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Live
PTR
11.0.2
PTR
11.0.5
Beta
Druid Cataclysm Talent Changes Rundown
Live
Geposted
10.06.2010 um 00:15
von
Malgayne
We've done a complete rundown of all the changes to the
Druid
talents!
This is a step by step, hand-done comparison of all of the new talents in Blizzard's latest preview. Remember, there are a lot of typos and issues with the preview Blizzard originally provided us, so if some of these look weird, don't blame us!
As always:
this is a preview.
All of this is subject to change in the future, so don't get too attached. And you can find our Cataclysm talent calculator at the link below:
Talent Calculator:
http://cata.cuckhead.com/talent#0
The full run-down is after the break! And keep in mind, Ghostcrawler
wants your feedback
!
Tier 1
(5 points) -
Unchanged.
(5 points) -
Changed!
Cataclysm: Increases the damage and healing done by your periodic spell damage, healing effects
and Swiftmend
by 1/2/3/4/5%.
Current: Increases the damage and healing done by your periodic spell damage and healing effects by 1/2/3/4/5%.
Tier 2
(3 points) -
Changed!
Cataclysm: Reduces the Mana cost of your Moonfire, Starfire, Starfall, Starsurge, Wrath, Healing Touch, Nourish, Regrowth and Rejuvenation spells by 3/6/9%.
Current: Reduces the Mana cost of your Moonfire, Starfire, Starfall, Wrath, Healing Touch, Nourish, Regrowth and Rejuvenation spells by 3/6/9%.
(2 points) -
Unchanged.
(2 points) -
Unchanged.
Tier 3
(3 points) -
Unchanged.
Subject to change!
Solar Beam (1 point) -
New!
Cataclysm: You summon a beam of solar light over the enemy target's location, interrupting the enemy target and silencing all enemy targets under the beam within 10 yards while it is active. Solar Beam lasts for 12 seconds.
(3 points) -
Changed!
Cataclysm: Reduces the pushback suffered from damaging attacks while casting Starfire, Starsurge, Hibernate and Hurricane by 23/46/70%.
Current: Reduces the pushback suffered from damaging attacks while casting Starfire, Hibernate and Hurricane by 23/46/70% and increases your total spell haste by 1/2/3%.
(2 points) -
Unchanged.
Tier 4
(1 point) -
Unchanged.
Lunar Justice (3 points) -
New!
Cataclysm: When you kill a target that yields experience or honor, a ray of moonlight will shine underneath the fallen enemy instantly restoring 2/4/6% of your base mana to you or the first ally who stands underneath it. Lunar Justice lasts for 15 seconds.
Tier 5
(3 points) -
Unchanged.
Starsurge (1 point) -
New!
Requires 1 point in Solar Beam
Cataclysm: You fuse the power of the moon and sun, launching a devastating blast of energy at the target. Causes 622 to 691 Spellstorm damage to the target and knocking them down.
(5 points) -
Unchanged.
(3 points) -
Unchanged.
Tier 6
(2 points) -
Unchanged.
(3 points) -
Redesigned!
Requires 1 point in Starsurge
Cataclysm: Increases the radius of your Solar Beam by 2/4/6 yards, and your Starsurge also instantly generates 5/10/15 Lunar or Solar energy, depending on which is greater.
Current: Increases your spell power by 4/8/12% of your total Intellect.
(3 points) -
Changed!
Cataclysm: Increases your chance to hit with spells by 2/4% and increases your spell hit rating by an additional amount equal to 50/100% of your Spirit.
Current: Increases your chance to hit with all spells by 2/4% and reduces your damage taken from all spells by 6%.
Tier 7
Mondkingestalt
(1 point) -
Changed!
Cataclysm: Shapeshift into Moonkin Form. While in this form the armor contribution from items is increased by 120%, and increases the spell critical strike chance of all nearby friendly and raid targets within 100 yards by 5%. The moonkin cannot cast healing or resurrection spells while shapeshifted. The act of shapeshifting frees the caster of Polymorph and movement impairing effects.
Current: Shapeshift into Moonkin Form. While in this form the armor contribution from items is increased by 370%, damage taken while stunned is reduced by 15%, and all party and raid members within 100 yards have their spell critical chance increased by 5%. Single target spell critical strikes in this form have a chance to instantly regenerate 2% of your total mana. The Moonkin can not cast healing or resurrection spells while shapeshifted. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
(3 points) -
Redesigned!
Requires 1 point in Moonkin Form
Cataclysm: You also grant 2/3/5% spell haste to all nearby friendly party and raid targets within 100 yards while in Moonkin Form.
Current: Your Moonkin Aura also causes affected targets to gain 1/2/3% haste and you to gain 10/20/30% of your spirit as additional spell damage.
Euphoria (2 points) -
New!
Cataclysm: When you critically hit with Wrath or Starfire, you instantly gain an additional 2/4 Lunar or 4/8 Solar Energy. When you reach a Solar or Lunar eclipse, you instantly are restored 6/12% of your total mana.
Tier 8
(3 points) -
Changed!
Requires 1 point in Moonkin Form
Cataclysm: Attacks done to you while in Moonkin form have a 5/10/15% chance to cause you to go into a Frenzy, increasing your damage by 10% and making you immune to pushback while casting Balance spells. Lasts 10 seconds.
Current: Attacks done to you while in Moonkin form have a 5/10/15% chance to cause you to go into a Frenzy, increasing your damage by 10%, cause you to be immune to pushback while casting Balance spells and restore 2% base mana every 2 sec. Lasts 10 sec.
(3 points) -
Redesigned!
Cataclysm: While moving, the direct damage of your Moonfire spell is increased by 5% and its mana cost is reduced by 10% for 3 seconds. This effect can stack up to 3 times and lasts 3 seconds, but is refreshed as long as you are in movement. Your Starfire spell gains an additional 8/12% and your Wrath gains an additional 4/6% of your bonus damage effects.
Current: Your Starfire spell gains an additional 4/8/12/16/20% and your Wrath gains an additional 2/4/6/8/10% of your bonus damage effects.
Tier 9
Improved Eclipse (3 points) -
New!
NYI, still in development.
Cataclysm: Increases the amount of Lunar or Solar energy generated from your Starfire and Wrath by 12%, and when critically hit by a melee or ranged attack, you will instantly generate Lunar or Solar Energy. When you critically hit with Starfire, you have a 101% chance of increasing damage done by Wrath by 0%. When you critically hit with Wrath, you have a 61% chance of increasing your critical strike chance with Starfire by 0%. Each effect lasts 15 seconds and each has a separate 30-second cooldown. Both effects cannot occur simultaneously.
(1 point) -
Unchanged.
(1 point) -
Unchanged.
Tier 10
(3 points) -
Changed!
Cataclysm: Your Wrath and Starfire spells have a 100% chance to apply the Earth and Moon effect, which increases spell damage taken by 2/5/8% for 12 seconds. Also increases your spell damage by 2/4/6%.
Current: Your Wrath and Starfire spells have a 100% chance to apply the Earth and Moon effect, which increases spell damage taken by 4/9/13% for 12 sec. Also increases your spell damage by 2/4/6%.
Fungal Growth (2 points) -
New!
Cataclysm: When your Treants die or your Wild Mushrooms are triggered, you spawn a Fungal Growth at its wake covering the area within 8 yards, slowing all enemy targets by 35/70%. Lasts 10 seconds.
Tier 11
(1 point) -
Changed!
Requires 1 point in Typhoon
Cataclysm: You summon a flurry of stars from the sky on all targets within 30 yards of the caster, each dealing 303 to 348 Arcane damage. Maximum 20 stars. Lasts 10 seconds. Shapeshifting into animal form or mounting cancels the effect. Any effect which causes you to lose control of your character will suppress the starfall effect.
Current: You summon a flurry of stars from the sky on all targets within 30 yards of the caster, each dealing 145 to 167 Arcane damage. Also causes 26 Arcane damage to all other enemies within 5 yards of the enemy target. Maximum 20 stars. Lasts 10 sec. Shapeshifting into an animal form or mounting cancels the effect. Any effect which causes you to lose control of your character will suppress the starfall effect.
Tier 1
(2 points) -
Redesigned!
Cataclysm: Increases the damage caused by your Claw, Rake, Mangle (Cat), Mangle (Bear), and Maul abilities by 10/20%.
Current: Increases your critical strike chance while in Bear, Dire Bear or Cat Form by 6%.
(5 points) -
Unchanged.
(5 points) -
Unchanged.
Tier 2
(2 points) -
Changed!
Cataclysm: Reduces the energy cost of your Shred ability by 5/10 and the rage cost of your Lacerate ability by 1/2.
Current: Reduces the energy cost of your Shred ability by 9/18 and the rage cost of your Lacerate ability by 1/2.
Instinkt der Wildnis
(3 points) -
Unchanged.
Dickes Fell
(3 points) -
Unchanged.
Tier 3
(2 points) -
Unchanged.
(3 points) -
Changed!
Cataclysm: Increases the damage done by your melee critical strikes by 3/7/10%.
Current: While in Cat Form increases your damage from melee critical strikes by 3/7/10% and reduces the damage taken from area of effect attacks by 30%.
(1 point) -
Unchanged.
Improved Feral Charge (2 points) -
New!
Cataclysm: Increases your melee haste by 15/30% after you use Feral Charge (Bear) for 8 seconds, and Ravage will temporarly not require stealth for 3/6 seconds after you use Feral Charge (Cat).
Tier 4
Beschützerinstinkt
(2 points) -
Unchanged.
Fury Swipes (3 points) -
New!
Cataclysm: When you auto-attack while in Cat Form or Bear Form, you have a 4/8/12% chance to gain an extra auto-attack on the same target. This effect cannot occur more than once every 6 seconds.
(2 points) -
Unchanged.
Tier 5
(2 points) -
Changed!
Cataclysm: Increases the stun duration of your Bash and Pounce abilities by 0.5/1 seconds, and decreases the cooldown of Bash by 5/10 seconds.
Current: Increases the stun duration of your Bash and Pounce abilities by 0.5/1 sec and decreases the cooldown of Bash by 15/30 sec.
(5 points) -
Unchanged.
Überlebensinstinkte
(1 point) -
Unchanged.
(2 points) -
Redesigned!
Now a 2-point talent.
Cataclysm: Increases the critical strike chance of your Ravage by 25/50% at or above 90% health, and your finishing moves have a 10/20% chance per combo point to make your next Nature spell with a base casting time less than 10 seconds become an instant cast spell.
Current: Increases your melee attack power in Cat, Bear and Dire Bear Forms by 150% of your level and 20% of any attack power on your equipped weapon. In addition, your finishing moves have a 20% chance per combo point to make your next Nature spell with a base casting time less than 10 sec. become an instant cast spell.
Tier 6
(3 points) -
Unchanged.
Endless Carnage (2 points) -
New!
Cataclysm: Increases the duration of your Rake by 3/6 seconds and your Savage Roar and Pulverize by 3/6 seconds.
(3 points) -
Changed!
Cataclysm: Reduces the chance you'll be critically hit by melee attacks by 2/4/6%, and increases the contribution from cloth and leather items in Bear Form and Dire Bear Form by 11/22/33%.
Current: Increases all attributes by 6%, reduces the chance you'll be critically hit by melee attacks by 2/4/6%, and increases your armor contribution from cloth and leather items in Bear Form and Dire Bear Form by 11/22/33%.
Tier 7
(3 points) -
Changed!
Cataclysm: While using your Enrage ability in Bear Form or Dire Bear Form, your damage is increased by 5/10/15%, and your Tiger's Fury ability also instantly restores 20/40/60 energy.
Current: While using your Enrage ability in Bear Form or Dire Bear Form, your damage is increased by 15%, and your Tiger's Fury ability also instantly restores 20/40/60 energy. In addition, the mana cost of Bear Form, Cat Form, and Dire Bear Form is reduced by 60%.
(1 point) -
Unchanged.
Requires 1 point in Heart of the Wild
(2 points) -
Unchanged.
Requires 1 point in Leader of the Pack
(3 points) -
Changed!
Cataclysm: Reduces the duration of fear effects by 10/20/30% and reduces all damage taken while stunned by 5/10/15% while in Cat Form.
Current: Reduces the duration of fear effects by 10/20/30%, reduces all damage taken while stunned by 10/20/30% while in Cat Form.
Tier 8
(3 points) -
Unchanged.
(2 points) -
Changed!
Now a 2-point talent.
Cataclysm: Your Shred, Maul, Ravage and Mangle attacks cause an Infected Wound in the target. The Infected Wound reduces the movement speed of the target by 25/50% and the attack speed by 10/20%. Lasts 12 seconds.
Current: Your Shred, Maul, and Mangle attacks cause an Infected Wound in the target. The Infected Wound reduces the movement speed of the target by 16/34/50% and the attack speed by 6/14/20%. Lasts 12 sec.
Tier 9
Primal Madness (2 points) -
New!
Name not final.
Cataclysm: Tiger's Fury and Berserk also increases your maximum energy by 6/12 during its duration, and your Enrage and Berserk abilities instantly generates 0/12 Rage.
Zerfleischen
(1 point) -
Unchanged.
(3 points) -
Unchanged.
Tier 10
Nom Nom Nom (2 points) -
New!
Name not final.
Cataclysm: When you Ferocious Bite a target at or below 25% health, you have a 50/100% chance to instantly refresh the duration of your Rip on the target.
(5 points)-
Unchanged.
Pulverize (1 point) -
New!
Requires 5 points in Rend and Tear
Cataclysm: Requires Dire Bear Form. Deals 100% weapon damage plus additional 786 damage for each of your Lacerate applications on the target, and increases your melee critical strike chance by 2% for each Lacerate application consumed for 10 seconds.
Tier 11
Berserker
(1 point) -
Unchanged.
Tier 1
(2 points) -
Removed!
Blessing of the Grove (2 points) -
New!
Cataclysm: Increases the healing done by your Rejuvenation by 2/4%, the direct damage of your Moonfire by 3/6% and the damage done by your Claw and Shred by 2/4%.
Nature's Focus (3 points) -
Changed!
Cataclysm: Reduces the pushback suffered from damaging attacks while casting Healing Touch, Wrath, Entangling Roots, Cyclone, Nourish, Regrowth and Tranquility by 23/46/75%.
Current: Reduces the pushback suffered from damaging attacks while casting Healing Touch, Wrath, Entangling Roots, Cyclone, Nourish, Regrowth and Tranquility by 23/46/70%.
(5 points) -
Unchanged.
Tier 2
Perseverance (5 points) -
New!
Cataclysm: Reduces all spell damage taken by 2/4/6/8/10%.
(3 points) -
Changed!
Cataclysm: Reduces the threat generated by your Restoration spells by 10/20/30%.
Current: Reduces the threat generated by your restoration spells by 10/20/30% and reduces the chance your helpful spells, Moonfire, and Insect Swarm will be dispelled by 10/20/30%.
(3 points) -
Unchanged.
Tier 3
(5 points) -
Unchanged.
Omen der Klarsicht
(1 point) -
Unchanged.
(2 points) -
Unchanged.
Tier 4
(3 points)
Changed!
Cataclysm: Increases the effect of your Rejuvenation and Swiftmend spells by 5/10/15%.
Current: Increases the effect of your Rejuvenation spell by 5/10/15%.
(5 points) -
Unchanged.
Tier 5
(1 point) -
Unchanged.
(2 points) -
Changed!
Cataclysm: Reduces threat caused by Tranquility by 50/100% and reduces the damage you take while channeling Tranquility by 25/50%.
Current: Reduces threat caused by Tranquility by 50/100%, and reduces the cooldown by 30/60%.
Tier 6
(3 points) -
Unchanged.
(5 points) -
Changed!
NYI, still in development.
Cataclysm: Increases the critical effect chance of your Regrowth spell by 10% on targets at or below 25% health, and you have a 20% chance when you critically heal with Healing Touch and Nourish to reduce the remaining cooldown of your Swiftmend spell by 0.5 seconds. Increases the critical effect chance of your Regrowth and Nourish spells by 10/15/20/25%.
Current: Increases the critical effect chance of your Regrowth and Nourish spells by 25%.
Fury of Stormrage (3 points) -
New!
Cataclysm: You have a 5/10/15% chance when you cast Nourish or Healing Touch to cause your next Wrath spell to be instant cast and cost no mana. Fury of Stormrage lasts for 8 seconds.
Tier 7
Rasche Heilung
(1 point) -
Changed!
Requires 1 point in Nature's Bounty
Cataclysm: Consumes a Rejuvenation or Regrowth effect on a friendly target to instantly heal the target for 5306.
Current: Consumes a Rejuvenation or Regrowth effect on a friendly target to instantly heal them an amount equal to 12 sec. of Rejuvenation or 18 sec. of Regrowth.
(2 points) -
Redesigned!
NYI, still in development.
Cataclysm: Your Healing Touch heals for 5% more on targets at or below 25% health, and your Nourish spell has a 50% chance to refresh the duration of your Lifebloom on targets. Your Healing Touch spell gains an additional 32%, and your Nourish spell gains an additional 16% of your bonus healing effects.
Current: Your Healing Touch spell gains an additional 40% and your Nourish spell gains an additional 20% of your bonus healing effects.
Tier 8
Efflorescence (3 points) -
New!
Requires 1 point in Living Seed
Cataclysm: When you critically heal with your Regrowth spell you also sprout a bed of healing flora underneath the target, healing all nearby friendly targets within 15 yards who stand on them for 10/20/30% of the amount healed by your Regrowth every 1 seconds for 7 seconds. Increases your total spirit by 10/15/20/25%.
(5 points) -
Changed!
Cataclysm: The bonus healing effects of your heal-over-time spells and Swiftmend is increased by 4/8/12/16/20%.
Current: The bonus healing effects of your healing over time spells is increased by 4/8/12/16/20%.
(3 points) -
Changed!
Cataclysm: Critical strikes against you give you the Natural Perfection effect, reducing all damage taken by 2/3/4%. Stacks up to 3 times. Lasts 8 seconds.
Current: Your critical strike chance with all spells is increased by 1/2/3% and critical strikes against you give you the Natural Perfection effect reducing all damage taken by 2/3/4%. Stacks up to 3 times. Lasts 8 sec.
Tier 9
(3 points) -
Redesgined!
Cataclysm: When your Regrowth or Lifebloom heal-over-time periodic damage critically hits, you instantly regenerate 1/2/3% of your total mana. This effect cannot occur more than once every 6 seconds.
Current: Your Rejuvenation and Wild Growth spells have a 15% chance to restore 8 Energy, 4 Rage, 1% Mana or 16 Runic Power per tick.
(1 point) -
Redesgined!
Requires 5 points in Empowered Rejuvenation
Cataclysm: Shapeshift into the Tree of Life, increasing healing done by 15% and increasing your armor by 240%, but reducing your movement speed by 50%. In addition, some of your spells are temporarly enhanced while shapeshifted. Lasts 45 seconds. 5-minute cooldown. Enhanced spells: Lifebloom, Wild Growth, Regrowth, Entangling Roots, Thorns, Wrath
Current: Shapeshift into the Tree of Life. While in this form you increase healing received by 6% for all party and raid members within 100 yards, and you can only cast Restoration spells in addition to Innervate, Barkskin, Nature's Grasp and Thorns spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
(3 points) -
Redesgined!
Requires 5 points in Tree of Life
Cataclysm: Reduces the cooldown of your Tree of Life by 30/60/90 seconds, and increases your damage done while in Tree of Life by 5/10/15%.
Current: Increases your armor contribution from items while in Tree of Life Form by 67/133/200%, and increases your healing spell power by 5/10/15% of your spirit while in Tree of Life Form.
Tier 10
(2 points) -
Changed!
Cataclysm: Grants 80/160% additional armor contribution from cloth and leather items while in Travel Form or while not shapeshifted. In addition, the damage reduction granted by your Barkskin spell is increased by 5/10%.
Current: Grants 80/160% additional armor contribution from cloth and leather items while in Travel Form or while not shapeshifted, increases the damage reduction granted by your Barkskin spell by 5/10% and reduces the chance your Barkskin is dispelled by 70%.
(5 points) -
Changed!
NYI, still in development.
Cataclysm: Increases the healing done by your Tranquility on targets at or below 25% health by 4%, increases the healing done by the bloom effect of your Lifebloom by 2%, and your Rejuvenation spell also instantly heals for 3% of the total periodic effect. Increases your total spell haste by 4/6/8/10% and reduces the base cooldown of your Lifebloom spell by 4/6/8/10%.
Current: Increases your total spell haste by 10% and reduces the base cooldown of your Lifebloom spell by 10%.
Tier 11
Wildwuchs
(1 point)
- Changed!
Cataclysm: Heals up to 5 friendly party or raid members within 15 yards of the target for 2905 over 7 seconds. The amount healed is applied quickly at first, and slows down as the Wild Growth reaches its full duration.
Current: Heals up to 5 friendly party or raid members within 15 yards of the target for 686 over 7 sec. The amount healed is applied quickly at first, and slows down as the Wild Growth reaches its full duration.
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