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PTR
11.0.2
PTR
11.0.5
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Neue Zauber der aktualisierten Bosse im Pechschwingenhort in der Classic Saison der Meisterschaft gedatamint
Classic
Geposted
11.01.2022 um 21:43
von
Rokman
Auf dem PTR der Classic Saison der Meisterschaft wurden neue Zauber gedatamint - der PTR wurde soeben auf Patch 1.14.2.41858 aktualisiert. Derzeit sind keine Saison der Meisterschaft PTR-Realms verfügbar. Viele der neuen Zauber sehen aus, als könnten sie möglicherweise Bossfähigkeiten im Pechschwingenhort sein, der der nächste zu veröffentlichende Schlachtzug wäre.
Einige dieser Änderungen deuten einen im Vergleich zur vorherigen Classic-Version vollständig veränderten Pechschwingenhort an, der wahrscheinlich ein 'Facelift' erhält, wie
alle Bosse im Geschmolzenen Kern auch
. Viele der möglichen neuen Bossfähigkeiten können weiter unten in der Kategorie 'Nicht zugeordnete Zauber' gefunden werden.
Class Tools
Affliction
Talents
Demonology
Talents
Destruction
Talents
Spells (5)
Creates a Soulstone. The Soulstone can be used to store one target's soul. If the target dies while histheir soul is stored, hethey will be able to resurrect with 1100 health and 1700 mana.
Conjured items disappear if logged out for more than 15 minutes.
Creates a Greater Soulstone. The Soulstone can be used to store one target's soul. If the target dies while histheir soul is stored, hethey will be able to resurrect with 1600 health and 2200 mana.
Conjured items disappear if logged out for more than 15 minutes.
Creates a Lesser Soulstone. The Soulstone can be used to store one target's soul. If the target dies while histheir soul is stored, hethey will be able to resurrect with 750 health and 1200 mana.
Conjured items disappear if logged out for more than 15 minutes.
Creates a Major Soulstone. The Soulstone can be used to store one target's soul. If the target dies while histheir soul is stored, hethey will be able to resurrect with 2200 health and 2800 mana.
Conjured items disappear if logged out for more than 15 minutes.
Creates a Minor Soulstone. The Soulstone can be used to store one target's soul. If the target dies while histheir soul is stored, hethey will be able to resurrect with 400 health and 700 mana.
Conjured items disappear if logged out for more than 15 minutes.
Effect #1 NEW Effect #1 Apply Aura: Mod % Damage Taken Modifies Charges
Value: 100 (SP mod: 1) Difficulty: 40 Player
NEW Effect #1 Apply Aura: Periodically trigger spell Modifies Damage/Healing Done
Value: 0 (SP mod: 1) Difficulty: 40 Player
NEW Effect #1 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 250 (SP mod: 1) Difficulty: 40 Player
NEW Effect #2 Apply Aura: Mod Healing Taken - %
Value: -50 (SP mod: 1) Difficulty: 40 Player
NEW
Effect #1 Dummy
NEW
Effect #1 Trigger Missile
(Trigger Spell: Azure Bolt
Azurblitz
)
NEW
Effect #1 Create Area Trigger
NEW
Deals 100 Frost damage every 1 sec.
NEW
Frozen solid.
Effect #1 Apply Aura: Stun
NEW
Deals 100 Frost damage every 1 sec.
NEW
Effect #1 Create Area Trigger
NEW
Effect #1 Apply Aura: Periodically trigger spell
(Trigger Spell: Azure Breath
Azuratem
)
NEW
Effect #1 School Damage
Value: 1000
Effect #2 Summon
NEW
Effect #1 Apply Aura: Dummy
Health increased by 100%0%.
Effect #1 Apply Aura: Mod Increase Maximum Health - % Modifies Damage/Healing Done
Value: 1000
NEW
Movement speed increased by 50%.
Attack speed increased 100%.
Casting time decreased by 50%.
NEW
Effect #1 Create Area Trigger
NEW
Movement speed increased by 50%.
Melee, ranged, and spell haste increased by 100%.
NEW
Effect #1 Dummy
NEW
Effect #1 Trigger Missile
(Trigger Spell: Bronze Bolt
Temporale Beschleunigung
)
NEW
Deals 100 Arcane damage every 1 sec.
NEW
Effect #1 Create Area Trigger
NEW
Effect #1 Apply Aura: Periodically trigger spell
(Trigger Spell: Bronze Breath
Bronzeatem
)
NEW
Effect #1 School Damage
Value: 1000
Effect #2 Summon
NEW
Effect #1 Apply Aura: Dummy
NEW Effect #1 Apply Aura: Power Burn Modifies Damage/Healing Done
Value: 50 (SP mod: 1) Difficulty: 40 Player
NEW Effect #2 Apply Aura: Mod Spell Haste % Modifies Damage/Healing Done
Value: -50 (SP mod: 1) Difficulty: 40 Player
NEW Effect #3 Apply Aura: Decrease Run Speed % Modifies Damage/Healing Done
Value: -30 (SP mod: 1) Difficulty: 40 Player
NEW Effect #1 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 50 (SP mod: 1) Difficulty: 40 Player
NEW Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 100 (SP mod: 1) Difficulty: 40 Player
NEW Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 100000 (SP mod: 1) Difficulty: 40 Player
NEW Effect #3 Apply Aura: Periodically trigger spell Modifies Damage/Healing Done
Value: 1 (SP mod: 1) Difficulty: 40 Player
Duration changed from 20 sec to -1 ms
NEW Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 1 Difficulty: 40 Player
NEW Effect #2 Apply Aura: Mod Periodic Damage % Modifies Damage/Healing Done
Value: 1 Difficulty: 40 Player
NEW Effect #3 Apply Aura: Mod Damage Done %
Value: 10 Difficulty: 40 Player
NEW Effect #4 Apply Aura: Decrease Attack Speed % Modifies Damage/Healing Done
Value: 10 Difficulty: 40 Player
Duration changed from 15 sec to -1 ms
NEW Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 100 (SP mod: 1) Difficulty: 40 Player
NEW Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 100000 (SP mod: 1) Difficulty: 40 Player
NEW Effect #3 Apply Aura: Periodically trigger spell Modifies Damage/Healing Done
Value: 1 (SP mod: 1) Difficulty: 40 Player
Duration changed from 20 sec to -1 ms
NEW
Effect #1 Apply Aura: Periodically trigger spell
Value: 0 (SP mod: 1)
(Trigger Spell: Burning Adrenaline
Brennendes Adrenalin
)
NEW
Effect #1 Apply Aura: Periodically trigger spell
Value: 0 (SP mod: 1)
(Trigger Spell: Burning Adrenaline
Brennendes Adrenalin
)
NEW
Damage increased by 10%.
Haste increased by 10%.
Deals 1% of max health as damage every 2 sec.
Deals 2188 to 2812 damage to surrounding allies on death.
Effect #1 Apply Aura: Mod Periodic Damage %
Value: 1 (SP mod: 1)
Effect #2 Apply Aura: Mod Damage Done %
Value: 10
Effect #3 Apply Aura: Decrease Attack Speed %
Value: 10
NEW
Effect #1 Apply Aura: Periodically trigger spell
NEW
Effect #1 Apply Aura: Periodically trigger spell
NEW
Effect #1 Apply Aura: Periodically trigger spell
NEW
Effect #1 Summon
NEW
Effect #1 Script Effect
NEW
Effect #1 Script Effect
NEW
Effect #1 Summon
NEW Effect #1 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 1000 (SP mod: 1) Difficulty: 40 Player
NEW Effect #2 Apply Aura: Mod Resistance Modifies Buff Duration
Value: -5062 (SP mod: 1) Difficulty: 40 Player
NEW Effect #1 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 1000 (SP mod: 1) Difficulty: 40 Player
NEW Effect #2 Apply Aura: Mod Resistance Modifies Buff Duration
Value: -5062 (SP mod: 1) Difficulty: 40 Player
NEW
Effect #1 School Damage
Value: 679
NEW
Effect #1 School Damage
Value: 679
Effect #2 Knock Back
Value: 100
NEW
Destroys a nearby egg.
Effect #1 Dummy
Value: 0 (SP mod: 1)
Effect #2 Activate Object
Value: 0 (SP mod: 1)
NEW
Effect #1 Dummy
NEW
Effect #1 Dummy
Effect #2 School Damage
Value: 1500
Effect #3 Summon
NEW
Effect #1 Apply Aura: Area Trigger
NEW
Asleep.
Effect #1 Apply Aura: Stun
Value: 100
NEW
Movement speed reduced by 50%.
Feeling sleepy...
Effect #1 Apply Aura: Decrease Run Speed %
Value: -50
NEW
Effect #1 Apply Aura: Area Trigger
NEW
Effect #1 Trigger Missile
(Trigger Spell: Dream Fog
Traumnebel
)
NEW
Effect #1 Summon
NEW
Movement speed reduced by 50%.
Feeling sleepy...
Effect #1 Apply Aura: Decrease Run Speed %
Value: -50
NEW
Asleep.
Effect #1 Apply Aura: Stun
Value: -1
NEW
Effect #1 Dummy
Value: 924
NEW
Effect #1 Dummy
NEW
Effect #1 School Damage
Value: 924
NEW
Effect #1 School Damage
Value: 1000
Effect #2 Summon
NEW
Effect #1 Apply Aura: Periodically trigger spell
(Trigger Spell: Emerald Breath
Smaragdatem
)
NEW
Deals 100 Nature damage every 1 sec.
NEW
Effect #1 Create Area Trigger
NEW
Effect #1 Apply Aura: Dummy
NEW
Effect #1 Apply Aura: Stun
NEW
Effect #1 Apply Aura: Periodic Dummy
NEW
Effect #1 Dummy
NEW
Effect #1 Apply Aura: Area Trigger
NEW
Deals 100 Nature damage every 1 sec.
NEW
Effect #1 Summon
NEW
Effect #1 Apply Aura: Periodic Damage
Value: 211
NEW
Effect #1 Apply Aura: Area Trigger
NEW
Effect #1 Trigger Missile
(Trigger Spell: Flame Patch
Flammenfleck
)
NEW
Effect #1 Create Area Trigger
NEW
Effect #1 Create Area Trigger
NEW Effect #1 School Damage
Value: 2000 (SP mod: 1) Difficulty: 40 Player
NEW Effect #2 Apply Aura: Mod Melee Attack Speed - % Modifies Damage/Healing Done
Value: -400 (SP mod: 1) Difficulty: 40 Player
NEW Effect #1 School Damage
Value: 2000 (SP mod: 1) Difficulty: 40 Player
NEW Effect #2 Apply Aura: Mod Melee Attack Speed - % Modifies Damage/Healing Done
Value: -400 (SP mod: 1) Difficulty: 40 Player
NEW
Effect #1 Create Area Trigger
Effect #2 Summon Object
NEW
Effect #1 Trigger Missile
(Trigger Spell: Frost Tomb
Frostgrab
)
NEW
Effect #1 Apply Aura: Dummy
NEW
Effect #1 Apply Aura: Dummy
NEW
Effect #1 Apply Aura: Dummy
NEW
Effect #1 Apply Aura: Dummy
NEW
Hiding behind an Ice Block from Chromaggus.
Effect #1 Apply Aura: Dummy
NEW Effect #1 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 750 (SP mod: 1) Difficulty: 40 Player
NEW Effect #1 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 750 (SP mod: 1) Difficulty: 40 Player
NEW Effect #1 School Damage
Value: 4200 (SP mod: 1) Difficulty: 40 Player
NEW Effect #1 School Damage
Value: 4200 (SP mod: 1) Difficulty: 40 Player
NEW
Effect #1 Create Area Trigger
Value: 50
NEW
Effect #1 Create Area Trigger
Value: 50
NEW
Effect #1 Trigger Missile
(Trigger Spell: Missile Test
Geschosstest
)
NEW
Effect #1 School Damage
Value: 1000
NEW
Effect #1 Dummy
NEW
Effect #1 Trigger Missile
(Trigger Spell: Obsidian Bolt
Obsidianblitz
)
NEW
Effect #1 Create Area Trigger
NEW
Deals 100 Shadow damage every 0.5 sec.
Decreases your chance to hit with spells and melee attacks by 50%.
NEW
Deals 100 Shadow damage every 1 sec.
NEW
Effect #1 Create Area Trigger
NEW
Effect #1 Apply Aura: Periodically trigger spell
(Trigger Spell: Obsidian Breath
Obsidianatem
)
NEW
Effect #1 School Damage
Value: 1000
Effect #2 Summon
NEW
Effect #1 Apply Aura: Dummy
NEW
Effect #1 School Damage
Value: 1000
NEW
Effect #1 Dummy
Effect #2 School Damage
Value: 1000
Effect #3 Summon
NEW
Effect #1 Create Area Trigger
NEW
Deals 100 Fire damage every 1 sec.
NEW
Effect #1 Apply Aura: Periodically trigger spell
(Trigger Spell: Ruby Breath
Rubinatem
)
NEW
Effect #1 Dummy
NEW
Effect #1 Apply Aura: Dummy
NEW
Effect #1 Trigger Missile
(Trigger Spell: Shadowflame Bolt
Schattenflammenblitz
)
NEW
Effect #1 School Damage
Value: 2124
NEW
Effect #1 Apply Aura: Dummy
NEW
Effect #1 Apply Aura: Dummy
NEW
Effect #1 Apply Aura: Dummy
NEW
Effect #1 Apply Aura: Periodic Dummy
NEW
Effect #1 Charge
(Trigger Spell: Tactical Charge
Taktischer Ansturm
)
NEW
Effect #1 Weapon Damage - %
Value: 250
Effect #2 Knock Back
Value: 350
Effect #3 Trigger Spell
(Trigger Spell: Tactical Flurry
Taktischer Schlaghagel
)
NEW
Effect #1 Trigger Spell
(Trigger Spell: Tactical Charge
Taktischer Ansturm
)
NEW
Attack speed and movement speed increased by 100%.
Effect #1 Apply Aura: Mod Attack Speed
Value: 100
Effect #2 Apply Aura: Increase Run Speed %
Value: 100
NEW Effect #2 Apply Aura: Mod Increase Maximum Health - % Modifies Damage/Healing Done
Value: -50 (SP mod: 1) Difficulty: 40 Player
NEW Effect #2 Apply Aura: Mod Increase Maximum Health - % Modifies Damage/Healing Done
Value: -50 (SP mod: 1) Difficulty: 40 Player
NEW
Effect #1 Create Area Trigger
NEW
Stunned.
Effect #1 Apply Aura: Stun
Value: -1
NEW
Effect #1 Trigger Missile
(Trigger Spell: Time Stop
Zeitstopp
)
NEW
Effect #1 Apply Aura: Area Trigger
Value: 50
NEW
Effect #1 Dummy
NEW
Effect #1 Apply Aura: Dummy
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