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Hotfixes for August 10th - Class Tuning and Blight Boar
正式服
由
perculia
发表于
2018/08/10,23:45
The class tuning hotfixes
announced yesterday
are part of today's hotfixes, as well as a nerf to the Blight Boar encounter.
Blizzard
Animations and Appearances
The Toad pet family ability "Swarm of Flies" will now continue to swarm around the
跃行者
instead of staying in place.
愤怒之锤
's impact visual should now appear on its target.
Classes
死亡骑士
Frost
All damage abilities increased by 3%.
冰龙吐息
damage reduced by 12%.
Druid
All Feral Affinity-granted abilities increased by 15%.
Feral Affinity Energy regen bonus increased to 45% (was 35%).
Guardian
明月普照
will now correctly heal and deal damage while on an elevator.
猎人
Beast Mastery
All damage abilities increased by 3%.
Marksmanship
All damage abilities increased by 3%.
牧师
神圣新星
damage increased by 20%.
Holy
All damage abilities increased by 8%.
潜行者
Assassination
猩红风暴
damage reduced by 10%.
诡诈
bonus reduced to 80% (was 100%).
萨满祭司
Elemental
All damage abilities increased 4%.
术士
Fear mana cost reduced to 10% (was 15%).
Affliction
召唤黑眼
cooldown now resets at the end of encounters.
Demonology
All damage abilities increased by 5%.
Creatures and NPCs
荒野变形者奥兹恩
no longer deals excessive damage.
克罗米
's health has been increased.
Bastillax's health has been decreased.
暗月马戏团
The Blight Boar encounter in
暗月马戏团
is no longer more difficult than intended.
Items
Fixed a bug that was causing several trinkets to fail to proc when cast at max range.
Player versus Player
Racial Abilities
圣光裁决者
deals 50% less damage when engaged in combat with enemy players.
圣光清算
deals 50% less damage when engaged in combat with enemy players.
死亡骑士
不洁之力
increases Strength by 10% when engaged in combat with enemy players (was 15%).
Frost
冰霜之柱
increases Strength by 10% when engaged in combat with enemy players (was 15%).
Unholy
游荡疫病
(PvP Talent) damage reduced by 50%.
死疽打击
's (PvP Talent)
死疽伤口
healing absorption reduced by 33%.
恶性病变
deals 10% less damage when engaged in combat with enemy players.
Virulent Explosion deals 10% less damage when engaged in combat with enemy players.
Druid
Restoration
专注生长
(PvP Talent) reduces the mana cost of
生命绽放
by 40% (was 60%).
专注生长
(PvP Talent) increases the healing of
生命绽放
by 30% (was 50%).
猎人
Beast Mastery
凶暴野兽
: Hawk (PvP Talent) damage reduced by 40%.
Marksmanship
精确瞄准
increases
瞄准射击
damage by 50% when engaged in combat with enemy players (was 100%).
瞄准射击
deals an additional 15% damage to targets you have not damaged yet when engaged in combat with enemy players (was 50%).
Monk
Windwalker
怒雷破
now deals full damage when engaged in combat with enemy players (was a 20% reduction).
圣骑士
Retribution
正义裁决
increases the damage of
圣殿骑士的裁决
by 10% when engaged in PvP combat with enemy players (was 15%).
increases damage to the target by 15% when engaged in PvP combat with enemy players (was 20%).
healing reduced by 20% when engaged in PvP combat with enemy players.
神圣意志
increases damage and healing by 20% when engaged in PvP combat with enemy players (was 30%).
清算光环
(PvP Talent) gains a stack when targets with your Greater Blessings take 2.5% of your maximum health in damage (was 5%).
复仇光环
(PvP Talent) increases Holy Damage and Critical Strike chance by 3% per stack (was 4%).
复仇光环
's (PvP Talent) duration reduced to 8 seconds (was 10 seconds).
牧师
Discipline
诸罪加身
increases damage by 8% when engaged in PvP combat with enemy players (was 12%).
三位一体
(PvP Talent) increases
救赎
healing by 12% (was 20%).
天使长
(PvP Talent) increases healing and absorption by 20% (was 30%).
Shadow
(PvP Talent) now properly reduces damage taken when at or above 90 Insanity (60 Insanity while talented into
).
潜行者
蜂芒毕露
increases damage dealt to the target by 5% when engaged in combat with enemy players (was 10%).
Death from Above (PvP Talent) increases
刺骨
/
毒伤
/
斩击
damage dealt by 10% (was 15%).
Assassination
Fixed a bug that caused
迟缓毒液
(PvP Talent)'s duration to be refreshed to a longer duration than intended.
迟缓毒液
(PvP Talent)'s damage has been reduced by 50%.
夺命药膏
deals 20% less damage when engaged in combat with enemy players.
宿敌
increases damage dealt to the target by 20% when engaged in combat with enemy players (was 30%).
淬毒之刃
increases Poison damage dealt to the target by 20% when engaged in combat with enemy players (was 30%).
麻木神经
deals 20% less damage when engaged in combat with enemy players.
诡诈
causes Garrote to deal an additional 50% damage when cast from stealth in PvP situations (was 100%).
狂徒
掠夺护甲
(PvP Talent) reduces the target's max health by 10% (was 15%).
掠夺护甲
(PvP Talent) increases the
潜行者
's max health by 10% (was 15%).
Thick as
盗贼
(PvP Talent) increases the damage you and your
特技
s target deal by 10% (was 15%).
狂徒闪击
(Azerite Trait) is no longer gained from
控制
is King's Adrenaline Rush.
Subtlety
袖剑连击
increases
刺骨
damage by 3% per stack when engaged in combat with enemy players (was 5%).
夜之复仇
(Azerite Trait) effectiveness reduced by 66% in PvP situations.
萨满祭司
Restoration
(PvP Talent) now redirects 35% damage to the team (was 50%).
's (PvP Talent) mana cost has been increased by 12.5%.
(PvP Talent) reduces the heal generated by
喷涌灵魂
(Azerite Trait) by 80%.
Quests
"Continue Your Training: Master Woo" and its corresponding daily quest have been temporarily removed.
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