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Beast Mastery Hunter Review - Battle for Azeroth Community Opinions
正式服
由
Squishei
发表于
2018/07/26,03:07
Throughout the pre-patch, we'll be launching a community opinions article for every class and spec. We're continuing our Battle for Azeroth Class Reviews and in this post, we'll be taking a look at the state of Beast Mastery Hunter. See if this spec appeals to you in Battle for Azeroth!
We reached out to the Beast Mastery Hunter community to give their thoughts and opinions on the changes and current state of the spec.
If this spec appeals to you after reading this article, check out our
Battle for Azeroth Beast Mastery Hunter Guide
.
Tuesday
Wednesday
Thursday
Friday
Saturday
Sunday
Monday
17:
Assassination
18:
Subtlety
19:
Outlaw
20:
Fury
/
Arms
21:
Ret
/
Windwalker
22:
Feral
/
Enhancement
23:
Havoc
24:
Survival
25:
Beast Mastery
/
Marksmanship
26:
Fire
/
Frost
27:
Arcane
28:
Boomkin
/
Elemental
29:
Demonology
30:
Destruction
/
Affliction
31:
Shadow
1:
Unholy
/
Frost
2:
Holy Paladin
3:
Disc
/
Holy
4:
Restoration Druid
5:
Restoration
/
Mistweaver
6:
Blood
7:
Brewmaster
8:
Guardian
/
Protection Warrior
9:
Vengeance
10:
Protection Paladin
Moofz
is a Hunter Theorycrafter and Wowhead/YouTube Guide Writer and a Moderator/Expert in the Trueshot Lodge. He raids in <Happy Accidents>. You can find him in TSL, his Twitch stream
Moofzy
, on Twitter
@Moofz2
, check out his
YouTube channel
or join his
personal discord
.
Bendak is the Wowhead Beast Mastery guide author, co-host of the Hunting Party Podcast, and runs the
Eyes of the Beast
Hunter blog. You can find him on Twitter
@BendakWoW
or Discord at Bendak#2786.
Changes from Legion
Beast Mastery Hunter has been modified in Battle for Azeroth. Most of the abilities and talents from Legion remain the same, however their interactions have changed slightly and many quality of life issues have been resolved.
Hati has been removed. A new talent called
动物伙伴
has been introduced in its place.
Titan’s Thunder has been removed.
眼镜蛇射击
now reduces
杀戮命令
by 1 sec with every cast.
狂野怒火
and
野性守护
are on the GCD,
野性守护
has been increased to 20 sec to compensate.
倒刺射击
has replaced
凶暴野兽
as baseline.
倒刺射击
is very similar to the previous Dire Frenzy.
Pets have been completely reworked. All specs are now equal in DPS but provide different utility.
How does the spec feel now?
Overall, Beast Mastery has become a more engaging spec compared to it’s Legion counterpart. The combination of managing your pet’s Frenzy stacks,
眼镜蛇射击
reducing the
杀戮命令
cooldown, and competitive active talents have definitely improved the feel of Beast Mastery. Despite there still being a few “dead” talents, the talents we’re actually using are pretty good. The spec has way less down time compared to Legion. Between adding GCDs into the mix and adding
奇美拉射击
to our rotation, Focus has become plentiful and we rarely pause to generate Focus. Most of the bad things that remain about BM revolves around talents that have either mechanical or tuning problems, preventing them from being good choices. For the most part, we have one build that works with everything with the exception of the level 15 talents which we may swap out to slightly maximize a single target or multi-target encounter.
One of the biggest problems in Legion was how squishy a Beast Mastery Hunter was, and this has been largely addressed in Battle for Azeroth. Pets bring added utility and defenses now. Tenacity pets now give us
耐力训练
and the
优胜劣汰
. We’ve retained
意气风发
and
灵龟守护
as well as an improved
灵魂治愈
heal if we use a Spirit Beast pet. All these things combined have vastly improved our survivability. On the utility front,
胁迫
being baseline has been great. Plus, we’re one of only two classes who can remove enrage effects from enemy targets (such as a Spirit Beast’s
or Bat’s
) which will be especially helpful on weeks with the Raging affix.
Pets now deal the same damage across the board and each pet spec offers a different form of utility. Other quality of life changes that happened to pets, include turning off growl in instances automatically and reduced aggro radius. For more info on pets, check out our
Hunter Pet Guide
!
Talents:
Tier 1 (Level 15)
- This talent row has a mix of talents that drastically change your style of play.
杀手本能
has been introduced as an executed mechanic for BM, causing
杀戮命令
to deal additional damage to enemies below 35% health. It is really only usable in raid fights due to the longevity for the execute phase, however having an execute option is a huge quality of life change.
动物伙伴
has been added for those Hati lovers out there. It is essentially Hati with a couple of different changes. Despite what the tooltip says, this pet will do almost everything your main pet does with the exception of basic attacks and Growl: It does melee attacks,
杀戮命令
, benefits from
狂野怒火
and
野兽顺劈
, gains Frenzy stacks from
倒刺射击
, gets healed by
意气风发
, and uses Dash. In order to balance this, your overall pet damage is reduced by 40% to accommodate your second pet. Damage is essentially split between your primary pet and the
动物伙伴
. While this sounds good, reducing your main pets damage by 40% is a huge hit, making this talent mediocre compared to the other talents.
凶暴野兽
is similar to Legion, but now costs Focus and was placed on a cooldown. To compensate, while your
凶暴野兽
is active, you gain 5% additional Haste. This entire row has been very volatile throughout alpha and beta, so expect more tuning and changes.
Tier 2 (Level 30)
-
血之气息
simply gives
倒刺射击
additional bonus focus regen. While it may seem good, compared to
兽行成群
and
奇美拉射击
which offer both a damage boost and focus regen,
血之气息
falls behind.
奇美拉射击
is currently our best talent here, offering a huge amount of damage and a good chunk of focus regen. Due to the stat squish and our “Dire Frenzy” style of play,
兽行成群
falls a bit behind
奇美拉射击
. It does help to maintain Frenzy stacks slightly better and is a passive talent making it easier to use then
奇美拉射击
.
Tier 3 (Level 45)
- Most of the talents in this row remain from Legion.
开拓者
is primary use for open world content, leveling and old transmog runs.
伪装
is our go to PvP talent and has some niche uses in dungeons.
自然治愈
is a new talent in this row that slightly reduces the cooldown of
意气风发
.
自然治愈
is really the only viable talent for most PVE outside of certain niche scenarios.
Tier 4 (Level 60)
- Unfortunately, this row really only has one option at the moment.
夺命黑鸦
is the only “working” talent in this row and also offers the highest DPS. While
喷毒眼镜蛇
seems like a good talent, it hardly makes a difference in overall
狂野怒火
reduction, equating to about 1 additional
倒刺射击
cast between
狂野怒火
windows.
狩猎刺激
is actually bugged. The Hunter is the only one that benefits from the bonus crit, not your pet. When this talent is fixed, it should be competitive with
夺命黑鸦
.
Tier 5 (Level 75)
-
天生狂野
is very niche. It’s reduced cooldown gives
猎豹守护
a shorter cooldown, giving more movement speed as well as reducing
灵龟守护
cooldown which may be usable in niche raid fights such as Fallen Avatar.
迅疾如风
remains the same as it was in Legion, giving us movement speed and snare removal.
束缚射击
is similar to Legion, however it’s lost the stun component to it. It now snares mobs rather than stunning them, which is much worse. The go to talent is generally
迅疾如风
as it provides the most movement speed and utility of the three.
Tier 6 (Level 90)
- This row is again fairly one sided in terms of choices.
践踏
is currently our only viable choice in this row. It does great damage and is totally passive, making it an easy choice.
弹幕射击
and
群兽奔腾
are both active, and do not deal nearly enough damage to warrant taking either one. While
弹幕射击
’s damage isn’t awful, it cost a whopping 60 Focus, compared to
践踏
which is free and deals similar damage.
群兽奔腾
s cooldown of 3 min along with its minimal damage makes it undesirable in every situation.
Tier 7 (Level 100)
- Once again,
野兽守护
is our only real option in this talent row. It provides a passive damage bonus, increased utility and defenses (increases pet specialization bonuses by 50%) and since it increase pet basic attacks, benefits our AoE as well. Damage aside, it far outclasses the other two talents. Luckily it’s also our highest damaging ability in every situation.
杀戮眼镜蛇
remains the same as it was in Legion but has lost a ton of value with the newly made
眼镜蛇射击
(reduces
杀戮命令
by 1 sec). When taking
杀戮眼镜蛇
, you essentially waste this effect.
喷毒眼镜蛇
has a couple of issues. Its damage is very undertuned and it has a maximum range of 25 yards, which can be cumbersome to use. It’s damage is also reduced when taking
动物伙伴
, due to the -40% pet damage aura it gives. In addition,
杀戮眼镜蛇
and
喷毒眼镜蛇
are purely single target talents, making
野兽守护
better in that regard as well.
Recommended Changes and Tuning Issues:
动物伙伴
(level 15 talent): Despite what the tooltip says, this pet will do almost everything your main pet does with the exception of basic attacks and Growl. Currently both Mend Pet and Play Dead are not working with the
动物伙伴
, which seems like a bug (they both worked with Hati).
血之气息
(level 30 talent) is not worth very much DPS. While other talents in this tier offer increased Focus similar to this, they also offer damage on top of that --
血之气息
does not have a damage component, so it's not recommended until it is changed.
狩猎刺激
(level 60 talent) is currently not increasing the critical strike chance of pets, which decreases its value quite a bit. It's not recommended to use this talent until this gets fixed.
喷毒眼镜蛇
(level 60 talent) is very undertuned in its current state (1 second reduction). It gives hardly any DPS gain and equates to one additional
倒刺射击
cast every
狂野怒火
cycle. This can largely be made up for in RNG and is not worth the talent choice compared to the other options in this row.
喷毒眼镜蛇
(level 100 talent) only has a range of about 25 yards, which really limits its usefulness. If you place down the snake and your target is more than 25 yards away, the snake is unable to attack. No word from Blizzard if this is intended or not (if it is, I think it should be in the tooltip), but it's been this way for all of alpha and beta. Damage-wise, it's also very undertuned.
Pet Basic Attacks
- This is a relatively new development, but it's worth mentioning since it affects the value of some talents. Pet basic attacks (Claw, Bite, or Smack) are having their auto-casts delayed for unknown reasons. These attacks have a 3-second cooldown, but on average the pet is only auto-casting them every 3.6 seconds. Over the course of a long fight, this extra 0.6 seconds adds up to quite a few missed casts. This issue can be mitigated somewhat by forcing the basic attacks to cast as close to their 3 sec cooldown as possible via macroing pet basic attack casts into all of your offensive abilities. This won't fix the problem -- and frankly it's kind of silly that we have to do this -- but it may result in a few extra casts (plus there's no real downside to doing this). These are the relevant lines you can add to your abilities via a macro:
/cast Claw(Basic Attack)
/cast Bite(Basic Attack)
/cast Smack(Basic Attack)
Now that the "bug" has been incorporated into Simulation Craft, we've learned that
杀戮眼镜蛇
is about on par with
野兽守护
in single target, and
动物伙伴
is also competitive when paired with
杀戮眼镜蛇
in single target (when taking the bug into account). Other talents were not affected. If you are using the macro or if the bug gets fixed,
野兽守护
will be better.
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