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Professions
Cataclysm Guide
Frequently Asked Questions
General
Pre-Launch Events
A Brave New World
Goblins & Worgen
Dungeons & Raids
Tier 11 Armor Sets
Player vs. Player
Class Changes
Professions
Spells, Talents, & Mastery
Guild Advancement
Stat Changes
UI Changes
Helpful Links
Several changes have been made to
professions
. The profession leveling cap has been increased to 525 skill, with the new skill rank of
Illustrious Grand Master
. New recipes have been added to all professions, and a new secondary skill has been added, Archaeology.
Tradeskills
Some tradeskill crafting recipes will now grant multiple skill-ups relative to the difficulty of the item. For example, the tailor-crafted
逝亡之丝长袍
grants 3 skill points upon crafting!
Professions are no longer listed under your general tab in the spellbook but have moved to their own tab inside of the spellbook. Inside you will find all your professions, with progress bars for the skill level and any specializations if you have one. Each profession will have all of its relevant spells linked to it (e.g. Jewelcrafting will have
珠宝加工
and
选矿
). See it
here
!
Alchemy
Alchemy Home
|
What's New In Cataclysm
Alchemists will be seeing a few major changes in Cataclysm, including a couple of crazy new recipes (like the
神秘的药水
or the
深岩之洲药水
), a new transmutation system, and their very own mount!
时沙之瓶
- Teaches the unique
沙石幼龙
mount. It allows the alchemist to turn into a dragon, fly at mount speed, and even carry a passenger!
生命炼金石
- Alchemist-only trinket. Increases Stamina, Mastery, and healing/mana potions' effect. Required for transmutations.
战斗药锅
/
大号战斗药锅
- Guild rewards. Basically like a
制造灵魂之井
, but for Flasks instead of Healthstones.
Gem Transmutations now take 3 uncommon/green gems of the same color (e.g. if I want to transmute an
地狱炎石
, I need 3
红玉髓
s), as well as 3 of a certain herb (
心灵之花
in this example).
Only one raw meta gem -
影魂钻石
. It is created by transmuting 3 of each uncommon/green gem. Note that you get 2 Diamonds per transmutation.
No more elemental transmutations.
转化:生命元素
turns 15 Volatile Life into 15 of any (random) other Volatile element.
There are two metal transmutations -
燃钢锭
(4x
源质锭
s, 4x
动燃之土
s) and
转化:真金
.
Blacksmithing
Blacksmithing Home
|
What's New In Cataclysm
New base materials include: various Volatile elements,
黑曜石块
s,
弯折过的黑曜石
s, and
源质锭
.
New pseudo sets include: Bloodied Pyrium, Ornate Pyrium, Hardened Obsidium, Redsteel, and Stormforged.
黑曜石万能钥匙
is the new Blacksmithing key, and
源质棒
is the new component for Cataclysm's Enchanting rod.
Blacksmiths get to keep their additional sockets from Wrath of the Lich King.
Enchanting
Enchanting Home
|
What's New In Cataclysm
The new basic materials are:
催眠之尘
,
次级天界精华
/
强效天界精华
,
天界碎片
, and
漩涡水晶
.
Most weapon enchants provide procs instead of passive bonuses - see
元素杀手
or
风行
, for example.
Enchanters-only ring enchants will provide only base stats - strength, agility, stamina, or intellect.
Exclussive new pet:
魔法灯笼
/
魔化灯笼
.
Engineering
Engineering Home
|
What's New In Cataclysm
大火力推膛枪
is not only a tool required for some cool schematics, but also a powerful weapon!
远程拾取器
, for all your looting needs.
Two new pets -
解除武装的机甲伙伴
and
便携式世界毁灭者
.
A number of new gadgets for your gloves and belt.
Cogwheel Gems
for your Engineering goggles.
Herbalism
Herbalism Home
|
What's New In Cataclysm
now grants Haste rating in addition to the healing effect.
艾萨拉雾菇
,
燃烬草
,
风暴藤
,
心灵之花
,
鞭尾草
, and
暮光茉莉
are the new Herb objects.
All of the new herbs have a (small) chance to drop
生命恩赐之种
, as well as some
动燃生命
.
No more Frost Lotus-like rare herbs!
Inscription
Inscription Home
|
What's New In Cataclysm
烬色染料
is the new pigment, and
秋闲墨水
is the ink created with it.
燃烧的余烬
and
炼狱墨水
are the rare equivalents of the two above.
消魔尘
is the 81+ equivalent of
褪魔粉
. Like its predecessor, it is used to remove Glyphs your character is currently using.
冒险者的日志
is a new handy item that has a chance to buff your quest experience gain, damage vs. beasts/humans/dragonkin, movement speed, or give you a chance to heal yourself with attacks.
伪造的文件
start a quest that rewards you with 10g.
暗月毁灭卡片
, of course. It produces a random card from one of the four new decks -
地震套牌
,
飓风套牌
,
海啸套牌
, or
火山套牌
.
Cheap replacements for the should enchants.
Fun items like
纸折软泥怪
,
纸折岩石
, and
纸折甲虫
.
Jewelcrafting
Jewelcrafting Home
|
What's New In Cataclysm
New uncommon gems:
红玉髓
,
夜之石
,
桂榴石
,
碧玉
,
阿里锡黄晶
, and
泽菲蓝晶石
.
New rare gems:
地狱炎石
,
恶魔之眼
,
暗烬黄玉
,
梦境翡翠
,
琥珀晶石
, and
海洋青玉
.
Only one meta gem:
影魂钻石
.
珠宝师的红宝石眼镜
.
烈焰棱镜
takes 3 of every uncommon gem and drops some rare gems.
奇美拉之眼
is the reagent for the new JC-only gems.
Leatherworking
Leatherworking Home
|
What's New In Cataclysm
蛮皮
,
暗色龙鳞
, and
深海鳞片
are the new basic materials.
Cheap leg reinforcements.
LW-only Bracer enchants will provide only base stats.
Several pseudo sets - Bloodied Dragonscale, Bloodied Leather, Bloodied Scale, Bloodied Wyrmhide, Darkbrand, and Tsunami.
Mining
Mining Home
|
What's New In Cataclysm
黑曜石矿
is the new lower level common metal.
源质矿石
is the higher level one.
燃铁矿石
is the rare vein, sometimes found instead of Elementium.
Skinning
Skinning Home
|
What's New In Cataclysm
蛮皮
,
暗色龙鳞
, and
深海鳞片
are the new materials obtained through Skinning.
Tailoring
Tailoring Home
|
What's New In Cataclysm
烬丝布
is the new cloth. It can be turned into
烬丝布卷
or used for
分解烬丝布
.
Instead of specialization-specific cloths, Tailors will be able to create Dreams by combining 8 Stacks of Embersilk and 30 of any one of the Volatile elements. The element will determine the type of dream created (e.g.
动燃火焰
is a reagent for
梦幻布
).
More powerful spellthreads and Tailor-only cloak enchants.
New pseudo sets like Deathsilk, Emberfire, Fireweave, and Spiritmend.
Flavor items like
The sexiest dress in Azeroth
and
上流社会的礼帽
.
The new bags will be
烬丝背包
and
幻像之袋
.
Other Skills
Archaeology
Archaeology Home
|
Research Projects
Archaeology
is a brand new secondary profession introduced in Cataclysm. Similarly to the other secondary professions - Cooking, First Aid, and Fishing - it can be trained regardless of how many of the rest you have. As the name suggests, this new profession involves a lot of riding/flying around, digging, and searching for long-lost artifacts unearthed by Deathwing's reemergence. Here is how it works:
When you first train Archaeology, you are given the spell
勘测
. You also gain the ability to track dig sites on your
world map
- make a note here, not the minimap. Each one of the 4 continents will have 4 dig sites (marked with a little digging shovel icon) at any one time - and those sites will be randomly generated for every player, which should mitigate competition for resources and ganking to a minimum. In addition to that, every player can only dig in the dig sites marked for him or her - and the only way to get a new dig site to spawn is to exhaust an old one by unearthing all 3 fragments in it.
When you get to a dig site (zone maps also display those, by the way - as pretty visible red circular shapes), you need to start Survey-ing it. Every time you cast Survey, surveying equipment will spawn next to you - it consists of a spyglass-looking part, and a light. The (front lens of the) spyglass indicates the direction the closest fragment is to you, and the light indicates how close you are to it. Green means very close - within 30-40 yards of it; yellow is medium distance, and red is far away. If you cast Survey within about 10 yards of a fragment's location, you will unearth it and loot a few fragments of an artifact of one of the 10 races - determined by the type of dig site you are researching.
You need fragments to "Solve" artifacts. The first time you pick a fragment of a certain race, you are randomly assigned an artifact of appropriate level/tier from that race's "collection". Every artifact requires a different number of fragments, but the starting ones are around 30. When you get to that number, you can click the "Solve" button in your Archaeology window and turn the fragments into the artifact, which then appears in your inventory. Any leftover fragments are reassigned to the next artifact of that race.
There are two types of artifacts - common and rare. Common is the kind of stuff you will be getting almost all the time - relatively easy to solve, and rewarding only a gray item you can sell. Rare artifacts are the ones that actually give your character something - a pet, a mount, a weapon, and so on. Something worth mentioning about the weapons - they seem to be Bound to Account, but not in the way Heirlooms are. You will still be able to trade those between characters on your account, but they won't scale with level. So if you create some weapon for your 85 raiding character, and you no longer need it, your alts will be able to receive that item in the mail but won't be able to use it until they meet the level requirement for it.
Reforging
Reforging
is a rather simple process that allows you to swap existing stats on an item for other stats the item does not currently have (some restrictions apply). Alliance players will need to visit
艾苏里安·白塔
in Stormwind near the Stockades, and Horde players can speak to
附魔师费尔伦丁
in The Drag. When you speak to the NPC, it asks you to drag and drop the item you want reforged. After dropping the item in the slot it asks which stat you would like to reduce and what you would like to increase.
You cannot reforge primary stats (with the exception of Spirit), and you can only add a stat if the item does not already have it (for example, you cannot remove Hit Rating to add Crit Rating to an item that already has Crit Rating). Also, you can only decrease / increase a statistic by the fixed conversion value presented.