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Cataclysm Stat Revamps—GC Nerfs EVERYTHING!
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Geposted
21.08.2009 um 19:44
von
Malgayne
So I'm going to go through and list some of the crazy changes that are being made to itemization here. I'll be elaborating more on this later, but here's the basic rundown:
Edit:
Because there seems to be some confusion: These changes are proposed changes to come with the next WoW expansion, called Cataclysm. These are still a long way off. When they come, they will also come with a complete revamp of existing gear, as well as a total reconstruction not just of the quests that lead you through the original zones, but of the zones THEMSELVES. Thousand Needles is being flooded. The Barrens is being split into two zones. Desolace is green and growing. Azshara is a lowbie leveling zone. Zones are being condensed so you spend fewer levels in each one. So have no fear. Everything is changing, but it's all changing TOGETHER. The whole game is getting redesigned for the new expansion—check out all the details on how in our
Recap
!
But in the meantime, let's take a look at the stat changes coming in the expansion!
MP5 = GONE!
Replaced with spirit, which will now be mana regen only—and non healers will have ZERO need for it.
Spell Power = GONE!
Replaced with Intellect, which now grants mana AND spell power.
Attack Power = GONE!
Agility now gives 2 ap for rogues, hunters, shamans, and druids!
Defense = GONE!
Tanks now receive ALL their anti-crit from talents!
Armor Penetration = GONE!
Replaced with "Masteries" through the talent trees!
Block Value = GONE!
Blocks will now be a REAL mitigation stat, preventing a % of incoming damage!
Soul Shards = GONE!
Will be replaced with a functionality more like DK runes, where you can use a "Soul Burn" spell once per shard per battle—and Soul Burn will increase the effectiveness of your NEXT spell a la Amplify Curse. Fears might become Instant, Searing Pains might have free crits, Death Coils might have increased Horrify duration, etc.
Hunter Mana = GONE!
Will be replaced with "Focus", which is similar to rogue energy, but regens faster when you use Steady Shot.
Hunter Ammo = GONE!
Replaced with an item, not a consumable!
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http://twitter.com/Wowhead
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