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Saison der Entdeckungen Patch 1.15.2: Gedataminte Klassenänderungen - Spoiler für Phase 3 Runenzauber
Classic
Geposted
02.04.2024 um 20:28
von
Anshlun
Der neue Patch 1.15.2 kommt heute endlich auf die Server und wir waren in der Lage alle Klassenänderungen in Phase 3 zu dataminen.
Dies ist eine Zusammenstellung aller Klassenupdates von letzter Woche, die für Phase 3 relevant sind. Zwar hat Blizzard die
großen Klassenänderungen
in den offiziellen Patchnotes veröffentlicht, doch die kleineren Anpassungen wurden nicht aufgeführt, weswegen wir hier nachfolgend alles zusammentragen.
Phase 3 im Überblick
Class Tools
Balance
Talents
Feral Combat
Talents
Restoration
Talents
Talents (5)
Gives you a 40% chance to avoid interruption caused by damage while casting Entangling Roots.
Duration changed from -1 ms to 0 ms
Reduces the mana cost of all shapeshifting by 10%.
Duration changed from -1 ms to 0 ms
Reduces the mana cost of all shapeshifting by 20%.
Duration changed from 6 sec to 0 ms
Reduces the mana cost of all shapeshifting by 30%.
Duration changed from 6 sec to 0 ms
Imbues the Druid with natural energy. Each of the Druid's melee attacks has
S03 - Tuning and Overrides Passive - Druid
and non-instant spell casts
has a chance of causing the caster to enter a Clearcasting state. The Clearcasting state reduces the Mana, Rage or Energy cost of your next damage or healing spell or offensive ability by 100%. Lasts 10 min.
Rune Engraving (8)
Engrave your belt with the Berserk rune:
When activated, this ability causes your Mangle (Bear) and Lacerate abilities to hit up to 3 targets, andLacerate to cost no Rage, Mangle (Bear) to have no cooldown, and reduces the energy cost of all your Cat Form abilities by 50%. Lasts 15 sec. Requires Bear Form, Cat Form, or Dire Bear Form to activate.
Clears the effect of Fear and makes you immune to Fear for the duration.
Engrave your boots with the Dreamstate rune:
Your damaging spell critical strikes grant you 50% of your mana regeneration while casting for 8 sec and increase Nature damage dealt to the target by 20% for 12 sec.
Engrave your boots with the Survival Instincts rune:
When activated, this grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost. Useable in any form.
In addition, you regenerate 5 rage every time you dodge while in Bear Form or Dire Bear Form, 10 energy while in Cat Form, or 1% of your maximum mana while in any other form.
Engrave your bracers with the Efflorescence rune:
Your Swiftmend now also causes Efflorescence, healing all party members within 15 yards of the Swiftmend target's location for 21 / 100] every 2 sec for 30 sec.16 / 100] every 1 sec for 15 sec.
NEW
Engrave your bracers with the Elune's Fires rune:
Some of your spells and abilities extend the duration of your damage and healing over time effects on their target:
Starfire extends Moonfire by 6 sec.
Wrath extends Sunfire by 3 sec.
Regrowth extends Rejuvenation by 6 sec.
Shred extends Rip by 2 sec.
Each effect can only be extended up to 3 times.
Engrave your chest or robe with the Living Seed rune:
When you critically heal your target with any non-periodic healing spell you plant a Living Seed on the target for 50% of the amount healed. The Living Seed will bloom the next time the target takes damage or receives non-periodic healing. Lasts 15 sec.
Engrave your helm with the Gale Winds rune:
Increases the damage done by your Hurricane by 100%, it no longer has a cooldown, and its mana cost is reduced by 20%.
Engrave your helm with the Gore rune:
Striking a target with Lacerate, Swipe, or Maul has a 15% chance to reset the cooldown on Mangle (Bear) and grant 10 Rage. Striking a target with Mangle (Cat) or Shred has a 5% chance to reset the cooldown on Tiger's Fury.
Spells (8)
When activated, this ability causes your Mangle (Bear) and Lacerate abilities to hit up to 3 targets, andLacerate to cost no Rage, Mangle (Bear) to have no cooldown, and reduces the energy cost of all your Cat Form abilities by 50%. Lasts 15 sec. Requires Bear Form, Cat Form, or Dire Bear Form to activate.
Clears the effect of Fear and makes you immune to Fear for the duration.
Effect #1 NEW Effect #5 Apply Aura: Add Modifier - % Modifies Power Cost
Value: -100%
Affected Spells:
Heals all party members within 15 yards of the target for 2116 / 100].
Effect #1 Heal
Value: 16 (SP mod: 0.080.06)
Gives the Gift of the Wild to the target's party, increasing armor by 240, all attributes by 10 and all resistances by 15 for 1 hour.
REMOVED Effect #3 Apply Aura: Mod Resistance - Flat - Does not Stack
Value: 14
NEW Effect #3 Apply Aura: Effect aura #558
Value: 14
Gives the Gift of the Wild to the target's party, increasing armor by 285, all attributes by 12 and all resistances by 20 for 1 hour.
REMOVED Effect #3 Apply Aura: Mod Resistance - Flat - Does not Stack
Value: 19
NEW Effect #3 Apply Aura: Effect aura #558
Value: 19
Increases the friendly target's armor by 150, all attributes by 6 and all resistances by 5 for 30 min.
REMOVED Effect #3 Apply Aura: Mod Resistance - Flat - Does not Stack
Value: 4
NEW Effect #3 Apply Aura: Effect aura #558
Value: 4
Increases the friendly target's armor by 195, all attributes by 8 and all resistances by 10 for 30 min.
REMOVED Effect #3 Apply Aura: Mod Resistance - Flat - Does not Stack
Value: 9
NEW Effect #3 Apply Aura: Effect aura #558
Value: 9
Increases the friendly target's armor by 240, all attributes by 10 and all resistances by 15 for 30 min.
REMOVED Effect #3 Apply Aura: Mod Resistance - Flat - Does not Stack
Value: 14
NEW Effect #3 Apply Aura: Effect aura #558
Value: 14
Increases the friendly target's armor by 285, all attributes by 12 and all resistances by 20 for 30 min.
REMOVED Effect #3 Apply Aura: Mod Resistance - Flat - Does not Stack
Value: 19
NEW Effect #3 Apply Aura: Effect aura #558
Value: 19
Class Tools
Beast Mastery
Talents
Marksmanship
Talents
Survival
Talents
Talents (1)
Increases the attack power of party members within 45 yards by 5050]. Lasts 30 min.
Rune Engraving (8)
Engrave your belt with the Expose Weakness rune:
Your melee and ranged criticals increase your attack power by 40% of your current Agility for 7 sec.
Engrave your boots with the Trap Launcher rune:
Your Traps can now be placed at any location within 35 yards, and can be placed while you are in combat. Additionally, your Fire-based and Frost-based traps now have separate shared cooldowns.
Engrave your bracers with the Focus Fire rune:
Consumes all applications of Frenzy from your pet, increasing your ranged attack speed by 3% and granting 4 Focus to your pet for each application of Frenzy consumed. Lasts 20 sec.
Your pet gains Frenzy each time it uses a Basic Attack, increasing its melee attack speed by 6% for 10 sec, stacking up to 5 times.
NEW
Engrave your bracers with the Raptor Fury rune:
Raptor Strike increases damage done by Raptor Strike and Mongoose Bite by 15% for 15 sec, stacking up to 5 times. Subsequent doses do not extend the duration of this effect.
NEW
Engrave your helm with the Catlike Reflexes rune:
Increases your chance to dodge by 20% and your pet's chance to dodge by 9%. In addition, reduces the cooldown of your Kill Command and Flanking Strike abilities by 50%.
NEW
Engrave your helm with the Lock and Load rune:
Each time one of your traps is triggered, your next Shot ability within 20 sec costs no mana and does not incur a cooldown.
NEW
Engrave your helm with the Rapid Killing rune:
Reduces the cooldown on Rapid Fire by 2 min, and your next Shot ability within 20 sec after killing a target worth experience or honor deals 20% increased damage.
Engrave your pants with the Sniper Training rune:
Your Shot abilities gain 10%2% increased critical strike chance while you have not moved for the last 6 sec.2 sec, stacking every sec up to 5 times. While moving, you will lose 1 stack per sec.
Runes (1)
NEW
Effect #1 Apply Aura: Add Modifier - %
Value: 300%
Affected Spells:
Effect #2 Apply Aura: Add Modifier - %
Value: 100%
Affected Spells:
Spells (7)
The hunter and group members within 30 yards take on the aspect of the wild, increasing Nature resistance by 45. Only one Aspect can be active at a time.
Effect #2 REMOVED Effect #1 Apply Area Aura: Mod Resistance - Flat - Does not Stack Modifies Spell Effectiveness
Value: 44
NEW Effect #1 Apply Area Aura: Effect aura #558 Modifies Spell Effectiveness
Value: 44
The hunter and group members within 30 yards take on the aspect of the wild, increasing Nature resistance by 60. Only one Aspect can be active at a time.
REMOVED Effect #1 Apply Area Aura: Mod Resistance - Flat - Does not Stack Modifies Spell Effectiveness
Value: 59
NEW Effect #1 Apply Area Aura: Effect aura #558 Modifies Spell Effectiveness
Value: 59
Take direct control of your pet and see through its eyes for 1 min.
REMOVED Effect #1 Apply Aura: Take Control of Pet Modifies Damage/Healing Done
Value: -1
NEW Effect #1 Apply Aura: Mod Possess Pet Modifies Damage/Healing Done
Value: -1
NEW
Breathes molten lava at the target, instantly dealing 80 to 93 Fire damage and reducing the target's casting speed by 25% for 10 sec.
Casting speed reduced by 25%.
NEW
Breathes molten lava at the target, instantly dealing 80 to 93 Fire damage and reducing the target's casting speed by 25% for 10 sec.
NEW
Breathes molten lava at the target, instantly dealing 101 to 116 Fire damage and reducing the target's casting speed by 25% for 10 sec.
NEW
Breathes molten lava at the target, instantly dealing 101 to 116 Fire damage and reducing the target's casting speed by $25% for 10 sec.
Talents (2)
Increases the attack power of party members within 45 yards by 7575]. Lasts 30 min.
Category changed from Abilities to Talents
Increases the attack power of party members within 45 yards by 100100]. Lasts 30 min.
Category changed from Abilities to Talents
Class Tools
Arcane
Talents
Fire
Talents
Frost
Talents
Talents (1)
Increases your armor by an amount equal to 50% of your Intellect.
Effect #2 REMOVED Effect #1 Apply Aura: Mod Resistance by % of Stat Modifies Buff Duration
Value: 49
NEW Effect #1 Apply Aura: Effect aura #571 Modifies Buff Duration
Value: 49
Rune Engraving (7)
Frost:
Engrave your belt with the Frostfire Bolt rune:
Launches a bolt of frostfire at the enemy, causing 1)] to * (1)] Frostfire damage, slowing movement speed by 40% and causing an additional * (1)] Frostfire damage over 9 sec. This spell will be checked against the lower of the target's Frost and Fire resists and counts as both Frost and Fire damage.
Fire, Arcane:
Engrave your belt with the Frostfire Bolt rune:
Launches a bolt of frostfire at the enemy, causing 1] to * 1] Frostfire damage, slowing movement speed by 40% and causing an additional * 1] Frostfire damage over 9 sec. This spell will be checked against the lower of the target's Frost and Fire resists and counts as both Frost and Fire damage.
Frost:
Engrave your belt with the Spellfrost Bolt rune:
Launches a bolt of spellfrost at the enemy, causing 1)] to * (1)] Spellfrost damage and slowing movement speed by 40% for 9 sec. This spell will be checked against the lower of the target's Frost and Arcane resists and counts as both Frost and Arcane damage.
Fire, Arcane:
Engrave your belt with the Spellfrost Bolt rune:
Launches a bolt of spellfrost at the enemy, causing 1] to * 1] Spellfrost damage and slowing movement speed by 40% for 9 sec. This spell will be checked against the lower of the target's Frost and Arcane resists and counts as both Frost and Arcane damage.
Engrave your boots with the Spell Power
rune:Power rune:
Increases critical strike damage bonus of all spells by 50%.
Engrave your bracers with the Balefire Bolt rune:
Unleash a reality-distorting burst of raw magic at your enemy, dealing to Spellfire damage. Each time you cast Balefire Bolt, the damage of your next Balefire Bolt within 30 sec will be increased by 10% and your Spirit will be decreased by 10% for 30 sec, both stacking up to 10 times. If your Spirit reaches 0 as consequence, you will immediately die. This spell will be checked against the lower of the target's Arcane and Fire resists.
NEW
Engrave your helm with the Advanced Warding rune:
Increases the magnitude of your Mana Shield, Frost Ward, and Fire Ward by 100%, and decreases mana drained by Mana Shield by 50% per damage done.
Frost:
Engrave your helm with the Deep Freeze rune:
Stuns the target for 5 sec. Only usable on Frozen targets. Deals 1)] to 1)] damage to targets permanently immune to Stun.
Fire, Arcane:
Engrave your helm with the Deep Freeze rune:
Stuns the target for 5 sec. Only usable on Frozen targets. Deals 1] to 1] damage to targets permanently immune to Stun.
Engrave your helm with the Temporal Anomaly rune:
Launches an orb of temporal energy which slowly moves forward and every 2 sec grants all nearby party members a shield absorbing damage for 15 sec.
Runes (1)
NEW
Effect #1 Apply Aura: Dummy
Value: -14000
Spells (10)
Conjures 20 bottles
S03 - Tuning and Overrides Passive - Mage
20 bottle of mineral water, providing the mage and his allies with something to drink.
Conjured items disappear if logged out for more than 15 minutes.
Blasts the enemy for 110 to 134 Fire damage.
Category changed from Uncategorized to Abilities
Blasts the enemy for 27 to 35 Fire damage.
Category changed from Uncategorized to Abilities
Blasts the enemy for 62 to 76 Fire damage.
Category changed from Uncategorized to Abilities
Blasts the enemy for 177 to 211 Fire damage.
Category changed from Uncategorized to Abilities
Blasts the enemy for 253 to 301 Fire damage.
Category changed from Uncategorized to Abilities
Blasts the enemy for 345 to 407 Fire damage.
Category changed from Uncategorized to Abilities
Blasts the enemy for 446 to 524 Fire damage.
Category changed from Uncategorized to Abilities
Frost:
Launches a bolt of frostfire at the enemy, causing 1)] to * (1)] Frostfire damage, slowing movement speed by 40% and causing an additional * (1)] Frostfire damage over 9 sec. This spell will be checked against the lower of the target's Frost and Fire resists and counts as both Frost and Fire damage.
Fire, Arcane:
Launches a bolt of frostfire at the enemy, causing 1] to * 1] Frostfire damage, slowing movement speed by 40% and causing an additional * 1] Frostfire damage over 9 sec. This spell will be checked against the lower of the target's Frost and Fire resists and counts as both Frost and Fire damage.
NEW
Frost:
Launches an orb of swirling ice which rapidly moves forward over 16 sec. While it is moving, every 1 sec the orb deals Frost Damage and applies a Chill for 1% movement speed reduction to all enemies it passes through. The first time it damages an enemy, its movement will slow and it will have a 100% chance trigger the Fingers of Frost rune.
Fire, Arcane:
Launches an orb of swirling ice which rapidly moves forward over 16 sec. While it is moving, every 1 sec the orb deals Frost Damage and applies a Chill for 1% movement speed reduction to all enemies it passes through. The first time it damages an enemy, its movement will slow and it will have a 100% chance trigger the Fingers of Frost rune.
Class Tools
Holy
Talents
Protection
Talents
Retribution
Talents
Talents (5)
Increases the critical effect chance of your Holy spells by 1%.
Effect #2 REMOVED Effect #1 Apply Aura: Mod Spell Crit % Modifies Threat
Value: 0 (SP mod: 1)
NEW Effect #1 Apply Aura: Effect aura #552 Modifies Threat
Value: 0 (SP mod: 1)
Increases the critical effect chance of your Holy spells by 2%.
REMOVED Effect #1 Apply Aura: Mod Spell Crit % Modifies Threat
Value: 1 (SP mod: 1)
NEW Effect #1 Apply Aura: Effect aura #552 Modifies Threat
Value: 1 (SP mod: 1)
Increases the critical effect chance of your Holy spells by 3%.
REMOVED Effect #1 Apply Aura: Mod Spell Crit % Modifies Threat
Value: 2 (SP mod: 1)
NEW Effect #1 Apply Aura: Effect aura #552 Modifies Threat
Value: 2 (SP mod: 1)
Increases the critical effect chance of your Holy spells by 4%.
REMOVED Effect #1 Apply Aura: Mod Spell Crit % Modifies Threat
Value: 3 (SP mod: 1)
NEW Effect #1 Apply Aura: Effect aura #552 Modifies Threat
Value: 3 (SP mod: 1)
Increases the critical effect chance of your Holy spells by 5%.
REMOVED Effect #1 Apply Aura: Mod Spell Crit % Modifies Threat
Value: 4 (SP mod: 1)
NEW Effect #1 Apply Aura: Effect aura #552 Modifies Threat
Value: 4 (SP mod: 1)
Talents (3)
Increases the amount of damage absorbed by your shield by 10%.
Effect #2 REMOVED Effect #1 Apply Aura: Mod Block Value - % Modifies Damage/Healing Done
Value: 9
NEW Effect #1 Apply Aura: Effect aura #561 Modifies Damage/Healing Done
Value: 9
Increases the amount of damage absorbed by your shield by 20%.
REMOVED Effect #1 Apply Aura: Mod Block Value - % Modifies Damage/Healing Done
Value: 19
NEW Effect #1 Apply Aura: Effect aura #561 Modifies Damage/Healing Done
Value: 19
Increases the amount of damage absorbed by your shield by 30%.
REMOVED Effect #1 Apply Aura: Mod Block Value - % Modifies Damage/Healing Done
Value: 29
NEW Effect #1 Apply Aura: Effect aura #561 Modifies Damage/Healing Done
Value: 29
Rune Engraving (4)
NEW
Engrave your bracers with the Hammer of the Righteous rune:
Hammer the current target and up to 2 additional nearby targets, causing 4 times your main hand damage per second as Holy damage.
Engrave your bracers with the Hammer of Wrath rune:
Hammer of Wrath is now instant and the cooldown on Hammer of Wrath is reset each time it damages an enemy below 10% health.
Engrave your bracers with the Purifying Power rune:
Reduces the cooldown on Exorcism and Holy Wrath by 50%, and Holy Wrath can now be cast at any target and will Stun Undead and Demon targets for 2 sec.
Engrave your helm with the Wrath rune:
Your Consecration damage can now be critical strikes, and damage from your Exorcism, Holy Shock, Holy Wrath, and Consecration spells gains additional critical strike chance equal to your melee critical strike chance.
Spells (12)
Places a Blessing on the party member, transfering 45 damage taken per hit to the caster. Lasts 30 sec. Players may only have one Blessing on them per Paladin at any one time.
Effect #2 REMOVED Effect #1 Apply Aura: Mod Auto Attack Range
Value: 44
NEW Effect #1 Apply Aura: Effect aura #562
Value: 44
Places a Blessing on the party member, transfering 55 damage taken per hit to the caster. Lasts 30 sec. Players may only have one Blessing on them per Paladin at any one time.
REMOVED Effect #1 Apply Aura: Mod Auto Attack Range
Value: 54
NEW Effect #1 Apply Aura: Effect aura #562
Value: 54
Gives 30 additional Fire resistance to all party members within 30 yards. Players may only have one Aura on them per Paladin at any one time.
REMOVED Effect #1 Apply Area Aura: Mod Resistance - Flat - Does not Stack Modifies Charges
Value: 29
NEW Effect #1 Apply Area Aura: Effect aura #558 Modifies Charges
Value: 29
Gives 45 additional Fire resistance to all party members within 30 yards. Players may only have one Aura on them per Paladin at any one time.
REMOVED Effect #1 Apply Area Aura: Mod Resistance - Flat - Does not Stack Modifies Charges
Value: 44
NEW Effect #1 Apply Area Aura: Effect aura #558 Modifies Charges
Value: 44
Gives 60 additional Fire resistance to all party members within 30 yards. Players may only have one Aura on them per Paladin at any one time.
REMOVED Effect #1 Apply Area Aura: Mod Resistance - Flat - Does not Stack Modifies Charges
Value: 59
NEW Effect #1 Apply Area Aura: Effect aura #558 Modifies Charges
Value: 59
Gives 30 additional Frost resistance to all party members within 30 yards. Players may only have one Aura on them per Paladin at any one time.
REMOVED Effect #1 Apply Area Aura: Mod Resistance - Flat - Does not Stack Modifies Hit Chance
Value: 29
NEW Effect #1 Apply Area Aura: Effect aura #558 Modifies Hit Chance
Value: 29
Gives 45 additional Frost resistance to all party members within 30 yards. Players may only have one Aura on them per Paladin at any one time.
REMOVED Effect #1 Apply Area Aura: Mod Resistance - Flat - Does not Stack Modifies Hit Chance
Value: 44
NEW Effect #1 Apply Area Aura: Effect aura #558 Modifies Hit Chance
Value: 44
Gives 60 additional Frost resistance to all party members within 30 yards. Players may only have one Aura on them per Paladin at any one time.
REMOVED Effect #1 Apply Area Aura: Mod Resistance - Flat - Does not Stack Modifies Hit Chance
Value: 59
NEW Effect #1 Apply Area Aura: Effect aura #558 Modifies Hit Chance
Value: 59
NEW
Effect #1 School Damage
Value: -1
Gives 30 additional Shadow resistance to all party members within 30 yards. Players may only have one Aura on them per Paladin at any one time.
REMOVED Effect #1 Apply Area Aura: Mod Resistance - Flat - Does not Stack Modifies Effect #4's Value
Value: 29
NEW Effect #1 Apply Area Aura: Effect aura #558 Modifies Effect #4's Value
Value: 29
Gives 45 additional Shadow resistance to all party members within 30 yards. Players may only have one Aura on them per Paladin at any one time.
REMOVED Effect #1 Apply Area Aura: Mod Resistance - Flat - Does not Stack Modifies Effect #4's Value
Value: 44
NEW Effect #1 Apply Area Aura: Effect aura #558 Modifies Effect #4's Value
Value: 44
Gives 60 additional Shadow resistance to all party members within 30 yards. Players may only have one Aura on them per Paladin at any one time.
REMOVED Effect #1 Apply Area Aura: Mod Resistance - Flat - Does not Stack Modifies Effect #4's Value
Value: 59
NEW Effect #1 Apply Area Aura: Effect aura #558 Modifies Effect #4's Value
Value: 59
Class Tools
Discipline
Talents
Holy
Talents
Shadow
Talents
Talents (1)
Assume a Shadowform, increasing your Shadow damage by 15%
S03 - Tuning and Overrides Passive - Druid
reducing the mana cost of all Shadow spells by 0%
and reducing Physical damage done to you by 15%. However, you may not cast Holy spells while in this form.Priest
reducing the mana cost of all Shadow spells by 0%
and reducing Physical damage done to you by 15%. However, you may not cast Holy spells while in this form.
Rune Engraving (5)
Engrave your bracers with the Surge of Light rune:
Critical spellcasts cause your next Smite Flash Heal, or Bindingor Flash Heal cast within 15 sec to be instant cast.
Engrave your bracers with the Void Zone rune:
Summons a void zone in the target area that deals 1651 / 100] Shadow damage to enemies that stand within it every second for 10 sec.
Engrave your gloves with the Shadow Word: Death rune:
A word of dark binding that inflicts to Shadow damage to the target. If the target is not killed by Shadow Word: Death, the caster takes damage equal to 50% of the damage inflicted upon the target.
Name changed from Engrave Gloves - Shadow Word - Death to Engrave Gloves - Shadow Word: Death
NEW
Engrave your helm with the Eye of the Void rune:
Call an eye of the void to fight for you for 30 sec. The eye can cast a variety of curses on your target.
NEW
Engrave your helm with the Pain and Suffering rune:
Mind Blast refreshes the duration of your Shadow Word: Pain on the target back to its maximum duration.
Runes (1)
Name changed from S03 - Tuning and Overrides Passive - Druid to S03 - Tuning and Overrides Passive - Priest
Spells (6)
NEW
Call an eye of the void to fight for you for 30 sec. The eye can cast a variety of curses on your target.
Instantly reduces all damage taken by a friendly target by 40% and increases resistance to Dispel mechanics by 65% for 8 sec.
Effect #2 REMOVED Effect #2 Apply Aura: Mod Dispel Resistance % Modifies Damage/Healing Done
Value: 65
NEW Effect #2 Apply Aura: Effect aura #588 Modifies Damage/Healing Done
Value: 65
Power infuses the target's party, increasing their Shadow resistance by 60 for 20 min.
REMOVED Effect #1 Apply Aura: Mod Resistance - Flat - Does not Stack Modifies Effect #4's Value
Value: 59
NEW Effect #1 Apply Aura: Effect aura #558 Modifies Effect #4's Value
Value: 59
Increases the target's resistance to Shadow spells by 30 for 10 min.
REMOVED Effect #1 Apply Aura: Mod Resistance - Flat - Does not Stack Modifies Effect #4's Value
Value: 29
NEW Effect #1 Apply Aura: Effect aura #558 Modifies Effect #4's Value
Value: 29
Increases the target's resistance to Shadow spells by 45 for 10 min.
REMOVED Effect #1 Apply Aura: Mod Resistance - Flat - Does not Stack Modifies Effect #4's Value
Value: 44
NEW Effect #1 Apply Aura: Effect aura #558 Modifies Effect #4's Value
Value: 44
Increases the target's resistance to Shadow spells by 60 for 10 min.
REMOVED Effect #1 Apply Aura: Mod Resistance - Flat - Does not Stack Modifies Effect #4's Value
Value: 59
NEW Effect #1 Apply Aura: Effect aura #558 Modifies Effect #4's Value
Value: 59
Class Tools
Assassination
Talents
Combat
Talents
Subtlety
Talents
Talents (5)
Increases the chance to apply poisons to your target by 2%.
Duration changed from -1 ms to 0 ms
Increases the chance to apply poisons to your target by 4%.
Duration changed from -1 ms to 0 ms
Increases the chance to apply poisons to your target by 6%.
Duration changed from -1 ms to 0 ms
Increases the chance to apply poisons to your target by 8%.
Duration changed from -1 ms to 0 ms
Increases the chance to apply poisons to your target by 10%.
Duration changed from -1 ms to 0 ms
Talents (3)
When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.
Effect #2 REMOVED Effect #2 Apply Aura: Add Combo Points for 20 Seconds Modifies Damage/Healing Done
Value: 1 (SP mod: 1)
NEW Effect #2 Apply Aura: Effect aura #560 Modifies Damage/Healing Done
Value: 1 (SP mod: 1)
Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.
REMOVED Effect #3 Apply Aura: Mod Attacker Ranged Crit Chance - % Modifies Damage/Healing Done
Value: -2
NEW Effect #3 Apply Aura: Effect aura #573 Modifies Damage/Healing Done
Value: -2
Reduces the chance you are critically hit by melee and ranged attacks by 2% and increases the threat reduction of your Feint ability by 20%.
REMOVED Effect #3 Apply Aura: Mod Attacker Ranged Crit Chance - % Modifies Damage/Healing Done
Value: -3
NEW Effect #3 Apply Aura: Effect aura #573 Modifies Damage/Healing Done
Value: -3
Rune Engraving (8)
Engrave your belt with the Poisoned Knife rune:
Instantly throw your off-hand weapon to deal normal off-hand weapon damage with a 100% chance to apply the poison from your off-hand weapon to the target. Awards 1 combo point.
Poisoned Knife benefits from all talents and effects that trigger from or modify Sinister Strike.
Engrave your boots with the Rolling with the Punches rune:
Each time you Dodge or Parry, you gain 6% increased Health, stacking up to 5 times.
NEW
Engrave your bracers with the Carnage rune:
Your abilities deal 20% increased damage to targets afflicted by one of your Bleed effects.
NEW
Engrave your bracers with the Cut to the Chase rune:
Your Eviscerate and Envenom abilities refresh either your Slice and Dice or your Blade Dance duration to its 5 combo point maximum. If both are active, only the one with shortest remaining duration will be refreshed.
NEW
Engrave your bracers with the Unfair Advantage rune:
Whenever you dodge an attack you gain an Unfair Advantage, striking back for 100% of your main hand weapon's damage. This cannot occur more than once per second.
Engrave your chest or robe with the Deadly Brew rune:
Grants several improvements to your poisons:
When you inflict any other poison on a target, you also inflict Deadly Poison.
If your weapon does not have a poison applied, it has a chance to trigger Instant Poison as if Instant Poison were applied.
Deadly Poison and Instant Poison now gain increased damage from your Attack Power.
Engrave your gloves with the Shadowstrike rune:
Teleport behind your target and strike, causing 150% weapon damage to the target. Must be stealthed. Awards 1 combo point.
Engrave your pants with the Shadowstrike rune:
Teleport behind your target and strike, causing 150% weapon damage to the target. Must be stealthed. Awards 1 combo point.
Spells (3)
NEW
Coats a weapon with poison that lasts for 30 minutes.
Each strike has a 30% chance of poisoning the enemy, reducing the enemy's melee attack power by 205 for 15 sec. 105 charges.
NEW
Coats a weapon with poison that lasts for 30 minutes.
Each strike has a 30% chance of poisoning the enemy, increasing the time between the enemy's melee attacks by 20% for 15 sec. 105 charges.
NEW
Coats a weapon with poison that lasts for 30 minutes.
Each strike has a 30% chance of poisoning the enemy, reducing the enemy's armor by 1700 for 15 sec. 105 charges.
Sebacious Poison benefits from the Improved Expose Armor talent.
Class Tools
Elemental
Talents
Enhancement
Talents
Restoration
Talents
Talents (4)
Increases your attack speed by 30% for your next 3 swings after dealing a critical strike.
Duration changed from -1 ms to 0 ms
Increases your chance to block attacks with a shield by 3% and increases the amount blocked by 15%.
Effect #2 REMOVED Effect #2 Apply Aura: Mod Block Value - % Modifies Damage/Healing Done
Value: 14
NEW Effect #2 Apply Aura: Effect aura #561 Modifies Damage/Healing Done
Value: 14
Increases your chance to block attacks with a shield by 4% and increases the amount blocked by 20%.
REMOVED Effect #2 Apply Aura: Mod Block Value - % Modifies Damage/Healing Done
Value: 19
NEW Effect #2 Apply Aura: Effect aura #561 Modifies Damage/Healing Done
Value: 19
Increases your chance to block attacks with a shield by 5% and increases the amount blocked by 25%.
REMOVED Effect #2 Apply Aura: Mod Block Value - % Modifies Damage/Healing Done
Value: 24
NEW Effect #2 Apply Aura: Effect aura #561 Modifies Damage/Healing Done
Value: 24
Rune Engraving (15)
Engrave your belt with the Maelstrom Weapon rune:
When you deal damage with a melee attack, you have a chance to reduce the cast time and mana cost of your next Lightning Bolt, Chain Lightning, Lesser Healing Wave, Healing Wave, Chain Heal, or Lava Burst spell by 20%. Chance increased by 50% while your main hand weapon is enchanted with Windfury Weapon. Stacks up to 5 times. Lasts 30 sec.
Engrave your boots with the Decoy Totem rune:
Summons a Decoy Totem for 10 sec with 5 health at the feet of the target that will redirect the next melee or ranged attack made against the target to the totem instead. The totem also grants the target immunity to movement impairing effects for 10 sec.
Engrave your boots with the Spirit of the Alpha rune:
Infuses the target with the spirit of an alpha wolf, increasing all threat generated by the target by 45% for 30 min. Limit 1 target. If cast on a target other than self, the Shaman also gains Loyal Beta, increasing Attack Power by 20%Physical damage done by 5% and reducing all threat generated by 30% for 30 min. A target cannot have both Spirit of the Alpha and Loyal Beta at the same time.
NEW
Engrave your bracers with the Overcharged rune:
Your Lightning Shield never loses charges, now has a 1 sec cooldown, and deals damage to all enemies within 8 yards.
NEW
Engrave your bracers with the Riptide
rune:
Heals a friendly target for to and another over 15 sec. Your next Chain Heal cast on that primary target within 15 sec will consume the healing over time effect and increase the amount of the Chain Heal by 25%. This spell also triggers Ancestral Awakening.
NEW
Engrave your bracers with the Rolling Thunder rune:
Lightning Bolt and Chain Lightning have a 30% chance to add an additional charge to your active Lightning Shield, up to a maximum of 9 Charges.
Earth Shock now releases all Lightning Shield charges above 3, dealing their damage to the target, and energizing you for 2% of your maximum mana per charge released.
NEW
Engrave your bracers with the Static Shock rune:
Your Lightning Shield now has 9 charges, and your melee attacks have a 6% chance to trigger one of those charges, immediately damaging your target.
Engrave your chest or robe with the Dual Wield Specialization rune:
Increases your chance to hit with both spells and melee attacks by 10% while dual wielding, your Stormstrike ability now hits with both weapons while dual wielding, and increases the damage done by your offhand weapon by 50%.
Engrave your chest or robe with the Overload rune:
Gives your Lightning Bolt, Chain Lightning, Chain Heal, Healing Wave, and Lava Burst spells a 50% chance to cast a second, similar spell on the same target at no additional cost that causes half damage or healing and no threat.
Engrave your chest or robe with the Two-Handed Mastery rune:
Each time you strike an enemy with a two-handed weapon, you gain 30% attack speed with two-handed weapons, 10% increased Attack Power, and 10% increased chance to hit with spells for 10 sec. This effect is lost if you strike an enemy with a one-handed weapon.
Engrave your gloves with the Lava Lash rune:
You charge your off-hand weapon with lava, instantly dealing 150%100% off-hand Weapon damage. Damage is increased by 50%125% if your off-hand weapon is enchanted with Flametongue.
NEW
Engrave your helm with the Burn rune:
Your Flame Shock now strikes up to 3 targets.
NEW
Engrave your helm with the Mental Dexterity rune:
Dealing damage with your melee weapons increases your Attack Power by 100% of your Intellect, and your spell damage and healing by 30% of your total Attack Power for 10 sec.
NEW
Engrave your helm with the Tidal Waves rune:
When you cast Chain Heal or Riptide you gain 2 charges of Tidal Waves, which reduces the cast time of your Healing Wave by 30% and increases the critical effect chance of your Lesser Healing Wave by 25%.
Engrave your pants with the Way of Earth rune:
While Rockbiter Weapon is active on your main hand weapon and you have a shield equipped, you deal 50% increased threat, gain 30% increased health, take 10% reduced damage, gain 6% reduced chance to be critically hit by melee attacks, and Earth Shock taunts targets to attack you and has a separate cooldown from other Shock spells but has its range reduced to melee range.
Runes (1)
Effect #1 NEW Effect #4 Apply Aura: Add Modifier - % Modifies Effect #1's Value
Value: -90%
Affected Spells:
Spells (3)
You charge your off-hand weapon with lava, instantly dealing 150%100% off-hand Weapon damage. Damage is increased by 50%125% if your off-hand weapon is enchanted with Flametongue.
Effect #1 Effect #2 Dummy
Value: 125
NEW
Heals a friendly target for to and another over 15 sec. Your next Chain Heal cast on that primary target within 15 sec will consume the healing over time effect and increase the amount of the Chain Heal by 25%. This spell also triggers Ancestral Awakening.
Heals 24 every 3 seconds. Increases caster's Chain Heal by 25%.
Infuses the target with the spirit of an alpha wolf, increasing all threat generated by the target by 45% for 30 min. Limit 1 target. If cast on a target other than self, the Shaman also gains Loyal Beta, increasing Attack Power by 20%Physical damage done by 5% and reducing all threat generated by 30% for 30 min. A target cannot have both Spirit of the Alpha and Loyal Beta at the same time.
Class Tools
Affliction
Talents
Demonology
Talents
Destruction
Talents
Talents (2)
Gives your Corruption and Drain Life spells a 2% chance to cause you to enter a Shadow Trance state after damaging the opponent. The Shadow Trance state reduces the casting time of your next Shadow Bolt spell by 100%.
Duration changed from -1 ms to 0 ms
Gives your Corruption and Drain Life spells a 4% chance to cause you to enter a Shadow Trance state after damaging the opponent. The Shadow Trance state reduces the casting time of your next Shadow Bolt spell by 100%.
Duration changed from -1 ms to 0 ms
Talents (1)
When active, 30% of all damage taken by the caster is taken by your Imp, Voidwalker, Succubus, Incubus, or Felhunter demon instead. In addition, both the demon and master will inflict 3% more damage. Lasts as long as the demon is active.
(Spell #435395)
Cannot be used while Metamorphosis is active
Rune Engraving (3)
Engrave your boots with the Shadowflame rune:
Targets in a cone in front of the caster take * (6.568597 + 0.672028 * 60 + 0.031721 * 60 * 60) / 100] Shadow damage and an additional * 4 * (6.568597 + 0.672028 * 60 + 0.031721 * 60 * 60) / 100] Fire damage over 8 sec. This effect can be consumed with Conflagrate.
Engrave your chest or robe with the Lake of Fire rune:
Rain of Fire also leaves a Lake of Fire on the ground after you channel it for its full duration that increases all Fire damage you deal and your Demon pet deals to affected enemies by 40%50% for 15 sec.
NEW
Engrave your helm with the Vengeance rune:
When activated, this ability temporarily grants you a 30% increase to your maximum health for 20 sec. After the effect expires, the health is lost. Additionally, while in Metamorphosis, Vengeance causes your wings to slow your falling speed.
Spells (8)
NEW
Summon your Explorer Imp. Though it cannot fight, it can travel through portals to explore other worlds and bring back treasures.
Calls down a fiery rain to burn enemies in the area of effect for 168 Fire damage over 8 sec.
Effect #1 NEW Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
Calls down a fiery rain to burn enemies in the area of effect for 384 Fire damage over 8 sec.
NEW Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
Calls down a fiery rain to burn enemies in the area of effect for 620 Fire damage over 8 sec.
NEW Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
Calls down a fiery rain to burn enemies in the area of effect for 904 Fire damage over 8 sec.
NEW Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
Targets in a cone in front of the caster take * (6.568597 + 0.672028 * 60 + 0.031721 * 60 * 60) / 100] Shadow damage and an additional * 4 * (6.568597 + 0.672028 * 60 + 0.031721 * 60 * 60) / 100] Fire damage over 8 sec. This effect can be consumed with Conflagrate.
Effect #1 School Damage
Value: 226 (SP mod: 0.07150.107)
Effect #1 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 2461 (SP mod: 0.0220.107)
NEW
When activated, this ability temporarily grants you a 30% increase to your maximum health for 20 sec. After the effect expires, the health is lost. Additionally, while in Metamorphosis, Vengeance causes your wings to slow your falling speed.
Health increased by 30% of maximum and slows falling speed while in Metamorphosis.
Class Tools
Arms
Talents
Fury
Talents
Protection
Talents
Talents (1)
Slam the target with your shield, causing 225 to 235 damage, modified by your
(Spell #446658)
twice
your shield block value, and has a 50% chance of dispelling 1 magic effect on the target. Also causes a high amount of threat.
Rune Engraving (11)
Engrave your belt with the Focused Rage rune:
Reduces the rage cost of your offensive abilities by 3.
Engrave your belt with the Precision Timing rune:
Slam is now instant but has a 6 sec cooldown.
Engrave your boots with the Enraged Regeneration rune:
Heals you for 30% of your maximum health over 10 sec, but can only be used while Enrage, Berserker Rage, or Bloodrage is active. Useable while Stunned.
NEW
Engrave your boots with the Gladiator Stance rune:
An aggressive stance that increases damage while you are wearing a shield by 10% and increases block chance by 10%, but reduces armor by 30% and threat generated by 10%.
While wearing a shield in Gladiator Stance, you may use all abilities that are restricted to other stances.
Engrave your boots with the Rallying Cry rune:
Let loose a rallying cry, granting all party and raid members within 40 yards 15% increased maximum health for 10 sec.
Engrave your bracers with the Wrecking Crew rune:
Your melee critical hits Enrage you, increasing all physical damage causedthe critical strike damage of all your attacks by 10% for 12 sec. This effect does not stack with Enrage.6 sec.
Engrave your chest with the Blood Frenzy rune:
Each time you deal Bleed damage, you gain 3 Rage.
Engrave your chest with the Flagellation rune:
Gain a 25% bonus to Physical damage done for 12 sec after activating Bloodrage or Berserker Rage.
Engrave your gloves with the Endless Rage rune:
You generate 25% more Rage from all damage you deal.
Engrave your gloves with the Single-Minded Fury rune:
While dual-wielding, your Physical damage and movement speed are increased by 10%.
Engrave your pants with the Furious Thunder rune:
Thunder Clap now increases the time between attacks by an additional 6%, can be used in any stance, deals 100% increased damage, and deals 50% increased threat.
Talents (3)
Slam the target with your shield, causing 264 to 276 damage, modified by your
(Spell #446658)
twice
your shield block value, and has a 50% chance of dispelling 1 magic effect on the target. Also causes a high amount of threat.
Slam the target with your shield, causing 303 to 317 damage, modified by your
(Spell #446658)
twice
your shield block value, and has a 50% chance of dispelling 1 magic effect on the target. Also causes a high amount of threat.
Slam the target with your shield, causing 342 to 358 damage, modified by your
(Spell #446658)
twice
your shield block value, and has a 50% chance of dispelling 1 magic effect on the target. Also causes a high amount of threat.
Gain the Berserk ability:
When activated, this ability causes your Mangle (Bear) and Lacerate abilities to hit up to 3 targets, andLacerate to cost no Rage, Mangle (Bear) to have no cooldown, and reduces the energy cost of all your Cat Form abilities by 50%. Lasts 15 sec. Requires Bear Form, Cat Form, or Dire Bear Form to activate.
Clears the effect of Fear and makes you immune to Fear for the duration.
NEW
Gain the Carnage ability:
Your abilities deal 20% increased damage to targets afflicted by one of your Bleed effects.
NEW
Gain the Cut to the Chase ability:
Your Eviscerate and Envenom abilities refresh either your Slice and Dice or your Blade Dance duration to its 5 combo point maximum. If both are active, only the one with shortest remaining duration will be refreshed.
Your Swiftmend now also causes Efflorescence, healing all party members within 15 yards of the Swiftmend target's location for 21 / 100] every 2 sec for 30 sec.16 / 100] every 1 sec for 15 sec.
Gain the Efflorescence ability:
Your Swiftmend now also causes Efflorescence, healing all party members within 15 yards of the Swiftmend target's location for 21 / 100] every 2 sec for 30 sec.16 / 100] every 1 sec for 15 sec.
NEW
Some of your spells and abilities extend the duration of your damage and healing over time effects on their target:
Starfire extends Moonfire by 6 sec.
Wrath extends Sunfire by 3 sec.
Regrowth extends Rejuvenation by 6 sec.
Shred extends Rip by 2 sec.
Each effect can only be extended up to 3 times.
NEW
Effect #1 Dummy
Gain the Gale Winds ability:
Increases the damage done by your Hurricane by 100%, it no longer has a cooldown, and its mana cost is reduced by 20%.
Striking a target with Lacerate, Swipe, or Maul has a 15% chance to reset the cooldown on Mangle (Bear) and grant 10 Rage. Striking a target with Mangle (Cat) or Shred has a 5% chance to reset the cooldown on Tiger's Fury.
Gain the Gore ability:
Striking a target with Lacerate, Swipe, or Maul has a 15% chance to reset the cooldown on Mangle (Bear) and grant 10 Rage. Striking a target with Mangle (Cat) or Shred has a 5% chance to reset the cooldown on Tiger's Fury.
NEW
Filled with inspiration.
Effect #1 Apply Aura: Proc Trigger Spell
(Trigger Spell: Building Inspiration
Inspiration aufbauen
)
NEW
Increases the damage of Swipe and Shred by 2%.
NEW
Increases the critical hit chance of Wrath and Starfire by 3%.
NEW
Your spirit becomes infused with demonic energy, reducing all Magic damage you take by a percentage equal to your Physical damage reduction from armor. Lasts 10 sec.
Magical damage taken is reduced by 20%.
When you critically heal your target with any non-periodic healing spell you plant a Living Seed on the target for 50% of the amount healed. The Living Seed will bloom the next time the target takes damage or receives non-periodic healing. Lasts 15 sec.
Increases the friendly target's armor by 285, all attributes by 12 and all resistances by 20 for 30 min.
REMOVED Effect #3 Apply Aura: Mod Resistance - Flat - Does not Stack
Value: 19
NEW Effect #3 Apply Aura: Effect aura #558
Value: 19
NEW
Shred reduces the mana cost of your next shapeshift cast within 10 sec by 30%.
NEW
Reduces the mana cost of all shapeshifting by 30%.
NEW
Inflicts 213 to 237 Arcane damage to enemies in a selected area every 1 sec. for 8 sec.
Gain the Survival Instincts ability:
When activated, this grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost. Useable in any form.
In addition, you regenerate 5 rage every time you dodge while in Bear Form or Dire Bear Form, 10 energy while in Cat Form, or 1% of your maximum mana while in any other form.
NEW
Effect #1 Apply Aura: Overrides Actionbar Spell
Value: 411128
Affected Spells:
NEW
Deals nature damage to enemies in an area over 10 sec, slowing their movement by 40% and increasing the time between their attacks by 100%.
Deals nature damage every 2 sec.
Reduces movement speed by 40%.
Time between attacks increased by 100%.
NEW
Gain the Unfair Advantage ability:
Whenever you dodge an attack you gain an Unfair Advantage, striking back for 100% of your main hand weapon's damage. This cannot occur more than once per second.
NEW
Effect #1 Dummy
NEW
Increases your chance to dodge by 20% and your pet's chance to dodge by 9%. In addition, reduces the cooldown of your Kill Command and Flanking Strike abilities by 50%.
Gain the Expose Weakness ability:
Your melee and ranged criticals increase your attack power by 40% of your current Agility for 7 sec.
Gain the Focus Fire ability:
Consumes all applications of Frenzy from your pet, increasing your ranged attack speed by 3% and granting 4 Focus to your pet for each application of Frenzy consumed. Lasts 20 sec.
Your pet gains Frenzy each time it uses a Basic Attack, increasing its melee attack speed by 6% for 10 sec, stacking up to 5 times.
Increases pet's melee attack speed by 6% for 10 sec.
Effect #2 REMOVED Effect #1 Apply Aura: Mod Ranged Attack Speed - % Modifies Damage/Healing Done
Value: 6
NEW Effect #1 Apply Aura: Mod Melee Attack Speed - % Modifies Damage/Healing Done
Value: 6
Increases ranged attack speed by 10%.
REMOVED Effect #1 Apply Aura: Mod Ranged Attack Speed - % - Ammo Only Modifies Damage/Healing Done
Value: 9
NEW Effect #1 Apply Aura: Effect aura #557 Modifies Damage/Healing Done
Value: 9
Increases ranged attack speed by 11%.
REMOVED Effect #1 Apply Aura: Mod Ranged Attack Speed - % - Ammo Only Modifies Damage/Healing Done
Value: 10
NEW Effect #1 Apply Aura: Effect aura #557 Modifies Damage/Healing Done
Value: 10
Increases ranged attack speed by 12%.
REMOVED Effect #1 Apply Aura: Mod Ranged Attack Speed - % - Ammo Only Modifies Damage/Healing Done
Value: 11
NEW Effect #1 Apply Aura: Effect aura #557 Modifies Damage/Healing Done
Value: 11
Increases ranged attack speed by 13%.
REMOVED Effect #1 Apply Aura: Mod Ranged Attack Speed - % - Ammo Only Modifies Damage/Healing Done
Value: 12
NEW Effect #1 Apply Aura: Effect aura #557 Modifies Damage/Healing Done
Value: 12
Increases ranged attack speed by 14%.
REMOVED Effect #1 Apply Aura: Mod Ranged Attack Speed - % - Ammo Only Modifies Damage/Healing Done
Value: 13
NEW Effect #1 Apply Aura: Effect aura #557 Modifies Damage/Healing Done
Value: 13
Increases ranged attack speed by 15%.
REMOVED Effect #1 Apply Aura: Mod Ranged Attack Speed - % - Ammo Only Modifies Damage/Healing Done
Value: 14
NEW Effect #1 Apply Aura: Effect aura #557 Modifies Damage/Healing Done
Value: 14
Increases ranged attack speed by 13%.
REMOVED Effect #1 Apply Aura: Mod Ranged Attack Speed - % - Ammo Only Modifies Damage/Healing Done
Value: 12
NEW Effect #1 Apply Aura: Effect aura #557 Modifies Damage/Healing Done
Value: 12
Increases ranged attack speed by 15%.
REMOVED Effect #1 Apply Aura: Mod Ranged Attack Speed - % - Ammo Only Modifies Damage/Healing Done
Value: 14
NEW Effect #1 Apply Aura: Effect aura #557 Modifies Damage/Healing Done
Value: 14
Increases ranged attack speed by 14%.
REMOVED Effect #1 Apply Aura: Mod Ranged Attack Speed - % - Ammo Only Modifies Damage/Healing Done
Value: 13
NEW Effect #1 Apply Aura: Effect aura #557 Modifies Damage/Healing Done
Value: 13
Increases ranged attack speed by 12%.
REMOVED Effect #1 Apply Aura: Mod Ranged Attack Speed - % - Ammo Only Modifies Damage/Healing Done
Value: 11
NEW Effect #1 Apply Aura: Effect aura #557 Modifies Damage/Healing Done
Value: 11
Increases ranged attack speed by 11%.
REMOVED Effect #1 Apply Aura: Mod Ranged Attack Speed - % - Ammo Only Modifies Damage/Healing Done
Value: 10
NEW Effect #1 Apply Aura: Effect aura #557 Modifies Damage/Healing Done
Value: 10
Increases ranged attack speed by 10%.
REMOVED Effect #1 Apply Aura: Mod Ranged Attack Speed - % - Ammo Only Modifies Damage/Healing Done
Value: 9
NEW Effect #1 Apply Aura: Effect aura #557 Modifies Damage/Healing Done
Value: 9
NEW
Each time one of your traps is triggered, your next Shot ability within 20 sec costs no mana and does not incur a cooldown.
NEW
Next Shot ability costs no mana and incurs no cooldown.
Effect #1 Apply Aura: Add Modifier - %
Value: -100%
Affected Spells:
Effect #2 Apply Aura: Add Modifier - %
Value: -100%
Affected Spells:
NEW
Rapid Fire now also grants 10% melee attack speed for 15 sec.
NEW
Reduces the cooldown on Rapid Fire by 2 min, and your next Shot ability within 20 sec after killing a target worth experience or honor deals 20% increased damage.
NEW
Next Shot ability deals 20% increased damage.
Effect #1 Apply Aura: Add Modifier - %
Value: 20%
Affected Spells:
NEW
Raptor Strike increases damage done by Raptor Strike and Mongoose Bite by 15% for 15 sec, stacking up to 5 times. Subsequent doses do not extend the duration of this effect.
NEW
Raptor Strike and Mongoose Bite damage increased by 15%.
Effect #1 Apply Aura: Add Modifier - %
Value: 15%
Affected Spells:
Your Shot abilities gain 10%2% increased critical strike chance while you have not moved for the last 6 sec.2 sec, stacking every sec up to 5 times. While moving, you will lose 1 stack per sec.
Effect #1 Apply Aura: Periodic Dummy Modifies Damage/Healing Done
Value: 62 (SP mod: 1)
Effect #1 Apply Aura: Add Modifier - Flat Modifies Critical Strike Chance
Value: 102
Affected Spells:
Tom - Do NOT use this spell for talents. Use Passive 1 instead.
REMOVED Effect #1 Apply Aura: Mod All Pet Damage Taken Modifies Damage/Healing Done
Value: -47
NEW Effect #1 Apply Aura: Effect aura #563 Modifies Damage/Healing Done
Value: -47
Gain the Trap Launcher ability:
Your Traps can now be placed at any location within 35 yards, and can be placed while you are in combat. Additionally, your Fire-based and Frost-based traps now have separate shared cooldowns.
NEW
Effect #1 Apply Aura: Dummy
Value: 1
NEW
Effect #1 Apply Aura: Dummy
Value: 1
NEW
Effect #1 Cancel Aura
Value: 1
(Trigger Spell: Mark of the Warden
Mal des Wächters
)
Effect #2 Send Script Event
NEW
Gain the Advanced Warding ability:
Increases the magnitude of your Mana Shield, Frost Ward, and Fire Ward by 100%, and decreases mana drained by Mana Shield by 50% per damage done.
NEW
Your Mana Shield, Frost Ward, and Fire Ward spells can now be cast on any friendly target and absorb 100% increased damage, with Mana Shield consuming 50% less mana per damage absorbed. Additionally, your Remove Lesser Curse is replaced with Remove Greater Curse.
Removes 1 Curse and 1 harmful Magic effect from a friendly target.
Unleash a reality-distorting burst of raw magic at your enemy, dealing to Spellfire damage. Each time you cast Balefire Bolt, the damage of your next Balefire Bolt within 30 sec will be increased by 10% and your Spirit will be decreased by 10% for 30 sec, both stacking up to 10 times. If your Spirit reaches 0 as consequence, you will immediately die. This spell will be checked against the lower of the target's Arcane and Fire resists.
Gain the Balefire Bolt ability:
Unleash a reality-distorting burst of raw magic at your enemy, dealing to Spellfire damage. Each time you cast Balefire Bolt, the damage of your next Balefire Bolt within 30 sec will be increased by 10% and your Spirit will be decreased by 10% for 30 sec, both stacking up to 10 times. If your Spirit reaches 0 as consequence, you will immediately die. This spell will be checked against the lower of the target's Arcane and Fire resists.
Gain the Blood Frenzy ability:
Each time you deal Bleed damage, you gain 3 Rage.
NEW
Gain the Burn ability:
Your Flame Shock now strikes up to 3 targets.
NEW
Gain the Catlike Reflexes ability:
Increases your chance to dodge by 20% and your pet's chance to dodge by 9%. In addition, reduces the cooldown of your Kill Command and Flanking Strike abilities by 50%.
NEW
Conjures 20 bottles of spring water, providing the mage and his allies with something to drink.
Conjured items disappear if logged out for more than 15 minutes.
Frost:
Stuns the target for 5 sec. Only usable on Frozen targets. Deals 1)] to 1)] damage to targets permanently immune to Stun.
Fire, Arcane:
Stuns the target for 5 sec. Only usable on Frozen targets. Deals 1] to 1] damage to targets permanently immune to Stun.
Frost:
Gain the Deep Freeze ability:
Stuns the target for 5 sec. Only usable on Frozen targets. Deals 1)] to 1)] damage to targets permanently immune to Stun.
Fire, Arcane:
Gain the Deep Freeze ability:
Stuns the target for 5 sec. Only usable on Frozen targets. Deals 1] to 1] damage to targets permanently immune to Stun.
NEW
Effect #1 Dispel
(Trigger Spell: Protected by Shadows
Von Schatten beschützt
)
Gain the Dreamstate ability:
Your damaging spell critical strikes grant you 50% of your mana regeneration while casting for 8 sec and increase Nature damage dealt to the target by 20% for 12 sec.
NEW
Gain the Elune's Fires ability:
Some of your spells and abilities extend the duration of your damage and healing over time effects on their target:
Starfire extends Moonfire by 6 sec.
Wrath extends Sunfire by 3 sec.
Regrowth extends Rejuvenation by 6 sec.
Shred extends Rip by 2 sec.
Each effect can only be extended up to 3 times.
Gain the Endless Rage ability:
You generate 25% more Rage from all damage you deal.
NEW
Gain the Eye of the Void ability:
Call an eye of the void to fight for you for 30 sec. The eye can cast a variety of curses on your target.
Gain the Flagellation ability:
Gain a 25% bonus to Physical damage done for 12 sec after activating Bloodrage or Berserker Rage.
Frost:
Gain the Frostfire Bolt ability:
Launches a bolt of frostfire at the enemy, causing 1)] to * (1)] Frostfire damage, slowing movement speed by 40% and causing an additional * (1)] Frostfire damage over 9 sec. This spell will be checked against the lower of the target's Frost and Fire resists and counts as both Frost and Fire damage.
Fire, Arcane:
Gain the Frostfire Bolt ability:
Launches a bolt of frostfire at the enemy, causing 1] to * 1] Frostfire damage, slowing movement speed by 40% and causing an additional * 1] Frostfire damage over 9 sec. This spell will be checked against the lower of the target's Frost and Fire resists and counts as both Frost and Fire damage.
NEW
Effect #1 Apply Aura: Periodic Dummy
Value: 100
Effect #2 Apply Aura: Increase Run Speed %
NEW
Effect #1 Apply Aura: Decrease Run Speed %
Value: -90
Gain the Furious Thunder ability:
Thunder Clap now increases the time between attacks by an additional 6%, can be used in any stance, deals 100% increased damage, and deals 50% increased threat.
NEW
Gain the Gladiator Stance ability:
An aggressive stance that increases damage while you are wearing a shield by 10% and increases block chance by 10%, but reduces armor by 30% and threat generated by 10%.
While wearing a shield in Gladiator Stance, you may use all abilities that are restricted to other stances.
NEW
Fire the Gun Axe at your target. Dealing 122 to 158 Fire damage and an additional 75 damage over 10 sec.
15 Fire damage every 2 sec.
Gain the Living Seed ability:
When you critically heal your target with any non-periodic healing spell you plant a Living Seed on the target for 50% of the amount healed. The Living Seed will bloom the next time the target takes damage or receives non-periodic healing. Lasts 15 sec.
NEW
Gain the Lock and Load ability:
Each time one of your traps is triggered, your next Shot ability within 20 sec costs no mana and does not incur a cooldown.
NEW
Gain the Mental Dexterity ability:
Dealing damage with your melee weapons increases your Attack Power by 100% of your Intellect, and your spell damage and healing by 30% of your total Attack Power for 10 sec.
Gives your Arcane Blast, Arcane Barrage, Fireball, Frostbolt and Frostfire BoltFireball, and Frostbolt spells a chance to reduce the channeled duration of the next Arcane Missiles spell by 50%, reduce the mana cost by 100%, and missiles will fire every 0.5 secs
NEW
Gain the Pain and Suffering ability:
Mind Blast refreshes the duration of your Shadow Word: Pain on the target back to its maximum duration.
NEW
Gain the Rapid Killing ability:
Reduces the cooldown on Rapid Fire by 2 min, and your next Shot ability within 20 sec after killing a target worth experience or honor deals 20% increased damage.
NEW
Gain the Raptor Fury ability:
Raptor Strike increases damage done by Raptor Strike and Mongoose Bite by 15% for 15 sec, stacking up to 5 times. Subsequent doses do not extend the duration of this effect.
NEW
Gain the Shield Mastery ability:
Gain the Single-Minded Fury ability:
While dual-wielding, your Physical damage and movement speed are increased by 10%.
NEW
Puts the enemy target to sleep for up to 30 sec. Any damage caused will awaken the target. Only one target can be asleep at a time.
Asleep.
Gain the Sniper Training ability:
Your Shot abilities gain 10%2% increased critical strike chance while you have not moved for the last 6 sec.2 sec, stacking every sec up to 5 times. While moving, you will lose 1 stack per sec.
Frost:
Launches a bolt of spellfrost at the enemy, causing 1)] to * (1)] Spellfrost damage and slowing movement speed by 40% for 9 sec. This spell will be checked against the lower of the target's Frost and Arcane resists and counts as both Frost and Arcane damage.
Fire, Arcane:
Launches a bolt of spellfrost at the enemy, causing 1] to * 1] Spellfrost damage and slowing movement speed by 40% for 9 sec. This spell will be checked against the lower of the target's Frost and Arcane resists and counts as both Frost and Arcane damage.
Frost:
Gain the Spellfrost Bolt ability:
Launches a bolt of spellfrost at the enemy, causing 1)] to * (1)] Spellfrost damage and slowing movement speed by 40% for 9 sec. This spell will be checked against the lower of the target's Frost and Arcane resists and counts as both Frost and Arcane damage.
Fire, Arcane:
Gain the Spellfrost Bolt ability:
Launches a bolt of spellfrost at the enemy, causing 1] to * 1] Spellfrost damage and slowing movement speed by 40% for 9 sec. This spell will be checked against the lower of the target's Frost and Arcane resists and counts as both Frost and Arcane damage.
Gain the Temporal Anomaly ability:
Launches an orb of temporal energy which slowly moves forward and every 2 sec grants all nearby party members a shield absorbing damage for 15 sec.
NEW
Gain the Tidal Waves ability:
When you cast Chain Heal or Riptide you gain 2 charges of Tidal Waves, which reduces the cast time of your Healing Wave by 30% and increases the critical effect chance of your Lesser Healing Wave by 25%.
NEW
Slows falling speed for 20 sec.
Slows falling speed.
REMOVED Effect #1 Apply Aura: Mod Attacker Crit Chance % Modifies Hit Chance
Value: 1
NEW Effect #1 Apply Aura: Effect aura #569 Modifies Hit Chance
Value: 1
NEW
A targeted party member is protected from all physical attacks for 10 sec, but during that time they cannot attack or use physical abilities. Players may only have one Blessing on them per Paladin at any one time. Once protected, the target cannot be made invulnerable by Divine Shield, Divine Protection or Blessing of Protection again for 1 min.
Immune to physical attacks. Cannot attack or use physical abilities.
Increases your critical strike chance with Holy spells by 18%.
Effect #2 REMOVED Effect #1 Apply Aura: Mod Spell Crit % Modifies Threat
Value: 18 (SP mod: 1)
NEW Effect #1 Apply Aura: Effect aura #552 Modifies Threat
Value: 18 (SP mod: 1)
NEW
Reduces the casting time of your next 2 Holy Light spells by 0.2 sec.
NEW
Hammer the current target and up to 2 additional nearby targets, causing 4 times your main hand damage per second as Holy damage.
NEW
Gain the Hammer of the Righteous ability:
Hammer the current target and up to 2 additional nearby targets, causing 4 times your main hand damage per second as Holy damage.
NEW
A blast of Holy Power.
Sends bolts of holy power in all directions, causing 368 to 435 Holy damage to all targets within 20 yds and Stunning Demon and Undead targets for until cancelled.2 sec.
Sends bolts of holy power in all directions, causing 490 to 576 Holy damage to all targets within 20 yds and Stunning Demon and Undead targets for until cancelled.2 sec.
Hammer of Wrath is now instant and the cooldown on Hammer of Wrath is reset each time it damages an enemy below 10% health.
REMOVED Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 10 (SP mod: 1)
NEW Effect #1 Apply Aura: Effect aura #601 Modifies Damage/Healing Done
Value: 10 (SP mod: 1)
Affected Spells:
NEW Effect #2 Apply Aura: Add Modifier - % Modifies Cast Time
Value: -100% (SP mod: 1)
Affected Spells:
Gain the Improved Hammer of Wrath ability:
Hammer of Wrath is now instant and the cooldown on Hammer of Wrath is reset each time it damages an enemy below 10% health.
NEW
Increases the block chance of your Holy Shield spell by 2%.
Gain the Purifying Power ability:
Reduces the cooldown on Exorcism and Holy Wrath by 50%, and Holy Wrath can now be cast at any target and will Stun Undead and Demon targets for 2 sec.
NEW
Deals Holy damage every 2 sec.
Effect #1 Apply Aura: Periodic Dummy
Value: -1
NEW
Chance on spell cast to increase your Nature spell damage and healing by up to 60 for 10 sec.
Your Consecration damage can now be critical strikes, and damage from your Exorcism, Holy Shock, Holy Wrath, and Consecration spells gains additional critical strike chance equal to your melee critical strike chance.
REMOVED Effect #1 Apply Aura: Allow Dot to Crit Modifies Effect #2's Value
Value: 99 (SP mod: 1)
Affected Spells:
NEW Effect #1 Apply Aura: Effect aura #608 Modifies Effect #2's Value
Value: 99 (SP mod: 1)
Affected Spells:
Gain the Wrath ability:
Your Consecration damage can now be critical strikes, and damage from your Exorcism, Holy Shock, Holy Wrath, and Consecration spells gains additional critical strike chance equal to your melee critical strike chance.
NEW
Curses the target for 3 min, reducing Shadow and Arcane resistances by 75 and increasing Shadow and Arcane damage taken by 10%. Only one Curse per Warlock can be active on any one target.
Shadow and Arcane resistances reduced by 75. Shadow and Arcane damage taken increased by 10%.
NEW
Forces the target to speak in Demonic, slowing the casting time of all spells by 60%. Only one Curse per Warlock can be active on any one target. Lasts 3 min.
Speaking Demonic increasing casting time by 60%.
NEW
Curses the target for 3 min, reducing Fire and Frost resistances by 75 and increasing Fire and Frost damage taken by 10%. Only one Curse per Warlock can be active on any one target.
Reduces Fire and Frost resistances by 75. Increases Fire and Frost damage taken by 10%.
Periodic damage from your spells can now be critical strikes.
Effect #2 REMOVED Effect #1 Apply Aura: Allow Dot to Crit Modifies Effect #2's Value
Value: 99 (SP mod: 1)
Affected Spells:
NEW Effect #1 Apply Aura: Effect aura #608 Modifies Effect #2's Value
Value: 99 (SP mod: 1)
Affected Spells:
NEW
The priest becomes surrounded with anti-magic energy. Any successful spell cast against the priest will burn 105 of the attacker's Mana, causing 1 Shadow damage for each point of Mana burned. Lasts 35 sec.
Anti-magic energy will burn 105 of the attacker's Mana, causing 1 Shadow damage for each point of Mana burned.
NEW
Allows the caster to see through the target's eyes for 1 min. Will not work if the target is in another instance or on another continent.
Sight granted through target's eyes.
NEW
Effect #1 Script Effect
Value: 1
NEW
Mind Blast refreshes the duration of your Shadow Word: Pain on the target back to its maximum duration.
Effect #1 Apply Aura: Proc Spell on Target
Value: 100 (SP mod: 1)
Affected Spells:
(Trigger Spell: Pain and Suffering
Schmerz und Leid
)
NEW
Power infuses the target's party, increasing their Stamina by 43 for 1 hour.
Increases Stamina by 43.
Increases the target's resistance to Shadow spells by 60 for 10 min.
REMOVED Effect #1 Apply Aura: Mod Resistance - Flat - Does not Stack Modifies Effect #4's Value
Value: 59
NEW Effect #1 Apply Aura: Effect aura #558 Modifies Effect #4's Value
Value: 59
Critical spellcasts cause your next Smite Flash Heal, or Bindingor Flash Heal cast within 15 sec to be instant cast.
Gain the Surge of Light ability:
Critical spellcasts cause your next Smite Flash Heal, or Bindingor Flash Heal cast within 15 sec to be instant cast.
Summons a void zone in the target area that deals 1651 / 100] Shadow damage to enemies that stand within it every second for 10 sec.
Effect #1 School Damage
Value: 51 (SP mod: 0.0270.084)
Gain the Void Zone ability:
Summons a void zone in the target area that deals 1651 / 100] Shadow damage to enemies that stand within it every second for 10 sec.
NEW
Effect #1 Apply Aura: Dummy
Value: 1
NEW
Coats a weapon with poison that lasts for 30 minutes.
Each strike has a 30% chance of poisoning the enemy, reducing the enemy's melee attack power by 205 for 15 sec. 105 charges.
NEW
Melee attack power reduced by 205.
Effect #1 Apply Aura: Mod Melee Attack Power
Value: -205
NEW
Backstab and Sinister Strike cause the target to take 7 more damage from all sources for 30 charges or 15 sec.
NEW
Causes the target to hemorrhage, increasing any damage dealt to the target by up to 7. Lasts 30 charges or 15 sec.
Increases damage taken by 7.
Gain the Deadly Brew ability:
Grants several improvements to your poisons:
When you inflict any other poison on a target, you also inflict Deadly Poison.
If your weapon does not have a poison applied, it has a chance to trigger Instant Poison as if Instant Poison were applied.
Deadly Poison and Instant Poison now gain increased damage from your Attack Power.
NEW
Increases your effective stealth level by 3. Increases the range of Disarm Trap and Pickpocket by 2 yards, and the range of Distract by 5 yards.
NEW
Coats a weapon with poison that lasts for 30 minutes.
Each strike has a 30% chance of poisoning the enemy, increasing the time between the enemy's melee attacks by 20% for 15 sec. 105 charges.
NEW
Time between attacks increased by 20%.
Effect #1 Apply Aura: Mod Melee Attack Speed - %
Value: -20
NEW
Inflicts the target with Parasomnia, causing it to wander aimlessly for up to 2 sec.
Disoriented.
Gain the Poisoned Knife ability:
Instantly throw your off-hand weapon to deal normal off-hand weapon damage with a 100% chance to apply the poison from your off-hand weapon to the target. Awards 1 combo point.
Poisoned Knife benefits from all talents and effects that trigger from or modify Sinister Strike.
Gain the Rolling with the Punches ability:
Each time you Dodge or Parry, you gain 6% increased Health, stacking up to 5 times.
NEW
Coats a weapon with poison that lasts for 30 minutes.
Each strike has a 30% chance of poisoning the enemy, reducing the enemy's armor by 1700 for 15 sec. 105 charges.
Sebacious Poison benefits from the Improved Expose Armor talent.
NEW
Armor reduced by 1700.
Effect #1 Apply Aura: Mod Resistance
Value: -1700
Gain the Shadowstrike ability:
Teleport behind your target and strike, causing 150% weapon damage to the target. Must be stealthed. Awards 1 combo point.
NEW
Wandering aimlessly for 3 sec.
Tormented.
NEW
Effect #1 School Damage
Value: 300 (SP mod: 0.083)
NEW
Effect #1 Apply Aura: Mod Pet AOE Damage Avoidance
Value: -90
NEW
Your Flame Shock now strikes up to 3 targets.
NEW
-0.2 seconds on the casting time of your Chain Heal spell.
Gain the Decoy Totem ability:
Summons a Decoy Totem for 10 sec with 5 health at the feet of the target that will redirect the next melee or ranged attack made against the target to the totem instead. The totem also grants the target immunity to movement impairing effects for 10 sec.
Gain the Dual Wield Specialization ability:
Increases your chance to hit with both spells and melee attacks by 10% while dual wielding, your Stormstrike ability now hits with both weapons while dual wielding, and increases the damage done by your offhand weapon by 50%.
NEW
Rooted.
Effect #1 Apply Aura: Root
Value: -1
Reduces the chance you will be critically hit by spells by 2% while Lightning Shield or Water Shield are active.
REMOVED Effect #1 Apply Aura: Mod Attacker Crit Chance %
Value: -3
Affected Spells:
NEW Effect #1 Apply Aura: Effect aura #569
Value: -3
Affected Spells:
Reduces the chance you will be critically hit by spells by 4% while Lightning Shield or Water Shield are active.
REMOVED Effect #1 Apply Aura: Mod Attacker Crit Chance %
Value: -5
Affected Spells:
NEW Effect #1 Apply Aura: Effect aura #569
Value: -5
Affected Spells:
Reduces the chance you will be critically hit by spells by 6% while Lightning Shield or Water Shield are active.
REMOVED Effect #1 Apply Aura: Mod Attacker Crit Chance %
Value: -7
Affected Spells:
NEW Effect #1 Apply Aura: Effect aura #569
Value: -7
Affected Spells:
NEW
Reduces the cast time of Healing Rain by 100%.
NEW
Summons two Spirit Wolves under the command of the Shaman, lasting 45 sec.
NEW
Dealing Fire damage causes you to gain 5 attack power, stacking up to 10 times. Lasts 12 sec.
REMOVED Effect #1 Apply Area Aura: Mod Resistance - Flat - Does not Stack Modifies Charges
Value: 29
NEW Effect #1 Apply Area Aura: Effect aura #558 Modifies Charges
Value: 29
REMOVED Effect #1 Apply Area Aura: Mod Resistance - Flat - Does not Stack Modifies Charges
Value: 44
NEW Effect #1 Apply Area Aura: Effect aura #558 Modifies Charges
Value: 44
REMOVED Effect #1 Apply Area Aura: Mod Resistance - Flat - Does not Stack Modifies Charges
Value: 59
NEW Effect #1 Apply Area Aura: Effect aura #558 Modifies Charges
Value: 59
REMOVED Effect #1 Apply Area Aura: Mod Resistance - Flat - Does not Stack Modifies Hit Chance
Value: 29
NEW Effect #1 Apply Area Aura: Effect aura #558 Modifies Hit Chance
Value: 29
REMOVED Effect #1 Apply Area Aura: Mod Resistance - Flat - Does not Stack Modifies Hit Chance
Value: 44
NEW Effect #1 Apply Area Aura: Effect aura #558 Modifies Hit Chance
Value: 44
REMOVED Effect #1 Apply Area Aura: Mod Resistance - Flat - Does not Stack Modifies Hit Chance
Value: 59
NEW Effect #1 Apply Area Aura: Effect aura #558 Modifies Hit Chance
Value: 59
Gain the Lava Lash ability:
You charge your off-hand weapon with lava, instantly dealing 150%100% off-hand Weapon damage. Damage is increased by 50%125% if your off-hand weapon is enchanted with Flametongue.
Casts a bolt of lightning at the target for 13 Nature damage.
NEW Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
Duration changed from 0 ms to 1 sec
Casts a bolt of lightning at the target for 29 Nature damage.
NEW Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
Duration changed from 0 ms to 1 sec
Casts a bolt of lightning at the target for 51 Nature damage.
NEW Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
Duration changed from 0 ms to 1 sec
Casts a bolt of lightning at the target for 80 Nature damage.
NEW Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
Duration changed from 0 ms to 1 sec
Casts a bolt of lightning at the target for 114 Nature damage.
NEW Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
Duration changed from 0 ms to 1 sec
Casts a bolt of lightning at the target for 154 Nature damage.
NEW Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
Duration changed from 0 ms to 1 sec
Casts a bolt of lightning at the target for 198 Nature damage.
NEW Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
Duration changed from 0 ms to 1 sec
Reduces the cast time and mana cost of your next Lightning Bolt, Chain Lightning, Lesser Healing Wave, Healing Wave, or Chain Heal spell by 20%.
REMOVED Effect #2 Apply Aura: Mod Block % Modifies Damage/Healing Done
Value: 0
NEW Effect #2 Apply Aura: Effect aura #601 Modifies Damage/Healing Done
Value: 0
Gain the Maelstrom Weapon ability:
When you deal damage with a melee attack, you have a chance to reduce the cast time and mana cost of your next Lightning Bolt, Chain Lightning, Lesser Healing Wave, Healing Wave, Chain Heal, or Lava Burst spell by 20%. Chance increased by 50% while your main hand weapon is enchanted with Windfury Weapon. Stacks up to 5 times. Lasts 30 sec.
NEW
Dealing damage with your melee weapons increases your Attack Power by 100% of your Intellect, and your spell damage and healing by 30% of your total Attack Power for 10 sec.
NEW
Attack Power increased by 100.
Spell damage and healing increased by 30.
Effect #1 Apply Aura: Mod Melee Attack Power
Value: 100
Effect #2 Apply Aura: Mod Damage Done
Value: 30
Effect #3 Apply Aura: Mod Healing Power
Value: 30
REMOVED Effect #1 Apply Area Aura: Mod Resistance - Flat - Does not Stack Modifies Spell Effectiveness
Value: 29
NEW Effect #1 Apply Area Aura: Effect aura #558 Modifies Spell Effectiveness
Value: 29
REMOVED Effect #1 Apply Area Aura: Mod Resistance - Flat - Does not Stack Modifies Spell Effectiveness
Value: 44
NEW Effect #1 Apply Area Aura: Effect aura #558 Modifies Spell Effectiveness
Value: 44
REMOVED Effect #1 Apply Area Aura: Mod Resistance - Flat - Does not Stack Modifies Spell Effectiveness
Value: 59
NEW Effect #1 Apply Area Aura: Effect aura #558 Modifies Spell Effectiveness
Value: 59
Your Lightning Shield never loses charges, has nonow has a 1 sec cooldown, and deals damage to all enemies within 0 yards.8 yards.
NEW Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 1
Affected Spells:
NEW
Gain the Overcharged ability:
Your Lightning Shield never loses charges, now has a 1 sec cooldown, and deals damage to all enemies within 8 yards.
Gain the Overload ability:
Gives your Lightning Bolt, Chain Lightning, Chain Heal, Healing Wave, and Lava Burst spells a 50% chance to cast a second, similar spell on the same target at no additional cost that causes half damage or healing and no threat.
NEW
Gain the Riptide ability:
Heals a friendly target for to and another over 15 sec. Your next Chain Heal cast on that primary target within 15 sec will consume the healing over time effect and increase the amount of the Chain Heal by 25%. This spell also triggers Ancestral Awakening.
Lightning Bolt and Chain Lightning have a 30% chance to add an additional charge to your active Lightning Shield, up to a maximum of 9 charges. EarthCharges.
Earth Shock now releases all charges in excess of 3 to dealLightning Shield charges above 3, dealing their damage to its target and energizethe target, and energizing you for 2% of your maximum mana per charge released.
NEW
Gain the Rolling Thunder ability:
Lightning Bolt and Chain Lightning have a 30% chance to add an additional charge to your active Lightning Shield, up to a maximum of 9 Charges.
Earth Shock now releases all Lightning Shield charges above 3, dealing their damage to the target, and energizing you for 2% of your maximum mana per charge released.
NEW
Effect #1 Apply Aura: Mod Stat
Value: -1
Effect #2 Apply Aura: Mod Melee Attack Power
Value: -1
Effect #3 Apply Aura: Mod Damage Done
Value: -1
Effect #4 Apply Aura: Mod Resistance
Effect #5 Apply Aura: Mod Resistance
Effect #6 Apply Aura: Mod Resistance
Effect #7 Apply Aura: Mod Resistance
Effect #8 Apply Aura: Mod Resistance
Effect #9 Apply Aura: Mod Resistance
Effect #10 Apply Aura: Mod Melee & Ranged Hit Chance %
Effect #11 Apply Aura: Mod Spell Hit Chance %
Effect #12 Apply Aura: Mod Melee Attack Speed - %
Effect #13 Apply Aura: Mod Spell Haste %
Effect #14 Apply Aura: Mod Melee & Ranged Crit %
Effect #15 Apply Aura: Mod Spell Crit %
Each time you Block, you regenerate mana equal to 8% of your maximum mana and you gain Armor equal to 30% of your shield's armor value, stacking up to 5 times. You also always gain 10% increased chance to Block and 15% increased Block value.
REMOVED Effect #2 Apply Aura: Mod Block Value - % Modifies Damage/Healing Done
Value: 15
NEW Effect #2 Apply Aura: Effect aura #561 Modifies Damage/Healing Done
Value: 15
Increases your chance to block attacks with a shield by 1% and increases the amount blocked by 5%.
REMOVED Effect #2 Apply Aura: Mod Block Value - % Modifies Damage/Healing Done
Value: 4
NEW Effect #2 Apply Aura: Effect aura #561 Modifies Damage/Healing Done
Value: 4
Increases your chance to block attacks with a shield by 2% and increases the amount blocked by 10%.
REMOVED Effect #2 Apply Aura: Mod Block Value - % Modifies Damage/Healing Done
Value: 9
NEW Effect #2 Apply Aura: Effect aura #561 Modifies Damage/Healing Done
Value: 9
NEW
Spirit Wolves' attacks heal them and their master for 150% of damage done
Converts 150% damage to health.
NEW
Spirit Wolves' attacks heal them and their master for a percentage of damage done.
Gain the Spirit of the Alpha ability:
Infuses the target with the spirit of an alpha wolf, increasing all threat generated by the target by 45% for 30 min. Limit 1 target. If cast on a target other than self, the Shaman also gains Loyal Beta, increasing Attack Power by 20%Physical damage done by 5% and reducing all threat generated by 30% for 30 min. A target cannot have both Spirit of the Alpha and Loyal Beta at the same time.
NEW
Gain the Static Shock ability:
Your Lightning Shield now has 9 charges, and your melee attacks have a 6% chance to trigger one of those charges, immediately damaging your target.
REMOVED Effect #1 Apply Area Aura: Mod Melee Damage Taken Modifies Damage/Healing Done
Value: -5
NEW Effect #1 Apply Area Aura: Effect aura #556 Modifies Damage/Healing Done
Value: -5
REMOVED Effect #1 Apply Area Aura: Mod Melee Damage Taken Modifies Damage/Healing Done
Value: -8
NEW Effect #1 Apply Area Aura: Effect aura #556 Modifies Damage/Healing Done
Value: -8
REMOVED Effect #1 Apply Area Aura: Mod Melee Damage Taken Modifies Damage/Healing Done
Value: -12
NEW Effect #1 Apply Area Aura: Effect aura #556 Modifies Damage/Healing Done
Value: -12
REMOVED Effect #1 Apply Area Aura: Mod Melee Damage Taken Modifies Damage/Healing Done
Value: -17
NEW Effect #1 Apply Area Aura: Effect aura #556 Modifies Damage/Healing Done
Value: -17
REMOVED Effect #1 Apply Area Aura: Mod Melee Damage Taken Modifies Damage/Healing Done
Value: -23
NEW Effect #1 Apply Area Aura: Effect aura #556 Modifies Damage/Healing Done
Value: -23
REMOVED Effect #1 Apply Area Aura: Mod Melee Damage Taken Modifies Damage/Healing Done
Value: -31
NEW Effect #1 Apply Area Aura: Effect aura #556 Modifies Damage/Healing Done
Value: -31
-0.2-0.1 seconds on the casting time of your Lightning Bolt spell.
Effect #1 Apply Aura: Add Modifier - Flat Modifies Cast Time
Value: -200-100
Affected Spells:
NEW
Increase the range of your Flame Shock spell by 5 yards.
NEW
Flame Shock grants 15 attack power, spell damage, and healing for 12 sec.
Gain the Two-Handed Mastery ability:
Each time you strike an enemy with a two-handed weapon, you gain 30% attack speed with two-handed weapons, 10% increased Attack Power, and 10% increased chance to hit with spells for 10 sec. This effect is lost if you strike an enemy with a one-handed weapon.
While Rockbiter Weapon is active on your main hand weapon and you have a shield equipped, you deal 50% increased threat, gain 30% increased health, take 10% reduced damage, gain 6% reduced chance to be critically hit by melee attacks, and Earth Shock taunts targets to attack you and has a separate cooldown from other Shock spells but has its range reduced to melee range.
Gain the Way of Earth ability:
While Rockbiter Weapon is active on your main hand weapon and you have a shield equipped, you deal 50% increased threat, gain 30% increased health, take 10% reduced damage, gain 6% reduced chance to be critically hit by melee attacks, and Earth Shock taunts targets to attack you and has a separate cooldown from other Shock spells but has its range reduced to melee range.
NEW
Curses the target with impending doom, causing 3200 Shadow damage after 1 min. If the target dies from this damage, there is a chance that a Doomguard will be summoned. Cannot be cast on players.
Causes 3200 Shadow damage after 1 min.
NEW
Your Soul Fire cast time is reduced by 40%, and costs no shard.
Effect #1 Apply Aura: Add Modifier - %
Value: -40% (SP mod: 1)
Affected Spells:
Effect #2 Apply Aura: No Reagent Cost
Value: -40 (SP mod: 1)
Affected Spells:
Rain of Fire also leaves a Lake of Fire on the ground that increases all Fire damage you deal and your Demon pet deals to affected enemies by 40%50%.
Effect #1 Persistent Area Aura: Mod All Damage Done % by Caster Modifies Damage/Healing Done
Value: 4050
Affected Spells:
Rain of Fire also leaves a Lake of Fire on the ground after you channel it for its full duration that increases all Fire damage you deal and your Demon pet deals to affected enemies by 40%50% for 15 sec.
REMOVED Effect #1 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 6
NEW Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 6
Gain the Lake of Fire ability:
Rain of Fire also leaves a Lake of Fire on the ground after you channel it for its full duration that increases all Fire damage you deal and your Demon pet deals to affected enemies by 40%50% for 15 sec.
NEW
Your next single-target non-periodic spell gains 100% increased critical strike chance.
Effect #1 Apply Aura: Add Modifier - Flat
Value: 100 (SP mod: 1)
Affected Spells:
Periodic damage from your Corruption, Unstable Affliction, Curse of Agony, Immolate, Curse of Doom, and Siphon Life abilities can now be critical strikes.
REMOVED Effect #1 Apply Aura: Allow Dot to Crit Modifies Effect #2's Value
Value: 99 (SP mod: 1)
Affected Spells:
NEW Effect #1 Apply Aura: Effect aura #608 Modifies Effect #2's Value
Value: 99 (SP mod: 1)
Affected Spells:
Your spell critical hits generate 25% less threat. In addition, Corruption, Immolate, Curse of Agony, and Siphon Life generate 25% less threat.
REMOVED Effect #1 Apply Aura: Mod Threat % of Critical Hits
Value: -26 (SP mod: 1)
Affected Spells:
NEW Effect #1 Apply Aura: Effect aura #572
Value: -26 (SP mod: 1)
Affected Spells:
NEW
Dealing damage with Shadow Cleave reduces the cast time of your next Immolate spell by 50%. Stacking up to 2 times. Lasts 12 sec.
NEW
Reduces the casting time of your next Immolate spell by 50%.
Gain the Shadowflame ability:
Targets in a cone in front of the caster take * (6.568597 + 0.672028 * 60 + 0.031721 * 60 * 60) / 100] Shadow damage and an additional * 4 * (6.568597 + 0.672028 * 60 + 0.031721 * 60 * 60) / 100] Fire damage over 8 sec. This effect can be consumed with Conflagrate.
NEW
Gain the Vengeance ability:
When activated, this ability temporarily grants you a 30% increase to your maximum health for 20 sec. After the effect expires, the health is lost. Additionally, while in Metamorphosis, Vengeance causes your wings to slow your falling speed.
NEW
Increases the damage of your next non-channeled Affliction based damage over time spell by 25%.
Damage of your next non-channeled Affliction based damage over time spell increased by 25%.
Gain the Enraged Regeneration ability:
Heals you for 30% of your maximum health over 10 sec, but can only be used while Enrage, Berserker Rage, or Bloodrage is active. Useable while Stunned.
Gain the Focused Rage ability:
Reduces the rage cost of your offensive abilities by 3.
NEW
Horn of Lordaeron reduces the cast time of your next 2 Holy Light spells by 0.2 sec.
NEW
An aggressive stance that increases damage while you are wearing a shield by 10% and increases block chance by 10%, but reduces armor by 30% and threat generated by 10%.
While wearing a shield in Gladiator Stance, you may use all abilities that are restricted to other stances.
Effect #3 REMOVED Effect #1 Apply Aura: Mod Melee Attack Power - % Modifies Damage/Healing Done
Value: 20
NEW Effect #1 Apply Aura: Mod Damage Done % Modifies Buff Duration
Value: 5
NEW Effect #2 Apply Aura: Mod Threat
Value: -30
Gain the Precision Timing ability:
Slam is now instant but has a 6 sec cooldown.
Gain the Rallying Cry ability:
Let loose a rallying cry, granting all party and raid members within 40 yards 15% increased maximum health for 10 sec.
NEW
You may use Execute once regardless of target's health and you will have 100 Rage remaining afterward.
Effect #1 Apply Aura: Ignore Aura State
Value: -100
Affected Spells:
NEW
Threatens an enemy, causing them to panic.
Fleeing for your life.
NEW
Your Spirit Wolves howl, forcing all enemies to attack them for 6 sec.
Your melee critical hits Enrage you, increasing all physical damage causedthe critical strike damage of all your attacks by 10% for 12 sec. This effect does not stack with Enrage.6 sec.
Gain the Wrecking Crew ability:
Your melee critical hits Enrage you, increasing all physical damage causedthe critical strike damage of all your attacks by 10% for 12 sec. This effect does not stack with Enrage.6 sec.
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