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Share Mob Tags Across Factions Starting with the Dragonflight Pre-Patch
巨龙时代
由
Archimtiros
发表于
2022/10/12,18:29
We have a new Dragonflight update courtesy of the official Warcraft Twitter account! In the spirit of cooperation and cross-faction gameplay, ungrouped Horde and Alliance players will be able to share mob tags, beginning with the Dragonflight pre-patch.
Tagging refers to being the first player to engage an enemy, giving them the ability to earn loot and experience points from it. Originally in World of Warcraft history, mob tags were individual to the player or party which attacked it first, indicated by the target's health bar turning gray for other players and sometimes returning an error message that the target is already tapped. In earlier versions of the game, this promoted grouping up in order to complete objectives, although many lootable quest items were still individual to the player, sometimes resulting in it actually becoming
less
efficient to group due to splitting loot with other players.
The telltale sparkle effect indicates there's loot waiting to be collected.
Over time, this restriction was reduced in order to smooth out open-world gameplay. First for important quest and world bosses which were often highly contested and could have lengthy respawn timers, though eventually even regular mobs were changed to allow up to five players to "tap" a common enemy when ungrouped, though only for players of the same faction - Horde and Alliance players still could not share kill credit.
With this update, that faction-specific restriction will remain in place for players using War Mode, but all others will be able to share taps across faction. There remains a 5 player limit, however, so while this means an easier time questing in areas with players of the opposite faction, it can also mean more potential players maxing the tap limit of a creature before you get a chance to hit it.
Dragonflight also features
several UI updates
, including a new loot window!
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