Small World® of Warcraft®, a new board game combining the Small World® game mechanics with Blizzard’s celebrated Warcraft® universe.
In Small World of Warcraft, players choose combinations of special powers and races from the Warcraft universe, such as Portal Mage Pandarens or Herbalist Goblins, and vie for control of Azeroth. To help them achieve dominance, players will occupy legendary terrains and seek control of powerful artifacts. However, all empires must eventually fall, so players will need to be ready to put an overextended race into a state of “decline” and lead a new one to rule Azeroth.
A new day dawns on Azeroth. A day like every one before it, and every one after. A day of merciless struggle for the control of the World of Warcraft. Not only is this Small World territory far too tight for everyone, it also hosts the never-ending conflict between the factions of the Alliance and the Horde. Dawn has broken and the time has come to take your place on the front lines.
Small World of Warcraft is a stand-alone board game set in Blizzard’s glorious video game universe, Azeroth. 2-5 players vie for control of several islands in this hostile world and their only hope will be to pick the right combination of races and special powers. After staking your claim to a piece of land, defeat your neighbors and expand your territory. If you can occupy legendary places and control powerful magical artifacts, you'll reach new levels of domination. However, empires must eventually fall, so be ready to put your over-extended race into decline and lead a new one to glory so you can eventually rule Azeroth.
In Small World, players vie for conquest and control of a world that is simply too small to accommodate them all.
Designed by Philippe Keyaerts as a fantasy follow-up to his award-winning Vinci™, Small World is inhabited by a zany cast of characters such as dwarves, wizards, amazons, giants, orcs and even humans; who use their troops to occupy territory and conquer adjacent lands in order to push the other races off the face of the earth.
Picking the right combination from the 14 different fantasy races and 20 unique special powers, players rush to expand their empires - often at the expense of weaker neighbors. Yet they must also know when to push their own over-extended civilization into decline and ride a new one to victory!
New version, new challenges!
This time, it was all about intimately mixing the spirit of Small World with the Warcraft universe, so that both worlds reflect on each other.
The concept of Legendary places and artifacts, first introduced in Small World Underground, naturally found its place here. I also introduced a game mechanism that had been on my mind for a while: traveling between distant places.
It was also a new way of working: the World of Warcraft Universe Team at Blizzard tried each of the successive versions. Their ideas and comments helped refining and enriching the game.
In the end, all I hope is that fans of both universes enjoy the game and have fun exploring this new (small) world!