此站点大量使用JavaScript。
请在您的浏览器中启用JavaScript。
Casual Gold Making in The War Within - Wowhead Economy Weekly Wrap-Up 348
正式服
由
SamadanPlaysWoW
发表于
10天前
Hello! Welcome to the 348th edition of the WoW Economy Weekly Wrap-up!
This week we talk about casual gold making and some easy ways to make a bit of gold on the side to pay for repairs. We also look at ways to make gold during the next Anniversary Event and take a deeper look at the profit margins of maxed out Thaumaturgy. Plus, we discuss gold deflation and the effects on the economy.
My name is
Samadan
and I'll be your guide through the World of Gold Making!
Casual Gold Making
As such a casual friendly expansion, many are asking "how can I make gold casually?"
Hi all,
I am playing casually (2-3 hrs a day). Doing mostly M+ and heroic raid
I'm not looking to make millions of gold. Things like flipping / market speculation / spamming trade chat crafting are too complicated and too time consuming for me.
Is there any simple ways to just make some decent gold, while playing the game, so I can afford things like enchants / pots / flasks / repair?
It's a common enough request and one where much of the player base simply wants to be able to make enough gold to fund consumables and not get into more serious gold making for a token or more.
A couple of obvious choices are concentration builds and dual gathering..
Concentration crafting is probably the way to go for profit with minimal efforts. If you’re not willing to go into crazy shuffles to catch up, enchantment probably has the easiest catchup AND the biggest profit/conc (at least at a relatively low level of optimization, idk what actual goblins are doing with their conc).
The basic idea is to do barely reach a r2 craft with as cheap reagents as possible and then use your concentration to get a r3 instead. CraftSim helps a ton with it, as it can find your optimal reagent setup and even lookup what’s your best recipe to spend your concentration on for profit. It does require either TSM or Auctionator to know the market prices.
With a decent setup you can get like ~5k po out of 400 concentration. And I haven’t minmaxed at all (green non-enchanted profession gear, no extensive research on optimal talent builds or recipe to farm, etc).
Alternatively, mining or dual gathering. Imo mining has been overperforming herbalism by quite a lot those past weeks so I’d mostly mine but ymmv. It can be a bit grindy to catchup on all the knowledge points, but it shouldn’t take too long and then you’re on your way for a steady revenue.
I do 30 minutes sessions with a phial of vision (truesight) to see all stealthy nodes (pretty important) and resell non-r1 materials (because I keep the r1 for my other professions), and usually I get like 15k-20k out of it. Now the price might crash down over time but so far it’s still a pretty decent income imo.
If you’re doing any profession at all, I’d suggest getting the Myu weakaura for knowledge points.
If you are looking for an in-depth guide for setting up and Enchanting Concentration build,
Goldzen_tv
has a fantastic video going through all the details and requirements...
For dual gathering, it couldn't be simpler or easier ..
Get mining and herbing on your main. Then you fly around gathering istead of waiting for raid or M+ invite. Don’t idle in Dornogal, but «idle» flying around (even with normal flying to get it done in a way more chill way). You will probably have enough money to buy consumes for the season, but not enough for a token.
I have a guildmate earn his money like this. By the time i have spent jumping around in Dornogal or inside the raid (waiting dor the group/raid to form), he have made a couple of thousand gold each time.
By have herb/mining on your main, you will gather for more minutes total, than having a separate alt getherer. Just because it’s way more convinient to pick up those nodes on your way to do your normal stuff.
Of course, to go deeper into dual gathering efficiently, race choice and profession shuffling plays a part but it's certainly not essential to make a bit of gold between queues.
Another thing to factor in is adding in fishing to the mix ...
Try picking up fishing and soaring around Hallowfall for Blood in the Water nodes.
Slum Sharks sell for 800+ a pop on the AH last I checked (2 hrs ago) and you can get quite a bit of gold from casually fishing and getting mining/herbalism nodes between fishing nodes.
Plus, fishing is relaxing and doesn't require knowledge points or anything, just a rod and a node.
Tips on fishing, nodes are server side, so if you want to be courteous to other players, don't fish when another person is fishing already. Shore wreckage/debris looking nodes give transmogs and rare permanent boosts to fishing skill and perception. There's a boat toy you can get for fishing nodes out in the open water from Dragonflight called Tuskarr Dinghy, check it out on wowhead its p easy to get.
There are plenty of options with many profession combinations, Tailoring and Enchanting are always a good pairing and can be built up slowly and casually.
Tailoring/Enchanting. Going as casually as possible, you grab your unraveling and weaving, and a resourcefulness too. Unravel cloth to threads, sell. Rinse, repeat. You can do this in small or large batches, though risk goes up with size. It's an excellent thing to do between queues for M+ or PvP, or during raid while the raid leader yammers on.
Over time, invest in resourcefulness and multicraft, you can expand into bolts, and turn unraveling>Bolts>Bracers>DEing into an easy shuffle. If you go into the Dawn/Duskweave trees, you'll eventually be able to turn concentration into gold on Spellthreads very easily. Slowly expand through that, expand through embroidery, maybe toss a few bags up. You can eventaully expand through gear, grabbing the occasional public order, or doing PvP gear at the start of different seasons, with crafts/recrafts being abundant on some servers. Maybe craft the occasional bags. Bags are a great general market to be in, through a bit more restrictive than in DF.
Enchanting, I'd hop through DEing, go for Blue and Green gear DEing. Then slowly make your way through the shatter tree. Don't worry if it takes a while. The gold is eventually working your DEing into a shuffle, where you can DE the bracers you can cheaply make, and then make a value judgement depending on the market whether to sell shards, or shatter to dust and sell dust. Over time, you can buy cheap weapon recipes. for 100-200k (I know, quite an investment for you atm, but it's worth it long term.) Work on maxing those, but basically shatter every day or so and use concentration to make max ranked weapon enchants for a cool 10k+ each profit (which will naturally go down over time.) You'll eventually be able to make more and more of these.
That would be the formula I'd give more casual guildies, and I have already. One of my guildies was struggling with his plans, he took me up on it two weeks ago. In two weeks with a fresh character and fresh professions, he's up almost a million, just messing around very casually between running content.
Like all markets, you need to keep and eye out, because markets swing, but by and large, it's a very steady business that's very low effort. You can watch TV, or do it between other activities, and it's very profitable, especially considering the investment.
If setting up a few alts is viable, there are always options with the above builds multiplying and even Skinning can be multiplied for casual logging in and making some gold...
I have 12 characters with skinning and I went for the Supreme Beast Lure (I think that's what it's called) first on all of them. They're all parked where I can just log in, use that lure, then send the beast fang to my main. Prices on the fang have dropped to about 2k each from 10k+ the first week (Tichondrious US), but it's still only about 10-15 minutes a day for ~24k gold daily for me.
On my druid I then specced into the first tree, got all the +skill from there, then went leather, and am now almost done with chitin. On that druid I'll join bee/wolf farm groups occasionally.
Editing to note that for the lure, you only need level 70. You can spawn the 80 mob on the edge of the city there and then run to the guards for an easy kill.
I hope these suggestions are useful to the casual gold maker and even the serious gold maker looking to leverage more options with alts.
20th Anniversary Gold Making
With the
20th Anniversary Event
around the corner, there are a few options for gold making through farming currency and selling pets and toys on the AH.
Thraun Gaming
has all the details ...
We won't know how popular these will be, but there's certainly options worth testing when the time comes. Many of these items will be better on an acquire and hold basis for after the event ends.
Maxing Thaumaturgy
u/UmbralDarkling
has a nice write-up on Thaumaturgy after maxing out this specialization in Alchemy ..
After reaching the thaumaturgy pinnacle I can verify it is well worth the investment. My profit margins are fat and the effort is minimal.
The key is to attain 375 skill in Thaumaturgy where you can turn T1 mats into T2 mats. You may be thinking that this isn't all that useful since T1 and T2 mats are very similar in price but I'll explain why it matters.
The difference between T2 and T3 Herbs is often large enough where you can see more than a 5x difference. This is an opportunity to increase margins and ensure that you aren't flooding an already saturated market with T2s. This is of course going to require Herbalism to the point you can convert T2s and T3s.
Largely stick with Mercurial and Ominous Thaumaturgy due to Volatile being very bad for conversions. Mycobloom floor is too low and the other materials don't have enough profit to warrant converting. Your target herbs are Lure Drop, Arathors Spear, and even Orbonid has a decent spread. Things like Ironclaw, Storm Leather, Blessing Blossom, and Gloom chitin should all be milled down. I Recommend selling the Volatile mats (Bismuth, Mycobloom, Weaver Web, and Storm Dust) for the reasons mentioned above.
We are able to further increase margins by selling the gems we get from procs and also making the Blasphemite out of the Gleaming Transmutagen. You don't make your big money here but remember, everything you utilize will ensure you net profit stays healthy and fat.
The requirements to achieve this are to have Alchemical Mastery maxed and everything is Thaumaturgy except for Transmutations as this offers no increase to our Thaumaturgy skill. You must also have all blue Alchemical Profession gear as well as be a Goblin or Kultiran. Without the racial bonus you will be 2 points shy of the skill requirement to transmute T1s into T2s.
Remember to pivot to market demand, buy lowest price mats, and check the AH regularly for the best deals. Doing all this you can easily make 600k a day with minimal effort depending on the health of the market.
Let's defy the law of equivalent exchange!
It's a great example of how min/maxing and being aware of market prices can yield positive results. In this case, racial bonuses are essential and by all reports, the EU market is even more competitive.
There are a lot of different factors and material prices involved here, it's a complex market with slim margins. Spreadsheets are your friend here for sure.
There's no real secret, just some work. Here's all that's needed:
1 - Be goblin or KT race, very important. Without it you're not able to Thaumaturgy rank 1 to rank 2 mats.
2 - Be maxed in every single node giving Thaumaturgy skill. You can easily find all of them by simply reading the nodes.
3 - Have blue accessories with resourcefulness craft and enchants and max skill.
4 - Make a spreadsheet with the results for each material that you can prospect.
There's some recursion in the process, make sure you factor that in since this is where you're making your profit.
5 - Simply plug in the current prices into your spreadsheet and start making the ones with the highest margins.
Bonus: 6 - After you're confident enough in your model. You can make a tsm string with the formula you get and start automating the whole process.
Eyan
has a good guide running through the basics of how it works as a shuffle ...
Gold Deflation
This is an interesting topic as the trend for raw gold sources has been gradually diminishing in recent times.
Where does gold come from in the game?
These are the sources I can think of: quests, selling items to vendors, mobs, and bosses. I get the impression that these sources have decreased compared to before.
Providing services in the game, such as gathering herbs or mining, doesn't create new gold—it just moves gold between players.
At the same time, the cost of repairs is increasing. A repair for my gear now costs almost 1000g. It’s not that I have little gold, but I’m not generating much new gold in the market; the gold I gain comes at the expense of other players.
What do you think—are we heading towards deflation?
It's an interesting thought. We certainly have seen a concerted effort of the previous expansions to remove raw gold sources.
SL and previous xpacs had tables, and DF had race quests that a lot of people did for raw gold.
I don't know if we'll see deflation necessarily but I definitely expect less inflation compared to before because of the absence of two sources.
For example the price of a token has not increased much recently even though demand for crafted items has been steadily dropping.
Weekly caches are being upgraded in 11.0.5, but I don't know if that will affect gold and if it does, how much those even make up of total gold printing.
Is this all a conspiracy for more Tokens?
Not this expansion, they’ve been doing it for years. in BFA I was grinding for AH mount and distinctly remember them nerfing old raids and other raw gold farms which made my life harder, then they banned boosting communities as an easy way to make gold for many. Then they consolidated the AH so bots on dead servers tank the prices of farmable goods on live servers.
Then they nerfed more recent gold farms like mission tables, dragon races, etc. All the while increasing the cost of repairs and borrowed power like crafting gear each patch, and adding big ticket FOMO purchases.
The one and only sole purpose of all of this: selling more WoW tokens. Since Microsoft bought Acti-Blizzard theyve been cooking up ways to have microtransactions in WoW, and this was their solution: make it obnoxiously time inefficient to farm gold so most regular players just buy a token every few months as a soft microtransaction. So yes they’re intentionally deflating the economy while adding more gold sinks so you have to buy gold through them.
I think it unlikely that this is the sole reasoning behind reducing raw gold sources. The economy has plenty of gold circulating between players via trade and tokens.
When the wow token first came out in WoD, they were set at 30k and quickly tanked to 25k or so as people were super happy to spend $20 and get that amount.
In 2024 that is such a small amount of gold, nobody would be willing to spend $20 for that much.
Heck, you can get 50k in an hour of farming herbs and ore right now.
I bring this up because the value of the token is a product of players determining what is worth their time.
We have had a lot of currency added to the game since WoD, including the expansions after the mission table was removed, and as a result of that increase in currency, prices of everything has increased.
Players were buying and selling wow tokens at 30k, and they have done so at 300k. If anything is true, if there was an expectation that gold would experience a deflationary period, that is, its value increases, people would be incentivized to buy and sell wow tokens LESS.
With inflation, meaning your gold is worth less, you need more gold to buy an item, an enchant, or a wow token.
If you had the expectation that inflation would make wow tokens more expensive in the future, you would be incentivized to spend your gold reserves now, when they are cheap, vs later when prices go up.
With deflation, you would be incentivized to wait to spend your gold reserves if prices were dropping.
Not everything is a “wow token conspiracy”
That said, even with all the mission tables from WoD to Shadowlands bringing gold into the game, I do wonder how much got taken out with the Brutosaur in BfA? I would love to see some real data from Blizzard with economy stats in and out.
What do you think? Where is your money coming from and going out? Do you think the value of gold is going up or down?
Further Reading
Most of this information was discussed and originally posted on the
/r/woweconomy
subreddit or in the accompanying
Discord Server
.
I hope you found this useful and If you have any suggestions or feedback, please do say so in the comments below..
Until next time, Happy Goldmaking!
Samadan
[Get Wowhead]
高级会员
[$2]
[A Month]
[Enjoy an ad-free experience, unlock premium features, & support the site!]
[Show 0 Comments]
[Hide 0 Comments]
[Sign In to Post a Comment]
英文评论(38)
发表评论
你没有登录。
请登录
或者
注册账号
来添加你的评论。
上一篇
下一篇