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Leveling from 1-60: Questing and Dungeons Guide
正式服
由
perculia
发表于
2014/03/08,11:41
This guide covers how to level from 1-60 on the same continent--maybe you want to level an alt to 60 to get the Veteran bonus for
upcoming level boosts
, or just want something new!
Find out where to go and what zones you shouldn't pass up in our guide! We've even included some fun items to hunt for to give you reasons to check out certain zones over others.
Each section breaks down the questing experience by continent and faction, along with maps and descriptions of interesting things in each zone. We've also included a section for dungeons at the end in case you prefer to get some experience that way.
General Tips
This guide focuses on zones in the 1-60 range, but if you have general leveling questions, check out our
Leveling and RAF Guide
. You'll find information on all the ways to gain experience, reputation and experience buffs, combat basics, and a list of all heirlooms there.
Not sure how to reach a zone? Our
transportation guide
covers all major forms of transportation including flight paths, boats, zeppelins, and portals. We also have maps showing every possible location you can travel to with an item or NPC!
While this guide provides leveling suggestions, if you're stuck and just don't like a zone, check out our
Zones database and menus
. We've broken down zones by level so if you don't like anything in the 41-60 range, you can browse
all the other zones in that level range
. Just don't stray too far from your recommended level range, or else mobs might become deadly.
On a zone's page, you can see the recommended level range in Quick Facts and more details at the breadcrumb menu at the top left of the page. If you click "Show on Map" you can see a number of cool things like flightmasters, mineral nodes, rare spawns, and and rez points!
If you are running through this content in full heirlooms, it's still worth holding onto some rewards if you like transmog. A number of unique looks are only available from a few quests--check out the
full list of 1-60 quest sets
in our
Transmog Set database
.
If you're new to WoW or haven't had that much experience with databases, check out our new
Item Filter
tool. This helps you find gear and consumables for your level, as well as profession-related items and mounts. With a simple interface, all you have to do is click on a few buttons and you'll get results!
Want to join a guild? Check out all the rewards you can get for guild reputation in our
Guild Guide
.
Finally, we have a
New Players and Leveling
guide section, featuring many great guides from users including
Recruit-a-Friend
by czeano,
The Big Bag Guide
by Aldari, and
Dungeons and Item Level Requirements
by worthit.
Eastern Kingdoms: Alliance (Dwarves, Gnomes, Humans, Worgen)
This section groups together zones on the same continent that Alliance characters can level in--it's recommended for Dwarves, Gnomes, Humans, and Worgen because their starting zones are on this continent.
Eastern Kingdoms: Part One (1-12)
吉尔尼斯
>
吉尔尼斯城
: Worgen (1-12)
北郡
>
艾尔文森林
: Human (1-12)
寒脊山谷
>
丹莫罗
: Dwarf (1-12)
新工匠镇
>
丹莫罗
: Gnome (1-12)
Each starting zone has a unique experience limited only to players of that race. These zones will teach you more about the culture of each race and long-standing political conflicts and struggles they face.
While not the most efficient leveling zone, the Worgen starting zone is one of the best zones in the game to this date from a lore perspective; it offers a substantial look at the history of an entire race. It's a treat for any player, new and old. (Take note: the Worgen starting zone ends with your player getting on a boat to Kalimdor, so you'll probably continue questing in Night Elf zones after this initial part, or take the boat back to Stormwind from Rut'theran Village.)
Eastern Kingdoms: Part Two (10-35)
After the starting zone, you have the choice of taking two paths from level 10 through 35--just remember, when you hit level 20, don't forget to head back to a city trainer to learn
初级骑术
. This lets you learn ground mounts and travel at 60% increased speed. If you already have a high-level character, you can now use their account-wide ground mounts.
If you want to switch questing paths, the easiest way to travel is to take the Deeprun Tram, a train system, between Stormwind and Ironforge.
Southern Eastern Kingdoms
西部荒野
(10-15)
赤脊山
(15-20)
暮色森林
(20-25)
北荆棘谷
(25-30)
荆棘谷海角
(30-35)
After Cataclysm zone changes, this route is now jam-packed with action. In
西部荒野
, you learn about the fate of the Defias and unpleasant politics of Stormwind--with a shocking ending.
赤脊山
has an action-packed questline influenced by Rambo with
基沙恩的巾帕
as a vanity reward, and
暮色森林
has a sufficiently spooky air.
In Stranglethorn Vale, you get to infiltrate Zul'Gurub, rescue a raptor and get a new friendly pet (
鞭尾幼龙
), and protect Booty Bay against everyone's favorite pirates, the Bloodsail Buccaneers.
Booty Bay is a useful place for characters to visit in general--it's a neutral city meaning you can trade items on the AH between factions, plus it has a port so you can take a boat to Ratchet in Kalimdor. It also hosts a
weekly fishing tournament
and is home to
兰德鲁·郎绍特
who redeems codes for
Trading Card vanity loot
.
Alternate Route: Northern Eastern Kingdoms
洛克莫丹
(10-20)
湿地
(20-25)
阿拉希高地
(25-30)
辛特兰
(30-35)
This route received less revamps after Cataclysm. It is best suited to Dwarves and Gnomes due to its proximity to the starting zone Dun Morogh.
While
阿拉希高地
was relatively untouched, the other zones have touching questlines.
洛克莫丹
and
湿地
were hit hard by the Shattering--the dwarves are struggling with the destruction of the Stonewrought Dam and resulting environmental changes, while Menethil Harbor is flooded.
Players can learn more about the Wildhammer Dwarves in the
辛特兰
, including their deep bond with gryphons. A touching pre-Cataclysm quest involved saving baby
沙普比克
from trolls, who is now all grown up and can fly you up to the top of Jintha'Alor. On a lighter note, there is also the interesting invisible chest
杉德雷的隐形外衣
from questing, as well as
纳特·帕格的超级钓鱼竿FC-5000型
.
Menethil Harbor is a useful place for characters to visit because it is a port city with boats to Dustwallow Marsh in Kalimdor and
嚎风峡湾
in Northrend.
Eastern Kingdoms: Part Three (35-60)
At this point, both quest paths merge and send you to
西瘟疫之地
. If you've been questing in
荆棘谷海角
, don't worry about the long distance,
安多哈尔之战
will open a portal from
荆棘谷海角
to
西瘟疫之地
.
西瘟疫之地
(35-40)
东瘟疫之地
(40-45)
荒芜之地
(44-48)
灼热峡谷
(47-51)
燃烧平原
(49-52)
悲伤沼泽
(51-55)
诅咒之地
(55-60)
西瘟疫之地
is a surprisingly vibrant area now, transformed as it heals from the Scourge invasion. However, there are still problems to face; the zone is embroiled in a conflict of factions due to its close proximity to the Forsaken outposts. Teaching Zen'Kiki how to play his druid correctly in
德鲁伊,赞吉吉
should make you smile as well.
When starting out in
东瘟疫之地
, players will also be able to do a series of introductory quests with
菲奥拉的马车
. Make sure these initial quests for the caravan are done right away to unlock the quest
菲奥拉的好运符
which grants players a buff called
菲奥拉的好运符
. This will cause a
藏匿物
to drop occasionally from EPL mobs; each one has a chance to contain the elusive
胖虫先生
, a larva battle pet. Higher level players often end up having to farm him, so getting this blessing now is a great way to kill two birds with one stone. You will be able to farm for the pet while you level and complete other quests in the zone. You can also nab the achievement
满载的大篷车
.
In
荒芜之地
, players encounter the dragon Rhea and assist her in saving a purified egg from Deathwing--one that will turn up again in the new legendary for rogues. It's a heartbreaking questline and the final reward,
瑞亚的最后一枚卵
, is one many players won't sell.
燃烧平原
quest reward you with
迷你火焰蜂
and
灼热峡谷
has the pacifist ogre
隆克
who hates killing things.
Eastern Kingdoms: Horde (Blood Elves, Undead)
This section groups together zones on the same continent that Horde characters can level in--it's recommended for Blood Elves and Undead because their starting zones are on this continent.
Eastern Kingdoms: Part One (1-12)
逐日岛
>
永歌森林
: Blood Elf (1-12)
丧钟镇
>
提瑞斯法林地
: Undead (1-12)
Eastern Kingdoms: Part Two (10-35)
After the starting zone, you have the choice of taking two paths from level 10 through 35--just remember, when you hit level 20, don't forget to head back to a city trainer to learn
初级骑术
. This lets you learn ground mounts and travel at 60% increased speed. If you already have a high-level character, you can now use their account-wide ground mounts.
幽魂之地
or
银松森林
(10-20)
希尔斯布莱德丘陵
(20-25)
Southern Eastern Kingdoms
北荆棘谷
(25-30)
荆棘谷海角
(30-35)
Northern Eastern Kingdoms
阿拉希高地
(25-30)
辛特兰
(30-35)
At level 10, you have two options--Ghostlands or Silverpine Forest. However, any path missing out on Silverpine Forest isn't worth taking. In our opinion, it's the coolest Horde zone in all of this expansion! It fleshes out the character of Lady Sylvanas Windrunner significantly and paints the Forsaken in a terrifying light. So ditch Ghostlands, you'll be happy you did; nothing will beat the innovative use of phasing and dynamic questlines that Silverpine has to offer.
Hillsbrad is also an incredibly well-done zone. It's also highly changed from its original roots. Intelligently, Hillsbrad counters the darkness revealed in Silverpine Forest's storylines with humor. The NPCs you'll meet will be memorable and hilarious; they serve as a tongue-in-cheek and loving message from Blizzard to fans. The introduction quest to the zone sets the entire tone. In
任务给予者的体验
, you'll find the tables have turned as you take on the role of the quest giving NPC that doles out quests to adventurers. It just gets better from there, cumulating with an in-game version of PopCap's hit,
Plants vs. Zombies
. Defend your brains, err grains, long enough and leave the zone with your very own Sunflower vanity pet (
布雷泽的向日葵种子
).
At this point, you have the choice to continue questing in nearby Arathi, or head down to Stranglethorn Vale for a more interesting questing experience.
In Stranglethorn Vale, you get to infiltrate Zul'Gurub, rescue a raptor and get a new friendly pet (
鞭尾幼龙
), and protect Booty Bay against everyone's favorite pirates, the Bloodsail Buccaneers.
Booty Bay is a useful place for characters to visit in general--it's a neutral city meaning you can trade items on the AH between factions, plus it has a port so you can take a boat to Ratchet in Kalimdor. It also hosts a
weekly fishing tournament
and is home to
兰德鲁·郎绍特
who redeems codes for
Trading Card vanity loot
.
The other path you can take involves Arathi and The Hinterlands. Players can learn more about the Raventusk Troll tribe, and pick up the interesting invisible chest
杉德雷的隐形外衣
from questing, as well as
纳特·帕格的超级钓鱼竿FC-5000型
.
Eastern Kingdoms: Part Three (35-60)
At this point, both quest paths merge and send you to
西瘟疫之地
. If you've been questing in
荆棘谷海角
, don't worry about the long distance,
安多哈尔之战
will open a portal from
荆棘谷海角
to
西瘟疫之地
.
西瘟疫之地
(35-40)
东瘟疫之地
(40-45)
荒芜之地
(44-48)
灼热峡谷
(47-51)
燃烧平原
(49-52)
悲伤沼泽
(51-55)
诅咒之地
(55-60)
You'll get to see a new, greener side of
西瘟疫之地
for the first time since the Lich King's fall. Make sure to head to the Bulwark on the border of Tirisfal Glades and
西瘟疫之地
to pick up the introduction quests to WPL from
药剂师迪瑟斯
and his camp. They're easy to miss, but these quests involve some of the best use of phasing yet in World of Warcraft. Be prepared to be asked to destroy farmsteads and help spread the blight. This zone is a wonderfully dark continuation of the Forsaken storyline that really took hold in Silverpine Forest and Hillsbrad.
When starting out in
东瘟疫之地
, players will also be able to do a series of introductory quests with
菲奥拉的马车
. Make sure these initial quests for the caravan are done right away to unlock the quest
菲奥拉的好运符
which grants players a buff called
菲奥拉的好运符
. This will cause a
藏匿物
to drop occasionally from EPL mobs; each one has a chance to contain the elusive
胖虫先生
, a larva battle pet. Higher level players often end up having to farm him, so getting this blessing now is a great way to kill two birds with one stone. You will be able to farm for the pet while you level and complete other quests in the zone. You can also nab the achievement
满载的大篷车
.
In
荒芜之地
, players encounter the dragon Rhea and assist her in saving a purified egg from Deathwing--one that will turn up again in the new legendary for rogues. It's a heartbreaking questline and the final reward,
瑞亚的最后一枚卵
, is one many players won't sell.
燃烧平原
quest reward you with
迷你火焰蜂
and
灼热峡谷
has the pacifist ogre
隆克
who hates killing things.
Kalimdor: Alliance (Night Elves, Draenei, Worgen)
This section groups together zones on the same continent that Alliance characters can level in--it's recommended for Night Elves and Draenei because their starting zones are on this continent. Worgen could work too as they are sent to Kalimdor after their starting zone.
Kalimdor: Part One (1-12)
幽影谷
>
泰达希尔
: Night Elf (1-12)
埃门谷
>
秘蓝岛
: Azuremyst Isle (1-12)
Kalimdor: Part Two (10-30)
When you hit level 20, don't forget to head back to a city trainer to learn
初级骑术
. This lets you learn ground mounts and travel at 60% increased speed. If you already have a high-level character, you can now use their account-wide ground mounts.
秘血岛
or
黑海岸
(10-20)
灰谷
(20-25)
石爪山脉
(25-30)
After completing either starting zone, you have the option to continue to the next zone. Draenei should check out Darkshore instead of their usual haunt, Bloodmyst Isle, if they can stand hoofing it. Darkshore has earned its name after the expansion as it is much darker and dreadful of a place after having received a tragic makeover. It starts out by searching for the survivors from Auberdine to set a somber mood with the quest
最后一波幸存者
. It only gets sadder from that point onward.
灰谷
and
石爪山脉
pit the Night Elves against the Horde--they are being attacked in
灰谷
, and
石爪山脉
is a race against time to disarm a lethal bomb. There's also a neat alcove in southern
石爪山脉
filled with Highborne ghosts and dialogue if you can't get enough of Night Elf culture!
Kalimdor: Part Three (30-60)
At 30, there are two paths you can take. The first path is more interesting from a lore perspective, as it covers more zones that received revamps in Cataclysm.
Both paths will take you to
千针石林
. If you've grouped in dungeons, used recruit-a-friend, or equipped heirloom gear you probably can skip this zone. You might even be able to without since leveling has gotten much easier. If you want flavor while questing--check this zone out though. It's been flooded over, its valleys turned into a lake, you can get a ghostly tauren companion with
叛徒之角
, and you will spend much of your time riding on your own
赛艇
! If you want to level quickly, swimming around may not be your cup of tea.
West and North Kalimdor
凄凉之地
(30-40)
菲拉斯
(35-40)
千针石林
(40-45)
费伍德森林
(45-50)
冬泉谷
(50-55)
希利苏斯
(55-60)
凄凉之地
and
菲拉斯
have received numerous changes since Cataclysm. The center of
凄凉之地
is now a lush forest and parts of
菲拉斯
are sunk. If you're a fan of Night Elf lore, you should definitely check out
菲拉斯
to see how Feathermoon Stronghold has expanded and to learn more about the Highborne culture in Dire Maul.
费伍德森林
is our personal favorite; as the lore goes, it was corrupted by the Skull of Gul'dan. Building on that in Cataclysm, there's now an interesting quest arc involving Illidan (
古尔丹之颅
) to explain how everything came to be through a series of scripted events. It also has a unique, bright green cat model for Hunters to tame (
温娜的猫
) and a cool trinket that shoots rainbows (
Rainbow Generator
).
Alternate: East and South Kalimdor
南贫瘠之地
(30-35)
尘泥沼泽
(35-40)
千针石林
(40-45)
塔纳利斯
(45-50)
安戈洛环形山
(50-55)
希利苏斯
(55-60)
南贫瘠之地
is another war-torn zone worth doing on both sides. Split from the top half of the barrens after the Shattering, the Alliance have made military inroads. Much of the conflict revolves around the fate of Camp Taurajo, a Horde civilian town destroyed by the Alliance. Dustwallow Marsh meanwhile remains relatively unchanged.
塔纳利斯
has also been affected by Cataclysm--it's worth visiting to see the iconic Steamwheedle Port underwater with its Goblin survivors clinging to their washed out homes. In Un'Goro, you will be able to get
玩具风车
which comes from
a great quest
. Silithus isn't too exciting in Cataclysm, but you should be able to finish up remaining experience there.
Kalimdor: Horde (Tauren, Orcs, Trolls, Goblins)
This section groups together zones on the same continent that Horde characters can level in--it's recommended for Tauren, Orcs, Trolls, and Goblins because their starting zones are on this continent.
Kalimdor: Part One (1-12)
科赞
>
失落群岛
: Goblin (1-12)
试炼谷
>
杜隆塔尔
: Orc (1-12)
回音群岛
>
杜隆塔尔
: Troll (1-12)
纳拉其营地
>
莫高雷
: Tauren (1-12)
Kalimdor: Part Two (10-30)
When you hit level 20, don't forget to head back to a city trainer to learn
初级骑术
. This lets you learn ground mounts and travel at 60% increased speed. If you already have a high-level character, you can now use their account-wide ground mounts.
北贫瘠之地
or
艾萨拉
(10-20)
灰谷
(20-25)
石爪山脉
(25-30)
if you're the type of player who likes vanity items, consider stopping by Azshara and doing your teen levels there instead of in the Barrens. The zone's best reward is
褪色的巫师帽
. This hat turns the wearer into various other in-game models such as a female Undead or a male Human. Azshara is also the home to Archmage Xylem's magical trials--try these out if you want to practice your movement skills!
烈焰贪图者
,
寒冰贪图者
,
暗影贪图者
.
The conflict between the Horde and Night Elves is strong in these areas--Azshara used to be a night elf settlement, and the Warsong Gulch conflict in
灰谷
has escalated to the point where the Horde are attacking the Alliance in Astranaar.
石爪山脉
is a tense storyline for both the Horde and Alliance. It tracks the fate of a lethal Horde bomb--the Alliance are desperately trying to intercept it, while not everyone in the Horde is pleased how the bomb is being handled and its destruction. It's a rare look into the positive side of Garrosh as a leader as well.
Kalimdor: Part Three (30-60)
At 30, there are two paths you can take. The first path is more interesting from a lore perspective, as it covers more zones that received revamps in Cataclysm.
Both paths will take you to
千针石林
. If you've grouped in dungeons, used recruit-a-friend, or equipped heirloom gear you probably can skip this zone. You might even be able to without since leveling has gotten much easier. If you want flavor while questing--check this zone out though. It's been flooded over, its valleys turned into a lake, you can get a ghostly tauren companion with
叛徒之角
, and you will spend much of your time riding on your own
赛艇
! If you want to level quickly, swimming around may not be your cup of tea.
West and North Kalimdor
凄凉之地
(30-40)
菲拉斯
(35-40)
千针石林
(40-45)
费伍德森林
(45-50)
冬泉谷
(50-55)
希利苏斯
(55-60)
凄凉之地
and
菲拉斯
have received numerous changes since Cataclysm. The center of
凄凉之地
is now a lush forest and parts of
菲拉斯
are sunk while Feathermoon Stronghold has grown.
费伍德森林
is our personal favorite; as the lore goes, it was corrupted by the Skull of Gul'dan. Building on that in Cataclysm, there's now an interesting quest arc involving Illidan (
古尔丹之颅
) to explain how everything came to be through a series of scripted events. It also has a unique, bright green cat model for Hunters to tame (
温娜的猫
) and a cool trinket that shoots rainbows (
Rainbow Generator
).
Alternate: East and South Kalimdor
南贫瘠之地
(30-35)
尘泥沼泽
(35-40)
千针石林
(40-45)
塔纳利斯
(45-50)
安戈洛环形山
(50-55)
希利苏斯
(55-60)
南贫瘠之地
is another war-torn zone worth doing on both sides. Split from the top half of the barrens after the Shattering, the Alliance have made military inroads. Much of the conflict revolves around the fate of Camp Taurajo, a Horde civilian town destroyed by the Alliance. Dustwallow Marsh meanwhile remains relatively unchanged.
塔纳利斯
has also been affected by Cataclysm--it's worth visiting to see the iconic Steamwheedle Port underwater with its Goblin survivors clinging to their washed out homes. In Un'Goro, you will be able to get
玩具风车
which comes from
a great quest
. Silithus isn't too exciting in Cataclysm, but you should be able to finish up remaining experience there.
Leveling in Dungeons
As you level up, new dungeons will be available in LFD. Players are eligible to queue up for random dungeons at level 15; at this point, a Dungeon Finder option will appear on your mini-bar (hotkey letter i). Queueing for a random dungeon will reward you with better experience and a Satchel of Helpful Goods containing useful leveling gear.
The following levels listed are when you can queue up for a dungeon in LFD as yellow difficulty. To learn more about dungeon difficulties and levels, check out the
Dungeon and Item Level Requirements Guide
by worthit.
Don't forget to pick up quests at the start of an instance, as they could be a nice experience boost.
Dungeons: Part 1 (10-29)
死亡矿井
(15-16)
怒焰裂谷
(15-16)
哀嚎洞穴
(17-20)
影牙城堡
(18-21)
黑暗深渊
(22-25)
监狱
(22-25)
诺莫瑞根
(26-29)
血色大厅
(28-31)
Dungeons: Part 2 (30-49)
血色修道院
(30-33)
玛拉顿
: Wicked Grotto (32-35)
剃刀沼泽
(32-35)
玛拉顿
: Foulspore Cavern (34-37)
玛拉顿
: Earth Song Falls (35-39)
奥达曼
(37-40)
厄运之槌
: Warpwood Quarter (38-41)
通灵学院
(40-43)
厄运之槌
: Capital Gardens (42-44)
剃刀高地
(42-45)
厄运之槌
: Gordok Commons (44-47)
斯坦索姆
: Main Gate (44-47)
祖尔法拉克
(46-49)
斯坦索姆
: Service Entrance (48-51)
黑石深渊
: Detention Block (49-53)
Dungeons: Part 3 (50-59)
Of particular note--you can queue up for
地狱火城墙
at Orange Difficulty at 58 and enter by foot at 57, and
鲜血熔炉
at Orange Difficulty at 59 and enter by foot at 58. This may be preferable to running Azeroth content which has weaker experience.
沉没的神庙
(52-54)
黑石深渊
: Upper City (54-56)
Lower
黑石塔
(57-58)
Upper
黑石塔
(58)
地狱火城墙
(59-62)
Maps
The following maps show you the locations for all of the instances incase you want to run them with a preset group instead of relying on LFD. The number given on these maps is the level at which you can zone into the instance on foot.
What's Next?
Congratulations--you've hit 60! At this point, you can head to the Dark Portal for Outland leveling, or wait for character boosts to go live. Since your character is now 60, boosting them to 90 will also boost their chosen professions to 600 as well.
To learn more about each profession in Mists of Pandaria, check out our Profession Guides:
Alchemy Overview
Archaeology Overview
Blacksmithing Overview
Cooking Overview
Enchanting Overview
Engineering Overview
Fishing and The Anglers Overview
Herbalism, Mining, and Skinning Overview
Inscription and Glyph Overview
Jewelcrafting Overview
Leatherworking Overview
Tailoring Overview
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