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Zekvir Lair Challenge Delve - Unlock Requirements, Difficulty Settings, Fight Overview
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With players adventuring in Delves with The War Within Season 1, we finally have our first look at the 13th delve, Zekvir's Lair, the "challenge-mode" delve for Season 1.
Zekvir's Lair Location
Zekvir's Lair is located at the Southwest part of Azj-Kahet.
Zekvir's Lair
Difficulty Settings
Unlike other delves, which have 11 different tiers of difficulty, there are only two difficulty settings for Zekvir's Lair, ? and ?? (yes).
Difficulty ? is recommended for ilvl 600 players
Difficulty ?? is recommended for players looking for an "unfathomable challenge"
Unlocking Zekvir's Lair
You unlock Zekvir's Lair organically by unlocking other delve difficulties.
Difficulty ? unlocks once you clear a Tier 8 delve with revives remaining
Difficulty ?? unlocks once you clear a Tier 10 delve with revives remaining
Zekvir Fight Overview
? Difficulty
Zekvir has 89.9m HP for solo players in this difficulty.
Zekvir has the following mechanics:
Krallenschlitzer
Short cast frontal cone aimed at a player or Brann
Netz des Anglers
Short cast line attack that hooks whoever is hit (likely killing them)
Netzschrecken rufen
Zekvir spawns a web that will become a Web Terror if not killed within 15 seconds.
The
Web Terror
has twice the HP of the web and casts
Netzschuss
that stuns all players (can be interrupted)
Schwächender Speichel
Short cast that, if not interrupted, applies a massive dot and slow to all players
Entsetzliches Brüllen
Short cast AoE fear around Zekvir that you need to move out from
? Difficulty Kill
?? Difficulty
Zekvir has 195m HP for solo players in this difficulty.
Zekvir retains all mechanics from ? difficulty, some with a couple of changes
Krallenschlitzer
Cast reduced from 2.25s to 1.5s
Netz des Anglers
Cast reduced from 2.5s to 1.5s
Netzschrecken rufen
HP from the cocoon is increased to 15m
Schwächender Speichel
Damage dealt by the venom increased significantly.
Entsetzliches Brüllen
Cast time reduced from 2.5s to 1.5s
New Ability:
Regenerierender Panzer
Heal that heals Zekvir by 10% of his total HP if not interrupted
Plus, there is also a new phase that starts at 60%. Zekvir runs to the center of the arena and casts
Schwarzblut
, taking 99% reduced damage for 10 seconds. Then, he will gain one new mechanic, and two will change:
New Ability:
Unendliche Stacheln
Unendliche Stacheln
creates void portals in the arena, and you must dodge the zones they create.
Regenerierender Panzer
becomes
Bluterfüllter Panzer
Failing to interrupt now heals Zekvir by 25% of his total HP
Entsetzliches Brüllen
becomes
Ewiger Schrecken
Getting hit by the fear now lasts forever.
Rewards
Achievements
Zekvir has a couple of cosmetic rewards attached to him. The first one is his achievement
Nemesis
, which is awarded by killing Zekvir in his lair in any difficulty. This achievement is required for
Ruhm des Tiefenforschers
at the moment, but this might be an oversight, as
Nemesis
is a seasonal achievement.
There are also specific achievements for defeating him on ?? difficulty:
Jagd auf den Jäger
and
Ich kann das allein
, the latter one requiring difficulty ?? to be done solo. Completing
Jagd auf den Jäger
rewards the title "Ascension Breaker"
Dying to Zekvir awards the
Mit harter Hand
achievement!
Transmog
Once you defeat Zekvir in his lair, the chests behind him will contain the
Zekvirs Raubtierrückgrat
cloak transmog.
Toy
Zekvir is the objective of the seasonal quest
Zekvir, Hand der Vorbotin
. Defeating Zekvir and completing the quest rewards the
Toxischer Sieg
toy. It creates spider circles on your shoulderpads.
Mount Appearance
Completing the
Ich kann das allein
also unlocks the Void appearance for your Delver's Dirigible.
Void Airship Video
Mount Special
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