Blizzard
Battle Is Coming!
Even as Azeroth’s wounds are tended, the shattered trust between the Alliance and Horde now proves hardest to mend. Amidst this age-old conflict, join your allies and champion your faction’s cause.New Events in Teldrassil and LordaeronBeginning the week of July 24 and continuing for three weeks leading to the launch of Battle for Azeroth on August 14, experience the escalation of all-out war in Teldrassil, and later Lordaeron. A new chapter of the relentless conflict at the heart of the Warcraft saga is unfolding, and it’s time for you to take your place on the front lines!
New Character CustomizationsThe war with the Burning Legion has left orcs standing tall, a new posture option available to all orc player characters. Blood Elves now have access to golden eyes, as well as a few new faces.All of these new options are available at Barber Shops throughout Azeroth, and you can now alter your character’s skin color while you’re there.
Player versus PlayerThe PvP Honor and Prestige system has been updated. Your PvP progress in Legion has been converted into account-wide Honor levels, which you’ll continue to earn through PvP.All class specializations’ PvP Talents have been revamped. Hit default hotkey ‘N’ to get a look at your PvP Talents, and default hotkey ‘H’ to see the new PvP system.
War Mode is HereYou can now enable War Mode and venture out into a world full of others who have made the same dangerous choice. Enabling War Mode provides additional bonuses:
- All PvP Talents you’ve chosen will be available to use anywhere PvP can occur.
- You’ll gain an additional bonus to experience while leveling up.
- Earn additional bonus gold and Resources from World Quests.
War Mode can be toggled on or off beginning at level 20 by visiting either Orgrimmar or Stormwind and setting your preference in the Talent pane (default hotkey ‘N’). Beware! Once you venture out in War Mode, all zones will become contested, including zones such as Northshire Abbey.Sanctuary areas will still be PvP free.Additional War Mode features such as Bounty Hunter and Air Drops will become available in the new zones of Battle for Azeroth.July 17, 2018 marks the end of the final Legion season of ranked PvP, and the post-season period has begun. Look for all the new PvP progression and rewards to unlock and become earnable after the launch of Battle for Azeroth in a few weeks.Strand of the Ancients and Ashran are no longer available.
Social FeaturesYou can now create and join cross-realm social groups in World of Warcraft. Communities make it easier for you to find and play alongside adventurers who share common interests. Hit default hotkey ‘J’ to get started.Voice Chat is now available in all groups, Guilds, and Communities. Select the headset icon wherever you see it in game to talk with other players.
Legacy Loot ModeNow, when you enter an instance at 11 levels or more above the maximum level of the content, Legacy Loot rules will be automatically enabled. Under Legacy Loot rules, drops will include a chance for all items that would drop for a full party or raid at the instance’s level.
Classes
Sargeras’ cruel, final blow dramatically impacted both Azeroth and all of its denizens. The power of every Artifact weapon has now been depleted. Some powers from Artifacts have now been incorporated into their specializations. Your characters that are just getting started in Legion content will still seek out and acquire Artifacts.
StatisticsIn an effort to make displayed numbers more perceptible, values used for player and enemy statistics have been reduced throughout the game. This includes values such as item-level, damage, armor, health, and defense measurements.A number of spells and talents now again activate a global cooldown when used.Blood Elves' Arcane Torrent now removes 1 beneficial effect from all nearby enemies and restores 3% of your mana (previously silenced nearby enemies and interrupted non-player characters).All talents have been refunded for all specs.
All classes and specializations have been updated for Battle for Azeroth.
Death Knight- 死亡脚步 - Grants you increased movement speed and resistance to forced movement effects, knockbacks, and slows.
- Blood
Many Talents and PvP Talents have been adjusted. - New Talents include:
吞噬 – Strikes all enemies in front of you with a hungering attack that heals you for 100% of its damage - 鲜血禁闭 – Each enemy hit by 血液沸腾 increases the damage and healing done by your next 灵界打击.
Frost
- Many Talents and PvP Talents have been adjusted.
- New Talents include:
冰霜巨龙之怒 – Summon a frostwyrm who breaths on all enemies in a large area, dealing massive Frost damage. - 湮没 – While Pillar of Frost is active, 冰霜打击, 冰川突进, and 凛风冲击 always grant 杀戮机器 and have a chance to generate a Rune.
Unholy
- 亡者大军 and 亡者复生 now have shorter cooldowns.
- Many other Talents and PvP Talents have been adjusted.
- New spells and Talents include:
枯萎凋零 – Brings doom upon the enemy, dealing damage and bursting 溃烂之伤s on the target. Summons an 亡者大军 ghoul for each burst 溃烂之伤. - 亡者之握 – 亵渎/枯萎凋零 reduces the movement speed of enemies within its area.
Demon Hunter- Demon Hunters have a new ability, 吞噬魔法 – Consume a beneficial magic effect from an enemy, removing it and granting you Fury or Pain,
- The spell previously named 吞噬魔法 is now 瓦解.
- Demon Hunters now have 混乱烙印 – Your Chaos damage (Havoc) or Fire damage (Vengeance) brands the target, increasing the magic damage the enemy takes from you and other players by 5%.
- Havoc
混乱打击 now has a consistent chance to refund Fury, instead of relying on critical strikes. - Many Talents and PvP Talents have been adjusted.
- New Talents include:
– Engulf yourself in flames, dealing fire damage to enemies and generating Fury. - 毁灭之痕 – The final slash of 刃舞 inflicts additional Chaos damage over time.
Vengeance
- 小型灵魂残片s now heal based on damage recently taken (was previously a flat amount of healing).
- Many Talents and PvP Talents have been adjusted.
- New Talents include:
血肉灰烬 – 烈火烙印 increases the Fire damage you deal to the target. - 荒宴 – Consuming a 灵魂残片 has as chance to activate 恶魔变形.
Druid- Druids now have 安抚 – 安抚s the target, dispelling all enrage effects.
- Travel forms now each have a separate ability in your Spellbook.
- Balance
愤怒 now has a chance to grant , and 星火术 has a chance to grant . - Many Talents and PvP Talents have been adjusted.
- New Talents include:
新月 – Deals damage to the target, generates Astral Power, and transforms into 半月 and 满月. - 双月 – 月火术 deals increased damage and also hits another nearby enemy.
Feral
- Some Talents and PvP Talents have been adjusted.
- New Talents include:
野性狂乱 – Unleash a furious frenzy, clawing your target multiple times and causing a bleed. Awards combo points. - 猛虎冲刺 – Activatess 猎豹形态 and greatly increases movement speed, reducing gradually.
Guardian
- In Bear Form, Druids now generate Rage in the same way as Warriors, with Rage generated from both melee attacks dealt and melee attacks taken.
- Some Talents and PvP Talents have been adjusted.
Restoration
- Many Talents and PvP Talents have been adjusted.
- New Talents include:
光合作用 – While your 生命绽放 is on yourself, your periodic heals heal faster. While your 生命绽放 is on an ally, your periodic heals on them have a chance to cause it to bloom.
Hunter- All Hunters now have as a baseline spell.
- Hunter Pet families now all belong to one of three specializations – Cunning, Ferocity, or Tenacity – and each specialization offers unique abilities, instead of stats.
- Hunters now have 宠物掌控 – Commands your pet to perform its unique ability, based on the specialization of your active pet:
Cunning: 主人的召唤 - Ferocity: 原始暴怒
- Tenacity: 优胜劣汰
Beast Mastery
- Many Talents and PvP Talents have been adjusted.
- Dire Frenzy is now 倒刺射击.
- New Talents include:
动物伙伴 – Your Call Pet additionally summons the first pet from your stable as a second companion to fight by your side. - 杀手本能 – Flanker's Advantage deals increased damage against enemies below 35% health.
Marksmanship
- The Marksmanship specialization has seen a major overhaul.
- Core Marksmanship abilities:
瞄准射击 – A powerful shot that deals increased damage the first time it hits an enemy. Costs Focus. - 急速射击 – Fires a stream of shots at your target while moving. Generates Focus.
- 奥术射击 – A quick shot that deals Arcane damage. Costs Focus.
- 稳固射击 – A steady shot that can be used while moving. Generates Focus.
New Talents include:
- 二连发 – Your next 瞄准射击 will fire a second time instantly without consuming Focus, or your next 急速射击 will shoot additional shots.
- 行云流水 – 急速射击 now lasts 30% longer.
Survival
- The Survival specialization has seen a major overhaul, and is now an adaptive ranger who uses explosives and animal venom, in addition to coordinated attacks with their pet.
- Core Survival abilities:
– A vicious slash dealing heavy Physical damage. Costs Focus. - Flanker's Advantage – Give the command to kill, causing your pet to savagely attack your enemy. Has a chance to immediately reset its cooldown. Generates Focus.
- 毒蛇钉刺 – Fire a poison-tipped arrow at an enemy, dealing Nature damage over time. Costs Focus.
- 野火炸弹 – Hurl a bomb at the target, exploding for Fire damage in a cone.
New talents include:
- 飞轮 – Throw a pair of chakrams at your target, slicing all enemies in the chakrams' path, then returning to you, damaging enemies again.
- 野火灌注 – Lace your 野火炸弹 with extra reagents, randomly granting it one of three different enhancements each time you throw it.
Mage- Mages again have 奥术智慧 – increasing allies' Intellect by 10%.
- Mages now have 解除诅咒 – Removess all Curses from a friendly target.
- Arcane
Many Talents and PvP Talents have been adjusted. - 奥术飞弹 can now be launched at any time, with a 节能施法 proc sometimes making them free and fire faster.
- New Talents include:
增效 – When Clearcast, Arcane Missiles fires 1 additional missile. - 回响 – If Arcane Explosion hits at least 3 targets, it has a 50% chance to generate an extra 奥术炸药.
Fire
- Many Talents and PvP Talents have been adjusted.
- New Talents include:
火焰冲撞 – Consuming 炽热连击 has a chance to make your next non-instant 炎爆术 deal massive additional damage. - 灼烧之触 – 灼烧 deals increased damage and is a guaranteed critical strike when the target is below 30% health.
Frost
- Many Talents and PvP Talents have been adjusted.
- New Talents include:
连锁反应 – Your Ice Lances against frozen targets increase the damage of your subsequent 冰枪术s. - 冰冻之雨 – 寒冰宝珠 makes 暴风雪 instant cast and increases its damage.
Monk- Monks now have 玄秘掌 – Your damage weakens the target, increasing Physical damage the target takes by 5%.
- All specs now have 扫堂腿 baseline – Knocks down all nearby enemies and stuns them.
- Brewmaster
Many Talents and PvP Talents have been adjusted. - New Talents include:
闪避身法 – Increases the duration of 醉拳. - 金钟罩 – 金钟罩 against future attacks, causing incoming damage that would have been delayed by Stagger to instead be prevented.
Mistweaver
- 抚慰之雾 is once again a manually-cast channeled heal.
- While channeling 抚慰之雾, 振奋之雾 and 氤氲之雾 may be cast instantly on the target.
- 振奋之雾 now heals all targets that have Renewing Mist on them.
- Many Talents and PvP Talents have been adjusted.
- New Talents include:
升腾迷雾 – 旭日东升踢 heals all allies with your 雾气精通, 氤氲之雾, or 精华之泉, and extends those effects. - 艺业精纯 – The longer 精华之泉 remains off cooldown, the longer the next cast of 精华之泉 may be channeled. The duration of its heal over time is increased.
Windwalker
- Many Talents and PvP Talents have been adjusted.
- New Talents include:
白虎拳 – A powerful physical strike that generates 3 Chi. - 猛虎扫尾 – Increases the range of 扫堂腿 and reduces its cooldown.
Paladin- Holy
Many Talents and PvP Talents have been adjusted. - New Talents include:
复仇十字军 – An ability with a significant cooldown that causes your attacks to heal injured allies, increases your 十字军打击, 审判, and auto-attack damage, and speeds up the cooldowns of 十字军打击 and 审判. - 觉醒 – 黎明之光 has a chance to grant you 复仇之怒 for several seconds.
Protection
- Many Talents and PvP Talents have been adjusted.
- New Talents include:
多面防御 – 复仇者之盾 bounces to an additional target and increases your Block. - 不败之魂 – Reduces the cooldown of your 圣盾术, 复仇之盾, and 圣疗术.
Retribution
- Many Talents and PvP Talents have been adjusted.
- New Talents include:
无私治愈 – Your Holy Power spending abilities reduce the cast time and mana cost of your next 圣光闪现, and increase its healing done. - 灰烬觉醒 – 鞭笞 out at your enemies, dealing great damage to all enemies in front of you and reducing their movement. Demon and Undead enemies are also stunned. Generates 5 Holy Power.
Priest- Priests again have 真言术:韧 – Increases the Stamina of all raid and party members by 10% for 1 hour.
- Discipline
Discipline Priests now know 绝望祷言 and 神圣新星. - Many Talents and PvP Talents have been adjusted.
- New Talents include:
幡然悔悟 – When you heal with 苦修, everyone with your 救赎 is healed. - 微光屏障 – Create a shield on all nearby allies that absorbs a fixed amount of damage for 10 seconds.
Holy
- 恢复 now reduces the cooldown of 圣言术:灵.
- Many Talents and PvP Talents have been adjusted.
- New Talents include:
宇宙涟漪 – When Holy Word: Serenity or 圣言术:灵 finish their cooldown, you emit a burst of light that heals up to 5 injured targets. - 圣言术:赎 – Heals all nearby allies, and applied 恢复 and 2 stacks of Prayer of Mending to each of them. Cooldown reduced each time you cast 圣言术:静 or 圣言术:灵.
Shadow
- is again an active ability, causing damage to all enemies near the target, and generating Insanity.
- Shadow Priests now know 信仰飞跃.
- Many Talents and PvP Talents have been adjusted.
- New Talents include:
– Immediately activates a new 虚空形态, then releases an explosive blast of pure void energy, damaging all nearby enemies and generating 50 Insanity. - 幽暗虚无 – Unleashes an explosion of dark energy around the target, dealing damage and applying 暗言术:痛 to nearby enemies. Generates 30 Insanity.
Rogue- Assassination
Many Talents and PvP Talents have been adjusted. - New Talents include:
隐刃 – Every 2 seconds, gain increased damage for your next 刀扇, stacking up to 20 times. - 毒液炸弹 – 毒伤 and 割裂 have a chance per combo point spent to smash a vial of poison at the target's location, creating a pool of acidic death that deals Nature damage over time to all enemies within it.
Outlaw
- 军刀猛刺 is now 影袭.
- 穿刺 is now 斩击.
- Many Talents and PvP Talents have been adjusted.
- New Talents include:
刀锋冲刺 – Charge to your target with your blades out, dealing great damage to the target and all other nearby enemies. While 剑刃乱舞 is active, damage to nearby enemies is increased. Generates Energy. - 灌铅骰子 – Activating 冲动 causes your next 命运骨骰 to grant at least two matches.
Subtlety
- Many Talents and PvP Talents have been adjusted.
- New Talents include:
影分身 – Finishing move that creates shadow clones of yourself. You and your shadow clones deal damage to both the primary target and nearby enemies. - 袖剑旋风 – Focus intently, and then release a 袖剑风暴 every second for the next 4 seconds.
Shaman- 战栗图腾 and 土元素 are again available to all specs.
- Elemental
Many Talents and PvP Talents have been adjusted. - New Talents include:
风暴守护者 – Charge yourself with lightning, causing your next 2 闪电箭s or 闪电链s to be instant and trigger an Elemental Overload on every target. - 无穷力量 – When your spells cause an elemental overload, you gain Haste.
Enhancement
- Many Talents and PvP Talents have been adjusted.
- New Talents include:
元素之灵 – Reduces the cooldown of and causes your s to be imbued with Fire, Frost, or Lightning. - 图腾掌握 – Summons four totems that increase your combat capabilities: 共鸣图腾, 风暴图腾, 余烬图腾, and 顺风图腾.
Restoration
- Many Talents and PvP Talents have been adjusted.
- New Talents include:
迅捷洪流 – When you consume 潮汐奔涌, the cast time of your next heal is reduced by 20%. - 大地之盾 – Protects the target with an earthen shield, increasing your healing on them and healing them when they take damage.
Warlock- All specs now know 暗影之怒 – Stuns all nearby enemies.
- Warlock Healthstones no longer share cooldowns with potions.
- Affliction
Affliction Warlocks now know 召唤黑眼 – A Darkglare from the Twisting Nether that extends your damage-over-time effects on all enemies, blasts its target for Shadow damage, and is empowered by every damage-over-time effect you have active on any target. - Many Talents and PvP Talents have been adjusted.
- New Talents include:
死亡蔓延 – Your 痛楚, 腐蚀术, 生命虹吸, and 痛苦无常 deal their full damage 15% faster. - 邪恶污染 – Unleashes an explosion at the target location, dealing damage over time to all nearby enemies and reducing their movement speed.
Demonology
- Demonology Warlocks now know 召唤恶魔暴君 – A Demonic Tyrant that increases the duration of all of your current demons by 15 seconds while damaging your target.
- This specialization has received a major overhaul.
- New Talents include:
恐惧奇袭 – When your Dreadstalkers charge into battle, their 恐惧之咬 attack now hits all nearby targets and deals additional damage. - 召唤邪犬 – Summons a Vilefiend from Argus to fight for you.
Destruction
- Many Talents and PvP Talents have been adjusted.
- New Talents include:
混乱之雨 – While you have an Infernal active, each Soul Shard spent increases the damage of 混乱之箭 by 8%. - 黑暗灵魂:动荡 – Infuses your soul with unstable power, increasing your critical strike chance by 30% for 20 seconds.
Warrior- Warriors again have 战斗怒吼 – Increases the Attack Power of all allies by 10% for 1 hour.
- Arms
The Arms specialization has seen adjustments to many core abilities:
压制 is now baseline – Overpower the enemy, dealing Physical damage and increasing the damage of your next 致死打击 or . - 横扫攻击 is now baseline – For 12 seconds, your single-target damaging abilities hit 1 additional nearby target for 75% damage.
- 战术专家 affects Overpower instead of 巨人打击 – Spending Rage as a chance to reset the cooldown of Overpower.
- 巨人打击 is now a major cooldown – Smash the enemy's armor, dealing heavy Physical damage and increasing damage you deal to them.
- Mastery: 重伤 – Striking an enemy with 致死打击, , or 剑刃风暴 inflicts 重伤, dealing heavy Bleed damage over time.
New Talents include:
- 猝死 – Your attacks have a chance to make your next cost no Rage and be usable on any target regardless of their health.
- 灭战者 – Replaces Colossus Smash. Smash the ground and shatter the armor of all nearby enemies, increasing damage you deal to them.
Fury
- 战吼 is now 鲁莽 – Go berserk, increasing all Rage generation by 100% and granting your abilities increased critical strike chance.
- The Fury specialization has seen adjustments to some core abilities:
嗜血 now has a consistent chance to Enrage you, instead of relying on critical strikes. - 怒击 now has 2 charges, has a chance to immediately reset its own cooldown, and no longer requires Enrage.
- 旋风斩 now generates Rage per target hit.
- 狂暴挥砍 is now a talent, and the effects of the Frenzy talent have been combined with it.
New Talents include:
- 血肉顺劈 – 旋风斩 has a chance to Enrage you and generates additional Rage per target hit.
- 破城者 – Break the enemy's defenses, dealing physical damage and increasing your damage done to the target. Generates Rage.
Protection
- Protection Warriors now know 天神下凡, 破胆怒吼, and 集结呐喊
- Many Talents and PvP Talents have been adjusted.
- New Talents include:
激励 – 破釜沉舟's cooldown is reduced, and it causes you to block all melee attacks. - 威吓 – 破胆怒吼 disorients enemies for an additional 4 seconds, and it causes all enemies to cower in fear instead of fleeing.