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Diablo IV IGN Interview - Open World Design, The World Map, Renown System
暗黑破坏神IV
由
Tharid
发表于
2022/11/11,09:09
In the fifth highlight video
of IGN's Diablo IV interview series
, Diablo General Manager Rod Fergusson and Game Director Joe Shely talk about Diablo IV's Open World design, its effect on the game's campaign, and the brand-new World Map and Renown System features.
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The World Map
A lot of work went into Diablo IV's World Map. Displaying important geographical information while not overwhelming the player with too much in-game information and turning the map into a task list has been a challenge.
The World Map has to be accurate and useful while visually blending into Diablo IV's high-fantasy world, looking like a real "old map".
Open World and Campaign Design
Diablo IV's open world doesn't follow the rules of organic open-world design like in Breath of the Wild. The game's story is linear but also "branching", providing freedom of choice while playing through the campaign.
After the prologue, players will be able to choose freely between acts.
Besides the campaign, players can also progress by completing side-quests and other non-campaign content in the open world.
Fergusson states that having freedom of choice while still having the option of being "told where to go" is important. The campaign of Diablo IV always offers "guide posts" so players can return back to a guided story experience.
Open-world design in Diablo IV is focused on combat. One of the main goals was to transport the possibility of being attacked at every moment on the map.
This design mantra also affects monster density. Shely adds that the map once was "too dense" making it difficult to travel through a zone even by mount, so they had to dial back on it.
Renown System
Diablo IV's Renown system really fits Diablo IV's open-world design, offering a way to reward players for active exploration while playing through the campaign.
Through the Renown System, players will be rewarded with Skill Points not only for their current character but also for all future characters.
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