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How to Handle the Ascendant Affix - All Available AoE CC for Each Class
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iMX3
With this week's affix being
Xal'ataths Handel: Aszendenz
, here is a list of all available AoE CC that can be used to break the Orbs of Ascendance.
Season 1 Mythic+ Overview Guide
Xal'ataths Handel: Aszendenz
Explained
This affix puts out
10 Orbs of Ascendance
that need to be handled before their cast goes off. The orbs can be removed a few different ways:
Using an interrupt on an Orb.
Using any CC/displacement on the Orbs.
Purging the Orbs.
Once an Orb is removed, it grants the party grants
bonus movement speed and Haste
. With all 10 Orbs of Ascendance removed, the party can gain a max of
+20% movement speed and +20% Haste
.
All AoE CC Available for Orbs of Ascendance
The easiest way to handle this affix is to use any AoE CC on as many orbs as possible. The next few sections will cover all AoE CC available with each class.
Death Knight
Death Knights can use
Blendender Eisregen
on any Orbs in front of them. Blood Death Knights also get access to
Blutschattens Griff
which is a very nice way to clear Orbs while grouping mobs.
Demon Hunter
Demon Hunters have lots at their disposal for this affix. All Demon Hunters have
Zeichen des Elends
and
Chaosnova
they can use while Vengeance Demon Hunters also have access to
Zeichen der Stille
and
Zeichen der Ketten
. Lastly, whenever Demon Hunters use
Metamorphose
, the slam creates a stun effect that will also break Orbs of Ascendance. In most cases, coming with
Zeichen des Elends
,
Metamorphose
, and some form of Sigil will be more than enough.
Druid
Druids have some good options here as well.
Taifun
and
Erschütterndes Gebrüll
are pretty accessible across all Druid specializations and work quite effectively. Balance Druids can use their
Sonnenstrahl
kick here, though it should only be used as a last resort since we want to save this for other dangerous mob casts in Dungeons.
Evoker
Evokers have both
Schwanzfeger
and
Flügelstoß
at their disposal while Augmentation can also make use of
Emporstoßen
in certain situations. For Augmentation Evokers specifically, we recommend using
Schwanzfeger
and
Flügelstoß
since
Emporstoßen
can be used in mob packs as a knock and is also used to extend
Schwarzmacht
.
Hunter
Hunters have a few different options here with
Stoßfeuer
and either
Hochexplosivfalle
/
Implosionsfalle
on a choice node.
Einlullender Schuss
will also work here if spec'd into
Betäubungsmittel für Kodos
to remove 2 additional Orbs nearby.
Mage
Mages have
Druckwelle
and
Supernova
/
Drachenodem
on a choice node. Because of how quick
Drachenodem
gets cancelled after damage,
Supernova
is likely the better choice here because it also knocks any mobs that are hit by it.
Monk
All Monk classes have access to
Fußfeger
and
Ring des Friedens
which both deal with this affix effectively.
Paladin
Paladins' main choice here is
Blendendes Licht
. Protection Paladins also have a few different options here with
Schild des Rächers
bounces paired
Göttlicher Glockenschlag
.
Priest
Priests have
Psychischer Schrei
and
Massenbannung
.
Psychischer Schrei
being on a 45 second cooldown is quite useful because it can be used on almost every affix window. Make it count!
Rogue
Rogues only way to handle this affix is by using
Blenden
, and they can gain an AoE benefit from
Geworfenes Reizmittel
but it won’t cleave off of orbs for some reason.
Shaman
Shamans have a few ways to deal with this affix in the form of
Totem der Energiespeicherung
and
Gewitter
. If needed, Shamans can use
Totemischer Rückruf
to grant a second
Totem der Energiespeicherung
.
Warlock
Warlocks have
Schattenfuror
that will work well in most cases. If playing Destruction, the stun effect of
Höllenbestie beschwören
can also be used but this is only recommended if you are already planning to use
Höllenbestie beschwören
in the affix window.
Warrior
Warriors have one option here with
Schockwelle
.
Tauren and Blood Elf Racial Talents
Taurens
and
Blood Elves
have unique racial talents that will work on this affix! Taurens have
Kriegsdonner
, an AoE stun to all enemies within 8 yards. Blood Elves have
Arkaner Strom
, which acts as an AoE purge to all enemies within 8 yards. Having an 8 yard range does require being VERY close to orbs for this to work, but these are working alternatives that will work in a pinch!
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