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Retribution Paladin Current Bug List on Patch 9.1 PTR
PTR
由
Bolas
发表于
2021/06/02,15:41
Bolas has compiled a list of current bugs for Retribution Paladin, with new bugs from the Covenant Legendaries in Patch 9.1 but there are also some older bugs that are still present.
A few of these bugs have already been fixed on the PTR:
善德命令
's buff now refreshes correctly
真理觉醒
's damage is now the correct amount, but still won't apply the debuff if the initial
灰烬觉醒
is completely absorbed
New Covenant Legendaries
耀光余烬
and
圣洁共鸣
precombat casts no longer work
Introduction
In a game as complex as World of Warcraft, there's unfortunately almost always going to be some bugs present for one spec or another. Ret has been historically fortunate to not suffer from as many issues as some other specs, such as Windwalker, but with Shadowlands we've seen a lot more bugs pop up. Usually these would be addressed relatively quickly, however this expansion many of the same bugs have persisted in the game since beta. The issues in particular that inspired this post are to do with the new Covenant Legendaries coming in 9.1, as detailed below, but the older bugs are just as in need of fixing.
Major Issues
These problems all have a noticeable negative effect on damage or gameplay.
处决宣判
snapshots Mastery on cast, but not Versatility or Strength
As Kyrian, the Pelagos soulbind is best for Retribution, which provides a mastery bonus when
圣洁鸣钟
is cast thanks to
战斗冥想
. However, it's much better to cast
圣洁鸣钟
after
处决宣判
, for the burst Holy Power generation and to boost
处决宣判
's damage. This means that the base damage portion of each
处决宣判
cast ends up being significantly lower than it should be.
善德命令
's buff doesn't refresh with additional
审判
casts.
This issue was also mentioned in the last
Paladin Legendary recap
. This usually only becomes an issue when
审判
is cast more frequently than once every 5 seconds, which doesn't happen often outside of
圣洁鸣钟
. However, with the new Kyrian Legendary,
圣洁共鸣
, what should be a buff with constant uptime for its 30s duration ends up only being active for 60-70% of the time, depending on how lucky you get with server lag.
善德命令
doesn't work outside of melee range.
While it makes sense for
十字军打击
and normal melees,
公正之剑
and
最终审判
can both be cast from a further distance away than melee range.
真理觉醒
damage is lower than should be expected
Its damage is about 10-15% lower than the tooltip states, depending on conduit level. Additionally, its damage is based purely on the amount that the initial
灰烬觉醒
did, which means that if
灰烬觉醒
's damage is completely absorbed then the conduit does no damage. This is a problem when one of the only situations you'd consider using this conduit in raid, on
Stone Legion Generals
, it doesn't actually do anything to help burst through
不稳定的石壳
s.
Venthyr and Kyrian covenant abilities can be cast precombat with new Legendaries equipped, then swapped, while keeping the Legendary benefit.
As these Legendaries aren't on live yet, this issue only exists on the PTR. The new Covenant Legendaries for Venthyr and Kyrian,
耀光余烬
and
圣洁共鸣
, can be used to buff precombat casts of their covenant abilities. Once cast, the Legendary can be swapped for another one, while the Legendary bonus still persists for that first cast. For
红烬圣土
, this means that the first cast will have a 45s duration instead of 30s, and for
圣洁鸣钟
you'll get 6 free
审判
casts. This works in raids since you can place
红烬圣土
slightly away from a boss before combat starts, and
审判
has a travel time so it won't immediately put you in combat. These bugs will also affect other Paladin specializations.
Minor Issues
These aren't issues that have a large impact, but should still be fixed nonetheless.
神圣意志
procs with
光明使者的风暴
equipped buff the projections of the
神圣风暴
that proc it, as well as the next
神圣风暴
.
This results in a very minor 20% buff to the
光明使者的风暴
projections of any
神圣风暴
that procs
神圣意志
.
光明使者的风暴
projections can consume
审判
debuffs.
If the initial
神圣风暴
doesn't hit an enemy with a
审判
debuff but the subsequent projection does, it will consume the debuff to buff its damage. This may be an intended interaction, but it's a negative one if it is intended, since you'd much rather consume the debuff with another full damage
神圣风暴
than a 20% strength projection.
Another Paladin with
惩戒光环
active dying doesn't proc your own
惩戒光环
.
Doesn't occur often, but it's very frustrating when it does.
The free
神圣风暴
from
征服者之锤
doesn't give
无情审讯
stacks,
征伐
stacks, or proc
圣洁怒火
damage.
Other effects that provide free Holy Power spenders like
神圣意志
or
苍穹之力
do work with these abilities, so
征服者之锤
should as well for consistency.
神圣意志
and
苍穹之力
procs give an extra stack of
无情审讯
.
Since
无情审讯
stacks almost never drop anyway, this isn't really a large issue.
最终审判
ability tooltip is incorrect.
The tooltip for the ability itself displays the older, pre-9.0.5 damage amount.
Conclusion
Although some of the minor issues clearly don't have much of a negative effect, I wanted to list all of the bugs we're aware of to give you an idea of just how many bugs there are that need fixing. In particular, being able to precast covenant abilities with new Legendaries is a bug that absolutely needs fixing before 9.1 releases. Needing to spend
for a Legendary that you'll only use before a pull would be an awful situation to be in, and obviously isn't intended. Other than the bugs specific to 9.0.5 or 9.1 changes, pretty much all the other bugs have existed in the game since beta. It's very frustrating to know that
处决宣判
and
真理觉醒
do less damage than they should, and that
善德命令
's uptime is too low, only because of bugs that are yet to be fixed. That said, Retribution is far from unique in having bugs negatively affect its damage, and hopefully other specs with similar issues have them addressed as well.
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