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Easiest and Hardest Mythic+ Dungeons on Grievous, Spiteful, Fortified in Shadowlands
Live
Geposted
25.12.2020 um 19:00
von
Squishei
This is another Fortified week in Shadowlands Mythic+ Season 1 and we wanted to look at how hard the dungeons are this week in Shadowlands. Many of these dungeons are much easier on Fortified, but there are some more complications this week with the combination of Spiteful and Grievous. We wanted to highlight the easiest dungeons to try to complete this week!
Fortified Dungeons in Shadowlands
Verstärkt
Dungeons during Shadowlands Season 1 tend to be much much easier than
Tyrannisch
dungeons. In general,
Verstärkt
is much easier especially with the
Stolz
affix, since the majority of the bosses will be very close to dead in a single
Stolz
buff and many of the bosses in Shadowlands dungeons ramp over time.
Shadowlands Season 1 Guide
Of particular note,
Schrecklich
will make
Stolz
even more dangerous as the
Manifestation des Stolzes
's
Überquellender Stolz
will constantly put the entire party into Grievous. Don't be afraid to use damage cooldowns and defensives to kill the
Manifestation des Stolzes
as fast as possible, and healers should plan on using Healing cooldowns to survive.
These are how I'd rate the dungeons for completing a +14/15 Keystone this week with the affixes are
Verstärkt
,
Schrecklich
,
Boshaft
(not necessarily in time).
Easiest Dungeons
Mists of Tirna Scithe
Mists of Tirna Scithe is probably the easiest Shadowlands dungeon to time, as the dungeon itself is quite easy and the timer is quite lenient. This means that pulls in this dungeon are small, limited to packs of a couple mobs.
MIsts of Tirna Scithe Guide
The hardest trash is at the start of the instance with the
Drustseelenspalter
,
Drusternter
and
Tirnenneinwohner
as this pull will hit your Tank very hard. In addition, for the double
Drustzweigbrecher
before the first boss make sure to focus one to 50% before the other because they cast their AoE damage ability
Wütendes Hauen
at 50% health, so it's important to stagger these casts. The rest of the trash in this instance isn't too deadly and is generally pulled pack by pack.
For bosses, the only boss that will be a little more difficult will be
Nebelruferin
during the intermission phases due to Grievous. As this phase doesn't last very long, all the bosses should be easier than their
Tyrannisch
counterpart.
Halls of Atonement
Halls of Atonement is generally regarded as another easy dungeon to complete and time. The bosses aren't difficult, the trash has few mechanics and having a Venthyr makes this dungeon much easier.
Halls of Atonement Guide
Tanks will have to watch out for the
Verkommener Hundemeister
and
Boshafter Gargon
, making sure to interrupt the
Treue Tiere
casts using a stun, displacement or similar ability. The
Boshafter Gargon
already hits hard and if the
Treue Tiere
cast goes off, your Tank will get hit even harder! For DPS, you'll have to watch out for the
Splitter von Halkias
. Ranged DPS can actually
outrage
the
Hauen
by being at max range and reducing any damage that you can will help your healer, especially with Grievous.
The bosses are relatively easy in Halls of Atonement and shouldn't give you much trouble on Fortified Week.
Easy Dungeons
Spires of Ascension
Spires of Ascension is a step up from Halls of Atonement and Mists of Tirna Scithe, but the timer is very lenient in Spires of Ascension, which allows you to
use Crowd Control
on the trash to pull dangerous mobs solo first, before cleaving down the rest of the pack. However, if you just walk directly into trash mobs or fail to use your interrupts, this dungeon does become much harder.
Spires of Ascension Guide
The most dangerous trash mobs are the casters
Züchtigerin der Verschmähten
and
Inquisitorin der Verschmähten
. Ideally everything on these casters should be kicked, but especially the
Bürde des Wissens
and
Innere Zwietracht
casts. The
Goliath der Verschmähten
should have their
Rebellische Faust
casts kicked whenever possible as well.
Lastly, the most deadly trash mob is the final angel right before Devos and you may wish to Bloodlust and use the
Speer des Schicksals
if you have a Kyrian. The longer it takes to die, the more stacks of
Aura der Einschüchterung
and
Unterdrückung
will be on the group and this will be even harder with Grievous!
De Other Side
De Other Side had 2 minutes added to its tight and the dungeon itself has some very tough bosses, but on Fortified groups shouldn't run into too many issues.
De Other Side Guide
Watch out for the
Defekter Zahnbohrer
's
Durchgebrannt
this week especially with Grievous, and you may wish to have the entire group Line of Sight the channel to stay safe. In the Dealer Xy'exa wing, with no Bolstering you can pull as much as your Tank can handle this week!
Grievous can get a little scary on the final boss when the group splits up. Make sure to use off heals to keep yourself topped and out of Grievous.
Decent Dungeons
Plaguefall
Plaguefall has a very lenient timer, but the dungeon itself can be pretty difficult with lots of difficult trash mobs that can easily kill players. In general, having a Disease and Poison dispel will make this dungeon much easier.
Plaguefall Guide
After
Globgrog
, tanks should watch out for the
Verrottende Schleimklaue
's
Verrostete Klauen
and
Elender Seuchenbohrer
's
Elender Auswurf
as this is an uninterruptable source of high
magic damage
. Melee should watch out for uninterrupted casts of
Zersetzender Schleim
, especially if you don't have a Disease dispel but with good use of the
Seuchenspucker
and
Instabiler Kanister
Friendly Fire damage, you can make quick use of this section.
Sanguine Depths
Unlike on Tyrannical, Sanguine Depths is a decent dungeon to do on
Verstärkt
weeks, especially with the extra nerfs to
Henker Tarvold
.
Sanguine Depths Guide
Some of the deadliest trash in Sanguine Depths are
Oberaufseher
as they'll stack up
Erdrückende Präsenz
on players and cast
Schreckensbindungen
on all players if they're alive too long. Run away to break the chains and try to pull these packs alone so that you can focus them down quickly. There's also the
Tückische Unterdrückerin
's
Seelenqual
casts and
Tiefenwächter
's
Schreckensbindungen
which can be interrupted but deal a lot of damage if too many of them get through. Finally, there's the
Forschungsschreiberin
which appear to be harmless, but their
Forschungsarbeiten werfen
actually hits random targets and this does a lot of Physical damage, making them disguised archers -- making them a priority kill target for DPS.
Tanks should watch out for the
Rasender Ghul
, as these mobs attack very fast and will hit your Tank very hard on Fortified.
Relatively Hard Dungeons
Necrotic Wake
Necrotic Wake is one of the hardest dungeons in Shadowlands at the moment, with some of the deadliest trash and the deadliest bosses as keystone level increases.
Necrotic Wake Guide
For Tanks that don't have strong Magic damage mitigation or groups that pull these trash packs without good interrupts,
Nekrotischer Blitz
will hit your Tank very hard. Even after the nerfs,
Weichklopfen
or
Verstümmeln
still hit very hard but can now be kited safely.
For groups with low damage, the last two bosses can still cause issues even on a
Verstärkt
setting and can fully prevent you from completing the key.
Theater of Pain
Theater of Pain has a relatively tight timer, but if you're going for completion, good play can overcome Theater of Pain but there are some bosses which can be very difficult if your DPS is too low.
Theater of Pain Guide
Watch out for the
Schlurfender Armbrustschütze
and their
Gezackter Bolzen
as this Bleed does a lot of damage on
Verstärkt
weeks. The minibosses in Xav's wings also have a chance to cast
Abprallende Klinge
which is also a very hard hitting bleed that will need constant attention from your healer.
In Kul'tharok's wing, make sure to interrupt as many
Gefesselte Seele
's
Seele binden
as possible, and the healer should be ready for a hard hitting
Seelensturm
AoE spell. Make sure to have interrupts for every cast the
Manischer Seelenbinder
casts which are
Nekrotischer Blitz
and
Nekrotische Blitzsalve
and make sure to kick the long cast
Knochenspeer
on the
Knochenmagus
or else that player will get one shot.
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