Blizzard
Achievements- The criteria for 艾泽里特上将, Tell Me a Tale, and 爱心援手 should now combine progress from multiple characters on the same account. Please log in on every character that has progress toward these achievements to be credited.
Characters- You can now whistle at 咸饼干船长 to have him ride on your shoulder.
Classes- Druid
Balance
and 星辰坠落 damage increased by 15%.
法师 - Arcane
All damage increased by 3%.
萨满祭司 - 战栗图腾 should no longer take an unintended amount of additional damage when players attack it.
术士 - Destruction
强化燃烧, 烧尽, and 献祭 damage all increased by 10%.
战士 - Fury
All damage increased by 6%.
Items- 艾泽拉斯之心
- 短暂回复 mana increased by 15%.
- 救星 trigger threshold increased to 50% health (was 35%).
- 死亡骑士
天灾领主之刺 damage increased by 100%. - Unholy
脓疮厄运 damage increased by 25%.
Demon Hunter - Havoc
狂怒之眼 damage increased by 20%.
狂怒凝视 haste increased by 40% and duration increased to 12 seconds (was 8 seconds).
旋转之刃 damage reduced by 35%.
嗜血之刃 damage increased by 70%.
Vengeance - Revel in 痛苦 absorption increased by 20%.
Druid - 粗糙树皮 absorption increased by 15%.
- 精通本能 bonuses increased by 10%.
- Balance
- 破晓之阳 damage increased by 40%.
- 飞驰流星 damage reduced by 40%
- 烈日之焰 damage bonus increased by 35% against non-players.
- Feral
- 钢铁之颚 damage increased by 66% against non-players.
- Guardian
- 溶血回复 healing increase increased by 15%.
猎人 - 快速装填 damage increased by 25%, and tooltip corrected to read “more than 2 targets”.
- Beast Mastery
- 领导兽群 damage increased by 60% against non-players.
- 死亡之舞 agility increased by 20%.
- Marksmanship
- 千里之目 critical strike increased by 100%.
- 集中火力 damage increased by 30%.
- Survival
- 迅疾爪击 agility increased by 65%.
Up Close and Personal damage increased by 40%.
法师 - Arcane
刺激火花 damage reduced by 30% against non-players. - 爆炸回响 damage reduced by 35%.
Frost 霜寒之握 intellect increased by 100%.
密集寒冰 damage increased by 120%, and increased by 45% if used with
碎冰. Damage reduced by 50% against players.
冰河突击 proc chance increased to 20% (was 10%).
Monk - Mistweaver
- 生机迸发 healing increased by 20%.
- Windwalker
- 开阖掌法 damage increased by 60% against non-players.
圣骑士 - Protection
- 神圣果敢 block increased by 20%.
- 防御判决 absorption increased by 10%.
- Retribution
- 神圣权利 strength increased by 40%, and duration increased to 15 seconds (was 10 seconds).
- 异端逐除 damage increased by 15%.
牧师 - 暗影深渊 healing increased by 20%.
- Holy
- 祝福之灵 bonus increased by 10%.
- 弥漫之光 bonus increased by 15%.
- Shadow
- 怨恨的魂影 damage bonus is increased by 75% if you don't have 吉兆 talent.
- 灼烧之言 damage increased by 150%.
潜行者 - Assassination
- 淬毒之线 critical strike increased by 50%.
- 尖锐利刃 benefit from having multiple copies of this trait active has been reduced.
- 狂徒
- 狂徒闪击 haste increased by 50%.
- Subtlety
- Blade in the 暗影 damage reduced by 25%.
- 尖锐利刃 damage reduced by 30% (unchanged in PvP). The benefit of having multiple copies of this trait active is reduced.
- 第一支舞 now grants 2 stacks of the buff, and critical strike bonus reduced by 25%.
萨满祭司 - 增强
- 大地之力 damage increased by 60%.
- 翻滚风暴 damage increased by 100% against non-players.
- Restoration
- 抚慰之水 healing increased by 10%.
战士 - Arms
刽子手的精准 damage increased by 75% against non-players. - 力量的考验 strength reduced by 15%.
Fury - 血腥疯狂 critical strike increased by 100%.
- 鲁莽劈砍 damage reduced by 25%.
Protection - 坚不可破 dtrength increased by 10%.
术士 - Affliction
- 恐惧召唤 damage increased by 30%.
- Demonology
- 禁断知识 damage increased by 66% against non-players, and the benefit of having multiple copies of this trait active is reduced.
- 暗燃之焰 damage increased by 20%.
- 爆破潜能 buff duration increased to 15 seconds (was 6 seconds).
- Destruction
- 催化之焰 duration increased to 12 seconds (was 8 seconds).
- 粉碎混沌 damage reduced by 30% against non-players.
翻滚浩劫 duration increased to 15 seconds (was 10 seconds).
Player versus Player- 拉兹敦克的大红按钮 now deals 25% less damage in PvP combat.
- 死亡骑士
Unholy
最后的惊喜 (Azerite Trait) effectiveness reduced by 35% when engaged in combat with enemy players.
Druid - The healing of 强化回春术, 迅捷治愈, and 野性成长 provided by 恢复亲和 is reduced by 30% when engaged in combat with enemy players.
- 愈合 healing reduced by 25% when engaged in combat with enemy players.
- Feral
凶猛掠夺 (Azerite Trait) effectiveness reduced by 50% when engaged in combat with enemy players.
Restoration - All Restoration Druid healing reduced by 10% when engaged in combat with enemy players.
- 专注生长 increases the healing of 生命绽放 by 15% (was 25%).
- 专注生长 reduces the mana cost of 生命绽放 by 15% (was 40%).
- 林地护理 (Azerite Trait) effectiveness reduced by 25% when engaged in combat with enemy players.
猎人 - Beast Mastery
Damage done by the 猎人's pet reduced by 18% when engaged in combat with enemy players.
Survival - 潜藏毒素 (Azerite Trait) effectiveness reduced by 30% when engaged in combat with enemy players.
Monk - Mistweaver
Mana regeneration reduced by 20% when engaged in combat with enemy players (was 30%).
圣骑士 - Holy
Mana regeneration reduced by 20% when engaged in combat with enemy players (was 30%).
牧师 - Discipline
Mana regeneration reduced by 20% when engaged in combat with enemy players (was 30%). - 专注意志 decreases damage taken by 10% per stack when engaged in combat with enemy players (was 20%).
萨满祭司 - Elemental
熔岩震击 (Azerite Trait) effectiveness reduced by 35% when engaged in combat with enemy players.
Restoration - 水之涟漪 healing reduced by 33%.
- 激流 healing reduced by 15% when engaged in combat with enemy players.
- mana increased by 50%.
- now has a 1.5 second cast time and redistributes 25% damage (was 35%).
- Surging Tide (Azerite Trait) effectiveness reduced by 25% when engaged in combat with enemy players.
战士 - Arms
Defensive Stance reduces damage dealt by 20% when engaged in combat with enemy players (was 10%). - 战争之王 (Azerite Trait) effectiveness reduced by 55% when engaged in combat with enemy players (was 40% reduced).
Professions- 经典旧世草药学
Herbalists will now receive more 锚草 from nodes at rank 2 and 3.
Quests- The ability 投掷石块 should no longer one-shot targets on "Matchmaker".
世界任务Resolved an issue that could cause the "Set Sail" to not properly display the quest objective.