此站点大量使用JavaScript。
请在您的浏览器中启用JavaScript。
Mythic Painsmith Raznal Intermission - Dodge Spikes and Spiked Balls
正式服
由
Wowhead
发表于
2021/07/14,11:14
If you liked the Heroic Painsmith Raznal intermission, Limit had their first public attempts on Mythic Painsmith and the Mythic intermission of the fight has many differences from its heroic counterpart.
On top of all the Heroic mechanics for the phase, Mythic adds three new twists.
Spike Balls
The big noticeable difference on the fight is Spiked Balls from previous phases showing up during it. Unlike their phase 1 counterparts, these have holes already between them, so players don't need to kill one to open a gap.
No Opening Wave
One of the final wave of spikes doesn't have an opening. This means players need to use either immunities, blinks, teleports, or fancy leaps to avoid getting 1-shotted by it. For classes without such tools, Limit has had their Warlocks set a
恶魔传送门
near the edge, so players can jump off and click the gate midair, allowing them to not get hit by the spikes in the way, as a normal gate would mean they'd get hit by the spikes.
Adds
The final flames during the intermission spawn a set of adds that needs to be killed quickly or they finish their
临终尖啸
cast and wipe the raid.
[Get Wowhead]
高级会员
[$2]
[A Month]
[Enjoy an ad-free experience, unlock premium features, & support the site!]
[Show 0 Comments]
[Hide 0 Comments]
[Sign In to Post a Comment]
英文评论(49)
发表评论
你没有登录。
请登录
或者
注册账号
来添加你的评论。
上一篇
下一篇