pulling everything IS what you want to do. Just not if it'll get you/groupmates killed.— Celestalon (@Celestalon) May 23, 2014
@KitsuneLeo In many cases, pulling everything IS what you want to do. Just not if it'll get you/groupmates killed.
@SairoHusky @Rygarius @Warcraft Both sides are good at both jobs, and Astral Communion can be used to line your cycle up with the fight.— Celestalon (@Celestalon) May 23, 2014
@SairoHusky @Rygarius @Warcraft Both sides are good at both jobs, and Astral Communion can be used to line your cycle up with the fight.
@SairoHusky You can bank those charges for a long time, and doing so intelligently is one of the big skill differentiators.— Celestalon (@Celestalon) May 23, 2014
@SairoHusky You can bank those charges for a long time, and doing so intelligently is one of the big skill differentiators.
@Wikt Yes. Everything is dynamic *except* for the Eclipse level is snapshot when you cast it. So you want to cast them near the peak Eclipse— Celestalon (@Celestalon) May 23, 2014
@Wikt Yes. Everything is dynamic *except* for the Eclipse level is snapshot when you cast it. So you want to cast them near the peak Eclipse
@SairoHusky We'll likely need to give them some form of mana regen, but that didn't make the notes. Don't worry, mana won't limit DPS.— Celestalon (@Celestalon) May 23, 2014
@SairoHusky We'll likely need to give them some form of mana regen, but that didn't make the notes. Don't worry, mana won't limit DPS.
@Jaukoby0 Want to make the different sides feel and play differently. Pros/Cons to both.— Celestalon (@Celestalon) May 23, 2014
@Jaukoby0 Want to make the different sides feel and play differently. Pros/Cons to both.
@Gorgflaw We'll tune Moonkin damage to be great without Nature's Grace. No, Shooting Stars doesn't make it instant, but cast time is 1.5sec.— Celestalon (@Celestalon) May 23, 2014
@Gorgflaw We'll tune Moonkin damage to be great without Nature's Grace. No, Shooting Stars doesn't make it instant, but cast time is 1.5sec.
@Gorgflaw Nature's Grace is removed, yes. We're tuning Moonk damage to be great without it. Intended that Stellar Flare doesn't trigger SS.— Celestalon (@Celestalon) May 23, 2014
@Gorgflaw Nature's Grace is removed, yes. We're tuning Moonk damage to be great without it. Intended that Stellar Flare doesn't trigger SS.
@Jaukoby0 Just the slow. Starfall+Hurrican for Balance AoE.— Celestalon (@Celestalon) May 23, 2014
@Jaukoby0 Just the slow. Starfall+Hurrican for Balance AoE.
@greencult Passive.— Celestalon (@Celestalon) May 23, 2014
@greencult Passive.
@szspagna Currently planning a glyph that swaps Starfall to Sunfall, and Hurricane to Astral Storm.— Celestalon (@Celestalon) May 23, 2014
@szspagna Currently planning a glyph that swaps Starfall to Sunfall, and Hurricane to Astral Storm.
@Dolsonwow @szspagna They do not stack. You'll want to place your Starsurges where you can follow them with 2 Starfires or 3 Wraths...— Celestalon (@Celestalon) May 23, 2014
@Dolsonwow @szspagna They do not stack. You'll want to place your Starsurges where you can follow them with 2 Starfires or 3 Wraths...
@Dolsonwow @szspagna ...within the next 15sec. And preferably put those Starfires/Wraths near the top of the cycle peak.— Celestalon (@Celestalon) May 23, 2014
@Dolsonwow @szspagna ...within the next 15sec. And preferably put those Starfires/Wraths near the top of the cycle peak.
@DonaldHindle The Eclipse benefit on Moonfire/Sunfire is the only thing that's snapshot.— Celestalon (@Celestalon) May 23, 2014
@DonaldHindle The Eclipse benefit on Moonfire/Sunfire is the only thing that's snapshot.
@Scryms Whoops. Yep.— Celestalon (@Celestalon) May 23, 2014
@Scryms Whoops. Yep.
@shrimpiclese @ArielleEJ Yeah, that was something we tried, and then reverted.— Celestalon (@Celestalon) May 23, 2014
@shrimpiclese @ArielleEJ Yeah, that was something we tried, and then reverted.
@ArielleEJ Just missed making the patch notes. Mangle now generates 15 Rage (up from 5 Rage), and its cooldown is reduced by Haste.— Celestalon (@Celestalon) May 23, 2014
@ArielleEJ Just missed making the patch notes. Mangle now generates 15 Rage (up from 5 Rage), and its cooldown is reduced by Haste.
@atanae Indeed, but it was awkward for Cats to have a stealth action bar for only 2 abilities, and also awkward to have 2 abilities that...— Celestalon (@Celestalon) May 23, 2014
@atanae Indeed, but it was awkward for Cats to have a stealth action bar for only 2 abilities, and also awkward to have 2 abilities that...
@atanae ...were only usable while stealthed but still taking up bar space, that many people just macro to combine with Shred/Rake anyway.— Celestalon (@Celestalon) May 23, 2014
@atanae ...were only usable while stealthed but still taking up bar space, that many people just macro to combine with Shred/Rake anyway.
@xhal27 Because Bloody Thrash was actually not very interesting; it was purely passive, and we don't want 2 passives on a row.— Celestalon (@Celestalon) May 23, 2014
@xhal27 Because Bloody Thrash was actually not very interesting; it was purely passive, and we don't want 2 passives on a row.
@BobJeff9 More consistent with our changes to periodics.— Celestalon (@Celestalon) May 23, 2014
@BobJeff9 More consistent with our changes to periodics.
@ClashTheDK That's old datamining. Glyph of Outbreak is back.— Celestalon (@Celestalon) May 23, 2014
@ClashTheDK That's old datamining. Glyph of Outbreak is back.
@Andreas18859645 Death Coil is absolutely not useless; it's better than Rune Strike in every way now, and Blood's new RP spender.— Celestalon (@Celestalon) May 23, 2014
@Andreas18859645 Death Coil is absolutely not useless; it's better than Rune Strike in every way now, and Blood's new RP spender.
@Jaukoby0 No, I'd say that high-ilvl FrostDKs are 'easy to learn, easy to master' on live. Primarily because their tuning was such that...— Celestalon (@Celestalon) May 23, 2014
@Jaukoby0 No, I'd say that high-ilvl FrostDKs are 'easy to learn, easy to master' on live. Primarily because their tuning was such that...
@Jaukoby0 ...their rotation devolved to spamming 3 buttons at high item level. We're working to ensure that doesn't happen in Warlords.— Celestalon (@Celestalon) May 23, 2014
@Jaukoby0 ...their rotation devolved to spamming 3 buttons at high item level. We're working to ensure that doesn't happen in Warlords.
@Andreas18859645 Yes. Death Could is better than Rune Strike was, in every way.— Celestalon (@Celestalon) May 23, 2014
@Andreas18859645 Yes. Death Could is better than Rune Strike was, in every way.
@lifetotem @Andreas18859645 Whoops. Yeah. Death Coil is better than Rune Strike was, in every way.— Celestalon (@Celestalon) May 23, 2014
@lifetotem @Andreas18859645 Whoops. Yeah. Death Coil is better than Rune Strike was, in every way.
@Andreas18859645 No, but check out the Enhanced Death Coil perk as its replacement.— Celestalon (@Celestalon) May 23, 2014
@Andreas18859645 No, but check out the Enhanced Death Coil perk as its replacement.
@Aeluron1989 It was overlapping in role way too much with Blood Boil / Pestilence. Merged them all.— Celestalon (@Celestalon) May 23, 2014
@Aeluron1989 It was overlapping in role way too much with Blood Boil / Pestilence. Merged them all.
@jakobsohn Not cosmetic, but not a huge damage source.— Celestalon (@Celestalon) May 23, 2014
@jakobsohn Not cosmetic, but not a huge damage source.
@Corazu Spellbook cleaning. No functional change.— Celestalon (@Celestalon) May 23, 2014
@Corazu Spellbook cleaning. No functional change.
@ZaulTV Apologies, I was confused. Holy AW = 20% Haste, 20% Crit, 100% Healing, 20% Dmg. Ret AW = 20% Dmg, 20% Healing. Will update PNotes.— Celestalon (@Celestalon) May 23, 2014
@ZaulTV Apologies, I was confused. Holy AW = 20% Haste, 20% Crit, 100% Healing, 20% Dmg. Ret AW = 20% Dmg, 20% Healing. Will update PNotes.
@Faytte Prot did not lose 10% haste. They never had 10% haste. Seal of Insight was spell haste only.— Celestalon (@Celestalon) May 23, 2014
@Faytte Prot did not lose 10% haste. They never had 10% haste. Seal of Insight was spell haste only.
@scather Yes. The Hammer/Crusader Strike changes had too negative of an impact on gameplay.— Celestalon (@Celestalon) May 23, 2014
@scather Yes. The Hammer/Crusader Strike changes had too negative of an impact on gameplay.
@ThePants999 @Faytte We're considering a change to Holy Shield: It also allows you to block spells. Feedback welcome.— Celestalon (@Celestalon) May 23, 2014
@ThePants999 @Faytte We're considering a change to Holy Shield: It also allows you to block spells. Feedback welcome.
@Faytte @mmaubrey7 @ThePants999 40% at level 100, but yes, it currently affects all spells.— Celestalon (@Celestalon) May 23, 2014
@Faytte @mmaubrey7 @ThePants999 40% at level 100, but yes, it currently affects all spells.
@trepancakes Renew refresh as well (which is a much much bigger deal now).— Celestalon (@Celestalon) May 23, 2014
@trepancakes Renew refresh as well (which is a much much bigger deal now).
@mmaubrey7 @Faytte @ThePants999 Currently, yes, even those.— Celestalon (@Celestalon) May 23, 2014
@mmaubrey7 @Faytte @ThePants999 Currently, yes, even those.
@Dakeshii Lay on Hands, Hand of Sacrifice, Execution Sentence, Hand of Protection, Light's Hammer, Hand of Purity, Hand of Freedom...— Celestalon (@Celestalon) May 23, 2014
@Dakeshii Lay on Hands, Hand of Sacrifice, Execution Sentence, Hand of Protection, Light's Hammer, Hand of Purity, Hand of Freedom...
@Dakeshii Clemency, Sacred Shield, Divine Shield.— Celestalon (@Celestalon) May 23, 2014
@Dakeshii Clemency, Sacred Shield, Divine Shield.
@Reglitch_ It was just missed in an earlier round of widespread healing changes. Nothing specific to GotS.— Celestalon (@Celestalon) May 23, 2014
@Reglitch_ It was just missed in an earlier round of widespread healing changes. Nothing specific to GotS.
@Reglitch_ Once you can actually test it out, we'll all be able to better evaluate the value of it. Just looking at numbers is misleading.— Celestalon (@Celestalon) May 23, 2014
@Reglitch_ Once you can actually test it out, we'll all be able to better evaluate the value of it. Just looking at numbers is misleading.
@Reglitch_ It's not a chance any more than Efflorescence or Holy Nova is a chance.— Celestalon (@Celestalon) May 23, 2014
@Reglitch_ It's not a chance any more than Efflorescence or Holy Nova is a chance.
@wonderfulheaven All of them.— Celestalon (@Celestalon) May 23, 2014
@wonderfulheaven All of them.
@VaylenEU We needed to bring Brewmaster damage up, but they use the same abilities as WW. So, buff all abilities, nerfed WW stance.— Celestalon (@Celestalon) May 23, 2014
@VaylenEU We needed to bring Brewmaster damage up, but they use the same abilities as WW. So, buff all abilities, nerfed WW stance.
@VaylenEU Results in the needed buff to Brew, but no change to WW.— Celestalon (@Celestalon) May 23, 2014
@VaylenEU Results in the needed buff to Brew, but no change to WW.
@PFW_Pouljin Do you need one? Wouldn't you rather just close the gap and attack them directly?— Celestalon (@Celestalon) May 23, 2014
@PFW_Pouljin Do you need one? Wouldn't you rather just close the gap and attack them directly?
@BowickDB Towards itself. It can take a few hits.— Celestalon (@Celestalon) May 23, 2014
@BowickDB Towards itself. It can take a few hits.
@Darklady_EU Whoops. Removing tank raid healing, and giving them a more unique ability instead.— Celestalon (@Celestalon) May 23, 2014
@Darklady_EU Whoops. Removing tank raid healing, and giving them a more unique ability instead.
@DonaldHindle @Darklady_EU Yes.— Celestalon (@Celestalon) May 23, 2014
@DonaldHindle @Darklady_EU Yes.
@Just_Reboot It's off the GCD, but has a short cooldown on just itself, so that you don't accidentally double-tap it.— Celestalon (@Celestalon) May 23, 2014
@Just_Reboot It's off the GCD, but has a short cooldown on just itself, so that you don't accidentally double-tap it.
@ryegeleye No... How could you possibly relate Combustion to Shadow Word: Pain? o.O— Celestalon (@Celestalon) May 23, 2014
@ryegeleye No... How could you possibly relate Combustion to Shadow Word: Pain? o.O
@opfanforever One bigger shield.— Celestalon (@Celestalon) May 23, 2014
@opfanforever One bigger shield.
@tiberria Improved Frost Shock.— Celestalon (@Celestalon) May 23, 2014
@tiberria Improved Frost Shock.
@tiberria Healing Wave is a different spell, so we needed to adjust the effect. It was too strong. We aren't listing most # changes in notes— Celestalon (@Celestalon) May 23, 2014
@tiberria Healing Wave is a different spell, so we needed to adjust the effect. It was too strong. We aren't listing most # changes in notes
@tiberria It's all relative. The good news is that you're great healers. Design changes aren't nerfs to performance at this point.— Celestalon (@Celestalon) May 23, 2014
@tiberria It's all relative. The good news is that you're great healers. Design changes aren't nerfs to performance at this point.
@mr_deadpool There are several changes that make their gameplay significantly different feeling. I think that may be more evident in testing— Celestalon (@Celestalon) May 23, 2014
@mr_deadpool There are several changes that make their gameplay significantly different feeling. I think that may be more evident in testing
@Bashiok @RukiDemonKing Corruption ticks can still restore Soul Shards, yes.— Celestalon (@Celestalon) May 23, 2014
@Bashiok @RukiDemonKing Corruption ticks can still restore Soul Shards, yes.
@ChritznL No, it's not; still cast time. It just also increases damage.— Celestalon (@Celestalon) May 23, 2014
@ChritznL No, it's not; still cast time. It just also increases damage.
@Kamswow Yep!— Celestalon (@Celestalon) May 23, 2014
@Kamswow Yep!
@semajoja Check out the Fire Mage Draenor Perks, which make low-geared Fire better.— Celestalon (@Celestalon) May 23, 2014
@semajoja Check out the Fire Mage Draenor Perks, which make low-geared Fire better.