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Shadowlands Hotfixes: Klassen- und Zauberänderungen (20.11.) - Überarbeitung der DH-Paktfähigkeit, Anpassung der Magier-Paktfähigkeit
Shadowlands
Geposted
20.11.2020 um 22:25
von
Squishei
Es sind nur noch 3 Tage bis zum Start und es wurden heute noch mehr Hotfixes auf die Live-Server gebracht. Diesmal wurde die Nekrolord-Paktfähigkeit der Dämonenjäger vollständig überarbeitet und die Nachtfae-Paktfähigkeit der Magier angepasst.
Edit #1 (6:00 PDT)
: Dämonenjägers
Futter für die Flamme
überarbeitet, Magiers
Machtverschiebung
angepasst.
Ursprüngliche Highlights:
Dämonenjäger: Schaden von
Die Jagd
generft, Lebensraub für Rachsucht erhöht.
Jäger: Schaden von
Todeschakram
und
Wildes Mal
erhöht.
Mönch: Abklingzeit von
Stärkendes Gebräu
verringert.
Paladin: Medium
Rechtfertigung des Templers
generft.
Talent
Himmlische Flammen
der Braumeister-Mönche funktioniert nun.
Class Tools
Havoc
Talents
Vengeance
Talents
Spells (1)
Futter für die Flamme
Commission a duel against a CondemnedCall forth and defeat a demon from the Theater of Pain Vanquishing your foe releasesto release an Empowered Demon Soul, and creates a pool of demon blood for 15 sec reducing the damage enemies within the pool deal to you by 15%.
Fleshcraft treats the Condemned Demonincreasing your damage done by 30% and reducing all damage taken by 15% for 20 sec.
The demon will escape to the Nether after 25 sec. Throw Glaive deals considerably more damage to the demon and Fleshcraft treats it as a powerful enemy.
Effect #2 REMOVED Effect #1
NEW Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 0
Affected Spells:
Covenant Abilities (5)
Die Jagd
Havoc:
Charge to your target, striking them for (455% of Attack power) Nature damage, rooting them in place for 1.5 sec and inflicting (75.9%227.7% of Attack power) * 6) Nature damage over 6 sec to up to 5 enemies in your path.
The pursuit invigorates your soul, healing you for 25% of the damage you deal to your Hunt target for 30 sec.
Vengeance, Initial:
Charge to your target, striking them for (455% of Attack power) Nature damage, rooting them in place for 1.5 sec and inflicting (75.9%227.7% of Attack power) * 6) Nature damage over 6 sec to up to 5 enemies in your path.
The pursuit invigorates your soul, healing you for 25%50% of the damage you deal to your Hunt target for 30 sec.
Die Jagd
Havoc:
Charge to your target, striking them for (455% of Attack power) Nature damage, rooting them in place for 1.5 sec and inflicting (75.9%227.7% of Attack power) * 6) Nature damage over 6 sec to up to 5 enemies in your path.
The pursuit invigorates your soul, healing you for 25% of the damage you deal to your Hunt target for 30 sec.
Vengeance, Initial:
Charge to your target, striking them for (455% of Attack power) Nature damage, rooting them in place for 1.5 sec and inflicting (75.9%227.7% of Attack power) * 6) Nature damage over 6 sec to up to 5 enemies in your path.
The pursuit invigorates your soul, healing you for 25%50% of the damage you deal to your Hunt target for 30 sec.
Die Jagd
Havoc:
Charge to your target, striking them for (455% of Attack power) Nature damage, rooting them in place for 1.5 sec and inflicting (75.9%227.7% of Attack power) * 6) Nature damage over 6 sec to up to 5 enemies in your path.
The pursuit invigorates your soul, healing you for 25% of the damage you deal to your Hunt target for 30 sec.
Vengeance, Initial:
Charge to your target, striking them for (455% of Attack power) Nature damage, rooting them in place for 1.5 sec and inflicting (75.9%227.7% of Attack power) * 6) Nature damage over 6 sec to up to 5 enemies in your path.
The pursuit invigorates your soul, healing you for 25%50% of the damage you deal to your Hunt target for 30 sec.
Die Jagd
Havoc:
Charge to your target, striking them for (455% of Attack power) Nature damage, rooting them in place for 1.5 sec and inflicting (75.9%227.7% of Attack power) * 6) Nature damage over 6 sec to up to 5 enemies in your path.
The pursuit invigorates your soul, healing you for 25% of the damage you deal to your Hunt target for 30 sec.
Vengeance, Initial:
Charge to your target, striking them for (455% of Attack power) Nature damage, rooting them in place for 1.5 sec and inflicting (75.9%227.7% of Attack power) * 6) Nature damage over 6 sec to up to 5 enemies in your path.
The pursuit invigorates your soul, healing you for 25%50% of the damage you deal to your Hunt target for 30 sec.
Die Jagd
Havoc:
Charge to your target, striking them for (455% of Attack power) Nature damage, rooting them in place for 1.5 sec and inflicting (75.9%227.7% of Attack power) * 6) Nature damage over 6 sec to up to 5 enemies in your path.
The pursuit invigorates your soul, healing you for 25% of the damage you deal to your Hunt target for 30 sec.
Vengeance, Initial:
Charge to your target, striking them for (455% of Attack power) Nature damage, rooting them in place for 1.5 sec and inflicting (75.9%227.7% of Attack power) * 6) Nature damage over 6 sec to up to 5 enemies in your path.
The pursuit invigorates your soul, healing you for 25%50% of the damage you deal to your Hunt target for 30 sec.
Class Tools
Beast Mastery
Talents
Marksmanship
Talents
Survival
Talents
Spells (2)
Todeschakram
Throw a deadly chakram at your current target that will rapidly deal (25%27.5% of Attack power) Shadow damage 7 times, bouncing to other targets if they are nearby.
Each time the chakram deals damage, its damage is increased by 15% and you generate 3 Focus.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.250.275)
Todeschakram
Throw a deadly chakram at your current target that will rapidly deal (25%27.5% of Attack power) Shadow damage 7 times, bouncing to other targets if they are nearby.
Each time the chakram deals damage, its damage is increased by 15% and you generate 3 Focus.
Effect #1 School Damage
Value: 0 (AP mod: 0.250.275)
Covenant Abilities (5)
Wildes Mal
Evoke the energy of Wild Spirits at the target location, dealing (25% of Attack power) Nature damage and apply Hunter's Mark to all enemy targets within the area for 15 sec.
While the Wild Spirits are active, each damaging ability you or your pet use against a target in the area will strike up to 5 nearby targets for (35%38.5% of Attack power) Nature damage.
Wilder Geist
Evoke the energy of Wild Spirits at the target location, dealing (25% of Attack power) Nature damage and apply Hunter's Mark to all enemy targets within the area for 15 sec.
While the Wild Spirits are active, each damaging ability you or your pet use against a target in the area will strike up to 5 nearby targets for (35%38.5% of Attack power) Nature damage.
Wilde Geister
Evoke the energy of Wild Spirits at the target location, dealing (25% of Attack power) Nature damage and apply Hunter's Mark to all enemy targets within the area for 15 sec.
While the Wild Spirits are active, each damaging ability you or your pet use against a target in the area will strike up to 5 nearby targets for (35%38.5% of Attack power) Nature damage.
Wilde Geister
Evoke the energy of Wild Spirits at the target location, dealing (25% of Attack power) Nature damage and apply Hunter's Mark to all enemy targets within the area for 15 sec.
While the Wild Spirits are active, each damaging ability you or your pet use against a target in the area will strike up to 5 nearby targets for (35%38.5% of Attack power) Nature damage.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.350.385)
Wilde Geister
Evoke the energy of Wild Spirits at the target location, dealing (25% of Attack power) Nature damage and apply Hunter's Mark to all enemy targets within the area for 15 sec.
While the Wild Spirits are active, each damaging ability you or your pet use against a target in the area will strike up to 5 nearby targets for (35%38.5% of Attack power) Nature damage.
Class Tools
Arcane
Talents
Fire
Talents
Frost
Talents
Covenant Abilities (2)
Machtverschiebung
Draw power from the ground beneath, dealing 47.36%53.04% of Spell power) * 4 / 1] Nature damage over 4 sec to enemies within 18 yds.
While channeling, your Mage ability cooldowns are reduced by (-- 30002500 / 1000 * 4 / 1) sec over 4 sec.
Cooldown changed from 45 sec cooldown to 1 min cooldown
Machtverschiebung
Draw power from the ground beneath, dealing 47.36%53.04% of Spell power) * 4 / 1] Nature damage over 4 sec to enemies within 18 yds.
While channeling, your Mage ability cooldowns are reduced by (-- 30002500 / 1000 * 4 / 1) sec over 4 sec.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 0.47360.5304)
Class Tools
Brewmaster
Talents
Mistweaver
Talents
Windwalker
Talents
Spells (1)
Stärkendes Gebräu
Turns your skin to stone for 15 sec, increasing your current and maximum health by 15%
Brewmaster (Level 48)
increasing the effectiveness of Stagger by 10%
and reducing all damage you take by 15%.
Cooldown changed from 7 min cooldown to 6 min cooldown
Class Tools
Holy
Talents
Protection
Talents
Retribution
Talents
Soulbind Conduits (1)
Rechtfertigung des Templers
(Potency Conduit) Templar's Verdict has a 30.0% chance to strike again for 60%30% of its damage.
Todeschakram
Throw a deadly chakram at your current target that will rapidly deal (25%27.5% of Attack power) Shadow damage 7 times, bouncing to other targets if they are nearby.
Each time the chakram deals damage, its damage is increased by 15% and you generate 3 Focus.
Futter für die Flamme
Commission a duel against a CondemnedCall forth and defeat a demon from the Theater of Pain Vanquishing your foe releasesto release an Empowered Demon Soul, and creates a pool of demon blood for 15 sec reducing the damage enemies within the pool deal to you by 15%.
Fleshcraft treats the Condemned Demonincreasing your damage done by 30% and reducing all damage taken by 15% for 20 sec.
The demon will escape to the Nether after 25 sec. Throw Glaive deals considerably more damage to the demon and Fleshcraft treats it as a powerful enemy.
Machtverschiebung
Draw power from the ground beneath, dealing 47.36%53.04% of Spell power) * 4 / 1] Nature damage over 4 sec to enemies within 18 yds.
While channeling, your Mage ability cooldowns are reduced by (-- 30002500 / 1000 * 4 / 1) sec over 4 sec.
Die Jagd
Charge to your target, striking them for (455% of Attack power) Nature damage, rooting them in place for 1.5 sec and inflicting (75.9%227.7% of Attack power) * 6) Nature damage over 6 sec to up to 5 enemies in your path.
The pursuit invigorates your soul, healing you for 25%
Havoc
25%
Vengeance , Initial
50%
<br /> of the damage you deal to your Hunt target for 30 sec.
Wilde Geister
Evoke the energy of Wild Spirits at the target location, dealing (25% of Attack power) Nature damage and apply Hunter's Mark to all enemy targets within the area for 15 sec.
While the Wild Spirits are active, each damaging ability you or your pet use against a target in the area will strike up to 5 nearby targets for (35%38.5% of Attack power) Nature damage.
Margore befehligen
Margore sets his sights on a player, after 6 sec he lunges at them inflicting 7209292797 Physical damage divided evenly by players within 6 yards.
Zerschmetternder Stein
Hecutis' melee attacks increase his Physical damage done by 50%25% and reduce his movement.
While moving, Hecutis sheds stacks of Crushing Stone and triggers Shattering Stone, inflicting 1215 Nature damage to all players.
Zerschmetternder Stein
Hecutis' melee attacks increase his Physical damage done by 50%25% and reduce his movement.
While moving, Hecutis sheds stacks of Crushing Stone and triggers Shattering Stone, inflicting 1215 Nature damage to all players.
Tödliches Brüllen
Inflicts 1361616497 Shadow damage to all players and an additional 49548249 Shadow damage every 2 sec for 20 sec.
Effect #4 NEW Effect #1 School Damage
Value: 33.0139
NEW Effect #1 School Damage
Value: 33.0139
NEW Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 15
Affected Spells:
NEW Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 20
Affected Spells:
Gezackte Klauen
Margore shreds his target, inflicting 3299528870 Physical damage and an additional 82497424 Physical damage every 3 sec for 30 sec.
Seele ausreißen
Bargast rips out the soul of a player, inflicting 4124337119 Shadow damage and causing a soul to appear that drifts toward Altimor until it is healed to full.
The soul's starting health is proportional to the health of the player being struck by Rip Soul.
If the soul reaches Altimor, he gains Devour Soul for 1 min.
Grausamer Sprung
Margore sets his sights on a player, after 6 sec he lunges at them inflicting 7209292797 Physical damage divided evenly by players within 6 yards.
Grausamer Sprung
Margore sets his sights on a player, after 6 sec he lunges at them inflicting 7209292797 Physical damage divided evenly by players within 6 yards.
NEW Effect #1 School Damage
Value: 225
NEW Effect #1 School Damage
Value: 225
NEW Effect #1 School Damage
Value: 225
NEW Effect #1 School Damage
Value: 225
Grausamer Sprung
Margore sets his sights on a player, after 6 sec he lunges at them inflicting 7209292797 Physical damage divided evenly by players within 6 yards.
Himmlische Flammen
Drinking from Brews has a 30% chance to coat the Monk with Celestial Flames for 6 sec.
While Celestial Flames is active, Spinning Crane Kick applies Breath of Fire and Breath of Fire reduces the damage affected enemies deal to you by an additional 5%.
Effect #2 REMOVED Effect #1 Apply Aura: Modifies Effect #2's Value
Value: -5%
Affected Spells:
NEW Effect #1 Apply Aura: Modifies Effect #2's Value
Value: -5
Affected Spells:
Mitleidiger Angriff
Deals arcane damage in a line.
NEW Effect #2
Mitleidiger Angriff
Deals arcane damage in a line.
Todeschakram
Throw a deadly chakram at your current target that will rapidly deal (25%27.5% of Attack power) Shadow damage 7 times, bouncing to other targets if they are nearby.
Each time the chakram deals damage, its damage is increased by 15% and you generate 3 Focus.
NEW
Distract attaches explosive charges to targets that detonates after 10 sec, dealing (800% of Attack power) Fire damage and stunning for 3 sec.
Ablenkende Ladungen
Distract attaches explosive charges to targets that detonates after 10 sec, dealing (800% of Attack power) Fire damage and stunning for 3 sec.
REMOVED Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 0
Affected Spells:
NEW Effect #2
NEW Effect #3 Apply Aura: Modifies Damage/Healing Done
Value: 0
Affected Spells:
Dämonenseele
Call forth and defeat a demon from the Theater of Pain to release an Empowered Demon Soul, increasing your damage done by 30% and reducing all damage taken by 15% for 20 sec.
The demon will escape to the Nether after 25 sec. Throw Glaive deals considerably more damage to the demon and Fleshcraft treats it as a powerful enemy.
NEW Effect #4 Apply Aura:
Value: -15
Affected Spells:
Himmlische Munition
Fire 5 Empyreal Ordnance at up to 5 targets. Targets suffer Arcane damage over 1012 sec for each ordnance that hits them. As the ordnance expires on the target they return, each granting 29 Intellect for 15 sec.
Himmlische Munition
Fire 5 Empyreal Ordnance at up to 5 targets. Targets suffer Arcane damage over 1012 sec for each ordnance that hits them. As the ordnance expires on the target they return, each granting 29 Intellect for 15 sec.
Himmlische Woge
Fire 5 Empyreal Ordnance at up to 5 targets. Targets suffer Arcane damage over 1012 sec for each ordnance that hits them. As the ordnance expires on the target they return, each granting 29 Intellect for 15 sec.
NEW
The Eye of the Jailer is upon you.
Sofortige Auslöschung
Your healing taken is increasingly reduced. When your healing taken reaches -100%, you suffer Shadow damage until you die.
Sofortige Auslöschung
Your healing taken is increasingly reduced. When your healing taken reaches -100%, you suffer Shadow damage until you die.
Futter für die Flamme
REMOVED Effect #2
NEW Effect #2
Futter für die Flamme
Commission a duel against a CondemnedCall forth and defeat a demon from the Theater of Pain Vanquishing your foe releasesto release an Empowered Demon Soul, and creates a pool of demon blood for 15 sec reducing the damage enemies within the pool deal to you by 15%.
Fleshcraft treats the Condemned Demonincreasing your damage done by 30% and reducing all damage taken by 15% for 20 sec.
The demon will escape to the Nether after 25 sec. Throw Glaive deals considerably more damage to the demon and Fleshcraft treats it as a powerful enemy.
NEW
Increases the healing you receive from Recuperate by 1% every 5 sec.
Kill Credit
REMOVED Effect #1
NEW Effect #1
Königsmord
Releases lethal poison within The Kingslayers and injects it into your target, dealing (81% + 81%) Nature damage instantly and an additional (52.92% of Attack power) Nature damage over 14 sec.
Each time you apply a Lethal Poison to a target affected by Kingsbane, Kingsbane damage increases by 15%.
Awards 1 combo point.
NEW
Nebelschleierbiss
The caster steps through the mists to deliver a bite, inflicting 3530 Physical damage and then bleeding the target for 12 Physical damage every 3 sec for 12 sec.
Nebelschleierbiss
The caster steps through the mists to deliver a bite, inflicting 3530 Physical damage and then bleeding the target for 12 Physical damage every 3 sec for 12 sec.
REMOVED Effect #1 School Damage
Value: 35.0051
REMOVED Effect #1 School Damage
Value: 35.0051
Nebelschleierriss
The caster steps through the mists to deliver a bite, inflicting 3530 Physical damage and then bleeding the target for 12 Physical damage every 3 sec for 12 sec.
Trank der ungewöhnlichen Stärke
Increases your Strength by 2710 for 25 sec.
REMOVED Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 0
Affected Spells:
NEW Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 10
Affected Spells:
Zerschmetternder Stein
Inflicts 1215 Nature damage to enemies within 300 yards.
Ansengen
The fur of Shadehounds can spontaneously combust, making it tricky to harvest for parts.
NEW
Seelenwoge
Towers will periodically attack your location, damaging you and chaining you in place.
Seelenwoge
Towers will periodically attack your location, damaging you and chaining you in place.
Stärke des Blutes
An ancient mixture that Increases your Strength by 255 for 1 min.
REMOVED Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 0
Affected Spells:
NEW Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 5
Affected Spells:
Ungebundene Realität
Add a Conduit you do not have to your collection, or upgrade an existing Conduit by one rank. The upgraded Conduit will be selected randomly from your lowest-rank Conduits.Discover an upgrade to a random Conduit from among your lowest item level Conduits.
- Flavor 7
Kaputter überspringender Zauber
Throw a deadly chakram at your current target that will rapidly deal (25%27.5% of Attack power) Shadow damage up to 7 times.
Each time the chakram damages a different target, its damage is increased by 15% and you generate 3 Focus.
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