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Live
Heroic Ragnaros Receives a Major Nerf
With only seven US guilds and thirty-seven guilds killing Ragnaros on heroic mode in 25-man, it was inevitable that Ragnaros would get a nerf. The fight was hard and many guilds three healed it for their kill, mine included.
Tonight, the nerfbat finally landed. Mid-attempt for many, Ragnaros' health was reduced--it's a fight based on health percentages for phase transitions, so this will reduce the second phase probably by an entire seed phase, greatly reducing the encounter's difficulty. Additionally, phase four--the heroic mode phase--allows Ragnaros to heal up for 50% of his health. With his overall health changed this much, it means he'll heal up for a lot less.
On heroic mode, Ragnaros now has 74.2 million on 10-man; on 25-man, it's now 246.9 million from its previous 290 million.
Prenerf Kill Statistics
Taken from
Wowprogress
, here are the statistics prenerf for kills in Firelands. Expect them to change
drastically
this week.
25-man Heroic Mode Kills
H: Beth'tilac (25): 682 (16.14%)
H: Lord Rhyolith (25): 1204 (28.49%)
H: Alysrazor (25): 581 (13.75%)
H: Shannox (25): 2040 (48.27%)
H: Baleroc (25): 428 (10.
Live
Patch 4.2: Ragnaros 10-man Preview and Strategy
We got a chance to check out Ragnaros yesterday on 10-man normal mode. Seeing a final boss for an instance on the PTR is a rare treat; Blizzard usually doesn't give away the end of the instance so easily and it was surprisingly polished except for a minor glitch with visuals on the platform.
As you might remember from
the dungeon journal entry
, Ragnaros is a three phase fight in normal mode. There's an additional fourth phase in heroic. We were able to get him down into phase three and close to a kill. He seemed a little undertuned, even if it was 10-man normal mode and it is PTR. It was just too easy to get down quickly. This was largely because few abilities were punishing--it was only in phase three and during intermissions which served as phase transition that you could wipe from a single mistake.
We made a quick video to show you the footage of our progress (special thanks to my guild
Out of Line
for being awesome and helping). This video is a rough guide and hopefully will give you a better overview of the fight's general progression. Of course, if you prefer text, there's a
Live
Dungeon Journal Preview: All Seven Firelands Encounters Unveiled
The PTR updated this weekend with the encounter journal. The developers at Wowhead have been working on integrating it into our database entries and it's an exciting feature you should see soon. However, in this case, soon isn't enough: you probably want to see it right now. Well, you can! With the help of volunteers ArgentSun, Perculia, and Remnath, I've transcribed the data you care about--
Die Feuerlande
!
Below are the encounter journals for all seven bosses in the zone (plus Occu'thar in Baradin Hold), so tread lightly if spoilers scare you. Of course, if you're into seeing what you'll be facing on 4.2, go and indulge yourself. It's worth it. Ragnaros is the best looking fight in particular; it's epic on a level that
Allein im Dunkeln (25 Spieler)
was in
Ulduar
and quite similar in design, too. During the fight on heroic mode, you will face an additional stage in which you will be aided by three familiar friends: Cenarius, Arch Druid Hamuul Runetotem, and Malfurion Stormrage. It sounds a lot like the Keepers in Ulduar.
Anyway, if these journals are any indication, this dungeon should cure a lot of burnout players have been facing. And hey, who knows, maybe those ~600,000 subscribers Blizzard "lost" will come back on patch d
Live
News Roundup: Ragnaros' Legs, Old Content, Cataclysm Feature Guides
Just a few new Blizzard posts, including one extremely worth note involving Ragnaros' sexy legs (and a hint towards the Heroic difficulty encounter).
Latest topics include:
The Subject of Ragnaros' Legs
"Rehashing" Old Content
Numbers Where You Want Them: Movable Stats
In With the New: Cataclysm Quest Mechanics
Check out the full Blizzard posts after the break!
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