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Blizzards Antwort auf die Klassenänderungen am Gleichgewichts-, Wildheits- und Wiederherstellungsdruiden in Shadowlands
Shadowlands
Geposted
13.04.2020 um 17:09
von
Squishei
Blizzard hat in den Shadowlands-Foren eine Antwort gepostet und reagiert damit auf Kommentare mit Fragen und Rückmeldungen zum Gleichgewichts-, Wildheits- und Wiederherstellungsdruiden. Dabei werden auch Dinge wie die Astrale Macht, die Blutkrallen und die Rasche Heilung angesprochen.
Responding to miscellanous questions/topics:
Astral spells getting double benefit in CA is currently intended. We’ll have to see if the mastery double-dip is too much.
AP costs and generation are generally slightly reduced to allow for better pooling (a few weren’t, such as New Moon, with the intention of buffing them). Starfall instead got a big damage increase, so you cast it less often but it’s more of a moment when you do. Stellar Drift’s utility may still be too good with the new Starfall.
Bloodtalons: The goals of Bloodtalons were 1) to keep the things we think people saw as cool about it (adding some planning to the rotation, snapshot bleeds are a good payoff for a bit of complexity) while getting rid of the weirdness of using Regrowth as a trigger. Many people dislike the latter, and frankly we think it’s pretty weird too. We don’t have an exact further revision to report yet, but the feedback is making me think it still needs to somehow buff spells other than Rip.
Stampeding Roar can still be used in Cat Form.
The “30 sec ICD” on individual Eclipses sounds like it’s drawing more attention than intended. The goal is to make Eclipses alternate while in continuous combat, but allow restarting with either Eclipse after any break. Since Eclipses often last 16 sec, plus a short gap between them, the idea of an “ICD” that matters while you’re in combat shouldn’t be too relevant or need to be tracked. There might be a clearer way of doing this.
Swiftmend will try to consume Regrowth, then Wild Growth, then Rejuvenation, so that its behavior is predictable.
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