Blizzard
Before Battle for Azeroth launches four days from now, we're making some additional adjustments to several specs based on how they're playing at level 120. We're working on the following via hotfix to the live game:
死亡骑士- Frost
All damage abilities increased by 3%. - 冰龙吐息 damage reduced by 12%.
Druid- All Feral Affinity-granted abilities increased by 15%.
- Feral Affinity Energy regen bonus increased to 45% (was 35%).
猎人- Beast Mastery
All damage abilities increased by 3%.
Marksmanship - All damage abilities increased by 3%.
牧师- 神圣新星 damage increased by 20%.
- Holy
All damage abilities increased by 8%.
潜行者- Assassination
猩红风暴 damage reduced by 10%. - 诡诈 bonus reduced to 80% (was 100%).
萨满祭司- Elemental
All damage abilities increased 4%.
术士- Fear mana cost reduced to 10% (was 15%).
- Affliction
召唤黑眼 cooldown now resets at the end of encounters.
Demonology - All damage abilities increased by 5%.
The following PvP-specific hotfixes are also in-testing today and will go live before Battle for Azeroth launches:
Racial Abilities- 圣光裁决者 deals 50% less damage when engaged in combat with enemy players.
- 圣光清算 deals 50% less damage when engaged in combat with enemy players.
- 死亡骑士
不洁之力 increases Strength by 10% when engaged in combat with enemy players (was 15%).
Frost - 冰霜之柱 increases Strength by 10% when engaged in combat with enemy players (was 15%).
Unholy - 游荡疫病 (PvP Talent) damage reduced by 50%.
- 死疽打击's (PvP Talent) 死疽伤口 healing absorption reduced by 33%.
- 恶性病变 deals 10% less damage when engaged in combat with enemy players.
- Virulent Explosion deals 10% less damage when engaged in combat with enemy players.
Druid- Restoration
专注生长 (PvP Talent) reduces the mana cost of 生命绽放 by 40% (was 60%). - 专注生长 (PvP Talent) increases the healing of 生命绽放 by 30% (was 50%).
猎人- Beast Mastery
凶暴野兽: Hawk (PvP Talent) damage reduced by 40%.
Marksmanship - 精确瞄准 increases 瞄准射击 damage by 50% when engaged in combat with enemy players (was 100%).
- 瞄准射击 deals an additional 15% damage to targets you have not damaged yet when engaged in combat with enemy players (was 50%).
Monk- Windwalker
怒雷破 now deals full damage when engaged in combat with enemy players (was a 20% reduction).
圣骑士- Retribution
正义裁决 increases the damage of 圣殿骑士的裁决 by 10% when engaged in PvP combat with enemy players (was 15%). - increases damage to the target by 15% when engaged in PvP combat with enemy players (was 20%).
- healing reduced by 20% when engaged in PvP combat with enemy players.
- 神圣意志 increases damage and healing by 20% when engaged in PvP combat with enemy players (was 30%).
- 清算光环 (PvP Talent) gains a stack when targets with your Greater Blessings take 2.5% of your maximum health in damage (was 5%).
- 复仇光环 (PvP Talent) increases Holy Damage and Critical Strike chance by 3% per stack (was 4%).
- 复仇光环's (PvP Talent) duration reduced to 8 seconds (was 10 seconds).
牧师- Discipline
诸罪加身 increases damage by 8% when engaged in PvP combat with enemy players (was 12%). - 三位一体 (PvP Talent) increases 救赎 healing by 12% (was 20%).
- 天使长 (PvP Talent) increases healing and absorption by 20% (was 30%).
Shadow - (PvP Talent) now properly reduces damage taken when at or above 90 Insanity (60 Insanity while talented into ).
潜行者- 蜂芒毕露 increases damage dealt to the target by 5% when engaged in combat with enemy players (was 10%).
- Death from Above (PvP Talent) increases 刺骨/毒伤/斩击 damage dealt by 10% (was 15%).
- Assassination
Fixed a bug that caused 迟缓毒液 (PvP Talent)'s duration to be refreshed to a longer duration than intended. - 迟缓毒液 (PvP Talent)'s damage has been reduced by 50%.
- 夺命药膏 deals 20% less damage when engaged in combat with enemy players.
- 宿敌 increases damage dealt to the target by 20% when engaged in combat with enemy players (was 30%).
- 淬毒之刃 increases Poison damage dealt to the target by 20% when engaged in combat with enemy players (was 30%).
- 麻木神经 deals 20% less damage when engaged in combat with enemy players.
- 诡诈 causes Garrote to deal an additional 50% damage when cast from stealth in PvP situations (was 100%).
狂徒 - 掠夺护甲 (PvP Talent) reduces the target's max health by 10% (was 15%).
- 掠夺护甲 (PvP Talent) increases the 潜行者's max health by 10% (was 15%).
- Thick as 盗贼 (PvP Talent) increases the damage you and your 特技s target deal by 10% (was 15%).
- 狂徒闪击 (Azerite Trait) is no longer gained from 控制 is King's Adrenaline Rush.
Subtlety - 袖剑连击 increases 刺骨 damage by 3% per stack when engaged in combat with enemy players (was 5%).
- 夜之复仇 (Azerite Trait) effectiveness reduced by 66% in PvP situations.
萨满祭司- Restoration
(PvP Talent) now redirects 35% damage to the team (was 50%). - 's (PvP Talent) mana cost has been increased by 12.5%.
- (PvP Talent) reduces the heal generated by 喷涌灵魂 (Azerite Trait) by 80%.
We expect to apply all of the adjustments above to the live game as soon as possible. We will note them along with other hotfixes in the next hotfixes update added to
our hotfixes blog post.