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Patch 5.4.7 hotfixes for March 11
正式服
由
oliviadgrace
发表于
2014/03/11,17:53
Patch 5.4.7 Hotfixes for March 11
Racial Abilities
狼人
疾步夜行
's movement speed increase no longer stacks with
爆燃冲刺
or
速度爆发
.
Classes
武僧
General
Successfully parrying an attack with
should no longer incorrectly cause NPC guards to attack the Monk for reflexively striking back at an attacker.
Raids, Dungeons, and Scenarios
Dungeons
魔古山宫殿
: Resolved an issue where
君王的试炼
may not reset correctly if the party dies during the encounter.
Battlegrounds and Arenas
双子峰
and
战歌峡谷
The winning team now receives an 18 Honor Point bonus for each capture the opposing team is prevented from completing. This means every capture below 3, up to a maximum of 54 bonus Honor if the losing team had 0 captures.
阿拉希盆地
,
风暴之眼
, and
吉尔尼斯之战
Bonus Honor is now awarded to the team for every 130 resources gained (down from 260) or every 100 resources gained when it's featured on Call to Arms (down from 200).
碎银矿脉
Bonus Honor is now awarded to the team for every 200 resources gained (down from 265) or every 130 resources gained when it's featured on Call to Arms (down from 160).
远古海滩
The amount of Honor awarded for successfully destroying or defending a gate has been doubled.
永恒岛
Guards at Huojin Landing and Tushui Landing on
永恒岛
are now significantly deadlier.
Brawler's Guild
海克索斯
: Players should no longer be killed by the maze after successfully defeating
海克索斯
.
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