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Arms Warrior Review - Battle for Azeroth Class Community Opinions
Live
Geposted
20.07.2018 um 22:07
von
Squishei
Throughout the pre-patch, we'll be launching a community opinions article for every class and spec. We're continuing our Pre-Patch State of the Class and in this post, we'll be taking a look at the state of Arms Warrior. See if this spec appeals to you in the pre-patch!
We reached out to the Arms Warrior community to give their thoughts and opinions on the changes and current state of Arms in the pre-patch.
If this spec appeals to you after reading this article, check out our
Battle for Azeroth Arms Warrior Guide
.
Tuesday
Wednesday
Thursday
Friday
Saturday
Sunday
Monday
17:
Assassination
18:
Subtlety
19:
Outlaw
20:
Fury
/
Arms
21:
Ret
/
Windwalker
22:
Feral
/
Enhancement
23:
Havoc
24:
Survival
25:
Beast Mastery
/
Marksmanship
26:
Fire
/
Frost
27:
Arcane
28:
Boomkin
/
Elemental
29:
Demonology
30:
Destruction
/
Affliction
31:
Shadow
1:
Unholy
/
Frost
2:
Holy Paladin
3:
Disc
/
Holy
4:
Restoration Druid
5:
Restoration
/
Mistweaver
6:
Blood
7:
Brewmaster
8:
Guardian
/
Protection Warrior
9:
Vengeance
10:
Protection Paladin
Skyhold is the online community for warriors
Website:
skyhold.gg
Discord:
discord.gg/skyhold
Archimtiros
is the Warrior Theorycrafter, SimulationCraft Developer, and guide author. Follow him on
Twitter
,
Twitch
.
Artunias
is a professional complainer, purveyor of fantastic beer and raids in Decidedly Uncouth - Mal’ganis. Follow him on
Twitter
.
Delenios
is a French baguette enthusiast.
Fallu
is the Master of the pins and member of ScrubBusters, Twisting Nether-EU. Follow him on
Twitter
.
FurySlouch
is a Warrior Poet and streamer. Follow him on
Twitch
.
Vil
is a parse junkie and raider extraordinaire in Vision, Thrall-US.
Losing some abilities, replacing others, receiving an entirely new mastery, and a complete talent overhaul, Arms has undergone significant revisions in Battle for Azeroth, leaving it one of the slowest paced specializations in terms of gameplay, but with one of the most versatile toolkits in the game. The ability to adapt to two target situations with
Weitreichende Stöße
, sustained three to five target with
Spalten
, burst AoE with
Avatar
/
Kriegsbrecher
/
Klingensturm
, and talent a stun or additional on demand defensive cooldown make Arms useful in any game content, particularly for Mythic plus
Although the changes are largely for the better and make for a smoother, more consistent playstyle, the empty global cooldowns can also leave the rotation feeling quite bland, particularly on single target. While that slower playstyle has been pushed since Mists of Pandaria, it’s always received mixed review as relatively few players consider pushing buttons less frequently to be more interesting or engaging, although in fairness, the abilities dropped from the rotation are the least interesting. Talents do salvage the situation to a degree, with
Schädelspalter
and
Spalten
allowing for much more frequent casts, and bring out the customization aspect. With so many additional talented abilities, players really can create the rotation and gameplay they want.
The most problematic aspect of Arms is unfortunately one of its more interesting additions. The new
Meisterschaft: Tiefe Wunden
, gives the impression of a bleed-focused specialization, but simply causing passive damage with no actual synergy in the rotation. To make matters worse, the current effect and scaling cause it to be extremely devalued, and the mastery stat is generally best avoided.
During the prepatch, Legendaries allow a few interesting new gameplay options.
Gewicht der Erde
doubles
Kolossales Schmettern
uptime, and allows it to be inflicted on multiple targets without talenting
Kriegsbrecher
, allowing more varied talent options;
Seele des Schlachtenfürsten
grants
Aggressionsmanagement
, also creating more potential talent builds, and
Archavons schwere Hand
helps fill more global cooldowns, speeding the rotation further. Leveling in Battle for Azeroth has many legendary options as well, with choices such as
Aggramars Schritte
and
Sephuz' Geheimnis
for increased movement speed,
Kil'jaedens brennender Wunsch
for turning your targets into toast, or
Gewicht der Erde
paired with
Dunkle Meditation
for always ensuring
Kolossales Schmettern
is applied to every pack of mobs.
Pros
Versatile toolkit
Powerful baseline attacks, without any more reliance of maintaining a large damage debuff
Strong 2 target, sustained multitarget, and burst AoE abilities
Cons
Weitreichende Stöße
still feels awkward on the GCD, but works well despite the fact
Mastery sucks and isn’t very interesting either
Pacing feels slow without specific talents
Lack of self healing aside from killing blows
Tödlicher Stoß
being replaced entirely by
Hinrichten
without the aid of a specific talent/legendary is similar to Legion Fury’s
Hinrichten
problem making Rampage unusable. It makes
Hinrichten
feel like losing a part of the toolkit, rather than gaining access to a new ability which enhances it.
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